Wolfenstein 3D Console Ports | Punching Weight | SSFF

Sdílet
Vložit
  • čas přidán 7. 08. 2024
  • We've covered Doom, Quake, and Duke Nukem 3D ports, it's time for the grandfather of all First Person Shooters, Wolfenstein 3D!
    Games featured in this video
    • Wolfenstein 3D Super Nintendo
    • Wolfenstein 3D Jaguar
    • Wolfenstein 3D GameBoy Advance
    • Wolfenstein 3D 3DO
    • Wolfenstein 3D XBLA
    • and a few other Wolf 3D ports!
    Written and Narrated by Derek Alexander
    Edited by Alex Cater & Derek Alexander
    Stop Skeletons From Fighting T-Shirts Now At Fangamer
    • www.fangamer.com/products/sto...
    Get early access to new SSFF videos on Patreon
    • bit.ly/SSFFpatreon
    Subscribe and join the Skeleton Crew today!
    • czcams.com/users/subscription_c...
    Special thanks to Alex Cater for helping with the edit
    • / shousestudio
    More SSFF Documentaries and Reviews
    • Xbox 360 Red Ring of Death • History of the Xbox 36...
    • Mighty No 9 Explained: • Mighty No. 9 Kickstart...
    • Dusk: More than a Quake Clone • DUSK Review | So Much ...
    • SSFF at PAX West '17: • Six Indie Games You Ne...
    • Agents of Mayhem: • Agents of Mayhem and t...
    • Duke Nukem 3D Ports: • Duke Nukem 3D N64 vs P...
    • Quake Ports: • Quake Ports (N64/Sat/P...
    • Bad Boys Miami Takedown: • Bad Boys Miami Takedow...
    • Castlevania Judgment: • Castlevania Judgement ...
    • Yooka Laylee is a Bad Game: • Yooka-Laylee Is A Fail...
    Artwork and Bumper by the always incredible Clockwork Pixel,
    • bit.ly/ClockworkPixel
  • Hry

Komentáře • 504

  • @keiyakins
    @keiyakins Před 6 lety +332

    Wolf3d being poorly ported actually makes sense... the thing is, Doom and Quake were written to be very portable. I mean heck, Doom was developed for NeXT first. Wolf3d on the other hand is very, very tied to 16-bit x86 with DOS. It's a lot more work to port, despite being a simpler game.

    • @KuraIthys
      @KuraIthys Před 6 lety +42

      You know, that actually makes a lot of sense of things...
      Then again, DOOM on the SNES was basically re-written from scratch, rather than being a port of the original code...
      Even with the SuperFX doing the heavy lifting, I'm sure an actual direct source port of the DOOM code would have tanked hard on a SNES. The version that was released is... Not great, but imagine what it would have been if they had tried to compile the original code... (is that even possible? I know C compilers for 65816 exist, though they're atrocious and not viable for use on a system like the SNES, but the SuperFX is a really quite obscure and strange thing...)

    • @Anomaly188
      @Anomaly188 Před 6 lety +31

      I think John Carmack once said Wolf 3D uses a very bizarre compression algorithm for its assets and he did that to ensure the whole game could fit on a single floppy disk. I also think I've seen a color coded diagram showing the end result of the compression. Think of a pre-scrambled rubix cube where in a small stack of blue sound assets you'd see a red enemy sprite, a green weapon sprite, and a yellow wall texture thrown in at random locations.

    • @JeffreyPiatt
      @JeffreyPiatt Před 5 lety +11

      The music is another issue as the game used the .IDM music format for the Adlib sound card. The files stored the music in fm synth formatting. Doom's mus files were just Midi format music with a altered header and Quake used Redbook CD audio format.

    • @IDHLEB
      @IDHLEB Před 5 lety +16

      BUT some russian guy near-perfectly ported Wolf3D to Sega freaking Genesis

    • @toxicavenger6172
      @toxicavenger6172 Před 5 lety +18

      The id software devs actually took 3 weeks off of making Doom to do the port for SNES. During that time they had to learn how to code for SNES since none of them knew how to. I imagine the fact they had zero experience making games for SNES is part of the reason it looks and plays the way it does.

  • @BoundaryBreak
    @BoundaryBreak Před 6 lety +223

    2:58 "EEE-HEE!"

    • @jamie_1678
      @jamie_1678 Před 6 lety +1

      Shesez hey shesez love your work

    • @Astfgl
      @Astfgl Před 6 lety +10

      I didn't realize Michael Jackson was in this game.

    • @mr.nicktheboy1030
      @mr.nicktheboy1030 Před 6 lety +2

      Does this mean that there’s gonna be a Wolfenstein 3D for SNES Boundary Break?

    • @kitcrucigera6516
      @kitcrucigera6516 Před 6 lety +2

      This is totally that dog/rat sound:
      czcams.com/video/3CpbKJUVRRQ/video.html

    • @karuma6635
      @karuma6635 Před 6 lety +4

      like what is that?! that's like the sound of someone imitating a rusty hinge! BWEEHEE BWUHEE!

  • @dosnostalgic
    @dosnostalgic Před 6 lety +146

    SNES port *was* in fact developed by id Software themselves, in a rather short period of time too. It happened after the company that was originally contracted to do the port failed to deliver. id then put their development of Doom on hold, just to get Wolf 3D to the publisher (Imagineer) in time.

    • @NoizeAddict13
      @NoizeAddict13 Před 6 lety +11

      DOS Nostalgia wasn't it developed by John Carmack alone as well? ie he did the port himself. He did a few ports to the mobile by himself as well I believe

    • @elyntapalgo7019
      @elyntapalgo7019 Před 4 lety +3

      Dam kid friendly only games

    • @elyntapalgo7019
      @elyntapalgo7019 Před 4 lety +1

      Dam kid friendly only games

    • @michaelcassy9592
      @michaelcassy9592 Před 2 lety +2

      @@elyntapalgo7019??

    • @mineboom7377
      @mineboom7377 Před rokem +1

      @@elyntapalgo7019 what

  • @Holy_Zen
    @Holy_Zen Před 6 lety +36

    You didn't mention that despite having better graphics, the Jaguar and 3DO versions always had the enemies facing forward, which removes the element of surprise you could have in any game based on the PC version.

    • @VGamingJunkieVT
      @VGamingJunkieVT Před rokem +9

      I know I'm late, but that's because they were based on the Mac version, which also lacked that function.

  • @user-mx8nr3sp6n
    @user-mx8nr3sp6n Před 4 lety +4

    Wolfenstein 3D for the SNES was apparently developed in 3 weeks. It was stuck in production hell and the distribution company was wondering where it was. Id Software stopped production on a little game called Doom to focus on the port. 3 weeks later, they finished. What's even more amazing is that they had to learn how the SNES hardware operated. You can see John Romero talk about this in, "DOOM's Development: A Year In Madness." It's a great watch.

  • @DJZeeJay
    @DJZeeJay Před 6 lety +124

    The SNES version was great for its time considering the hardware it was running on.

    • @GiordanDiodato
      @GiordanDiodato Před 6 lety +30

      and the fact it didn't have a Super FX chip

    • @StarForceBelmont321
      @StarForceBelmont321 Před 5 lety +5

      I'm not called a bad game I just say it's more PC

    • @linkthehero8431
      @linkthehero8431 Před 3 lety +1

      Too censored for my taste. I wanna kill Nazis, not generic bad guys.

    • @somethingsomething9008
      @somethingsomething9008 Před 3 lety

      No

    • @CherryPixelBun
      @CherryPixelBun Před 2 lety +10

      @@linkthehero8431 tbh i always found the censorship complaints a bit too exaggerated. Only enemy altered sprites are the guard dogs and the textures are so low res in a low res game that i doubt you could actually see the swastikas or hitlers stache if they were present. Like Derrick said its still pretty obviously Nazis
      Heck the Japanese SNES version doesnt even have censored mission briefings and instead have episode title cards

  • @joegoesretro
    @joegoesretro Před 6 lety +109

    I personally love the GBA version of Wolf3D because it reminds me of my experience playing Wolf on my first PC back in the early/mid 90s. It was an off the shelf Packard Bell bought on clearance, which didn't quite pack the gear. So it played slow, couldn't play the music and had miserable resolution. Just like the GBA version.

    • @Danbotology
      @Danbotology Před 6 lety +6

      Your sound card couldn't handle MIDI? Damn son.

    • @thisismyname5657
      @thisismyname5657 Před 5 lety +7

      @@Danbotology On old PC games like this the music was sort of tied to the engine/framerate if I'm not mistaken. Old PC games were finnicky and even if they didn't run at the intended framerate it would often cause the audio to be horrendous and/or unsynced.

    • @OsakaSan
      @OsakaSan Před rokem

      @@Danbotology 5 year old comment lol But most likely, if his PC couldn't run Wolf3D properly, most likely it didn't even have a Sound Card, not only they were completely optional back then but also really expensive, wich make them a no no for a budget PC put on clearance.
      Hell my PC could run even Doom really nicely and i had to use my mobo speaker for sound.

    • @kellymountain
      @kellymountain Před 11 měsíci

      @@thisismyname5657 comically late comment but the music is not tied to framerate and adlib was a little expensive (wolf3d never had any midi support)

  • @SomeOrangeCat
    @SomeOrangeCat Před 6 lety +13

    If I'm not mistaken the SNES came before the Jaguar port, not the other way around. That said, I like it when comparison videos leave out homebrew ports. Its not fair to compare something that developer can spend an infinite amount of time on, to something where a developer is told "You have six months to make the game, oh and here are some changes that HAVE to be worked in!" So good on you for keeping it to just the official stuff.

  • @wikeymilin8215
    @wikeymilin8215 Před 4 lety +5

    Imagine minding your own business trying to sleep, and then out of nowhere you here the boss say coming for you

  • @eliptikstudios8996
    @eliptikstudios8996 Před 5 lety +9

    Wolf 3D on SNES is “Panic, someone is shooting from behind!” simulator. Scares the heck out of me sometimes. Almost like a horror game!

  • @eupher2
    @eupher2 Před 6 lety +82

    Here's a fact about the 3DO ports of Wolfenstein and Doom, in case you didn't know. Rebecca Heineman did both ports. Known as Bill Heineman back then.

    • @SomeOrangeCat
      @SomeOrangeCat Před 6 lety +29

      The key difference being that Heineman was given ample time and resources to develop the port of Wolfenstein 3D. Where as with Doom, she was the victim of an publisher who didn't know shit for shinola.

    • @eupher2
      @eupher2 Před 6 lety +14

      That's true, Art Data. But for the 6 weeks she had to port Jaguar Doom to the 3DO. All the tweaks she had to do, it could have been worse then it was.

    • @SomeOrangeCat
      @SomeOrangeCat Před 6 lety +11

      Thats true. Makes me wonder how much better the 32X port could of been, had Sega not pestered Carmack to hurry up.

    • @eupher2
      @eupher2 Před 6 lety +10

      I only played the 32X port of Doom at a friends house one time in the 90's. But from what I remember is the music is crap, and half the levels are missing. Don't remember much besides that.

    • @SomeOrangeCat
      @SomeOrangeCat Před 6 lety +8

      Well, sacrifices were gonna have to be made either way, but Carmack would have been able to add in more levels and fix the sound driver, to work with the music, had Sega not been so demanding. That said, if I didn't have a PC in the 90s, I could have easily been placated by Doom on the 32X, because unlike the SNES port, it actually plays good.

  • @CazTheGamerGuy
    @CazTheGamerGuy Před 6 lety +109

    Aww yeah, the infamous SNES port that lead to Super Noah's Ark 3D!
    Gotta love those Bible thumpers turning one of the famous FPS of all time into a game where Noah gets a ton of sheep to fall asleep.

    • @ravager48
      @ravager48 Před 6 lety +13

      Didn't the developers give out the source code to get back at Nintendo for heavily censoring their game?

    • @CazTheGamerGuy
      @CazTheGamerGuy Před 6 lety +12

      Rumored but never confirmed, so far as I understand it.

    • @Cyberbrickmaster1986
      @Cyberbrickmaster1986 Před 6 lety +6

      The SNES version wasn't as good as the MS-DOS version and none of the originals are as good as the HD remaster on Steam. Just saying there are better versions of Super 3D Noah's Ark than the SNES version people are familiar with.

    • @SomeOrangeCat
      @SomeOrangeCat Před 6 lety +6

      SNA3D has an interesting history. It was originally going to appear on the NES, as a Hellraiser Tie-in. Wisdom Tree payed out $50,000 for the film license, but internal disagreements, caused them to abandon it and let the license lapse. And it became apparent that even with a co-processor laden cartridge, the NES was an ill fit for the game engine. I recently bought a copy of SNA3D for PC and Android, because Wisdom Tree is support development of the excellent ECWolf source port.

    • @Ponaru
      @Ponaru Před 5 lety +9

      Funny thing is Wisdom Tree (Color Dreams) wasnt really a Christian "bible thumping" company. The religious themes were used simply as a money making scheme. Since they couldnt get their games officially licensed by Nintendo they first cracked the NES lockout chip. This allowed them to distribute their games illegally but I'd imagine they werent generating much revenue. They then changed their name to Wisdom Tree, inserted christian themes into some of its early games, and then began selling them directly to churches and christian groups. In fact the first time I encountered their NES games was when I was a student volunteer at our baptist church. We would get these catalogs from church supply distributors and sure enough there were Wisdom Tree games available for purchase. We bought them for our Sunday school classes. lol

  • @Gojiro7
    @Gojiro7 Před 3 lety +3

    Derick, the Wolfenstein port in the New Colosus is bananas!!! they reskinned all the major badguys into the main games good guys, you should really do a Punching Weight on "Parody Games within games" because that and the Ghost n Goblins game inside the switch version of Resident Evil Revelations 2 are just two examples of hilarious parody games within a bigger game

  • @Hannya_chua
    @Hannya_chua Před 6 lety +4

    5:14 Oohh dat transition, very clever lol

  • @vinson311
    @vinson311 Před 5 lety +4

    This is a pretty great channel. I've been watching some of these vids over the last few days after I found the channel and I've enjoyed them all!

  • @storerestore
    @storerestore Před 6 lety +4

    You should give the unofficial Sega Genesis port a try. It's got all the original levels and a very close rendition of the original soundtrack. Beats the heck out of any of the other 3D shooters on the platform!

  • @yusofplayed
    @yusofplayed Před 6 lety +1

    So glad you've been making videos for so long and are still at it, you show so many interesting games even people who know a lot about games have never heard up or dug into it. Keep it up!

  • @thegamingconnoisseur4151

    Punching weight has always been my favorite series of yours

  • @GamingPalooza
    @GamingPalooza Před 6 lety +1

    The Jaguar port is my favorite. I remember playing that at the electronic store "The Wiz" back in the 90s and couldn't believe how good it looked.

  • @Spat856
    @Spat856 Před 6 lety +4

    Fun fact you can circle strafe in the original DOS version. You just have to rebind the strafe buttons to the left and right movement keys in the options menu. Wolf3D has actually aged quite well with the change of the movement keys to WASD, not to mention mouse look support aswell.

  • @ImaginaryTerrie3
    @ImaginaryTerrie3 Před 6 lety +2

    Wolfenstein was my first FPS. I remember I accidentally discovered it's cheat code when I slammed my hand on the keyboard. Imagine my surprise when I magically got full health, all guns with ammo, and all the keys out of nowhere.

    • @SomeOrangeCat
      @SomeOrangeCat Před 6 lety +2

      Mine too, and when it came out, I suddenly didn't feel bad for not having a 16-bit console! XD

  • @SomeOrangeCat
    @SomeOrangeCat Před 6 lety +15

    Truth be told, my favorite port is the Jaguar one. It blends the PC soundtrack, with the "Second encounter" level set, which despite having fewer levels than the PC game, has you fighting bosses more often. You also get the nice mission briefing screens, before each "mission" begins, and a map function like in the SNES version. True, the light stealth element is gone, but overall, it feels like they tried to make it a more straight forward, action-y experience. And unlike all other versions of the game, including the PC original, the gameplay takes up the entire screen. No border or HUD block.
    Its just a shame that the only way to play the Jaguar version, is by either forking over a laughable amount for a Jaguar and a copy of the game, or through sort of janky emulation.

  • @ALAKA777
    @ALAKA777 Před 6 lety +3

    9:40 Platinumed the XBLA version *face palm*

  • @Dosgamert
    @Dosgamert Před 5 lety +2

    I somehow have this game for the 3DO on 2 disks in a fat jewelcase. I even got Doom for the 3DO, but in a long, long, long cardboard sleeve.

  • @goodmoaning587
    @goodmoaning587 Před rokem +1

    3:04 you impersonating these sounds is my new favourite sound for any wolf3d game!

  • @JohnSmith-qn3ob
    @JohnSmith-qn3ob Před 3 lety +3

    I always wondered why Wolf3d for SNES didn't use the DSP1 chip to help it out.
    The DSP could have given it some much needed processing power.
    It probably could have run pretty well with the DSP1
    I know the SuperFX would be better but SuperFX wasn't out yet.

  • @thebandanadee8265
    @thebandanadee8265 Před 4 lety +7

    *COMIN' FOR YA!*

  • @sspipes8739
    @sspipes8739 Před 6 lety +1

    I fucking love this channel... always pulling out totally random ideas that are a joy to watch!

  • @trey9382
    @trey9382 Před 2 lety +1

    I've watched loads of your videos, they're great and taught me many things about my own collection

  • @Gojiro7
    @Gojiro7 Před 6 lety +3

    Happy to see a really good episode of Punchy Weight :3 im hoping the next time you do 90's FPS's you cover the odd ball Doom Wannabe's like Power Slave, Alien Trilogy, Disruptor, Starwars Darkforces, and PO'ed

  • @rorbot_SMF
    @rorbot_SMF Před 5 lety +6

    I found the GBA version to be a very charming game, and I was happy to have Wolf3D on the go.

  • @carlcouture1023
    @carlcouture1023 Před 6 lety +1

    Punching Weight is one of my joys in life.
    Yo Derek, Ultima ports? I know, it's more PC ports but seriously, people don't cover that one too much. And there are some REALLY ambitious efforts. Not just the console ports but some of the computer versions of Ultima IV, V and VI are punching WAAAAY above their weight.

  • @kaliek5281
    @kaliek5281 Před 6 lety +4

    The version in New Colossus is amazing. They literally translated the infamous "Mein Liben!" line so when you kill them they yell "MY LIFE!". AND THE ENTIRE GAME is there. IMO it's the best console version.

  • @SFinerFACE
    @SFinerFACE Před 6 lety +1

    I’d love to see some of those great gameboy advence shooters!! Awesome video, guys!!

  • @ja18000
    @ja18000 Před 3 lety +1

    can i just say this channel deserves a lot more views?
    like fr

  • @DarthLego46
    @DarthLego46 Před 6 lety +9

    I really like the Punching Weight series! I watched the whole playlist last night, and I have always been interested in weird ports and versions of games. Since you asked for episode ideas, I would like an episode of reboots of classic franchises that were unfaithful to the originals. That definitely falls under the unnecessary qualifier. I'd like to know if any of them were any good, despite being different from the originals. There were a ton that came out last gen, like Prince of Persia Zero, Thief, XCOM Declassified, Syndicate, Nosgoth, etcetera. With that many games, some of them had to be fun, right?

  • @fzysknr
    @fzysknr Před 5 lety +12

    The collision detection on the XBLA version is also pretty bad.
    Personally, I'm glad that the GOTY edition of *Return to Castle Wolfenstein* includes the full original DOS version - and for me, not bundling a mandatory DOSBox installation with it is a great feature.

    • @DeafeningCha
      @DeafeningCha Před 2 lety +3

      Weird, I just tested it and collision works the same as the original MS-DOS version. Backwards and forwards lets you pick up items, and sideways skips over them.

  • @Dicker296
    @Dicker296 Před 4 lety +5

    0:27 I see what you did there... ¡That's the part of the level of DOOM 1 where there was a swastika at the design of the room and then it was censored.!

  • @Leeki85
    @Leeki85 Před 4 lety +3

    Wolfenstein 3D was designed specifically for PC architecture. PCs were from the beginning build around fast CPU and a lot of RAM. Consoles on the other hand had slow CPUs and very little RAM, but they had specialized hardware for doing fast 2D graphics (tiles and sprites).
    It was hard for PCs to make console like 2D graphics, because all they had was a simple frame bufffer for graphics. No hardware sprites or parallax layers. This actually meant that SNES ports like Lion King or MegaMan X required fast 486 CPU to run at full speed. Such CPU was good enough to play DOOM and other 3D games as well.
    Raycast engine in Wolfenstein 3D was such a good fit for PC, because it draw image in vertical lines. Special VGA mode (called Mode X) had to be used to have double (and triple) buffering in graphics memory. In this mode frame buffer was split between 4 different memory segments and image itself had to be drawn in vertical lines to avoid costly address switching for every pixel. Using VGA registers it was possible to write 4 single colored pixels with just 1 byte. Wolf3D engine used it to clear frame by drawing ceiling and floor.
    Same technique, but on different 16-color mode was used in Another World PC port, which run so well that publisher lowered a lot expected hardware requirements to just 10 MHz 286 CPU, while game was initially targeting 20+ MHz 386 CPUs.
    SNES didn't had a fast CPU and had no hardware acceleration for things raycast engine was using. ID Software contracted other developers to make SNES port, but they had to take over in the last weeks, because agreement with Nintendo would cost them a lot of money if they didn't deliver game on time. SNES CPU wasn't fast enough to use grid based raycast engine, but John Carmack had developed BSP method of dividing map into sectors for DOOM and it applied it to Wolf3D which increased FPS to somewhat playable territory.
    The reason why both Wolf3D and DOOM had music on SNES was because sound on SNES was done on separate hardware. Playing music had no performance impact.
    Later consoles like Atari Jaguar were designed in a time where 3D games started dominating in arcade and home computers got their first wave of big 3D games. Even though Atari Jaguar Sega Saturn weren't built specifically for 3D like PSX or N64, they had hardware that could be repurposed for that.
    Atari Jaguar was in theory more powerful than PSX, but it was so badly designed, that programmers couldn't push it limits. They were mostly fighting with instabilities. Console was notorious for crashing when executing code and to achieve anything groundbreaking required to use it's 5 CPUs simultaneously which was just insane. This lead to a situation where most games were simple 2D games that worked on good old Motorola 68K CPU, which doomed Jaguar. 64-bit console with 16-bit games. Decent DOOM port didn't helped.

  • @gmlagarto12
    @gmlagarto12 Před 6 lety +10

    7:06 I laughed so hard XD

  • @WrestlingWithGaming
    @WrestlingWithGaming Před 6 lety +3

    Dude, the 3DO version really is great. Oddly enough I prefer it to the DOS version.

  • @ExplosionsCentral
    @ExplosionsCentral Před 4 lety +10

    Does Wolfenstein 3d on SNES not use a Super FX chip? If so, that's incredibly impressive!

    • @TheGrowlerCatB2BGame
      @TheGrowlerCatB2BGame Před 2 lety +6

      It doesn't. DOOM did though. I feel him calling it a trash port is a bit unfair. It is playable and I actually beat it back in the day.

  • @linkthehero8431
    @linkthehero8431 Před 2 lety +1

    Every time I hear a soldier in Wolfenstein 3D say "coming for you", it gets an Offspring song stuck in my head 😆

  • @amylee9092
    @amylee9092 Před 3 lety +1

    "When they keep coming for you!"
    -The Offspring

  • @DarkMProductions
    @DarkMProductions Před 6 lety +23

    Here's an idea if you're interested, ambitious RPG's that didn't quite work out. I can give you three right now, Unlimited SaGa for the PS2, Time and Eternity for the PS3, and Shadow Madness for the PS1.

  • @stuartwilson5441
    @stuartwilson5441 Před 5 lety +1

    The GBA music sounds like the DOS version if it supported pc speaker for music. It's gold

  • @SecondOpinionGames1
    @SecondOpinionGames1 Před 6 lety

    Love the Jaguar version. I knew you would cover this that's why I did my video last week. You did a much better job but I show the first level of jaguar , snes, and gba.

  • @BlazeHeartPanther
    @BlazeHeartPanther Před 5 lety +4

    3:13 Doing it before Heavy made it cool.

  • @Michirin9801
    @Michirin9801 Před 6 lety +117

    What about the Homebrew Genesis version?

    • @akumajobelmont
      @akumajobelmont Před 6 lety +11

      Agree. And the FM soundtrack is incredibly faithful too - it sounds nigh-on perfect.

    • @Clay3613
      @Clay3613 Před 6 lety

      It's done though...

    • @SomeOrangeCat
      @SomeOrangeCat Před 6 lety +17

      Its 1.) Not an official port. 2.) Not even finished. I don't think unofficial ports should count on comparisons. They weren't developed with the same restrictions that plagued developers back in the day. Plus there's all these coding and compression techniques that just didn't exists in the 1990s.

    • @Clay3613
      @Clay3613 Před 6 lety +3

      If ID or whoever was doing the coding for Genesis at time was given the proper time, I'm sure comparable port would've been produced.

    • @SomeOrangeCat
      @SomeOrangeCat Před 6 lety +4

      Doubtful, look at how Sega's meddling crippled Doom on the 32X.

  • @guyonthedock
    @guyonthedock Před 4 lety +1

    I just picked this up for the Jaguar. I've beaten it on the 3DO multiple times. I'm only planning on playing the Jag one once. Definitely better on the 3DO. Kudos for pointing that out :)

  • @coffee3125
    @coffee3125 Před 6 lety +35

    For anyone on PC looking to revisit this game, you can't go wrong with the ECwolf source port.

    • @SomeOrangeCat
      @SomeOrangeCat Před 6 lety +2

      Yup. Someone even made a mod that lets you play the "Second Encounter" mapset with it. It even plays "Funk you!" for the first level, like on the SNES.

    • @Creeper_ofDoom
      @Creeper_ofDoom Před 4 lety

      You can use html5 wolfenstien 3D. Its pretty good for a browser.

  • @DoomBunnyKiller00
    @DoomBunnyKiller00 Před 6 lety +2

    Great comparison video! A tiny gripe of mine is that you didn't really say which games had an automap function in them, besides kind of mentioning it for the Jaguar version via talking about the controller/controls. I just think it's kind of important as Wolf is super easy to get lost in, especially for people who didn't grow up playing the game. I think the 3DO port has an automap as well? Anyways i agree that the 3DO looks like its the best official port from the 90's followed by the Jaguar version.

  • @soulbrother5435
    @soulbrother5435 Před 4 lety +1

    I like how smooth is Atari Jaguar version running with best graphics to date

  • @TheGuyWhoIsSitting
    @TheGuyWhoIsSitting Před 6 lety +1

    I expected to see you give an honorable mention to the GBC homebrew of Wolf 3D.

  • @maltewiklund6925
    @maltewiklund6925 Před 5 lety +1

    I play the jaguar version quite often tbh. Love it! :P

  • @Lagamuffin
    @Lagamuffin Před 6 lety +6

    seeing SSFF in my feed is always a good sight.

  • @FloppyFiona
    @FloppyFiona Před 6 lety +2

    There are dogs in the SNES version. I found some on the first level.

  • @StarwindAmada1
    @StarwindAmada1 Před 6 lety +1

    Can’t wait to play TNC after work

  • @tea-stomach-cycle6385
    @tea-stomach-cycle6385 Před 5 lety +11

    The wolf3D port makes sense, as the gba hardware doesn't handle raycasting as well as 1-d rendering like doom or dn3d. Even with massive optimization, wolf3D was doomed.

  • @rebelrouzer5318
    @rebelrouzer5318 Před 2 lety +2

    Very interesting the both the jaguar ports of DooM and Wolf3d were used as the blueprint for other ports.Was the jaguar that really good? Both of the ports look really good.

  • @JeffreyPiatt
    @JeffreyPiatt Před 6 lety +6

    The iOS port was PC perfect. And had the Spear of Destiny levels.

  • @valiantcorgi5162
    @valiantcorgi5162 Před 2 lety

    The music in the beginning makes me think of people able to jitterbug dance to this.

  • @preamstrikbiz0
    @preamstrikbiz0 Před 6 lety +1

    Jurassic park snes reference. Spot on! I was waiting for real!

  • @SPac316
    @SPac316 Před 6 lety +5

    So I guess our best bet is to play the PC original. Baffles me that they can't make an honest port to other platforms. It's like they don't care.
    None the less, my first experience with Wolfenstein 3D was the SNES port so I was unaware of the cuts that were made and I liked it for what it was. But now a days, not even nostalgia will help it make it fun! lol

  • @UncreativeShadi
    @UncreativeShadi Před 5 lety +4

    Hey Derek. Could one day look at the GBA port of Medal of Honor Underground? It looks hilarious.

  • @MaxxSkywalker
    @MaxxSkywalker Před 6 lety

    Was afraid you weren't doing Punching Weight anymore. Awesome show.

  • @thelonelylion
    @thelonelylion Před 6 lety +1

    3DO?! O.O Okay I didn't expect that at all XD

  • @hteekay
    @hteekay Před 6 lety +1

    Ah man, I recall that there were Wolfenstein RPG and DOOM 1 & 2 RPG for the java. Way back before smartphone becomes the norm.
    It was a blast playing through them and kinda wished they would be revived again.

  • @KevinTheTimeGeek86
    @KevinTheTimeGeek86 Před 6 lety

    I may have to get myself a SSFF shirt. They look really good. :)

  • @DanielLopez-up6os
    @DanielLopez-up6os Před 3 lety +1

    Wolf3D was on of my first PC games, and I love it Since THen!

  • @rjmario2234
    @rjmario2234 Před 6 lety +2

    you should cover the gba port of smashing drive which is in 3d

  • @DerrickFiddle
    @DerrickFiddle Před 6 lety +1

    “Yeah, that’s that fire.” Lol

  • @ChristopherFossMusic
    @ChristopherFossMusic Před 5 lety +1

    7:05 It sounds like the drum channel wasn't assigned with an instrument. e.g. In the second example, the consistent "beeping" that's at the same pitch should probably be a hi-hat. I wonder if the track was properly ripped or of the developer simply never finished converting the soundtrack for the port.

  • @linkthehero8431
    @linkthehero8431 Před 2 lety

    Every time a Wolfenstein 3D SNES boss says "coming for you," it gets the Offspring song "Coming for You" stuck in my head, and I ain't complaining 🤣

  • @TheBreakingBenny
    @TheBreakingBenny Před 6 lety +1

    2:34 The text still mentions Dresden.

  • @matorono1
    @matorono1 Před 6 lety +3

    Punching Weight for King's Quest V on the NES! It's a old school PC adventure game that was ported to the NES in its entirety

    • @LeoFan93
      @LeoFan93 Před 6 lety +3

      Don't forget the port of King's Quest I on the Master System

  • @SparkyMK3
    @SparkyMK3 Před 3 lety +2

    Ive only played the Xbox 360 version on Xbox One. It plays fine for me--holds a solid 60 FPS the whole time--but I didnt realize the buggy collision detection of the items wasnt present in the DOS version. That said, I actually do like the half-tempo versions of the music better. The original music is so fast that its almost anxiety inducing in a game this tough!

  • @Matzu-Music
    @Matzu-Music Před 3 lety

    &:16 that weird cover is kinda lit ngl

  • @slade307
    @slade307 Před 6 lety +1

    ...and this is when I learned FPS and other similar games gave me motion sickness. I loved Wolfenstein 3D. I just couldn't play it for more than 15 minutes. Games where the camera hovers behind a character had the same effect - the old Harry Potter games for the GameCube or Ecco for the Dreamcast. Mario 64 too.
    I keep meaning to see if motion sickness pills help, but I keep forgetting to test it or work or something gets me sidetracked.
    No problem with Battlezone.

  • @NightRanma
    @NightRanma Před 6 lety

    Yeah skellymans video when I wake up!

  • @brewHamm
    @brewHamm Před 5 lety +1

    AAALLL THE CONSOLE TETRIS GAMES!

  • @DoubleOhSeven68
    @DoubleOhSeven68 Před 3 lety +2

    One of the more interesting ports of the game is the PlayStation 3 version you could download from the PS Store. It's pretty much the same as the XBLA version, slower music and all, but a notable difference is that when you pop in a copy of Raven Software's Wolfenstein from 2009 after beating beating Wolf 3D, you will start the game with more money to buy upgrades with, with a message appearing when you start the game saying something along the lines of "Due to your adventures in Wolfenstein 3D, you have been given a $1,000 bonus to buy upgrades with. Have fun!" Maybe the 360 version of Wolfenstein 2009 has the same deal, but I felt like getting that out there since the game is pretty much abandonware now.

  • @vsolyomi
    @vsolyomi Před 6 lety +2

    About weird and... ambitious, I guess - there was this obscure fantasy horror roguelike called Baroque developed by Sting. Where you have to die to reveal the story bits or some such. For some strange reason they published it everywhere they could - wiki states Saturn, Wii and all PS there were at the time.

  • @Ronny1031
    @Ronny1031 Před 6 lety

    If you’re not aware of it already, the Apple II GS port of wolfenstein 3d is a very interesting effort

  • @jpusar
    @jpusar Před 5 lety

    I’m surprised you didn’t cover the Palm OS and Windows pocket pc ports for Doom and Wolfenstein. Talk about punching above your weight lol

  • @AeromaticXD
    @AeromaticXD Před 6 lety +5

    The iOS version of Wolfenstein 3D (not downloadable on iOS 11 - 32 bit) is one of the best versions of the game

    • @theroundone4943
      @theroundone4943 Před 6 lety

      Aeromatic no it’s not. It crashes all the time

    • @AeromaticXD
      @AeromaticXD Před 6 lety

      bcauz Game Studio it’s still the full MS DOS version essentially

  • @queenbeedream
    @queenbeedream Před 6 lety +37

    The ps3 version is pretty good 👍

    • @dragondisaster7926
      @dragondisaster7926 Před 6 lety +1

      dav b Where can I get it? I am searching it for days

    • @samgag94
      @samgag94 Před 6 lety +2

      You can buy it on the eshop

  • @linoxyard
    @linoxyard Před 6 lety +3

    Another great console port is Half-Life 2 on the original Xbox. Its existance on that old 2001 console still amazes me to this day

    • @KuraIthys
      @KuraIthys Před 6 lety +2

      The original xbox is a PC...
      A 733 mhz Celeron system with a custom motherboard design and an Nvidia graphics chip comparable to PC's of that era...
      A really weird PC, sure, but a PC nonetheless.
      Doesn't take a whole lot of modification to get an original Xbox to run a standard copy of windows 2000 or windows XP...
      Still, Half-life 2 would indeed require quite some optimisation to get working on something with such a low specification...

    • @ephemeralViolette
      @ephemeralViolette Před 6 lety +1

      @@KuraIthys The Xbox One is also a PC. It literally runs Windows 10, any Windows 10 application can run on the Xbox One.

  • @Sekretsu
    @Sekretsu Před 6 lety +14

    There's a neat-o Homebrew port of Wolf3D on both the Genesis and 32X, with the Genesis version having the ACTUAL MUSIC. And for all it's worth it runs pretty well too. I'd say check those out if you can -It's even better if you have an Everdrive to play it on real hardware-

    • @RenegadeC
      @RenegadeC Před 6 lety +1

      There's also a Wii homebrew port that's perfect.

  • @i_am_raph
    @i_am_raph Před 6 lety +1

    I love how neutered Wolfenstein is on the SNES but The New Colossus is unaltered on the Switch.

  • @maxybecker6349
    @maxybecker6349 Před 2 lety +1

    9:16 you forgot to mention the megadrive version which is one of the few versions faithful to the pc

  • @ClexYoshi
    @ClexYoshi Před 6 lety +1

    I grew up with the 3DO version of Wolf 3D.

  • @Carsonj13
    @Carsonj13 Před 6 lety

    You gained a lot of subscribers after that Yooka Laylee video.

  • @JobeStroud
    @JobeStroud Před 6 lety

    Well. Time to play some Wolf3D.

  • @sillyfella2009
    @sillyfella2009 Před 3 lety

    The snes version is what I imagine texture mapped terrance and the green shits would look like
    Edit: what the fuck does this comment mean?

  • @phillipcanada485
    @phillipcanada485 Před 6 lety

    I came here because Alex told me to. Good guy

  • @UltimaKeyMaster
    @UltimaKeyMaster Před 6 lety

    It doesn't surprise me that you find the GBA music hilarious, I remember your GBA FPS marathon where you gave a few chuckles at 007 Nightfire's compressed as fuck music for the first level. It was pretty hilarious.

  • @foxsteperror830
    @foxsteperror830 Před 6 lety +1

    Thumbs up for the Fell In Love With a Girl reference. :)

  • @zsomborudvari8974
    @zsomborudvari8974 Před 6 lety

    This game has a SEGA port too! All things are there, but the sounds in lower bitrate (quality) and musics are in SEGA style (but all recognizable). Only episode one is available for play and no cheat codes or something else.

  • @MoeMoeJoeJoe
    @MoeMoeJoeJoe Před 5 lety

    Your not gonna talk about the Genesis version? Sure it was a fan thing but, it was still awesome!