Thats not really what they were talking about, but true distant horizon + shaders is very beautiful. Its unlikely Nvidium will ever get shaders support unfortunately@@shoo0127
the developer of nvidium, cortex, has mentioned that it would be an insane amount of work to do; so unless you have the patience and knowledge to do it yourself, you'll probably wait half a lifetime :)
Honestly, Im amazed that Minecraft itself still doesn't use LODs, and I'm even more amazed that I didn't even think about it until I learned about Distant Horizons.
Minecraft was originally written to be a web game. The graphics of the game left a *lot* on the table to make it lightweight. Since then, while there have been changes and updates, it hasn't really been fundamentally reworked to optimize it. Also, the mobile versions (with the most users), wouldn't be able to see as much improvements as java/windows/console versions (yes, I know Bedrock edition is "all the same", but a PS5 is not an iPhone.). The biggest problem with using LOD's for large render distances presently is that the generation of chunks is *such* a cpu-intensive process, that generating a 500x500 chunk area or whatever you can practically render, would be absurdly slow. Flying around with elytra can quickly outpace a cpu with only a 10 chunk radius render distance, trying to do the same with a 250 chunk radius render distance would be a joke. If an LOD system and a world generation optimization were built hand in hand, it might be doable, but Mojang's probably not going to take that risk.
I am using distant horizons with shaders. I have to admit that there are some things that crush the illusion a bit, because it renders the side of a mountain based on the block which is on top, then creating the side giving it the same color. So if there is grass on top of the mountain, it is green from the side. But this does not bother me at all. Looking into the distance, seeing a hill range with realistic clouds covering up some areas so light gets blocked by the clouds in some areas and seeing the fog covering that area is just so awesome. I cant explain how much i wanted that for years..... EDIT: Maybe it's just me but I dont have the flashing issue at all. Not even once
Combining c2me with Bobby lets you edit both their config files, and set a max render distance in singleplayer as high as you want, so there's no need to fly around manually to load chunks
In addition editing the c2me config file (increasing threads for chunk generation) and adding Noisium too, drastically speeds up chunk generation speeds.
Nvidium is great except for the issue of not supporting shaders. Overall I'd say use Distant Horizons, not even the beta version just in general. The multiplayer aspect doesnt make sense either since you still need to visit the chunks to have them rendered in. With Distant Horizons you can use the server side fabric mod to load generated chunks onto your client, also if you have somone who was rendered the chunks on the server manually by flying or walking everywhere he could just share it. Also a paper based plugin for Distant Horizons is in the works right now
Some GPU of AMD or Intel also supports mesh shader, will nvidium work on that? Please reply, i'm going to build a pc soon. I will use Intel Arc a750 BTW
Unfortunale it won't. For mesh shaders to be used Nvidium uses some kind of a library or API (I don't remember correctly), which was released by Nvidia. Because it is made by Nvidia, it doesn't work on non-Nvidia GPUs (even if they support mesh shaders)
No, Nvidia is the only one with OpenGL extensions that support mesh shaders. Maybe someone could make something similar with the Vulkan mod but for every card that supports mesh shaders
because its not how much memory is needed. more memory is useless because if what 2gb is doing is already doing a task. it can't divide the task into how much vram you need. its the processing power you gpu has. it vram doesnt do anything in increasing the processing power.
I'm no expert. But i'm pretty sure giving minecraft 64gb of ram is a bad idea. I tested it on my pc yesterday, I recommend you test it too. See how much ram your game is actually using, and modify the ram maximum to something not higher than 25% of that value you recorded. Apparently if you allocate too much ram, the performance actually decreases.
I've done some small tests, and yeah, once I went over twelve gigabytes, a noticeable stutter started to appear. Too much ram doesn't seem to sit well with minecraft. I don't know what the perfect balance is yet.
Why install Bobby? It’s effectively just distant horizons without lods, I don’t see the point? Both cache the chunks so there doesn’t seem to be a point in doing so.
Bobby makes your max render distance unlimited Nvidium does nothing but keeps chunks that have already been loaded any distance away. It doesn't load any extra chunks away from your render distance Nvidium + Bobby makes your max chunk render distance bigger than 32 with great performance.
Just tried Voxy myself and I'm sticking with it. DH does a better job of forcibly generating distant LODs, but Nvidium+Voxy run so so much better for me. I couldn't really use shaders enjoyably with DH as the FPS just wasn't there, but Voxy+Nvidium is a different story. I know shaders shouldn't work with Nvidium but this isn't what I found, Bliss/BSL/SEUS all seemed to work fine for me. Maybe some FOG is missing, but all my fave efforts were working flawlessly, and at FPS similar to what I get with DH+Nvidium and no shaders lol.
@@Ohmz27 Yep, the only reason for DH is official Shader support at this point (in the dev builds), Voxy supports it, but doesn't really shade it niecly outside of the vanilla render distance. Proper support will be added at some point of course, especially once the new Iris API stuff is officially released.
@@Ohmz27 Nvidium disables itself automatically as soon as shaders are switched on... You might have installed it, it might be showing, but it isn't doing anything anymore, you have a placebo
@@madscientist3800 It's not a placebo lol. I have 24 render distance but can see for miles and have yet to observe a chunk unloading/disappearing, all while I have a good uplift in FPS. I have BLISS shader enabled too, with it's custom sky/clouds visible, real-time 8k shadows, waving foliage etc. These effects are obvious and can't be confused with Vanilla/Native. Nvidium + Voxy does seem to allow shader usage, I tested ~9 and had good results but settled with BLISS. I know Nvidium should disable itself when shaders are loaded, I read a comment where someone said they got Shaders working again by re-enabling Nvidium after loading shaders so I thought I'd test this after installing Voxy, and to my surprise Nvidium hadn't disabled itself. I thought surely it wouldn't be working regardless of still being enabled, but it was. DH's LODs are more atmospheric than Voxy IMO so I kinda miss that, but being able to play comfortably with shaders and huge view dist is a no contest.
@@madscientist3800 Well you're wrong. I've clearly got BLISS shader and nvidium working at the same time - the effects from each are super obvious so it's wild to me you're saying I'm suffering from placebo lol you must think I'm an idiot. How can Nvidiums' persistent chunks be confused with vanilla, you think I'm confused and imagining chunks being there when they've actually been occluded from rendering? I've created a new world with 24 render distance in MC and have explored 500+ chunks wide at least now - I've never once seen a chunk disappear and can now see massively into the distance, all alongside BLISS's custom skybox/clouds, real-time shadows, tweaked AO, waving foliage etc.
Please tell me how you have Bliss shaders working for Distant horizons. it works with any other shader but when i use bliss DH is disabled. EDIT FIGURED IT OUT. Complimentary reimagined shaders work best anyway
how does distant horizons work so fast in generating LOD? on my computer I often have to leave minecraft running for up to a few hours to get anything resembling an increased render distance
Nvidium significantly boosts real chunk render speed. Combine it with Concurrent Chunk Manager that uses advanced algorithm, tho Distant Horizons don't use C2M as it has own algorithm.
Also, if you have previously loaded all the lods then it shouldn't need to reload them. When opening your save it should all reappear as if you never left. DH does slowly update chunks over time, but will still keep old ones ready to go.
At around 6:58 in the video, when you are in the options/settings menu, there's an icon to the left of the FOV setting. What is that? Is it a mod that has added it? I've been following along but I don't have that icon to click. Thanks in advance.
i use nvidium and bobby , but it looks like it works with some shaders. i use solas shader and it seems to work just fine. after shaders are loadet and it turned itselve off, just re-enable nvidium in the settings...
@@nothing-fh8vi Nah its better to get extension to put tabs to sleep instead I always have 100 tabs open at least getting close or over 400 at times but when they sleep it takes no resources without having to close them
is distant horizons compatible with other launchers, such as feather client? i've been using feather client for over 2 years now, distant horizons used to work on it but now when i try using it on there, it sort of works but a lot of the chunks don't render in
So uhm. For some reason when i turned all that on. All mods work. Except distant horizons. The settings of distant horizons exist. It just by itself doesnt work. I already enabled Rendering and Enabled Distant Generation. I am already in singleplayer so its not that either.
if you do any more tutorials for beginners on how to install mods, please just tell them to install Prism Launcher or some other launcher and make an instance through there... installing mods into your normal minecraft instance is not only more difficult for people who don't know how computers work, but it's also so unorganized and forms bad habits for new players. other than that good video edit: also you should never allocate more than 12 gigs of ram to minecraft, unless you have a large amount of mods (300+) as it can mess with java's garbage collection and cause lag spikes and performance drops. if you want you can also use different java arguments for better gc and other things
I use it with ultra realistic very high quality 3d texture pack and an absolutely amazing but very demanding shader. Surprisingly my laptop does not explode despite all the relaistic reflections and 3d textures and such. it is so awesome tho.
you can use bobby for anykind of servers because bobby creates the render file on your pc. and then bobby displays those chunks using offline data. so yes doesnt matter if aternos will cap you at 10 render distance you can use 32 render with bobby. and if you pair it with nvidium if you have 2000series nvidia car or anything above it , only then nvidium will work.
currently running most up to date pc specs intel i9, 4090 and etc but with 32gb ram however distant horizons crashes my game at 200 +fps anyone care to help as to why?
hey trouble chute i am having a low end pc with intel hd graphic 4600 and 2 core can u make a video on ultimate optimization for low end pc like i have seen many videos i want a very unique so i can improve my gaming
The fact nvidem doesn't support shaders because it is itself an shader it users nvidia mesh shaders tach and it displays chunk as renderd shader to your render limit and may be it does not support shaders because it displays chunk in parts and we go to apply shader yo each part of renderd chunk it would be difficult or may be resource expensive or shders api does not aline to nvidium shaders
@@mermaskte no it doesn't. It only requires Mesh shader support. Problem is Minecraft uses OpenGL and Nvidia is the only one supporting mesh shaders on OpenGL. It's possible to support those using Vulkan but you're gonna need someone to actually make a Nvidium alternative using the Vulkan mod, which will either never happen or take a while
For FPS, yes, more than a certain amount doesn't do much, but for keeping more chunks loaded I wouldn't think so. For the thumbnail I needed a LOT of loaded chunks and more RAM was definately needed
@@Scawed having more ram is always beneficial, especially if you want to use browser at the same time and maybe a few other apps. 16 gigs is the new average for PCs, according to steam hardware survey. Additionally, memory isn't that expensive to cheap out on, imo.
@@Scawed oh, I see! In that case, yeah, 12-16 is definitely enough. While Java is shit at handling memory, but not usually shit enough to need any more than that, definitely.
No having too high render distance with Bobby will cause fps to lower. Nvidium is a renderer and uses new technology to massively optimise the rendering
Are you using a card equivalent to or higher than GTX 1600 and RTX 2000? In my case, I use a GTX 1080, which has Pascal architecture, Nvidium needs cards with Turing architecture (higher than GTX 1600 and RTX 2000)
Optifine isn’t as good for this version so I doubt he will
Před 5 měsíci+6
There really isn't much nowdays that you can change in optifine to get better performance, if you have somewhat mediocore hardware. Just use Fabric withg the Sodium. It is infinitely better that Optifine.
@@fishyfriend damn thats unfortunate because i have a 6750xt and 5600x cpu and i get around 170~ fps with distant horizons at max settings but as soon as i turn on the shader it dips below 10 fps
@@flurit that's why Get Sodium + Iris or jus get Fabulously Optimised Modpack that contain some other optimisation mods and Optifine Features alongside Sodium and Iris
Compatibility is not determined by the performance of the card but by when the card was released. Nvidia cards released before 2017 aren’t supported due to firmware (I think it’s firmware!)
Bedrock is no longer fast c2me + sodium + nvidium give me 100 fps for 72 chunks on bedrock there are 70 chunks 20 fps on rtx 3070 There are also a lot of broken animations and bugs on the bedrock
It's getting better. Slowly but it's better than just getting worse. Just 1.20 made it almost playable on my potato laptop in solo. I can play on servers fine without Sodium but if I include it, I can get almost always 60+ fps, compared to 40 on older versions
the day when nvidium will support shaders will be a good day
and when it supports DistanzHorizon too, i agree with u. The Holy Grail ^^
@@Trackhe distant horizons is available with bliss shaders. it's just that it is a test version and it is not official release
Distanz Horizonts 2.0 with way better lod quality Supports Shades @@Trackhe
Thats not really what they were talking about, but true distant horizon + shaders is very beautiful. Its unlikely Nvidium will ever get shaders support unfortunately@@shoo0127
the developer of nvidium, cortex, has mentioned that it would be an insane amount of work to do; so unless you have the patience and knowledge to do it yourself, you'll probably wait half a lifetime :)
Honestly, Im amazed that Minecraft itself still doesn't use LODs, and I'm even more amazed that I didn't even think about it until I learned about Distant Horizons.
Minecraft was originally written to be a web game. The graphics of the game left a *lot* on the table to make it lightweight. Since then, while there have been changes and updates, it hasn't really been fundamentally reworked to optimize it. Also, the mobile versions (with the most users), wouldn't be able to see as much improvements as java/windows/console versions (yes, I know Bedrock edition is "all the same", but a PS5 is not an iPhone.).
The biggest problem with using LOD's for large render distances presently is that the generation of chunks is *such* a cpu-intensive process, that generating a 500x500 chunk area or whatever you can practically render, would be absurdly slow. Flying around with elytra can quickly outpace a cpu with only a 10 chunk radius render distance, trying to do the same with a 250 chunk radius render distance would be a joke.
If an LOD system and a world generation optimization were built hand in hand, it might be doable, but Mojang's probably not going to take that risk.
Honestly... I want to see how much of world generation could be done on GPU. If that part could be accelerated, the game would be so different.
Bedrock does actually
@@BigCheeseEvie I could believe it. Just they can’t get nearly the render distance this mod offers.
@@haph2087 because it's not for terrain afaik. Still with a decent pc you can get huge render distance on bedrock
I am using distant horizons with shaders. I have to admit that there are some things that crush the illusion a bit, because it renders the side of a mountain based on the block which is on top, then creating the side giving it the same color. So if there is grass on top of the mountain, it is green from the side. But this does not bother me at all. Looking into the distance, seeing a hill range with realistic clouds covering up some areas so light gets blocked by the clouds in some areas and seeing the fog covering that area is just so awesome. I cant explain how much i wanted that for years.....
EDIT: Maybe it's just me but I dont have the flashing issue at all. Not even once
The issue you explain with the top face of blocks being used for sides as well can be fixed in the mod's settings
Combining c2me with Bobby lets you edit both their config files, and set a max render distance in singleplayer as high as you want, so there's no need to fly around manually to load chunks
In addition editing the c2me config file (increasing threads for chunk generation) and adding Noisium too, drastically speeds up chunk generation speeds.
C2me alone is already better than bobby
@@matteofeyaertsdo you even know what Bobby is?
@@orangea9458 How do you increase threads?
@@matteofeyaerts c2me and bobby do two different things, there's no comparison
waiting for distant nvidium, coming mesh shaders and LODs
Sensational, I just tested it on my computer (RTX 3060 Ti OC) it was incredible, I can't believe what I'm seeing
I saw where the author of nvidium has his own LOD mod. That might be worth checking out
Excellent video and kept to high standards. Cheers!
Nvidium is great except for the issue of not supporting shaders. Overall I'd say use Distant Horizons, not even the beta version just in general. The multiplayer aspect doesnt make sense either since you still need to visit the chunks to have them rendered in. With Distant Horizons you can use the server side fabric mod to load generated chunks onto your client, also if you have somone who was rendered the chunks on the server manually by flying or walking everywhere he could just share it. Also a paper based plugin for Distant Horizons is in the works right now
Is there server side distant horizon mod currently available? Last time I checked it only supports client side
Nvidium is a God's gift for VR gaming. It allows even laptops to run Vivecraft at stable 72/90 FPS with massive render distance.
what is the fabric mod that lets you load the server chunks to your client? That is something I have been looking for
@@vinehnovideos2261Chunky, you can load the chunks for both server and client side
Some GPU of AMD or Intel also supports mesh shader, will nvidium work on that? Please reply, i'm going to build a pc soon. I will use Intel Arc a750 BTW
Unfortunale it won't. For mesh shaders to be used Nvidium uses some kind of a library or API (I don't remember correctly), which was released by Nvidia. Because it is made by Nvidia, it doesn't work on non-Nvidia GPUs (even if they support mesh shaders)
Nvidium uses nvidia specific mesh shaders.
No, Nvidia is the only one with OpenGL extensions that support mesh shaders. Maybe someone could make something similar with the Vulkan mod but for every card that supports mesh shaders
@@trimagosnvidia sucks on linux
@@trimagos I know Intel GPU suk in gaming but it is better for a creator. I play Minecraft only in my free time.
Is there any way to increase the max gpu memory nvidium can use? It only uses 2gb by default.
because its not how much memory is needed. more memory is useless because if what 2gb is doing is already doing a task. it can't divide the task into how much vram you need. its the processing power you gpu has. it vram doesnt do anything in increasing the processing power.
Do note that while Nvidium works only on Nvidia GPUs, it ONLY works on 16xx GPUs are higher, so no 10 series GPUs or lower!
Nice i have a 1660
so my 1650 will work well with it? Phew.
@@Jizzler1 according to Modrinth page, it should
@@Jizzler1i own a 1650, and it works perfectly fine
have a 1050 ti and was planning to upgrade to a 30 series. good timing
I'm no expert. But i'm pretty sure giving minecraft 64gb of ram is a bad idea. I tested it on my pc yesterday, I recommend you test it too. See how much ram your game is actually using, and modify the ram maximum to something not higher than 25% of that value you recorded.
Apparently if you allocate too much ram, the performance actually decreases.
I've done some small tests, and yeah, once I went over twelve gigabytes, a noticeable stutter started to appear. Too much ram doesn't seem to sit well with minecraft. I don't know what the perfect balance is yet.
7:50 how to incerace the GPU RAM usage. its locket at 2048MB? or isnt that possible?
Why install Bobby? It’s effectively just distant horizons without lods, I don’t see the point? Both cache the chunks so there doesn’t seem to be a point in doing so.
Bobby increases render distance limit I think
Bobby makes your max render distance unlimited
Nvidium does nothing but keeps chunks that have already been loaded any distance away. It doesn't load any extra chunks away from your render distance
Nvidium + Bobby makes your max chunk render distance bigger than 32 with great performance.
Nvidium doesn't load chunks on its own.
@@widny31 oh then I’m assuming distant horizons doesn’t work the same way with Nvidium?
Yeah when you configure Bobby it will save chunks where nvidium can load them super quickly without having to fly around each time you load the world.
No word about Voxy from the same dev? Even it it's just in the alpha stage
Just tried Voxy myself and I'm sticking with it. DH does a better job of forcibly generating distant LODs, but Nvidium+Voxy run so so much better for me. I couldn't really use shaders enjoyably with DH as the FPS just wasn't there, but Voxy+Nvidium is a different story. I know shaders shouldn't work with Nvidium but this isn't what I found, Bliss/BSL/SEUS all seemed to work fine for me. Maybe some FOG is missing, but all my fave efforts were working flawlessly, and at FPS similar to what I get with DH+Nvidium and no shaders lol.
@@Ohmz27 Yep, the only reason for DH is official Shader support at this point (in the dev builds), Voxy supports it, but doesn't really shade it niecly outside of the vanilla render distance.
Proper support will be added at some point of course, especially once the new Iris API stuff is officially released.
@@Ohmz27 Nvidium disables itself automatically as soon as shaders are switched on... You might have installed it, it might be showing, but it isn't doing anything anymore, you have a placebo
@@madscientist3800 It's not a placebo lol. I have 24 render distance but can see for miles and have yet to observe a chunk unloading/disappearing, all while I have a good uplift in FPS. I have BLISS shader enabled too, with it's custom sky/clouds visible, real-time 8k shadows, waving foliage etc. These effects are obvious and can't be confused with Vanilla/Native. Nvidium + Voxy does seem to allow shader usage, I tested ~9 and had good results but settled with BLISS. I know Nvidium should disable itself when shaders are loaded, I read a comment where someone said they got Shaders working again by re-enabling Nvidium after loading shaders so I thought I'd test this after installing Voxy, and to my surprise Nvidium hadn't disabled itself. I thought surely it wouldn't be working regardless of still being enabled, but it was. DH's LODs are more atmospheric than Voxy IMO so I kinda miss that, but being able to play comfortably with shaders and huge view dist is a no contest.
@@madscientist3800 Well you're wrong. I've clearly got BLISS shader and nvidium working at the same time - the effects from each are super obvious so it's wild to me you're saying I'm suffering from placebo lol you must think I'm an idiot. How can Nvidiums' persistent chunks be confused with vanilla, you think I'm confused and imagining chunks being there when they've actually been occluded from rendering? I've created a new world with 24 render distance in MC and have explored 500+ chunks wide at least now - I've never once seen a chunk disappear and can now see massively into the distance, all alongside BLISS's custom skybox/clouds, real-time shadows, tweaked AO, waving foliage etc.
Please tell me how you have Bliss shaders working for Distant horizons. it works with any other shader but when i use bliss DH is disabled. EDIT FIGURED IT OUT.
Complimentary reimagined shaders work best anyway
You need bliss shaders main not the normal ones
how does distant horizons work so fast in generating LOD? on my computer I often have to leave minecraft running for up to a few hours to get anything resembling an increased render distance
Nvidium significantly boosts real chunk render speed. Combine it with Concurrent Chunk Manager that uses advanced algorithm, tho Distant Horizons don't use C2M as it has own algorithm.
Also, if you have previously loaded all the lods then it shouldn't need to reload them. When opening your save it should all reappear as if you never left. DH does slowly update chunks over time, but will still keep old ones ready to go.
At around 6:58 in the video, when you are in the options/settings menu, there's an icon to the left of the FOV setting. What is that? Is it a mod that has added it? I've been following along but I don't have that icon to click. Thanks in advance.
pretty sure thats the distant horizons settings menu, if you dont have distant horizons then you wont have that button
i use nvidium and bobby , but it looks like it works with some shaders. i use solas shader and it seems to work just fine. after shaders are loadet and it turned itselve off, just re-enable nvidium in the settings...
Thank you so much bro ur the best :)
you could also if you want to use forge with these mods enabled you can use sinytra connector, forgified fabric api, and embeddium
6:30 what is he using 48.7 gb's of ram for...?
Chrome with many half-baked ideas over tens of tabs on tens of windows... It uses a lot.
@@TroubleChutepro tip: right click on tab > close other tabs
@@nothing-fh8vi Nah its better to get extension to put tabs to sleep instead
I always have 100 tabs open at least getting close or over 400 at times but when they sleep it takes no resources without having to close them
yeah, i'm doing same some times, that's the utility to have 128GB instead of never use more than 10gb at full load @@TroubleChute
But... I keep ideas here that I'll "get to later". The same reason I never clear my downloads folder lmao
is distant horizons compatible with other launchers, such as feather client? i've been using feather client for over 2 years now, distant horizons used to work on it but now when i try using it on there, it sort of works but a lot of the chunks don't render in
I wish I had Nvidium running technology. I think it's time to upgrade my gtx 1060.
get a rtx 3070 - 3090
@@markizfun mate the 40 series exists? its not even new its been out for ages
@@olibobs1411 the only 40 series card that is "worth" buying is the 4070ti or 4070ti super
I think the 3060 would be the perfect upgrade for you it's decently priced on the market right now and offers a great 1080p gaming experience
only card worth its cost.
Help my Nvidium doesnt appear in settings ?? MC still Recognized the mod but still no sight of it in settings.
It only works with Nvidia Cards (and not the Nvidia CAD cards i.e. Nvidia Quadro)
i did all the steps correctly, but nvidium won't appear in my mod settings? i have an nvidia graphics card, so I don't know what the reason is...
your gpu needs to be atleast 16th gen nvidia gpu
So uhm. For some reason when i turned all that on. All mods work. Except distant horizons. The settings of distant horizons exist. It just by itself doesnt work. I already enabled Rendering and Enabled Distant Generation. I am already in singleplayer so its not that either.
there is no nvidium option in the menu, is this a prank?
Hey I have a question how can I fix the incompatible mods but those are the newest I can find
if you do any more tutorials for beginners on how to install mods, please just tell them to install Prism Launcher or some other launcher and make an instance through there... installing mods into your normal minecraft instance is not only more difficult for people who don't know how computers work, but it's also so unorganized and forms bad habits for new players. other than that good video
edit: also you should never allocate more than 12 gigs of ram to minecraft, unless you have a large amount of mods (300+) as it can mess with java's garbage collection and cause lag spikes and performance drops. if you want you can also use different java arguments for better gc and other things
I use it with ultra realistic very high quality 3d texture pack and an absolutely amazing but very demanding shader. Surprisingly my laptop does not explode despite all the relaistic reflections and 3d textures and such. it is so awesome tho.
will this also work on an aternos server or will it cap at the view distance?
you can use bobby for anykind of servers because bobby creates the render file on your pc. and then bobby displays those chunks using offline data. so yes doesnt matter if aternos will cap you at 10 render distance you can use 32 render with bobby. and if you pair it with nvidium if you have 2000series nvidia car or anything above it , only then nvidium will work.
@@arkaneforyou in my case it will work with nvidium, thank you for the info
bobby aint working on servers or singleplayer worlds for me anymore.
I have a GTX 1650, would Nvidium work well with it?
the nvidium setting doesnt show up even though my distant horizon is off? is there a way to fix this
no
currently running most up to date pc specs intel i9, 4090 and etc but with 32gb ram however distant horizons crashes my game at 200 +fps anyone care to help as to why?
i could be dumb but where can i get the download for 1.20.4? do i have to compile my own from the gitlab?
Their discord
@@dawaebu i figgured it out a while back ,,,, thank you tho
hey trouble chute i am having a low end pc with intel hd graphic 4600 and 2 core can u make a video on ultimate optimization for low end pc like i have seen many videos i want a very unique so i can improve my gaming
Intel graphics will not work with this nvidia is the only graphics card that will work
i need a way to play this with shaders
BASED MS POWERTOYS USER
The fact nvidem doesn't support shaders because it is itself an shader it users nvidia mesh shaders tach and it displays chunk as renderd shader to your render limit and may be it does not support shaders because it displays chunk in parts and we go to apply shader yo each part of renderd chunk it would be difficult or may be resource expensive or shders api does not aline to nvidium shaders
why bro using 128gb ram with 3080 ti 😭🙏
I can't believe he has a beefy pc like that with 128 gb of ddr5 ram but isn't setting the clock speed to max and leaving at default
128 GB lol
fr
@@UltraVoidPlaysRoblox He working 4k 60fps videos he need that
"Or 4 by 16" Blud thinks most people have 64GB of RAM lmfao.
@@FrankHUN then we talk about drive size and not ram size
i have 64, and sometimes im right at the limit.
guys when i get the mod it doesnt show
where do i get distant horizon for 1.20.4
Stupid? He showed it in the video...
any way to stop forests lagging my game like crazy? how do i make change the distance the trees become blocky? the leaves in particular
Get a better graphics card like a 40 series like a 4060ti which i have
i read Nvidium as Nvidia
Me too
Because it uses nvidia cores. It doesnt work on amd cards
@@mermaskte no it doesn't. It only requires Mesh shader support. Problem is Minecraft uses OpenGL and Nvidia is the only one supporting mesh shaders on OpenGL. It's possible to support those using Vulkan but you're gonna need someone to actually make a Nvidium alternative using the Vulkan mod, which will either never happen or take a while
Guys, is there any map that works with all this fabric?
sodium also is really good with them
I don't see Nvidium
bobby doesnt work for me. edit: yes i have changed my render distance with the mod to 64 but it still looks like 32 render distance
you need to load them first and then they hang around
thats nvidium@@callyral
for me it doesn't work... I put the lod render distance to 256 and nothing happens
Single player or on a server?
@@sovcat8671 single player
I really hope there’s a forge version 4 this
Be careful about adding too much ram to Minecraft. When you allocate too much you start to get diminishing returns.
For FPS, yes, more than a certain amount doesn't do much, but for keeping more chunks loaded I wouldn't think so. For the thumbnail I needed a LOT of loaded chunks and more RAM was definately needed
What are you possibly doing that needs 49 gigs let alone 128!!!!
don't go higher than 12 gigs of ram, there's no use
objectively wrong. Even minecraft is more than capable of using more than 12 gigs, though mostly because of how shitty Java is, but still.
@@user-xh9pu2wj6b if you have absolutely huge modpack then 16gb. But this isn't a huge pack so, you're kinda wrong
@@Scawed having more ram is always beneficial, especially if you want to use browser at the same time and maybe a few other apps.
16 gigs is the new average for PCs, according to steam hardware survey. Additionally, memory isn't that expensive to cheap out on, imo.
@@user-xh9pu2wj6b I'm talking about allocating ram to minecraft. Not how much ram you need in your pc
@@Scawed oh, I see! In that case, yeah, 12-16 is definitely enough. While Java is shit at handling memory, but not usually shit enough to need any more than that, definitely.
Use vsync to stop screen glitches
Personally I use nvidium with the mod Bobby so i have my render distance set to 512
the nvidium settinigs do not appear for me
updating did the fix for me
I have everything downloaded and my fps is around 180?????
thats good
i run 100 fps without
My question is HOW you use 42gb of ram T.T Unless you just open a whole load of apps without a care
he uses for work bro
@@Jouhin That doesn't explain why he's using 42gb on idle
@@wiktorwisniowiecki907 lot of idle apps and softwares bro
Patiently waiting for Nvidium to come to Forge....
why
Why
So nvidium is literally just bobby... I thought it was a renderer
No having too high render distance with Bobby will cause fps to lower. Nvidium is a renderer and uses new technology to massively optimise the rendering
NIVIDUM is not showing in video settings
Anyone knows solution let me know.
Are you using a card equivalent to or higher than GTX 1600 and RTX 2000? In my case, I use a GTX 1080, which has Pascal architecture, Nvidium needs cards with Turing architecture (higher than GTX 1600 and RTX 2000)
Prsim launcher would have made this a lot eaiser
please make an optimized settings guide for optifine and the shader you mentioned if possible
Optifine isn’t as good for this version so I doubt he will
There really isn't much nowdays that you can change in optifine to get better performance, if you have somewhat mediocore hardware.
Just use Fabric withg the Sodium. It is infinitely better that Optifine.
@@fishyfriend damn thats unfortunate because i have a 6750xt and 5600x cpu and i get around 170~ fps with distant horizons at max settings but as soon as i turn on the shader it dips below 10 fps
@@flurit that's why Get Sodium + Iris or jus get Fabulously Optimised Modpack that contain some other optimisation mods and Optifine Features alongside Sodium and Iris
@@_YashSawant i'll try that, thanks!
cool and all but needs shader support.
it says a 1660 atleast so rip guess couldn't even use it on my 1080.
1080 is faster than 1660
Compatibility is not determined by the performance of the card but by when the card was released. Nvidia cards released before 2017 aren’t supported due to firmware (I think it’s firmware!)
Upgrade your card lol i got a 40 series they are worth it
His voice is very commercial-like.
Yes
No one talks about graphical glitches?
Why would they, he already does
allocating 64gigs to minecraft....
Will this work on 1650
of course not!
@@Azkafq its said it will
@@DembegBoodes sorry my bad 😔
womp womp i got a gtx 1060
Look what they need to mimic even a fraction of our power!
-bedrock players
Bedrock is no longer fast
c2me + sodium + nvidium give me 100 fps for 72 chunks
on bedrock there are 70 chunks 20 fps on rtx 3070
There are also a lot of broken animations and bugs on the bedrock
Its like Minecraft Bugrock, but on crack
128G of RAM !!
jooo
Bro has 128gb of ram 😅
Vanilla Minecraft performance is just sad
It's getting better. Slowly but it's better than just getting worse. Just 1.20 made it almost playable on my potato laptop in solo. I can play on servers fine without Sodium but if I include it, I can get almost always 60+ fps, compared to 40 on older versions
I made a video before that xD
dude, 128GB of ram. Wtf you trying to run with that? HAAHAHA
USE VOXY INSTEAD OF DISTANT HORIZON
Distant Horizons is further in development
@@Shadow.Tech990and yet voxy has most of its features and better performance (and better looks imo)
@@Shadow.Tech990voxy is by the same author as Nvidium, so it has better compatibility, which is what I assume the commenter was trying to point out
@@Shadow.Tech990 yet voxy is still better lol
@@Kiszak94 In what way? You must be their lead dev lmao
Please, stop hyping on Distant Horizons when there's a Voxy, that is better than DH in each aspect.
No shader support
@@Mass_peach because it supports shaders right out of the box and doesn't require special support
By the way, Voxy in alpha performs buch better than Distant Horizons in release... So what are we talking about?
where can i download distant horizon 2.0.2 a 1.20.4?
Through the Iris installer