How To Make a Simple Gobo - Blender Beginner Tutorial
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- čas přidán 30. 07. 2024
- In this blender tutorial, we will create a simple gobo light that can make your rendes look more dyynamic.
📌 If you have any suggestions or questions, let me know in the comments
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00:00 - How to Make a Gobo Light
04:02 - Bonus Lighting Tip
Didn't even knew you could edit lights this way (and this easy). Thank you very much, you saved me some bucks 👍
Glad that helped !
Great tutorial thank you 😭😭😭
Good and straight forward tutorial. Nice job!
that gradient light looks soooooooooooo damn goood!
Loved this. Thank you
Glad you did !
thank you :)
how you node have a image on top of the node? and your light setting is diffrence.. is it add on?
Yes, the first one is called "node preview"; The second one is called "Photographer"
how do you get the preview of the node to show up above it in the shader editor?
It's an addon called node preview. it's not necessary though, using the built-in preview in blender with ctrl+shift+T+ click on the node is better because you can see it directly on the mesh.
oh yes I was looking for this comment
but sometimes, when lot of things is going on your Viewport, a small preview tile in node itself can help a lot!, Thankyou ^^@@aumission
very informitive man!! in my blender im unable to use the spread size for area lighting pls help me
you're gonna need to be more specific here 😅 did you set the spread to 1 ?
I dnt have the beam shape control in my blender. Is this feature updated version like beyond 3.2?
what minute in the video ? what is the exact name of the control I have and you dont ?
How Can I create this is Houdini??
I can’t find the beam shape in the light setting… but I have downloaded the latest version 3.6 😢
what timestamp in the video ?
Struggling to follow this in the new version 4.2. Any advise.
make sure to set the spread of the light to 1°
You heard me) Thanks a lot
my pleasure
Can't get this to work...but, thanks for the tutorial anyway.
what's the issue ?
I can’t either, the pattern just isn’t showing up after doing everything correct
@@JDawgWillz Use a texture coordinate (from UV to Generated) and connect it with the noise texture, then it should work!
I've got no luck to get it work too by using area light, but it finally work on spot light, and set the normal as the driving texture coordinate. (radius of the spot light can also control how blur the gobo texture is)
To get this to work I had to adjust the 'spread' of the light down to 1 degree (normally 180 or so on area lights) and then the texture pattern came through. The spread and the size overall affects the sharpness of the texture projected
l3ez al3chir
Noise doesn't seem to work in 4.1. Tried all the light types with your settings and it's a total blank.
did you lower the light spread ?
@@aumission Yes I did that - everything from 180 degrees down to 0 - and after 6 hours of trying to get it to work with different lights I've given up. Funny thing is that it works with B/W gobos I've copied from the Web and some I made myself. Noise texture, however, seems like a total loss.
@@aumission Revisited it again today and for noise to show in Cycles, mapping seems to be a vital component.
@@Argyll9846 Jesus, I love you, thanks!!!!
is it paid gobos addon?