Unity Game Dev - Why I Wrote My Own Object Pool Manager
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- čas přidán 11. 07. 2022
- In this video I explain why I wrote my own Object Pooling implementation and didn't use the built-in ObjectPool provided by Unity.
Tl/DR - because mine is designed to work with prefabs and theirs isn't.
Link to source & unitypackage on GitHub:
github.com/gbradburn/ObjectPo...
An updated version of this tool is now available for free on the Unity Asset Store
assetstore.unity.com/packages...
My Links:
My itch.io site: midniteoilsoftware.itch.io/
Twitter: / softwareoil
Discord: / discord
/ 347087173378560
#madewithunity #unity2d #unity3d #objectpooling #tutorial #indiegamedev #indiedev #gamedev - Hry
That is an extremely clear explanation. Thank you. Pool various GameObject has never been easier.
Thanks for the feedback.
I also wrote my own & always felt a little guilty by not using the built-in one. But that made me relieved. Thanks.
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