RE: "RE: 'In Defense of Dark Souls 2'" - Hitboxes

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  • čas přidán 7. 06. 2024
  • tl;dr: the vast majority of what he calls a broken hitbox is just him getting hit in his legs or him standing in a clearly visible shockwave
    Intro 0:00
    Projectiles through wall 2:27
    Fire through wall 2:46
    A few hitboxes 3:42
    Generous fire 5:30
    Actively swinging 7:12
    Broken Giants 9:04
    Weapons extending forward 10:22
    Refuse to hit 10:44
    Grab teleporting 12:32
    Grab hitboxes 14:04
    More hitboxes 16:11
    Bandit Knife 20:48
    Even more hitboxes 21:36
    Mimic grab 22:18
    Velstadt slam 23:11
    Fume Knight slap 23:28
    ADP 24:01
    DS1 and DS3 27:05
    Summary with examples 28:38

Komentáře • 350

  • @pixelxemper4007
    @pixelxemper4007 Před měsícem +103

    He is going long to fight against the longman, respects

    • @janehrahan5116
      @janehrahan5116 Před měsícem +5

      He still hasn't done an atla video or had a talk with anyone who's actually seen the damn thing.

    • @asdergold1
      @asdergold1 Před měsícem +5

      ​@@janehrahan5116 He did one with Literature Devil.
      It was so fucking garbage.

    • @janehrahan5116
      @janehrahan5116 Před měsícem +6

      I mentioned "someone who actually watched it" lit devil didn't see it for several years. If someone who saw it recently and took notes went in, mauler and rag would get so reamed so fast it would be comical

    • @loubloom1941
      @loubloom1941 Před měsícem

      And he's going to fail because this response is terrible lol

    • @pixelxemper4007
      @pixelxemper4007 Před měsícem +9

      Why is it terrible? He is pointing out critics based on gut feelings with actual facts, he even shows stuff that is actually broken like the giants hitboxes, I dont see how it is bad unless you mean that the longest man will make less of this series of videos because he didnt answer all at once

  • @MetalOnion_
    @MetalOnion_ Před měsícem +105

    DS fandom when DS1/3 has hitbox issues: 😴😴😴
    DS fandom when DS2 anything: 😡😡😡

    • @soap17620
      @soap17620 Před měsícem +27

      DS fandom when half of DS1 is mediocre at best: 😴😴😴
      DS fandom when DS2 isn't 100% a perfect game: 🤬🤬🤬

    • @spacecowboy5486
      @spacecowboy5486 Před měsícem +20

      DS fandom when DS3 has the smallest build variety, least amount of weapons, completely linear levels until half the game, and no color in general but the best bosses (it came out on a newer hardware): 😴😴😴
      DS fandom when DS2 has the largest build variety, largest amount of weapons, largest amount of variety in armors and best fashion, multiple paths right from the start, colorful and unique looking areas but not the best bosses in the series (it came out on the PS3): 😡😡😡

    • @Luekirt2
      @Luekirt2 Před měsícem

      @spacecowboy5486 Ds3 feels much less clunky and more smooth than ds2. And the level design in ds3 is definitely a bit better than ds2 And the combat is leagues above ds2, it feels almost exactly like elden ring. But yeah ds2 weapon and build choices are goated

    • @yaflah6484
      @yaflah6484 Před měsícem +14

      ​@@Luekirt2 ds3 has the worst level design in all 3 games. It has farron keep

    • @Luekirt2
      @Luekirt2 Před měsícem

      @@yaflah6484 Farron keep is not as bad as shrine of Amanda and iron keep, also that’s just one level. Most of the levels in ds3 aren’t that bad, while most of the levels of ds2 are mid at best

  • @victorprati7908
    @victorprati7908 Před měsícem +53

    Adding to where he was getting hit there's also an infuriating display of mistimed dodges. He's always at the end of a roll like wth 😅

    • @Domo3000
      @Domo3000  Před měsícem +29

      Yeah I don't understand why so many people just accepted his claims instead of pointing out that he just suffers from severe skill issues

  • @hhowdy
    @hhowdy Před měsícem +101

    Most giga chad DS2 defender on the internet

  • @StainlessPot
    @StainlessPot Před měsícem +24

    Holy shit that Dark Souls 3 dagger is a great club in disguise

  • @YEY0806
    @YEY0806 Před měsícem +48

    I know he was bullshit about the sir alonne grab, i had 10 AGL and still managed to dodge it successfully by simply timing the moment he launches the blade

    • @Domo3000
      @Domo3000  Před měsícem +20

      Yeah it's fun how he acts as if it's impossible to get grabbed several times per battle and that high ADP is absolutely essential, just because he never realized that he could just time his dodges better, dodge away from attacks or simple use a shield.
      He really made an hour long video just to convince himself that it's the game that's bad instead of just accepting that he has skill issues

    • @spacecowboy5486
      @spacecowboy5486 Před měsícem +5

      The thing about Sir Alonne grab, Pursuer grab and some others is that the animation is kinda wonky and only starts when your roll animation is done (probably because Fromsoft needed your character to stand upright to have only one variation for the animation of the character getting stabbed, also old (hardware) but the hitboxes are fine for Dark souls standards

    • @Edgariki
      @Edgariki Před měsícem +3

      @@spacecowboy5486 its more simple reason. DS2 i-frames delaying the grab, while in DS3 all grabs are faster, its ignoring i-frames and grabs has less frames to balance out.
      Thats also a reason why ds3 grabs feels more annoying, but less bs.

    • @andrewomahony9260
      @andrewomahony9260 Před 29 dny +1

      Yeah, the rolls he showed against Alonne were not timed well and in the wrong direction. HOWEVER, it is janky that the hit on the hilt counts as a grab.

  • @SzymonPusiolski
    @SzymonPusiolski Před měsícem +81

    I honestly love to finally hear from a person that ACTUALLY knows what're they talking about. You're doing god's work for this game's reputation. And Don't you stop man, the content's great.

  • @Battleguild
    @Battleguild Před měsícem +25

    Take a shot every time Domo says Foot.

  • @badatdrawing5083
    @badatdrawing5083 Před měsícem +35

    imagine if this guy knew how to i-Frame an attack instead of rolling a full second too soon and then complain about hitboxes lmao

  • @LordRadai
    @LordRadai Před měsícem +45

    Thank you for doing what I don’t have the patience to do.
    At this point I don’t give a shit about what other people say, but seeing DebugManager used to fight misinformation makes me happy

    • @Domo3000
      @Domo3000  Před měsícem +20

      Using your DebugManager to fight misinformation makes me happy!

    • @AtreyusNinja
      @AtreyusNinja Před měsícem +6

      Ciao bello 🎉

    • @LordRadai
      @LordRadai Před měsícem +2

      @@AtreyusNinja :)

  • @ulaznar
    @ulaznar Před měsícem +18

    So, Mauler wants to I-frame roll everything, with low agility, instead of trying to dodge the attacks.

  • @arnonym141
    @arnonym141 Před 28 dny +8

    Today I found out, that Crystal Sage has a grab attack

    • @goncalocarneiro3043
      @goncalocarneiro3043 Před 27 dny +2

      You also found out that it can reach grotesquely far out. Now you know to watch out for it! (it won't happen)

  • @Haerknox
    @Haerknox Před měsícem +40

    Domo is a top tier souls youtuber

  • @dziosdzynes7663
    @dziosdzynes7663 Před měsícem +18

    something that people do not seem to realize about ds2 is that sometimes as an attack hits you, the player model does not get knocked back; people think that means they should not have been hit, when in reality, it works to the player's favor because the punishment is just health damage and not also getting knocked. great video as always

    • @janehrahan5116
      @janehrahan5116 Před měsícem +14

      Mfw people complain about poise existing, when it's literally 90% of the benefit of heavy armor.

  • @Domo3000
    @Domo3000  Před měsícem +85

    I liked the part most where he complained that agility is deliberately obfuscated because the in-game description only tells you that it make rolling easier, but not the exact breakpoints.
    I did not mention it in the video, but DS1 has resistance as a troll stat that deliberately obfuscated the fact that it is useless and gave you no option to reset your stats.
    DS2 tells you that this stat makes rolling easier, but he acts as if it's impossible to tell that leveling it up would make your rolls easier.
    And aren't Souls games about experimentation and not holding your hands? If rolling feels hard just level up the stat that tells you that it makes rolling easier until it doesn't feel hard anymore.
    None of those games tell you the exact breakpoints of poise you need to not get staggered by specific attacks either, but now he wants hand-holding for this stat (but doesn't mention any of the other stats that could have more concrete explanations)

    • @YEY0806
      @YEY0806 Před měsícem +27

      Not only that but in DS2, if you feel you make a mistake with your state allocation, you can use a soul vessel to put points in states that work for you, unlike in DS1, where you are fucked

    • @Domo3000
      @Domo3000  Před měsícem +35

      @@YEY0806 yeah, that's why I never understood those complaints.
      Why would the community complain so much about ADP, but not about RES which is much worse as leveling costs a lot more in DS1 and you can't reset your stats.
      DS1 fucking over players that read the stat description and think that they make a smart move by leveling resistance: that's okay because Myazaki is such a troll
      DS2 fucking over players that just ignore a new stat: that's just unfair. Souls games should hold your hand and tell you that this stat is important!

    • @YEY0806
      @YEY0806 Před měsícem +8

      @Domo3000 it's not even that. It's just people too lazy or stupid to use the help feature that tells you straight up that it makes dodges easier.

    • @someoldcliche
      @someoldcliche Před měsícem +3

      @@Domo3000 Res in DS1 and ADP in DS2 have different problems though. The problem with Res is that the value you get from leveling it is largely situational and is almost always suboptimal (though i wouldn't go so far as to call it useless, it does help a little against status effects). The problem with ADP is that if you don't understand it and level it, you're going to have a really hard time until you figure out you need to level that for your rolls to be effective.
      I think people complain about it so much because ADP gives different players a hard time in different ways. People coming from DS1, like myself, generally thought of better rolling meaning having a faster roll, so the idea that ADP literally determines your s (which the description doesn't explicitly explain; the in game description is "Raises various attributes to ensure one's survival. Boosts agility and various resistances") wasn't immediately evident. Players new to the series sometimes go a very long time without a decent roll, which can be so frustrating they quit the game before they even realize what was wrong. They don't know what agility means in the context of the game, so the in-game description is almost useless. I honestly thought ADP's description sounded a lot like DS1 Resistance and avoided it at first lol.
      Personally, I don't like ADP. Partially because it don't think it's explained that well, most mostly because it's just not necessary. Sure, Resistance in DS1 is just poorly designed, but that doesn't make ADP good. The rest of the souls games play just fine without having to mess with roll s, and having s independent of level makes early game playing a lot more consistent and less frustrating.

    • @nezkeys79
      @nezkeys79 Před měsícem +10

      Agree about the obfuscated descriptions comment, but I left ADP at 8, respecced to ADP 30 and didn't see any noticeable difference so respecced back to 8 ADP
      My Attunement was high enough to put Agility at 99 though. Maybe the extra ADP didn't seem like much because I already had agility at 99. Who knows 🤷

  • @GBA-049
    @GBA-049 Před měsícem +14

    They literally never consider to stop rolling too early or simply learning the timing of attacks. How is it THAT hard for these people? Seriously.

  • @ulaznar
    @ulaznar Před měsícem +15

    Unrelated, but one thing I love about DS2 is that weapon scaling is independent from the weapon base damage, so you can actually have a weapon that deals little damage early game, but surpasses the rest as your offensive stat/s reach their softcap.
    The others don't really have that. Ludwig's Holy Blade has the highest scaling of all other weapons in Bloodborne, but it also has a high base damage, so, damage wise, there is no reason to choose the Stake Drive over it.

  • @adamkisiel799
    @adamkisiel799 Před měsícem +10

    "Boosts ease of evasion[...]". Like... what else does he want? An Excel spreadsheet in the character stats?? Also sometimes I noticed that he starts rolling WAY too early. Just react to enemy swinging the weapon, not during the wind up lol.

    • @bartholomewpicca9899
      @bartholomewpicca9899 Před 17 dny

      Once talked to a Mauler fan who explained that the issue was that "What counts as being 'evasive' is unclear". But like, it's a face button, my guy. There's no way it meant "makes your taunts faster, so you can duck under attack better", or something.

  • @YEY0806
    @YEY0806 Před měsícem +25

    16:58 I didn’t know Miyazaki ran this channel

  • @royalsoldierofdrangleic4577
    @royalsoldierofdrangleic4577 Před měsícem +14

    I love how he complained about player weapons hitboxes in DS2 lmao
    Made me remember one day i was playing with a friend and i hit something out of range, when i told him his answer was "why are you complaining?"

  • @klatschi7968
    @klatschi7968 Před měsícem +15

    He just sucks at dodging, doesn't even matter if he dodges into attacks, he times them wrong aswell. You can def dodge most attacks with low adp

    • @Domo3000
      @Domo3000  Před měsícem +9

      He will probably argue that it's an objective fact that Souls games should have baby-easy rolls where the roll button is just an invincibility button that shouldn't require good timing or consideration of the rolling direction

    • @Yarsito
      @Yarsito Před měsícem +5

      I have 5 ADP and 10 ATT in my current playthough and dodging with my current AGI level feels good, skill issue when I get hit because I get greedy or panic and mistime, it's not necessary to level if you time time correctly and aren't rolling with heavy weight

    • @klatschi7968
      @klatschi7968 Před měsícem +4

      @@Yarsito exactly, even tho i level adp for the comfort xD

  • @Bossu
    @Bossu Před měsícem +31

    I also just see a lot of the enemies catching him in his rolls.
    He's not just unknowingly showing hitboxes hitting him correctly, but also thinks he's showing off bad examples of the game while they're actually bad examples of his gameplay.
    It's pretty funny.
    Btw, could you show us the hitbox size on Smelter Demon when it activates the passive slow HP drain?

    • @Domo3000
      @Domo3000  Před měsícem +19

      Yeah I'm genuinely surprised why his video gets posted on Reddit so often as evidence that the hitboxes are broken, instead of people just noticing that he suffers from severe skill issues and telling him to git gud.
      Here's the Smelter Demon hitboxes: czcams.com/video/eY7ERk-fllk/video.htmlsi=RzgBG6kVC5cbAH04

    • @arsenii_yavorskyi
      @arsenii_yavorskyi Před měsícem +11

      it would be funny if his audience saw through it, but alas.

    • @YEY0806
      @YEY0806 Před měsícem +10

      ​@arsenii_yavorskyi "b-but, video LONG!! Therefore he is RIGHT!!"

    • @janehrahan5116
      @janehrahan5116 Před měsícem

      @@YEY0806 no one says that, the whole longman thing is the retort to the obvious falacy of long = wrong. Following the logic of such critics domo would be wrong here since his rebukes are longer than the sections he is rebuking (however domo is right)

    • @YEY0806
      @YEY0806 Před měsícem +9

      @janehrahan5116 I was being sarcastic about Mauler Fans, some who really think that a longer video means it's better

  • @BlondeMcGuinn
    @BlondeMcGuinn Před měsícem +55

    MauLer drives me nuts with most of his criticism. Let’s pretend he’s correct here and DS2’s hitboxes are wonky and inconsistent: If you keep getting hit “unfairly”, wouldn’t you try something different? I feel like MauLer’s DS2 videos aren’t as much an exploration of the game’s weaknesses as they are demonstrations of his own inability or unwillingness to adapt.
    I dig how meticulous you are in debunking the oftentimes ridiculous criticism DS2 receives. Little details, like the hitbox overlays here (and the backstab overlays from your last video), help your viewers make visual sense of what is happening and why. I dig your work, and this video is especially captivating. Big Ups! I wish you the absolute best.

    • @bartholomewpicca9899
      @bartholomewpicca9899 Před 17 dny +3

      I've always found it funny that the very same people who don't have the mindset of "if something didn't work, try something else" also usually don't level "adaptability". Can't be just a coincidence.

  • @randychristensen1028
    @randychristensen1028 Před měsícem +6

    Iron Golem's grab hitbox in DS1 is the worst hitbox I've seen in the entire Soulsborne series

    • @Domo3000
      @Domo3000  Před měsícem +10

      I think the one for Gaping Dragon that does not even have a grab attack animation is worse. He just shouts and then you are suddenly in the grab just because you stood close to his front foot

  • @pizzaman7586
    @pizzaman7586 Před měsícem +48

    You have changed my opinion on ds2. I have never played it but i have played all the other fromsoftware souls games.i thought ds2 was gonna be shit and filled with annoying encounters but after watching some of your videos im excited about buying it and playing it

    • @Domo3000
      @Domo3000  Před měsícem +31

      Nice, good luck and have fun!

    • @roguetwice469
      @roguetwice469 Před měsícem +5

      is thinking for yourself really that hard?

    • @Domo3000
      @Domo3000  Před měsícem +25

      @@roguetwice469 don't be so mean

    • @adamiadamiadami
      @adamiadamiadami Před měsícem +10

      Nice, hope you enjoy it. It's good to have an open mind.

    • @SunlightAldo
      @SunlightAldo Před měsícem +11

      DS2 is crazy fun with friends. i normally play with friends and the summoning mechanics are pretty good. soul memory is never an issue if we play the game together and the "small soap stone" lets you summon in areas that youve already killed the boss in. that comes in handy a lot because DS2 encourages you to go back to older levels for items, secrets or more bosses!!

  • @AbassAli092
    @AbassAli092 Před měsícem +20

    Keep doing what you are doing, I hate Misinformation.

  • @TheShinjiakamoto
    @TheShinjiakamoto Před měsícem +13

    I loved the part where all the comebacks just devolved into "Foot."

  • @mithraldream6238
    @mithraldream6238 Před měsícem +13

    Another instance of "Longman mad cuz bad, makes it everyone else's problem" it seems.

  • @gordo7973
    @gordo7973 Před měsícem +5

    Foot.
    Foot.
    Shockwaves.
    Foot.

  • @ezequielinsaurralde5058
    @ezequielinsaurralde5058 Před měsícem +6

    23:28 Its Actually Funny That You Can Get BackHanded By Raime

  • @alexvenancio1336
    @alexvenancio1336 Před měsícem +9

    Gotta say, THIS is an critique with at least a bit of objectivity. You went the extra mile, exposed some of the mechanics for what they are and used the other game comparisons with clarity. Mauler limited his thoughts to his experience with the games to claim he's being objective, doesn't show the game files, doesn't show the actual hitboxes, doesn't do anything besides him playing. He's either being dishonest or he doesn't know what objectivity means.

  • @AtreyusNinja
    @AtreyusNinja Před měsícem +17

    man, i can't stand Mauler

  • @wanderingknight7777
    @wanderingknight7777 Před měsícem +5

    I hope this video series is the beginning of the pendulum swinging for this game.
    Also, correct me if I'm wrong, but I'm pretty sure in DS1 you can't apply fire (such as using charcoal pine resin) or any magic to a zweihander or any great sword.
    If that is the case, I find DS1 to be a downgrade because not only was it something you could already do in the original Demon Souls, but it was a feature that was re-introduced in DS2!

  • @DarkSouls2_Enjoyer
    @DarkSouls2_Enjoyer Před 17 dny +3

    istg i could show every single bad hitbox clip from ds1 and 3 to my DS3 fanatic friend, and he would say "wawawa modded hitboxes wawawa".

  • @Supreme_King_Time
    @Supreme_King_Time Před měsícem +9

    You know what's really strange about the whole ADP discussion for me? If you really think about how much time you get from the i-frames, it's not even that much of a difference. You still have to time your dodgeroll. You only have a little bit more time. So if you already have problems with dodging way too late or way too early, more i-frames won't really help you. And if the roll feels useless... Why doesn't he just use a shield? Didn't he spend a long time explaining how you can get some good shields very early?

  • @Treasure_hunter_21
    @Treasure_hunter_21 Před měsícem +5

    Maulers complaints do sound very childish. He's the one who should get good.
    BTW. Several hours ago Backlogs posted his new challenge run of ds2 whips only... That means sexy party Solaire is back!!!!!!!

  • @Ashlevon
    @Ashlevon Před měsícem +7

    It's so funny to me that he rolls INTO the shiny glowing sword grabs, instead of doing the smart thing and rolling away or to the side. It's like a moth, drawn to flame. And he can't help it! Most enemies are right-handed (see: Pursuer, Alonne), and he rolls left straight into their swords, but then comes the left-handed Ivory King, and he rolls to the right instead!

    • @Domo3000
      @Domo3000  Před měsícem +7

      He just can't help himself. Even worse are the moments where he just rolls along with horizontal attacks of bosses like Smelter Demon to maximize the time he spends directly inside of the attack.

  • @urazoe8240
    @urazoe8240 Před měsícem +6

    what we learn from this video? LVL ADP

    • @ulaznar
      @ulaznar Před měsícem +2

      Dodge away when your AGI is low, dodge through only when your AGI is high or you are confident on your skill (I know, mucho texto)

    • @Domo3000
      @Domo3000  Před měsícem +7

      I think the more important lesson is to think about which direction to roll to.
      MauLer was constantly rolling straight into attacks instead of away from attacks. For the Sir Alonne and Pursuer grabs he always dodged into the attack instead of away from it. For the Smelter Demon clips he rolled along with the horizontal attack to maximize the time he's inside of the attack.
      I can beat all the bosses hitless (except things that you can't dodge like Smelter Demons fire when standing close to him) at lowest ADP by just dodging away from attacks.
      So level ADP if you want to just spam the roll button without regards for timing and direction, but you can leave it low if you use shields, ranged attacks or dodge away from attacks.

    • @cryptic2705
      @cryptic2705 Před měsícem

      Learn when to strafe instead of rolling because rolling cost significant amount of stamina unlike in ds3 lol

    • @sophieprime4669
      @sophieprime4669 Před měsícem

      ​@@cryptic2705chloranthy ring:

    • @janehrahan5116
      @janehrahan5116 Před měsícem +1

      @@sophieprime4669 strafing is still one of the most powerful things to learn, an attack dodged by rolling costs stamina and delays regen, an attack avoided by strafing regens stamina and can allow counter attack bonus damage

  • @sgorgardr227
    @sgorgardr227 Před měsícem +5

    Wow, holy Christ, this channel is underrated gem, it should defienetly get more attention. Spot on.
    Ps: something about compilations of all dragon-bosses from Souls series appearing in compilation with their boss music while attacking, is really very cool.

  • @frazfrazfrazfraz
    @frazfrazfrazfraz Před měsícem +9

    I will admit that plunging attacks often don't hit when they should for me. It's very common for the weapon to just go straight through enemies. It's one of the few significant player character hitbox issues i will concede on, it's frustrating

    • @Domo3000
      @Domo3000  Před měsícem +11

      Yeah that's something I will have to investigate for a small video.
      It looked to me like he started to late and just pulled up his weapon, and then he touched the ground and it played the end of the animation.
      I tried to do that as well, but for me that also dealt damage. But maybe I didn't time it correctly or it's caused by something else.

    • @adamiadamiadami
      @adamiadamiadami Před měsícem +8

      ​@@Domo3000That's honestly the only valid complain about DS2 hitboxes in relation to other souls titles. The plunging attacks seem genuinely broken and only work half of the time. But every other hitbox mistake is present in DS1 and 3 (although 3's hitboxes are overall marginally better, and Sekiro and Elden Ring and further refined them.)

    • @asdergold1
      @asdergold1 Před měsícem

      Jumping Twinblades attacks can hit through walls. Just wanted to say it somewhere.

  • @AtreyusNinja
    @AtreyusNinja Před měsícem +10

    i love this channel

  • @TheMetalmarkus
    @TheMetalmarkus Před měsícem +4

    youre doing gods work keep it up bro

  • @Edgariki
    @Edgariki Před měsícem +7

    4:55 hey, at least that silver knight cant charge his attack from 100 meters like his comrade from ds3, when spear sometimes teleporting faster then knight itself for a frame.
    Also i believe spear wielding soldiers in Forest of Fallen Giants has the same similar hitbox as silver knights from ds1 and ds3.
    16:13 honestly, all those clips clearly shows how roll direction matters, he just roll into hit without having decent Agility or rolling in the same direction with hit, instead of backwards or opposite direction.

    • @nezkeys79
      @nezkeys79 Před měsícem

      😂😂😂😂😂 the ones on the stairs to anor londo? Lol

    • @Domo3000
      @Domo3000  Před měsícem +3

      In regards to rolling directions I didn't want to be too mean, but I could have complained so much more about his gameplay in so many of the clips.
      Why would he even included so many clips that actually just show him being bad at the game?
      He rolls along with swing attacks to maximize the time he stays inside of the attack. He rolls towards shockwaves and acts surprised that he ends up inside them. He dodges too early and into an attack and wonders why he gets hit.
      And then he does the exact same thing twenty times in a row, like for his 2 minutes or so of Sir Alonne grabs. At some point he should realize that he could do something different to deal with it instead of just complaining that it's broken.

  • @Yarivenra
    @Yarivenra Před měsícem +4

    I love your videos are now longer and have more views, keep up the good work.

  • @yuyukiworking333
    @yuyukiworking333 Před měsícem +4

    Damn, this dude really should look his foot lmao

  • @user-pn4px5lr8w
    @user-pn4px5lr8w Před měsícem +6

    Dodging inwards in DS2 is still good iirc from when I played it, but it's from having better dodge timing. The dodging from them is just horrendous, and then Mauler acts like a more well articulated DSP when punished for bad play.

  • @dawidkomora3534
    @dawidkomora3534 Před měsícem +5

    H I T H I S F O O T

  • @Daxxelxz
    @Daxxelxz Před měsícem +2

    2:20 Specifically, the fall attack I prefer a larger hitbox, it is incredible how many times you fall touching the enemy with your body but you do not hurt them and you are exposed

  • @Samurai_ICXCNIKA
    @Samurai_ICXCNIKA Před měsícem +11

    I was hoping yesterday that someone would respond to Mauler's video. Some of his complaints are valid, but most of his criticisms of what is "unfair" are largely him upset the game doesn't play by his opinion on whether or not something is fair, when that is not objective at all. There are some bad hitboxes in DS2, but he exaggerates the number many times.

    • @bartholomewpicca9899
      @bartholomewpicca9899 Před 13 dny

      What a dumb, reductive point. Domo literally helps prove why you don't have to get into presuppositions to prove Mauler wrong. Go back to your incel forum, where you little goblets say that "women deserve SA", and seeth about being complete losers.

  • @yikes6758
    @yikes6758 Před měsícem +7

    I agree with this video almost entirely but...
    As a 3d character artist and someone who dabbles in animation, I still think the fume knight "pimp slap" was unintentional and not a clearly telegraphed attack. His arm moves back in a pose as if he was wielding his other sword, and it resembles other one-handed followthrough swings with his UGS where he was idly holding his sword. It looks like they forgot to remove the right arm hitbox from his two-handed thrust animations when adapting it to a one-handed thrust, copying the right arm pose from his dual wielding moveset.
    I don't blame anyone who would call that an unfair hitbox
    I also don't think ADP is clearly communicated. "Ease of Evasion" is on its own a vague term that requires experimentation to understand. It's also unclear because many of the AGL levels don't actually hit i-frame breakpoints, so you can pour several levels in and not see a difference.
    Dark souls 3 added the carthus bloodring which explicitly says "boosts rolling invincibility", which is a very explicit and easy to understand term than "ease of evasion". I think including the invincibility frames of your roll on the level screen, as well as changing this terminology to "rolling invincibility" rather than "ease of evasion" would have alleviated a lot of the confusion around ADP and made it more clear what it is actually doing and how important it can be.
    I'd also add a tooltip at the bottom of the leveling screen that clearly explains what every stat does when you have it selected in the leveling screen, so that players dont have to delve into the (kind of clumsily implemented) "help" option. The information should really be as easy to access as possible

  • @johnsmith-xw7hv
    @johnsmith-xw7hv Před měsícem +16

    All anti DS2 videos are long form DSP "I'm pressing buttons!" rants. Absolute shit.

  • @FlexSPJ
    @FlexSPJ Před měsícem +6

    The gaming community is thriving with assumptions, speculation and baseless prejudice/misinformation due to a lack of information or understanding. Thank god the hitbox viewer exists, thank god one guy takes the time to do some actual gaming journalism. Also: by god I of course mean the based programmers.

    • @Domo3000
      @Domo3000  Před měsícem +5

      I'm still surprised why so many of those critics just confidently claim things without trying to put in even just a minimal effort into researching their claims.
      I started the video with him acting surprised that a spin attack would hit enemies behind him, because it perfectly shows that he just accuses things of being broken instead of just paying attention to what's actually happening.
      He doesn't even know the moves of the weapon he's using, but thinks that he's qualified to criticize the game despite knowing less about the mechanics than people that have never even played it.

  • @tacofitness1876
    @tacofitness1876 Před měsícem +2

    those slowed down clips of enemy attacks reminds me of the average attack speed of enemies in elden ring

  • @coraline2770
    @coraline2770 Před měsícem +4

    I think this video is going to help me dodge better by visualizing hit boxs now

  • @larrywalker1371
    @larrywalker1371 Před měsícem +6

    Back for my daily dose of Duplo

  • @rickyofftherock
    @rickyofftherock Před měsícem +5

    THANK YOU DOMO3K !! i started replaying the souls games recently and it really put in perspective how ridiculous and unfair some of the criticism ds2 gets is. refuting these garbage claims with actual evidence is beautiful.

  • @nickoliekeyov746
    @nickoliekeyov746 Před 18 dny +2

    Getting hit with a grab from an inflated hit box is a pretty big feel bad, but like you said it happens in all the games. AND, at least, from a design perspective, I think if grabs were extremely tight hitboxes, they would be pretty bad attacks, and would mostly be used for a free opportunity to engage or disengage. I think slightly inflated grab hitboxes make the attacks threatening enough that the player has to respect it

  • @andrewomahony9260
    @andrewomahony9260 Před 29 dny +2

    DS3 has the same jankyness as DS2, just with some speed adjustments and the removal of ADP.

  • @bartholomewpicca9899
    @bartholomewpicca9899 Před 17 dny +3

    Having to explain how swinging swords works, and that they aren't lightsabers or cattle prods, that hurt you on instant contact, tells me that these original complaints came through frustration, not observation. And that's the best case scenario. I can't imagine how buglike you'd have to be to just artificially create an opinion within your own mind that you know your established fanbase would enjoy, all while scolding reaction streamers for their own behavior like you're a sassy librarian.

  • @junpeixix
    @junpeixix Před měsícem +5

    Another based video calling out the misinformation and ignorant hate surrounding DS2.
    Btw, tip to improve the title's appearance: when you include a quote within another quote, replace the inner quote's quotation marks with parentheses. So, in the case of the title of this video, it'd be: _RE: "RE: 'In Defense of Dark Souls 2'" - Hitboxes_

  • @oskarszile4372
    @oskarszile4372 Před 29 dny +3

    Man i just love watching these longsword bois rage at the game :D

  • @sophieprime4669
    @sophieprime4669 Před měsícem +3

    Fuck, those powerstanced caestus clips are mind boggling. Kudos for the patience with these dummerds.

  • @BdrRm
    @BdrRm Před měsícem +6

    You are doing great work man🖤
    Whenever I see someone complaining about ds2 I recommend your channel.
    I hope that you will get the subs you deserve for this hard work.

  • @alexberube5269
    @alexberube5269 Před měsícem +4

    I never struggled with the ds2 hitboxes anymore than the other games tbh. Ig people just dodge way too early

  • @veracc
    @veracc Před měsícem +6

    finally someone who makes justice to this beautiful game!! ds2 is really the undeniable best game of all time!!

  • @dbfan199
    @dbfan199 Před 2 dny +1

    I know this is late but,
    “Why not just roll away.”
    While I can’t quite speak for MauLur but as someone who’s been clipped by numerous of these hit boxes. I roll into the attack because that’s a piece of advice I hear several times with Dark souls. Roll into the attack so you I frame through it.

  • @FriedShrimp04
    @FriedShrimp04 Před 14 hodinami +1

    I did not expect to see the fact that DS2 has actually tighter hitboxes than DS3. But nobody complains about that since DS3 gives you the player super generous hitboxes too and tons of i-frames.
    Great video! Loving this channel already!

  • @trek3295
    @trek3295 Před měsícem +4

    i just finished DS2 for the first time quite recently, and while i had my issues with it (mostly world design related), it was overall fun and i liked how much the devs tried to flesh out the "souls" world. a lot of different and quirky stuff that you can definitely see DNA of in later fromsoft games. didnt realize there was such a dedicated hater base for sotfs version until after i finished lol. the game is good

  • @TasTheWatcher
    @TasTheWatcher Před měsícem +2

    *_We have to go longer_*

  • @jasonr2751
    @jasonr2751 Před měsícem +2

    Great work domo

  • @theaveragenormie7151
    @theaveragenormie7151 Před měsícem +3

    0:14 I think it would've been better if you had enabled hitboxes for this.
    0:42 I assume you're making fun of mauler here
    2:42 you did not mention the wall with the exploding bolt hollows near the bonfire in Lothric castle that is in front of the two dragons.
    8:53 Nameless King and crucible knight thrust hitbox were a gargoyles reference all along? Also, I believe Pontiff and the titanite demon would make for great examples in this part.
    11:52 That's not what a phantom hit is. It's entirely a latency thing where someone hit you on his screen but by the time you receive that information on your end you were out of the weapon's range on your screen thus looking bad.
    17:15 I believe it'd add value to the video if you showcased the hitboxes in question.
    18:10 Recreating this with hitboxes enabled would be cool.
    20:30 This as well.
    21:41 If you go frame by frame his whole body is actually in that sword while he also took damage from it.

    • @Domo3000
      @Domo3000  Před měsícem +5

      Yeah I could have turned this into a one hour video by showing the hitboxes of everything, but my computer was already heavily slowed down from having so many different clips in my video editing software.

  • @coraline2770
    @coraline2770 Před měsícem +2

    How do you do that flipy moveset with the two greatswords i gotta redownload ds2

    • @Domo3000
      @Domo3000  Před měsícem +2

      Majestic Greatsword powerstanced in the left hand. Doesn't even need to be two greatswords, you can also use a straight sword or something else in the right hand.

  • @breadslayer7987
    @breadslayer7987 Před měsícem +3

    The most funny thing about ADP, that game is balanced leveling wise. Folks complaining about this one particular stat, like leveling it leaves you othest stats empty, like them rather levelled up something else.
    But truth is, ds2 much larger then others games, and you gaine sous much, much faster. Resistance from ds1 much harmful, because of the tight leveling in that game. And you can't respec in ds1, but can in ds2.

  • @floatingeyes720
    @floatingeyes720 Před dnem +1

    In dark souls 1 not only do weapons have hit boxes when they go behind you, but you also can't block attacks when your enemy is facing away from you. Mauler pretends to be some sort of DS1 purist, but he doesn't even know what dead angles are. It's embarrassing.

  • @StainlessPot
    @StainlessPot Před měsícem +2

    11:26 well it's not great if the model visibly enters the enemy, but you "just miss". Do these guys have collision on their capes?

    • @Domo3000
      @Domo3000  Před měsícem +2

      Do you know that one video of DS3 with someone shooting an arrow between the horns of a Silver Knight? It looks pretty tight, but in reality the helmet does not have collision and he could have shot at the horns without dealing damage as well.
      I would have to look at that Pyromancer in more detail to be sure, but based on what I know I would say no that his body has a collision, but not his equipment.
      Also, to me it does not look like his weapon even touched him.

    • @Domo3000
      @Domo3000  Před měsícem +3

      I don't think he even hit the cape: czcams.com/video/VcIL4gbX0Zg/video.htmlsi=XDTUM4n2rm6RRkK7

  • @bartholomewpicca9899
    @bartholomewpicca9899 Před 17 dny +2

    24:01 Thank you. This is my favorite part of any of your videos, and you said everything that needed to be said. It says boosts evasion, how is it "deliberately obfuscated from new players"? He's acting like the stat description said "Go faster" or "Alan please add text", and it's just bluntly honest about what it helps you with.

    • @Domo3000
      @Domo3000  Před 17 dny +2

      Yeah that part was fun. I nearly couldn't believe what I was hearing.
      In the 5th video of this series you can see his stat screen at 0:51 with 40+ VGR and base ADP and at 1:46 you see him with 50 VGR, 40 END, 60 STR, 40 END and base ADP
      He finished the game while completely ignoring a new stat, so he had to accuse the game of deliberately hiding what this stat does instead of admitting to himself that he never read the description and that he played a RPG wrong.
      He wanted to play as a shield-less glass cannon that relies on rolling as the primary way of evading damage, but did not level up the stat that states that it makes rolling easier.
      And that's apparently the games fault for not holding his hand more, even though it already provided him with more explanation than he could have expected from a Souls game.

    • @bartholomewpicca9899
      @bartholomewpicca9899 Před 17 dny +1

      @@Domo3000 Exactly. Souls games are already pretty obscure in their initial, in game, presentation of stats and how to play. This is more than you normally get. These people forget that DS1 required you to just figure out what the different roll speed thresholds were, unless you googled it (iirc).
      And I love to see the receipts man. I'm 100% sure that's what happened; just a failure to read, and coping afterwards.
      I remember going through the stats first time, seeing ADP because it was new, reading the description, and then deciding with about 10 seconds of thought that I would level it and Dex, and go shield-less this time, based only on what the description said, the fact the stat was new, and the fact I played with a shield in the first game. As you say, I didn't need to be a genius gamer to figure that out, and at the time I was a massive noob to the series. The only argument or push back I've heard about this, from a Mauler fan, was that it's "unclear what actions constitute being evasive", which is only true in the sense that it didn't specify "rolling and backsteps", but I don't think it requires any thought to realize what they mean. Dodging is controlled by a face button, and there's no way a normal person would assume it meant that it sped up taunts that were useful for dodging attacks, or something else that's roundabout or dishonest.
      PS: watching these really makes me want to make a martial arts, power-stance character. The attack-dodging you showcase is so insane.

  • @weenusgobbler3862
    @weenusgobbler3862 Před 17 dny +1

    what weapons is domo using at the last part of the video? i've never seen that moveset yet (still on my ng for ds2)

    • @Domo3000
      @Domo3000  Před 17 dny +1

      Do you mean the Majestic Greatsword flips?

  • @a_lethe_ion
    @a_lethe_ion Před měsícem

    i think the issue is that for the sword ds 1 and 3 the animation is a bit different so when you expect the hitboxes to be like in the other one youll miss

  • @Freeseraphim
    @Freeseraphim Před měsícem +3

    This video makes me feel vindicated actually. Always said just dark souls hitboxes were ass in every game

  • @voidkirb5477
    @voidkirb5477 Před měsícem +12

    Moral of the story: Fromsoft has never been great at hitboxes. Anyone who thinks ds2 is worse than the others is just wearing rose tinted glasses

  • @Gustodynho
    @Gustodynho Před měsícem +5

    Good content as aways, but you should work more on the video's audio, sometimes its hard to understand what you are saying

    • @Domo3000
      @Domo3000  Před měsícem +4

      Yeah, I'm a bit too sloppy. After uploading I noticed that for example during the Deacons spell flying through the wall I forgot to lower the volume

    • @Gustodynho
      @Gustodynho Před měsícem +2

      @@Domo3000 i think this is a canon event on everyone's channel, but you will get used to it with time

  • @tudormiron15
    @tudormiron15 Před 15 dny +2

    Im glad you are doing this these idiots have poisoned the mind of young me for far too long

  • @yuyukiworking333
    @yuyukiworking333 Před měsícem +2

    I see domo in youtube, i click~

  • @Janzkrieg
    @Janzkrieg Před měsícem +2

    Now this is some RE-Ception! Domo's Reply to Mauler's reply to Hbomberguy's Reply to Mathewmatosis's video!

  • @knivy6160
    @knivy6160 Před měsícem +1

    Kind of a really nitpicky complaint I have with ds2 specifically, is that generally "shockwave" hit boxes generally do more damage/have annoying knockback states attached to them. While the other games have maybe one of those sometimes, it feels like every shock wave has an annoying amount of knockback or damage. Whereas in other games, typically the hit itself is a minor annoyance, but can lead to panic options which ultimately end up in me taking the L.
    As shown in the last giant clip, the shockwave sends you flying into an on the ground state, which could lead to the fireball landing on you or something - which could lead to straight up death. I think the actual balance of damage/stun the shockwave moves do is worth criticizing.
    Also, on top of that I think what I'm gonna call "hurtbox shifting" should also have been brought up in this video, or something akin to it. While you kinda covered it with all the LEGS comments, basically every action game can have scuffed moments where a character sticks their hands or some other limb out for an attack but an attack hits them back which could have some effect or knockback to it which can make things look really silly. While probably not going to happen often, imagine if you used a thrusting sword attack into the shockwave hitbox from the last giant, and only your characters hands were within the effect. Of course, as the game is coded to do so, the character gets sent into that flying back state as if they just got smacked away by a blast of wind or whatever that attack is supposed to be, but just their arms were within the wind effect.
    That's more so just an inherent video game thing, but I think a lot of soulsborne "jank" is probably just hurtbox shifting, it can just be hard to notice sometimes, especially in fromsoft games as our eyes are typically very focused on the big thing in front of us. We're typically not focusing on whether or not our feet were tagged by a few sword polygons, if that makes sense.
    Pretty entertaining upload either way!

  • @alexvenancio1336
    @alexvenancio1336 Před měsícem +3

    I agree that the whole ADP thing is trash, I prefer ds3 attributes, but the stat is there and you choosing to ignore it and suffering the consequences for it it's entirely on you. I sincerely would ask mauler: what else "ease of evasion" is supposed to mean? I figured out during my first look at a ds2 statscreen that AGL should make my rolling better, so I leveled ADP up to 20 and it didn't bug me anymore.
    These "ds2 is trash" fanboys really need to learn that it makes sense for you to get damage if you roll against an incoming blade. What doesn't make sense is you getting intangible while opening big doors or pulling levers.

  • @soulstice94
    @soulstice94 Před měsícem +5

    ah yes, "foot" the demise of every ds2 hater

  • @j00nina37
    @j00nina37 Před měsícem +1

    brother at the end of time people will still be arguing about this game

  • @Modie
    @Modie Před měsícem +6

    Mauler is one of those old channels that I stopped watching. He claims to make objective analyses but there is always the one point where you notice that he is just telling you his opinion and just claims it to be objective. Despite him attacking others for not properly using words so they have to say that it's all just their opinion. At least they figured it out.

  • @VileLasagna
    @VileLasagna Před měsícem +2

    A lot of these complaints while he's rolling feel like "Just level ADP, lmao" moments. I think looking at all this footage all I can think of is that a variable amount of i-frames in a dodge can be frustrating to the player. I can see a different argument from all of this footage that maybe the hitbox on the end of the roll could benefit from being smaller? As a player I can see how both yes, he is clearly being hit but also it would feel a bit like bullshit to take all that damage and whatnot from getting clipped in the foot at the end of a roll
    Very different argument to "DS2 bad" though, this has always been a problem in souls and still is, I don't think it can be 100% fixed, even if I feel like I rage at hitboxes way less often in, say, Elden Ring compared to DS 1 and 2

  • @Dejf4299
    @Dejf4299 Před měsícem +11

    ADP being this mysterious stat made only to confuse players and many don't know what it does is a subjective created myth. I read old 2013-2014 forums out of nostalgia, people figured what ADP does within a week when DS2 released. It's really not that hard to read stat descriptions.

    • @YEY0806
      @YEY0806 Před 18 dny +2

      But you see, as a CZcamsr, stating facts and not being dramatic doesn't get as many views, so it's better to make shit up and use funny and "smart" words to convince people how definitely credible you are

  • @ilverinpetitcoeur2753
    @ilverinpetitcoeur2753 Před měsícem +2

    nice

  • @WolfBergMenace
    @WolfBergMenace Před měsícem

    OK but have they considered levelling ADP

  • @VileLasagna
    @VileLasagna Před měsícem +1

    12:35
    Aaaaw, yeah, now we busting!
    632146P, let's go!

  • @Barracuda9383
    @Barracuda9383 Před měsícem +2

    L E G S

  • @runcodematias8832
    @runcodematias8832 Před měsícem +1

    I love dark souls 2, I'd say my only complains are soul memory, slow animations (the dodge is quite slow and adaptability only affects I-frames not the actual animation, which I think would be cool) and the fact that ds1 and ds3 bosses are more memorable(though I sorta get why lore-wise, its still a genuine complaint). and I actually like adaptability, gives me more interesting level up choices other than 'health' or 'damage'.

    • @AtreyusNinja
      @AtreyusNinja Před 29 dny

      Ds1, bosses r garbage

    • @runcodematias8832
      @runcodematias8832 Před 29 dny

      @@AtreyusNinja some. sure, but O&S, Artorias, Sif and Qwyn himself. so many memorable and fun fights. the lore on these guys too. if you like dark souls at all you have to at least admit DS1 has some heavy hitters.

  • @dominiksmiech8634
    @dominiksmiech8634 Před měsícem +1

    GJ

  • @zanderharvey8937
    @zanderharvey8937 Před měsícem

    Im pretty sure that most of the hitbox complaints stem from the fact that a fair amount of ds2 enemies (mainly the basics) rotate towards the player during attacks. For instance if you were to to the left of a bandit when it iniatiated an attack it will rotate to the left as the animation plays. Or how the gyrm warriors will start walking around to try and face you when doing the overhead slam attack (though thats kinda different but it helps illustrate what i mean). I also think people generally dislike ds2 because they dislike changing their play style. Ds2 heavily rewards having a ranged option such as a bow or magic and playing slow, not just in combat but outside of it. The same thing happend in elden rong where people went melee only no spirit ashes and the like then complained about how they couldnt split up enemies (looking at you god skin) and how everything was too aggresive (cough cough hoarah lough). People are just unwilling to adapt to the challenges presented to them especially when there are other games that play in a similar way such as dark souls.

  • @IskaRhapsodos
    @IskaRhapsodos Před měsícem +1

    Bro where's the Midir representation

  • @smukgitgut
    @smukgitgut Před měsícem +1

    God