The Kunai is Bad Actually

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  • čas přidán 14. 06. 2024
  • This video is sponsored by cashout.tf, please use my link here to help the channel if you use their service :D
    cashout.tf/cyberwizard
    If you want to support me you can donate to my Patreon to get Spy coaching and early video access :D
    Big thanks to ‪@rawccoon‬ for all the competitive Kunai clips, he was a big help!
    Also big thanks to Mag from my discord and the Chucklenuts discord. Helped with video behind the scenes and especially ace attorney bit :D
    In this video I talk about why the Kunai is overrated in casual, and is even Spy's worst knife in competitive settings. (literally every other knife out does this one in almost every category)
    Also sorry to Fish Stick on a Stick in advance because I'm well aware he is the #1 Kunai hater
    Links:
    Patreon: / cyberwizard
    Discord: / discord
    Twitter: / cyberwizardtf2
    Twitch: / cyberwizardtf2
    Music Used (In Order):
    Kirby’s Epic Yarn Dino Jungle
    Super Princess Peach Bowser Phase 2
    The Legend of Zelda Tri Force Heroes Forêt (Normal)
    Choose Your Gear Bomberman 2 DS
    #5 thirsty - Dedf1sh (Splatoon 2 Octo Expansion)
    Pokemon Black And White Driftveil City
    His Highness’ Playroom Mother 3
    Volcano! Inferno! Mother 3
    papyrus (papyrus) • papyrus (papyrus)
    Chapters:
    0:00 Intro
    1:22 Bad at Chainstabbing
    3:43 Bad at Surviving
    6:28 Good Things?
    7:40 Cashout.TF Sponsor
    8:52 Can We Fix it?
    10:46 Objection?
    11:23 Balance Change But EVIL
    12:28 End :D
  • Hry

Komentáře • 321

  • @CyberWizardTF2
    @CyberWizardTF2  Před 4 měsíci +29

    This video is sponsored by cashout.tf, please use my link here to help the channel if you use their service :D
    cashout.tf/cyberwizard
    Also big thanks to Raw for helping get footage for the vido and giving a lot of great feedback in production! MY GOAT!!!!

  • @hawkticus_history_corner
    @hawkticus_history_corner Před 4 měsíci +352

    Another reason it's so good in casual beyond just the skill gap is how much more chaotic a 12v12 is compared to 6v6. It's just easier to find someone out of position

    • @michaeljo9384
      @michaeljo9384 Před 4 měsíci +11

      Also communication is available to every in competitive (and WILL used against the enemy but mostly middle finger to spy specifically), while casual voice chat is either completely silent (because f2p or don't know what to voice) or meme and rarely competitve unless future/resting member from a competitve team joined in.

    • @Ubercentraltf2
      @Ubercentraltf2 Před 3 měsíci +4

      He was talking about competitive HL. Not sixes

    • @NesquickCoffee
      @NesquickCoffee Před 3 měsíci +5

      9v9 highlander comp, where spy is actually played lol

    • @alex_zetsu
      @alex_zetsu Před 3 měsíci +2

      Honestly, 12 vs 12 with random crits on is how the game is _meant_ to be played. While the finalists of tf2 tournaments are undoubtably good, I half wonder if the teams they beat would have difficulty winning a 12 vs 12. Take a comp team that aren't finalists, grab 6 other random guys who have lots of hour on FPS games (including tf2) to fill out the team and pit them against 12 other random guys who regularly play tf2? Would the comp team do better than 50%? Yes, but that's probably due to some of the randoms sometimes being friendly. Will they win more than 50% if no one on the server is friendly (or a cheater, casual has too many of those)? I really doubt it would be above 57.1% and it might even actually be a 50% split. Say hit to random crits. Also it's a lot easier to figure out that your "teaammate" who died is walking around when you only have 5 of them and there is a lot less visual noise in these "sterile" order leagues. At least highlander _uses _ all 9 classes and it visual noise from action isn't gone.

    • @Ubercentraltf2
      @Ubercentraltf2 Před 3 měsíci +3

      @@alex_zetsu The people who aren’t finalists still play tf2 consistently, and for 1000’s of hours. And they all have large amounts of hours in casual. Plus great aim, movement, and even game sense for casual.

  • @Casual_PKBeats
    @Casual_PKBeats Před 4 měsíci +374

    Who knew that the biggest nerf the Kunai could receive is an enemy team with braincells....
    I stan the YER (or the Big Earner) forever, FUCK the Kunai

    • @CyberWizardTF2
      @CyberWizardTF2  Před 4 měsíci +56

      Disguisepilled YERcells rise UP!

    • @Yahiamice
      @Yahiamice Před 4 měsíci +1

      wanga prick enjoyers:

    • @cheeseboi8891
      @cheeseboi8891 Před 4 měsíci +5

      i love pk beats

    • @Charlieweddle
      @Charlieweddle Před 4 měsíci +7

      Can't agree. The YER requiring L'entranger to just break even on cloak drain will always make it the weakest knife to don, no matter if it's casual or comp. No matter the watch, that drain is painful, and needing L'entranger can limit your offensive plays in a lot of ways over something like stock or even Enforcer, if you're having to deal with razorback snipers in plat div or that kind of stuff. It really is a case where the knife was better before the "buff" imo

    • @alexla9719
      @alexla9719 Před 4 měsíci +2

      Yer is good but if the enemy team uses voice chat then idk if it works well anymore. Do any Highlander players utilize it?

  • @KlassicLoL
    @KlassicLoL Před 4 měsíci +109

    Voice communication, spy’s biggest weakness 😭

  • @Sarahm2261
    @Sarahm2261 Před 4 měsíci +401

    Us big earner players gonna show you kunai players who truly the god tier spy players.

    • @coolepic519
      @coolepic519 Před 4 měsíci +12

      Ankle Breaking French

    • @AlexDoubleAU
      @AlexDoubleAU Před 4 měsíci +30

      Unlike kunai spies
      I actually respect you guys

    • @dinnerking3014
      @dinnerking3014 Před 4 měsíci

      Thanks pally!

    • @FFFr3sHHH
      @FFFr3sHHH Před 4 měsíci

      Why do people hate kunai again?

    • @FFFr3sHHH
      @FFFr3sHHH Před 4 měsíci +1

      Also if u rly want to prove it u can 1v1 me mate

  • @harryherzberg2049
    @harryherzberg2049 Před 4 měsíci +104

    Seeing raw get air blasted over and over again is cathartic

  • @mrstudent9125
    @mrstudent9125 Před 4 měsíci +103

    This weapon is a good example of "Balanced in competitive does NOT mean balanced in casual"

    • @vyor8837
      @vyor8837 Před 3 měsíci +6

      It's not really balanced in either of them. Too weak in one and too strong in the other.

    • @mrstudent9125
      @mrstudent9125 Před 3 měsíci +1

      @@vyor8837 I think it's fine in competitive

    • @CyrogenicNation
      @CyrogenicNation Před 3 měsíci +7

      @@vyor8837 that's the point. If you want to make the weapon concept balanced in competitive you need to buff it, but it's already strong in casual so the balance would be even worse there.

    • @vyor8837
      @vyor8837 Před 3 měsíci

      @@CyrogenicNation so alter it so it works. Make it like the eylander, just with a bigger 35hp jump per backstab. Go to, say, 90hp at base, first stab would be 125hp, second is 160, then 195, cap it with the fourth stab at 230hp or at stab 3's 195. When you get a stab you get a flat 40hp heal.
      This solves every problem with the knife.

    • @CyrogenicNation
      @CyrogenicNation Před 3 měsíci

      @@vyor8837 not sure how that would look in practice, and we could end up with entirely new problems instead. 3 stabs for a permanent 195 health means that after 3 stabs Spies could play at the frontlines with more health than a demoman, which is interesting for gunspies but might also be pretty annoying paired with the dead ringer.
      I don't really want to argue over that rework idea tbh, to go back to the main point I just think that 12v12 and HL or 6s are too different to make weapon balancing for all formats not as easy as it sounds. Competitive runs on different rulesets and restrictions that makes certain weapons stronger or weaker in it.

  • @FaultyTwo
    @FaultyTwo Před 3 měsíci +26

    Spy when enemies can communicate (his efficient is reduced to zero):

    • @Demopans5990
      @Demopans5990 Před 3 měsíci +1

      At that point, you might just be better off harassing with the enforcer assuming that's not banned

  • @alexadams4017
    @alexadams4017 Před 4 měsíci +50

    2:00 ultrakill spotted!!!!

    • @kahonk269
      @kahonk269 Před 4 měsíci +4

      MANKIND IS DEAD
      BLOOD IS FUEL
      HELL IS FULL

  • @apathetixx
    @apathetixx Před 4 měsíci +21

    NOOO THE UPWARD PUB SPOT TRICKSTAB MADE IT IN, bro tapped me on the shoulder like "hey look whats that over there"

  • @veikko_5235
    @veikko_5235 Před 4 měsíci +23

    "competitive players" on their way to not hear a YER stab

    • @lisatroiani6119
      @lisatroiani6119 Před měsícem +1

      competitive players not seeing the yer half-cloaked bodies because they turned off ragdolls

  • @BinkusTheThird
    @BinkusTheThird Před 4 měsíci +13

    I wouldn't have expected the kunai to be the exact opposite in competitive when compared to casual situations. Great video mister wizard.

  • @kaptinkitten3683
    @kaptinkitten3683 Před 4 měsíci +10

    I think the problem with the kunai in casual is that it's usually paired with the dead ringer so spy becomes fast and tanky. The reason it feels annoying is that you are actively being punished for trying to punish the kunai spy.
    My proposed rework would be the longer overheal decay time paired with increased damage vulnerability when cloaked, which should mostly effect deadringer spy and not effect regular spy.
    Vulnerability would be 20% which should counteract the resistance from regular watches(which shouldn't matter since you usually die cloaked anyways) and reduce the DR to 55%, something more manageable so the spy isn't just erasing all the damage you tried to inflict. Just don't get hit when you're cloaked, you have longer overheal time so take your time.

  • @kousand9917
    @kousand9917 Před 3 měsíci +6

    0:30, I think Fish would actually agree with you, he said it in his own video, that he thought stock was superior in competitive and in other videos aswell where he admitted that snipers best rifle, isnt the best in competitive, because you die more often and have less heads to shoot.

  • @Vegerot
    @Vegerot Před 4 měsíci +9

    2:33 hey that guy has a cool hat

  • @MOOtf2
    @MOOtf2 Před 3 měsíci +4

    Kunai was the surfing knife before the chaining knife... don't quote my bias on that hehe. As far as reasonable balance changes, you could cap the health you can steal from a player to say, 125, and make the overheal drain slower to compensate. Essentially for each stab you get, you gain the life points of a whole spy 8)

  • @MEWOVER9000
    @MEWOVER9000 Před 4 měsíci +10

    Add a negative of "Can't be healed by medics" and I think it could work

    • @CyberWizardTF2
      @CyberWizardTF2  Před 4 měsíci +6

      Maybe no health pack healing either would be interesting too

    • @ammi5311
      @ammi5311 Před 4 měsíci +2

      Nah , not like medic ever do

    • @Zhasper
      @Zhasper Před 3 měsíci +1

      ​@ammi5311 good medics try to overheal everyone close to them

    • @ammi5311
      @ammi5311 Před 3 měsíci +1

      @@Zhasper ok let me unfold here
      Realistically , spy only probably gets a glimmer of overheal on respawn rolling forwards kindly ask and did get respond with crit heal .
      That is if you're not playing an against odd team in a competitive match , or find even one medic in casual doesn't play for their personal friend pocket/best power class available .
      Mechanically , clocking prevent medibeam connect to a spy to begins with .
      On top of within the prototype vision building the game spy is expected to be sustained by consuming enemy resource , ammo / health pack or enemy medic (much as we know fooling a enemy with disguise in a none intense game especially without threatening teammate in the same casual game isn't as viable in 2024 , let alone pass enough to soak heals or Uber besides the rare high moments)

    • @ammi5311
      @ammi5311 Před 3 měsíci

      @@Zhasper that's a myth you're hypothesis against reality we all familiar with

  • @bullet3417
    @bullet3417 Před 3 měsíci +27

    it kinda shows that like every "op" weapon in tf2 are actully because it's casual mode and not because it's actually good

    • @asierx7047
      @asierx7047 Před 3 měsíci +13

      Except the diamondback (screw the diamondback)

    • @invenblocker
      @invenblocker Před 3 měsíci +7

      ​@@asierx7047 Diamondback is also an example of a weapon that's less problematic in Competitive where the enemies know what they're doing. When it gets you in Casual, it's usually because someone on your team is feeding the enemy Spy.

    • @neutraldalek4222
      @neutraldalek4222 Před 3 měsíci +10

      Wrangler (banned in 6s & 4s, hard meta for engie in every other format)

    • @asierx7047
      @asierx7047 Před 3 měsíci +3

      @@invenblocker i might be wrong but isnt the dia literally banned

    • @invenblocker
      @invenblocker Před 3 měsíci +1

      @@asierx7047 Oh, you're right it is banned by UGC.
      I dunno, to me it feels like the kind of weapon that's less problematic the more level the playing field, but at the same time, I guess that the double crit off of a sapped teleporter might have pushed it over the edge.

  • @fasthink864
    @fasthink864 Před 4 měsíci +15

    Buff/Tweak: keep overheal drain rate the same, but make being invisible slow the drain rate considerably. That way you can get a stab and have a reasonable amount of time to make a big play with the health boost

    • @LuLurret
      @LuLurret Před 3 měsíci +1

      You know, this also makes the weeb kunai dead ringer spy loadout that everyone hates get essentially no buffs

  • @scumknight6074
    @scumknight6074 Před 4 měsíci +5

    The Kunai is like the Eyelander, it’s a pub stomper, but against competent players, you will die a lot.

  • @FaisalXDs
    @FaisalXDs Před 3 měsíci +3

    using the in casual is like coin flip either you have fun with trickstabs or you get fucked by the enemy team

    • @FaisalXDs
      @FaisalXDs Před 3 měsíci

      edit : using it in casual is like coin flip either you have fun with trickstabs or you get fucked by the enemy team

  • @endi-star8410
    @endi-star8410 Před 3 měsíci +28

    I never do this, but I'd like to make some counterarguments to the points you made in this video.
    1:45 The lower base health does make it more difficult for the Kunai to get that first stab, but when you get a stab with the Big Earner, it still has a significant downside of -25hp. With the kunai, once you get that first stab it no longer has a real downside until you drop below 125hp.
    2:31 That's true, a Spy with 210hp at base isn't that much more threatening, but after that first stab, your health depends on how many backstabs you can get. If you take 209 damage and then get a second stab, you had the equivalent of 280-420hp.
    3:23 While the YER is better for remaining undetected AFTER you get the first stab, getting there in the first place is a lot more difficult than with the Kunai since the YER inhibits your disguise BY inhibiting your cloak. You basically HAVE to use the Cloak & Dagger and/or the L'etranger so you're not constantly running out of cloak.
    5:47 The health drain isn't that fast; Spy's max overheal from a kunai backstab is higher than his max overheal with stock, so it takes longer for a kunai Spy to drop to 125hp, even if the Kunai's overheal doesn't (allegedly) have reduced overheal decay. And that overheal goes right back up if you get another stab, so it lets you be more reckless in general.
    5:50 Your overheal only went up to 185, and then you immediately took ~37 damage, so you only would have lost ~23hp in the 8-9 seconds it took for your health to drain to 125.
    6:06 You started with 9hp and ended with 44hp. If you hadn't already gotten a backstab this life, then this would absolutely be the Kunai's fault. But if you did get a stab, then the Kunai's the reason you're alive, assuming the overheal didn't wear off before you took damage.
    As a side note, I find it funny how the sponsor section is 1 second longer than the Good Things section. And despite my rebuttals, this was a good video, well organized.

  • @Bluestk
    @Bluestk Před 4 měsíci +6

    Tbh weapons like the Kunai make me realize how I feel like there’s just a lot of weapons that frankly aren’t really able to be balanced well for all levels, I feel like one point you missed is how casual has 12 players which usually makes a difference. Though tbh outside of that pretty much all snowball weapons suffer from the issue of one bad player making the other opponent stronger. Outside of that I see the opposite case a lot as well, like the Quick-Fix being kind of underwhelming in casual and banned in comp, which makes me feel like some weapons should just be designed for one side because it’s nearly impossible to make them useful for both sides without making it a different weapon entirely.

  • @roshanyuvaraj6771
    @roshanyuvaraj6771 Před 4 měsíci +4

    0:32 I think FsoaS addressed the Kunai not being the best in comp (Specifically in Highlander).

  • @Gixel_
    @Gixel_ Před 2 měsíci +1

    So nice to finally see this video. I have genuinely considered learning to make videos just to get this across to people. Many of Spys biggest issues are multiplied by peoples insistence on picking the Kunai, when you can play a supportive and helpful role if you don't go all in on the trickstab 1v1 loadout and actually use your gun (something the Kunai punishes HEAVILY)

  • @haggan7953
    @haggan7953 Před 3 měsíci +1

    7:05 That backstab made me scream and shout and let it all out.

  • @steambot3000
    @steambot3000 Před měsícem +1

    The duality of Kunai in casual vs Comp is such an interesting case.

  • @cheeseboi8891
    @cheeseboi8891 Před 4 měsíci +10

    i love the YER!!!

  • @AdjeTF2
    @AdjeTF2 Před 4 měsíci +7

    i don't think it sucks as I've definitely done well with it in HL in the past, but it's not the spy-cicle so in the bin it goes

    • @CyberWizardTF2
      @CyberWizardTF2  Před 4 měsíci +7

      I probably laid into it a bit much lmao, it’s not like unusable, I don’t like how overrated it is tho

    • @AdjeTF2
      @AdjeTF2 Před 4 měsíci +7

      i agree (this post was powered by Klown Town Hunters)

  • @neutraldalek4222
    @neutraldalek4222 Před 3 měsíci +1

    The kunai takes 36 seconds to drain from 210hp to 125hp. Over half a minute of being better off than you'd be with any other knife. It does NOT need to last any longer.

  • @Wet_Deer
    @Wet_Deer Před 24 dny +1

    The only reason it is op in casual is because they have the watch that makes you invincible even though they have 70 health. There is no risk

  • @danielsurvivor1372
    @danielsurvivor1372 Před 26 dny +1

    3:18 Casual players be like: "OMG KUNAI SO BROKEN YOU CAN'T EVEN KILL SOY BEFORE HE DOES CHAINSTABS"
    Heavy be like: *haha, now u die* 😊 *killa spy in a second*
    It's WILD how people pretend Kunai is that strong

  • @SlyRocko
    @SlyRocko Před 3 měsíci

    Maybe a less evil version of the second change would be:
    Overheal drain is reduced (or completely stopped) when Spy has 150hp or less

  • @ApexGale
    @ApexGale Před 3 měsíci +1

    The weapon feels awful, it basically is "what if the same high risk high reward concept of the Big Earner, but instead of getting something that helps you do your job even better or get away, you become a shittier Demoknight"
    Big Earner makes it so you can go for chain stabs, or get more lenient strafe stabs. Or you can get away and reposition, it's perfect. But the moment the Kunai gets a stab, you are incentivized to stay in the fight because of the health draining away. Only, you are now a decloaked spy in the middle of the enemy. You're not being sneaky, you're not looking for smart decloak spots anymore. You're running into the fray with 170 HP and spy speed because if you don't get another stab immediately you're pretty much guaranteed to die. It runs contradictory to the core gameplay loop of spy

  • @TechSage658
    @TechSage658 Před 4 měsíci +1

    Im just watching this video now but I’ll hear you out cyber

  • @PracticalProblems985
    @PracticalProblems985 Před 4 měsíci

    YO, the beginning of the "Can We Fix It?" audio comes from only one side, also good vid.

  • @Scorvy
    @Scorvy Před 4 měsíci +41

    This video explains my frustration about the kunai balance discussion so well that I might just start quoting this video from now on when people start crying about it. The biggest counter to any spy, especially kunai spy is being competent enough to remember the spy class exists when he isn't actively stabbing you

    • @Sleepy_Cabbage
      @Sleepy_Cabbage Před 4 měsíci +9

      is it really a valid complaint if its literally a weakness all knifes have and the kunai can ease the blow of such encounters when you get a expanded pool of hp :7

    • @Scorvy
      @Scorvy Před 4 měsíci +2

      ​@@Sleepy_Cabbage the kunai really does just push the risk and reward mentality more compared to other knives
      If you are simply just more aware of your surroundings the upside instantly gets nullified and the downside becomes extremely punishing which is exactly why the weapon is seen as a pub stomping tool against less experienced players
      So basically its: If you are bad you will suffer even more than normal. If you are good you will get a free spy kill every 35 seconds or so

    • @Sleepy_Cabbage
      @Sleepy_Cabbage Před 4 měsíci +6

      id argue the eternal reward or big earner does risk vs reward much better since it doesnt come at the expense of the enemies teams agency, if you get caught as spy, that should be it, or the only reason you got away was threw out-witting your seekers, meanwhile ive scene many clips of a kunai spy clumsily escaping an encounter as his back gets shredded, but cause of his extra hp, this clunky method of playing spy is rewarded and creates a terrible co-dependancy for many spy mains who cant play without that extra hp to escape the enemy, by the very least the eternal reward needs you to improvise the disguse to fool nearby enemies and the eternal reward still has roomed for you to get fucked for playing like a clutz even if you have its bonus, all this to say it still leaves room for the enemy teams agency.
      One of Spys core principles is if you get caught, you should be fucked, which is spys general dynamic with the enemy team unless he out smarts them with his postioning and stealth. the kunai in its current state however just goes against a core principle of how spy should work by making his means of escape all the more easier with the extra hp, and then invalidating the effort of a single enemy who had every right to kill you if it werent for that extra hp.

    • @dojelnotmyrealname4018
      @dojelnotmyrealname4018 Před 4 měsíci +12

      The problem with the Kunai isn't that you need to be good to counter it. It's that your ENTIRE TEAM needs to be good to counter ONE PERSON.

    • @Scorvy
      @Scorvy Před 4 měsíci

      ​@@Sleepy_Cabbage I understand what you mean but I don't think the spy should be instantly dead if he gets caught off. Think we both just have different thoughts on the characters playstyle.
      I was gonna write up another long paragraph about how the whole "spy should be just dead when he gets caught" mentality but I have seen people preach it so many times that I can't give time to argue against it anymore. The spies extra hp is earned and whenever I am fighting an overhealed spy I enjoy it because I am actually fighting another player instead of just one shotting them and getting a free point in the leaderboards

  • @irregularassassin6380
    @irregularassassin6380 Před 4 měsíci +7

    Weird thought, what about a total rework to the Kunai? Instead of gaining health on kill, you instantly activate your cloak with no fade-out?
    It would go from the ultimate chain-stab knife to the ultimate getaway knife. Get a backstab and _poof_ you're gone.
    For balance, I'd probably go with reducing the cloak recharge speed, rather than reducing cloak duration. Thus, you have the regular amount of time being invisible, but you need to spend it more wisely.
    The concept could have interesting interactions with the Dead Ringer. You could make it fail to activate the DR if the watch isn't ready, _or_ be able to activate the Dead Ringer at any time, bypassing its restrictions. Both options could be balanced with some tweaks, I think, and both could be fun.

    • @CyberWizardTF2
      @CyberWizardTF2  Před 4 měsíci +1

      I’d love a knife like this I just think it might be better as a completely new weapon

    • @Sleepy_Cabbage
      @Sleepy_Cabbage Před 4 měsíci +4

      i think that be way better then the kunai currently, plus it fits the theme of it being a ninja weapon, scilent but deadly

    • @CyrogenicNation
      @CyrogenicNation Před 3 měsíci +2

      I remember playing on a custom weapon server with a knife just like that and it's very frustrating to play with. The Kunai is good at chainstabs, but it also doesn't prevent you from the option to escape. This hypothetical instant cloak knife will mess you up if you're in a good position to chainstab because you need to decloak before stabbing someone else. It's like accidentally running into a razorback in the middle of a chain. Your option to exploit a chainstab is severely discouraged, so now your playstyle is mostly limited to this one very specific stab and escape tactic.

  • @crazycactus717
    @crazycactus717 Před 3 měsíci +1

    Love the video cyber. I think the main problem with the kunai in casual is not the max health but the gain with each stab, perhaps changing it to a 2:1 enemy health to health gained then changing the max health would be a good fix. Also sorry for being so weird last time we went against you, I was on new meds

  • @MrMrphelps
    @MrMrphelps Před 3 měsíci +4

    Isn't this a moot point since no one plays competitive?

  • @goober_uno
    @goober_uno Před 3 měsíci +3

    this weapon basically exacerbates spy’s weakness of competent players. But rewards spy for playing against incompetent players.

  • @damianateiro
    @damianateiro Před 4 měsíci +1

    I think that with this weapon you can see why the competitive format (mainly 6v6) and the casual format are incompatible, both would have to be extremely medicated to do it

  • @EvilFlyingCarMan
    @EvilFlyingCarMan Před 4 měsíci

    What about slower overheal decay when uncloaked?

  • @mr.shadow8812
    @mr.shadow8812 Před 4 měsíci

    I say let them have no overheal drain but make it so they have a cooldown on getting health on a stab to balance it out.

  • @korjezilla
    @korjezilla Před 3 měsíci +1

    12:24 I don't understand why people go melee as soon as they see a spy but I could assume it happens of the trickstabs being as dumb as in this clip. It's just not meant to be a backstab in these conditions

  • @GibusSpy-trickstab
    @GibusSpy-trickstab Před 3 měsíci

    then how do you get frag videos then?

  • @fishstickonastick-gaming
    @fishstickonastick-gaming Před 4 měsíci +13

    "But lowering the Kunai's overheal would ruin it in casual!"
    "Yes."
    Should have ended right there. No need for further discussion. Please for the love of god ruin this knife in casual so Spy mains actually need to develop a personality and any sense of individuality instead of defaulting to the knife that has no downsides in casual play.

    • @CyberWizardTF2
      @CyberWizardTF2  Před 4 měsíci +4

      I think either balance change would work, my first suggestion just cuts it down in casual play too. I did wanna show both perspectives tho cause there are a lot of people (mostly spy mains) who don’t have a problem/like the current Kunai

    • @rmrfdx
      @rmrfdx Před měsícem

      delulu

  • @spaalonebabuguuscooties
    @spaalonebabuguuscooties Před 3 měsíci

    shoutout to the bomberman ds 2 music i wasnt expecting that

  • @_mark342_
    @_mark342_ Před 3 měsíci +2

    i'd rip out my liver. spit on it. throw it in the toilet. and feed it to the homeless man down the block only to erase the kunai from everyone's memory and in tf2 god this thing gets horded by spy mains and it's not even that good on experienced players

  • @Dirtygoggles
    @Dirtygoggles Před 3 měsíci

    If you were to do the "remove health drain" stat i would recommend simply making so cloak no longer gives damage resistance or reduces it after a successful stab. It will still remove status effects faster but this is mostly to combat that the biggest issue (atleast in casual) which is kunai + DR.
    TL;DR You swap out damage resist for the extra health.

  • @kjkh3104
    @kjkh3104 Před 3 měsíci

    With the kunai you can stab, cloak for resistance, and run away. Cloaking is itself possibly like you got another stab, because of the 20% resistance.

  • @ReshyShira
    @ReshyShira Před 3 měsíci

    One thing that could be done is make it so the Deadringer removes all your overheal if you still have any when it activates. Kunai's strongest with the Deadringer because it removes the vulnerability of having 70hp.

  • @redactedoktor
    @redactedoktor Před 3 měsíci

    I thought a fun way to balance the Kunai would be to emphasize the Conniver in Conniver's Kunai by having you place a mark on an enemy that only you can see from any range via the Reload Key while holding it. At default you'd take half an enemy's health as overheal, but if you place a mark on them and wait, you can get up to 100% of their health as overheal. It's not like an idea I'm super proud of, but has been a fun thought experiment for me. Personally, if I was introducing the Kunai into TF2 back when it was first designed, I would've given it the ability to be throwable with a rope attached to it that can be used to climb walls and hit players from afar, but Valve had an idea for a theme gimmick where Japanese style melee weapons would give overheal, which is 2 weapons in total. Sadly, Scout doesn't get Nunchucks and Heavy doesn't get Sai's or Batons to encourage use of their Melee, and Soldiers just have better melee options than the Half-Zat. A struggle in balancing the Kunai is it's simplicity, and disrupting that simplicity could have major reactions from all kinds of people, which is probably why Valve didn't really touch the thing, and probably wouldn't want to even if they didn't develop an allergy to TF2.

  • @Effion
    @Effion Před 4 měsíci +2

    Bro cooked a good video :00000

  • @heyer777
    @heyer777 Před 3 měsíci

    I think make it that u got just 10 health,but u r invincible while cloaked and when u get a stab,U GET 1000 HP,but Ur cloak recharges 10% slower

  • @agentdelta569
    @agentdelta569 Před 4 měsíci

    good video
    idk if i would say its spies worst weapon in comp, or that its bad in comp, but i agree with your ideas, and i really think the best change to the weapon, is just not changing it, people will complain about it in casual, but the same issues happen with top level players of any class

  • @szelski.
    @szelski. Před 4 měsíci

    2:48 a good demo will sticky plus pipe you if he has the chance

  • @chaolinpescain
    @chaolinpescain Před 4 měsíci +7

    I don't think its possible to balance for both scenes. The kunai is already super strong in casual and shouldn't accept any buffs and if it does it could end up being banned for competitive anyways, spy already plays an important role (information gathering and single picks) and being able to face tank should be a part of it. If anything, it should be nerfed, fuck competitive

  • @gxalcremieshiny4229
    @gxalcremieshiny4229 Před 3 měsíci

    "now you are becoming a spy main, you must choose: Kunai, YER or Big earner..."
    "meh, I'll go with spycicle"

  • @TheSixteen60
    @TheSixteen60 Před 3 měsíci

    What is that Half-Life Combine style map?

  • @bomby2453
    @bomby2453 Před 3 měsíci +1

    Communication is def a big weakness to spy but when you can't talk with your teamates thats when spy in general shines

  • @gavinrobinson8925
    @gavinrobinson8925 Před 3 měsíci

    I think that balancing the Kunai like the Eyelander and Bazaar Bargain would be the best way to change it. Something like: Pros: +25 hp and max hp on kill up to 200. Cons: Default hp set at 75. Capping at 5 kills just like the Eyelander.

  • @Necrandy
    @Necrandy Před 3 měsíci

    1:57
    "even if the targets- ULTRAKILL"

  • @jookson1605
    @jookson1605 Před 3 měsíci +1

    Didn’t know you made videos I have scrimed your team before good video by the way

  • @pepperet5216
    @pepperet5216 Před 3 měsíci

    no health drain but marked for death for the first second after switching to it

  • @inbeing3464
    @inbeing3464 Před 3 měsíci +1

    the problem with the kunai i feel like isnt really the kunai itself, but really the lack of a proper mmr system in tf2. If tf2 matches queued equally skilled players with each other the kunai would be an acceptable sidegrade in casual

  • @ekSil0
    @ekSil0 Před měsícem

    9:40 THE POWERHOUSE STALEMATE WOOOOOOOOOOO

  • @dashyz3293
    @dashyz3293 Před 3 měsíci

    this was a weirdly long, 13 minute way to say "hit your shots and dont hold w into a knife"

  • @tobiasnicholls9837
    @tobiasnicholls9837 Před 3 měsíci

    counterpoint: this still gives a benefit, meanwhile the YER is invalidated by talking to each other. leaving you with shittier cloak for nothing.
    "YER Spy me" and suddenly the weapons gimmick doesnt matter

  • @thatguykekai2601
    @thatguykekai2601 Před 3 měsíci

    Honestly the best idea I've heard for a change to the kunai is just give it a downside that doesn't interact with the health steal like idk make it so you take longer to cloak and decloak (don't take that stat seriously it's just what I thought up first) it's the same problem with the eyelander it's downside is completely negated after a certain point (although I do concede that the kunais benefits aren't permanent)

  • @nyaxayn7885
    @nyaxayn7885 Před 3 měsíci +1

    The Kunai sucks because spy as a class sucks in comp, it relies on deceit (lack of communication) and sound queues to not be notice by players for Spy to be effective, two things any good player (even in casual) actually has

  • @Grassinio
    @Grassinio Před 3 měsíci

    Kunai buff: Upon backstab, instantly cloaks you in a millisecond instead of a gradual fade + 1 granted insta uncloak for each kill (similar to diamondback or frontier justice revenge crits system). Side note: Feature not compatible with Dead Ringer.

  • @YellowLimeLol
    @YellowLimeLol Před 3 měsíci

    I really dont mind the kunai in casual, and my main reason is that if a spy heals off my team, thats my teams fault, that spy cant kill me unless im bad and let them trickstab me, which is my fault. Kunai is only a issue for people who arent aware (which is spys main target lol)

  • @citrus5797
    @citrus5797 Před 3 měsíci +1

    You're gonna get ripped to shreds, but I completely agree with you. Stock Knife for Life!

  • @valcaron
    @valcaron Před 3 měsíci

    yooooo stabbystabby just dropped a hot compilation of him chainstabbing braindead waterheads, the kunai is so dope fr fr fr no cap

  • @Mardenii1
    @Mardenii1 Před 3 měsíci

    I think an even more evil change would be interesting. Like this : Keep everything but. *Remove max hp limit from backstabs but no overheal from medic* . What do you think? Its pretty much more risk more reward.

  • @sonicmeerkat
    @sonicmeerkat Před 4 měsíci +1

    i prefer the first rebalance, the kunai is absolutely broken in casual due to the massively increased player numbers and skill gap of players, in fact i would even say scrap the minimum buff to encourage kunai spys to kill specifically high health targets as opposed to simply running into other peoples fire fights and gaining 55 health from a nearly dead enemy especially if the overheal drain is entirely removed.

  • @Indioh
    @Indioh Před 4 měsíci

    How to counter spies: Teammate scream = TURN AROUND

  • @BreadTeleporter002
    @BreadTeleporter002 Před 3 měsíci

    Man I love it when new/cocky spies use the Kunai in casual. (I play bazaar bargain sniper

  • @PatrykPer
    @PatrykPer Před 4 měsíci +2

    Fun fact: the image you used of the kunai thats in the thumbnail and at 1:00 is the tetragon fortress image of the kunai.

  • @ronanclark2129
    @ronanclark2129 Před 3 měsíci +2

    I love Kirby Epic Yarn and telling Fishonstick he has a skill issue 🤤

  • @Fatsaver
    @Fatsaver Před 4 měsíci +3

    Meanwhile it's god tier in Casual

  • @seekthuth2817
    @seekthuth2817 Před 3 měsíci

    Could just make it heal less per backstab, but keep the 200 max hp

  • @witherslayer8673
    @witherslayer8673 Před 3 měsíci

    I think that the kuni should instead make GETING the stab easier, mabye more jump hight?
    oh and with your kuni rework, 90% max health

  • @matheusrios4223
    @matheusrios4223 Před 4 měsíci +1

    yes, but this paper in here says you're wrong so...
    jk, it's always nice to see a spy analysis (even tho I don't even touch spy and main pyro) and one focused on the sub niche of competitive, where spy is even less played than my total playtime with the class.

  • @NakadashiAcheron
    @NakadashiAcheron Před 4 měsíci

    There is no better knife than the Stock Knife. I'm also thinking that the Stock Watch is the best if you know your way through ammo packs.

  • @axious9613
    @axious9613 Před 3 měsíci

    one hit from a southern hospitality and a kunai is dead on the spot

  • @connorbyers2415
    @connorbyers2415 Před 3 měsíci

    I've been playing spy since 2015 or 2016 (I joined 2015), I've mainly used stock my entire team fortress 2 career, with an occasional Yer mixed in from time to time. Once Jungle inferno released changing the stats on the Yer, I started using it more. I completely agree that the Yer is NOT A BAD WEAPON. It's pretty good but what I don't like is the -33% drainrate. To use that knife it need the le'tranger. That's my biggest beef with it, any other revolver is just not good with the yer.
    I started to branch out last year on using the big earner and the kunai, I didn't like either knife. That reduce max health is very punishing for both of these knives. Epsecially the Kunai, when I started to try it, I got the exact same mindset that you spoke in this video.
    The only upside to this knife is the constant health on kill. 210 health is not very much and with the health drain rate, you'll be at 200 or below 185 soon enough. Here's the thing. Scouts will still two shot you if they are up close, soldiers will have an easier time two shotin' you because the max rampu up can go above 105 from ranges where the soilder may not take any damage, and even (this goes for scout too) the drainrate will make you two shottable within a few seconds to go below 105.
    Demoman will most of the time (if using pipes) will two shot you; because 10 health on a drain rate is not that long. A heavy still mows down a solider at point blank range in under a second, the time it will take to kill a full health overhead junai spy will only be barley any longer.
    Sniper won't be able to quick scope you, but if he sees you, he can just charge up a shot to 200-210 or even less, because in reality as you said, the kunai is still loud. People will just instantly shoot you taking your overhead away unless you're getting stab after stab.
    These are my problems with the kunai. My brain is a bit autisitic, I do not understand trcikstabs very well for all the years I've played. I understand be on their back and click m1. Which has been the way I play spy, I have accidentally gotten trickstabs but not on purpose. Unless someone is a God at abusing the melee hit reg and hitboxes, this knife is not good.
    As state at the top, the only way that knife will be good, is if you can constantly get stabs to heal yourself.

  • @kylemsguy_
    @kylemsguy_ Před 3 měsíci +1

    Sorry to be That Guy, but you're missing "#5 thirsty - Dedf1sh (Splatoon 2 Octo Expansion)" from your song list before Driftveil.
    (Only mentioning it because I was watching and suddently realized, "Wait, why am I hearing Splatoon in my TF2?")
    Nitpick aside, I enjoyed the video. It's always fun to see how a weapon could be great in pubs but horrible in competitive in any game.

    • @CyberWizardTF2
      @CyberWizardTF2  Před 3 měsíci +1

      oh shoot thx! ill add it now!

    • @kylemsguy_
      @kylemsguy_ Před 3 měsíci

      @@CyberWizardTF2 thanks for updating it! It’s actually “#5 thirsty“ (all of the dedf1sh songs in that series are numbered for some reason)

    • @CyberWizardTF2
      @CyberWizardTF2  Před 3 měsíci

      @@kylemsguy_ ah gotcha gotcha I’ll fix again, I thought u just meant it was fifth song thx so much :D

  • @deathbringer9893
    @deathbringer9893 Před 3 měsíci +3

    i need fishonastick to do an hour long react to this as he just gets a hear attack to this infomation

  • @oakdotpng2246
    @oakdotpng2246 Před 4 měsíci +1

    So you farming the AM team I was ringing for on bagel week with octo wasn't for this video...

  • @dexterduncan7831
    @dexterduncan7831 Před 15 dny

    This is how I think of it
    Guy: the kunai is so good it gives you health on backstab
    Me: but remember, you have to actually stab them

  • @ccarmilluwallpa
    @ccarmilluwallpa Před 3 měsíci

    I never liked Kunai, I don't use it even though I play Spy more than other classes. If I could suggest a nerf I have 2 ideas:
    1.- Revert the state of the Kunai to before the Jungle Inferno BUFF.
    Previously this knife only stole enemies' health up to 195. Now it allows you to accumulate 210 points and at least heals 75hp per stab.
    2.- Much more risky. Allow the spy to accumulate up to 300 health points, but your speed decreases if you exceed 175hp, to the point that reaching 300hp leaves you at the speed of a Heavy.
    But the big problem with the Kunai is the Dead Ringer. The Dead Ringer desperately needs a rework and I have 1 proposal.
    Dead Ringer (REWORK)
    It can be activated manually by pressing M2. This deploys the Dead Ringer for 0.80 seconds while emitting a small golden glow.
    During that period you gain 90% resistance.
    If you take damage during the 0.80 seconds:
    - You become invisible for 15 seconds and without resistance.
    - You leave a fake corpse and box.
    - your life bar is restored to the value you spawn with.
    - You do not become visible when colliding.
    - Hides all negative effects from enemy sight, but does not remove them immediately.
    - You make a gigantic noise when you uncloack (slightly reduced from the original).
    If you take no damage within 0.80 seconds:
    You cloack regularly like the other watches.
    - You become invisible immediately for 7 seconds and without leaving any fake corpses.
    - The ability to fake your death is blocked for 20 seconds.
    - You still do not become visible when colliding, but the negative effects do become visible.
    - Cloack and uncloack make a different sound than the original dead ringer.
    The Dead Ringer takes 15 seconds to fully recharge and cannot be recharged with metal. It also doesn't allow you to fake your death until 5 more seconds have passed.

  • @Harrisonmego
    @Harrisonmego Před 3 měsíci

    The Kunai has always been a situational weapon in Casual and Competitive - it all depends on your individual skill, luck, and the player's skill-level.

  • @sweetlitlbumblb
    @sweetlitlbumblb Před 3 měsíci

    But as a Spy you already instantly die yo melee crits no matter what knife you're using. Even while cloaked (if not dead ringer)

  • @DrinkDietCoke0
    @DrinkDietCoke0 Před 4 měsíci +4

    I agree with most of the information presented in this video. Surf escapes are plausible with most knife health though. I see the point you were trying to say but I wouldn’t say it’s an amazing benefit. For knife heavy spies big earner is also just way better. Raw and you are right.

  • @grfrjiglstan
    @grfrjiglstan Před 3 měsíci

    I love that Fish is just a community-wide meme for how much he hates certain weapons.

  • @smithbabies7886
    @smithbabies7886 Před 3 měsíci

    What if the kunai instead started a timer (like 15 sec) where there isn't overheal decay, and you decrease overheal to a medic's
    I see the kunai trying to do something like this: insead of your health being a buffer, a safety net, it turns it into a timer. "How long can I stay here without dying?"
    So why not turn it into an actual timer?
    Decrease the over heal to slightly more than a medic's because fuck sniper and add a hidden timer that stops overheal decay. This way, it's both weaker in pubs because just shoot the fucker and more viable in comp because just shooting the fucker is harder when you have half the guns.

  • @uraccountcrashed8845
    @uraccountcrashed8845 Před 3 měsíci +1

    9:54 WEAK OPINION, YOU GOTTA QUADRUPLE DOWN ON IT. GIVE IT -120 HEALTH ON WEARER AND NO OVERHEAL LIMIT.

  • @sexgaming_
    @sexgaming_ Před 4 měsíci

    i had a dream like two nights ago that the kunai got reworked. there was an update and all it did was let the YER disguise for free and change the kunai. now before i say what happened, just know this is a dream and thus weird, fucked up stuff can happen.
    anyway, this version has no health penalty and fully healed you to 125 on a backstab. downsides were no overheal, -50% damage and -20% swing speed. balanced? probably not, but we all have weird dreams, right?