cool deck, cool video, just my input: I agree, forsaken monument is strongest nonland card in this deck. take these out - scorched ruins (nombo with forsaken monument) - mage ring network (costs too much to store stuff, just 1 per turn max) - darksteel citadel (won't save you from a land destruction situation) - geier reach sanitarium (there is better stuff) - sea gate wreckage (maybe?) - hall of tagsin (when you can afford it you have all the ramp you need already) - temple of the false god (gets you killed in a start hand, powerstone is 3x better) - mishras bauble (takes up space in start hand, harder start hand evaluation) - mox opal (just play a land, forsaken monument nombo) - fellwar stone (mind stone is 2x better, forsaken monument nombo) - palladium myr (maybe, reasoning is you really rely on ramp in this deck, this is too easily removed) - coalition relic (powerstone is 2x better, forsaken monument nombo) - commanders sphere (pretty sure this cannot even make any mana) - lotus petal (i don't see it being too good here, just play a land or permanent ramp?) - chromatic star (??? I don't get this card. makes start hand hard to evaluate.) - ichor wellspring (??? again, I don't get this card. makes start hand hard to evaluate.) - perilios vault (symmetric board wipe + potentially lacking element of surprise seems kinda bad compared to other colorless board wipes, this hits a lot of stuff though.) some alternative options just check out my budget 60 card EDH deck for inspiration archidekt.com/decks/6603657 guess we got to see two games with forsaken monument + ancient tomb which is quite op, scorched ruins in the 2nd game was pretty bad tho with the nombo
can't use arcane signet in KoZileK lol colorless isn't a color need to cut a few cards for mana vault crypt metal worker junk diver myr retriever darksteel forge unwinding clock clock of omens ugin the ineffable for 2/2 spirit blockers and not to mention colorless cost are 2 less main combo is basalt monolith to go infinite with monument. sands of delirium for instant mill kill! trading post to get back artifact from grave.kuldotha forge Master to fetch any artifact from your library. sensei's DT. Maze of ith for that one annoying creature. I like Colossus hammer for that ONE shot kill! commanders plate. manifold key. must have moon silver key to fetch anything that can produce mana like monument. flash is fun like liberator urza's battlethopter and valdalken orrery. platinum emperion. scrap trawler can combo when myr retriever and WHEN you sac to KCI you will get back both cards with trawler and myr. it's a bit overkill but I like chromatic orrery. spine of ish Sah to nuke to entire board if you get infinite colorless and a sac outlet. wurmcoil engine. foundry inspector to help make 1 drops free. I love planar portal for combo fetching. walking ballista with infinite for another kill con.
Gonna do an update on the deck list, cards I’m taking out and arcane signet is definitely one of them. Gonna gear up for MH3 with all these new eldrazi
@@kodeenmtg personally I think it’s very cool you do test hands. I have never seen that before in a deck tech video so it adds a unique flavor to your video. Plus if someone has no clue how to play this style of deck it’s incredibly useful, and you explain the cards while playing them and I love that.
cool deck, cool video, just my input:
I agree, forsaken monument is strongest nonland card in this deck.
take these out
- scorched ruins (nombo with forsaken monument)
- mage ring network (costs too much to store stuff, just 1 per turn max)
- darksteel citadel (won't save you from a land destruction situation)
- geier reach sanitarium (there is better stuff)
- sea gate wreckage (maybe?)
- hall of tagsin (when you can afford it you have all the ramp you need already)
- temple of the false god (gets you killed in a start hand, powerstone is 3x better)
- mishras bauble (takes up space in start hand, harder start hand evaluation)
- mox opal (just play a land, forsaken monument nombo)
- fellwar stone (mind stone is 2x better, forsaken monument nombo)
- palladium myr (maybe, reasoning is you really rely on ramp in this deck, this is too easily removed)
- coalition relic (powerstone is 2x better, forsaken monument nombo)
- commanders sphere (pretty sure this cannot even make any mana)
- lotus petal (i don't see it being too good here, just play a land or permanent ramp?)
- chromatic star (??? I don't get this card. makes start hand hard to evaluate.)
- ichor wellspring (??? again, I don't get this card. makes start hand hard to evaluate.)
- perilios vault (symmetric board wipe + potentially lacking element of surprise seems kinda bad compared to other colorless board wipes, this hits a lot of stuff though.)
some alternative options
just check out my budget 60 card EDH deck for inspiration
archidekt.com/decks/6603657
guess we got to see two games with forsaken monument + ancient tomb which is quite op, scorched ruins in the 2nd game was pretty bad tho with the nombo
Arcane Signet doesn’t tap for mana if your commander has a colorless color identity. Neither does Commander’s Sphere.
You’re right, after mh3 I play on updating the list with the new eldrazi and plan to upgrade the deck in all regards
And fix that lil issue
@@kodeenmtgsweet. Looking forward to getting ideas for my own deck.
I got some cards recently for the upgrade, gonna replace the cards that literally do nothing lmao
can't use arcane signet in KoZileK lol colorless isn't a color need to cut a few cards for mana vault crypt metal worker junk diver myr retriever darksteel forge unwinding clock clock of omens ugin the ineffable for 2/2 spirit blockers and not to mention colorless cost are 2 less main combo is basalt monolith to go infinite with monument. sands of delirium for instant mill kill! trading post to get back artifact from grave.kuldotha forge Master to fetch any artifact from your library. sensei's DT. Maze of ith for that one annoying creature. I like Colossus hammer for that ONE shot kill! commanders plate. manifold key. must have moon silver key to fetch anything that can produce mana like monument. flash is fun like liberator urza's battlethopter and valdalken orrery. platinum emperion. scrap trawler can combo when myr retriever and WHEN you sac to KCI you will get back both cards with trawler and myr. it's a bit overkill but I like chromatic orrery. spine of ish Sah to nuke to entire board if you get infinite colorless and a sac outlet. wurmcoil engine. foundry inspector to help make 1 drops free. I love planar portal for combo fetching. walking ballista with infinite for another kill con.
Gonna do an update on the deck list, cards I’m taking out and arcane signet is definitely one of them. Gonna gear up for MH3 with all these new eldrazi
This… yes this is some good content
As a viewer do you think I should separate the deck tech and the test hands into two different videos?
@@kodeenmtg personally I think it’s very cool you do test hands. I have never seen that before in a deck tech video so it adds a unique flavor to your video. Plus if someone has no clue how to play this style of deck it’s incredibly useful, and you explain the cards while playing them and I love that.
I used to play paradox engine, voltaic key and some other stuff back in the days... maybe I could dust off this deck haha
I just keep it commander ban list friendly for the video but paradox engine would be filthy. I miss that card more than you could know 😢
@@kodeenmtg I dunno whats banned today, but Im sure I had a lot of other artifacts I cant remember right now. Clock of Omens comes to mind...