I don't know how CZcams did it but I got this video recommended as I've just started a University project around making custom creatures and I was beginning to get worried about it and not really sure what to do, but this recommendation came just at the right time. I haven't looked up anything about creature sculpting/modelling recently either. Thank you. This video may just singlehandedly get me 50% of my credits
This is my goal! I've only been at it for a few weeks, but I want to be able to do this. I'm gonna try to push my skills today after work and do my first sculpt! Been doing a lot of lettering and stuff to start and learn the basics of blender
Do, not, give, up! It gets daunting! I started learning blender by doing some basics, then I moved onto the famous Donut Tutorial. (I recommend it too!) I even recommend doing the donut tutorial TWICE.. once to learn just how to do it, second to try to do it even better then first time! You get a good sense of progress, and some fun feelings of achievement when you watch your donut form! I need to go back to it.. I got covid during my practice of it and it really pulled me out of it unfortunately. But if you're passionate about it, it's really rewarding and fun!!!
Amazing job! I do wonder if the original design of the reference was based off of a green basilisk lizard, The dragon does look very similar one, all aside this is absolutely amazing I don’t know how you do this, looks like some thing that came out of a movie, amazing job!
Really awesome result, I know the general workflow but definitely learned a few things watching this. I saw that you were using redshift and it looks like a nice renderer. Any reason to use that over something like arnold?
thanks ! I mainly use redshift because we have it at school (I'm a student), but also because i prefer it to arnold. It's simpler to have fast renders, you have a lot of denoise options, and I don't know it's more userfriendly ^^
@@phoerens nice, I'll have to check it out! Pretty cool to see stuff like this from a student as well because most of these videos are people that have been working for a while. Especially since you showed the entire process. Im guessing thats helpful for the newer people as well. You have some awesome stuff on your artstation as well. Guess I'll have to follow :D
@@balenwalker8209 yep I hope it's usefull for everyone, I remember the first tiemelapses i saw, I hated it when suddenly they skipped and you didn't know how he did it, or he does so complicated stuff that you don't even undestand what he does. So I definitely try to help with some notes to explain the important things ^^ And thanks, always apreciated ;)
it's true that maya can't handle a lot of polygons compared to Zbrush. The limit is I'd say a milion polygons, above that your scene can start to become slow So yeah never import your high definition sculpt into maya, it's best to do a tessimate before to reduce the polycount
@@phoerens I've been following along as the process is almost exactly what I need for a Uni project, it helps to have something to reference. Being able to watch at 0.25x speed helps
@@vaveylaresimatolyesi152 oh, well because of the topology and the uv's. In zbrush you sculpt but it's hard to have a good topology in the end. And doing manually your uv's in maya or blender is far more better than relying on the auto unwrap from zbrush
I believe it's by dino_on_a_bycicle, on instagram, but I could only find the image on pinterest : www.pinterest.fr/pin/278026976982339925/?nic_v3=1a3WURnrk
I know it's the magic button right ? I do it in maya because indeed for a still image you don't really need to bother with the topology, however I like to practice and show how to do good topology. Because topology is often forgoten, but it's actually super important, you need good topology if you want your character to be rigged and animated, and thus if you don't know how to make correct topology, you will have less chances to be hired in a an animation studio. Zremesh does a good job, but it isn't suited for animation
@@phoerens I see, for animation I know the importance of a decent topology. I normally model for 3D printing, and I also care a lot about a good topology, but I just use zbrush. Thanks for the reply and congratulations for the great work ;)
it comes with experience really, and you never leave tris or ngones, you need to make sure there are only quads. If you want in my next video I explain it a little bit more. I'll release it tomorrow
0 really, i didn't have nor took anatomy lessons, but with experience you begin to know where to place which muscle. However for this dragon I kind of invented them, I placed muscles where I thought it would be nice
No idea why this was recommended but thank you for existing.
Me too
Insane, the amount of knowledge you have of all those programs, Great to look at , mazing sculpt and paint job. Respect!
Thanks!
So freaking fantastic!!! Seeing the whole process from sphere to render is amazing :D
thanks !
Thank you for sharing the workflow process. INCRADIBLE !
I don't know how CZcams did it but I got this video recommended as I've just started a University project around making custom creatures and I was beginning to get worried about it and not really sure what to do, but this recommendation came just at the right time. I haven't looked up anything about creature sculpting/modelling recently either. Thank you. This video may just singlehandedly get me 50% of my credits
Thank you for sculpting such a disgustingly realistic texture on those lemon slices. I’ll never look at lemons the same again
poor dragon, he never did anything to you and you already hate him..
This is my goal! I've only been at it for a few weeks, but I want to be able to do this. I'm gonna try to push my skills today after work and do my first sculpt! Been doing a lot of lettering and stuff to start and learn the basics of blender
Do, not, give, up!
It gets daunting!
I started learning blender by doing some basics, then I moved onto the famous Donut Tutorial. (I recommend it too!)
I even recommend doing the donut tutorial TWICE.. once to learn just how to do it, second to try to do it even better then first time!
You get a good sense of progress, and some fun feelings of achievement when you watch your donut form!
I need to go back to it.. I got covid during my practice of it and it really pulled me out of it unfortunately.
But if you're passionate about it, it's really rewarding and fun!!!
thats insane! idk what ur doing im my recommendations but thank you so much
This is dragon approved
ouf thanks !
That is awesome and I love the creativity of the lemon concept.
You did an amazing work ! No limits to creativity, mind-blowing...
Man, you don't know how grateful I am right now!
The female of this dragon should have some lemon leaves 🍋
WOW! Super work flow!!! Compliments 👏🏻👏🏻👏🏻
Nice video! Really cool creature!
thanks! nice knowing you watched my video ^^
You did a great job!
Amazing tutorial
Sooo GG.....
Work Insane
My life is now completed
Thank you
Amazing result! love it
This is my pipeline too. Great work!!
amazing! This video is worth 100 hours of lectures!
It looks cute
^^
surprisingly COOL
U BEST!!!
REALLY cool idea it looks awesome
thanks !
Very nice
Brilliant! Luv it! Great work and Thank You 🏆🏆🏆!
I love your pipeline! I might try it in the near future! Thank you!
amazing work bro💥💥💥💥
thanks !
Zesty!!!❤️
do a watermelon dragon next!!
Haha good idea I'll think about it ^^
Best tutorial, thank you very much
Oh wow what a beauty ❤ aclass artist
Works well!! DANKEEE
Great tutorial, links and program worked fine for
Great work
Amazing job! I do wonder if the original design of the reference was based off of a green basilisk lizard, The dragon does look very similar one, all aside this is absolutely amazing I don’t know how you do this, looks like some thing that came out of a movie, amazing job!
i didn't know of that lizard, it's super cool ! You're right maybe it was one of his inspirations. Hehe thanks ^^
Thank you so much for getting back to me! And yes they are super cool lizards!
Amazing! Thanks for sharing, subscribed!
Awesome as usual
Thanks!
I love it so so so much
👍🏻 😌
Worked, thx
beautiful work, could you explain the percentage of surface scatering that did you use? thanks men
Awesome,
Amazing content 🙂
do never ever cross a lemon dragon, they're sour all the time!! nice job :D
Nice !
Could you make a video on how to render in maya, I have a creature I sculpted retoped and painted but I don’t know how to render something out
Broooooo!
Nice🤩🤩
Nice, those SSS areas look a bit scuffed though, couldnt you have used a softer brush?
Yeah I know I did them a bit too fast, and I realized it when the render was done
Awesome work, love the details and the creature overall! Just a question, which screen recording software do you use for your videos?
thanks ! I use OBS studio which is free to use and works fine
life gives you lemons
life:😑
you:😏
amazing
wow.....
cool
i need a course :D. amazing
lemony
Really awesome result, I know the general workflow but definitely learned a few things watching this. I saw that you were using redshift and it looks like a nice renderer. Any reason to use that over something like arnold?
thanks ! I mainly use redshift because we have it at school (I'm a student), but also because i prefer it to arnold. It's simpler to have fast renders, you have a lot of denoise options, and I don't know it's more userfriendly ^^
@@phoerens nice, I'll have to check it out! Pretty cool to see stuff like this from a student as well because most of these videos are people that have been working for a while. Especially since you showed the entire process. Im guessing thats helpful for the newer people as well. You have some awesome stuff on your artstation as well. Guess I'll have to follow :D
@@balenwalker8209 yep I hope it's usefull for everyone, I remember the first tiemelapses i saw, I hated it when suddenly they skipped and you didn't know how he did it, or he does so complicated stuff that you don't even undestand what he does. So I definitely try to help with some notes to explain the important things ^^
And thanks, always apreciated ;)
Looks similar to Poision Lizard of clash of clan
true XD
In the setup, appreciate the videos! Maybe a dumb question but is there a way to export content in mono in soft20?
guilty, I feel like being honest here is going to be the most aningful.
How many active points from zbrush can maya take? I know that maya can’t handle a huge amount but I don’t know the limit of how much it can take
it's true that maya can't handle a lot of polygons compared to Zbrush. The limit is I'd say a milion polygons, above that your scene can start to become slow
So yeah never import your high definition sculpt into maya, it's best to do a tessimate before to reduce the polycount
can you have a tut version of this where in you could narrate to us the key steps in your process?
On my channel there are some videos that explain every step of my process. It's on another character though, a lizard mage
wow, i know you didn't use ai at all but how do you manage to make it feel like ai creation
Did you stop the recording before unfolding the UVs or is that a step that isn't needed somehow?
i just didn't record it, sorry. But yes i did unfold it, it's a necessary part, that's what my cuts were for.
i see you are watchfull 🙃
@@phoerens I've been following along as the process is almost exactly what I need for a Uni project, it helps to have something to reference. Being able to watch at 0.25x speed helps
Great job! I'm wondering: why don't you go ahead with Zbrush and fix it with Maya? What is the benefit of this?
What do you mean fixing it with Maya?
@@phoerens Why use Maya instead of just working with zbrush and Substance Painter? What is more beautiful with Maya?
@@vaveylaresimatolyesi152 oh, well because of the topology and the uv's. In zbrush you sculpt but it's hard to have a good topology in the end. And doing manually your uv's in maya or blender is far more better than relying on the auto unwrap from zbrush
SO i have a weird obsession with lemons. I also raid the shops to find all dragon books in eternity. This video was made for that.
😍😍😍
How are the details made? You retopologyze the mesh then import that to zbrush and then what happens :/
I'm curious where the original can be found!
I believe it's by dino_on_a_bycicle, on instagram, but I could only find the image on pinterest : www.pinterest.fr/pin/278026976982339925/?nic_v3=1a3WURnrk
the demos. I don't know if tNice tutorials is a clue, but when i pause or stop the soft, there's an echo wNice tutorialch very slowly fades out.
May I use this asset on my game Frost Hunters?
I see how the poison lizard from coc got inspired from😮😮😮
nope I just found a concept on pinterest XD
15:45 what is the program that allows you to see your 3d model of an object in the explorer viewport??
here is a link to how to activate it. It isn't a program, it's native to windows. www.actunet.org/astuces/win10/32-activervoletdevisualisation.php
Why retopo in maya instead of zremesher? (I love this work !!! )
I know it's the magic button right ? I do it in maya because indeed for a still image you don't really need to bother with the topology, however I like to practice and show how to do good topology. Because topology is often forgoten, but it's actually super important, you need good topology if you want your character to be rigged and animated, and thus if you don't know how to make correct topology, you will have less chances to be hired in a an animation studio.
Zremesh does a good job, but it isn't suited for animation
@@phoerens I see, for animation I know the importance of a decent topology. I normally model for 3D printing, and I also care a lot about a good topology, but I just use zbrush. Thanks for the reply and congratulations for the great work ;)
What's your trick when doing retopo? When to leave tris or ngons
it comes with experience really, and you never leave tris or ngones, you need to make sure there are only quads. If you want in my next video I explain it a little bit more. I'll release it tomorrow
@@phoerens Much appreciated!
🥰🥰🥰🥰🥰🥰
Some point in the future I believe someone will make a living lemon dragon. 💀
G.A.L mate.
khủng long này da rẻ quá ta
what is ur shortcut at 0:11 to back in high resolution plz
i use ctrl + D tu subdivide my mesh
@@phoerens Thank u !!!!!!!
more like lemon snake
How much time have you spend on anatomy lessons ?
0 really, i didn't have nor took anatomy lessons, but with experience you begin to know where to place which muscle. However for this dragon I kind of invented them, I placed muscles where I thought it would be nice
what's the second song name called starting at around 2:09?
here it's the link to it, it's a free song pixabay.com/fr/music/titre-principal-epic-dramatic-action-trailer-99525/
@@phoerens thank you very much and great artwork btw!
Anyone else think this was some rare exotic lizard you’ve never seen before just from the thumbnail? No….just me then…..
maybe I got one at home 😶
@@phoerens I'd believe you :O
@@SkyClears 🤫
bro we need an animation 🙏
haha yeah I'd love to but I'm not that good at rigging ^^'
@@phoerens yea i feel that 😅
How long did this took you to make?😱😍
mmmh roughly 10 hours i think ^^
Respec
Credit the concept artist.
done, thanks for reminding me
Using Maya is what stops me from doing this...
259 people charge for their tutorials.
Oh… i must have more likes!❤
All tNice tutorials these " beginner " videos go way to fast and assu you already know stuff.
...
you: not commenting on my vid me: sad ;(
literally couldve just used blender but okay
then just watch blender timelapses