[Blender 4.0 RIGIFY] #6-2: Custom Rigs (Practice)

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  • čas přidán 5. 09. 2024

Komentáře • 79

  • @CGDive
    @CGDive  Před 7 měsíci +1

    BONUS CONTENT
    ❖Get FREE file downloads and Bonus chapters here:
    academy.cgdive.com/courses/rigify-basics
    ❖Or Subscribe and get all of my paid courses for $5.99/Month!

  • @Krzyh4
    @Krzyh4 Před 6 měsíci +6

    You have the best rig tutorials on YT, dude. Thank you very much for that. You explain everything you do, it helps a lot!
    Thank you!

    • @CGDive
      @CGDive  Před 6 měsíci +2

      Nice, thanks man!

  • @lapuh8810
    @lapuh8810 Před 3 měsíci +1

    I don't know why but working with this exact model is just awesome. It behaves so well and always looking good in the end. Thank you so much

    • @CGDive
      @CGDive  Před 3 měsíci +1

      Thank you too!

  • @noelcastillo3829
    @noelcastillo3829 Před 7 měsíci +2

    Thank you for this course

    • @CGDive
      @CGDive  Před 7 měsíci

      You are welcome!

  • @DejiDigital
    @DejiDigital Před 7 měsíci +5

    I’ve watched sooooo much 4.0 content but im terrified of upgrading for some reason 😂 im scared to leave 3.6. It’s the most stable version I’ve used in the last 4 years of using blender. I don’t wanna let it go. I can’t be the only one 😅

    • @AnecProductions
      @AnecProductions Před 7 měsíci +3

      Same, I installed 4.0 used it for 10 mins then reverted back to 3.. most add-ons I'm fully reliant on for navigation aren't working on it and I hate how the new principled is organized also agx, I don't see the appeal tbh

    • @AutodidactAnimotions
      @AutodidactAnimotions Před 7 měsíci +1

      You are not alone
      If you are a character animator using the ARP, Faceit & animation layers addons with 3.6LTS
      you have ZERO reasons to upgrade to 4.0.
      I will wait to see what they do in 2025 with the animation system overhaul.
      Hopefully we get usable Dynamic cloth & hair

    • @CGDive
      @CGDive  Před 7 měsíci +3

      Well, when you make the jump, the tuts are here :)

    • @emmyshinarts
      @emmyshinarts Před 7 měsíci +2

      You're not wrong, I had to do extra work when I had to revert back to 3.5 when 4.0screw me over

    • @carlosavelar5974
      @carlosavelar5974 Před 7 měsíci +1

      Exactly! I'm currently studying animation a lot. I loved the 'Action Commander' addon presented in the last review video, and I wanted to use it in Blender 4.0, but all my projects are based on Auto-Rig Pro and Faceit and with this new Bone Collections system, my rigs are not they work in 4.0, I'm not going to waste time redoing them again in Blender 4.0... so I'll stay on 3.6 until there's a solution.

  • @Joe_334
    @Joe_334 Před 26 dny

    Going to try this tutorial. In have like four characters that make up for each of the digi evolution stages of a digimon OC from Rookie to Mega. Two stages are like a bipedel anthro wolf like characters. The others are humanoid. All of them were made in Gravity Sketch, and can be brought over to Blender by OBJ files...

  • @SimulatedSavage
    @SimulatedSavage Před 5 měsíci

    I just wanted to say, thank you so much for putting up these extremely informative tutorials. I did purchase your video guide on how you did the dragon and I would love to see more unique rigs like that as well as the ones you showcased here!

  • @a3dadventure79
    @a3dadventure79 Před 5 měsíci

    v comprehensive, and a great chance to practice putting together a custom rig! thanks for taking the time and care!!

    • @CGDive
      @CGDive  Před 5 měsíci +1

      Glad you liked it!

  • @suntacasa4881
    @suntacasa4881 Před 27 dny +1

    Bro I love you

  • @hotsauce7124
    @hotsauce7124 Před 6 měsíci +1

    Thank you

    • @michaelbendavid777
      @michaelbendavid777 Před 6 měsíci +1

      yo coco wasup lol...

    • @hotsauce7124
      @hotsauce7124 Před 6 měsíci

      @@michaelbendavid777 hello michaelbendavidd777, Ha ha. I'm trying to learn how to use Rigify. I'm grateful for CGDive and all the tutorials. I hope everything is going well for you.

  • @andycuccaro
    @andycuccaro Před měsícem

    This was a great tutorial! Thanks for sharing. Have you planned on making an updated version with the skin and face types to build a face from scratch?

    • @CGDive
      @CGDive  Před měsícem +1

      A course about that is ready. I will announce it next week!

    • @andycuccaro
      @andycuccaro Před měsícem

      @@CGDive That's great to hear! Thanks a lot for the quick reply! :D

  • @VeinVex23
    @VeinVex23 Před 7 měsíci

    👍
    excellent tutorials!
    You explain everything very well! Thank you very much!!

    • @CGDive
      @CGDive  Před 7 měsíci

      Glad you think so!

  • @alexandermoyle9034
    @alexandermoyle9034 Před 7 měsíci

    So great to make any kind of character animatable :)

  • @BowserZeki
    @BowserZeki Před 7 měsíci

    When i upgrade super facerig it gives me error.
    RIGIFY ERROR: Bone 'jaw_master': Mouth corner counts differ: ['lip_end.B.L.001'] vs []
    Incorrect armature for type 'skin_jaw'
    And when i add custom ears to my char like in this tutorial it won't let me because superface has ears already when i delete that it gives me no ears error.
    I tried to generate rig first then deleted bones and re-generate also gives me error. No matter what i do i couldn't generate properly.

    • @CGDive
      @CGDive  Před 7 měsíci

      Did you watch the whole series, especially the Chapter 4 Complex Human? Everything you need to avoid such errors is in these videos if you watch carefully.

    • @BowserZeki
      @BowserZeki Před 7 měsíci

      @@CGDive I did watch but found kinda a solution from your old video. (Duplicated eyes and teeth bones and gave it super.copy group)
      It works somewhat now i think it needs manual weight painting. I'll re watch human video for that.

  • @EyePropsStudios
    @EyePropsStudios Před 7 měsíci

    Great tutorial as usual Todor.

  • @jaim2
    @jaim2 Před 7 měsíci +1

    2:51
    CGDive: It's just like the default cube, you usually end up deleting it.
    Default Cube: 😢

  • @cg_lexus
    @cg_lexus Před 4 měsíci

    Very nice tutorial! But how about adding extra bones in Blender 4.1, for example how can I add hairs bones to rigify? I need just make parent hair bones to head and regenerate rig? Or I need use only Samples bones? For example tails sample bones as hairs and connect it to head and regenerate rig? I just little bit confused :( Thank you if you give me answer!

  • @MVWDave
    @MVWDave Před 2 měsíci

    Hi,
    I'm rigging an octopus who will need to hold items with its tentacles (as if using a hand). I was thinking of adding finger bones at the end of the tentacle bones on the two front tentacles (the ones that will hold the items), and parenting them to the closest tentacle bones. Do you think this will work, or should I just add extra bones to the tentacle spline to give it the necessary flexibility?
    Thank you.

  • @etc5526
    @etc5526 Před 7 měsíci

    Amazing!!!

  • @haruka3203
    @haruka3203 Před 5 měsíci

    I have a question for custom rigs.
    What if you purchased an already-made-rig or downloaded a humanoid 3D model that's already rigged and want to apply rigify on it, but the hierarchy of some bones aren't correct, however it's already very accurately rigged and you don't want to delete it just to re-rig it for rigify.

  • @Solidegg
    @Solidegg Před 7 měsíci +1

    Can you make a tutorial for rigging Fat characters?

    • @CGDive
      @CGDive  Před 7 měsíci

      I kind of have as an advanced paid course :) (may be released for free over time this year :P )
      academy.cgdive.com/courses/advanced-rigify-ogre-rigging-blender

  • @carlosavelar5974
    @carlosavelar5974 Před 7 měsíci

    Hi! I love your videos! Could you make a video about the problem that is happening with the new Bone Collections system. For example: The Rigs we created using Auto-Rig Pro, in versions of Blender 3.0, do not work correctly in Blender 4.0, much less apply Mixamo animations. It gives a huge error, due to them not finding the correct layers, due to the Blender 4.0 update. There are a lot of people looking for a video like this, for these answers, but there aren't any yet!

    • @CGDive
      @CGDive  Před 7 měsíci

      I am not sure what that problem is. You may want to ask the Auto-Rig Pro developer about that. You should be able to update old rigs to 4.0.

    • @jinn_animation
      @jinn_animation Před 7 měsíci +1

      I was having the same issue with ARP in 4.0. I have to do it long way and use rigify.

  • @hotsauce7124
    @hotsauce7124 Před 6 měsíci

    When you add a spine, is there a way to set the amount of bones you want in the spine?

    • @CGDive
      @CGDive  Před 6 měsíci +1

      Yeah, just add as many connected bones to the chain as you need. Do not alter the first bone because it has the "rig type". So the most straightforward way to do it would be to extrude more bones from the end of the spine. Or maybe subdivide the last spine bone. Don't forget to check your parenting when you are done, e.g. the head may need to be reparented to the new last bone of the spine.

    • @hotsauce7124
      @hotsauce7124 Před 6 měsíci

      @@CGDive Thank you.

  • @Charduza
    @Charduza Před 6 měsíci

    Great video I need this to animate some custom stuff onto my model

  • @jaspermori
    @jaspermori Před 3 měsíci

    Great video as always and great courses. I'd like to ask a question. How you approach a character with let say an arm with more then 2 joint (elbow, wrist). I had a char with a limb chain shoulder-> arm-> arm2->forearm->forearm2-forearm(n)-> hand.So it is not a separete arm but the same with more bones. I tried with the rig type, limb.superlimb, but i get errors and cannot chain more then a simple limb type arm-forearm-hand. I wanted to use the limb type for the ik fk feature

    • @CGDive
      @CGDive  Před 3 měsíci +1

      Hi. How is that arms supposed to behave? This sounds like something quite particular so Rigify may not have a solution for it. It is difficult to cover every case with an auto-rigger.

    • @jaspermori
      @jaspermori Před 3 měsíci

      @@CGDive I try to give you more detail.
      I have a "Machine/bot/humanoid" character (for a game /unity 3d).
      One of his arm is kinda like a chain (imagine doc octopus, but with fewer chains/piece). A human arm is usually :
      - Shoulder->arm->forearm-hand
      This character had 3 piece of arm and 2 for forearm, so:
      - Shoulder->arm->arm2->arm3->forearm->forearm2->hand.
      In you course you mentioned that rigify is pretty modular and i thought it was something possible to do. I wanted to have rigify because i wanted the fk/ik switch(+widget), and i didnt want to do it by myself and i could not spend hours on a detailed custom rig.
      At the end i just did a custom rig, really fast custom rig and switch for ik/fk, not optimal but was still working. It was a bit a pain to animate.
      So i was just curious it it was possible, or maybe i missed something from your course.
      I want to add couple more things to give you more context.
      I could have used a bendybone or tentacle something, but i need to be able to move this in an ik style, (from hand) and then at some point with the pivot point on shoulder i needed to rotate the full arm on like a helicopter blade. Hope that make sense. I have a video of the animation, in case you wanna dive deeper into this but cannot discolse here only in private.like discord or something (kinda nda)

    • @CGDive
      @CGDive  Před 3 měsíci +1

      @@jaspermori NAh, Rigify is customizable but not that customizable :) It gives you quick access to common rigs with some customization options (again, stuff that people need more or less often). Yours is quite specific so a custom rig will probably be best. Tentacle is probably the closest what you are looking for.

    • @jaspermori
      @jaspermori Před 3 měsíci

      @@CGDive Yeah i see, well thank you :)

    • @jaspermori
      @jaspermori Před 3 měsíci

      @@CGDive Ok i just played 30 minutes with rigify, i think i found a solution to override the 3 bone chain from the arm, it is pretty dumb and make no sense but it is kinda working XD, i need to test this so see it was just luck

  • @MediaGraphica
    @MediaGraphica Před 7 měsíci

    Are the pelvis bones required for the current rig?

    • @CGDive
      @CGDive  Před 7 měsíci +1

      The two pelvis bones that go to the left and to the right? No, they are optional!

  • @koryxlenshing9080
    @koryxlenshing9080 Před 7 měsíci

    hi, do you know how to add a new slot in rig layer? I know you can add the new slot in metarig and hit the re-generate rig but I've modified the rig with new bones and the new bones disappear after regenarate the rig. Any thoughts?

    • @CGDive
      @CGDive  Před 7 měsíci

      Yes, I do :D
      czcams.com/video/vzvB2u-o5ms/video.html

  • @fellipeoliveira3d
    @fellipeoliveira3d Před 7 měsíci

    How do I add a squash and stretch controller and a bend system to the character's head for cartoon animations? Is this in your course?

    • @CGDive
      @CGDive  Před 7 měsíci +1

      It's not :)
      This is a more advanced topic. I will try to cover it in future intermediate/advanced courses.

  • @vintryastudio
    @vintryastudio Před 20 dny

    bro I don't have bone samples in rigify addon ,how to I get this

    • @CGDive
      @CGDive  Před 20 dny

      Switch to Edit Mode.

  • @hotsauce7124
    @hotsauce7124 Před 6 měsíci

    Is there a way to have one spine bone in a human type rig? I get this error message that says: Rigify Error: Bone 'spine' : Input to rig type must be a chain of 3 or more bones.

    • @CGDive
      @CGDive  Před 5 měsíci +1

      No, as the error message tells you the spine has to be at least 3 bones (any number higher than that is OK). You can just use a super_copy instead.

    • @hotsauce7124
      @hotsauce7124 Před 5 měsíci

      @@CGDive thank you

  • @yuniorbb879
    @yuniorbb879 Před měsícem

    Somebody, please, tell me why is my character elbow back to front?

    • @CGDive
      @CGDive  Před měsícem

      Make sure the elbow is bent slightly in the correct direction (towards the elbow) in the metarig.

  • @yuniorbb879
    @yuniorbb879 Před měsícem

    Man, why is my character elbow back to the front?

  • @hardiwb
    @hardiwb Před 7 měsíci

    I accidentally click ignored the rig ui py script warning, now I cannot access riggify menu 😅

    • @CGDive
      @CGDive  Před 7 měsíci

      Reload your file and click load this time :)

  • @xpea16
    @xpea16 Před 7 měsíci

    🤩

  • @wasimulkarimniloy
    @wasimulkarimniloy Před 7 měsíci

    🥰🥰🥰🥰🥰 sir

  • @LeGrandSinnoh
    @LeGrandSinnoh Před 6 měsíci

    In the title, you wrote 'theory' instead of 'practice,' otherwise great explanation.

    • @CGDive
      @CGDive  Před 6 měsíci +1

      Oh, nice. Thanks a bunch for the heads-up! (fixed!)

  • @yatendrakumar5152
    @yatendrakumar5152 Před 7 měsíci

    Translet to Hindi

    • @CGDive
      @CGDive  Před 7 měsíci +3

      Sounds like an order lol