OUTDATED | How to Make Seamless Textures with AI - Stable Diffusion Tutorial 2023

Sdílet
Vložit
  • čas přidán 19. 06. 2024
  • Poly: withpoly.com - use coupon 'albert' for 1 month free Poly Infinity!
    Links:
    Model: civitai.com/models/15873/text...
    Materialize: boundingboxsoftware.com/mater...
    Prompt:
    pbr, YOUR DESCRIPTION, close-up, detailed, photo, real, high detail
    Neg: cartoon, illustration, photoshop, 3d render, sketch, black and white, b&w
    My local installation of Stable Diffusion (Windows + NVIDIA GPU):
    github.com/AUTOMATIC1111/stab...
    CHAPTERS
    0:00 Intro
    0:30 The Local Method
    2:00 Prompting & Settings
    4:15 Upscaling
    5:45 Using Materialize
    11:17 The Fast Method - Poly
    15:30 Results
    ----------------------------------------------
    Did you like this vid? Like & Subscribe to this Channel!
    Follow me on Twitter: / albertbozesan
    This video was sponsored by Poly.
  • Věda a technologie

Komentáře • 42

  • @deorigabriel
    @deorigabriel Před 2 měsíci +3

    If you didn't find the tiling option active, remember to go to Settings -> User Interface -> Settings in UI, add tiling to Settings for txt2img and if you need, for img2img too

  • @bendvfx
    @bendvfx Před 11 měsíci +2

    Such a great Tools and tutorial, this really helps for making unique PBR materials for my own projects. Thank you so much for knowledge sharing and super awesome tutorial!

  • @gabrielmoro3d
    @gabrielmoro3d Před rokem +1

    This is very useful, thanks a lot!

  • @coronasincabezarara4913
    @coronasincabezarara4913 Před 10 měsíci +1

    Eres una Bestia!!! te lo agradezco mucho!

  • @BriShep123
    @BriShep123 Před 10 měsíci +2

    Awesome! now I can finally make flat 2d building textures without putting "2d" and "no perspective" in the prompt (and still get perspective)

  • @dedonarnewt7
    @dedonarnewt7 Před 11 měsíci +4

    if you want a good result what I did was make the height map make it a little exaggerated and make the normal map from that exaggerated height map so that you can go back to the height map
    and change it to a less exaggerated height map to get the normal map detail but a smoother height map( I did this to improve my AI texture hopefully it works for others)

  • @thusky4399
    @thusky4399 Před rokem +2

    Both workflow are awesome, also glad your channel is going up, even on twitter, I've been coming back to your older videos to refresh my brain on the pipeline and you're always super clear.
    Thanks for all this.
    I guess I got a beef with monthly based payments though, wish poly would go the standalone/lifetime payment!

    • @albertbozesan
      @albertbozesan  Před rokem +1

      Awesome, thank you! Glad I can help 😄
      I’ll pass that feedback on to Poly.

  • @cryingpsycho
    @cryingpsycho Před rokem +6

    You are the best AI tutorial master Albert! Love your vids, I learn a lot. Thanks!

    • @albertbozesan
      @albertbozesan  Před rokem

      Glad you like them!! That’s a big compliment, thank you.

  • @Pluvilia
    @Pluvilia Před 2 měsíci +1

    I've never done video game texturing before, so maybe I'm wrong about generating water textures, but this just generates stones, dirts and bricks?!
    I've played enough video games before to notice that a lot of them look very similar if not identical. All beautiful. Does water in games have textures at all, or does this model simply lack images of water to properly generate it?
    Edit: Oh, and thank you for this video! This has helped me!

  • @hexdump8590
    @hexdump8590 Před 2 měsíci

    Great tutorial as always. I have a question though. This is great for materials but... what about images representing real things? I mean, Imaging I want to create the texture that goes in a circular surface representing some concentric circular stones with symbols. I have been able to generate a texture for this (an image in stable diffusion) and apply it with blender. The problem... it is lit, and I want it to do the same process you have followed but for this kind of textures. Create albedo, normal, etc. Is it possible? Or this models only generate "materials"?

  • @nuwanchandrasirigamage8130
    @nuwanchandrasirigamage8130 Před 8 měsíci

    Great content! I need to know under subscription plan, can we sell our own creation via stock image site (freepik, adobe stock, shutter stock, etc.) and or our own website with commercial or personal license (may be POD - print on demand)
    please advice me. thanks.

    • @albertbozesan
      @albertbozesan  Před 8 měsíci +1

      I don’t know, ideally you can check with the sponsor directly!

  • @shlomitgueta
    @shlomitgueta Před rokem +1

    i love your tutorials,please make more

  • @yeeerri2569
    @yeeerri2569 Před rokem +1

    This is insane, thanks for your sharing your knowlage

  • @tompilot4574
    @tompilot4574 Před 5 měsíci

    Hey, thanks for the tutorial, i have set up with the required installations, but after selecting texture diffusion.ckpt and the DPM++ 2M Karras on the webUI there is no option for tilable for me, there are no boxes to tick between the seed and the script areas, any ideas?

    • @albertbozesan
      @albertbozesan  Před 5 měsíci +1

      Yeah the tiling checkbox is now in the settings menu, for some unfortunate reason.

  • @LaurentR2D2
    @LaurentR2D2 Před 11 měsíci

    Thank you for the tuto. Do you know a software similar to Materialize but running on Mac M1 ?

    • @albertbozesan
      @albertbozesan  Před 11 měsíci

      I’ve heard that Godot Material Maker is decent, but it’s closer to Substance Designer: godotengine.org/showcase/material-maker/

  • @riellerthecreeper
    @riellerthecreeper Před rokem

    How do you save all the files that poly generates? It told me that free users can only export 8-bit…..

  • @planebreach
    @planebreach Před rokem

    You could generate height and normals with controlNet ... the problem is that you can't make them tileable like the diffuse. Unless i am missing something ... Do you know any way to do that ?

    • @albertbozesan
      @albertbozesan  Před rokem

      I suppose you could do that, but what would be the advantage?

    • @planebreach
      @planebreach Před rokem

      @@albertbozesan Got better height maps from it. At least compared to what i got from Poly. Of course the problem is that they are not tileable.

  • @arshiadehghan583
    @arshiadehghan583 Před 9 měsíci

    It would be a good idea to make a good video on already existed uv and UV texturing in stable diffusion .

    • @albertbozesan
      @albertbozesan  Před 8 měsíci

      It would be a great idea to make that tech possible first 😅 I’m with you that it would be super helpful, but we don’t have the tools atm

    • @arshiadehghan583
      @arshiadehghan583 Před 8 měsíci

      Yeah there should be an AI model for that @@albertbozesan

  • @HazewinDog
    @HazewinDog Před 4 měsíci

    amazing, TextureDiffusion is such a piece of dirt that no matter the prompt, it;'s all it generates! would've been nice to mention up front.

  • @GameArtsCafe
    @GameArtsCafe Před 7 měsíci

    website seems broken unfortunately.

    • @albertbozesan
      @albertbozesan  Před 7 měsíci

      Hm it appears they have changed their business model.

    • @chadgtr34
      @chadgtr34 Před 5 měsíci

      @@albertbozesan any other option to generate high definition texture ?

    • @albertbozesan
      @albertbozesan  Před 5 měsíci

      @@chadgtr34 ...yes. The other method described in this video.

  • @aegisgfx
    @aegisgfx Před rokem +5

    yikes there is a custom model for literally everything.. I am going to need a bigger hard drive

    • @albertbozesan
      @albertbozesan  Před rokem +2

      Yeah, really 😅 so much good stuff

    • @aegisgfx
      @aegisgfx Před rokem

      @@albertbozesan a lot of tentacle pron too :)

  • @megabaustelleneu
    @megabaustelleneu Před 5 měsíci

    Withpoly has just a waitinglist 😐

    • @albertbozesan
      @albertbozesan  Před 5 měsíci +1

      They seem to have changed their business model.

  • @peter486
    @peter486 Před 4 měsíci

    the problem is that the model itself is bad.

  • @beecee793
    @beecee793 Před rokem

    This is not new or interesting. Using Materialize (which has been around forever and there are several other free applications that do the same thing that have been around even longer) to generate/extract additional PBR maps is not new. What would be interesting is if you found an AI-based way to input a diffuse map and get a better estimation of metallic and smoothness, which are difficult to accurately extract using the non-AI methods like what Materialize does.

    • @albertbozesan
      @albertbozesan  Před rokem +1

      Thanks for your comment! There definitely is more to be developed in the future.
      I believe using a specifically trained model to generate nice and flat diffuse textures is new and interesting. And many people have not yet heard of Materialize, despite it being out for a while.