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Crazy XOR
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- čas přidán 14. 08. 2024
- A basic XOR circuit using some crazy redstone functionality.
Check out my website: metamilo.com/
Join my Discord: / discord
This is probably my all time favorite circuit that I've designed. It uses some weird redstone functionality and is not in any way practical, but that's what I love about it.
Special thanks to my Patrons, your continued support helps put a smile on my face every day. If you aren't already a Patron you can sign up on Patreon here: / metamilo
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Chapters:
00:00 - Intro
00:59 - Showcase and explanation
04:52 - Patreon Shoutout
I love your 30 videos challenge, I think youre right now my favorite redstone youtuber.
Thanks, that means a lot.
Cool circuit but isn't this a noisy T-flip flop? where is the XOR aspect? This seems most useful as a easily togglable 5-tick clock.
Yes, this is a couple of dual edge detectors leading into an OR gate leading into a T flip-flop, which is logically identical to an XOR/XNOR (with one exception being it can't handle simultaneous inputs). The note blocks are just there as a means to simulate a change in state for the sake of the example, I could have just as easily used levers in their place, and maybe I should have, but I wanted it to be easy to click while recording. Normally the observers would trigger on the rising and falling edges of their respective inputs, so clicking a noteblock emulates a change in the state of that input.
Using this Dual Input Flip Flop (DIFF) design pattern is a common way to approximate XOR/XNOR functionality in redstone devices because it's much simpler and smaller to build in redstone, particularly in the case of 1-wide tileable applications like this. Often you can ensure that you'll never have simultaneous input so that limitation isn't much of a problem.
I don't really know anything about your redstone background, but hopefully this explanation helps and I would suggest playing around with it to convince yourself it works. Understanding how powerful this approximation is will give you all sorts of flexibility while designing redstone circuits.
@@metamilo I see. I only ever thought of XOR as a AND/OR combination circuit. I guess this is what you called a "True" XOR in your other answer.
Thanks, this should upgrade my designs in the future!
Are you going to do a tutorial for the 1 wide tileable multi item sorter Rapscallion showcased on his channel?
Probably not, unless he asks, but even then I've got a big backlog of videos that would come before it.
If I understand correctly he didn't
change anything about the design of the component except placement.
thank you!!!!!!!
You're Welcome!
@@metamilo considering I spent 4 hours designing a 3x5x2 xor, i really mean it!
@@christophergilbert5988 Well, this isn't the most efficient design, just one that I thought was interesting. Here's a good video with a bunch more tileable logic gates czcams.com/video/KczhYi0vXUQ/video.html&ab_channel=Harmakhet
This is really cool but I this this is more of a T flip flop. XOR gates require lever inputs (no pulses) from what I understand. This circuit is just taking a pulse input and making it like a lever.
Yes, this is a couple of dual edge detectors leading into an OR gate leading into a T flip-flop, which is logically identical to an XOR/XNOR (with one exception being it can't handle simultaneous inputs). The note blocks are just there as a means to simulate a change in state for the sake of the example, I could have just as easily used levers in their place, and maybe I should have, but I wanted it to be easy to click while recording. Normally the observers would trigger on the rising and falling edges of their respective inputs.
Using this Dual Input Flip Flop (DIFF) design pattern is a common way to approximate XOR/XNOR functionality in redstone devices because it's much simpler and smaller to build in redstone, particularly in the case of 1-wide tileable applications like this. Often you can ensure that you'll never have simultaneous input so that limitation isn't much of a problem.
I don't really know anything about your redstone background, but hopefully this explanation helps and I would suggest playing around with it to convince yourself it works. Understanding how powerful this approximation is will give you all sorts of flexibility while designing redstone circuits.
Off-topic, but how do you get the minimal debug screen?
It's a mod called MiniHUD that lets you customize your HUD as well as doing some other cool stuff. You can find it on curseforge here: www.curseforge.com/minecraft/mc-mods/minihud/files
i wish i understood any of this :'(
Comparators take at least 3 game tick signals to turn on? Well yes but actually no.
True, but explaining the subtleties of comparator mechanics was beyond the scope of this video. Experienced redstoners will know better and beginners are so far from needing to know that I'd rather not scare them off just yet lol.
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