Bitwise Alchemy
Bitwise Alchemy
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Bitwise Alchemy: Vertex Animation in Unreal
Introduction to implementing vertex animation in Unreal.
www.bitwisealchemy.com/
zhlédnutí: 4 727

Video

Komentáře

  • @Ardaria_survival
    @Ardaria_survival Před 18 dny

    It's a really interesting approach and the video explains it well. With nanite is becoming a thing for Skeletal meshes, it looses a bit of interest But your approach still save all the anim computations at runtime. Would have love to see your approach to create the texures from the animations. Great work !

  • @dreamuser8519
    @dreamuser8519 Před 10 měsíci

    Amazing!!

  • @dreamsprayanimation

    Would it makes sense to use this method for a full playable character? Instead of using a skeletal mesh with animations using something akin to a sprite library with different vertex animations that are driven by blueprint? For most characters it wouldn't make sense but for something like Crash Bandicoot or say a blob of slime it would it be useful to convert a something like a softbody simulation or procedural displacement into a baked vertex animation for an otherwise static mesh?

    • @Vassay
      @Vassay Před 3 měsíci

      You might be better off with blend shapes, although of course it depends on the complexity of the animation.

    • @jamaalsineke2405
      @jamaalsineke2405 Před 14 dny

      The game Kingmakers( Timetravelling soldier with gun in medieavel times) uses a heavily customized version of VAT to generate entire massive armies of 1000+ npc that react to physics. They only have skeletal meshes on a few npcs near the player and switch between VATs and skeletal meshes depending on proximity.Check out the trailer and get your mind blown