What Could a LORE-BASED MONEY-MAKING Method Look Like?

Sdílet
Vložit
  • čas přidán 20. 07. 2024
  • A lore-based money-making method would be a different and new idea to RuneScape, but how could it be done? I have a suggestion which is built off my last MQC perk overhaul video, see here: • The Master Quest Cape ...
    Join 'The Lorehound's Lounge' Discord Server: / discord
    For my two lengthiest requirement MQC videos:
    Part #1: • Master Quest Cape (MQC...
    Part #2: • Master Quest Cape (MQC...
    For the A-Z Guide Playlist: • A to Z Master Quest Ca...
    For the 'A' Requirements Playlist: • The 'A' Requirements -...
    For the 'B' Requirements Playlist: • The 'B' Requirements -...
    Quick Timecodes:
    Introduction to Making GP in RS + MQC Needing an Overhaul Video: (0:00)
    Part I - Why Do I Think a Lore-Based Money-Making Method Should be Implemented into RS?: (0:41)
    Subscribe?: (1:45)
    Part II - My Suggested Lore-Based Money-Making Method: (2:00)
    A Concern With My Method - Any Suggestions?: (4:31)
    Where Does the GP Come into This?: (4:55)
    Outro - What's Your Lore-Based GP-Making Method?: (6:19)
    #RuneScape
    #MasterQuestCape
    #RS3
  • Hry

Komentáře • 23

  • @gamehelper2
    @gamehelper2 Před 2 lety +1

    Wow. This is such an underrated channel. Keep it up my man!

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety +1

      Hey gamehelper2!
      Thanks so much for your comment! Really appreciate your kind words :)

  • @serge263
    @serge263 Před 2 lety +3

    A lore based one should also be skill based. Like....a shop for NPCs? Where they buy from you? Player-Owned shops directed at NPCs. Or even a player owned business/pup or something.

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety

      That sounds intriguing! How would you design that Aduro? :D

    • @serge263
      @serge263 Před 2 lety +1

      @@TheRuneScapeLorehound It'd treat it with a central hub like Ports OR, it has a starting hub in one area and you gradually have to expand, physically buy and build it up with your skills. Each city in Runescape has a building and/or area dedicated to it, which you have to purchase before you get access to it in THAT area.
      If its Ports-like. It could have some light PVP elements to it potentially, but no combat, instead, players trying to make it more difficult for other players to "raid" it. Some limited losses. But nothing major.
      For something more on the RS world, think more leaning to farms and farming patches. Where there are small areas in each town/city where you set yourself up.
      You need a good Construction and Smithing skill to do it. As you need to build stalls and places for it. Keep the size limited in general, but have it be more expansive beneath the surface. If it's done that way, then you'd have to remove the PVP element.
      But yeah. We have a couple examples to run by for it though.
      So, to me, this would work as a great item sink and gold sink too. Yes, you could certainly make some pretty good passive income if you set yourself up right. Think of it like a resource management game. A little like Misc, but, more complex.

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety

      @@serge263 Really like the sound of your idea here, Aduro! Thanks a lot for sharing. How would you factor the lore into it? :)

    • @serge263
      @serge263 Před 2 lety +1

      @@TheRuneScapeLorehound Adding it to the lore is a tad trickier, but I suppose the idea would be, just simply part of Runescape's trade network between kingdoms and territories. You'd have to consider it to be part of the political structure too. Though the player and game doesn't go into politics too much as the player is just kind of above it. Though I do suppose you could link it with the Throne of Miscellanea in some ways.

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety

      @@serge263 This has been a really creative discussion! Thanks so much for sharing :)

  • @matheusvitor2318
    @matheusvitor2318 Před rokem +1

    Hello, great content!
    Firstly, regarding the issue of new players receiving spoilers due to the lack of quests in their respective accounts, I believe it would be easily fixed if the quiz system was made available only after a minimum number of Quest Points and some questions were only released after completing the corresponding quest.
    However, despite liking the idea, I think that the real problem would be that this method would end up becoming an facilitated clue system, that after some time all the answers would be available on the Wiki and that would not reflect the dedication of someone focused on the Lore of the game as other players focused on Clues or PVM, as those people not focused on Lore would have easy access to the answers and therefore the rewards making the idea not make much sense, at least for me.
    Unfortunately I don't see how to solve this problem (if indeed it is a problem) but I also wanted to share my opinion and ask yours about the topic I raised.
    Thank you for the content and dedication you put into your videos, it has helped me a lot with the search for my own MQC, keep up the good work, greetings from Brazil!

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před rokem +1

      Hi Matheus,
      Thanks so much for your comment :). I absolutely understand the issue you’ve raised here regarding all the answers being plastered on RSWiki, this is seemingly an unavoidable problem.
      Every clue step is detailed on the Wiki, but I guess it still requires effort even if you know where to go. Quiz questions wouldn’t have this same level of effort. I think I was trying to open the discussion surrounding lore and how it’s difficult to make any money out of the area in-game.
      Alas, it may seem that lorehounds will forever be poor! No problem for the videos, I’m glad they’ve helped you with the MQC! I’m hoping to produce more videos eventually, life’s just become really busy over the last 6 months!
      Great to hear from someone in Brazil and glad the videos are being viewed all over the world!
      Kind Regards,
      ~The RuneScape Lorehound

  • @ThanhTriet600
    @ThanhTriet600 Před 2 lety +1

    What do you think archaeology is?!
    You need 120 for the master quest cape, and it can be amazing money.

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety

      Hi again Thanh Tran,
      You're absolutely right to bring up Archaeology being great money, and the fact that it is a lore-related skill.
      The mysteries and research part of Archaeology are certainly lore-based, but you can't make money from them. I regard the money-making method of Archaeology, which is resource collecting, to be a skilling money-making method, not a lore one, as you are not using lore-based knowledge in any form to make the money. Effectively, the gathering part of the Archaeology skill is similar to fishing, just with different materials.
      By lore-based money-making method, I'm implying a method in which knowledge of the lore can make you gp, and I don't believe there is anything like that in RuneScape right now.

  • @aacosta8117
    @aacosta8117 Před 2 lety +1

    It's Borks fault I'm 501. cheers m8

  • @jatkinson85
    @jatkinson85 Před rokem +1

    Lorehounds being broke, checks coin pouch, oh look it's got less than 1 million coins in it again.....

  • @ChronoSquare
    @ChronoSquare Před 2 lety +1

    So basically, a minigame to make money in game that's a quiz about quests and is locked behind quests so that new players don't get spoiled...
    Sounds like the pc World Guardian going around bragging about stuff they've done in random pubs while different people challenge whether or not the pc actually did the thing. Wait, isn't that kind of familiar...

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety +1

      Hey ChronoSquare,
      Thanks for the comment, hope you're well! The quiz wouldn't necessarily just have to be quest content. The questions could include characters, locations, and other RS lore too :).
      Yes, that does sound familiar...

  • @MichaelOcherz
    @MichaelOcherz Před 2 lety +1

    It's a nice idea but I don't really think it would work. Problem is that however big the bank of questions is, someone's going to design an alt1 app within a couple of weeks to give players the answers. As soon as that happens, the market for anything which comes into the game from this would be balanced around people using alt1 rather than having a deep understanding of the lore to answer the questions. A situation where you're just answering questions as alt1 tells you to sounds really extremely repetitive. If you're counteracting that by requiring the player to go to places and speak to NPCs, you're basically just designing clue scrolls. A constantly evolving question bank requires ongoing input from a senior enough dev to have an extremely good working knowledge of the lore that it just isn't worth it for maybe a couple of weeks before alt1 becomes the primary way of doing the activity again.
    The problem is that the market in runescape is based around either mechanically difficult things, or dull things to get good gp/hr. You can't change that. Knowledge of the lore is never going to be profitable in itself, sadly. I don't think what you're attempting to achieve is really possible.

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety +1

      Hey Joe,
      Thanks for your detailed comment here. It seems to have killed my method single-handedly :')! Potentially, clue scrolls could include more lore content in this case? Or, maybe a lore-based clue scroll could be implemented...
      Yes, the factors that the RuneScape market is based around are certainly disappointing in my eyes. I would like to think though that knowledge of the lore could be profitable in some way if these issues were ironed out. I appreciate that it may be difficult, but I am more of a glass half-full/nothing's impossible person, than someone to give up. To be honest, this video's purpose was to create discussion and to get player input on how they would design a lore-based money-making method :). I certainly am not looking to start a revolution anytime soon... Too many A-Z Guides to make to have the time for that :')!

    • @MichaelOcherz
      @MichaelOcherz Před 2 lety +1

      @@TheRuneScapeLorehound of course! I'm not trying to rain on your parade - quests are IMO the usp of runescape and I have 5 (I think?) quest capes across my RS3 and OSRS accounts. I definitely agree that more clues should be lore related. Dream of Iaia scan on master clues would've been a cool thing to release with extinction.

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety

      @@MichaelOcherz Glad to hear we're on the same page :D ! Quests are what make RuneScape unique, and are in my eyes, the backbone of the game.
      Absolutely! Jagex... Where was the Master Clue scan on the Dream of Iaia? Such a missed opportunity !