Bitwise Alchemy: Vertex Animation in Unreal

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  • čas přidán 9. 07. 2024
  • Introduction to implementing vertex animation in Unreal.
    www.bitwisealchemy.com/

Komentáře • 4

  • @Ardaria_survival
    @Ardaria_survival Před 2 dny

    It's a really interesting approach and the video explains it well.
    With nanite is becoming a thing for Skeletal meshes, it looses a bit of interest
    But your approach still save all the anim computations at runtime.
    Would have love to see your approach to create the texures from the animations.
    Great work !

  • @dreamuser8519
    @dreamuser8519 Před 10 měsíci

    Amazing!!

  • @dreamsprayanimation
    @dreamsprayanimation Před rokem

    Would it makes sense to use this method for a full playable character? Instead of using a skeletal mesh with animations using something akin to a sprite library with different vertex animations that are driven by blueprint? For most characters it wouldn't make sense but for something like Crash Bandicoot or say a blob of slime it would it be useful to convert a something like a softbody simulation or procedural displacement into a baked vertex animation for an otherwise static mesh?

    • @Vassay
      @Vassay Před 3 měsíci

      You might be better off with blend shapes, although of course it depends on the complexity of the animation.