1:04 Speaking of miracle ports, he definitely should cover the N64 port of Resident Evil 2 at some point. One of the most impressive ports ever Ft. Ungodly Amounts of Compression by Angel Studios The Ultimate Compression Wizards. They took around 1 GB of game (that's excluding repeat data across both PS1 discs) and took it down to 64 MB, AND got just about all FMVs on there. The FMV part is even crazier, considering N64 games didn't normally have them (or support them, for the most part). Angel Studios really went above and beyond for this port. Still one of my favorite ports of all time.
"Capstone: The Pinnacle of Entertainment Software" Even though I never saw that particular Home Alone game before, I knew right away what players would be in for as soon as that infamous triangle phased itself into existence.
Here's a fun fact about the original Golden Axe on the arcade; one of the screams that the enemies use is ripped off from the scream in the first Rambo movie; First Blood - where one of the deputies performed by David Caruso(yes, the CSI guy with sunglasses and YEEEEEAH) got hit by Rambo's booby trap. We can therefore assume all the other screams in Golden Axe may have been ripped from various different movies, including the one that's been used on MS-DOS version.
Fun legend: The Mega Man X port was done by the same (solitary) programmer as the infamous DOS-original Mega Man and Mega Man 3 games, just with a bit more direction to work from (as in, a game to port and not just a vague outline of the IP and how the character works in general), more experience, and a better development time cycle for what was expected.
The soundtrack to Outrun is widely considered one of the best of its time, and was a major influence on the synthwave genre. The MS-DOS port, meanwhile, is what electronic music sounds like to people who hate electronic music.
That entire 3D scroller lineup - Hang-On, Outrun, Space Harrier - was also years ahead of its time graphically. It still looks better than SNES Mode7 IMO.
@@laziestoldmanOh yes it absolutely DOES. The SEGA Hang-On, Outrun and X/Y boards were MONSTERS for the time, hardware-wise, and so were all their successors!
if memory serves correct that tandy 16 color mode will emulate in dosbox and get the 3 channel audio which is substantially better. And of those old dos games if you can get the tandy mode to work its far better than the horrible pc beeper mode. I remember those days all too well it could only play 1 audio channel at a time so you got that horrible sound out of it.
Aladdin DOS was my entire childhood. I'm glad that he enjoyed it, though playing through the Castlevania and Contra ports might've helped with that lol.
For future reference, Tandy graphics is just an earlier, proprietary version of EGA's 16-color mode pretty much; the only time you'd need to mess with it is if you get a rare game that supported Tandy but not EGA. In which case you'd have to use a custom DOSBox config because none of the later cards were backward-compatible with it as far as I know.
I grew up with DOS games. Wolfenstein, Golden Axe, Outrun... all with PC speaker sounds. I love them back then and still do. Glad you are checking some of these, Vinny!
1:21:00 The reason why they're so thin is because the sprites were ported from the SNES version, which doesn't have a square pixel aspect ratio. There's another PC port of SSF2T that uses the CPS original sprites, but the arcade version ALSO has non-square pixels, so it looks weird too.
My first introduction to Megaman X was on DOS, and it never sounded like this. It was actually better than SNES. All you need to do is install the game with a better sound driver like AWE32, or GravisSound or something that doesn't sound utterly wretched.
Yeah but maybe he wanted to emulate the experience of the average PC in the period, most people only had the PC Speaker or a low end soundcard and if you had a laptop instead, there was a chance of having no sound at all.
agreed, MIDI sounds incredibly different depending on which hardware (or on modern systems, soundfont) it's played on, it's...too many packaged games even from GOG default to some of the worst options.
@@1Raptor85 Man, remember when one of GOG's big selling points was that they put in the effort to make the games they sell play as well as they possibly can right out of the box, sometimes even going as far as to hire mod teams to fix compatibility issues?
1:04:55 How DARE you insult Draco like that Vinny! JK - It was a huge surprise to see Puyo in here to be honest Edit: She is actually a dragon girl btw and not an elf mate
There’s a reason why “Vampire Killer” and “Contra” on MSX went with single screens versus scrolling due to the limitations of the hardware, as well as a few other MSX Konami games that were released after the NES releases (with the exception of Metal Gear). The Gradius games on MSX had scrolling but it was very slow and choppy, however much more playable than anything represented here.
what's weird to me is that the port of Metal Gear is based on the NES version rather than the MSX version. Like, you would imagine porting something from one Microsoft platform to another would be a bit easier than remaking the entire NES game from scratch.
@@warbossgegguz679 probably because the msx version was never handed to anyone for porting untill no joke... a java PHONE port. Yeah that one extra for disc 2 of mgs3 was originally made with phones in MIND. Figure that one out!
The CGA graphics spec, as demonstrated beautifully by Contra, has only a few preset color pallettes for its main graphics mode, which cannot be altered. I think even back then, IBM (the creators of CGA) were criticised for how bad the pallettes were. I think it looked better on the CGA card's composite out port because of some...color weirdness, but the RGBI port carried the color as seen on Vinny, which is all that more modern cards support on their CGA backwards compatibility. By the time EGA came out, which allowed all 16 colors to be used in the same resolution, CGA was already far too established for games to just expect EGA cards to be present on machines.
And Hercules graphics were a third-party extension of IBM's text-only MDA (monochrome display adapter) which added...well, graphics capabilities! Still for 1-bit monochrome displays, though. Since DOSBox emulates VGA by default, and unlike CGA and EGA, Hercules has no backwards compatibility within the VGA spec, you'll have to specifically configure DOSBox to use Hercules instead of VGA.
It's actually very interesting and impressive that Dos Castlevania scrolls as well as it does. As Vinny and Chat mentioned, Commander Keen was the first 2D platformer on MS-DOS to feature smooth screen scrolling, and it was released the same year as Dostlevania: 1990.
Well, I will stand up for Dangerous Dave, it had *close* to smooth ratchet scrolling but didn't feature overdraw so you saw things appear on screen like you would on a modern TV and Mario Bros. Keen was far more popular though, and did it *right* from the get-go.
The way they did it iirc is carmack made the screen only redraw what actually changed rather than redraw everything each frame. That sound like an obvious thing to do regardless of platform for the sake of optimization, but at the time nobody was doing it. Its why in the original commander keen the background are all simple.
I just looked up the music from the _RoboCop_ port, because reasons, and wow, how the hell did they go from what they had in the Commodore 64 version to THAT???
this is one of my new favorite segments it’s so interesting and vinny is actually honest about the quality of the games unlike retro game channels on youtube.
@@Zarnubius Personal example. One Must Fall 2097 is one of the best fighting games ever, let alone on DOS. Crime it's not been re-released on GOG or something. Damn you Epic
@@4Wilko Agreed. They were before my time, but I feel you I was gonna mention that, but it's honestly still not ideal. And comparing it to OpenTyrian would be straight up unfair Which is another DOS favorite as you might imagine, D-Fend Reloaded and GOG were such a godsend to younger me. GOG still is, obviously
I think it's funny that Ys is here when Nihon Falcom is like the only JRPG dev (or really AAA Japanese dev in general) that was/is SPECIFICALLY focused on PC. The game was originally for the PC-88, and is basically indistinguishable from the DOS version outside of graphical differences. So it's not even a bad port, it's just that Ys kinda sucked until Ys 5 which is why they went back and remade 1-4 in the style of 5. IIRC a lot of their games were only ever localized on DOS because NEC had basically 0 presence in the US. That's how I played Sorcerian. Edit: OK "sucked" is a strong word, but I genuinely don't get why they went with bump-combat when Xanadu and Sorcerian were both great and DIDN'T use it. They had their own jank, but it wasn't related to the combat. The OG Ys series is important for the development of modern ARPGs for sure, but it's aged like milk.
Okay I can't speak for IV since Celceta's a wildly different game (Chronicles may as well just be the old games with qol/better presentation, and I've played Famicom III for GaMetal footage), but honestly I thought V was pretty mediocre, it's just an eh alttp clone. It beats Felghana and Wanderers but I think I and II beat it pretty easily, I think the bump system definitely does take some time to get used to but I find it enjoyable enough.
@@Volcanic_Rave It's just compared to the other Falcom ARPGs that were coming out at the time it felt kind of like a step back. Like Xanadu had a mix of bump and button-based combat, and Legacy of the Wizard, Romancia, and Sorcerian (and later Faxanadu) were all just a full on side-scroller ARPGs. They last time they did pure bump combat prior to Ys I was the OG Dragon Slayer. So it feels kind of like a step back. I think the LTTP comparisons are gonna be obvious since they're both hack and slash fantasy dungeon crawlers on the SNES, but in terms of modern ARPGs Ys V is probably the first real example prior to stuff like Diablo. I admit I didn't get into Ys until after V reinvented everything purely because I wasn't even a fetus before that point so I'm a bit biased toward the more traditional ARPG gameplay, but I at least am willing to say it was an important step in the evolution of the genre... even if I would very much like to avoid playing it. And as far as Celceta goes, it's a wildly different game because the OG Ys IVs (yes there are 2) weren't made by falcom and so are basically considered "non-canon" as it were. Sort of like the opposite of what happened with M&M 4.5
@@warbossgegguz679and thr Gamrboy port of dragon slayer is legitimately called "the worst version of the game" because you cant physically beat it in one full gameboy battery cycle... not can you reach the midpoint of the game!
I suppose there's nothing wrong with DOS SSF2, but it's kind of a port of a port. The good stuff is DOS SSF2 Turbo which I hope shows up in the future.
I had that Mega Man X port, got it boxed from K-Mart, and it came with a six-button Genesis-style controller. Maybe it was the sound card I had but it sounded so much better than what you're hearing.
1:17:55 DOS Space Harrier was based on the Atari ST version, which is already bad. It was a victim of "rushed release" that Euro devs did with other games / PCs, compared with the versions on NEC & Sharp PCs being built different.
Can you imagine growing up with only a MS-DOS computer at home, who has to resort to these various ports just to get a glimpse of what the NES kids were playing? I can because I was that kid.
Titan AE is way overlooked. It's a great movie, but everyone circlejerks over Treasure Planet being the "underrated gem space animation" even though Treasure Planet is really just a rip-off of Titan AE.
16:35 Titan A.E. was Don Bluth, who was sort of like a fractured version of Disney who left the company when all their movies started sucking in the early 80s and made better movies that were more like the way Disney used to be in the 50s and 60s (until Disney started getting good again in the late 80s and kicked Don Bluth's ass)
Thats mostly attributed to Disney Marketing, and the fact that half a dozen companies control what goes on TV. I bumbled into Don Bluth's works over time, meanwhile Disney promotes their stuff as well as lines of toys aimed specifically at bilking cash from unattentive people. Bluth made art, Disney made money.
@@madams2239 I would disagree given Land Before Time, Secret of Nihm, and An American Tale were all commercially and critically successful. Bluth's work post-All Dogs Go To Heaven took a SERIOUS dive in quality, in no small part because Fox stretched the studio super thin and he had minimal involvement by that point. Also, writing off the early work of Disney and Disney Renaissance as lacking any artistic merit is hardcore "Corporation BAD" copium. Which is ironic since as said, Bluth's studio was owned by Fox. So your argument about lack of advertising or corporate involvement is not only baseless, it's just straight up false.
@@warbossgegguz679 I never stated there was *zero* advertising, and I'd agree after *The* Land Before Time that the quality went towards commercializing. Compared to Mulan or Little Mermaid is like comparing grenades and thermobaric missiles; one is vastly outpowered. The ad power that went to American Tail and its sequel helped greatly, but that was also when Don Bluth cared more for art then competing; he never directly mentioned it but you can see it very clearly in his works. That's because Don Bluth isn't a scorpion from a Navajo Fable.
I'm gonna defend Dyna Blaster till the end. My mom still plays it on her ancient win98 laptop. I think it's a decently competent port. Also, DOS Alladin? Played a ton of it. I think it's also a pretty good game.
The reason why Aladdin's OST sounds good is because it is the same one from the Amiga port. It even has vocals in the main theme, but Booti skipped it.
To correct the chat, the DOS version of Ys is not the original, it's a port created specifically for the Western market. The NEC PC-88 line were not IBM PC compatible machines, despite bearing the PC name. The original PC-88 version did indeed have much better music and sound.
Před rokem+3
During the McDonald game I had to skip because the sound was legit making me sick
1:22:00 I'll be that guy. Not necessarily superior but perfectly cromulent. If you extrapolate from a natural keyboard layout for fighting games you end up with what eventually became a Hitbox controller.
Vinny talking about an alternate reality where there's yearly Paperboy sequels instead of Call of Duty... is this commentary on conscription of the youth since the paperboys are putting their lives on the line?
I had the computer version of Mega Man X. the version I got had a controller packed in so that was a double win. As far as I remember it played just fine.
I'm glad chat told him to try settings and configurations on a couple games to see the extent of the port. I know Vinny has said himself Sunday is not to be thorough or comprehensive, but i feel he has been lacking in some of these compilations lately, completely disregarding some effort that should befall to him, like selfsucc.
There's some novelty in PC speakerfied versions of familiar tunes I suppose. I've spent some time on MS-DOS Aladdin back then (with no music unfortunately). It gets difficult fast and I never got good at the bonus level. I remember playing Dyna Blaster a bit at some point, but SNES and PC Engine options are much better of course. The real good stuff was Atomic Bomberman on Windows. Lots of singleplayer and 2P in Golden Axe. Never got much further than the Great Eagle letting you off at the castle. 27:1327:2727:5628:58 Sad about the MIDI music but with no SNES I was real glad to have a PC port of MMX/RMX. The (Windows) version I played did not allow using Rolling Shield on Sigma's final form which made beating it as kid require many many tries and subtanks grinding. 54:16 - Tandy Nightmare. I don't think I ever really understood what I was supposed to be doing in Paperboy. Still played it quite a bit. I got Street Fighter II in a Gravis Gamepad Pro bundle. I never got the game to work back then. Controller was alright though. It had that joystick thing that you can screw into the D-pad. That snapped off after one too many drops to the ground. I didn't realize the MS-DOS ports of MMX and SSFII were given to the same people.
I had the Super Street Fighter II port, it was pretty decent. The controls were maybe not the most responsive, but that was kind of par for the course for many NES games and PC games of that era, which were the only two systems I had at the time. Trying to do the more complex special moves was near-impossible, but all the characters had two of their specials bound to the F9 and F10 keys so that was pretty spiffy as a kid.
@@Desparil F9 and F10? I'm guessing that's like a secret since they are by no means easy to reach. I was also PC and NES only back then all the way up to GBC and GameCube.
@@4Wilko I honestly can't remember how we found out, whether it was by messing around with the controls (since lots of PC games had the F-keys due stuff like setting, options, save/load, etc. at the time) or if the manual actually mentioned it.
Ah, the return of Simon Belmon't. Would have preferred to see it with the AdLib burpstep music, since we'd already heard the internal-speaker version. Also, does anyone know if it had a VGA mode? Kinda weird for a 1990 game not to.
apogee had games in 1992 or hell even 1993 that didn't have vga modes yet. Probably the greatest achievement in terms of graphics/gameplay/and low pc requirements was prince of persia 1990. That ran well on my 8086 10 mhz if memory serves correct.
I feel like whoever makes these packs should throw in some instructions on how to configure each game properly. It's tiring to hear Billy cluelessly proclaim "ASSSSSSS" when he's playing a game with CGA graphics and internal speaker audio, oblivious to the fact that DOS games usually needed to be configured through a separate program than the main application in order to improve the audiovisual experience.
I think the outrun port's music is amazing for a pc speaker, I enjoyed it as a kid, and yes the arcade has very, very impressive and pleasant music, the arcade one.
Golden Axe!. I played that port on my dos pc, I even had cheated using a 'resident memory editor' basically, you ran something, pressed a key combo in game, and it opened up a program that allowed you to search values in memory or whatnot. I recall I used it to get 255... or a huge number of potions. And learned that apparently the potion power did go up when you were somehow 'holding' more potions that thegame normally let you normally keep, since, I was able to one shot anything with a magic use, except death adder at the end, that one took magic blasts.
Looked back…yeah, I don’t know what changed this one time though and why Super Turbo also plays a little weird, maybe they were using SNES code for this one?
Comparing CGA + PC Speaker Contra Vs. VGA + Sound Blaseter Aladdin is like comparing the C64 with the Neo Geo. PC Tech marched ahead since the late 80's.
18:23 This game was originally released on the Turbografx 16 and it's one of the first games in the series (that why there is only one power up in each stage.) This port is consider bad because of the music and removing some enemies and attacks from bosses. Also, I don't think Hudson made this port themselves.
Hey love the video, you are using dosbox? The game runs too fast, it can be cycled down, the sound is fully adjustable from pc speaker to mp 401, a dos game is a blanket term, every pc was different
You could make the argument that Harry and Marv were going after Kevin instead of the jewels because they saw an opportunity for revenge. I think it's like that in the movie, too.
Getting the feeling the frame rate's not capped on any of these.. might explain the damn near instantaneous deaths, as technically you are still getting the s, but those frames are not as slow as they're banking on them initially being back then same way alot of older games will set their internal clocks to your frame rate, so they didn't exactly have a smooth transition from 30 to 60 That paper boy version looks like one i'd seen ported onto a gba cart
Watching Vinny stumble through sound and video drivers makes me realize I know way too much about old PC hardware. I would've probably screamed in chat why certain options would _never_ work, especially in old regular DOSBox. (DOSBox-X is so much better at emulating a bunch of this...)
Wow, that Castlevania... 1. Why would they make Simon's skin gray instead of pink or yellow? The base sixteen colors gave a lot of better options for his color scheme. 2. Why would they map subweapon to up+attack when a PC keyboard has like a hundred buttons on it and that control scheme was only used on the NES due to a limited number of face buttons? 3. Why would they map jump to Enter instead of the more intuitive Alt or Ctrl? (Before the invention of the Windows key, those were good game buttons because they're big and fingers rest casually near them when another major control is the spacebar).
I remember buying the CD-Rom version of Mega Man X at Kmart for 10 bucks back when they used to sell big box PC games 25+ years ago. The only cool thing was Capcom would add a PC gamepad with some of their titles so if you got something like Super Street Fighter 2 it would come in this huge as box with a 6 button controller.
I'll never get why they decide to use the snes version of super street fighter ii for their dos port. Since the people behind this one is more competent than the ones that handled the port of the world warrior.
ChatReplay ► chatreplay.stream/watch?v=TVxMJZ8tIWg
Chrome Extension (Compatible with Edge) ► chatreplay.stream/chrome
Firefox Add-on ► chatreplay.stream/firefox
I really love Vinny's hole streams
I love Vinny's hole too
"My holes can take me anywhere!"
He really does like to stretch his hole streams out though
When the rapture finally happens, you’re all staying on earth just like Mario
That's why we all love full sauce! We get the hole entire streams!
1:04 Speaking of miracle ports, he definitely should cover the N64 port of Resident Evil 2 at some point. One of the most impressive ports ever Ft. Ungodly Amounts of Compression by Angel Studios The Ultimate Compression Wizards.
They took around 1 GB of game (that's excluding repeat data across both PS1 discs) and took it down to 64 MB, AND got just about all FMVs on there.
The FMV part is even crazier, considering N64 games didn't normally have them (or support them, for the most part). Angel Studios really went above and beyond for this port. Still one of my favorite ports of all time.
"Capstone: The Pinnacle of Entertainment Software"
Even though I never saw that particular Home Alone game before, I knew right away what players would be in for as soon as that infamous triangle phased itself into existence.
Read "The Pinnacle of Entertainment Software" in Civvie's voice.
@@TrueRiderFan I sure fucking did
@@RadikAliceAs did I.
@@TrueRiderFansame
Truly it was LJN of DOS
I love how the Golden Axe death scream sounds almost exactly like the dedication scream in MS-DOS quality
28:02
Here's a fun fact about the original Golden Axe on the arcade; one of the screams that the enemies use is ripped off from the scream in the first Rambo movie; First Blood - where one of the deputies performed by David Caruso(yes, the CSI guy with sunglasses and YEEEEEAH) got hit by Rambo's booby trap.
We can therefore assume all the other screams in Golden Axe may have been ripped from various different movies, including the one that's been used on MS-DOS version.
LOOOL
Fun legend: The Mega Man X port was done by the same (solitary) programmer as the infamous DOS-original Mega Man and Mega Man 3 games, just with a bit more direction to work from (as in, a game to port and not just a vague outline of the IP and how the character works in general), more experience, and a better development time cycle for what was expected.
The soundtrack to Outrun is widely considered one of the best of its time, and was a major influence on the synthwave genre. The MS-DOS port, meanwhile, is what electronic music sounds like to people who hate electronic music.
That entire 3D scroller lineup - Hang-On, Outrun, Space Harrier - was also years ahead of its time graphically. It still looks better than SNES Mode7 IMO.
@@laziestoldmanOh yes it absolutely DOES. The SEGA Hang-On, Outrun and X/Y boards were MONSTERS for the time, hardware-wise, and so were all their successors!
That's about as wild as it gets if you only support the built-in PC speaker. All the early DOS games sounded like that.
@@laziestoldmanWhile it came out a bit later, Galaxy Force especially was absolutely bonkers for the time. The game still looks amazing.
if memory serves correct that tandy 16 color mode will emulate in dosbox and get the 3 channel audio which is substantially better. And of those old dos games if you can get the tandy mode to work its far better than the horrible pc beeper mode. I remember those days all too well it could only play 1 audio channel at a time so you got that horrible sound out of it.
Aladdin DOS was my entire childhood. I'm glad that he enjoyed it, though playing through the Castlevania and Contra ports might've helped with that lol.
Really tempted to hook my DOS machine up to my projector and do a drunken playthrough.
i had the Game boy color version
For future reference, Tandy graphics is just an earlier, proprietary version of EGA's 16-color mode pretty much; the only time you'd need to mess with it is if you get a rare game that supported Tandy but not EGA. In which case you'd have to use a custom DOSBox config because none of the later cards were backward-compatible with it as far as I know.
@@initial_kdthat's bullshit
The "Dyna Blaster" thing is specifically because the Irish Troubles were in full swing at the time.
My copy of Mega Man X came with a free 6 button controller and it was only $20. So I was really happy with it
Vinny's new assigned watchlist: Atlantis: The Lost Empire, Treasure Planet, The Emperor's New Groove, Hercules.
+ mulan
Once we hit European computers, that's when shit hits the fan.
someone needs to teach vinny how to increase and decrease the cpu cycles in dosbox so he can fix the speed issues
Oh my god Vinny, your screams during the Golden Axe portion killed me.
I grew up with DOS games. Wolfenstein, Golden Axe, Outrun... all with PC speaker sounds. I love them back then and still do. Glad you are checking some of these, Vinny!
1:01:10 - References to obscure cult films are what I'm here for. Repo Man is bloody great.
I almost died during Outrun, what the hell happened to the sound???
1:21:00 The reason why they're so thin is because the sprites were ported from the SNES version, which doesn't have a square pixel aspect ratio. There's another PC port of SSF2T that uses the CPS original sprites, but the arcade version ALSO has non-square pixels, so it looks weird too.
My first introduction to Megaman X was on DOS, and it never sounded like this. It was actually better than SNES.
All you need to do is install the game with a better sound driver like AWE32, or GravisSound or something that doesn't sound utterly wretched.
I'm going to listen to them now, thanks.
Yeah but maybe he wanted to emulate the experience of the average PC in the period, most people only had the PC Speaker or a low end soundcard and if you had a laptop instead, there was a chance of having no sound at all.
agreed, MIDI sounds incredibly different depending on which hardware (or on modern systems, soundfont) it's played on, it's...too many packaged games even from GOG default to some of the worst options.
@@1Raptor85 Man, remember when one of GOG's big selling points was that they put in the effort to make the games they sell play as well as they possibly can right out of the box, sometimes even going as far as to hire mod teams to fix compatibility issues?
@@marcelosoares7148 how many people did you know with laptops in 1992?
1:04:55 How DARE you insult Draco like that Vinny! JK - It was a huge surprise to see Puyo in here to be honest
Edit: She is actually a dragon girl btw and not an elf mate
There’s a reason why “Vampire Killer” and “Contra” on MSX went with single screens versus scrolling due to the limitations of the hardware, as well as a few other MSX Konami games that were released after the NES releases (with the exception of Metal Gear).
The Gradius games on MSX had scrolling but it was very slow and choppy, however much more playable than anything represented here.
what's weird to me is that the port of Metal Gear is based on the NES version rather than the MSX version.
Like, you would imagine porting something from one Microsoft platform to another would be a bit easier than remaking the entire NES game from scratch.
@@warbossgegguz679 probably because the msx version was never handed to anyone for porting untill no joke... a java PHONE port.
Yeah that one extra for disc 2 of mgs3 was originally made with phones in MIND. Figure that one out!
@@alex_-yz9toFeature phone gaming was a much, much, MUCH bigger thing in Japan than it was anywhere else in the world.
@@alex_-yz9to I know Kojima hated the NES port, so that's the main reason I find it funny that even the ports to other PCs are based on it.
@@thestripedmenace RIP all the SMT phone games that never got localized.
The CGA graphics spec, as demonstrated beautifully by Contra, has only a few preset color pallettes for its main graphics mode, which cannot be altered. I think even back then, IBM (the creators of CGA) were criticised for how bad the pallettes were. I think it looked better on the CGA card's composite out port because of some...color weirdness, but the RGBI port carried the color as seen on Vinny, which is all that more modern cards support on their CGA backwards compatibility. By the time EGA came out, which allowed all 16 colors to be used in the same resolution, CGA was already far too established for games to just expect EGA cards to be present on machines.
And Hercules graphics were a third-party extension of IBM's text-only MDA (monochrome display adapter) which added...well, graphics capabilities! Still for 1-bit monochrome displays, though. Since DOSBox emulates VGA by default, and unlike CGA and EGA, Hercules has no backwards compatibility within the VGA spec, you'll have to specifically configure DOSBox to use Hercules instead of VGA.
It's actually very interesting and impressive that Dos Castlevania scrolls as well as it does. As Vinny and Chat mentioned, Commander Keen was the first 2D platformer on MS-DOS to feature smooth screen scrolling, and it was released the same year as Dostlevania: 1990.
Well, I will stand up for Dangerous Dave, it had *close* to smooth ratchet scrolling but didn't feature overdraw so you saw things appear on screen like you would on a modern TV and Mario Bros.
Keen was far more popular though, and did it *right* from the get-go.
The way they did it iirc is carmack made the screen only redraw what actually changed rather than redraw everything each frame.
That sound like an obvious thing to do regardless of platform for the sake of optimization, but at the time nobody was doing it. Its why in the original commander keen the background are all simple.
The DOS version of Castlevania is reminding me of that Reactor plug and play with all the sounds playing over the music constantly.
Still hoping for the Amiga pack. That will melt Blinyor's mind.
I just looked up the music from the _RoboCop_ port, because reasons, and wow, how the hell did they go from what they had in the Commodore 64 version to THAT???
this is one of my new favorite segments
it’s so interesting and vinny is actually honest about the quality of the games unlike retro game channels on youtube.
best segment in a long time
@@Zarnubius Personal example. One Must Fall 2097 is one of the best fighting games ever,
let alone on DOS. Crime it's not been re-released on GOG or something. Damn you Epic
Well, I dunno who you've seen but I'll wager a guess they're collectors,
the kind that probably considers WATA Games a good thing
@@RadikAlice
A travesty. I miss Epic Megagames.
At least OpenOMF is a thing.
@@4Wilko Agreed. They were before my time, but I feel you
I was gonna mention that, but it's honestly still not ideal. And comparing it to OpenTyrian would be straight up unfair
Which is another DOS favorite as you might imagine, D-Fend Reloaded and GOG were such a godsend to younger me. GOG still is, obviously
I think it's funny that Ys is here when Nihon Falcom is like the only JRPG dev (or really AAA Japanese dev in general) that was/is SPECIFICALLY focused on PC.
The game was originally for the PC-88, and is basically indistinguishable from the DOS version outside of graphical differences.
So it's not even a bad port, it's just that Ys kinda sucked until Ys 5 which is why they went back and remade 1-4 in the style of 5.
IIRC a lot of their games were only ever localized on DOS because NEC had basically 0 presence in the US. That's how I played Sorcerian.
Edit: OK "sucked" is a strong word, but I genuinely don't get why they went with bump-combat when Xanadu and Sorcerian were both great and DIDN'T use it. They had their own jank, but it wasn't related to the combat.
The OG Ys series is important for the development of modern ARPGs for sure, but it's aged like milk.
Okay I can't speak for IV since Celceta's a wildly different game (Chronicles may as well just be the old games with qol/better presentation, and I've played Famicom III for GaMetal footage), but honestly I thought V was pretty mediocre, it's just an eh alttp clone. It beats Felghana and Wanderers but I think I and II beat it pretty easily, I think the bump system definitely does take some time to get used to but I find it enjoyable enough.
@@Volcanic_Rave It's just compared to the other Falcom ARPGs that were coming out at the time it felt kind of like a step back. Like Xanadu had a mix of bump and button-based combat, and Legacy of the Wizard, Romancia, and Sorcerian (and later Faxanadu) were all just a full on side-scroller ARPGs. They last time they did pure bump combat prior to Ys I was the OG Dragon Slayer. So it feels kind of like a step back.
I think the LTTP comparisons are gonna be obvious since they're both hack and slash fantasy dungeon crawlers on the SNES, but in terms of modern ARPGs Ys V is probably the first real example prior to stuff like Diablo. I admit I didn't get into Ys until after V reinvented everything purely because I wasn't even a fetus before that point so I'm a bit biased toward the more traditional ARPG gameplay, but I at least am willing to say it was an important step in the evolution of the genre... even if I would very much like to avoid playing it.
And as far as Celceta goes, it's a wildly different game because the OG Ys IVs (yes there are 2) weren't made by falcom and so are basically considered "non-canon" as it were. Sort of like the opposite of what happened with M&M 4.5
@@warbossgegguz679and thr Gamrboy port of dragon slayer is legitimately called "the worst version of the game" because you cant physically beat it in one full gameboy battery cycle... not can you reach the midpoint of the game!
@@alex_-yz9to That's hilarious.
I've never felt such relieve in my life as I did when the home alone music ended.
10:58 Remember that time 4 or 5 years ago where Vinny thought he was done with Plug and Plague and it turned out the series hadn’t even peaked yet?
Vod watchers mute audio for 1:29:50 to avoid cataclysmic tinnitus.
I suppose there's nothing wrong with DOS SSF2, but it's kind of a port of a port. The good stuff is DOS SSF2 Turbo which I hope shows up in the future.
CGA graphics certainly were one of the color palettes of all time.
The graphics were made from printer ink
aesthetic™️
It’s that one guy with the Pfp of Peacock from Skullgirls
I had that Mega Man X port, got it boxed from K-Mart, and it came with a six-button Genesis-style controller. Maybe it was the sound card I had but it sounded so much better than what you're hearing.
1:17:55 DOS Space Harrier was based on the Atari ST version, which is already bad. It was a victim of "rushed release" that Euro devs did with other games / PCs, compared with the versions on NEC & Sharp PCs being built different.
Actually, Ultra was Konami. They created a subsidiary to get around Nintendo's limitation of games per year a single company could release.
Can you imagine growing up with only a MS-DOS computer at home, who has to resort to these various ports just to get a glimpse of what the NES kids were playing? I can because I was that kid.
Love this segment!
video was uploaded at 4:20 pm for anyone curious
Actually it was 7:20
@@keeperdro Vinny lives in EST, so 7:20 is correct.
@@warbossgegguz679 yup
Titan AE is way overlooked. It's a great movie, but everyone circlejerks over Treasure Planet being the "underrated gem space animation" even though Treasure Planet is really just a rip-off of Titan AE.
They were being made at the exact same time and are WILDLY different conceptually...
I wish Vinny would stream the proper versions of Metal Gear 1&2. I love those games.
my terrible summer daycare as a kid had the castlevania port. glad to know it actually sucks and it wasn't only that i was bad at games as a kid.
Why is Vinny's quick AA screams during Golden Axe the funniest shit to me?
Man I never knew how many well known series they ported to dos
16:35 Titan A.E. was Don Bluth, who was sort of like a fractured version of Disney who left the company when all their movies started sucking in the early 80s and made better movies that were more like the way Disney used to be in the 50s and 60s (until Disney started getting good again in the late 80s and kicked Don Bluth's ass)
Thats mostly attributed to Disney Marketing, and the fact that half a dozen companies control what goes on TV.
I bumbled into Don Bluth's works over time, meanwhile Disney promotes their stuff as well as lines of toys aimed specifically at bilking cash from unattentive people.
Bluth made art, Disney made money.
@@madams2239 I would disagree given Land Before Time, Secret of Nihm, and An American Tale were all commercially and critically successful. Bluth's work post-All Dogs Go To Heaven took a SERIOUS dive in quality, in no small part because Fox stretched the studio super thin and he had minimal involvement by that point.
Also, writing off the early work of Disney and Disney Renaissance as lacking any artistic merit is hardcore "Corporation BAD" copium. Which is ironic since as said, Bluth's studio was owned by Fox. So your argument about lack of advertising or corporate involvement is not only baseless, it's just straight up false.
@@warbossgegguz679 I never stated there was *zero* advertising, and I'd agree after *The* Land Before Time that the quality went towards commercializing. Compared to Mulan or Little Mermaid is like comparing grenades and thermobaric missiles; one is vastly outpowered.
The ad power that went to American Tail and its sequel helped greatly, but that was also when Don Bluth cared more for art then competing; he never directly mentioned it but you can see it very clearly in his works. That's because Don Bluth isn't a scorpion from a Navajo Fable.
I'm gonna defend Dyna Blaster till the end. My mom still plays it on her ancient win98 laptop. I think it's a decently competent port. Also, DOS Alladin? Played a ton of it. I think it's also a pretty good game.
Dyna Blaster is a port of Bomberman '94 from the MSX2, so you can listen to the music there :D
Wow, I will never take how competent the remake of Ys 1 is for granted ever again
Duke Nukem was Apogee. Commander Keen was early iD. Even earlier was Dangerous Dave.
The reason why Aladdin's OST sounds good is because it is the same one from the Amiga port.
It even has vocals in the main theme, but Booti skipped it.
Vinny going on a not-so-subtle diatribe about corporate pride during the Bomberman segment👍
he's not wrong
I like the idea of a remix of the bomberman main theme, and this music might be a little better if it wasn’t made using brown notes…
To correct the chat, the DOS version of Ys is not the original, it's a port created specifically for the Western market. The NEC PC-88 line were not IBM PC compatible machines, despite bearing the PC name. The original PC-88 version did indeed have much better music and sound.
During the McDonald game I had to skip because the sound was legit making me sick
Did Kevin McAllister just straight up murder that dude...?!
1:13:42 Damn, Gydney and Kloyd are so good at this game.
1:22:00 I'll be that guy. Not necessarily superior but perfectly cromulent. If you extrapolate from a natural keyboard layout for fighting games you end up with what eventually became a Hitbox controller.
Vinny talking about an alternate reality where there's yearly Paperboy sequels instead of Call of Duty... is this commentary on conscription of the youth since the paperboys are putting their lives on the line?
I had the computer version of Mega Man X. the version I got had a controller packed in so that was a double win. As far as I remember it played just fine.
My brother and I played and beat it plenty of times with keyboard controls, it controlled fine either way.
@@Desparil
I played all the X ports I could get my hands on back then keyboard only. X4 made Z - dash X - jump C - buster seem really natural to me.
I'm glad chat told him to try settings and configurations on a couple games to see the extent of the port.
I know Vinny has said himself Sunday is not to be thorough or comprehensive, but i feel he has been lacking in some of these compilations lately, completely disregarding some effort that should befall to him, like selfsucc.
the percussion on dos aladdin are so good wtf
imagine your mom asking you to turn down the volume, but you can't because the game uses the PC speaker/beeper to produce it's sounds.
Time to put some tape over the cone.
"Questionable MS-DOS ports"
{plays Puyo Puyo for _Windows_ 3.11}
YOU HAD ONE JOB, VINNY!
"Were they on drugs?"
1990's programmers: Uhhhhh....
There's some novelty in PC speakerfied versions of familiar tunes I suppose.
I've spent some time on MS-DOS Aladdin back then (with no music unfortunately). It gets difficult fast and I never got good at the bonus level.
I remember playing Dyna Blaster a bit at some point, but SNES and PC Engine options are much better of course. The real good stuff was Atomic Bomberman on Windows.
Lots of singleplayer and 2P in Golden Axe. Never got much further than the Great Eagle letting you off at the castle.
27:13 27:27 27:56 28:58
Sad about the MIDI music but with no SNES I was real glad to have a PC port of MMX/RMX. The (Windows) version I played did not allow using Rolling Shield on Sigma's final form which made beating it as kid require many many tries and subtanks grinding.
54:16 - Tandy Nightmare.
I don't think I ever really understood what I was supposed to be doing in Paperboy. Still played it quite a bit.
I got Street Fighter II in a Gravis Gamepad Pro bundle. I never got the game to work back then. Controller was alright though. It had that joystick thing that you can screw into the D-pad. That snapped off after one too many drops to the ground.
I didn't realize the MS-DOS ports of MMX and SSFII were given to the same people.
I had the Super Street Fighter II port, it was pretty decent. The controls were maybe not the most responsive, but that was kind of par for the course for many NES games and PC games of that era, which were the only two systems I had at the time. Trying to do the more complex special moves was near-impossible, but all the characters had two of their specials bound to the F9 and F10 keys so that was pretty spiffy as a kid.
@@Desparil
F9 and F10? I'm guessing that's like a secret since they are by no means easy to reach.
I was also PC and NES only back then all the way up to GBC and GameCube.
@@4Wilko I honestly can't remember how we found out, whether it was by messing around with the controls (since lots of PC games had the F-keys due stuff like setting, options, save/load, etc. at the time) or if the manual actually mentioned it.
@@Desparil
Without a manual then just rolling your fingers over the entire keyboard was the way to go to figuring out any controls.
@@4Wilko I mean, it definitely came with a manual back then, I just don't have it anymore so I couldn't tell you what was in it.
Ah, the return of Simon Belmon't. Would have preferred to see it with the AdLib burpstep music, since we'd already heard the internal-speaker version. Also, does anyone know if it had a VGA mode? Kinda weird for a 1990 game not to.
apogee had games in 1992 or hell even 1993 that didn't have vga modes yet. Probably the greatest achievement in terms of graphics/gameplay/and low pc requirements was prince of persia 1990. That ran well on my 8086 10 mhz if memory serves correct.
big fan of some of these games
Wait, Mega Man X port is done by the same guys who made the infamous Dos Mega Man? Seems lije a huge improvenent.
I feel like whoever makes these packs should throw in some instructions on how to configure each game properly. It's tiring to hear Billy cluelessly proclaim "ASSSSSSS" when he's playing a game with CGA graphics and internal speaker audio, oblivious to the fact that DOS games usually needed to be configured through a separate program than the main application in order to improve the audiovisual experience.
Robert cop is pleading with you in Morse code.
I think the outrun port's music is amazing for a pc speaker, I enjoyed it as a kid, and yes the arcade has very, very impressive and pleasant music, the arcade one.
Golden Axe!. I played that port on my dos pc, I even had cheated using a 'resident memory editor' basically, you ran something, pressed a key combo in game, and it opened up a program that allowed you to search values in memory or whatnot. I recall I used it to get 255... or a huge number of potions. And learned that apparently the potion power did go up when you were somehow 'holding' more potions that thegame normally let you normally keep, since, I was able to one shot anything with a magic use, except death adder at the end, that one took magic blasts.
I think the version of PortHole with genuinely good parts should be called PortGold. Because a hole is a hole, but sometimes, you find gold.
57:28 I think I remember the MS-DOS port of OutRun.
Ultra Software was an alias for Konami, so they can publish more games at a time than Nintendo would allow.
Iirc Super Street Fighter 2 is the only good version of Street Fighter on DOS
Looked back…yeah, I don’t know what changed this one time though and why Super Turbo also plays a little weird, maybe they were using SNES code for this one?
Comparing CGA + PC Speaker Contra Vs. VGA + Sound Blaseter Aladdin is like comparing the C64 with the Neo Geo. PC Tech marched ahead since the late 80's.
Dyna blaster is a port of the turbo grafx 16 version of bomber man
1:17:34 I think I remember the MS-DOS port of Space harrier too.
53:10 snake can hit the griddy
The weird color palette is becaue the game is running in CGA graphics mode which is restriced to 16 colors
In your dreams It was 4 colours only
Curious to know if you can get the Hadouken in this Smega Man X DOS game
Does anyone know where Vinny started saying “Oh him? Don’t worry that’s just Duende”
18:23 This game was originally released on the Turbografx 16 and it's one of the first games in the series (that why there is only one power up in each stage.) This port is consider bad because of the music and removing some enemies and attacks from bosses. Also, I don't think Hudson made this port themselves.
🎶"He is a ro-bert he is a cop, and he control`s like shittt"🎵
Didn't know mcdonald land had a dos port. It'd pass these days for a indie game (esp with a improved soundtrack with the original as a option)
An alladin game with a soundtrack that doesn't sound like farts.
Vinny, explode the exit in Dyna Blaster for a special stage.
Hey love the video, you are using dosbox? The game runs too fast, it can be cycled down, the sound is fully adjustable from pc speaker to mp 401, a dos game is a blanket term, every pc was different
You could make the argument that Harry and Marv were going after Kevin instead of the jewels because they saw an opportunity for revenge. I think it's like that in the movie, too.
I'm glad we got to hear some of the worst of SoundBlaster/AdLib today, lol.
Getting the feeling the frame rate's not capped on any of these..
might explain the damn near instantaneous deaths, as technically you are still getting the s, but those frames are not as slow as they're banking on them initially being back then
same way alot of older games will set their internal clocks to your frame rate, so they didn't exactly have a smooth transition from 30 to 60
That paper boy version looks like one i'd seen ported onto a gba cart
HE IS A ROBERT, HE IS A COP, HE IS A ROBERT COP
54:20 Metal Gear Teletext
The music was making me so irate, I was glad when a game had none at all!
Watching Vinny stumble through sound and video drivers makes me realize I know way too much about old PC hardware. I would've probably screamed in chat why certain options would _never_ work, especially in old regular DOSBox. (DOSBox-X is so much better at emulating a bunch of this...)
No one cares
@@vxcvxmcrposfdsdfulpdfg Are you okay today? Let me give you a virtual headpat.
Wow, that Castlevania...
1. Why would they make Simon's skin gray instead of pink or yellow? The base sixteen colors gave a lot of better options for his color scheme.
2. Why would they map subweapon to up+attack when a PC keyboard has like a hundred buttons on it and that control scheme was only used on the NES due to a limited number of face buttons?
3. Why would they map jump to Enter instead of the more intuitive Alt or Ctrl? (Before the invention of the Windows key, those were good game buttons because they're big and fingers rest casually near them when another major control is the spacebar).
Port Night
I remember buying the CD-Rom version of Mega Man X at Kmart for 10 bucks back when they used to sell big box PC games 25+ years ago. The only cool thing was Capcom would add a PC gamepad with some of their titles so if you got something like Super Street Fighter 2 it would come in this huge as box with a 6 button controller.
I'll never get why they decide to use the snes version of super street fighter ii for their dos port. Since the people behind this one is more competent than the ones that handled the port of the world warrior.