Introduction to Chaos Destructible Mesh in Unreal Engine 5 - Learn The Basics in 7 Minutes!

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  • čas přidán 11. 09. 2024

Komentáře • 94

  • @tannerm7303
    @tannerm7303 Před rokem +57

    To those who have an issue with the mesh fracturing on start up change the object type to "Sleeping" this will prevent it from fracturing automatically

    • @TomTomSatNav362
      @TomTomSatNav362 Před rokem +5

      You have just saved my projext. Been searching for this fix for hours

    • @samijoy3934
      @samijoy3934 Před 8 měsíci +1

      Man thanks a ton for this comment! It helped more than the video.

  • @pterafier
    @pterafier Před rokem +2

    you're one of the best UE5 teachers on the platform. I love the way you deliver information, it's wonderful.

  • @cortlong
    @cortlong Před 2 lety +16

    dude thanks for just making a quick guide, no BS straight to the point.

    • @gmalexander722
      @gmalexander722 Před 5 měsíci

      Yeah, if you want to spend a third of it learning how to buff your paintball projectile

  • @notsure1969
    @notsure1969 Před 2 lety +3

    Thank you for the awesome tutorial. Unreal 5 is such a game changer. Best engine hands down.

  • @MichaelBullo
    @MichaelBullo Před 20 dny

    Fantastic video. Thank you.

  • @afrayedknot1337
    @afrayedknot1337 Před 2 lety +4

    Hi mate. Can I just say I'm loving your channel. Good unique content, focused on UE5, and really clean tutorials/information. Keep it up, hope you get more subscribers!
    I have two quick questions;
    1. On your reddit example - how did you add the explosion?
    2. Is there a way to have a very large wall, and when the gun fires it only destroys that small section? When I try it at the moment, shooting a large object destroys the whole thing - I'd like to only make part of it destructible?

    • @buildgameswithjon7641
      @buildgameswithjon7641  Před 2 lety +6

      Both of your questions will be covered in the next video coming very soon! Will we create the required physics fields to achieve both things you ask about.

  • @xD3NN15x
    @xD3NN15x Před 2 lety +2

    Very nice! Short and simple - like it! 🙂
    Additionally, it would be nice to see how to edit the "mass" of the projectile without making it so big ✌

    • @buildgameswithjon7641
      @buildgameswithjon7641  Před 2 lety +6

      Actually in the next video I will show you how to make any size projectile do as much or little damage as you want!

  • @roja
    @roja Před 2 lety +1

    This is very helpful, thank you SO much. Such great content deserves more subscribers and views. Subscribed!

  • @speedymacky
    @speedymacky Před 2 lety

    Loud and clear! Awesome tutorial. Thanks bro!

  • @end6682
    @end6682 Před 2 lety +1

    Thanks for the high quality tutorials! This rundown was super helpful

  • @HandsOnKnowledge
    @HandsOnKnowledge Před 2 lety

    This was amazing Thank you Jon, 7 mins were used perfectly. Liked and Subed

  • @SaltyRad
    @SaltyRad Před 2 lety

    easy to follow guide. had no issues following along.

  • @basirpubg3734
    @basirpubg3734 Před 2 lety

    That Guy Thanks, I will look into it later.

  • @mrjryan44
    @mrjryan44 Před 5 měsíci

    If your mesh is barely breaking, look at your damage threshold numbers in the details pane (try 1000, 1500, 1800 to start)

  • @mb.3d671
    @mb.3d671 Před 2 lety +1

    keep it going choas is soooo cool

  • @BaseRealityVR
    @BaseRealityVR Před 2 lety +1

    Nice vid Jon :)

  • @lossapote
    @lossapote Před 2 lety +2

    thanks for this 👌

  • @_jeffrey_williams
    @_jeffrey_williams Před rokem +1

    Question! My mesh breaks down right away on simulate after 2:44 in this video. Does this happen to larger meshes?

  • @GankablePlayer
    @GankablePlayer Před rokem

    Excellent and to the point! Extremely helpful thank you!

  • @thelemetric
    @thelemetric Před 3 měsíci

    thanks jon, great video.

  • @JimmySahlin
    @JimmySahlin Před 2 lety +3

    Alright, this hinted me towards the right direction. However, if I don't want to increase the size of the projectile, what else can I do? If I switch on Simulate Physics on either the Collision Sphere or the Static Mesh in the Projectile, it does affect the destructible, but at the cost of errors. And I can't get Fire Impulse, using Radial Force, to work. It says it should affect destructibles and I've played with Force, Impulse and Damage but it simply ignores it. Any ideas? (ooh, saw that you cover some of that in next video)

  • @user-ip8ie5eo6q
    @user-ip8ie5eo6q Před 7 měsíci

    Thank you for your tutorial! I love it

  • @vembdev
    @vembdev Před 2 lety +1

    The one doing the destroying here I think is just the ball colliding with the box. I tried to get this to work in my project and spent few hours not understanding wtf is wrong. The impulse/force etc don't do anything with chaos stuff I think. For chaos destruction to work need to use master field, that's in the engine folder.

  • @VirtualLink.
    @VirtualLink. Před 7 měsíci

    THANK YOU THIS HELPED SOO MUCH

  • @OsirianLegacy
    @OsirianLegacy Před 4 měsíci

    Amazing vid!!

  • @kjdee140
    @kjdee140 Před rokem +1

    What if I wanted a small bullet to blast that cube away? What settings would I have to put?

  • @cursedbishstudio
    @cursedbishstudio Před 2 lety +1

    All very good yes thank you. but what if i want to only chip off parts of the block and not explode it all with the first hit? please?

  • @nomad7987
    @nomad7987 Před 2 lety

    Im working in VR category and i think i can use it for cool distructions when u hit something with trigger

  • @kalubandali2241
    @kalubandali2241 Před 2 lety +1

    Thank you

  • @nevfelemrecicek
    @nevfelemrecicek Před 2 lety

    Thanks bro perfect video.

  • @RA-lw5gp
    @RA-lw5gp Před 2 lety +5

    Hey great video, thank you. Small question here, placing my standard cube in the level, upon play, the cube breaks by itself. Could you point me in the right direction as to how to avoid that? I've searched quite a bit but either i've fallen in the wrong doc or i'm looking for the wrong info?

    • @buildgameswithjon7641
      @buildgameswithjon7641  Před 2 lety

      Are you using UE 5 Preview 1 version? If not then this tutorial won't work properly.

    • @RA-lw5gp
      @RA-lw5gp Před 2 lety

      @@buildgameswithjon7641 Hey Jon, thanks for answering. Well it used to Say 5EA now it just says 5 so I don't think it's the preview version? It did automatically upgrade though

    • @RoyalDog214
      @RoyalDog214 Před 2 lety +2

      @@RA-lw5gp 5EA is Unreal 5 Early Access. You need the new Unreal Engine 5 that was released called Preview.
      Those two are not the same. I was having similar issues as well when using the Early Access version.

    • @RA-lw5gp
      @RA-lw5gp Před 2 lety

      @@RoyalDog214 I can confirm 5EA auto upgrades into 5.0 while 5.0 preview 1 is another seperate download install. Thanks for the info Fox and Jon. Will come back to confirm the functionality works as it should

    • @HaloDude557
      @HaloDude557 Před 2 lety +1

      @@RoyalDog214 does Preview 2 have Chaos changes? Where can I read about this? I'm using EA and my geometry collections break apart on their own.

  • @shawntootill24
    @shawntootill24 Před 2 lety +1

    why does doubling the size create damage? Can you show me how to make the block fracture with tiny projectiles? Like a bullet?

  • @Cjoudan
    @Cjoudan Před 2 měsíci

    How do I do this with a line traces rather than a physical projectile?

  • @eulersosa6840
    @eulersosa6840 Před 2 lety +1

    Great work. Do you know how to get the fps to load the gun when the project is started? Thanks.

  • @danielalejandro4961
    @danielalejandro4961 Před 2 měsíci

    how do i keep the fracture pieces from hitting my player and making him spaz

  • @islandonlinenews
    @islandonlinenews Před rokem

    is there anyway to do this with glass?

  • @f5team
    @f5team Před 2 lety

    Nice video

  • @PitchforkAcademy
    @PitchforkAcademy Před rokem

    Hey man, been learning UE for about 2 months and just discovered your very helpful tutes! Is there a way to get these cubes etc to break upon line trace hit?? I kinda added an impulse on hit and it's moving the normal cubes but won't break the fractured one. I even set the impulse as high as 10,000 and the cube's mass as low as 0.01... I'd really love to get this working so any help would be hugely appreciated. :)

    • @PitchforkAcademy
      @PitchforkAcademy Před rokem

      Ahh all good I found a tute about 17 screens down the search results that actually solves it. Transient field...

  • @MrTihbohs
    @MrTihbohs Před 2 lety +2

    Thanks for the great tutorial Jon,
    When I tried doing this, my cube immediately started fracturing, I started with the template first person environment. Any thoughts or tips?

    • @buildgameswithjon7641
      @buildgameswithjon7641  Před 2 lety

      Are you using UE5 Preview 2 or later? It won't work the same in UE4.

    • @tannerm7303
      @tannerm7303 Před rokem

      change the object type to "Sleeping" this will prevent it from fracturing automatically

  • @omercelebi2012
    @omercelebi2012 Před 2 lety

    Thank you!

  • @getpropersleep2965
    @getpropersleep2965 Před 2 lety +1

    Does it not allow Fracturing Geometry brushes?

  • @incorretos9475
    @incorretos9475 Před rokem

    make great bro tutorials! Subscribed to your channel :)

  • @jarnine9803
    @jarnine9803 Před rokem

    Im having a problem. I am trying to use a gun with linetrace and using add impulse. But i cant get it to break/add impulse. Do it not work with line trace? cant find any videos of people using linetrace.

  • @manuelbonettiturkishrock1634

    For some reason, I only get 2 options when i click the fracture button ? Before it used to show all the options, any idea why ?

  • @tonyk680
    @tonyk680 Před rokem

    very very cool

  • @TheProLaggerHD
    @TheProLaggerHD Před rokem

    how would I make it have a health bar and break when the health is depleted?

  • @m1stersn1pe42
    @m1stersn1pe42 Před 2 lety

    It would be great if you could cover the way to set up collision response on the cube was set up.

  • @MaxStudioCG2023
    @MaxStudioCG2023 Před rokem

    so ...how i press a button and explode something intoo many pieces? can you make a tutorial for that (and mabe some exploding short sequence ,and some message like mission complette )

  • @karthiksathian2931
    @karthiksathian2931 Před rokem

    How can I break the mesh without a projectile? I'd like to have it so that the item breaks automatically as the player enters the vicinity of the object.

  • @SeanPetitt
    @SeanPetitt Před rokem

    What if I wanted a specific custom made mesh to break in specific way. Like if I had a object that is made up of some more organic then concrete?
    Is there like different 'states' I can have remodeled versions of the broken up object? I am sure there was already a way to do it but curiouse about efficiency.

  • @Highlight_22
    @Highlight_22 Před 10 měsíci

    thanks!

  • @winnersheep
    @winnersheep Před 2 lety

    I have a question
    Can we add destructive effects to already completed assets?

  • @aviationengine6701
    @aviationengine6701 Před 2 lety

    Very nice thanks. How would I do to make the fractured mesh just float ? I have tried disabeling gravity but it ain't working...

  • @darodism
    @darodism Před 2 lety

    Is there any reason to still use ue4???
    I can't seem to find out if its ok to still be in ue4, learning.
    I heard that their are significant performance increase automatically and well the terrible bugs in ue4 arent all on ue5 sooo it does sound better.
    Great video, thank you!!!

  • @aaronwe9850
    @aaronwe9850 Před 2 lety

    When I hit 'New' for the geometry collection, the mesh disappears.
    This happens even with built in content.
    Other than that, this is a good tutorial.

  • @MotsGamingChannel
    @MotsGamingChannel Před 2 lety

    DOES THIS WORK WITH VR???? idk if you mess around with vr but i have a quest 2 and as of 4.27, destructible meshes arent permitted i guess. I was hoping they found a way and fixed it

  • @nikolaylevchenko3936
    @nikolaylevchenko3936 Před 2 lety +1

    Great tutorials (much needed for me). I've upgrade UE5 to Preview 2 and it soooo slow with destruction. Do you know how to downgrade to preview 1 version?

    • @buildgameswithjon7641
      @buildgameswithjon7641  Před 2 lety

      I didn't notice any difference between versions. I am not sure if Preview 1 is still available to install through the Epic Launcher.

    • @nikolaylevchenko3936
      @nikolaylevchenko3936 Před 2 lety

      @@buildgameswithjon7641 thanks for reply, than maybe something on my end

  • @keithmcdonald9332
    @keithmcdonald9332 Před rokem

    This was awesome, but I was hoping someone could help with a proximity destruction of an item. Like how to get a wall to collapse when you get close to it. Anybody know how to make that collision work? This was great all the same.

  • @VVLGANESHK
    @VVLGANESHK Před 2 lety

    Will Chaos destruction work in mobile devices ? Atlest high end devices ?

  • @DirtyBird01
    @DirtyBird01 Před rokem

    What could you use this for in games?

  • @eddebrock
    @eddebrock Před 2 lety

    For me the ball only breaks the object after bouncing.

  • @Drakh-Arys
    @Drakh-Arys Před rokem

    work for multiplayer ?

  • @DatGuyGLK
    @DatGuyGLK Před 2 lety

    Can I create a prefractured mesh in 3D modelling program like blender and use that? Lets say I want to have a Barrel that breaks into specific parts, and not into blocks of stones.

    • @buildgameswithjon7641
      @buildgameswithjon7641  Před 2 lety +1

      Yes for sure. You can import the model in pieces and then select all the pieces and go to fracture mode and click "new" to create a collection. It will be a collection of all the pieces you selected.

    • @DatGuyGLK
      @DatGuyGLK Před 2 lety +1

      @@buildgameswithjon7641 that's awesome thank you. Please do more tutorials on this topic if you can, things like anchoring and optimization. I looked up your older video and from other content creators, it seems like it changed a lot in this new preview.

  • @TNTMEKKI
    @TNTMEKKI Před 2 lety

    Some Time Work Some Time NOT why

  • @gmalexander722
    @gmalexander722 Před 5 měsíci

    Dude, the title of this tutorial is Intro to Chaos etc ... NOT spending 2 minutes 16 seconds of the total 7 minutes figuring out how to buff your paintball projectile

  • @dediaprianto3951
    @dediaprianto3951 Před 2 lety

    joke in my opinion.

  • @JohnRiversOfficial
    @JohnRiversOfficial Před rokem

    you either have super vision or a 1000" monitor cos i cant understand that ui res fr

  • @subhampradhan1524
    @subhampradhan1524 Před 2 lety

    Worked , thanks a lot!

  • @JofuAutomations
    @JofuAutomations Před 2 lety

    Awesome video. Thank you

  • @anatolio8689
    @anatolio8689 Před rokem

    Thank you