Improve Your Lip Sync Animation in Blender | Pose Library Workflow

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  • čas přidán 24. 07. 2024
  • Lip sync is one of the most challenging things in animation, I'm still not an absolute master, however, with the new pose library and the animation layers, It suddenly is fun and easy to break down. This workflow is easy to follow and can be used to create simple or complex animations.
    In this video, we lay out the workflow to comfortably tackle your lip sync shots in Blender. Make sure to check out the mouth shapes, also known as phonemes. These are the essential poses to smoothly animate your facial animation.
    Create assets for the pose library of these phonemes this will speed up the lip sync process tremendously.
    If you're new to Blender or if you're looking to improve your animation skills, then this video is a great start!
    *Please remember that MVARTZ may receive a commission when you click on these links and make a purchase. This, however, does not cost you any extra.
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    💬 Any questions?
    If you have a question about anything you saw in the video, something that you missed, or maybe I missed, do you have any other requests ask me in the comments!
    ⏰ Content of this video:
    0:00 Intro
    0:15 Import Audio File
    0:47 Create Pose Library
    2:06 Mouth Shapes
    2:17 Lip sync Animation Layer
    6:36 Emotion Animation Layer
    7:59 Face Details
    #MVARTZ #MvartzTutorials #MvartzAnimation #BlenderTutorial #Animation #MotionDesign

Komentáře • 30

  • @MVARTZ
    @MVARTZ  Před 11 měsíci +1

    Are you using Blender 3.6?
    In that case you'll have to open up a new UI panel with the Asset Browser. There it reads View, Select, Catalog, Asset.
    Click Asset and from the dropdown, create pose asset. (With your pose bones selected)

  • @SanOcelotl
    @SanOcelotl Před rokem +2

    So glad they added this, i used to make a bunch of shape keys with some poses, thanks for explaining this so well

    • @MVARTZ
      @MVARTZ  Před rokem +1

      Yup that was a hassle.. This makes it a lot easier. What are you working on right now?😄

  • @alan112223
    @alan112223 Před rokem +1

    Cool, thx!

  • @PeacefulSage
    @PeacefulSage Před rokem +1

    impressive work❤

    • @MVARTZ
      @MVARTZ  Před rokem +1

      Thnx! Fun project to work on too😄

  • @MrPaulowillians
    @MrPaulowillians Před rokem +2

    You are the only guy who teaches this, it's a privilege to follow your channel. Thank you very much.

    • @MVARTZ
      @MVARTZ  Před rokem +2

      It's totaly my privilige to be doing this, thanks for your kind words. It's awesome to hear you found value in this channel. Thnx Puolo

  • @HeiniGurke
    @HeiniGurke Před rokem

    great tutorial. I am still getting comfortable with the pose library. This definitely helped :) Btw. I can really recommend the free addon 'sound waveform display' by pullusb for animating to sound.

    • @MVARTZ
      @MVARTZ  Před rokem

      Thnx! And I'll check the addon soon😁

  • @HandleDisliker
    @HandleDisliker Před rokem +1

    Fascinating. I wonder if the workflow could be streamlined a bit. If there was an interface that allowed the user to lay out the phonetic animations on a timeline, then the AI matched that with the audio peaks, it might save a little bit of time overall.
    Thank you for this tutorial! This was amazing to learn from.

    • @MVARTZ
      @MVARTZ  Před rokem +1

      Yea this workflow allows me to easily animate and focus on the fun and creative stuff. Laying out the phonemes is based on peaks in waveform is a fun idea. You would need an AI to listen to the voicetrack and determine what phonemes to use from a preset library.
      I'm glad you learned something out of this. Hope to see you around

  • @shikooo5703
    @shikooo5703 Před rokem

    using same technic here with pose library

  • @christianmilan5544
    @christianmilan5544 Před rokem

    Hi! How did You Made the Microphone cord physics?

    • @MVARTZ
      @MVARTZ  Před rokem +3

      There were no physic sims involved.
      It's a bezier curve with 3 control points, hooked to empties. Then the empties were parented to the microphone and the other end to the karaoke machine. The middle hook/empty was animated by hand.. Hope that clears it up

  • @Martin16707
    @Martin16707 Před rokem

    Can you please make a face rigging tutorial and how to fix any weight painting mistakes!

    • @MVARTZ
      @MVARTZ  Před rokem +1

      I don't want to claim that I know the right and the perfect way for rigging faces. I'm not an expert either, I could however share how my process is. Show what works for me, and how I work around issues that come up. Is that something that interests you

    • @Martin16707
      @Martin16707 Před rokem

      @@MVARTZ yes please 🙌

    • @MVARTZ
      @MVARTZ  Před rokem +1

      I am working on several other videos first, so I'll add it to the list. Soon soon 🤗

  • @Catzeproduction
    @Catzeproduction Před 11 měsíci

    it doesnt have the create pose for me

    • @MVARTZ
      @MVARTZ  Před 11 měsíci

      Yea I know, are you using Blender 3.6?
      In that case you'll have to open up a new panel with the Asset Browser. There it reads View, Select, Catalog, Asset.
      Click asset and from the dropdown, create pose asset. (With your pose bones selected)

  • @HarryClipz
    @HarryClipz Před rokem

    Can this be done with animations?

    • @MVARTZ
      @MVARTZ  Před rokem +1

      I never tried it, but I think is could work. Check out this video from CEB studios: czcams.com/video/H8hZ54yt6FY/video.html

    • @HarryClipz
      @HarryClipz Před rokem

      @@MVARTZ Thanx! this will work.

  • @Quan-tz6lm
    @Quan-tz6lm Před 9 měsíci

    I don't understand why I need animation layers...

    • @MVARTZ
      @MVARTZ  Před 9 měsíci +2

      You don't need animation layers at all. It is a workflow preference of many animators I know and myself included. 😇
      It is less of an destructive workflow and allows the animator to break their animation in sections even more.
      Off course if you don't like working like this, that is totally fine too. Nothing is set in stone. Focussing on crafting a good animation with story and all animation principles in mind is by far the best thing to do. So once again, how you get there, is totally up to you, the animator.
      I will say though, each shot can be different and in my experience I switch workflow according to the challenges ahead. So it's good to try some new workflows every now and then, just to see what you like and what works for you, just as much as finding the things that won't work as good. Both things can be valuable of course😁
      Anyway, this all to say, you are the animator so in the end you decided how you can get to the best result in the fastest time possible.

    • @Quan-tz6lm
      @Quan-tz6lm Před 9 měsíci

      thank you@@MVARTZ

    • @MVARTZ
      @MVARTZ  Před 9 měsíci

      No problem 🤙