To those who have an issue with the mesh fracturing on start up change the object type to "Sleeping" this will prevent it from fracturing automatically
Hi mate. Can I just say I'm loving your channel. Good unique content, focused on UE5, and really clean tutorials/information. Keep it up, hope you get more subscribers! I have two quick questions; 1. On your reddit example - how did you add the explosion? 2. Is there a way to have a very large wall, and when the gun fires it only destroys that small section? When I try it at the moment, shooting a large object destroys the whole thing - I'd like to only make part of it destructible?
Both of your questions will be covered in the next video coming very soon! Will we create the required physics fields to achieve both things you ask about.
Alright, this hinted me towards the right direction. However, if I don't want to increase the size of the projectile, what else can I do? If I switch on Simulate Physics on either the Collision Sphere or the Static Mesh in the Projectile, it does affect the destructible, but at the cost of errors. And I can't get Fire Impulse, using Radial Force, to work. It says it should affect destructibles and I've played with Force, Impulse and Damage but it simply ignores it. Any ideas? (ooh, saw that you cover some of that in next video)
The one doing the destroying here I think is just the ball colliding with the box. I tried to get this to work in my project and spent few hours not understanding wtf is wrong. The impulse/force etc don't do anything with chaos stuff I think. For chaos destruction to work need to use master field, that's in the engine folder.
Hey great video, thank you. Small question here, placing my standard cube in the level, upon play, the cube breaks by itself. Could you point me in the right direction as to how to avoid that? I've searched quite a bit but either i've fallen in the wrong doc or i'm looking for the wrong info?
@@buildgameswithjon7641 Hey Jon, thanks for answering. Well it used to Say 5EA now it just says 5 so I don't think it's the preview version? It did automatically upgrade though
@@RA-lw5gp 5EA is Unreal 5 Early Access. You need the new Unreal Engine 5 that was released called Preview. Those two are not the same. I was having similar issues as well when using the Early Access version.
@@RoyalDog214 I can confirm 5EA auto upgrades into 5.0 while 5.0 preview 1 is another seperate download install. Thanks for the info Fox and Jon. Will come back to confirm the functionality works as it should
Hey man, been learning UE for about 2 months and just discovered your very helpful tutes! Is there a way to get these cubes etc to break upon line trace hit?? I kinda added an impulse on hit and it's moving the normal cubes but won't break the fractured one. I even set the impulse as high as 10,000 and the cube's mass as low as 0.01... I'd really love to get this working so any help would be hugely appreciated. :)
Thanks for the great tutorial Jon, When I tried doing this, my cube immediately started fracturing, I started with the template first person environment. Any thoughts or tips?
Im having a problem. I am trying to use a gun with linetrace and using add impulse. But i cant get it to break/add impulse. Do it not work with line trace? cant find any videos of people using linetrace.
so ...how i press a button and explode something intoo many pieces? can you make a tutorial for that (and mabe some exploding short sequence ,and some message like mission complette )
How can I break the mesh without a projectile? I'd like to have it so that the item breaks automatically as the player enters the vicinity of the object.
What if I wanted a specific custom made mesh to break in specific way. Like if I had a object that is made up of some more organic then concrete? Is there like different 'states' I can have remodeled versions of the broken up object? I am sure there was already a way to do it but curiouse about efficiency.
Is there any reason to still use ue4??? I can't seem to find out if its ok to still be in ue4, learning. I heard that their are significant performance increase automatically and well the terrible bugs in ue4 arent all on ue5 sooo it does sound better. Great video, thank you!!!
DOES THIS WORK WITH VR???? idk if you mess around with vr but i have a quest 2 and as of 4.27, destructible meshes arent permitted i guess. I was hoping they found a way and fixed it
Great tutorials (much needed for me). I've upgrade UE5 to Preview 2 and it soooo slow with destruction. Do you know how to downgrade to preview 1 version?
This was awesome, but I was hoping someone could help with a proximity destruction of an item. Like how to get a wall to collapse when you get close to it. Anybody know how to make that collision work? This was great all the same.
Can I create a prefractured mesh in 3D modelling program like blender and use that? Lets say I want to have a Barrel that breaks into specific parts, and not into blocks of stones.
Yes for sure. You can import the model in pieces and then select all the pieces and go to fracture mode and click "new" to create a collection. It will be a collection of all the pieces you selected.
@@buildgameswithjon7641 that's awesome thank you. Please do more tutorials on this topic if you can, things like anchoring and optimization. I looked up your older video and from other content creators, it seems like it changed a lot in this new preview.
Dude, the title of this tutorial is Intro to Chaos etc ... NOT spending 2 minutes 16 seconds of the total 7 minutes figuring out how to buff your paintball projectile
To those who have an issue with the mesh fracturing on start up change the object type to "Sleeping" this will prevent it from fracturing automatically
You have just saved my projext. Been searching for this fix for hours
Man thanks a ton for this comment! It helped more than the video.
you're one of the best UE5 teachers on the platform. I love the way you deliver information, it's wonderful.
dude thanks for just making a quick guide, no BS straight to the point.
Yeah, if you want to spend a third of it learning how to buff your paintball projectile
Thank you for the awesome tutorial. Unreal 5 is such a game changer. Best engine hands down.
Fantastic video. Thank you.
Hi mate. Can I just say I'm loving your channel. Good unique content, focused on UE5, and really clean tutorials/information. Keep it up, hope you get more subscribers!
I have two quick questions;
1. On your reddit example - how did you add the explosion?
2. Is there a way to have a very large wall, and when the gun fires it only destroys that small section? When I try it at the moment, shooting a large object destroys the whole thing - I'd like to only make part of it destructible?
Both of your questions will be covered in the next video coming very soon! Will we create the required physics fields to achieve both things you ask about.
Very nice! Short and simple - like it! 🙂
Additionally, it would be nice to see how to edit the "mass" of the projectile without making it so big ✌
Actually in the next video I will show you how to make any size projectile do as much or little damage as you want!
This is very helpful, thank you SO much. Such great content deserves more subscribers and views. Subscribed!
Loud and clear! Awesome tutorial. Thanks bro!
Thanks for the high quality tutorials! This rundown was super helpful
This was amazing Thank you Jon, 7 mins were used perfectly. Liked and Subed
easy to follow guide. had no issues following along.
That Guy Thanks, I will look into it later.
If your mesh is barely breaking, look at your damage threshold numbers in the details pane (try 1000, 1500, 1800 to start)
keep it going choas is soooo cool
Nice vid Jon :)
thanks for this 👌
Question! My mesh breaks down right away on simulate after 2:44 in this video. Does this happen to larger meshes?
Excellent and to the point! Extremely helpful thank you!
thanks jon, great video.
Alright, this hinted me towards the right direction. However, if I don't want to increase the size of the projectile, what else can I do? If I switch on Simulate Physics on either the Collision Sphere or the Static Mesh in the Projectile, it does affect the destructible, but at the cost of errors. And I can't get Fire Impulse, using Radial Force, to work. It says it should affect destructibles and I've played with Force, Impulse and Damage but it simply ignores it. Any ideas? (ooh, saw that you cover some of that in next video)
Thank you for your tutorial! I love it
The one doing the destroying here I think is just the ball colliding with the box. I tried to get this to work in my project and spent few hours not understanding wtf is wrong. The impulse/force etc don't do anything with chaos stuff I think. For chaos destruction to work need to use master field, that's in the engine folder.
THANK YOU THIS HELPED SOO MUCH
Amazing vid!!
What if I wanted a small bullet to blast that cube away? What settings would I have to put?
All very good yes thank you. but what if i want to only chip off parts of the block and not explode it all with the first hit? please?
Im working in VR category and i think i can use it for cool distructions when u hit something with trigger
Thank you
Thanks bro perfect video.
Hey great video, thank you. Small question here, placing my standard cube in the level, upon play, the cube breaks by itself. Could you point me in the right direction as to how to avoid that? I've searched quite a bit but either i've fallen in the wrong doc or i'm looking for the wrong info?
Are you using UE 5 Preview 1 version? If not then this tutorial won't work properly.
@@buildgameswithjon7641 Hey Jon, thanks for answering. Well it used to Say 5EA now it just says 5 so I don't think it's the preview version? It did automatically upgrade though
@@RA-lw5gp 5EA is Unreal 5 Early Access. You need the new Unreal Engine 5 that was released called Preview.
Those two are not the same. I was having similar issues as well when using the Early Access version.
@@RoyalDog214 I can confirm 5EA auto upgrades into 5.0 while 5.0 preview 1 is another seperate download install. Thanks for the info Fox and Jon. Will come back to confirm the functionality works as it should
@@RoyalDog214 does Preview 2 have Chaos changes? Where can I read about this? I'm using EA and my geometry collections break apart on their own.
why does doubling the size create damage? Can you show me how to make the block fracture with tiny projectiles? Like a bullet?
How do I do this with a line traces rather than a physical projectile?
Great work. Do you know how to get the fps to load the gun when the project is started? Thanks.
how do i keep the fracture pieces from hitting my player and making him spaz
is there anyway to do this with glass?
Nice video
Hey man, been learning UE for about 2 months and just discovered your very helpful tutes! Is there a way to get these cubes etc to break upon line trace hit?? I kinda added an impulse on hit and it's moving the normal cubes but won't break the fractured one. I even set the impulse as high as 10,000 and the cube's mass as low as 0.01... I'd really love to get this working so any help would be hugely appreciated. :)
Ahh all good I found a tute about 17 screens down the search results that actually solves it. Transient field...
Thanks for the great tutorial Jon,
When I tried doing this, my cube immediately started fracturing, I started with the template first person environment. Any thoughts or tips?
Are you using UE5 Preview 2 or later? It won't work the same in UE4.
change the object type to "Sleeping" this will prevent it from fracturing automatically
Thank you!
Does it not allow Fracturing Geometry brushes?
make great bro tutorials! Subscribed to your channel :)
Im having a problem. I am trying to use a gun with linetrace and using add impulse. But i cant get it to break/add impulse. Do it not work with line trace? cant find any videos of people using linetrace.
For some reason, I only get 2 options when i click the fracture button ? Before it used to show all the options, any idea why ?
very very cool
how would I make it have a health bar and break when the health is depleted?
It would be great if you could cover the way to set up collision response on the cube was set up.
I didn't adjust anything from the default collision response.
so ...how i press a button and explode something intoo many pieces? can you make a tutorial for that (and mabe some exploding short sequence ,and some message like mission complette )
How can I break the mesh without a projectile? I'd like to have it so that the item breaks automatically as the player enters the vicinity of the object.
What if I wanted a specific custom made mesh to break in specific way. Like if I had a object that is made up of some more organic then concrete?
Is there like different 'states' I can have remodeled versions of the broken up object? I am sure there was already a way to do it but curiouse about efficiency.
thanks!
I have a question
Can we add destructive effects to already completed assets?
Very nice thanks. How would I do to make the fractured mesh just float ? I have tried disabeling gravity but it ain't working...
Is there any reason to still use ue4???
I can't seem to find out if its ok to still be in ue4, learning.
I heard that their are significant performance increase automatically and well the terrible bugs in ue4 arent all on ue5 sooo it does sound better.
Great video, thank you!!!
When I hit 'New' for the geometry collection, the mesh disappears.
This happens even with built in content.
Other than that, this is a good tutorial.
DOES THIS WORK WITH VR???? idk if you mess around with vr but i have a quest 2 and as of 4.27, destructible meshes arent permitted i guess. I was hoping they found a way and fixed it
Great tutorials (much needed for me). I've upgrade UE5 to Preview 2 and it soooo slow with destruction. Do you know how to downgrade to preview 1 version?
I didn't notice any difference between versions. I am not sure if Preview 1 is still available to install through the Epic Launcher.
@@buildgameswithjon7641 thanks for reply, than maybe something on my end
This was awesome, but I was hoping someone could help with a proximity destruction of an item. Like how to get a wall to collapse when you get close to it. Anybody know how to make that collision work? This was great all the same.
Will Chaos destruction work in mobile devices ? Atlest high end devices ?
What could you use this for in games?
For me the ball only breaks the object after bouncing.
work for multiplayer ?
Can I create a prefractured mesh in 3D modelling program like blender and use that? Lets say I want to have a Barrel that breaks into specific parts, and not into blocks of stones.
Yes for sure. You can import the model in pieces and then select all the pieces and go to fracture mode and click "new" to create a collection. It will be a collection of all the pieces you selected.
@@buildgameswithjon7641 that's awesome thank you. Please do more tutorials on this topic if you can, things like anchoring and optimization. I looked up your older video and from other content creators, it seems like it changed a lot in this new preview.
Some Time Work Some Time NOT why
Dude, the title of this tutorial is Intro to Chaos etc ... NOT spending 2 minutes 16 seconds of the total 7 minutes figuring out how to buff your paintball projectile
joke in my opinion.
you either have super vision or a 1000" monitor cos i cant understand that ui res fr
how can yu read all that xD
Worked , thanks a lot!
Awesome video. Thank you
Thank you