Y'know, the crazy thing is, a lot of these Origins bugs are just straight up worse and more gameplay ruining / interrupting than the majority of bugs in most Modern Sonic games. Don't know if that's supposed to give me faith or mistrust in Frontiers. lmao
@@LupinticDream Everytime there is a new Sonic game we think things may be different, but they aren't. I don't have much faith in Frontiers, but they are free to surprise me!
@@Vulnresati Honestly theres really not many glitches in modern sonic games? Like Boom and 06 yeah obviously but Colors, Unleashed, F*rces, all glitch free for the most part
czcams.com/video/eatIzqwB2dA/video.html Christ died for your sins and rose on the third day, showing that anyone who trusts in him for salvation, will have everlasting life. (John 11:25-26) "Jesus said unto her, I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live:And whosoever liveth and believeth in me shall never die. Believest thou this?" (John 3:16) For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life.
it's like u get the old feel of the classic sonic but now with the anxiety u have playing modern sonic knowing at any point its gonna glitch u into another death. the best of both worlds.
I encountered a glitch in Lava Reef Act 2 where I somehow entered a Special Stage despite having collected all of the Super Emeralds, and when I exited out of the Special Stage, the Emeralds I had were reduced to 2 Chaos Emeralds. I literally lost the ability to turn into Hyper Sonic. If I didn't decide to exit to the main menu, that would've been a wrap, no good ending all because of a glitch.
0:40 Tails jumping offscreen 1:34 Time Travel Trap 1:44 Wrong direction!? 1:58 I through, objects can't stop falling 2:21 Huh... "you got fiberglassed by a trap" 2:28 Fall through the floor 2:34 They aren't disappeared after the bossfight (Die at Result) 2:46 Collision bugs 2:57 Finish the act earlier than the boss 3:09 "Undying Robotnik" 3:31 POV: Sonic lost the final boss 3:46 Incoming wall 4:02 Sonic inside the ceiling 4:12 Did I painted the water? 5:07 "I'm in your wall" - Knuckles 5:22 Taking a walk after being drowned 5:39 Collision bugs 2 6:00 "Any last words?" 6:21 Zone traveler 7:35 Knuckles warps into the backrooms fr 8:06 Sonic gets into evil trap 8:37 Time saver
I think that could also happen in other ports (or maybe the original too) if you didn't kill all of the Mini-Eggmans czcams.com/users/shortsPLJQFD1Q5Y4
The Sonic CD getting stuck in walls thing has been a problem since the original game, you can never predict where a walls gonna be so it’s bound to happen because of classic Sonic’s wack detection on the occasion
I remember in the Original version of CD if sonic does the "I’m Outta Here" thing in a certain spot in Quartz Quadrant it would cancel sonic jumping off and have him land in the middle of a wall.
I read this before the glitch came up and I was like "what the fuck is a knuckles fart glitch" and i kept it in the back of my head When it actually appeared I laughed too hard for absolutely not reason
In all seriousness, Sonic Origins really shows how far the gaming industry has fallen compared to when these games came out. Sonic 1, 2, CD, and 3+Knuckles would not be as beloved as they are today if the original Genesis releases were rushed, locked content behind paid DLC, and in general asked players to PAY the company to beta-test their games instead of the company paying actual QA testers to do that. Thank goodness for Sonic fangames reminding us that we shouldn’t settle for this like it’s our only option to play games these days, but man, what happened to well-funded corporations generally making better stuff than over-ambitious teenagers just making stuff for free? Isn’t capitalism and the thought of becoming wealthy with your work supposed to incentivize better, more polished products than other economic systems in general?
I feel like this is a running gag at this point. IP owners deciding to re-release old games (either a remaster or a collection) and then just butchering the whole thing. It's starting to get hilarious at this point instead of pathetic.
I believe one of the developers for the team behind mania worked on this and said they had to crunch this game for sega. Which in turn is probably happening with sonic frontiers. Man sega just needs to let the goods bake a little bit longer in the oven lol.
@@davidborik3475 We've been waiting like over 5 years for a new (non rerelease) Sonic game with forces and TSR being ages ago (and not good) yet I won't be the slightest bit suprised if Frontiers ends up a sloppy mess. They've had ages to make a new game but it will be all too predictable if Frontiers is still rushed and unfinished despite the tons of wait time. Simultaneously burnt and raw ala 2077.
This game fully deserves the reviews it’s getting, because time and time again Sega proves to us that they couldn’t give a genuine rats ass about quality and giving extra time to the developers.
Thing is, that's not true. It's only true for Sonic. SonicTeam clearly didn't WANT to come back after Sonic 3 & Knuckles to make Sonic Adventure, the only reason SEGA made them make another Sonic is as a system seller to keep the Dreamcast from eating shit outside Japan like the Saturn did. And this does show, SonicTeam's Sonic games display a massive drop in passion following 3K. Why do you think there's barely any continuity at all? Why does it feel like so many of these games are just barely holding themselves together and the second you go off the intended path they just break? It's very interesting to me, how 3 perfectly fine and near flawless remakes, managed to get all fucked up and buggy, almost as if it was done intentionally. Now- look at Yakuza. Look at Phantasy Star Online 2. Two Point Hospital. Puyo Puyo Tetris. All beloved, all technologically sound. It's blatantly obvious at this point that Sonic is nothing but a paycheck for SEGA to let their developers use on games they actually care about. Speculation comes in here though, I think SEGA is intentionally sabotaging Sonic games. The games always sell well, even if they suck- Sonic 06 got a platinum release on 360. If people get a good Sonic game, they'll expect consistently good Sonic games from that point on, something SEGA absolutely does not want. Generations was a fluke, and Mania wasn't micromanaged hard enough. SEGA's milking Sonic dry, keeping it just mediocre enough to sell copies without being good enough for people to want more.
They aren’t This is the pc version I’m on Xbox and haven’t encountered a single glitch Well, except tails getting lost and only jumping in sonic 2 But everything else works perfectly fine
czcams.com/video/eatIzqwB2dA/video.html Christ died for your sins and rose on the third day, showing that anyone who trusts in him for salvation, will have everlasting life. (John 11:25-26) "Jesus said unto her, I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live:And whosoever liveth and believeth in me shall never die. Believest thou this?" (John 3:16) For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life.
8:51 This one has always happened. It doesn't check whether you're on horizontal ground, just that you're not up in the air before the tally begins. As you're technically on the ground, Tails in this case finishes and pulls his pose where he is. The rest is all bullshit though, and new stuff that Sega didn't let them fix.
Fun fact: Glitching through and into walls technically is considered a feature in the game manuals, or at least the sonic 3 one I think. Excerpt: *"Dr. Robotnik has created many diabolical traps which take advantage of Sonic's ultra-fast speed. Watch out for traps that sonic cannot escape. If you fall into the wrong trap, you might have to reset the game (by pressing the RESET button) and start again at the beginning of the Zone you were last in. When Sonic is flashing (after being hit) don't let him travel too quickly."*
@@yrrr4871 That'd make 100% runs impossible though, right? That makes it impossible to get the latter 7 emeralds. [Edit: Now that I think of it, wouldn't the base trick invalidate 100% and the inability to get the latter 7 invalidate All Emeralds %?]
6:15 Ice cap jumpscare 6:52 Sonic after finding out that there will never be a good game like sonic mania again: 7:35 If I die, i'm taking you to heck with me! 8:28 Knuckles after Sonic puts too much chili on the chili dog: 1:40 tragic events in history, Sonic dies, when trying to launch himself with the cannons in New York, he turned into a ball and fricking died 1:33 Sonic attempts to noclip into the backrooms 3:47 Change da world, my final message, goodbye 6:37 Welcome to your new home, Sonic 8:15 A 2:27 The engineers done goofed with this one 3:29 Bad ending
4:12 happened in my blind playthrough, jump scared me as despite being in story mode up to that point, I was just happy to play sonic 3 consistently for almost after 7ish years 😂, had alot of nostalgia and such. I remember my solution is just let him die in the "seizure" water as I'm calling it
Interestingly, that same water glitch shows up in S3 alone (well at least in he original one, don't know about any other ports) in Launch Base Act 2 (by spin dashing into a nearby Fire Shield and then falling into water from the spindash, but I have no idea how they managed to make it even worse for Angel Island Act 2
0:24 As if the original Sky Chase wasn't already a slugfest to begin with... 1:22, 2:11, 5:48 These are not Origins exclusive, it's been here since the original Mega CD release. 3:05 Sonic 2: Michael Bay edition 3:29 Worst ending: Sonic couldn't make it out of the exploding Death Egg in time. 4:12 ...I believe this can also happen in the original version? 5:37 That happened to me before on the 2011 version, one time it even killed me. 8:17 OH NO 8:41 I can already tell speedrunners are gonna love this one. (that is if they're playing pre-patch.)
SEGA finally listened to us and they're now once again working with Simon "Stealth" Thomley and Headcannon to rework and fully improve Sonic Origins with Sonic Origins Plus this summer.
I feel like they just imported the mobile versions of these games to pc, added some new levels, called them challenges, and called it a day cuz eggman stuck in the dying animation was in mobile, and I think the porting process had brought us new glitches, they rushed it and forgot to polish it, *sigh* well atleast they can focus more on frontiers now
I think my favorite part about this whole situation (as someone who’s played all the prior released mobile versions, originals, and origins on night of release) is that the remastered versions on their own have absolutely none of, if not maybe a couple of these bugs (besides s3&k according to devs but that’s a whole different situation) like it’s absolutely hysterical that the moment sega touches the games they just fucking destroy them. I didn’t think a collection of 3 prior existing remasters could be so difficult to release lol
You don't know shit about those shitty remasters, just buy a SEGA Genesis and play the original games on a CRT to get the REAL classic Sonic experience.
@@TheGreatBloxxer honestly, I'm getting worried for superstars or whatever the new 2d game is called If they can't release a funtional PORT, how can they make a game?
I'm willing to bet they thought it was easy too, which is why their hubris let all of these bugs slip on by. I have no idea what to say about superstars because it's another team doing it, but it's also 2-D sonic which people have gotten down pat by now
funny: its actually a bug. not a glitch the emeralds shrine (ig) is in a corner of hidden palace. the stage loads when the screen is white. there's a flag that loads along the stage, that flag makes it impossibile to pause so, naturally restarting restarts hidden palace zone, not the dang shrine
I like to think that Sonic sacrificed himself to keep Eggman from escaping. He saved Mobius from robotization. Eggman is gone. Forever. But at what cost?
It really seems to be a simple matter of setting unreasonable deadlines, as if good games can be pooped out in a few months in this day and age of half-decade development times, combined with executive meddling and general incompetence and a “we’ll fix it in an update later” mentality. Sonic fangames constantly show us that, if SEGA would just leave the devs to their own devices and give them ample time to fully finish all their work, then none of this would even be an issue. Although that doesn’t explain why non-Sonic SEGA games like Yakuza and Two-Point Hospital are a million times better AND made in a fraction of the time Sonic Forces or Sonic Frontiers are developed in…
@Jeffrey Thrash I think you make game creation seem like an overcomplicated thing. It isn't like Origins is some HUGE OPEN WORLD game! This isn't gonna take THAT long to make! Now I don't know when they start making these games but it seems to me the issues with Sega and Sonic Team is this: -Poor time management -Hit or miss talent in the actual dev team -A tired dev team that has a motivation problem -Sega making unreasonable demands and people being tired of it
@@stormcutter59 Unless you have insight on game development please don’t make assumptions for talent of any kind of dev team Sega’s soulless deadlines are at fault here
They are Sega. They never learn the right lessons. I mean after the franchise almost dying multiple times because they keep: 1: rushing the games. 2:sabotaging themselfs (and small companies) exemples: sonic boom and sonic 4. 3: hiring people who never worked on sonic games before (they hired three people to work on sonic forces level design who 2 never worked on a sonic game before and the other who only worked on sonic lost world) You would think they would learn their lesson.
@@SLVideo I could be using emulation and it would be considered a more definitive way to play these games. At least 3 and knuckles would keep the original soundtrack.
Context for the glitch at 6:10, there's one mission in the S3&K portion that's supposed to challenge you on fireball dashing, and normally you're locked to a specific part of the map for it. Unfortunately, whoever made that particular mission made a wall on the very top right path a little too short, making it possible to simply spin dash over it and continue the level normally. Funny thing about this is that there's another way it can go. If you enter a bonus/special stage prior to finishing the level, the game will soft crash, taking you to S3&K's main menu instead.
@@CheddarVG Since the levels themselves seem to have been modified, my best guess is that there was also some change, direct or indirect, to the level list itself. The changes made to the level don't seem to persist (or at least, I wasn't able to find the affected area) after the soft crash, and completing the level takes you to Act 2, so there's probably something in memory that makes this happen.
@@thechugg4372 you should emulate the original anyway. Sonic CD is Taxman's worst port by some margin. Even just lengthening the time travel requirement cripples the game.
@@ChrisStoneinator You can completely bypass the time requirement by drop dashing back and forth in a small section. If you chain multiple drip dashes, you can time travel from any part of the stage, thus breaking the game.
5:17 I find this glitch actually kinda unnerving, sonic was supposed to be dead by drowning but getting hit by an enemy cancelled it out, there's no music playing, sonic can't progress and at the same time he can't destroy the enemies, like he suddenly doesn't exist. All I'm saying is that if I was a kid and came across this glitch, I would've probably had nightmare.
All Sega had to do was listen to Headcannon. Headcannon was practically wiping Sega's ass and all Sega had to do was wait to pull its pants up, and it couldn't even do that right. EDIT: And I thought Sonic Oddshit was over and done with!
it’s been a year but the fact that the game ever released in this state (and is probably still a bit horrendous to this day) is so fucking unreal to me but some of these glitch clips are kinda funny so it’s worth it lol
In the mission 'Fireball Dash', there's a way to go past the grey cubes that are meant to be blocking you from going to the rest of the zone. Then you can get to the boss fight and complete the level. For some reason, it then takes you to a different mission which is impossible since it needs Knuckles.
You literally (i think) can complete the whole game in mission mode. Idk how this works but if you do this bug, it either teleports you in Knuckles' mission or title screen.
the fact that some of these bugs are from the original games makes me think they just imported their games to pc and consoles and did 0 checking whatsoever
5:12 Ok, that went really dark way too fast, the fact that Sonic dies in the water, but he's still alive almost like a ghost and can't attack the badnik, also the lack of music makes it more depressing ☹️
@@elisabethsun7059 bro why people Associating with Two similar Glitches in the water zones of Sonic one and CD With A Sunken sonic with a Spike ball on his Ankle
A couple of these can happen in the original games, like the Robotnik infinite-explosion bug or the water turning white permanently or getting stuck in the ceiling in the Robotnik piston fight, etc. I'm not sure if I should be impressed or not.
In one of the new Missions, specifically Fireball Dash, theres a barrier the devs put in to prevent you from getting into a part of the zone you shouldn't access. Using the spindash can make you fly over that barrier, causing you to be able to go through the rest of the zone, collect chaos emeralds, fight the boss and complete the act, which you obviously aren't supposed to do. The game doesn't know what to do, so it takes you to another mission, which is impossible to complete since you're supposed to do it with knuckles. In other cases, it brings you to the title screen, in which you can play a buggy version of sonic 3&k, and collect all the chaos emeralds.
2:27 funny thing is that this is *less* glitchy than in the original sonic 2. In that game it just straight up carried you through the ground all the way to your death instead of you just getting stuck.
So glad I watched this immediately after a longplay of a fantastic fangame called Sonic and the Lost Star. Seriously, how hard is it for modern companies not to rush and crunch their developers and not to lose fans by asking them to pay YOU to beta test your games?! Literally the only advantage Sonic fan game developers have over SEGA employees is that they don’t have to put up with SEGA’s meddling! I feel for Headcannon, apparently Sonic Mania only turned out good because SEGA didn’t butt in while they clearly did with Sonic Origins…
3:05 That quirk is also present in the 2013 mobile port. In my experience, for some reason the game would occasionally decide to keep Eggman's hitbox active after beating any boss, tho it used to happen a lot more often whenever i played EHZ Act 2 in the Time Attack mode as Sonic and Tails (aka player "00") via a glitch, which can also randomly softlock the menu after your run
It might be an underflow glitch. Eggman by default is set to take 8 hits to defeat. If the player hits Eggman again before his hitbox can be removed, The number of hits he has left until defeated goes below zero and sets itself as 255. A similar glitch happens in Sonic 1 with the final boss. Although I'm not sure if it ever happened in the original Sonic 2, much less the Christian Whitehead ports.
The only glitch I ever encountered in my numerous pre-patch "All Emeralds/Stones" playthroughs of all games on the collection using all character combinations was the "Tails not despawning when he fell behind in Sonic 2" glitch as shown here 00:38.
@@Raems08 I was sitting on my couch bored as all heck, until I felt like playing Sonic 3 and Knuckles. I got the game out of my video game collection and inserted the cartridge onto my Sega Genesis. The Sega logo played as usual with the voice saying the company's name. Sonic jumped towards the letters, knocking them out of the way as usual, but when the title screen came up, it said "Sonic 3 and [REDACTED]." I was confused as to why the title screen was saying that. I Knew wasn't a glitch because the game might have been modded. I started the game, and to my suprise, Knuckles was missing from the file select. I chose Sonic and Tails and then it started the intro. Everything in the intro was normal until I reached the place where Knuckles was supposed to be at. Sonic skidded instead and I kept all of my chaos emeralds, and I playthrough the game, getting all of the Master Emeralds because Knuckles was missing throughout the entire game, well... until Hidden Palace Zone. Of course the game skipped the Knuckles boss fight because... well he was missing. Then it went into a Cutsene where Dr. Robotnik was picking up the Master Emerald. Then Sonic went hyper and hit Dr. Robotnik 8 times like the other bosses. Then Robotnik's Machine exploded while the screen was slowly fading to white, and I got the best ending. Then the screen faded to a anti piracy screen. The picture was a bored S3 Sprite and text saying, "It is illegal to copy video games according to copyright law. If this is a mistake, please clean the cartridge and insert the cartridge back in. If not, please refer to your Sega Instruction Booklet Manual for further information." I checked my cartridge to see if there were any dust, and there was. I blew the dust out of the cartridge and inserted back in. When I did, everything was back to normal. Knuckles was there as usual. Turns out it wasn't modded at all, and it was just dust.
The reason why they probably rush to meet deadlines, despite the fact that people are vocal about being ok with delays if it helps with the game’s quality, is because shareholders aren’t ok with delays. They want to get paid now. I think shareholders ruin companies because they have a say in something they know nothing about, just because they have money.
@gircakes If the current make-up of the US Congress has taught me anything, it’s best to up that number to 55% for the extra cushion. We don’t want any Manchin, Sinema, or McCain-type contrarians siding with the enemy and torpedo-ing all of our ideas unless we kiss the ground upon which they walk.
Not familiar with how shareholding works, but I think it's worth mentioning that these games are typically bought by parents for their kids. These parents generally buy games based on a recognizable brand rather than any judgement of quality. That's why a lot of the rushed games in the series (even the good ones like 2 and pre-international Adventure) were released around Christmas-time, though the most recent blunders of this game + Colors Ultimate weren't.
I like that they got to celebrate their classic history and their modern history at once!
facts 😔🙏
Y'know, the crazy thing is, a lot of these Origins bugs are just straight up worse and more gameplay ruining / interrupting than the majority of bugs in most Modern Sonic games.
Don't know if that's supposed to give me faith or mistrust in Frontiers. lmao
@@LupinticDream Everytime there is a new Sonic game we think things may be different, but they aren't. I don't have much faith in Frontiers, but they are free to surprise me!
@@Vulnresati Honestly theres really not many glitches in modern sonic games? Like Boom and 06 yeah obviously but Colors, Unleashed, F*rces, all glitch free for the most part
@@asterolivine5367 Colours Ultimate says hello
These Sonic CD glitches confirm my worst fear in time travel. Getting stuck inside a wall that wasn't there before is no good.
…I never thought about that…
“Certified SONIC CD classic moment right there”
I didn't have that issue in my playthrough of CD
"It's no use!"
@@primalvelocity3811 “Take this!”
You’re just falling into Dr. Robotnik’s diabolical traps.
Half of the games are traps
They've gotten more diabolical over time.
You mean glitch?
Nice reference
@@Sonic_Expanded_And_Knucklesyou don’t seem to know the reference.
8:23 that taco bell hitting differently
🤣
Lol
I think he so strong cuz he was holding it in all this time and now he'll be a twig
"I make 31 years look good"
They're mocking us at this point
I think you mean mocking
Definitely mocking
i made you likes 1k
And I make 4 years look HORRIBLE
They definitely weren't aware enough
8:36 Sonic: You know what, screw it
*Unhiddens your Palace*
Underrated rated comment lmao
lol
--Hidden Palace--
*Found Palace*
@@joobtheboob in that case it would be just palace
Looooool
3:30
at that moment, tails knew he was too late
"wait HUH????????"
@@PinBFDI_101proceeds to cut into sonic laying down in the floor
"you're too slow!"
6:20 FINALLY FOUND THE ICE CAP ZONE JUMPSCARE SOURCE HAHA
*tttru du du*
"Huh?"
*the jetsonz hard times starts playing*
"UUUUAAAAGGGHH-"
@@cryodual but except of hard times its a "bad" remake of the prototype music (i actually like it, dont kill me)
ice cap zone but bad music jumpscare (will scare you)
@@SUPAHMARIOBOIII i like it too
If I have to hear tails jump from being off screen one more time im going to end his blood line
He won’t care. He gets bullied by them.
@@wasquash 💀💀
Same it made me so angry I was about so snap his neck
czcams.com/video/eatIzqwB2dA/video.html
Christ died for your sins and rose on the third day, showing that anyone who trusts in him for salvation, will have everlasting life.
(John 11:25-26) "Jesus said unto her, I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live:And whosoever liveth and believeth in me shall never die. Believest thou this?"
(John 3:16) For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life.
"If I hear you jump one more time, I'm going to p*ss my own *ss!"
Wow, seriously, I love the fact that they also paid homage to Sonic 2006 in this game.
it's like u get the old feel of the classic sonic but now with the anxiety u have playing modern sonic knowing at any point its gonna glitch u into another death. the best of both worlds.
@@Outliers4Life LMAO 🤣
im gonna let the demons in if someone says this one more time
Honestly you're right, like until now, even the worst 2d sonic moments never was even close to the jank of 06 lol
Even 06 is less glitched then this game
4:10 I like to call this one the “oh no! I spilled my milk” glitch.
My mind went somewhere else for some reason.
@@CyberdustStudios bagel
Sussy
YOU'VE KILLED US ALL!
"Welp, there goes all sea life"
7:34 Knuckles stops existing
8:15 Knuckles stops existing again
I want to give like, but 69 is the perfect number
@@pickmen.how does that even work
@@HappicusJoyicusyou know how extra life is a evil counterpart to Sonic ?
extra life knuckles confirmed ???
3:47 he does that once more
I love the glitches were you win without beating Eggman,it’s like Sonic and Tails are ignoring him which is pretty funny.
Dr. Robotnik is like: "Hey guys... I'm here... Please come back 😢"
The fact he moves slow is even better
This can stay
Why dont they do that always though??????
Are they dumb
I encountered a glitch in Lava Reef Act 2 where I somehow entered a Special Stage despite having collected all of the Super Emeralds, and when I exited out of the Special Stage, the Emeralds I had were reduced to 2 Chaos Emeralds. I literally lost the ability to turn into Hyper Sonic. If I didn't decide to exit to the main menu, that would've been a wrap, no good ending all because of a glitch.
Damn, this is a horrible glitch bro 💀
And why does it sound like it's a script in the code like how did it glitch THIS much
This also happened to me in Marble Garden Act 2, but I exited to the menu and was fine, this bug is really bad ngl.
Same, though when i died i got all my super emeralds back.
What the hell is a super emerald?
ah yes, my favourite character, *C O I N S* .
0:40 Tails jumping offscreen
1:34 Time Travel Trap
1:44 Wrong direction!?
1:58 I through, objects can't stop falling
2:21 Huh... "you got fiberglassed by a trap"
2:28 Fall through the floor
2:34 They aren't disappeared after the bossfight (Die at Result)
2:46 Collision bugs
2:57 Finish the act earlier than the boss
3:09 "Undying Robotnik"
3:31 POV: Sonic lost the final boss
3:46 Incoming wall
4:02 Sonic inside the ceiling
4:12 Did I painted the water?
5:07 "I'm in your wall" - Knuckles
5:22 Taking a walk after being drowned
5:39 Collision bugs 2
6:00 "Any last words?"
6:21 Zone traveler
7:35 Knuckles warps into the backrooms fr
8:06 Sonic gets into evil trap
8:37 Time saver
Robotnik decided to get serious and put a lot of his diabolical traps
This was such an easy win for Sega and they still botched it.
You'd think they would have learned from what happened with all the games they rushed to have finished but I guess not.
@@Mateus_Carvalho quite clearly, I’m a little Scared for Sonic Frontiers…
@@ya_boi_paypay26 I'm not but that's because I'm not expecting much out of it. It's probably for the best.
@@Mateus_Carvalho as long as the music slays 💁🏿♀️ I think I’ll be fine. Sega seems to not learn that rushing people does not get the job done
@@ya_boi_paypay26 luckily sonic music always slaps
2:37 i love how the victory song just continues as tails proceeds to casually die due to the eggman’s balls
Uhhhhh
I think that could also happen in other ports (or maybe the original too) if you didn't kill all of the Mini-Eggmans
czcams.com/users/shortsPLJQFD1Q5Y4
yes officer this comment
could've been worded better but i get the point
🤨📸
6:17 ice cap jumpscare
The Sonic CD getting stuck in walls thing has been a problem since the original game, you can never predict where a walls gonna be so it’s bound to happen because of classic Sonic’s wack detection on the occasion
SUPER cute niko pfp
That kinda makes it worse tbh. They've known about this bug for 30 years and did nothing
I never got stuck into a wall
Yeah I got killed by the one at 5:50 a lot in the original. It’s hard to fix a bug like that though without completely redesigning parts of the levels
I remember in the Original version of CD if sonic does the "I’m Outta Here" thing in a certain spot in Quartz Quadrant it would cancel sonic jumping off and have him land in the middle of a wall.
As someone who grew up playing these games, it's kinda sad to see them in this state
Except for the Knuckles fart glitch that one is objectively funny
8:28
BRRRRRRRAAAAAAAAAAPPPP
knuckles had taco bell
I read this before the glitch came up and I was like "what the fuck is a knuckles fart glitch" and i kept it in the back of my head
When it actually appeared I laughed too hard for absolutely not reason
😀💀💀💀💀💀💀💀
In all seriousness, Sonic Origins really shows how far the gaming industry has fallen compared to when these games came out. Sonic 1, 2, CD, and 3+Knuckles would not be as beloved as they are today if the original Genesis releases were rushed, locked content behind paid DLC, and in general asked players to PAY the company to beta-test their games instead of the company paying actual QA testers to do that.
Thank goodness for Sonic fangames reminding us that we shouldn’t settle for this like it’s our only option to play games these days, but man, what happened to well-funded corporations generally making better stuff than over-ambitious teenagers just making stuff for free? Isn’t capitalism and the thought of becoming wealthy with your work supposed to incentivize better, more polished products than other economic systems in general?
8:29 knuckles been holding that in since the rest of his species was alive 💀
Bro boutta poop
OK BRO THAT COMMENT MADE MY DAY!!!! LMAOOOOOOOOOOOOOOOOOOOOO
😂😂😂😂😂😂😂😂😂
BROO
mans been holding it in before his race was even born 💀
6:07 that cut is just mmm. Perfect
😂
For an old selection of games that are WAY more simple in design compared to today’s games Sega sure managed to still somehow screw up lol
After nearly 30 YEARS to practice ! good grief man
I feel like this is a running gag at this point.
IP owners deciding to re-release old games (either a remaster or a collection) and then just butchering the whole thing. It's starting to get hilarious at this point instead of pathetic.
I believe one of the developers for the team behind mania worked on this and said they had to crunch this game for sega. Which in turn is probably happening with sonic frontiers. Man sega just needs to let the goods bake a little bit longer in the oven lol.
Reminds me of how they straight up lost the master file to sonic 1
@@davidborik3475
We've been waiting like over 5 years for a new (non rerelease) Sonic game with forces and TSR being ages ago (and not good) yet I won't be the slightest bit suprised if Frontiers ends up a sloppy mess.
They've had ages to make a new game but it will be all too predictable if Frontiers is still rushed and unfinished despite the tons of wait time.
Simultaneously burnt and raw ala 2077.
I love how they fixed the original glitches
And then they added new ones.
Sadly, this is true no doubt. 💀
"GLITCHES WILL COME WITH THIS GAME. NO. MATTER. *W H A T.* "
-removed and added more diabolical traps
3:30
I like this glitch. The placement of Tails and the birds is very beautiful.
wonder where sonic is
@@Welcometomybarbeque he go splat
@@Welcometomybarbeque he dead, robotnik took him down with him on the death egg. RIP sonic and eggman
@@Welcometomybarbeque
Burnt in the stratosphere. The end.
3:07 egg man is getting "worked to death"
This game fully deserves the reviews it’s getting, because time and time again Sega proves to us that they couldn’t give a genuine rats ass about quality and giving extra time to the developers.
Thing is, that's not true. It's only true for Sonic. SonicTeam clearly didn't WANT to come back after Sonic 3 & Knuckles to make Sonic Adventure, the only reason SEGA made them make another Sonic is as a system seller to keep the Dreamcast from eating shit outside Japan like the Saturn did. And this does show, SonicTeam's Sonic games display a massive drop in passion following 3K. Why do you think there's barely any continuity at all? Why does it feel like so many of these games are just barely holding themselves together and the second you go off the intended path they just break? It's very interesting to me, how 3 perfectly fine and near flawless remakes, managed to get all fucked up and buggy, almost as if it was done intentionally.
Now- look at Yakuza. Look at Phantasy Star Online 2. Two Point Hospital. Puyo Puyo Tetris. All beloved, all technologically sound. It's blatantly obvious at this point that Sonic is nothing but a paycheck for SEGA to let their developers use on games they actually care about. Speculation comes in here though, I think SEGA is intentionally sabotaging Sonic games. The games always sell well, even if they suck- Sonic 06 got a platinum release on 360. If people get a good Sonic game, they'll expect consistently good Sonic games from that point on, something SEGA absolutely does not want. Generations was a fluke, and Mania wasn't micromanaged hard enough.
SEGA's milking Sonic dry, keeping it just mediocre enough to sell copies without being good enough for people to want more.
@@aortaplatinum or maybe Sonic team is just a terrible development team.
@@yamakingz2 How do you go from making NiGHTS into Dreams to Sonic Heroes
@@aortaplatinum good theory
@@aortaplatinum Or how does Yuji Naka go from NiGHTS and Burning Rangers to Rhodea the Sky Soldier and Balan Wonderworld?
I heard this collection has alot of bugs and glitches but i didn't think they were THIS bad.
It’s because the devs had major time crunches and couldn’t patch all the bugs.
They aren’t
This is the pc version
I’m on Xbox and haven’t encountered a single glitch
Well, except tails getting lost and only jumping in sonic 2
But everything else works perfectly fine
czcams.com/video/eatIzqwB2dA/video.html
Christ died for your sins and rose on the third day, showing that anyone who trusts in him for salvation, will have everlasting life.
(John 11:25-26) "Jesus said unto her, I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live:And whosoever liveth and believeth in me shall never die. Believest thou this?"
(John 3:16) For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life.
But at least they’re funny
@@Eerie_bus, same here on Switch.
Endlessly exploding sounds painful, not even Robotnik is spared
8:51 This one has always happened. It doesn't check whether you're on horizontal ground, just that you're not up in the air before the tally begins. As you're technically on the ground, Tails in this case finishes and pulls his pose where he is.
The rest is all bullshit though, and new stuff that Sega didn't let them fix.
Fun fact: Glitching through and into walls technically is considered a feature in the game manuals, or at least the sonic 3 one I think.
Excerpt:
*"Dr. Robotnik has created many diabolical traps which take advantage of Sonic's ultra-fast speed. Watch out for traps that sonic cannot escape. If you fall into the wrong trap, you might have to reset the game (by pressing the RESET button) and start again at the beginning of the Zone you were last in. When Sonic is flashing (after being hit) don't let him travel too quickly."*
Lmao.
I imagine they were probably trying to act like it was intentional because there's that one wall clip in Hydrocity that can get you a lot.
They were like: It's not a bug, its a feature!
At least they warned the player about them though.
It's not a bug. It's not even a feature. It's canon.
“Watch out for the trap with the one barrel where you think you know how to operate it but you don’t. You just *DONT* , ok??”
2:53 - Oh boy, 100% speedrunners are going to love that one.
8:36 100% of speedrunners are REALLY going to love this one
@@yrrr4871 That'd make 100% runs impossible though, right? That makes it impossible to get the latter 7 emeralds.
[Edit: Now that I think of it, wouldn't the base trick invalidate 100% and the inability to get the latter 7 invalidate All Emeralds %?]
@@sarysa I misread ur comment lol. I meant for speedrunners who want to complete the main game as fast as possible
Yep
@@yrrr4871 so any% speedrunners
5:22 Congratulations! You've now unlocked Ghost Mode!
Nan practice mode😂
S i n k.
ability's: Enemies forget you even exist in the first place! You cant hit them to make them die!
6:15 Ice cap jumpscare
6:52 Sonic after finding out that there will never be a good game like sonic mania again:
7:35 If I die, i'm taking you to heck with me!
8:28 Knuckles after Sonic puts too much chili on the chili dog:
1:40 tragic events in history, Sonic dies, when trying to launch himself with the cannons in New York, he turned into a ball and fricking died
1:33 Sonic attempts to noclip into the backrooms
3:47 Change da world, my final message, goodbye
6:37 Welcome to your new home, Sonic
8:15 A
2:27 The engineers done goofed with this one
3:29 Bad ending
8:21
Knuckles had been holding it in for the past few Acts, ya gotta let 'em rip at some point.
Why did you make this comment aaaaaaaaaaah
Ohhhh my god.
He ate all the chilli dogs from the island to fool Sonic.
????????
Few acts? Bro it's angel island zone, he's on level one and he's already shitting himself, Knuckles is NOT ready for the road ahead
The fact he didn't even time over on Sky Chase is what really got me.
On anniversary mode, the timer doesn't kill you.
@@ZNemerald Ah, ok. Didn't realize that.
@@ZNemerald but it made you think for a moment, given the rest of the performance up to that point (especially if you went through story mode 😂)
Theres no way you can really Get a Time Over in Sky chase
4:12 happened in my blind playthrough, jump scared me as despite being in story mode up to that point, I was just happy to play sonic 3 consistently for almost after 7ish years 😂, had alot of nostalgia and such. I remember my solution is just let him die in the "seizure" water as I'm calling it
Interestingly, that same water glitch shows up in S3 alone (well at least in he original one, don't know about any other ports) in Launch Base Act 2 (by spin dashing into a nearby Fire Shield and then falling into water from the spindash, but I have no idea how they managed to make it even worse for Angel Island Act 2
I can't see that video.
@@jonathankitsos1291 well here's my playlist 😅: czcams.com/play/PLWOtD0YwWmAd5vusgjR0UMPfinNliY2vV.html
Coom
Still happens too
0:24 As if the original Sky Chase wasn't already a slugfest to begin with...
1:22, 2:11, 5:48 These are not Origins exclusive, it's been here since the original Mega CD release.
3:05 Sonic 2: Michael Bay edition
3:29 Worst ending: Sonic couldn't make it out of the exploding Death Egg in time.
4:12 ...I believe this can also happen in the original version?
5:37 That happened to me before on the 2011 version, one time it even killed me.
8:17 OH NO
8:41 I can already tell speedrunners are gonna love this one. (that is if they're playing pre-patch.)
I got the first cd glitch on mobile
8:34 only glitch that makes sense. The hidden room still counts as the same level
This is huge for speedrunning with glitches.
speedrunners gonna get wild with this one
True
@@william_.575 ikr
1:33
WHY TF DOES THE LYRICS SOUND LIKE "He broke in,He broke in,He broke in."
IT FITS SO WELL LMAO
Ikr
He got BROKED in ;)
im sorry but it sounds nothing like that
´´we just did the mumbo cambo´´
It's "get funky, be funky, stay funky yo hustle hustle" iirc, but I can hear "He broke in" as well. The magic of SCD's OG OST.
6:12 , Dr robotnik's jumpscare Lazer, turns anything it touches into a random jumpscare, for example, the bad ice cap zone
SEGA finally listened to us and they're now once again working with Simon "Stealth" Thomley and Headcannon to rework and fully improve Sonic Origins with Sonic Origins Plus this summer.
Lol.
LMAO, even.
Even if it's fixed now, it still has garbage Denuvo so you should avoid
As a wise man once said "sonic origins is not a finished game"
You don't need to be very wise to see that.
69th like. Nice.
@@tripplordofinconvenience9953 nice.
I feel like they just imported the mobile versions of these games to pc, added some new levels, called them challenges, and called it a day cuz eggman stuck in the dying animation was in mobile, and I think the porting process had brought us new glitches, they rushed it and forgot to polish it, *sigh* well atleast they can focus more on frontiers now
Literally, apparently the build used for the final release wasn’t even the actual final build the devs had or something
3:29 Truly touched my heart
Sonic saved the world but him is gone, and tails look like he is wachting sonic but he dont come
he was too late.
@@ArchieTheArcticFoxor he was too early
Tails: Hmmm.... Its seems that i have the bad ending in this game this time...
Dr Robotnik's diabolical traps sure have become more sophisticated in recent years
6:55 below the depths lore
I think my favorite part about this whole situation (as someone who’s played all the prior released mobile versions, originals, and origins on night of release) is that the remastered versions on their own have absolutely none of, if not maybe a couple of these bugs (besides s3&k according to devs but that’s a whole different situation) like it’s absolutely hysterical that the moment sega touches the games they just fucking destroy them. I didn’t think a collection of 3 prior existing remasters could be so difficult to release lol
You don't know shit about those shitty remasters, just buy a SEGA Genesis and play the original games on a CRT to get the REAL classic Sonic experience.
I don't understand why they didn't just rip the mobile releases and slap them into origins.
@@Schnortplus those ports already have controller and keyboard support.
@@TheGreatBloxxer honestly, I'm getting worried for superstars or whatever the new 2d game is called
If they can't release a funtional PORT, how can they make a game?
I'm willing to bet they thought it was easy too, which is why their hubris let all of these bugs slip on by. I have no idea what to say about superstars because it's another team doing it, but it's also 2-D sonic which people have gotten down pat by now
Eggman isn't messing around anymore, he's really setting out those traps.
1:07 This makes it sound like the GBA remix of this song.
The “HE JUST SKIPPED HALF THE GAME” message on the hidden palace glitch is so goddamn funny for no reason lmao
At least they patch that glitch out in a update
@@Mr.Feather130GOD DANG IT
@@MONSTAboyGaming yeah since doing that Glitch might be considered cheating
funny:
its actually a bug. not a glitch
the emeralds shrine (ig) is in a corner of hidden palace.
the stage loads when the screen is white.
there's a flag that loads along the stage, that flag makes it impossibile to pause
so, naturally restarting restarts hidden palace zone, not the dang shrine
It happens here: 8:42
3:36 tails will never forget the time he was too slow to catch him…
I like to think that Sonic sacrificed himself to keep Eggman from escaping.
He saved Mobius from robotization. Eggman is gone. Forever.
But at what cost?
sonic actually died before he can even reach the death egg since he suffocated in space
You could say he was supposed to be the fastest, but he was too slow to save his buddy
4:12 - Sounds like Amy finally got Sonic into her grasp.
Augh.
*AAAUGH*
💀📸
📷🤨
3:32 tails… sonic died 3 years ago.. you’re not being yourself..
How does Sega manage to do it, time and time again? It’s almost like a talent at this point
It really seems to be a simple matter of setting unreasonable deadlines, as if good games can be pooped out in a few months in this day and age of half-decade development times, combined with executive meddling and general incompetence and a “we’ll fix it in an update later” mentality. Sonic fangames constantly show us that, if SEGA would just leave the devs to their own devices and give them ample time to fully finish all their work, then none of this would even be an issue.
Although that doesn’t explain why non-Sonic SEGA games like Yakuza and Two-Point Hospital are a million times better AND made in a fraction of the time Sonic Forces or Sonic Frontiers are developed in…
More like a bad habit.
@@JeffreyThrash sonic team should really hire some new talent that can do actual stuff
@Jeffrey Thrash I think you make game creation seem like an overcomplicated thing. It isn't like Origins is some HUGE OPEN WORLD game! This isn't gonna take THAT long to make! Now I don't know when they start making these games but it seems to me the issues with Sega and Sonic Team is this:
-Poor time management
-Hit or miss talent in the actual dev team
-A tired dev team that has a motivation problem
-Sega making unreasonable demands and people being tired of it
@@stormcutter59
Unless you have insight on game development please don’t make assumptions for talent of any kind of dev team
Sega’s soulless deadlines are at fault here
SEGA clearly hasn't learnt their lesson from the Sonic Colours port, have they?
SEGA's whole thing has been to rush Sonic development since the creation of Sonic himself.
@@RobbertRobbert12345 Gotta Go Fast™
I've given up all hope for them. They'll never improve and Frontiers will inevitably suck.
@@Nathan-rb3qp yea, no wonder Mario has a better and more consistent track record with HIS games! …most of the time.
They are Sega. They never learn the right lessons. I mean after the franchise almost dying multiple times because they keep:
1: rushing the games.
2:sabotaging themselfs (and small companies) exemples: sonic boom and sonic 4.
3: hiring people who never worked on sonic games before (they hired three people to work on sonic forces level design who 2 never worked on a sonic game before and the other who only worked on sonic lost world)
You would think they would learn their lesson.
That moment you release 30 year old games in the most cutting edge tech but you're Sonic Team
3:30 bad ending of sonic 2 be like:
8:28 Knuckles squats in the corner to let out the longest fart you’ve ever heard
Actually made me chuckle
@@apexatrovinator7510 (insert joke pertaining to knuckles and chuckling here)
@@botanicalmenace9995 unlike @ApexAtrocinator75 I don’t chuckle
The @@richardgibson8403Is Known As A Person Who NEVER Chuckles.Meaning He Counters The "Poke Then Punch" Strat.
@@richardgibson8403 I'd rather flex my muscles
"The definitive way to play your favorite games"
Flashback to the GTA Definitive Edition
@@MetalMercutio No, it's not that bad. Don't overreacting
@@SLVideo Yes, it is. Don't even get me started with character models lol
@@SLVideo I could be using emulation and it would be considered a more definitive way to play these games. At least 3 and knuckles would keep the original soundtrack.
GTA trilogy: “well, I just want to say that I’m a huge fan”
8:28 Achievement unlocked: Knuckles' new victory pose
Somehow gave him a bonus 7000 score
@@90sNath score 999999
Taking an '06
he's preparing for take off
haha knuckles go brr
They got sick of every review starting with "sonic has had a difficult transition to 3D" so they decided to make 2D shit as well
that is the truest thing I have ever heard XD
lmao
Sonic 4 already exist
Sega: "If you don't like our 3D games then we'll now make 2D for now on!"
Modern problem required modern solution
6:59
Sonic the bubble maker
6:00 honestly when I occasionally played the gem's version (my first version), I always figured this should actually happen at some point 😅
Context for the glitch at 6:10, there's one mission in the S3&K portion that's supposed to challenge you on fireball dashing, and normally you're locked to a specific part of the map for it. Unfortunately, whoever made that particular mission made a wall on the very top right path a little too short, making it possible to simply spin dash over it and continue the level normally.
Funny thing about this is that there's another way it can go. If you enter a bonus/special stage prior to finishing the level, the game will soft crash, taking you to S3&K's main menu instead.
Wait, since this was Mushroom Hill Act 1, why did it load into Icecap Act 2, or did it load into another mission altogether?
@@CheddarVG Since the levels themselves seem to have been modified, my best guess is that there was also some change, direct or indirect, to the level list itself. The changes made to the level don't seem to persist (or at least, I wasn't able to find the affected area) after the soft crash, and completing the level takes you to Act 2, so there's probably something in memory that makes this happen.
How many times do I have to charge the spindash
4:50 took “flame shields up” to a whole new level
Sega is going to need them up after putting this out.
this is actually just eggman outsmarting you and you just don’t know it yet
5:10 seems like a perfect creepypasta where Sonic drowns but doesn't die
2:54 the really FIRST time of Sonic being based
He was so based he can skip bosses
Calling it now, when the Game Grumps play Sonic CD they're gonna choose this version
Choose? Every og version has been delisted on steam, no choice for you.
@@thechugg4372 yeah unless you bought it before which hardcores have
I don’t know why anyone expected anything good out of this game…
@@thechugg4372 you should emulate the original anyway. Sonic CD is Taxman's worst port by some margin. Even just lengthening the time travel requirement cripples the game.
@@thechugg4372 fuck. Well, time to start hunting for a GameCube and a copy of sonic mega collection.
@@ChrisStoneinator You can completely bypass the time requirement by drop dashing back and forth in a small section. If you chain multiple drip dashes, you can time travel from any part of the stage, thus breaking the game.
1:32 Expected him to go out of bounds but he got stuck in bounds
Definitely a DEFINITIVE way to play all the classic games
5:17 I find this glitch actually kinda unnerving, sonic was supposed to be dead by drowning but getting hit by an enemy cancelled it out, there's no music playing, sonic can't progress and at the same time he can't destroy the enemies, like he suddenly doesn't exist.
All I'm saying is that if I was a kid and came across this glitch, I would've probably had nightmare.
Sink.exe
@@futanarilordkudo1879 so this means it's canon now? huh, neat.
@@futanarilordkudo1879 yea
sink.exe is canon now
Sink.exe = cannon now
All Sega had to do was listen to Headcannon. Headcannon was practically wiping Sega's ass and all Sega had to do was wait to pull its pants up, and it couldn't even do that right.
EDIT: And I thought Sonic Oddshit was over and done with!
That is the greatest metaphor I've heard all year.
Lol
I love that edit.. thats what this game is
3:29 Sonic couldn't escape the destruction of the Death Egg. He _really_ became nothing but floating chunks in space now.
Sonic origins feels like a compilation of glitches
Has glitches from the Original Games, Glitches from the mobile ports and new glitches of the game
6:36 "Mushroom Hill's lookin' a lot more like Ice Cap right now!"
Clean ups gonna be a Snow Job
Ice cap jumpscare?
I don’t know why, but I think “Robotnik’s diabolical traps” sounds a lot better than “glitches”
that's what sega thought
then this game is riddled with traps
it’s been a year but the fact that the game ever released in this state (and is probably still a bit horrendous to this day) is so fucking unreal to me
but some of these glitch clips are kinda funny so it’s worth it lol
You can say that 1:35 is a collision chaos!
I see what you did there 😂
6:21 scared the shit out if me! How does that even happen!?
In the mission 'Fireball Dash', there's a way to go past the grey cubes that are meant to be blocking you from going to the rest of the zone. Then you can get to the boss fight and complete the level. For some reason, it then takes you to a different mission which is impossible since it needs Knuckles.
ice cap zone jumpscare
this glitch is really giving sonic a hard time
@@fullriver1234 I see what you did there
You literally (i think) can complete the whole game in mission mode. Idk how this works but if you do this bug, it either teleports you in Knuckles' mission or title screen.
3:35 Tails is like "shit. Sonic just fucking died. I was too late."
He fell out of the Death Egg, that is how Tails became the main character instead of Sonic.
Hedgehog Abuse Simulator be like
Starved Eggman lore
Or then he was too exhausted to run fast enough to get away from the explosions.
@@TheComemnter Welcome to the internet. First time?
the fact that some of these bugs are from the original games makes me think they just imported their games to pc and consoles and did 0 checking whatsoever
8:27 holy shit my clip no way!!!!
"I make 31 years look good."
Yeah, sure.
5:12
Ok, that went really dark way too fast, the fact that Sonic dies in the water, but he's still alive almost like a ghost and can't attack the badnik, also the lack of music makes it more depressing ☹️
It’s such an eerie glitch, even the background and it’s colors make it creepy. Gives me haunted video game creepypasta vibes.
It really does remind me of Sink..just slightly less creepy I guess.
@@user-mo8kk6hx6s Sink.exe?
@@elisabethsun7059 bro why people Associating with Two similar Glitches in the water zones of Sonic one and CD With A Sunken sonic with a Spike ball on his Ankle
@@TobytheHedgehog because both of them can’t get out of the water no matter what they do
3:30 Tails was too late. Sonic already fell to the ground.
A couple of these can happen in the original games, like the Robotnik infinite-explosion bug or the water turning white permanently or getting stuck in the ceiling in the Robotnik piston fight, etc. I'm not sure if I should be impressed or not.
6:20 bro how is that even possible
Lmao idk
In one of the new Missions, specifically Fireball Dash, theres a barrier the devs put in to prevent you from getting into a part of the zone you shouldn't access. Using the spindash can make you fly over that barrier, causing you to be able to go through the rest of the zone, collect chaos emeralds, fight the boss and complete the act, which you obviously aren't supposed to do.
The game doesn't know what to do, so it takes you to another mission, which is impossible to complete since you're supposed to do it with knuckles. In other cases, it brings you to the title screen, in which you can play a buggy version of sonic 3&k, and collect all the chaos emeralds.
2:27 funny thing is that this is *less* glitchy than in the original sonic 2. In that game it just straight up carried you through the ground all the way to your death instead of you just getting stuck.
So glad I watched this immediately after a longplay of a fantastic fangame called Sonic and the Lost Star.
Seriously, how hard is it for modern companies not to rush and crunch their developers and not to lose fans by asking them to pay YOU to beta test your games?! Literally the only advantage Sonic fan game developers have over SEGA employees is that they don’t have to put up with SEGA’s meddling! I feel for Headcannon, apparently Sonic Mania only turned out good because SEGA didn’t butt in while they clearly did with Sonic Origins…
I think you mean Sonic and the Fallen Star! That fangame was awesome!
If not, what is that fangame? it sounds cool
also I agree with you 100%
@@templecatt Yeah, I think that was what I meant, sorry.
@@JeffreyThrash that's alright
3:29 UHH, TAILS, I THINK YOUR A FORGETTING SOMEONE
8:36 now that can be used for speedrunning
Speedrunners are gonna have a fun time with this one
Oh looks like somebody has the suspicious number as their like count lemme fix that
3:05 That quirk is also present in the 2013 mobile port.
In my experience, for some reason the game would occasionally decide to keep Eggman's hitbox active after beating any boss, tho it used to happen a lot more often whenever i played EHZ Act 2 in the Time Attack mode as Sonic and Tails (aka player "00") via a glitch, which can also randomly softlock the menu after your run
Some glitch that was presented in this video were existed in the 2013 mobile port
It might be an underflow glitch. Eggman by default is set to take 8 hits to defeat. If the player hits Eggman again before his hitbox can be removed, The number of hits he has left until defeated goes below zero and sets itself as 255. A similar glitch happens in Sonic 1 with the final boss. Although I'm not sure if it ever happened in the original Sonic 2, much less the Christian Whitehead ports.
Ohh ok so they're not even considered glitched at this point, they're considered quirks 😀💀
I use that glitch all the time
Uh yeah,"port"
The only glitch I ever encountered in my numerous pre-patch "All Emeralds/Stones" playthroughs of all games on the collection using all character combinations was the "Tails not despawning when he fell behind in Sonic 2" glitch as shown here 00:38.
7:44 if "lol no" was a person.
7:34 Top 10 most tragic deaths in video game history
Rip Knuckles
1994 - 2022
He faded out of existence
Sonic 3 and [REDACTED]
@@gamerhedgehog3718 Sounds like good creepypasta material, if used correctly
@@Raems08 I was sitting on my couch bored as all heck, until I felt like playing Sonic 3 and Knuckles. I got the game out of my video game collection and inserted the cartridge onto my Sega Genesis. The Sega logo played as usual with the voice saying the company's name. Sonic jumped towards the letters, knocking them out of the way as usual, but when the title screen came up, it said "Sonic 3 and [REDACTED]." I was confused as to why the title screen was saying that. I Knew wasn't a glitch because the game might have been modded. I started the game, and to my suprise, Knuckles was missing from the file select. I chose Sonic and Tails and then it started the intro. Everything in the intro was normal until I reached the place where Knuckles was supposed to be at. Sonic skidded instead and I kept all of my chaos emeralds, and I playthrough the game, getting all of the Master Emeralds because Knuckles was missing throughout the entire game, well... until Hidden Palace Zone. Of course the game skipped the Knuckles boss fight because... well he was missing. Then it went into a Cutsene where Dr. Robotnik was picking up the Master Emerald. Then Sonic went hyper and hit Dr. Robotnik 8 times like the other bosses. Then Robotnik's Machine exploded while the screen was slowly fading to white, and I got the best ending. Then the screen faded to a anti piracy screen. The picture was a bored S3 Sprite and text saying, "It is illegal to copy video games according to copyright law. If this is a mistake, please clean the cartridge and insert the cartridge back in. If not, please refer to your Sega Instruction Booklet Manual for further information." I checked my cartridge to see if there were any dust, and there was. I blew the dust out of the cartridge and inserted back in. When I did, everything was back to normal. Knuckles was there as usual. Turns out it wasn't modded at all, and it was just dust.
The reason why they probably rush to meet deadlines, despite the fact that people are vocal about being ok with delays if it helps with the game’s quality, is because shareholders aren’t ok with delays. They want to get paid now.
I think shareholders ruin companies because they have a say in something they know nothing about, just because they have money.
@Dimdim You think WE can save Sega? I don't but I'm always open to the idea!
@gircakes If the current make-up of the US Congress has taught me anything, it’s best to up that number to 55% for the extra cushion. We don’t want any Manchin, Sinema, or McCain-type contrarians siding with the enemy and torpedo-ing all of our ideas unless we kiss the ground upon which they walk.
Not familiar with how shareholding works, but I think it's worth mentioning that these games are typically bought by parents for their kids. These parents generally buy games based on a recognizable brand rather than any judgement of quality. That's why a lot of the rushed games in the series (even the good ones like 2 and pre-international Adventure) were released around Christmas-time, though the most recent blunders of this game + Colors Ultimate weren't.