Jolly Roger Bay DK64 Rough Draft
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- čas přidán 12. 05. 2024
- still got a lot to do especially regarding cutscenes. Chunky is unlockable but his cutscene is incomplete so i didnt show it here, and i also need to add more coins and collectables to the level. also, i need to make a bonus game, and im thinking its gonna focus on Enguarde since he doesnt get much love in DK64
- Hry
finally some dk64 romhacks
i know right? we need more people out there making rom hacks for this game.
Wow i have been waiting to see stuff like this for a long time impressive work
Thanks, I really appreciate it! Still got a lot to do though.
So this is the opposite of Kaze's Super Donkey Kong 64?
I never thought of it like that. I’m just trying to make a rom hack for dk64 and do stuff that no one has tried before.
@@DKCrew21 Then I hope you succeed.
Thanks! I appreciate that.
Man this is wild
Thanks!
This is super cool!
Thank you so much!
This looks pretty cool! It was pretty clever to use the Baboon Blast barrels for the stone pillar star, and I like the idea of throwing a barrel into the water to use as a platform! Though what would happen if you missed with the barrel? Would you just be stuck and not be able to get the star again, since the barrel seems to not break when in the water? Would be useful to maybe add something that makes the barrel break after like a minute or something, if that's even possible.
Also that's more of a castle idea than JRB idea, but do you think it would be possible to change the stairs collision so it acts like a slope, instead of having every individual stairs be unique floors? Because it sounds like it would be annoying to climb them when there's a lot, like the stairs leading downstairs, or the many stairs on the second floor and all.
The barrel actually sinks after a while, and when it hits the bottom it will break and respawn. Unfortunately the best way to fix the stairs is to delete the front of the stair faces and leave only the tops. That way the Kongs will snap up to the next stair. I think it looks kinda ugly so the stairs that aren’t a big offender (like the ones leading to BBB and JRB) will be left intact, but the big staircases will be fixed.
@@DKCrew21 So if I get this right, if the stairs would work as stairs if the floors on them were the only parts that were solid, right? the sides would need to have no collision. What about giving the sides of each steps the same property as the fake walls from that one DK64 multiplayer map, while keeping regular collision for the floors of each steps? would it meet the same requirement as what you said (making the stairs actually work like stairs), while not looking ugly?
That might work? I don’t know though, since I’m restricted to what the map generator can do. I think if it’s a vertical face it’s considered a wall no matter what. Maybe i could try to find a work around though. I’ll look into it.
Good video but the volume is too low
Thanks! I always forget to turn the volume back up when i make these. I usually have it turned down because i have it running in the background while i work on stuff for the romhack.