Unity Game Dev - Why I Wrote My Own Object Pool Manager

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  • čas přidán 11. 07. 2022
  • In this video I explain why I wrote my own Object Pooling implementation and didn't use the built-in ObjectPool provided by Unity.
    Tl/DR - because mine is designed to work with prefabs and theirs isn't.
    Link to source & unitypackage on GitHub:
    github.com/gbradburn/ObjectPo...
    An updated version of this tool is now available for free on the Unity Asset Store
    assetstore.unity.com/packages...
    My Links:
    My itch.io site: midniteoilsoftware.itch.io/
    Twitter: / softwareoil
    Discord: / discord
    / 347087173378560
    #madewithunity #unity2d #unity3d #objectpooling #tutorial #indiegamedev #indiedev #gamedev
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Komentáře • 4

  • @JacquesLetesson
    @JacquesLetesson Před rokem +2

    That is an extremely clear explanation. Thank you. Pool various GameObject has never been easier.

  • @TheKr0ckeR
    @TheKr0ckeR Před rokem +2

    I also wrote my own & always felt a little guilty by not using the built-in one. But that made me relieved. Thanks.