Is The Pyro's Phlogistinator OVERPOWERED? - TF2
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- čas přidán 10. 09. 2024
- The Pyro's Phlogistinator is one of the most controversial weapons in Team Fortress 2 (TF2). Many players consider it to be overpowered, but some players consider it to be underpowered or even useless. In this Team Fortress 2 (TF2) video, I'll share my thoughts and opinions about the Pyro's Phlogistinator, why I think it's a badly designed flamethrower, and some explanations regarding why the weapon is so hated within the TF2 community.
The Phlogistinator performs exceptionally well against weak enemies and uncoordinated teams. However, it's very bad against coordinated teams or experienced players. In addition, it's sometimes incredibly hard to be effective with the Phlogistinator as it's hard to reach enemies without using your airblast to safely close the distance.
You can surprise enemies with the Phlogistinator from time to time, but many TF2 players would fall victim to other flamethrowers as well. I consider the Pyro's Phlogistinator to be similar to other things like sticky traps and crit rockets. Any good Pyro will be far more effective with the stock flamethrower or the Degreaser because they will have access to the airblast, which is Pyro's most important ability and in-game mechanic.
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*I do not own any of the following video clips or music tracks and all right go to the original artists and creators
MUSIC/AUDIO USED:
'Phoenix Wright ~ Objection! 2001' - Phoenix Wright: Ace Attorney - composed by Masakazu Sugimori and arranged by Akemi Kimura
'Logic and Trick' - Phoenix Wright: Ace Attorney - composed by Masakazu Sugimori and arranged by Akemi Kimura
'Pursuit ~ Cornered 2004' - Phoenix Wright: Ace Attorney - Trials and Tribulations - composed and arranged by Noriyuki Iwadare
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#pyro
Thoughts on the Phlogistinator - TF2
The most effective counter to a phlog pyro is shooting at it
shot his feet, is all.
Just like a kritz medic
*imagine as a demo just shot stickies at pyro's foot and detonate* (idk it will works)
@Valent Versatile Phlog distancing
@Valent Versatile then you airshot them.
This is the best overall description of the phlog I’ve seen. I never use it, simply because I like to extinguish my teammates lol as well as reflecting projectiles, and just prefer the stock flame thrower as my favorite primary
I prefer stock in the way of the horn blower. That aside try using the man melter with the phlog. The man melter can extinguish team mates.
Man melter
@@cannonfodder9248 manmelter is my favorite
People who think this is OP just aren't good enough at Airblasting to realise how crippling it is to lose it.
I don’t use it because I don’t have it
The phlog was the first pyro weapon I unlocked. After I read the description, I never touched it. Never played a round with phlog and never will. I’m not very good at airblast, but the one time I do deflect a rocket, saving our heavy, or extinguish a team mate about to die, I feel happy. Like you said, pyro without airblast isn’t truly pyro.
0:22
That is one of the sickest detonator turn around I've seen holy jesus that was so cool
Whenever I think of the phlog, I get flashbacks to that one week after tough break when they gave pyro uber along with crits.
The most well rounded review of this weapon so far. There's only a few things I would have added or changed.
Sorry for the text wall, but in it you'll see why this weapon actually has some meaning for me
- A little story and general feedback
When I started this game, I could not learn to airblast for shite, even when I got proper network settings for it. I ended up settling with the phlog, flare gun, detonator, dragon's fury, and axtinguisher - delighting in burst damage, knowing I was missing out on airblast, but not being too worried about it, until I actually started learning it like three months ago. You're pretty much got it all down, right down to the stunted development I had at one time - but still, I don't think it went that poorly. Let's get into that.
The Phlogistinator is a snowballing weapon, but just like the Kunai and the Eyelander, this by itself isn't a bad thing. It teaches new players the very important lesson of consequence, of knowing when to keep rolling to make use of the advantage they've built up, and when to stop in order to retain enough for a followup push. I could have just kept using the stock flamethrower to wm1, but the phlog wanted me to hang back and time my crits. It was one of the elements of this game that got me to pay actual attention to the flow of mine and the enemy's team and when they were moving in and out, aka the basics of gamesense. While it's true that the phlog can stunt you, this is merely a part of its opportunities.
A nearly perfect comparison is the Cloak & Dagger for Spy. It's easily the most powerful watch he has if the spy wants to tryhard for those truly tricky picks. It lets him survive unfortunate encounters if he takes the moment to think and pause for as long as he needs to, but "as long as he needs to" is both the gift and the curse of the C&D - if you, baby spy, don't decide to keep moving and keep getting those picks, the C&D will very generously let you waste your life standing still. By comparison the invis watch is weaker in that you lack this ability, but with that weakness it teaches the spy that important drive - to keep moving and getting those picks. The C&D is the perfect followup, the perfect unlock, a sequel to the Invis that presents a higher ability and a trap to match it. It's the true test if the Spy has learnt his lesson from the stock Invis and if he knows to keep moving - if he didn't, then he falls prey to the ability to stand still forever, and gets nothing done; but if he did learn, then the Cloak and Dagger becomes far more valuable in his eyes and he knows exactly how it can aid him.
The Phlog is by no means a better sequel to the flamethrowers but you get the idea. In the exact same way the Phlog can teach a pyro timing, but at the same time pyros that abandon reason and run in blind can be benefitted by it, and encouraged to keep doing the same thing. But just like with the C&D, if I grew out of the trap of standing still and started using its trick only when I needed to, then any pyro as nooby as me can just as easily learn to slow down the wm1 and to instead learn some elementary gamesense via the phlog.
After that, of course, I picked up the stock flamethrower and am learning to airblast. But, unorthodox as my journey through Pyro might be, that Phlog step was still there and it helped by giving me a footing to stand on as I approach this game through Pyro lol
All this is to say snowball weapons in general get too bad a reputation and this video is no exception, but I don't blame you for it - I just wish the thought was closer to the mind, easier to think of, than it is. I'm guessing it's not very common for people to see the upsides in such designs and how they can turn out to be a pretty straightforward aid to new players that haven't a damn clue what they're doing in the chaos of this game, an aid for specifically learning and improving, as you put it. The problems with snowball weapons stem from their extensions and tweaks that may allow them to do too much, and the SS is one hell of an extension that can push the phlog beyond all reason
- Loadout notes
Phlog and scorch isn't the "enough to be effective" loadout - it's the overkill loadout when you want nothing but crits. It's disgusting how well this works, and you're completely right in thinking most people plain don't realise just how much the scorch shit aids the phlog pyro of their nightmares - it's the foundation, not the mere sidekick in the slaughter.
Phlog and detonator is to me the perfectly balanced baseline for effective phlog usage with a decent speed of filling the meter and the mobility to back it up, without being ridiculous. Compared to the SS it's like using only the black box, or only the conch, but not both at the same time. This is how much a flame based secondary should be able to contribute to the phlog, not any more
I feel like you really missed out on phlog and flare gun. While it's not a meter builder like its two superiors, the flare gun is the second most or even the most fun way to use the phlog, depending on how much you can do with the detonator. Running in for endless flare combos and being rewarded not just with the sweet 90 but with some of that charge meter is a quest-style playstyle like very few others in this game and definitely worth a shot. You may be charging in nigh defenceless without your airblast, but when it works...ooh!. It's like the Big Earner - flimsy but totally nutty. If you want bonus flare - bonus flair? - points for even more extra effort and danger - try combos from the volcano fragment to the flare gun in close quarter maps like goldrush or dustbowl.
All in all, good video, spot on almost everywhere
Amazing writeup, will reference some of these points in the upcoming Offensive Pyro guide (Phlog/Dragons Fury playstyle and weapon guide)
I would say that the flare gun just isn't a good option since it's slow and inconsistent compared to the detonator/scorch shot, and offers no mobility like the detonator, or fast charge speed like the scorch shot
Will playtest flare gun + Phlog over the next couple days and post my findings and thoughts as part of the Offensive Pyro guide
Cheers, glad you enjoyed the video, and great comment, appreciate it!
@@Pirateer5 I'd love it if you did bring some attention, especially to how the phlog is actually helpful lol
Flare gun is definitely not the best option, but it's one of the most fun, is what I'm saying. Don't try it expecting to pubstomp - instead try it while expecting to get neat flare kills that you can now top off (follow up) with a nice slice of mmmph'd cleanup of the enemy team.
Man, I don't pay as much attention as I wish. I'm pretty sure the flare and its crits are fire, as I'm pr sure the vacc fire res counters them, but you should definitely check before you say it, I don't trust myself here
Glad to have seen the vid, keep making good stuff!
Phlog is a fun weapon to fool around with. But since I mainly end up playing support whenever I use pyro, I can’t in good faith use anything except the Mann Melter most of the time.
me: why do people use phlogistinator with pocket medic?
later...
me as pyro: a m g o d
there also bug that make phlogistinator can airblast
1. build crit
2. use it
3. pick up any flamethrower
4. you can now airblast and crit someone
Amazing video dude!
Your channel is really underrated!
You should have at least 2 million subscribers with these amazing videos!
Definitely underated.
The Phlog is still my favorite Flamethrower even tho is the worst one because sometimes my caveman brain just wants to press m1 and get a lot of kills with little to no effort
Just a thought, but what if you comboed a heavy by shooting him with the scorch shot, axe crit, and when the shorch shot hits again you can hit him with another axe crit. And he'll be dead
I seen this combo, but there is few problems with it: it works only on unaware, unrevved heavy or revved but low skill heavy, other classes just don't require 2 axtinguisher hit or can blast you or themselves away. And If heavy is already on fire initial pushback from scorch shot is increased and there high chance that he will be pushed away from second blast and follow up axtinguisher hit, and good unrevved heavies will just jump right before first axt hit to damage surf away.
Liked the video just one thing missing.
Pybros use the man melter with the phlog. Because it can be alt clicked to put out teammates. You save the crits to counter pushes against the engineers. It also doesn't use ammo which allows you to save the ammo boxes for the engineer. It is very much a viable choice but is made for an entirely different play style.
It's not the offense pyro or even full defense pyro. It's the counter push version. The more aggressive defense pyro.
Phlog players are so much like spies. Only works vs complete newbies, easily killed (just shoot at it lol), but the one time it manages to kill you it's still quite frustrating. And honestly I don't know how the weapon can be fixed - like as you said - the airblast is what makes pyro, pyro.
I really love the scorch tho, simply because the amount of dings I get from it. They can make the scorch deal zero burn damage and I would still use it. Tho recently I'm trying to learn the det because of your video on it, and det jumping is so fun I might use it as my go-to once I'm better at it.
I am just gonna say, spy does not just work against noobies. A good spy who understands how to play in a competent environment can be one of the biggest inconveniences.
Except being a good spy actually takes a lot of skill and experience (even as a pyro main I have to admit this) whilst the phlog significantly lowers your skill ceiling compared the the other flamethrowers
False most good phlog pyros always go out with an uber
honestly i'd add a delay to earning mmph points after popping the crits maybe 5 or 7 seconds no points gained from damage
I really hope this channel takes off, I love all this pyro insight
Yeeeeeeeeeeess another great video my friend, I love how u explain what we can do with this kind of weapons that we usually don't even bother to use. I can't wait for the offensive pyro video
My man is legit the only good pyro main on youtube
Other than CTF maps and Hightower, I never use the Phlog in any other gamemode or matches.
PS: The sound of your voice in this video was perfect.
1:28
This heavy's face...
You killed me in this video. I was just a medic on Pier minding my own business. Not nice at all 😉
damn bro, I really love your videos on Pyro, they give a whole new view on the class (a class that I almost don't play). But yeah, talking as a Demoman/Sniper main, I've never seen the Phlog as a good weapon for Pyro in a general way. It removes the primary counter for Demos/Soldiers, and it leaves him very vulnerable to headshots while taunting or when moving towards an enemy (most Pyros that I play against aren't that "mobile").
2:30 I respect just wanting to show off that one crocket reflect clip
The video is good. Other than that, I find Scorch Shot more powerful than Phlog, while using Phlog, the view range is pretty much closed due to the burning fire of both himself and the enemy, but when Scorch Shot is used against himself, I think the afterburn time is too much, if it is shortened, it can be balanced.
grats on 5k
my suggestions:
phlogistintor: increase the mmph needed to get the crits and make it so airblast relies on crits and eats into the supply, airblast takes 100 built up fire damage and it requires 400 fire damage to fully build mmph
this should be complimented with scorch shot being HEAVILY nerfed so nobody uses it the secondary as a primary, encouraging learning of how to use the flamethrower and other weapons instead of just cheaping
manmelter: instead of just fire, the manmelter should be able to absorb all debuffs and there needs to be a better que for being ready to fire
I remember an uber-phlog combo who kept getting right up in my team's face, and the only thing I did to shut that down was go natascha heavy
I'd say maybe to make it a little more team based give it an airblast that only destroys projectiles and maybe give it either a damage penalty or maybe like the hulong heater with its increased ammo depletion so when you do use the crits you have to deal with that too.
Honestly, phlog at the start is just a worst flamethrower than stock and the only upside is a temporary crit, 0/10 would never use it
Yeah, Plog is definitely a noob test. Whenever my team being walled by a phlog 100% of the time I can directly link it to some form of poor playing from my own team usually the medic standing too close to the front line to react and get away so we never get our uber.
if you are blaming this on the medic alone you are not above this " noob test"
@@Teixas666 I'm not sure what your comment is supposed to mean. If our team's medic is standing too close to the front line and dying repeatedly because if it who am I supposed to blame? In your experience what generally causes your team to be walled by a phlog?
@@jfei64 i meant that when this sort of thing happens its not a single person's fault.
generally in my own expirience, a team that is getting walled by a phlog pyro is lacking in power classes /snipers playing competently.
OR
the team is just poking endlessly when they should be be pushing into the enemy before they can get crits.
tho ultimately many of the isses with the phlog in pubs comes from the scorchshot
I'm a guy who main's Pyro... The Phlog never really got me tempted to use as my main.
I think that's mainly because I watched CZcamsrs like Vorobey, FishonaStick, Uncle Dane, and Lazy Purple so I knew that M2 did an Airblast move. Lazy Purple's bit on the Phlog explaining why the Air Blast is good runs through my mind often.
But also, just using the weapon in general makes me feel like I'm running up hill with a weight on my back. Airblast is honestly too good to pass up for me, even with the Crits from the Phlog and me not being the best Airblaster.
Heck, watching your combo Pyro video and your Airblast guide kind of got me attempting to improve those skills. It feels great to block incoming rockets and grenades back at their senders.
Well done on reaching 5k subs😮...
My argument would be that none of the flamethrowers are actually the worst it really just depends on your play style I am a very aggressive player end it is very rewarding to me to be able to shut down many players at once just by taking tactical routes and flanking options getting up close and personal can sometimes be one of the most effective ways to play. Granted I believe Pyros best role is the defensive role I do feel with the phlog it opens that door for players to be more aggressive similar to the play style of a scout!
Great video, may I ask what config you are using? I couldn't really get my australium to look that nice lol
mastercomfig medium-low, with some modules set tp high (textures, LOD)
I think sometimes the Flare Gun can be a good pair with the Phlog, because crit flares will charge the MMPH very fast. Though, overall I prefer the Detonator and Scorch Shot with it.
He really just said it's a straight upgrade for new pyros
No the frick it's not, I always wanted to use phlog as a new player and immediately realized I don't even live long enough to fill mmph, tho it would probably be one if I had a pocket medic
If you die with phlog as a new player, you'll die with degreaser/flamethrower until you're decent at airblasting
@@Pirateer5 true statement, why did you think I wanted to try phlog? Thought it would help me get actual kills since I knew it was an offensive flamethrower, I just didn't know it's exact stats and thought it did more base damage but removed the useless airblast that I didn't use anyway
Hello Pirateer I want to share some Phlogistinator tips with you phlog should be used like backburner but you have 100% crits when the enemy team pushes you come from the behind and use your crits and when the enemy team is coming from a corner get a stock uber and kill thier push to set them back by 3 min. Yes when I see a phlogistinator pyro he dies in 2 seconds but when he comes from behind with a stock uber becuase medic and pyro were hidding my whole push is dead so I think phlogistinator is not a bad weapon it just chages your playstyle. My normal loudout for pyro is Degreaser, Scorch Shot/Panic Attack, Powerjack. If you have a good team with phlog and the enemy team has to come out of a corner then pholg will be good but if you are using phlog like anyother weapon then you are dead but most of the time enemy pyros have to get in cover to use right click taunt but most players like watch out for the phlog pyro behind the rock so it end of the day if you have to make a new sub class for pyro a new phlogistinator sub classs will make pyro a spy-pyro but ya phlog is a bad weapon if you kill the whole enemy team every one will focus on you so a bad weapon. Good Luck Pirateer
i never tried it
but I started to think about using it
Yeah, the scorch shot is the best part, because it doesn't take much time or skill to charge up the crits with it.
i still can't seem to get the crits even though i use the scorch shot on the phlog
Pyro with crits on the phlog is what heavy what's to be but never will be
i only use this either in mvm or in random casual games when i feel bored
I didn't even get it till like 700 hours
Don't really use it except on dustbowl
Nice choice of music from ace attorney and why do you always press tab when you die?
I feel so guilty when I use the Phlogistinator, as I love this game too much, to want to ruin the experience of the game for others. But yeah, I do think its a weopon easy to counter, as its just that dopamine rush when you kill a few enemies with crits and die.
I can relate to feeling guilty when using the phlogistinator. I was doing the contract for it on Harvest and while I had phlog crits I managed to chase an enemy to their spawn and managed to jam myself into their spawn doors and incinerate him and all of his team mates that were respawning before I retreated, and apologised profusely over text chat
@@nathanfivecoate5848 🤣🤣
Yoooo I love the rise from the ashes end theme!! Nice
what fills my MMMPH is not the fire, if not the tears of my enemies hahaha, seriously speaking I consider it the most "boring" main weapon of the Pyro, yes, running around with crits is hilarious, and if a medic ubers you much better, but to have fun I really need the airblast, killing a Soldier by reflecting a rocket at him is more funny than killing half an enemy team doing w m1, however it is not a bad option, when I want to play without thinking much I turn off my brain and start spamming the scorch shot and then let the crits flow, simple and fun
I enjoy playing with dragons fury and sometimes when I play with my friend and he sees pyro with stock phlog or any flamethrower that is not a df he says something like "it's such a pleasure to see pyro with normal flamethrower" only because I can't spy check or extinguish teammates fast
Personally I dislike that the phlog promotes such a mindless playstyle and wish it swapped the "no air blast for crits" for "weak airblast that sets enemies on fire and can't reflect projectiles."
It'd make airblast flare combos easier to pull off without making it too powerful, and make the phlog actually usable in comp
my guy out here using ace attorney music like a boss~
0:36 in the fgc we call characters like this scrub characters because they’re purely reliant on knowledge of what they can do. Don’t know their game get dominated, know your stuff and they really get shut down immediately.
FGC= Fighting Game Community
I highly agree with the point of how people hate Pyro as a whole just because of Scorch Shot and Phlog Pyro's. So many Pyro's put lots of time into learning how to combo, reflect and Detonator jump, but then people act like all Pyro players are braindead because of some random Scorch Shot Phlog Pyro's on dustbowl.
If they added an overheat mechanic where holding M1 eventually severely reduced your damage, meaning you'd have to strategize and properly flank more instead of just holding M1 and walking around hoping to get kills maybe that'd make it less frustrating to play against since it would require the pyro to think and in some cases even back out if they held M1 too much and their weapon now tickles enemies due to overheating.
As for airblast, I think it would be fair if the weapon had a "zap" with an increased ammo cost similar to the old short circuit where it destroys projectiles infront of you instead of reflecting them, it would still be much worse than the normal airblast but would allow pyros to atleast use M2 to protect themselves and their teammates.
Also yeah definitely make any damage types charge up the "Mmmph" instead of just fire damage. Oh and make it take a bit more damage to charge up.
Nah, the overheat mechanic would just worsen the feeling of using it
Make the mmph charge up from direct damage instead (Not afterburn)
it's already easy enough to get crits by spamming flares across the map, don't make it easier with hitscan. the phlog is a high risk, high reward weapon. it should only charge mmmph by primary damage.
That's actually a pretty smart idea.
@@infraredheat8045 no it isn't, it would just make for overheating in the worst moments, like when using the crits
Pyro doesn't have the luxury of making space in fights while still dishing out damage like soldier or demo; if you give him a hard cap on the time he can fight the weapon just becomes useless, mostly because secondaries don't add to the meter
3:15 God dayum! Good reflect!
Manmelter not viable? It's my preferred phlog secondary and I do very well with it. It's so, so easy to farm easy crits to the point that many times, most of the shots you take are crits. You can extinguish your medic and the rest of your team and gain health back in the process. And it's fun to nail a sniper with a long distance crit. All you require is a pyro on the other team. And when is there not one on the kinds of maps the phlog is good on?
Such an underrated weapon. And you can always point out that you aren't using the scorch.
If you’re a Heavy that has trouble fighting the Phlog, switch to the Natasha and watch them cry.
And scunts as well.
@@mangckyatmamon And poor Demoknight gets hard countered.
I feel like the Scorch Shot could be given the Equalizer treatment and divided into the bouncing flare and the knockback aspects on separate weapons.
Obviously, Scorch Shot could be reduced to a knockback-centric flare, and lose the explosive radius.
Maybe there could be a new flare gun, where the flare bounces off the initial target, then lands a distance behind them, potentially setting someone else on fire and dealing minicrit damage if it hits someone directly.
I dunno, I like the bounce, but the explosive part is absolute nonsense.
I think of pyro as the counter to everything, spy’s soldiers demo men and knights ubers other pyros. I see him more of a he’s the second line guy, let the scouts soldiers and heavys be up front let pyro be the punisher to anyone punching threw. The phlog cuts what he can counter by a lot and just messes with my play style
Phlog Pyro... Still more useful than a Battle Medic!
Everyone gangsta until axe gaming shows up
the phlog is okay, i mean crits on pyro is insane but giving up any defensive or support ability with the pyro aka removing air blast just kind of makes you a glass canon of sorts like yeah that phlog pyro over there can do some damage but he can just be dealt with at log range by any solider,sniper,demo,heavy, engy nests etc . if you take him out at long to mid range or heck just out damage him at close range he is kind of useless and has no choice but to just charge mindlessly at your enemy, but the thing that makes the phlog a bit OP at times is his secondary because some secondary's work really, and one in particular works a bit to well like the man melter and gas passer or any of the flare guns especially the det work well with the phlog since the man meleter allows the phlog pyro to still support his team and the gas passer can be charged easily by the phlogs high damage and the flare guns do a decent amount of damage and charge the phlog pretty fast. But the scorch shot THE FRICKING SCORCH SHOT this weapon has ruined any sort of balance the phlog has had UGH i am a pyro main and even i hate this weapon frick the scorch shot ( oh and i am writing this before i watch the video btw)
People that say phlog is op often don't play pyro themselves and thus don't realize that the "no airblast" trade-off is just as insane as the guaranteed crits that you get
Phlog is op. - Someone with 200hrs on pyro
I play pyro. Phlog is overpowered. I literally have no need to aim unlike with my degreaser+flare combos. You just farm phlog like a dipshit and taunt behind cover so you don't get instantly killed during the vulnerability time after the taunt. More often than not, you will have an uber medic willing to pocket you for free points and assists. And even if you don't, you will score more kills with the least amount of effort with phlog than any other weapon and that is a fact.
im used so much to the detonator that when i switch to something else i feel extremely handicapped, even the scorch shot seems bad lmao
Clearing enemy lines, Method, Well.
my thoughts on the phlog: i like it but only when im using it
My Nerfs for The Scorch Shot would be that The Explosive Radius after the inital shot would only offer about 50% of the damage and the way you aim it would be the same as the other flares. It's good using it as a Pyro but annoying playing as anyone else on the enemy team. Make it more skill needing.
you forgot to mention uber+phlog combos that seems to always happen in casual games...
Coming from the Dustbowl cult, Phlog is incredibly powerful due to the many small and enclosed areas, which becomes even more apparent when you have a pocket medic who is dedicated to ubering the phlog at all times. An uber phlog in most maps can be avoided at times, but on Dustbowl, the only ways you really can go is forwsrd or backwards. Without dedicated counter ubers on airblast pyros, a holiday punch, or the loose cannon, a phlog can easily wipe 8+ people in half a second as well as creating this non-passable wall that pushes the enemy team back to spawn.
if it don’t have an air blast, i don’t want to use it
Les go new video
One time when I was playing with my friend a guy tried to doxx me by adding me on steam and then trying to call me through steam because I was playing phlog pyro and my friend was pocketing me and he was on the enemy team.
The Phlog is annoying to get caught out by, but so is every weapon. The thing that pushes the Phlog from manageable to kinda bullshit is when they've got a pocket Medic. I know this applies to basically any other combo of Power Class + Pocket Medic, but the Phlog has so much snowball potential and the brainless way most players abuse it is just frustrating.
Yes please
Since the phlog gives you crits for doing damage, I'd say make it where you can't be ubered if the Phlog is active, also maybe allow other weapons to refill the mmmph meter as well not just flame damage of course, and people hate pyro more because of the Scorch Shot not the phlog, due to the knockback alone
Make it like the old equalizer, you can't be healed while holding it.
hey man when are you giving me the axtinquisher because I saw that you accepted the trade
Actually, Phlog takes skill. Other than w+m1, with phlog you should get better at using crits when enemies least expect you, when people are in groups. If you are caught taunting consider yourself dead. But if you're skilled enough, you can dodge headshots, reacting fast enough to people ready to kill you. So its not entirely w+m1, i know w+m1 sucks.
Use the flamethrower close range use Crits to take out heavy and stock shotgun midrange the class is a beast
Ubering a phlog pyro should result in an automatic ban
I think the phlog is bad because airblast is just so absolutely crucial to Pyro, but at the same time players on the other team just get instantly deleted from out of nowhere a few too many times and grow to resent it even though it's bad. It probably needs a rework to buff it somehow and make it more viable while also reducing the amount of cheap deaths the enemy team feels.
I approve 👌
The phlog is phloggers, that's it
Great video!
I only use the phlog when Im playing with ma friend in dustbowl's third fase on defense and I know all hope is lost
When i tried phlog it felt... bad? I feels like you-need-to-have-a-medic weapon, it just doent work for me, i even come to resperct really good phlog pyro players coz it looks like u have to have a good chunk of experience, a decent positioning skills and a good game sense, which i apparently dont have
And now im just rolling my eyes when i see someone complain about the phlog
My favorite flamethrower for pyro there ever is. But don’t think Lazypurple will approve
Phlog is just a fun weapon when you want to play brain-dead but you already know the dynamics of the game. I'm average at deflecting but is another type of gameplay. Best part of weapons in TF2 overall is how can change the gameplay style within classes.
It might be bad but it’s fun and satisfying if you stop a push with it
I only have issues with Scorch Shit being used with Phlog
Phlog is broken. If you stop firing a moment before the buff stops you can collecy 'mmmph' from your crits like for example 2:50. It can even fill up your whole meter again.
EDIT: maybe more accurate to say that you need to start firing once the meter seemingly turns gray. You get extra crits after you run out of 'mmmph' and not holding fire when the meter runs out clears the condition of these extra crit flames of not gaining 'mmmph'.
Im going to be honest every time i go out of the spawn with phlog in hands, i explote, sometimes stickys and sometimes direct hit, everyone says is op and that, but every time i try to use it, any class kills me...then i change to the Degreaser and i dont die as fast as using the phlog
I think the phlog is balance you lose airblast for crits yas it kinda brian daed and all those things but other then that it's fine
With the phlog you really need to play around not having airblast, because airblast is just so good. The phlog lends itself to tight and chokey maps so well because it's very easy to wipe away half the enemy team and run back around a corner, which is probably a large reason as to why it's so hated and oppressive. I'm a support pyro at heart, I love airblast and always run the homewrecker, but the feeling you get when turning a corner on dustbowl with your crits active into an unprepared team is hard to replicate with anything else in the game.
People see a phlog pyro charging crits and run as soon as they see the Uber sheen, but many people forget that you can literally stand next to them after they’ve charged and take them out in less than a second especially if they don’t have high hp. Hell even charging a sniper shot and waiting till the taunt is finished will easily take the pyro out.
Chad move is tauntkilling the Phlog Pyro right when the taunt animation ends.
@@aperson4287 lol
Many phlog pyros taunt behind cover?
Amazing content man
I hate how controversial the phlog is. Whenever I think of the phlog, I think of it as a mehish weapon, which is NOT how a _LASER FLAMETHROWER_ should be remembered
It's good if the entire enemy team pushes and you just deny it with the phlog
Pyro in general is a class that makes people blame the class more than their own mistakes. Its harder to blame the fact that you’re uncoordinated or in a bad position than to just say pyro wm1 cringe
Well if the pyro you're up against has 1900 hours in the game, then that Phlog pyro is probably going to completely squash the pub, which is what I did last night.
But generally I feel like as long as you know when and how to use the phlog properly, you can still absolutely demolish even somewhat more skilled players, especially if you always set up ambushes to catch the enemy team off guard.
Watching your clips i can't help but feel you are using the phlog in the worst case scenarios with the worst play style in mind, which is not entirely bad since your playstyle is combo heavy, but playing phlog in Blu last is probably as effective as playing scout against sentries, same with KOTH maps as open as the ones shows here
IMO the weapon is good when defending and sometimes in offense in the same maps where a demo would be strong. AKA dustbowl, Gold rush, hoodoo, Brazil, etc
Nothing wrong i just think you're approaching the almighty phlog like a comp scout approaches the Shortstop
Flare Gun not being viable? Wtf mate
Yeah really is a shame that the Scorch Shot and Phlog bring so much hate. I mean like you said the Scorch Shot is overpowered and annoying so that is fair but for that to spill over is pretty annoying. Can't even do reflect kills without people just getting all heated to defend their fleeting pride.
NAAAH! Guaranteed crits in exchange for airblast theft means you can spam them right back! They can’t reflect your rockets or stickies. Easy to punish, easy to punish with. It’s my favorite pyro weapon with a very clear playstyle and if you use it, there is no complaining allowed.
if you can phlog cancel, it's easily as good as stock