I PLAYED YOUR GAMES! | Game Design Feedback.

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  • čas přidán 4. 07. 2024
  • I played your indie games and here is my feedback for you! Hope you enjoy. :)
    ● Wishlist Will You Snail on Steam: store.steampowered.com/app/11...
    ● Join the Will You Snail Discord: / discord
    ● Join our creative game dev community on Discord: / discord
    ---
    0:00 - Intro
    0:11 - Exophobia by Zarc Attack
    ● Steam: store.steampowered.com/app/11...
    ● Twitter: / zarcattack
    6:38 - Anchor Up by Orange Flag Studio
    ● Steam Page: store.steampowered.com/app/13...
    ● CZcams: / @orangeflagstudio7841
    12:58 - Will You Snail
    (For links see above.)
    14:15 - ARCOUNTER by Vederant
    ● Twitter: / gszargot
    ● CZcams: / vederant
    21:59 - Carpocalypse by Jensven
    ● PlayStore: play.google.com/store/apps/de...
    ● Twitter: / jensven1
    27:54 - Atrio: The Dark Wild by Isto Inc.
    ● Steam: store.steampowered.com/app/11...
    ● CZcams: / istoinc
    35:25 - Outro
    This video was edited by TheShelfman. He makes game dev content as well. Check out his videos, too!
    ● Shelfman on CZcams: / theshelfgames
    I recorded 5 more games, but the video was already too long so we decided to put those into a seperate video. It'll release a few weeks later.
    Big thank you for all of the awesome games and prototypes you sent me! It was a pleasure to play them.
    #gamedev #indiedev #gamedesign

Komentáře • 371

  • @JonasTyroller
    @JonasTyroller  Před 2 lety +212

    I played a few more games. Will deliver those in another video soon. Hope you enjoy! :)

    • @XrieasLIVE
      @XrieasLIVE Před 2 lety +3

      Wow I’m earlier than usual

    • @sree-dev9583
      @sree-dev9583 Před 2 lety +3

      Hey Jonas! When is the next Wowieeee Gam Jam?

    • @ArcaDone
      @ArcaDone Před 2 lety +1

      Would you try mine? play.google.com/store/apps/details?id=com.ArcaDone.CubeSmash&hl=it&gl=US

    • @JonasTyroller
      @JonasTyroller  Před 2 lety +12

      @@ArcaDone Checked out the store page real quick. Sick color schemes!! Looks quite professional.
      I usually announce these videos a few weeks beforehand with instructions on how to submit. These videos are announced in the community section of YT, Twitter and the Making GAmes Together Discord group. :)

    • @JonasTyroller
      @JonasTyroller  Před 2 lety +6

      @@sree-dev9583 Probably Q2 of 2022. Definitely some time in 2022, though.

  • @PolyMars
    @PolyMars Před 2 lety +497

    awesome games, but Billionaire Casino Slots 777 at 23:44 was definitely my favorite

    • @LazZanZaz
      @LazZanZaz Před 2 lety +15

      Me too it's even better than Minecraft

    • @capp4198
      @capp4198 Před 2 lety +3

      Nope, that amazing looking base builder a bit later on is better

    • @halalouis3814
      @halalouis3814 Před 2 lety +1

      lol

    • @lazyemperor5182
      @lazyemperor5182 Před 2 lety +1

      Wow congrats on the verification poly mars...Great contemt

    • @plumper303
      @plumper303 Před 2 lety +3

      69 likes yay

  • @orangeflagstudio7841
    @orangeflagstudio7841 Před 2 lety +353

    Thank you so much for playing Anchor Up! The feedback you gave is extremely valuable and helpful, and will be working on it! I’ll definitely make a more intuitive movement system as the top priority. Thanks again!

    • @JonasTyroller
      @JonasTyroller  Před 2 lety +61

      Epic. Let me know if you ever need some help or advice. I hope to see a successful Steam launch for this one!! :)

    • @PhyloGenesis
      @PhyloGenesis Před 2 lety +8

      Agreed. I thought always show + dots was the best.

    • @DutchdaveTanktastic
      @DutchdaveTanktastic Před 2 lety +5

      Heyy Orange! I clicked on this video because I recognized your game from the thumbnail :) Looking forward to more devlogs and your game jam entries :)

    • @orangeflagstudio7841
      @orangeflagstudio7841 Před 2 lety +7

      @@DutchdaveTanktastic Thank you so so much for that, that means a lot! I’m planning on getting a dev log up in the next week! Looking forward to playing your game jam games too :)

    • @mr_h831
      @mr_h831 Před 2 lety

      Hey I've got a recommendation for your game, concerning the laser canon.
      Why not make it a grappling hook canon?
      I mean, it has basically the same effect but with less scifi.

  • @isto_inc
    @isto_inc Před 2 lety +332

    Not biased. but Atrio seems like a lot of fun.
    I've also heard the devs are wicked charming too.

    • @isto_inc
      @isto_inc Před 2 lety +32

      @polymars But probably not as charming as the devs of billionaire casino slots 777

    • @troenxer4139
      @troenxer4139 Před 2 lety +13

      Hmm I wonder who made Atrio

    • @yangkaihor4251
      @yangkaihor4251 Před 2 lety

      @@troenxer4139 isto

    • @troenxer4139
      @troenxer4139 Před 2 lety +8

      @@yangkaihor4251
      It was sarcastic

    • @redaipo
      @redaipo Před 2 lety +3

      @@troenxer4139 did you really just say r/wooosh then say it was sarcastic? also did you really just say r/wooosh????

  • @NeilRoy
    @NeilRoy Před 2 lety +67

    With Carpocalypse, one of the main problems is that clouds obscures your view plus obstacles and pits seem to suddenly appear without giving the player much time to be able to react. And of course, the ads would be a deal breaker for me, at least the way they are. I would rather pay a modest fee for the game and avoid ads totally (at least have that as an option).

  • @SuperAgenteZ
    @SuperAgenteZ Před 2 lety +138

    Hey Jonas, what a surprise to see my game, Exophobia, when I just opened the video!
    Your feedback was really helpful, I will definitely work on improving the user experience based on it. But I won't budge and add vertical camera movement, I'm sorry but it's just how the game was designed 🤣 but definitely tweaking the parts that made you miss looking up and down. Thanks for giving it a try, hope you had fun!

    • @ostiariusalpha
      @ostiariusalpha Před 2 lety +48

      Excellent reception and understanding of the interface issues he was having, man. Changing the camera angle would ruin that Wolfenstein/Doom aesthetic, and increasing visual range would diminish the tension that is integral to these shooters, but status effects should have clear indicators and certain text should have a linger time past its activation tile. You have an excellent looking game, I'm looking forward to it being released.

    • @PennDraken
      @PennDraken Před 2 lety +11

      Regarding the vision range, you could maybe change it in different rooms to change the atmosphere.

    • @MinMaxerGaming
      @MinMaxerGaming Před 2 lety +5

      Your game has an excellent look. The graphics are really nice.

    • @SuperAgenteZ
      @SuperAgenteZ Před 2 lety +8

      Thanks everyone, glad you understand my decision! Trying my best to fix all these problems without compromising the retro aspect

    • @primalaspid7197
      @primalaspid7197 Před 2 lety +2

      The game looks awesome!

  • @Vederant
    @Vederant Před 2 lety +112

    Hi Jonas! Thank you so much for playing Arcounter! Glad you liked it.
    I have actually made all the assets myself and yeah, the game is quite difficult right now😅

    • @JonasTyroller
      @JonasTyroller  Před 2 lety +35

      The infinite knockback when getting hit by a spear seems a little rough!! :D :D
      Keep up the great work! Very promising.

    • @ramoncf7
      @ramoncf7 Před 2 lety +20

      Top quality assets 👌

    • @Vederant
      @Vederant Před 2 lety +16

      @@JonasTyroller While not infinite, only timed, you're right, it should probably end after you hit a wall. Thank you again and gl on Will You Snail!

    • @_MrNoob
      @_MrNoob Před 2 lety +10

      imo arcounter is my favorite game here! it has a lot of potential!

    • @Brixxter
      @Brixxter Před 2 lety +6

      Game looks very promising! Personally I didn't really like the wall spell but the other stuff seems great, I imagine combo attacks are super satisfying.

  • @aminthemar
    @aminthemar Před 2 lety +98

    23:43 LOL! Did this guy leave in all the monetizations and ads for a review copy? Very ballsy move.

    • @kommunismusarbeiterjonny
      @kommunismusarbeiterjonny Před 2 lety +7

      Well at least he is not hiding it
      Edit: i mean there is nothing wrong with ads

    • @matt_tails
      @matt_tails Před 2 lety +19

      I think Jonas just downloaded it from the playstore.

    • @jaredhead9503
      @jaredhead9503 Před 2 lety

      Not that deep

    • @IAmNoodleDude
      @IAmNoodleDude Před 2 lety +4

      @@kommunismusarbeiterjonny Anything that takes you away from gameplay is usually not liked when trying to PLAY a game.

  • @jared4080
    @jared4080 Před 2 lety +65

    Jonas: I played your games!
    Everyone: WHERE IS WILL YOU SNAIL JONAS

    • @iv9753
      @iv9753 Před 2 lety +2

      Jonas: no

    • @stellanovaluna
      @stellanovaluna Před 2 lety +2

      12:58
      Yes I know you mean when will it come out it’s a joke lol

    • @-Teague-
      @-Teague- Před 2 lety +1

      Don't rush art lol

  • @literallyretarded2286
    @literallyretarded2286 Před 2 lety +61

    man, i wish you would do these more often

    • @JonasTyroller
      @JonasTyroller  Před 2 lety +39

      Yeah, I would love that as well. Unfortunately I only really have the resources to make a YT video every 3-4 weeks at the moment, which makes it very hard to do these more often.

  • @Khud0
    @Khud0 Před 2 lety +26

    I haven't finished the video yet, but I gotta say that the feedback you give keeps getting better with every new episode of "I played your games". Your advice sound very reasonable and extremely useful!

  • @pangolian
    @pangolian Před 2 lety +25

    "Who doesn't like boats"
    Truer words have never been spoken

  • @phalax9842
    @phalax9842 Před 2 lety +5

    my PERSONAL advice for the first game (im no game designer by the way) is to make the rooms all look different and memorable, also if you introduce a mechanic, give the player some space to play around with it (test how it works) without being interupted by anything like enemies.

    • @SuperAgenteZ
      @SuperAgenteZ Před 2 lety +3

      Thanks for your feedback! This demo unfortunately had to be very short so the level design and onboarding really suffered ... But all suggestions are definitely going to implemented in the final version!

  • @JensDev
    @JensDev Před 2 lety +26

    Sorry for the amount of ads in my game 😅
    This was my first game I ever made and I only decided to add the ads at the final week before releasing it so it was not properly planned. At least I have learnt the importance of playtesters now, when I was playing I thought it was a fair balance but I had played the game a few times more than you haha. I haven't touched the game in a few months but will remove the involuntary ads if I can!
    Thanks for the feedback :)

    • @frkn3856
      @frkn3856 Před 2 lety +2

      Playtesting or hearing the opinions of others about your project in general is super important and can be really helpful! I wish I knew this earlier myself. Good luck with your game/s!

    • @PhyloGenesis
      @PhyloGenesis Před 2 lety +1

      Usually the thing that makes me instantly unintall is when I'm clicking something for the gameplay, I die, then an ad pops and I click it because it happened so fast I didn't even know until I'd already clicked. It looked like this happened to Jonas a couple times. It feels like I'm being tricked into clicking ads to fake the click-through rate, so I'd say make sure if you die, that there's time to realize it and stop engaging before presenting the ad.
      Insta-pop also feels like being slapped, which is extremely off-putting, whereas dead = transition to ad screen feels more like "darnit! Now I have to wait again."

    • @saurabhsharma-qw1io
      @saurabhsharma-qw1io Před 2 lety +4

      Congratulations on successfully creating a game. As a developer (Self called) I understand how tough it is. As for the ads, if I were you, I would remove ads from restart and rather place these in the main menu where one could watch the ads to get some coins, that would help players buy more vehicles quickly. I guess player gets rewarded with coins after successfully completing the level. So I would decrease tge amount of coin rewards so if someone is interested in getting a new vehicle quickly he would watch ads to get coins. Restricting these ads to max of 3-4 times a day or an hour will keep them interested in playing the game rather than just watching ads continuously. Adding more number of vehicles, paint color, decorations and all will make them collect coins quickly.
      And while playing if players get message about how to cross next obstacle would be helpful. A message like "wall ahead" or "Jump here", just before a wall is approaching, but that could be a distraction if not placed wisely.
      Thse are just my views. Others may or may not like my views, so please ask for the feedbacks and that will help you make it more interesting.

  • @TheShelfman
    @TheShelfman Před 2 lety +143

    I'm gonna be so addicted to Atrio, no joke

  • @ianirwin9480
    @ianirwin9480 Před 2 lety +47

    Instead of pausing to cast spells,in ARCOUNTER, it should reduce speed to like 20%

  • @adeadpoet4221
    @adeadpoet4221 Před 2 lety +2

    Arcounter looks amazing. I will say, make the world look like it's in bullet time when you want to release spells

  • @cheesestudios2827
    @cheesestudios2827 Před 2 lety +6

    Great video so far! It's really cool to see what games other people are making! :D

  • @bejosch-vb
    @bejosch-vb Před 2 lety +1

    Please do this more often! So awesome to see how creative this comunity can be and your feedback helps alot

  • @joachimsaindon3658
    @joachimsaindon3658 Před 2 lety +1

    I get so excited when I see that you have made a new video! They are so entertaining.

  • @ReikoTennosaar
    @ReikoTennosaar Před 2 lety +4

    Very interesting, I definitely learned a few important things from your feedback to these games. Thank you!

  • @gamean5873
    @gamean5873 Před 2 lety +19

    Jonas, I just wanted to say that ever since I found your channel a few months ago I loved every video I watched, every time you release a new video I get so excited, and I am definitely buying will you snail next decade when it comes out. I really like your style of videos, and videos like this one really help me as someone who still needs to learn a lot about game dev. I think that you are very underrated and your videos deserve a lot more appreciation, but I guess that's how CZcams is sometimes. Keep on with the grind and I am sure you will have a bright future in this industry.

    • @JonasTyroller
      @JonasTyroller  Před 2 lety +13

      Nothing makes me happier than hearing I managed to make your life just a liiiittle bit better. Thanks so much for returning the favor by supporting my games. Means a lot! Thank you, thank you! :)

  • @mc4ndr3
    @mc4ndr3 Před 2 lety +2

    Jonas has a shining personality. You can tell he wants game developers to succeed. The energy he brings, the way he recommends improvements in a positive light, always such a pleasure to watch. Keep posting, dude!

  • @ka11i73
    @ka11i73 Před 2 lety +9

    13:35 DAMN that soundtrack gives me "Welcome to Gravity Falls" vibes

  • @CellarPhantom
    @CellarPhantom Před 2 lety

    Would love to see more of these game design feedback videos!!

  • @kunai9809
    @kunai9809 Před 2 lety

    I love how you visualize your feedback in the footage!

  • @unitysparticlesystem
    @unitysparticlesystem Před 2 lety +8

    Yesss!! Squid now has facial expressions!!
    It adds so much to the game and personality of the game.
    Will you snail progressed so much since the trailer video.
    When I saw the facial expressions in trailer I was wondering that it is for the trailer or he really added it?...
    I'm soo happy :)

  • @itsdabenji9518
    @itsdabenji9518 Před 2 lety

    Lol, I was waiting for the Will You Snail ad. The visual improvements are looking so cool! I'm stoked to play it!

  • @Icewind007
    @Icewind007 Před 2 lety

    I love these! Not only a professional perspective, but it gives me hope in creating my own game, which I overstress about/overthink way too much.

  • @unknownstudios3795
    @unknownstudios3795 Před 2 lety +4

    Cool, it’s good that your staying active in the community

  • @trunkostudios9500
    @trunkostudios9500 Před 2 lety +3

    Great work by these devs so far! Inspires me to improve and finish my game

    • @SavageJarJar
      @SavageJarJar Před 2 lety

      What is the game you are making called? Sorry for asking, I am just curious.

    • @trunkostudios9500
      @trunkostudios9500 Před 2 lety

      @@SavageJarJar Hey, appreciate you asking - it's called "Classy Train" and is a classic style platformer

    • @SavageJarJar
      @SavageJarJar Před 2 lety

      @@trunkostudios9500 Interesting. Anywhere I could learn more about it?

  • @zaidmermam2524
    @zaidmermam2524 Před 2 lety +7

    jonas i really wanna say thanks for your amazing content , you are so kind and sweet , thanks for your helpful content that always inspire me , and trust me i mean that

    • @JonasTyroller
      @JonasTyroller  Před 2 lety +4

      Thanks for your kind words. Appreciate it. :)

  • @LtCmderbabbit
    @LtCmderbabbit Před 2 lety

    wishlisted love how it looks cant wait till it comes out!

  • @spacenoomad
    @spacenoomad Před 2 lety +1

    UGH HOW DID I MISS THIS
    great video as always though!

  • @alex86fire
    @alex86fire Před 10 měsíci

    Loved the feedback for carpocalypse. So on point! Exactly how I feel about a lot of mobile games. Install, like the gameplay, play for 10 minutes, get annoyed by the amount of ads, uninstall.

  • @ererbe
    @ererbe Před 2 lety

    I love this format.

  • @Fragler01
    @Fragler01 Před 2 lety +1

    Cool tip against ads: Turn your internet availability off (both wifi and 4g/5g whatever you have) before starting the game itself, so ads won't appear anymore. Dowside is you can not cointinue from checkpoints with watching ads, since there wont be internet to watch it on.

  • @bagandtag4391
    @bagandtag4391 Před 2 lety +1

    That light mechanic on the last game seems really good. Hopefully they do a lot with it in the final game.

  • @nichegames9590
    @nichegames9590 Před 2 lety

    That's nice of you to highlight some games.

  • @VEOdev
    @VEOdev Před 2 lety

    Oh I wish I could get my game to be played and got some feedbacks from you since I'm the only one testing it lol as this is my first game. Great video i liked the last game

  • @santlattuf
    @santlattuf Před 2 lety

    Last game was insanely good. I loved the design and the Idea. The gameplay looks so enjoyable as well

  • @piesquared7880
    @piesquared7880 Před 2 lety +4

    Arcounter looks amazing, and reminds me a lot of Spellbreak, which is a good thing. If the UI looked anything like that it would just be... 😚👌

  • @mrhekko9842
    @mrhekko9842 Před 2 lety +1

    very good video keep it up and i hope its going well whit will you snail!

    • @JonasTyroller
      @JonasTyroller  Před 2 lety +3

      Will You Snail is going well. Thanks. Will keep give you an update with a new devlog soon. :)

    • @mrhekko9842
      @mrhekko9842 Před 2 lety

      @@JonasTyroller didint think you would reply!

  • @tomiwaaina5499
    @tomiwaaina5499 Před 6 měsíci

    Arccounter looks dope. Lots of potential if the spells can be done quickly

  • @hva3422
    @hva3422 Před 2 lety

    love this kind of videos, keep up the great work 👍 also are you watching Glp? Wombo combo make it seem pretty likely 🙃

  • @sumbuddy4088
    @sumbuddy4088 Před 2 lety

    Harshly truthful. The best form of criticism if you ask me.

  • @MurdexStudio
    @MurdexStudio Před 3 měsíci

    I LOVE Woking with UI & GUI :D

  • @StillGhost
    @StillGhost Před 2 lety

    You really upload after a long time keep join to 100M

  • @grudley
    @grudley Před 2 lety +2

    If the dev of the first game is reading comments, I would ignore 90% of the suggestions (but not user experience) of the first game. That's just the genre. I haven't played doom but I'm at least familiar with how it plays 🧐

    • @SuperAgenteZ
      @SuperAgenteZ Před 2 lety +2

      Hey, I was actually reading! :)
      I made the game with the focus on exploring what you can do design wise without a vertical camera axis, so I was scared to see such reaction to it, but glad there are some fans of the genre. I will just have to tweak the tutorials and worm projectiles for a better experience, all the other suggestions were very useful! Thanks a lot!

  • @tomsterbg8130
    @tomsterbg8130 Před rokem

    "If there is a way to make it make sense then you should obviously do it"
    As someone who saw a game dev completely scrap a game and rebuild it several times with this being one of the reasons I completely agree. There was a cool looking mine underground and it was a very nice feature since you could throw bombs, sticky bombs and mine some of the rock, but it was color coded on the walls so the dev said "it's not intuitive enough" like a few months into making this feature so now the public alpha of said game has mining in a much more boring, but intuitive way as you can see stone in ary part of the map just by going around the surface. An aesthetically unpleasing solution since it ruins the atmosphere of the land, but it work really well for what it is. I believe they'll do a mine update where a mine would be opened and a bunch of cool stuff can happen. These devs are amazing since they listen closely to community feedback and the game is in heavy alpha development.

  • @MyNinjaOfficial
    @MyNinjaOfficial Před 2 lety +2

    🔥🔥🔥

  • @thefrenchdev965
    @thefrenchdev965 Před 2 lety

    I'm sad I didn't see that before I would have loved to have you play my game! :) Great video!

  • @eboatwright_
    @eboatwright_ Před 2 lety +3

    Will You Snail looks so amazing. I've been following it for over a year and a half now, and it just looks so cool :) Also, How is the credit song coming along? I really liked it last time. :)

  • @orly8189
    @orly8189 Před 2 lety

    That first game looks like it’d be really cool in vr

  • @Galaxy_World
    @Galaxy_World Před 2 lety

    Nice

  • @turtlehub2731
    @turtlehub2731 Před 2 lety +2

    16:00
    It would be really cool if there was a screen effect to show that you are in the freeze time mode so people do nothing there game from. Maybe something like a bit of something like screen edge blur or blue tint.

  • @Rissa_1322
    @Rissa_1322 Před 2 lety

    I really like the color scheme on the first game

  • @pokemnfan1
    @pokemnfan1 Před 2 lety +3

    Good mobile games I recommend, for getting a flavor of what's possible: Archero, Clash of Clans, Bloons TD 6, and some of the classics like Jetpack Joyride and Angry Birds

    • @EdgedPixie
      @EdgedPixie Před 2 lety +2

      The big selling point is let people engage with monetisation *IF THEY WANT TO!* Even if they don't have or don't want to spend money, you can still entertain them, and they can tell their friends about it, and you can get new paying customers that way. The reason those five work is because they tempt you, not threaten you. I wish more devs would see that

  • @ARGameDev
    @ARGameDev Před 2 lety

    Cool games!

  • @makra42069
    @makra42069 Před 2 lety

    12:58 was so smooth xD

  • @0bmerlin
    @0bmerlin Před 2 lety +1

    The first one might have some issues with looking up and down because of the rendering technique used. (although even with raycasting, you can allow some vertical rotation.)

  • @hinekde
    @hinekde Před 2 lety

    10:45 instead of the particles at the edges, there should be a little space between some of the border rocks and waterfalls flowing out (that could be patricles).

  • @OffiGameWave
    @OffiGameWave Před 2 lety

    Oh lol the second game "Anchor Up" looks like a simpler tabletop simulator game version as a friend of mine did xD (well the thing my friend did was a PvP thing ^^)

  • @IONProd
    @IONProd Před 2 lety +2

    I feel like for arcounter the spells should slow down time like shooting a bow midair in botw rather than stopping time outright

  • @avalonstudios8067
    @avalonstudios8067 Před 2 lety

    Exophobia looks great!

  • @deezdev9540
    @deezdev9540 Před 2 lety

    7:01 he sounded like a French chef liking the sauce of pizza

  • @HenryNWhite-zp5zp
    @HenryNWhite-zp5zp Před 2 lety +1

    3:51 when you mix flummoxium with weird fungus

  • @ntu409
    @ntu409 Před 2 lety +3

    36:04 minute video, very cool

  • @lightswitch2622
    @lightswitch2622 Před 2 lety

    Nooo! I missed out on this again!

  • @uidsea
    @uidsea Před 2 lety

    Arcounter looks neat but the backflip jump looks so unnatural lol. All the games look neat!

  • @davidrudpedersen5622
    @davidrudpedersen5622 Před 2 lety

    Yaaaaaaaaaaaasss

  • @reelbytes6447
    @reelbytes6447 Před 2 lety

    That first game is really cool graphically, it kind of makes me want to make a Jurassic Park-esque game in this style

  • @patess3937
    @patess3937 Před 2 lety

    This guy is really starting to be the new brackeys

  • @goldone01
    @goldone01 Před 2 lety

    Lovely video, but when will we get to play Will You Snail?

  • @OVXX666
    @OVXX666 Před 2 lety

    i liked the fact you couldnt look down its nostalgic to a lot of people

    • @JonasTyroller
      @JonasTyroller  Před 2 lety

      Fair enough. But don't put so many gameplay elements into the game that require you to look down then (acid pudles, text tiles). :P

  • @Shikigami6
    @Shikigami6 Před 2 lety

    ARCOUNTER looks like one of these games that is packed with cool ideas, great techniques, good art and even a good story maybe, but just not fun to play. There seems to be so much clicking involved for very little outcome.

  • @toothpick1902
    @toothpick1902 Před 2 lety +3

    I wanted to post my game demo but it still isn't out yet :(

  • @itsME-dc4vm
    @itsME-dc4vm Před 2 lety

    niceeee ;D

  • @mmmyum4779
    @mmmyum4779 Před 2 lety

    For anchor up, the laser gun could be a harpoon with a rope

  • @resadesker
    @resadesker Před 2 lety

    Will there be a one more submission part? Didn't know, so couldn't submit

  • @darkshadow-1613
    @darkshadow-1613 Před 2 lety

    Exaphobia reminds me of ocarina of time, I love these games and I like this idea.

  • @aberrantcurse8551
    @aberrantcurse8551 Před rokem

    Personally I think the "no looking up and down" is not a bad choice, since it's more faithful to the doom shooters.

  • @geshtu1760
    @geshtu1760 Před 2 lety

    I mean, I would like to snail. Please Jonas, let us snail. Please... (but seriously happy to wait until you are happy and ready to release it)

  • @showfevillage8876
    @showfevillage8876 Před 2 lety

    arcounter is sooo cool man jeez

  • @studioprimitive
    @studioprimitive Před 2 lety

    Hey Jonas! I love your videos. Do you ever sample pixel art games?

  • @Portal2Fan1234
    @Portal2Fan1234 Před 2 lety

    You should do this more often

  • @gamerdweebentertainment1616

    Arcounter, I see pausing is viable mechanic :)

  • @FireJojoBoy
    @FireJojoBoy Před 2 lety +1

    The sehlfman is a great editor

  • @Grefuzzle
    @Grefuzzle Před 2 lety +1

    are you gonna make more will you snail videos???

  • @scionwangu3858
    @scionwangu3858 Před 2 lety +1

    jonas i will be happy to collab with you and team in any next game jam, thanks . regards - a guy on the internet. (im as early as 3 minutes holy cow )

  • @aksimilumaspvp7278
    @aksimilumaspvp7278 Před 2 lety

    OHHH SQUID HAS UPDATED

  • @oksaire2221
    @oksaire2221 Před 2 lety +6

    Wow this man is un-informed in the art of the classic DOOM shooter layout.

    • @ostiariusalpha
      @ostiariusalpha Před 2 lety +3

      Pretty badly. He has a point with making the text linger a bit past the activation tile, but looking up and down or increasing visual range ruins the aesthetic.

    • @Deadener
      @Deadener Před 2 lety +2

      Jonas obviously doesn't play retro shooters as much, but everything he said was still perfectly valid. If he wants to go full retro with not allowing vertical look, then he needs to accommodate that in the rest of his design. That means 90-degree eye-level switches and buttons like Doom, and no effects that would make the player want to look down, like flat effects on the floor that hurt the player (all of doom's acid pools were part of the level and had lower elevation), etc.
      If you're not capable of comprehending how artificial limitations impact your design choices in cases like this, then the best thing to do is remove them.

    • @ostiariusalpha
      @ostiariusalpha Před 2 lety

      @@Deadener Castanheira mentioned specifically making just such accommodations, _without_ sacrificing that classic shooter game mechanics, in his response elsewhere in the comments here.

    • @Deadener
      @Deadener Před 2 lety +1

      @@ostiariusalpha My response wasn't for the developer. It was for the guy thinking that all of Jonas's feedback can be dismissed because he doesn't like the game's lack of vertical look, and calling him "un-informed". Jonas even suggested basically exactly what I said, if you want this kind of mechanic, the rest of the game must be designed around it. You can't just 'uncheck' vertical camera rotation and call it "retro". The fact that Icewing Nix doesn't seem to realize this, and proceeds to call Jonas "un-informed", is ironic.

    • @ostiariusalpha
      @ostiariusalpha Před 2 lety

      @@Deadener Icewing simply mentioned that Jonas seemed ignorant of Wolfenstein/Doom style play mechanics, which I would agree with, that's not the same thing as an outright dismissal of his opinion.

  • @algi1
    @algi1 Před 2 lety

    1:00
    I have an idea: you can look up and down, but only by pressing PgUp and PgDn. :D

  • @_GhostMiner
    @_GhostMiner Před 2 lety +2

    *1:09** I don't think you can do that in ray casting* 🤔
    But I'm not sure if this is raycasting or just 3D game in that style

    • @PhyloGenesis
      @PhyloGenesis Před 2 lety +1

      You should be able to allow a little bit by applying a rotation after the render pass.

  • @craigclose8008
    @craigclose8008 Před 2 lety

    Hey Jonas do you only play games that are complete? And where do I submit mine?

  • @lgapafto3405
    @lgapafto3405 Před 2 lety

    exophobia is my favorite. it just seems so unique

  • @fiddleriddlediddlediddle

    What was the game in the beginning when he says "humbled"?

  • @I3ull37
    @I3ull37 Před 2 lety

    Atrio: The dark wild looks absolutely amazing!

  • @Sethalonian
    @Sethalonian Před 2 lety +1

    I guess Jonas never played OG wolfenstein and Doom

  • @HenryNWhite-zp5zp
    @HenryNWhite-zp5zp Před 2 lety

    I feel your pain. Not being able to look up and down is worse than not being able to jump in 3d games