04 - How to texture skin in Mari - Masks Creation

Sdílet
Vložit
  • čas přidán 12. 09. 2024

Komentáře • 3

  • @carlossuarez9272
    @carlossuarez9272 Před 3 lety +1

    Amazing work flow to be used for advanced Zbruh clients. At this stage of the process i've to used Substance Designer to Bake the Curvature & AO maps.

  • @KarelChytilArt
    @KarelChytilArt Před 3 lety

    Nice

  • @vietcyco5726
    @vietcyco5726 Před 4 lety

    When I Create Displacement texture, With Smooth UV, It will be normal ,
    But ,Create Texture no Smooth UV function . Cant Create Texture map Smooth.
    Where is the problem ?