OUTDATED | How to Make Seamless Textures with AI - Stable Diffusion Tutorial 2023
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- čas přidán 19. 06. 2024
- Poly: withpoly.com - use coupon 'albert' for 1 month free Poly Infinity!
Links:
Model: civitai.com/models/15873/text...
Materialize: boundingboxsoftware.com/mater...
Prompt:
pbr, YOUR DESCRIPTION, close-up, detailed, photo, real, high detail
Neg: cartoon, illustration, photoshop, 3d render, sketch, black and white, b&w
My local installation of Stable Diffusion (Windows + NVIDIA GPU):
github.com/AUTOMATIC1111/stab...
CHAPTERS
0:00 Intro
0:30 The Local Method
2:00 Prompting & Settings
4:15 Upscaling
5:45 Using Materialize
11:17 The Fast Method - Poly
15:30 Results
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This video was sponsored by Poly. - Věda a technologie
If you didn't find the tiling option active, remember to go to Settings -> User Interface -> Settings in UI, add tiling to Settings for txt2img and if you need, for img2img too
Such a great Tools and tutorial, this really helps for making unique PBR materials for my own projects. Thank you so much for knowledge sharing and super awesome tutorial!
This is very useful, thanks a lot!
Eres una Bestia!!! te lo agradezco mucho!
Awesome! now I can finally make flat 2d building textures without putting "2d" and "no perspective" in the prompt (and still get perspective)
if you want a good result what I did was make the height map make it a little exaggerated and make the normal map from that exaggerated height map so that you can go back to the height map
and change it to a less exaggerated height map to get the normal map detail but a smoother height map( I did this to improve my AI texture hopefully it works for others)
Both workflow are awesome, also glad your channel is going up, even on twitter, I've been coming back to your older videos to refresh my brain on the pipeline and you're always super clear.
Thanks for all this.
I guess I got a beef with monthly based payments though, wish poly would go the standalone/lifetime payment!
Awesome, thank you! Glad I can help 😄
I’ll pass that feedback on to Poly.
You are the best AI tutorial master Albert! Love your vids, I learn a lot. Thanks!
Glad you like them!! That’s a big compliment, thank you.
I've never done video game texturing before, so maybe I'm wrong about generating water textures, but this just generates stones, dirts and bricks?!
I've played enough video games before to notice that a lot of them look very similar if not identical. All beautiful. Does water in games have textures at all, or does this model simply lack images of water to properly generate it?
Edit: Oh, and thank you for this video! This has helped me!
Great tutorial as always. I have a question though. This is great for materials but... what about images representing real things? I mean, Imaging I want to create the texture that goes in a circular surface representing some concentric circular stones with symbols. I have been able to generate a texture for this (an image in stable diffusion) and apply it with blender. The problem... it is lit, and I want it to do the same process you have followed but for this kind of textures. Create albedo, normal, etc. Is it possible? Or this models only generate "materials"?
Great content! I need to know under subscription plan, can we sell our own creation via stock image site (freepik, adobe stock, shutter stock, etc.) and or our own website with commercial or personal license (may be POD - print on demand)
please advice me. thanks.
I don’t know, ideally you can check with the sponsor directly!
i love your tutorials,please make more
More on the way!
This is insane, thanks for your sharing your knowlage
My pleasure!
Hey, thanks for the tutorial, i have set up with the required installations, but after selecting texture diffusion.ckpt and the DPM++ 2M Karras on the webUI there is no option for tilable for me, there are no boxes to tick between the seed and the script areas, any ideas?
Yeah the tiling checkbox is now in the settings menu, for some unfortunate reason.
Thank you for the tuto. Do you know a software similar to Materialize but running on Mac M1 ?
I’ve heard that Godot Material Maker is decent, but it’s closer to Substance Designer: godotengine.org/showcase/material-maker/
How do you save all the files that poly generates? It told me that free users can only export 8-bit…..
You could generate height and normals with controlNet ... the problem is that you can't make them tileable like the diffuse. Unless i am missing something ... Do you know any way to do that ?
I suppose you could do that, but what would be the advantage?
@@albertbozesan Got better height maps from it. At least compared to what i got from Poly. Of course the problem is that they are not tileable.
It would be a good idea to make a good video on already existed uv and UV texturing in stable diffusion .
It would be a great idea to make that tech possible first 😅 I’m with you that it would be super helpful, but we don’t have the tools atm
Yeah there should be an AI model for that @@albertbozesan
amazing, TextureDiffusion is such a piece of dirt that no matter the prompt, it;'s all it generates! would've been nice to mention up front.
website seems broken unfortunately.
Hm it appears they have changed their business model.
@@albertbozesan any other option to generate high definition texture ?
@@chadgtr34 ...yes. The other method described in this video.
yikes there is a custom model for literally everything.. I am going to need a bigger hard drive
Yeah, really 😅 so much good stuff
@@albertbozesan a lot of tentacle pron too :)
Withpoly has just a waitinglist 😐
They seem to have changed their business model.
the problem is that the model itself is bad.
This is not new or interesting. Using Materialize (which has been around forever and there are several other free applications that do the same thing that have been around even longer) to generate/extract additional PBR maps is not new. What would be interesting is if you found an AI-based way to input a diffuse map and get a better estimation of metallic and smoothness, which are difficult to accurately extract using the non-AI methods like what Materialize does.
Thanks for your comment! There definitely is more to be developed in the future.
I believe using a specifically trained model to generate nice and flat diffuse textures is new and interesting. And many people have not yet heard of Materialize, despite it being out for a while.