Labrynth Vs Kashtira | Locals Feature Match - Round 2 (2/17/24)

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  • čas přidán 22. 02. 2024
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Komentáře • 7

  • @marciliojunior2242
    @marciliojunior2242 Před 4 měsíci

    Didn't activate droll, did it cooclock discarding itself? WTF

  • @j2c695
    @j2c695 Před 4 měsíci

    Would love to see your take on adventure synchron

  • @RobinsAssistant
    @RobinsAssistant Před 4 měsíci

    Coping that they dont have another Kash name in hand is kinda wild ngl

    • @WinterKillz
      @WinterKillz  Před 4 měsíci +1

      That be me sometimes low-key 🤣🤣🤣

  • @ashtonyee3598
    @ashtonyee3598 Před 4 měsíci

    TINT

  • @babrad
    @babrad Před 4 měsíci +1

    Now why i don't get hands like this one playing Lab, instead of opening triple nibiru double imperm then top decking the 3rd imperm... Kash was one of the easiest matchups even with Ariseheart, it's rough to see a 0-2, especially with no Blossoms and turn 1 big welcome plays. Lab player seems inexperienced with the matchup, I wish I could give them some points on how to deal with it.
    You remember correctly, this hand is the 2nd best, Rollback is the icing on the cake and not a must-have. For a TLDR version, you can end G1 on 2 handrips + your trap of choice activatable OR with the Unchained package (mandatory IMO, although this player didn't use it) on Rage (SP) + Escape + field spell with an option between Big-W or Lovely (the former playing better into Super Poly). On G2 that was the most they could get but here Unchained would be even better because Yama would have revived Lovely and given the typical endboard without going for Muck so that you get a Lady + activatable trap (Escape) and can attempt getting a Daruma to end their turn.
    I can write the lines if anyone is interested.