Tips for mining ship builds & Inspiration! - Space Engineers (Vanilla)
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- čas přidán 3. 06. 2023
- Hello everybody! In today's video I'll be quickly going over my top 5 tips for building mining ships in Space Engineers. Miner's are a crucial component of the survival process, so it's always handy to learn a few new tips! If you enjoyed please like and subscribe to support the channel :D
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Ships featured:
Day 4 - Bulldog - Asteroid Miner (NO DLC): steamcommunity.com/sharedfile...
Amethyst class Mining vessel: steamcommunity.com/sharedfile...
Day 1 - 'M.U.L.E' - Deep Space Miner (NO DLC): steamcommunity.com/sharedfile...
Excavus class Miner: steamcommunity.com/sharedfile...
tags:
space engineers, space engineers tutorial, space engineers guide, space engineers survival, space engineers tips, mining ships, miner, large ship, small ship, hydrogen ship, atmospheric ship, spaceship, tips and tricks, tips & tricks, tutorial, guide, walkthrough, list, planets, survival, creative, gameplay, battle, combat
My tip is about the general design of miners is to make them shorter and wider so you can turn around if you need to, to perhaps get the rest of the ore vein.
Love your videos, one criticism...don't jerk your mouse around as much when talking and showing things. Lots of people get nauseous with 1st person extremely jerky movements like that and have to stop watching.
Throughout all the videos of yours I've tried to watch, I can't because you have your mouse and keyboard clicking in the background ENDLESSLY. Audio balancing isn't that difficult and it makes your end product way worse when you don't pay attention to it.
I never understand quite why, but every time I build a miner in survival it looks drastically different from the last one. A while back I built an absolute unit of a small grid planetary miner. I had the drills mounted on hinges on the bottom so they could swing outward or dig straight down. She looked like a big metal jellyfish, but it was great fun for strip mining.
DO NOT put the sorter onto "Drain All". Let the small connectors on "Collect All" do the work; when the sorter is being a dumb filter it can work as fast as all the small connectors can eject. When it's "helping" is slows down to about the speed of one small connector. This lets you put as many small connectors as you like to work, ejecting via a single sorter.
Don't even bother building a small grind miner ship, the amount of storage is way too low.
I like to add a survival kit to small grid miners. I set them to refine stone for ingots. This lets me get some extra resources as I go, rather than just wasting all the stone. I still have an ejection system. Usually, I'll keep the ejection system deactivated, but the sorter will also have gravel white listed. When I start getting loaded down on stone, time to toss some out. I always need more iron, and I come back with a bit on every mining run.
I, for one, love the vertical miners, they are my go-to design for planetary miners, but I always make the mistake of getting stuck in holes by not making it strong enough to lift the ore it mines.
You could say they're..... miner tips.
Why build a miner when you can just 'borrow' Spartwo's.... :D And then frantically try to glue the missing bits back on before he realises you crashed it. D:
My tip, and honestly I dunno why everyone doesn't do this: Combat ships need more acceleration, utility ships (like miners) need more deceleration. For utility ships you only need enough acceleration to not try your patience, but the more deceleration you have the better. You're constantly nosing into things whereas when you're getting up to speed you're generally just traveling to and from base. Going in hot and not stopping in time is far more common and destructive for a miner then taking a couple extra seconds to get up to speed.
That Amethyst cockpit is awesome. Love the mech style glass that swings open. Big fan of small grids that don't use the traditional cockpit blocks. Nice vid. Should help plenty of newbros.
Being a player that likes ship cargo size settings set on realistic, I want to add that a small grid large sorter combined with a small grid connector works best for unloading stone faster. The larger versions contain more volume to get stone in them and out of them. I almost always set this up in the rear of the ship, this allows for the bottom of the ship for the landing connector. The normal cockpit is perfect for this having a large conveyor port underneath it.
I usually put a single block of conveyor space between the cockpit and the O2 gen to act as an "avionics bay" to fit gyros, remote control, antenna, emergency battery, etc. Plus it's a nice place to attach drill conveyors.
Huh, I guess I'm pretty unique in my strategy for mining vessels:
For stone ejection you only need one sorter, if all the ejectors are set to pull. You can switch the sorter to whitelist if you want to eject your ore for some reason
Good vid, I like that instead of just telling us, you shit some examples out real quick!
Pro tip: it is not necessary to check "Drain All" on the sorter block, if your connector is set up as shown here. The connector's "Collect All" setting performs the exact same draining function, allowing it to pull valid items through the sorter's filter rules. Let the sorter just act as a passive filter: there are few situations where the sorter's Drain All function is really useful, and it's totally redundant for this task.
My suggestion for long range miners is have a way to passively regenerate power. Even a solar panel or 2 with an ion atmospheric thruster ship can slowly recharge the ship.
Bro I'm new to SE and your amethyst miner cockpit is insane