Star Citizen 3.23 Major New Features | Is The "Squadron 42" Update As Good As We Hoped?
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- čas přidán 13. 06. 2024
- Star Citizen 3.23 has reached wave 3 PTU. We are weeks away from a live release, and many of the more polished features of Squadron 42 will be in players' hands. But with some delays and contentious changes, is it still the great patch it looked like back in February?
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00:00 Star Citizen Alpha 3.23
01:18 The Good Parts
09:03 The Bad Bits
11:55 Let's Keep An Eye on This
13:17 Is This Still A Good Update?
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To be clear, engineering will only be available in Arena Commander for now, not the full Persistent Universe. They'll experiment with it ends likely start rolling out in 4.0 or close to it.
So 10 years?
@@Jellybeantiger nah now your just being negative. more like 9 1/2 years. lol.
Star Citizen players have kept ourselves busy with no content for a decade. I don't think we will know what to do with ourselves if we get an actual game in 5 years with content that doesn't have a server crash every 45 minutes.
I love this perspective. It's honestly so accurate that I don't think most people, even myself, really understand just how much it will change everything IF they actually pull it all off. I hope they're successful.
"Star Citizen players have kept ourselves busy with no content for a decade."
And this post got 40 likes... are modern people actually sane?
How they can keep themselves busy in a game with "no content"?
😂
@@danyagamingonedon’t worry about it. The game is never coming out 😆
@@danyagamingone You clearly don't understand.
@@danyagamingone let’s be honest, the game is Microsoft flight simulator on steroids with a little pvp, pve, and exploration dashed in there. I played for awhile but doing the same missions over and over and over and over got boring
7:10 Made me laugh so hard, I did not expect it at all! I was drinking coffee and now I have to clean my keyboard, thanks homie! xD
Definitely caught me off guard! lol
We need that to be a feature ingame
It’s the new high impact, lead capsule, drug delivery system we’ve been waiting for.
Even though I read the comment, I still spat/coughed a laugh at that moment... definitely unexpectedly expected hahaha - that's one for the keepers pile for sure ;)
Haven’t delved into SC on a consistent basis for the past 12 months or so but glad you’re still continuing your coverage of the game, ST.
Mrs. Tomato and I were literally just talking about you, like seconds before I saw this. Pretty crazy!
Good to see you, things are certainly ramping up with SC, hopefully server Meshing is running by end of year!
Cheers Brando!
@@SpaceTomato Very thoughtful and hope you both are doing well! Cheers!
1:06 dude that's the best C1 shot I've seen.
It was so much fun just floating around the ship.
@@SpaceTomatoseriously cool shot
That PMD turning into a sidearm needs to become a gif. It captures what SC is so well.
It was perfect! 😂
Seconded!
dude thank you for highlighting the sound design! they rarely get praise over other aspects and features
Good audio really makes a difference!
7:08 Schizophrenia update looking good.
Star Citizen won't let the pain end
That 7:07 "Snap back to reality" moment lol
Sad to say am disappointed we didn't get freight and vehicle elevators. I really think they need to make sure the server is as stable as possible before releasing.
There is one major problem with character creation. CIG has only been using morph targets so far. The all new handles do nothing but accessing random morph targets AGAIN. If you think you suck at character creation here, it is not your fault.
Yeah that's what I was trying to get at in my critique. I do hope that as more targets are added we'll be able to finely tune details.
Your videos are by far the best ones summarising the updates and shortcomings of this game. It cannot be stressed enough. I loved 7:10!
Thank you! That medgun was a bit shifty.
Wish they'd remove the weird flickering on the mobi on page load, it's not like we're turning on a halogen bulb in an office and it's not like smartphones do it even now.
flickering holograms is a sci fi thing.... and little doors or panels that squeak when you open them...
SC is going for more of a retrofuturistic vision, so elements are more a projection of what people on the 80s thought the future would look like.
Hiding a load screen maybe
I like it! But I understand why some don't.
Having weapons shut down to fast travel Im ok with. But making me travel with no shields to a space station unless I want it to take all day I hate. Especially with larger ships that cant just power up shields in 5 secs. Gives me no desire to play and see all the ways people are going to be exploited trying to dock
Very well made video. Loved the scenic shot at 7:56, had to jump back to it at the end to check if it had the "work in progress" from an ISC or was gameplay in EPTU.
To me it feels a bit premature to categorize things as good and bad with the build improving a lot each week leading up to release. I really hope they can get it stable enough to include RL with recovery enabled within their timeframe.
Thank you! It definitely is premature to categorize anything objectively, but I wanted to give folks a chance to hear what my own opinions are on everything so far. Hopefully the caveats are enough.
7:55 is an amazing shot, but made my stomach churn when floating away from the ship. Makes me feel similar to deep ocean videos
I really feel they need to ensure that the PU is as good as it can be with each patch. Letting bad performance etc get in to live puts off player new and old. 😢
like, if they were just patching the live server like it was the PTU I'd understand it being that way, but the fact that they have all these layers of closed betas and public tests before pushing it to a live server makes the buggy live server a really questionable decision.
That's exactly how they handle it, trying to be at least about as stable as the previous patch. Important to keep in mind tho that not all players experience the same stability levels. It can vary a good amount. I might find a patch crashy af while you find it pretty stable.
I believe they are starting to focus more on playability.
I love these videos in this format. Absolutely fantastic in quality and tone. Thank you.
The shadows on those clouds are way different too like way more life like it’s impressive
Sounds like I'll not be able to mark lake locations or any other scenic spots? ;-)
As a solo player all I can say about Engineering is, "stay out of rough neighborhoods if your late for your 100mil light year tune up." ;-D
At 5:15; They should have the fuse or relay block behind a clear window and you have to lift the panel to access the block to replace the fuse or relay (I've suggested this to "Game Ideas", don't expect a change due to, not all ships have panels shown).
All of the Master Mode functions on the mouse will be difficult (I have tremors), but I saw a good video that had some description of what does what, though it needs to be more in depth the differences of functions, ie: "NAC SCN" versus SCM SCN", "NAV QTM", "NAV FLT", does SCM Missiles replace "GUNS / MOM"?
We have all these doors to components so not sure why the fuses were not just placed inside those doors they already have, instead of just a new random wall location. Most component covers have room to put the fuse next to the actual component. Not sure why they seem to be just randomly placed throughout the ship. Not sure what the fuse was connected to at that video clip but I am pretty sure ALL the components on a C2 are on the 2nd level. I know at least a lot of them are in the floor and back walls of the 2nd level. Either do it that way, or put a fuse box at some location in the ship and make all the fuses there, like cars and houses. Could put them in 2 locations if desired. 1 fuse box for life support type stuff, doors, o2, lights, etc. Then another for ship systems type stuff, engines, shields, thrusters, etc.
Solid video summarising what is coming up
6:45 I'm genuinely curious at this point, has anyone figured out which helmets have the dynamic crosshair vs not ? been looking arround to hopefully find this information
They seem to be any that are more focused on combat, how they are making that distinction I have no idea just yet.
Very well done and presented my friend.
Thank you!
Your videos have gotten to A-tier Nice one!
I really want to be excited about this patch, but I just know how garbage the server performance will be.
I feel like the production quality of these videos just keeps getting better. Keep it up Space! 👍
I really appreciate this video. Feels like a real balanced look at what is likely going to hit the PU in the coming week(s). Thanks for boiling all these new features down and letting me, someone who doesn't play on PTU, a look into what to expect.
Glad you enjoyed it. I hope the live servers do okay at launch so you can experience the best of what it offers.
o7
Great video as always, I'm still excited for this patch. A lot of new features are coming that will affect players every game session.
I think that people do not realize one simple fact:
This single patch has so many good QoL changes that are also quite possible permanent and wont need much attention, polishing, fixing ect. in the future, that it now allows CIG to focus way more on actual gameplay aspect of this game and move more manpower towards the game itself and not it's "presentation".
I have a feeling that 3.24 and 3.25 patches (if they of course come out and we wont jump straight to 4.0 from 3.23.x) will bring us many, MANY long awaited features that people will definitely wet themselves over.
@SpaceTomato, do you know how many patches we're supposed to receive this year? I assumed the usual 4 quarterly releases were planned, albeit bigger than normal, but it's now not looking that way (you suggested 3.23.2 in June). Are we looking at 2 main releases in 2024 (not including any smaller point patches)? Where did they talk about it? I don't recall any specific mentions from CitCon...
Thanks as always for your work.
I'm thinking we'll see 3 major code branches. 3.23, 4.0, and whatever comes after 4.0.
It is definitely a weird year for updates, we'll have to see what happens in July/August.
I think the mobiglass style makes sense, if you look at the design style of microtech’s other tech it fits well
I feel like the mobiglass really needs a transparency slider. Its fine with bright elements but darker areas like the maps on the dark side of the planet dont look clear enough
I'm so excited for the new map. It really became a hurdle that kept me from logging in. I hope things with the replication layer testing continue to go as well as it sounds like it is.
7:06
You know, maybe making the medical tool used for healing people look like the combat tool used for killing people was a bit of a design oversight.
Do you think we will be able to adjust how immersive we want the mechanic system to be? For example, you will still replace you shields, and quantum drive manually but you will not have to replace fuses and that type of stuff? If you where to do a solo cargo run or go ROC mining so that you won't need to be worried about that? Or do you think they might create a separate (in time) server for the people that don't want to sit repairing a C2 for the next 30 min and just fly around?
I like the new GUI much more than the old one.
Same
i like your juicy short vids like this one.
Did I play a complete other Test Server earlier?
I had the old Inventor, I hadn’t in the bottom right corner my weapon. And I didn’t Have the tooltips to set markers or my button binds on the map in the bottom or on the right. What the hell???
The absolute quality of the video is incredible. Still my favorite source of news for SC. That said, I like the game being complex and realistic but I hope they don't get to a point were it's so much that you have to take it like a job. Flying a small C1 as a solo player and having to deal with the fuses, components broken, Master modes and so I think will burn out some people. Haven't tried 3.23 tho, so can't say for sure. Hope I'm wrong.
While they want to keep the game fun for sure, you can rest assured that ships meant for small crews will be balanced to support small crews. Even if engineering is heavy handed at first, it is going to be balanced for the players.
That being said, from my time in engineering already, C1 owners will probably be able to completely forget about engineering. It'll only be a problem if you're stressing your systems A LOT.
Thank you for watching! Hope you enjoy what we have coming next!
Thats an awesome summary of engineering at its current state. Until this video, I did not understand it at all.
We'll be exploring a lot more tonight too!
Star Citizen. The game that gets you excited for an inventory in 24'.
I like the UI updates. I dislike the mini map on screen at all times. It should be stuck to our mobi. That is how we use our phones now. Just to make it so that experience plays at least a little bit of benefit. Running through a DC that you know is faster because you do not have to look at the mobi at ever couple turns to verify your path. Having it in the corner is too easy mode for everyone.
Star map is a godsend. Thank you, Lord Chris, for finally bestowing it upon us.
Hay, this looks sick! But did they remove the settings resetting to default once and awhile? I fouund myself spending an hour or more getting the keybinds right and everything. I know other games have settings resets but this one makes me upset.
Where do we buy fuses?
The only reason I will come back to 3.23 before the cargo updates is if they wipe so I can earn a new C2
The interaction "UI" elements not being made part of the actual user interface (aka what is on the "screen"), but made game world elements is such a stupid decision and shows that for CIG, "cool" is more important than usable.
Sure it's looks cool to have a floating button near the item you want to buy, but in practice an element on the user screen is 100% the better choice: it is always visible, not hidden behind the item, doesn't rotate wrong and most important, is instantly accessible.
Often, less is absolutely the better choice. This is design 101.
bro, they cant even do proper drop down windows in GAME SETTINGS. when selecting low/medium/high/ultra, when clicking on lowest one, you open NEXT setting behind it instead of picking needed one
Good vid! But I don’t know how you can make a video like that with a ptu environment
always appreciate your content Tomato.
Appreicate you checking it out :)
Arma in space, heh? ;-)
Btw, not surprised servers in the current architecture can't cope, not surprised at all.
P.s. BE sen. dev.
Thanks for a good balanced update on the new features. Other than checking out new releases I havent played SC in years. Main reason is the poor server performance and bugs. I have a high end computer with an RTX 4090 but that dosent matter, performance is still terrible in cities and dense areas. Until this is fixed and performance is compleatly smooth I have no intention of playing or spending $ on SC.
wave 1 and wave 2 was bad, on EPTU, but wave 3 has been really good.
havent found any new missions tho, but been able to explore the centers and they are really nice.
4:40 That's what she said. Sorry...I'll see myself out.
Will 3.23 bring me back to playing SC as my main game? No. Haven't played SC for more than a few hrs since 3.8 and Microtech launched. I still track the updates, and hop in for the occasional IAE run around. But 4.0 (this fall hopefully) will be my return to making SC my main game.
I think 4.0 or 4.1 will do it for a lot of people if server Meshing shows up
@@SpaceTomato 100% it's so close but just a little bit more fleshed out and a little more "game" and we'll probably see a fairly big wave of returning players.
I keep getting frequent "Server not responding, please wait" in-game freeze/crash. Is this a current problem for everyone, or on my end? It is very annoying, as it hinders mission completion, or just as simple as losing your local ship inventory....
Is it likely a full wipe will be performed with this patch ?
I just want more meshing tests to start up
WIll this new update fix the broken missions? Or will they just add more barely functioning stuff? Just curious.
They will add more barely functioning stuff.
Honestly, it depends on the mission and what's breaking it. Package deliveries will not be fixed until they are replaced by the cargo missions schedueld for 3.23.x. Bounty missions suffer from problems like desync and poor AI (sever meshing), bunker missions suffer from older constructed locations. Some of those missions will move to Distribution Centers, so that may help, but that depends on how well performance is in the live servers.
Ultimately, you're best off waiting for srever meshing to settle things.
"Flash based UI?"
What was Adobe/Macromedia flash doing in 'Star Engine'?
Scaleform GFx provides a means of using motion graphics created in Adobe Flash Professional
It's been replaced with building blocks tech, was in way before Star Engine
I personally feel engineering sounds like a job and not enjoyible but il see how it revolves
I put to much money into this and Now I gave up. One my controller not working proper software issue won't get into, but the real reason is the damn delay of Squadron 42 always delaying. Coming on to 15 yrs now I think so yea done. Not sure if I will ever go back, plus the update isn't working some say you have to delete something with in the game no not the user folder something else, in order for it to update properly just a mess for me I'll wait till for another year then see.
you didn't show how EVA transitions when going into a ship's ramp, or running out of a ship into EVA
So, i downloaded the EPTU and it crashed and destroyed my RAM literally. My PC would turn on but no display and i would hear 5 beeps. I was freaking out because i am not the best at fixing PCs nor am i experienced enough to pinpoint issues. In this case i did have my older pc which had 16gb or RAM, so i took those out and installed them in my current pc and it worked but i'm afraid to redownload 3.23. my PC is an HP 2TB hd, 500gb SSD, Nvidia geforce gtx 1660 super, 16gb RAM. It reaches the minimum requirements for star citizen and i installed star citizen on my SSD. I had no issues at all with 3.22 but as soon as i started playing 3.23 it happened about 2 minutes in. Is this a freak occurance or could SC 3.23 have done it?
I've never heard of this before, that's pretty crazy. I wouldn't even know how to test that.
I'd try each RAM stick separately and if any work see if you can run other games.
@@SpaceTomato Thats what i did but i still got th 5 beep error code. Luckily i had my old pc which had exactly the same RAM. I replaced all the RAM and i booted it up, everything seems to be back to normal and working fine. I played Starfield with no issues, i tested Valheim with no issues, and i tried Enshrouded with no issues. I love SC and i want to play 3.23 so bad but i'm terrified that is going to happen again and i have no more RAM and i don't have the money to order any. I'm at an impasse here. I want to play, but do i want to risk my computer frying. IDK.
Works: ship sales and dei agenda
Doesn’t work: everything else.
Maybe not a major update, yet it is a HUGE QOL update. They've fixed many things that I complained about for years, and might actually bring me back. The way SC is now I'd much rather have QOL features than more stuff added. Honestly I couldn't care less about new features if my interaction with them is horrendous, or I can't even get there. I've been waiting for a patch like this for years.
I personally see it as a major update. Absolutely huge changes that would have warranted a lot of celebration just a couple years ago. New missions, new locations with missions included, the beginning of reputation-based hostility, and the Vulkan rendering API, are a great combo on their own!
@SpaceTomato Very true, a few years ago a patch like this would've been insane to see. Honestly kinda crazy how much they add with every patch now. Sometimes, I guess I forget just how far they've come and how much they've stepped up their game. Also, keep up the great man. Love the tomato talks.
" all the features you see here will be in the game within the next 12 months" Chris Robert's Citizencon 2593
This needs to be plastered everywhere. Everyone seems to have amnesia about this stuff, way too forgiving. It’s fine for it to take time, but they need to stop lying and setting unrealistic standards. It’s been a decade of it
You forget the "hopefully" that was in there. Also, we aren't even halfway through the year. Complain about it when its near the end of the year and we haven't seen half of the features. Right now you're just being a whiny prick
And we're only 4 months into it, we've still got 8 months to go, and at least 2-3 patches.
I"m confident they will get it in. We're only in April. This is 80% of what they said would be in 3.23 and they already said the rest is still in 3.23 branch, so they can release it as soon as it's ready.
@@moontreecollective6718 Well it seems you have because like alot of people 2 games are being made and people totally forget the devs moved over from Sq42 but keep forgetting about that. We;ve had 4 patches a year, seems people have forgot about that as well and .X patches and hot fixes, it's not a ubisoft game you know
CIG gave us so much of what we saw at citizencon in just 1 update. I dont see why people are mad or downplaying it because something didn't make the first cut. I think its a W
They are being extremely childish, in my opinion. 3.23 looks phenomenal. I personally can't wait to finally jump into it.
Because they promised everything within 12 months, and they’re no where close.
@@moontreecollective6718 We are also not even halfway through the 12 months.
@@Soccerrockker6 we are almost halfway and maybe 15% of promised things
@@moontreecollective6718 My guy it's CIG. Their promises are shaky at best, and completely inaccurate at worst.
WHATS THE ARMOR 0:28
Concise video. Thank you Tomato. o7
I'll wait another 10 years before it's finally playable with actual stuff to do.
See you in 10! o7
SCs major desync problems are still a turnoff. I hope server meshing or some sort of update in that direction nullifies these problems. Hopefully sooner than later.
I just want the game to work man
I feel that!
Are we going to be wiped for this patch?
The last 2 years? what about the other 11?
It would have been better to wait until 3.23 goes live before making a video like this.
It's in wave 3. So what we have here, minus some minor stability improvements are changes, is what we are going to get next week.
All of his points will remain relevant in the live version
@@Sarazoul Yes, but if he had waited until next week to make this video he probably could have omitted some game breaking bugs. It's not a bad video, it just would have been better if it was done using the live build.
All I get is “sever error” every 10 mins
The end of solo game play
Unless client and server performance and stability improve in 3.23 compared to 3.21, I cant get excited about it. Even if they add cool new stuff. :/
Sorry, no one that far in the future would use fuses. They're called breakers.
I guess the folks in this alternative universe didn't get the memo!
I love what they're doing with engineering! And i personally hope that cig will add a lot of depth and detail to the profession. I want it to be something that i can actually get good at with practice. Easy enough to learn and difficult to master!
no mini map.. i dont walk around everyday with a mini map in the corner of ny eye....
I think I've figured out the major reason for the MM slowdown. It has to do with how fast you can move before your computer updates.
Your ping time is the delay time between when your send a command and thr server receives it, or the time when the server sends you an update and when you receive it. Ping time is a big deal, and usually measured in mili-seconds, or thousandth of a second.
But why am I talking about ping? With the current flight model the typical flight speed for most ships is arround 1000 meters per second. That is fairly fast about mach 2 - 3. But the reason I rounded to 1000M/s is because it makes the math easy. At 1000M/s and multiply it by your ping for a decent connection 30ms or 30s/1000. This means for a typical good connection before your connection can physically get data to you a typical ship will have moved 30 meters. That isnt accounting for slow server updates, or slower ping times which can be over 100ms (which pushes that distance up to 100m) for some people. In combat that means someone can make a sudden movement and you won't know about it until long after you missed your shot. Combine that with the typical light fighter size, and well now you can see why PvPers who practice such movements are so upset by this change. Slowing down combat will make it so that rather than missing them completely, the best they can do is miss a critical system.
This makes sense that nav mode, where your not suposed to be in combat, which allows for speeds closer to the old/current system. As you typically won't be in combat when flying at those speeds so its not as critical for your position to be updated as quickly.
These slower speeds also make turrets more valuable, as they can track a target much easier when it isn't flying past them faster than the speed of sound.
Im actually in favor of the change, though it does feel a bit clunky in the current itteration.
Thye've outright stated that the MM update is not due to computer/server latency.
@@Rippedyanu1 even if that is the case, im sure it does play a factor into it.
you definitely summed up how i feel about 3.23, as a primarily cargo and passive oriented player the delays to the cargo/hauling experience have really dampened my excitement for the patch but so many of the other features (especially the Starmap) kept me invested.
FLAT style of GUIs keeps coming and going for decades now, so if anyone wants to pull the "modern" card, you're so yesterday.
Details like colours, relief, glass, shadows, all can improve the clarity of GUI, helping to convey not just rudimentary function, but mark active parts like buttons or sliders, from passive labels, and convey hierarchies and relationships between the interface items, I believe.
I'm big minimalist in my profession, but minimalistic interfaces just don't do the job they're designed to do.
And that job is NOT to look pretty, nor it is to be invisible.
I was afraid that the new mobiglass will become a holographic mess we seen at cargo management terminal preview long time ago.
I think it turned out to look fantastic and getting the job done too.
The problem with that dumb crosshair is not ”that you can just turn it off if you dont like it”, its that everyone who doesnt use it will be at a disadvantage in gunfights. And using it has zero downsides.
It doesn't seem to add much of an upside other than hip firing accuracy, but that's the whole point of specialized armors. It encourages people to make choices. We already see this with VTOL engines, backpack sizes, temperatura resistent armor, and other things. It's just another option. The downsides will show themselves as we see other helmets get specialized properties.
@@SpaceTomato which will lead to people running sniper rifles for quick one kills at close range. here comes the 360 noscopes! I'd be more okay with the crosshair if the helmet used had ANY downside, but it doesnt. And lasersights will be completely useless since they have the same function as the crosshair, but with the obvious downside of you becoming super visible.
@@IdleWorker If that did happen, do you think they would leave it like that, or build in downsides to these helmets?
I'm really excited for the mobiglass updates and hopefully better peformance (hopefully)
Great video Tomato! Whilst people are understandably disappointed by the omission of the cargo update / persistant hangars, there are still many great features in this patch to look forward to. At any other time I think we'd all be excited to see such progress.
In 3.23 is SPK still messed up? The dev that made spk says a lot about the rest of the game. Dont really care about all the other jaz when basic functions suck. QT travel is barbaric direct line of sight or the game has no clue where to go? 3.23 sounds great but when im still putting my scope on my p6 backwards all these features dont really matter
I left because the game just got boring and there are so many other better games now on sale. The 3.23 patch isn't really more content, it's just QoL items, so I might log in sometimes to check out the changes but very likely won't be staying due to plain boredom and frustration from lag & bugs.
I'd hold off till 4.1 or 4.2 for a good supply of new content. Until then, they gotta fix things up! o7
@@SpaceTomato Well, it could be a while before they get to that... a LONG while!!
It all looks so nice and cool and then you try to move items around inventories, expecting the server to work. The base server performance is the biggest turnoff, there is a lot of fun stuff to do in the game, but it just doesnt work most of the time.
I liked this game before they added full loot pvp at t hatt moment the game changed to a type I really hate playing. It's good to see it doing well but I will not be playing this game as it does not feel fun anymore I like relaxing and doing exploring or industry type game play and with full loot pvp these things are not possible.
That's completely fair! The 3.15 patch was bery decisive for people, ultimately they are only recently reaching their goals and it can catch folks off guard.
You guys are hilarious. Stockholm Syndrome to the max
So still can't make s decent black character huh? I'll keep waiting lol
Nah, my character looked fantastic. They now have some pretty good looking curly hair. I wasn't trying to say you can't make a good black character in this video.
@@SpaceTomato cool. I'll get on and check it out 👌🏿
dont like the design too.
I wont buy a single ship, or play this game, until they fix their insanely bad servers.
That's a good way to live! Most people should not pay attention or spend any time on a game until it's at the level they like! Till then there's plenty more to play.
It's not if this is the quality of SQ42 non-functional dogs and birds with unlimited bugs and jank? SQ42 is at least 2 years out if not more or it's the worst game ever made.
The animals did not come from Squadron 42.
As is always the case, especially pointed out in this video, most of these problems come from networking issues. Squadron 42 doesn't rely on networking like the MMO does.
I can't believe you all still waste your time on this. You could have been a successful content creator, but you went with THIS?
Why does it matter?
The whole point of CZcams is that people can post what they like within the guidelines.
im sorry i cant stand all these videos on updates n shit when the game still needs massive love. I dont care about what my toon looks like if it doenst work. unable to reload stand up when the game knocks u down amd so on. stop making more ships and fix the ones we have. game has so much unintended game play according to the devs. Example SPK was made a abandoned place then its was remade into a pve pvp mission now its a total fubar shit show for over 6 months now. Im sorry if u take the retake kareah mission and u die that is all on u. so complaining u died and lost ur paid for armor that is ur bad. devs will bork the whole game just to cater to the noobs since the devs are noobs themselves
Master modes needs to be scrapped there going to ruin the combat with that shit