How to Thrive With Navy In HOI4 Millennium Dawn

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  • čas přidán 6. 06. 2024
  • This is the tutorial I have been promising for ages that will teach you the basics for making and using a navy in Millennium Dawn for hoi4. If you have any questions feel free to ask them in the comments and I will do my best to answer them. This is for the 1.7 update which dramatically reworks navy and land so if things don't look right make sure you have the right version.
    HOI4 Tutorials: • HOI4 Guides
    Millennium Dawn Guides: • Millennium Dawn Tutori...
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    Tutorial Series:
    ► HOI4 Guides: • HOI4 Guides
    ► HOI4 Naval Guides: • HOI4 Naval Tutorials
    ► Millennium Dawn Guides: • Millennium Dawn Tutori...
    Roleplay Series:
    ► House Torres Mega Campaign: • House Torres Mega Camp...
    ► Prussia Vic3 Series: • Prussia Victoria 3 Rol...
    ------------------------------------------------------------------------------
    0:00 Beginning
    0:19 Naval Overview
    3:13 Modules
    5:35 Navy Designs
    8:26 Other Info
    #hoi4 #millenniumdawn #navy
  • Hry

Komentáře • 112

  • @Hammurabae
    @Hammurabae  Před rokem +2

    Full MD Tutorial Series: czcams.com/play/PL36TqZI0G592x3sYphwPHuMvobA6si543.html

  • @TheSimoRome
    @TheSimoRome Před rokem +58

    Based stuff Hammu, I'd like to add a minor thing that I forgot last time we spoke: surface detection values of your ships are pooled together and if you have a higher amount than your opponent you will enjoy better positioning, this is why it is generally advised to always have helicopters on your ships as positioning is very important, especially when fighting opponents with fewer ships then you.

    • @Hammurabae
      @Hammurabae  Před rokem +7

      Yep! Should have highlighted that a bit more. I'll pin this.

    • @DarkSnake49542
      @DarkSnake49542 Před rokem +4

      Great to read that, just for realism (if possible on the slots) I always had an helicopter on every ship, thinking it would be like an awac doing overthehorizon radar, detecting fleets, and if not, playing rescue mission, antisub - even if irl, you would need specialised helicopters in fact, not one do it all)
      Great to know it actually helped me for the rare naval battles I had!

    • @DarkSnake49542
      @DarkSnake49542 Před rokem +2

      Helicopters, so 1 on every ship of your fleet or several on each ship, when possible? (does it stacks)

    • @TheSimoRome
      @TheSimoRome Před rokem +1

      @@DarkSnake49542 you can safely build them everywhere they can be placed in, beside carriers where you still want to have strong AA

  • @user-cd4bx6uq1y
    @user-cd4bx6uq1y Před rokem +37

    We need a series where somebody makes a map with only two countries that are completely identical at the start. Then you give each of them a bunch of different resources and military assets with 2-3 years to prepare before total war

  • @MikeThepiper
    @MikeThepiper Před rokem +19

    Navy is an area I've always been weakest with. Thanks for the tutorial! I wonder if the 1.7 update will include naval updates

  • @nobreakingme6217
    @nobreakingme6217 Před rokem +6

    Thank you for this tutorial my guy. Your previous guides have been super helpful and I really needed some guidance in the naval side of things

  • @robertdragon2838
    @robertdragon2838 Před rokem

    Thanks, hope I will be ready for 1.7

  • @quintiax
    @quintiax Před rokem +10

    Made a supercarrier as Belarus, would recommend.

    • @buttersquids
      @buttersquids Před měsícem

      Minor nation navy games are seriously underrated imo

  • @paulrademacher
    @paulrademacher Před rokem

    Thank you for making this

  • @DarkSnake49542
    @DarkSnake49542 Před rokem +6

    The weird thing is that corvette and frigate are the frontline, but most countries use frigates as destroyers (the main battleship with wide antisub marine and antiair capacity, thus protecting the fleet while having antiship and land missiles - not as much as US destroyer but not every country needs a war every decade hence the frigate being a destroyer for some countries) so what is the destroyer to them since they don't use those? (on your frontline, second line, destroyers are hoi4 battleships while frigates are hoi4 destroyer-cruiser)

  • @chrishisel8815
    @chrishisel8815 Před rokem +10

    I absolutely love playing the naval game in millennium dawn, I'm so very excited for this new system. Naval and Air power are always my biggest focus which is how it is in real life. A strong Navy and powerful air support can completely wreck the enemy. I can't wait to see what they do with the new plane designer too I'd love to redesign our F22's & F-35's! I am curious if it would not be more effective to use a mix of Surface to air missiles and CWIS on super carriers rather than exclusively CWIS?

    • @leonpresley6275
      @leonpresley6275 Před 10 měsíci

      I tend to do a mix, works fine for me. I do more CIWS but put 1-2 surface to air missiles in too

  • @uHnodnarB
    @uHnodnarB Před rokem +2

    For the destroyer template at 6:41, what is the gun module that you are using there? I can't seem to find anything similar.

  • @thereclaimer2945
    @thereclaimer2945 Před rokem +2

    Thanks for this. Maybe I’ll play MD one day when I have a PC that can make it run faster.

    • @Stefan-lb4sf
      @Stefan-lb4sf Před rokem +2

      I don't know when it was introduced, but there is the possibility of limiting the production of AI countries( plus there is a potato PC option), although not as enjoyable as without it.
      Also, try this: disable EU disable NATO, remove micro states. That frees up much of your CPU.

    • @thereclaimer2945
      @thereclaimer2945 Před rokem

      @@Stefan-lb4sf I’ll give it a go. Thanks for the tips. 🙂👍🏼

  • @idkitsprobablysuntzu9530

    Hope they change the navy icons for France to french ships but I get if they don't they have to make focus trees so I hope they keep it up

  • @user-cd4bx6uq1y
    @user-cd4bx6uq1y Před rokem +1

    A bit but in-depth is something that mods should do more rather then it being a bunch of minigames to setup the meta and then walking through a territorial expansion storyline

    • @Hammurabae
      @Hammurabae  Před rokem

      Agreed man, some do and MD is better than most

  • @Black-js5ke
    @Black-js5ke Před rokem +8

    Could you please do a navel tutorial of hoi4 vanilla because you explained so good that I actually understand it all of the important stuff and you gave good knowledge too 10/10 very nice love yours MD mod video

    • @Hammurabae
      @Hammurabae  Před rokem +6

      Glad it helped! I am working on a hoi4 vanilla tutorial series, it will be released after the Victoria 3 one i’m making!

    • @Black-js5ke
      @Black-js5ke Před rokem

      @@Hammurabae Thx and gl

  • @anniehimself
    @anniehimself Před 2 měsíci +1

    I've been playing this game for years and still have no idea how to invade

  • @adamvifrye2690
    @adamvifrye2690 Před rokem

    i'm curious, usually i start out with some basic, what seem like multi role, carrier jets... will they, when just being used in on the carrier, and not being sent away, perform both fighting and bombing roles? or do i have to assign special naval bombers to the carrier?

    • @Hammurabae
      @Hammurabae  Před rokem +1

      Carrier planes are a specific type that need to be produced separately. You can do bombing mission and fighting from the carrier with them but their main use is in naval battles

  • @therealcriky
    @therealcriky Před 2 měsíci

    Is it just me, or do surface ships completely lack the ability to do anything? like they cant patrol, strike force, convoy raid protect etc.
    am i doing something wrong or?

  • @shangtsung2450
    @shangtsung2450 Před rokem

    Thank you for sharing this. Could you please clarify, how does the anti-ship damage interact with the first line? Since the frigates and corvettes don't have an option to use a nuclear reactor, an issue arises whether a long-range strike force would be able to be effective without the first line. Does the anti-ship damage ignore the first line?

    • @Hammurabae
      @Hammurabae  Před rokem +1

      As far as I understand it you could compare it to heavy attack in vanilla, its still able to do a lot but will target bigger ships first, though front line ships will try to screen those shots.

    • @shangtsung2450
      @shangtsung2450 Před rokem

      @@Hammurabae As it turns out, the bonuses in the Blue Navy section, and changes to the hit profiles in the variables end up in a configuration where the Anti-Ship Guided Weapon (ASGW) damage (corresponding to Heavy Attack in vanilla) is very much on par with the Light Attack in vanilla (which now became naval artillery damage). The penalty suffered by ASGW is within 20-25% or so. This makes these weapons much more plausible, considering that they ignore armor completely.

    • @shangtsung2450
      @shangtsung2450 Před rokem

      @@Hammurabae Given how effective the ASGWs have become and superior capabilities of the ship-based AA compared to vanilla, the role of front line against an advanced fleet is diminishing. Furthermore, the Blue Water Navy provides an extra 30% bonus to screening by capitals only. This totally changes the game in favor of capitals-only approach, with CV cover (which may even be optional versus ships that have a really heavy AA).

  • @Davionknight1
    @Davionknight1 Před rokem

    Just wondering, If corvettes and frigates are screens and dds are capital ships, are nuclear powered destroyers and cvs worth it since fleet range is limited by its screens?
    It seems like fuel consumption is the only upside, at the cost of build time and IC. Seems like subs are the only class worth going nuclear.

    • @Hammurabae
      @Hammurabae  Před rokem

      Yeah they act as screens. Nuclear destroyers are absolutely worth it. Destroyers got switched recently, I forget what to. Nuclear ships reduce your fuel enough its worth it if your supplies will be limited.

  • @serax126
    @serax126 Před rokem

    This all cool and will do it when I roleplay more but when I play a minor nation is sub spam still viable in MD? I don't have the energy to sit around for hours for a navy when I already had to sit around to build up my nation while it is fun it gets boring when you can't go to war with any majors after a while.

    • @Hammurabae
      @Hammurabae  Před rokem

      Ish, naval bombers are much better at picking off small groups of ships in the mod now, so you want at least 15+ subs in a grouping if you do.

    • @serax126
      @serax126 Před rokem

      @@Hammurabae ✍️

  • @DarkSnake49542
    @DarkSnake49542 Před rokem +1

    For naval invasion, do you fit amphibious ships with aircraft (like Harrier or f35b, a minicarrier) or only helicopters?

    • @Hammurabae
      @Hammurabae  Před rokem

      For naval invasions I fill a carrier with multiroles. If I have green air I use them for cas, if not air superiority for green air. Make sure to put your navy on the coast where the invasion is hitting to get shore bombardment bonuses

    • @DarkSnake49542
      @DarkSnake49542 Před rokem

      @@Hammurabae no I meant, amphibious ships along with carriers.
      (especially with nsb, amphibious have a bigger use for naval invasion, I believe)
      (like me in vanilla, I use carrier with fighter&navalbomb for naval battle ( fighters because you might fight somewhere in the Atlantic or Pacific with no airport in sight for tactical bomber&long-range fighter) and another carrier (just change the icon to make it a new class of carrier) amphibious full of cas, helping my naval invasion - with no fighter since that's the carrier role and in a fight, it could overcrowd the fight giving me a malus) (for MD, there are amphibious ship, lha or something)

  • @Davy-xw9vd
    @Davy-xw9vd Před rokem +3

    Great. Time to build a Croatian Navy to dominate the entire world.

  • @fadfauziug8146
    @fadfauziug8146 Před 7 měsíci

    Have they changed the ship designer to just the “Creat Variant “ or am I just too stupid to find it?

  • @dominicxavier1733
    @dominicxavier1733 Před rokem

    If you like a gridy game try hati. They start with a big enough population and a reasonable economic situation.

  • @DruidHark
    @DruidHark Před 8 měsíci

    Just wandering what a country with only frigates and corvettes does?

  • @danielzhang2242
    @danielzhang2242 Před rokem

    Does frigates and corvettes both count as only 1 screening ship or does frigates counts as 2 like the base game light cruisers?

  • @milo20060
    @milo20060 Před rokem +1

    So in vanilla HOI destroyers are kind of like the "meatshield first line" but in this they are like heavy cruisers on second line?

  • @whatsup8583
    @whatsup8583 Před rokem +2

    As Germany, i start build up Internet and infrastructure, next step u should build good economy. Third step, become Imperial Germany. Fourth step, in 2005 u should start build your military and build dockyard, 2000-05 u are preparing your economy to the war that's why 2005 u start get military stuff. Fifth step, Build Boats, more boats and more, and your land army. Sixth step, conquer lands or turning them puppet and annex them. And Last, u are now big and strong Nation.🐢

  • @nikknacs5698
    @nikknacs5698 Před 5 měsíci

    how do u get the ship designer

  • @jamesferguson5279
    @jamesferguson5279 Před 6 měsíci

    Got a question, after I deployed by E2 Hawkeyes to the Carriers, they appear as F-18's, is this a glitch or is there something I'm missing?

    • @Hammurabae
      @Hammurabae  Před 6 měsíci

      That sounds like a glitch, I recommend reporting on the md discord. Did just the name change or did the template go too?

  • @helmutyann5305
    @helmutyann5305 Před rokem

    do you have any idea how amphibious assault vessel work?

    • @Hammurabae
      @Hammurabae  Před rokem +1

      I believe they get large bonuses to naval invasions and river crossings like vanilla. Haven't used them much though

  • @Zorro9129
    @Zorro9129 Před rokem

    What would you say is a good fleet size? Would three carriers, roughly 6 cruisers/destroyers and 36 screen ships be a good setup?

    • @Hammurabae
      @Hammurabae  Před rokem +1

      Destroyers are screens so 6 heavy cruisers and 3 carriers with 36 screens would be great. Maybe a few subs to compliment as well for a smaller navy. Tbh with a fleet that size I would have 1 carriers, and put the production cost of the other two into cruisers

    • @Zorro9129
      @Zorro9129 Před rokem

      @@Hammurabae Thanks!

  • @shangtsung2450
    @shangtsung2450 Před rokem

    (7:43) I wonder, whether a design with VLS Surface-to-Air Missiles would be even better than the CIWS based one presented here?

    • @Hammurabae
      @Hammurabae  Před rokem +1

      CIWS gives more bonuses stats wise then just AA, you could give it a test but I find it to be better

    • @shangtsung2450
      @shangtsung2450 Před rokem +1

      @@Hammurabae I think, RAM have the same HP bonuses, and higher AA attack, at the same surface visibility level. This makes RAM a better option to CIWS. What do you think about this observation? Am I missing something?

  • @rybner5765
    @rybner5765 Před rokem

    So I shouldn’t put anti submarine modules/ships in my fleet, because they are too hard to kill?

    • @Hammurabae
      @Hammurabae  Před rokem +1

      Depends if you want to sink the cost and how youre playing the game. You will kill them, it will just be really inefficient and slow

  • @zepherixs
    @zepherixs Před rokem

    For my second line, instead of battleships can I have destroyers and cruisers?

    • @Hammurabae
      @Hammurabae  Před rokem +1

      Yes, cost wise they are more efficient. I think I eft it out but destroyers go in the second line and are generally the best choice meta wise. You can pack them full of anti ship attack and they will be incredibly effective

    • @zepherixs
      @zepherixs Před rokem

      @@Hammurabae how do I organize my fleets so that the 1st line is frigates and corvettes, the 2nd cruisers and destroyers and the last aircraft carriers + submarines under the water

  • @navalinfoanalysis8690
    @navalinfoanalysis8690 Před rokem +1

    Does anyone how what is the point of Helicopter Operators I still don’t really know what their for?

  • @lucasgregoletto7703
    @lucasgregoletto7703 Před 10 měsíci

    this mod turned out great! Why was naval invasion capability is so reduced? I can invade with only 10 units for half the game... why this reduction? Where can i get more capability??

    • @Hammurabae
      @Hammurabae  Před 9 měsíci +2

      Given the logistical difficulty of exercising a modern naval landing. Base hoi4 dramatically oversimplifies the difficulty of it to a comedic level. Modern naval invasions require insane amounts of logistics, it could easily be argued how much they reduce is too little.

  • @mikiyasshewangizaw7943
    @mikiyasshewangizaw7943 Před rokem +1

    Thank you for this I all whyis ignore my navel battle

  • @Kozu604
    @Kozu604 Před rokem

    On my current game as Iran I can't seem to modify the ships at all though I always could in previous versions fo the game, anyone got any ideas? It only has rename on the ship designs and nothing else.

    • @Kozu604
      @Kozu604 Před rokem

      It was a mod conflict a sub mod for millenium dawn.

  • @TEDDYBUCKSHOT22
    @TEDDYBUCKSHOT22 Před rokem

    For some reason my game is using one drive so my game is downloading things after every click I make. Any way I can stop this

    • @Hammurabae
      @Hammurabae  Před rokem

      Copy the files out of your one drive?

  • @dragenmaster5385
    @dragenmaster5385 Před rokem +1

    ah this is new update

  • @alexway1855
    @alexway1855 Před rokem

    What mod for the naval customisation it’s not like that for my millennium dawn

    • @Hammurabae
      @Hammurabae  Před rokem

      Do you have all the dlc? You need man the guns for that

    • @alexway1855
      @alexway1855 Před rokem

      @@Hammurabae oh I don’t have that

  • @Nyghtrid3r
    @Nyghtrid3r Před rokem +1

    Uh which version is this? Is this 1.7 already? Because for some reason I still have heavy attack in my game and destroyers are screens.
    Ah yeah it is, okay nevermind

    • @Stefan-lb4sf
      @Stefan-lb4sf Před rokem +1

      Update drops Saturday, if I'm not mistaken.

    • @Nyghtrid3r
      @Nyghtrid3r Před rokem

      @@Stefan-lb4sf Yep, saw that on the discord. Hyped as hell

  • @wdfogg
    @wdfogg Před rokem

    Why can't Carrier Fighters conduct Air Superiority or Air Interdiction missions?

  • @SnipinKat
    @SnipinKat Před rokem

    Did not see anyone ask it, but why is the refit cost so high when changing the engine? Even when upgrading the engine of the same line gives you 88 years of refit.

    • @Hammurabae
      @Hammurabae  Před rokem

      Engine refitting is incredibly expensive, they are one of the biggests costs on a ship. Generally for refitting you only want to upgrade fire control, radar, an maybe a weapon module or two. Its worth just making a new ship rather than refitting engines

    • @SnipinKat
      @SnipinKat Před rokem

      ​@@Hammurabae Oh ok, also found out that you can not refit the 3 BB at all because of this so RIP my missile BBs.

  • @subashchandra9557
    @subashchandra9557 Před rokem

    Hey my game just starts with no Naval production. Is that a thing that happens in this game? Should I just not even bother with the starting production and produce my own? It seems daunting enough without having to select which of my 200 templates that I should produce lol. Anyone know how to fix this issue?

    • @Hammurabae
      @Hammurabae  Před rokem

      You mean there is not vessels being produced? You can use the default templates navally and just produce those

    • @subashchandra9557
      @subashchandra9557 Před rokem

      @@Hammurabae Yup it starts with 0 dockyards being used, and only a few mils being used on old humvees and other random equipment, but no guns, support equipment in production.

  • @necrookun1900
    @necrookun1900 Před rokem +1

    are you using submod?

  • @kirilmkdsrb
    @kirilmkdsrb Před rokem

    My launcher is crashing while launching, how to fix it?

  • @user-rb3tg6ke3n
    @user-rb3tg6ke3n Před 11 měsíci

    How do you open ship designer?

    • @Hammurabae
      @Hammurabae  Před 11 měsíci +1

      Prosuction menu, ship icon top right. You need to have man the guns dlc to use though.

    • @user-rb3tg6ke3n
      @user-rb3tg6ke3n Před 11 měsíci

      @@Hammurabae Prosuction. Heh.
      I don't have that DLC, which explains it.

  • @noahpeterson1367
    @noahpeterson1367 Před rokem

    This is off topic… is there a way to improve the performance of the mod? Either in settings or a sub mod that improves or gets rid of Africa or something it is kinda unplayable

    • @Hammurabae
      @Hammurabae  Před rokem +1

      It really comes down to your computer specs sadly. THe 1.7 update should improve performance a little. The only thing I can recommend is opening up task manager, going to details, right clicking hoi4.exe, and setting priority to realtime. That may help a little.

  • @kiinqjens2185
    @kiinqjens2185 Před rokem

    idk what im doing wrong i only can design battle ships

  • @kiinqjens2185
    @kiinqjens2185 Před rokem

    how i launch from submarines

    • @Hammurabae
      @Hammurabae  Před rokem

      They need to be on a coastline you own and have the module that allows launches

  • @_-Wade-_
    @_-Wade-_ Před 10 měsíci

    Anything not a submarine is a target...

    • @Hammurabae
      @Hammurabae  Před 10 měsíci

      Submarines are also targets

    • @_-Wade-_
      @_-Wade-_ Před 10 měsíci

      @Hammurabae Sure but they're not exclusively targets like surface vessels 😄