Ashes Of Creation Changed MMOs Forever
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- čas přidán 22. 08. 2024
- Ashes Of Creation just premiered their new server meshing and networking technology advances that will help large scale combat and performance. What does this mean for the MMORPG genre going forward?
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We won’t discuss the channel members going crazy at the end lol
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I'm literally here for that 😂
@@WildFyreAshes u went crazy there at the end. Surely it wasn’t the fault of my editing 😏
"Unreal Engine 5 is a single-threaded engine and it's basically impossible to implement multi-threading. So we did it anyway"
He was so excited to show off their breakthrough he was practically giggling
@@iclethian lol “look what I made dad” vibe but cool
Even Margaret called him out for stealing the announcement thunder because he just couldn't hold it in. I love it when he says "oh and on a side note" then proceeds to drop a hype bomb announcement 😂😂😂😂
Really weird to take, word for word, comments from elsewhere and paste it all over.
@@benharris144 If youre referring the reddit post, that was also me lmao. Felt relevant here too
We knew the amount of effort they were putting into Ashes was going to be immense, but the fact that they've gone THIS far into reworking server handling and networking is the kind of level of effort that makes me even more excited for it. You don't put THIS much effort into something and allow it to fail. When you put this much effort into a project, it usually doesn't fail. Groundbreaking work that Intrepid can be proud of. Love to see it.
@@vexillian 👏 well said. There could be something eventually with some specific system intrepid ends up not accomplishing, but to watch the journey and see the effort lets you know the kind of team they have
I can tell you watched this stream through the lens of big battles and I freaking love it. Great video!
@@TheCopiumClinic yessir! Thanks. I was just like “ok but how does this affect me and large scale battles” lol
Sooo much good info along with some important announcements...I loved this stream so much.
@@philwaugh9095 you can tell they were soo proud
in darkfall online ppl worked out how the database saved and exploited it by forcing the server to crash through glitch and hack
Nyce! Thank you for making this video. I was traveling during the live stream and this was the perfect length of time to sneak away and get caught up.
A2 baby!!!!!!!!!! See you in Verra
@@OsirisTheWeary ayyye thanks for watching 🫡 A2 sooooon!
They keep outdoing themselves. Amazing showcase.
@@sticqeno288 indeed!
@sticqeno288 you're just pumped for your alliance/bard... we get it 😂 (not letting it down bruh)
@@WildFyreAshes stic an actual bard so we know he bout to be hype lol
@Nyce-Gaming right!! He already dropped his album buffs... so... as I rogue I just have to monitor which track he about to spit before his drum kicks...ain't no1 got time for lifesteals n shiii 🤭
I like watching your videos your straight to the point I'm glad there shop will be open again now I have a pc il finally be able to play aoc even if it's alpha lol so they implementing server meshing just like dune awakening that's cool and they better have live service if game is subscription hahaha always a pleasure gg
@@charleswalker5849 appreciate that! I’m glad to see more people get an opportunity to join a2!
game looks and plays phenomenal. Finally worthy mmorpg.
@@UniDeathRaven we’ve been waiting for something like this!
Be interesting if their version or star citizens version of meshing completes first lol
@@itsdibbles yea lol
sounds like what star citizen does.
yes, even almost all the terminology is the same
@@ZeJuank nevertheless, its great more people are getting into this tech.
@@machoalright yea star citizen has been popular for utilizing similar tech. I think a couple in the industry has, but apparently aoc is taking it to another level
@@Nyce-Gaminghow is aoc taking it to another level compared to what SC is going
@@TFTrickster they just uploaded a one hour stream detailing this. You can find the link to their channel in the description. It’s a lot of innovation on top of the tech star citizen is trying to do as well as others in the industry
Good summary. Thanks Nyce.
@@HiYurd thanks 🫡
Shol's Eye.. Shol is the God of Truth in Verra.
😯 oh wow ! I didn’t make that connection
While groundbreaking it sounds too good to be true. As with all things new it will be open to exploits and the consequences won’t be seen until later.
@@auroraboracat26 yea I’m thinking they have people dedicated to prevent that kind of stuff. Luckily tho there’s a long alpha to try and solve for any vulnerabilities
Hello. I don't know how they change mmo but maybe its the soporific gameplay, so slow and non dynamic. After Black Desert all mmo gameplays should be as nervous and dynamic, at least. "UE 5 a single threaded engine", that's a kind of misinformation as it's not really true. You can "specialize" any thread to one or some tasks (AsyncTask) but game and rendering are by default only single threaded...and this engine supports multi-thread.
Anyway, what everyone can see is that, 8 years later, game is always in development and i'ts not that impressive. I agree it's impossible to judge without discovering the entire game and all the work done.
@@clamphein yea we’ll have a better gage on things come alpha 2. As far as BDO, it’s widely regarded as good action combat, but a lot and perhaps most mmo players appear to prefer tab targeting still. Maybe due to nostalgia or familiarity, but honestly the combat seems fast, smooth, and fluid. Personally I think the fighter archetype showcase this year showed it the best
I think this is a huge red flag. This presentation means that they were previously using the default replication mechanism in unreal engine, which was designed for an ego shooter (unreal tournament) and were expecting to scale a normal multiplayer game to the size of an mmo. These replication issues are unique to unreal engine, because it wasn't designed to have a massive amount of players. These new features should have been the first things that should have been developed to even consider unreal as a valid solution to create a mmo.
These new features are good, but they fix unreal engine specific problems and don't change MMOs Forever, because other MMOs don't use unreal engine.
Its allways the same.. An Engine is not a fixxed thing you know ? initially yes the Engine can do some stuff wich it is programmed to do some better some worse some not at all but in Developement most Engines get changed to the needs of the respective Games. Just a quick look to Star Citizen should be enough to explain that, their Star Engine is way more Capable now than the original Engine ever was for those specific things even not beeing able to do much of it. Same is happening with Ashes and every other Big Developers especially when there are systems wich where not there before since they needed to modify the Engines and Server Tech to appoint for these new Features. // Server Meshing is a relatively new tech for Games and still not working its kinda in developement this very moment so saying this is the first thing they should have done is just stupid cause wolrd building classes quests ingame systems all is doable and all that is worked on. Implimenting dynamic Server Meshing may be a big step but once the structure of all the stuff wich needs it is done its fine. All what really needs to be added there is the actual player interactions with eachother and the world aka npc's enemies, ressources and evnviromental stuff like interacting with rocks doors etc. All other static stuff most likely is pretty easy and does not need any Server meshing at all cause there is no interaction at all and all client side. Player placed stuff of course will be added. (at least thats my thinking behind all that)
If at all its a green flag cause now the Game has tech behind wich can make massive Battles possible without any lag. And every real mmo player knows all those mass player battles on battleground event like stuff where there is just a big chaos going on and you do notice all the micro lags but its so much that its just the normal gameplay in a big battle.. it will be crazy to first time have such battles completely fluid i could imagine it like the jump from 30 to 60fps maybe ^^. Also do not forget the NPC's they litterally could spawn a whole army of npc enemys and let them wander to a city raid - servers would split the load each handling a few hundreds and it could litterally be a massive battle without any lag, at least serverside. (Client's Pc configuration is another thing with internet connection then the only limiting factors.
Edit: I need to add to that last sentence that Server Lag is an issue too but even the shadow lag from lets say for example Planetside 2 wich has some very strong ghosting sometimes is just fine cause we will play a mmo and not a shooter. Also that game is very old and i guess the lag would be a good bit reduced maybe not even feelable if the meshing is done right nowadays since you will allways or mostly only be connected to 1 server at a time with good latency cause loads would dynamicaly change so yeah there should be less lag overall in that regard vs a server nowadays handling too much at the same time even sometimes crashing the whole gameserver cause in a battle where too much players and i expierienced that many many times waiting in a Serverlist for it to reappar and join back with all hundreds of players just to get back into the lagfest fight till it ends. xD it was a good time ~ (example from Archeage back then)
@@fana9863 it’s not necessarily a red flag. They switched from ue4 a while ago and knew / came to realize a long time ago that ue5 couldn’t at its base maintain a mmo at this scale so they’ve been working on custom ue5 tools for a long time. There’s actually a couple of MMOs attempting to work or already working in ue5. However they utilize more traditional methods to combat limitations of ue5 such as sharding
I need to add anothher thing i just rewatched the livestream and Steven in fact says that they where working on Server Meshing for years now and that It is in the Game, how finished it is i dont know but we will see (alpha 2 is around the corner) ^^
@@Nevoras I use unreal engine 5 for a small multiplayer test project. Your statements are way too general, so it seems to me that you never touched the engine and just repeat talking points that you picked up.
@fana9863 in fact i never touched unreal engine 5 to be fair. Also i try to be general cause most people have no deep insight into server architecture databases and engines at all wich seems not the case for you. Despise that my points stand. Also as i just confirmed they seem to be working on it for a longer while now and not just started wich should kinda elevate your red flag to at least a yellow. Also while you state that the replication issues are unique to unreal other engines have not really delved into the server meshing too so they will have kinda the same problems while layering and sharding is quite known nowadays. In the end i think its just a factor of time like it allways was with some newer approaches to solve problems and i think the recent server Meshing approaches for games like Ashes and Star Citizen are quite a good start.
Well I’m kinda over new world and fully gave up. Want to get into a new mmo, I’m going back on your videos but I’m assuming this is a game to buy or should I wait? I caught the end of the stream lastnight
@@matthopkins1107 so on release it will be subscription based just $15 a month. Luckily enough for your timing they just announced that they will be reopening a2 key sales soon ! My referral link in the description 😏
@@Nyce-Gaming I got you on the referral link I been following you since new world then tank tank spear builds. I actually been running your healer build flail life staff build extremely fun
@@matthopkins1107 thanks man. Yea even the healer spec was fun! Hoping to do similar tanky damage specs in aoc!
@@Nyce-Gaming I’ll be here to watch have a safe 4th
This game just will NEVER come out, like star citizen.
Till the producers are earning enough money from donations, development will never end.
This is the best example, why we need Investors and CEOs to get the shit done......
@@WTFrick investors and ceos have gotten us the games we complain about that get rushed out to meet some quarterly deadline and are ruined via monetization to optimize shareholder profits
@@Nyce-Gaming exactly that's why we invented fundraises......and now the games never come out 🤣👍
@@WTFrick Yeah we need more great companies like Microsoft to release awesome games and buy up all the trash out there and close it down. You are 100% correct that indie studios don't do anything.
@@jdawg3169 i didn't say or ment it that way.
Personally i think the healthy in between is the best place for a game developer.
Small studios and responsible guide chains to get the shit done.
Otherwise you get a broken game or the neverending story
the more technology the server got the more it will be exploited
Is this for console?
@@titigomeza3515 it is not unfortunately
ppl will crack it so soon and dupe the proxy by connection exploits over and over
Great!
Now go away from tab-targeting and we will have good game!
@@ravelgrosser-arat9492 they won’t unfortunately, but honestly their ‘hybrid’ combat especially for melee is looking very action oriented. I did a video showing it or u can peep their fighter showcase
Never doubted they are tech wizards. The only thing they suck at is art direction and design.
Especially when it comes to armor...
Cool to see, but they need to get it done fast. Mark my words, they're going to announce WoW 2 at next blizzcon, and all these "wow killers" are going to be doa.
@@Pastrahmy 20 years in and constant constant releases. I just imagine just continuing WoW would be more profitable. But man if they do announce it and in a new engine 👀
Blizzard can't even remake classic good. No push for Wpvp and the same thing they've always done. Push more dungeons, raids, and BGs that aren't even needed.
@Nobody-dc8dp Exactly. They aren't working on classic. They have a bare bones team squeezing the rest of the juice from that fruit while the majority works on something bigger. I believe the trilogy of expansions they announced will end the current azeroth and set the stage for a new journey.
Can you stream pirate101 is free for 1 week
@@lawrencecarter5522 👀 I haven’t heard of it. Will look it up
Ok
Pirate101 is on steam it's an adventure game
Until The game is out they havent changed shit, 10 years in progress lol. 1/7 of a lifetime not done yet with a little pixel game
@@Erumyr I don’t think it’s been 10 years 🤔
Sheesh man, you sound fun to be around
how long will we wait ffs..game looks like its freaking years from finishing also graphics looks ugly and outdated
i think we have not seen the finished lighting which affects everything you see.
I can taste the entitlement, MMOs really bring out the worst degens of society
@@pogo6543211111111 i hope so
@@AleksiJuvakka mmos dont bring anything since no one is making them now..
@@samtarioss Then how am I and thousands of others playing a new MMO PaxDei that released in June. Can't wait for you to explain how it achhhually not an MMO and the only real MMO is classic WoW or something
Game not even close to be playable. Wait another 10 years. Just another Kickstarter scam
@@user-ov5rb7hn4p it’s being played right now. And a2 is within 3 months
@@Nyce-Gaming being played by who?
@@user-ov5rb7hn4p PI players. Soon will be testers whom had a1 access as well. Then rest by/in September . I get its taken a while, and despite reasons/excuses for that, I think we’re all wanting a good mmo right? I personally haven’t gotten any scam vibes especially with this latest showcase. If it’s a scam with 200 employees then it’s the worst scam I’ve seen tbh
@@Nyce-Gaming did anyone played this? A real person, who didn't spent a ton of money? Who exactly is playing on all these tests? Haven't seen anyone online who actually played this. So yeah, this is a scam
You sound like someone who can't be reasoned with. lol
TBH, I'm mixed about this.
Anyways, good video!
@@boredfangerrude8759 thank you!