The Problem with the Institute - Fallout 4 Analysis

Sdílet
Vložit
  • čas přidán 14. 04. 2024
  • Last year, I released the first four parts of my Fallout 4 analysis, which is approximately 14 hours long combined. I figured some bite sized proportions would be more palatable for some people, so I decided to clip out the sections on the four factions and make them their own videos! If you enjoy this, consider checking out the full analysis!
    The Problem with the Minutemen: • The Problem with the M...
    My Fallout 4 Analysis:
    Part 1: • Fallout 4 Analysis Par...
    Part 2: • Fallout 4 Analysis Par...
    Part 3: • Fallout 4 Analysis Par...
    Part 4: • Fallout 4 Analysis Par...

Komentáře • 872

  • @filthygaijin6566

    The entire story crumbles in the beginning. It made no sense to take a psychotic cyborg into a vault filled with scared pre-war humans. The surrounding area is practically deserted. If anything, the Institute should have taken a medical team, a trauma counselor, and a squad of gen-2 synths for security. They wanted clean pre-war DNA, and yet they killed off an entire pool of test subjects with the exception of one baby.

  • @Scarlet_Fate

    Bethesda has this weird obsession with keeping the wasteland as eternal wasteland. No progress is ever made, best we have is small towns serving as hubs.

  • @Minnesota_Fatts

    Bethesda-and Tim Cain himself, to an extent-treats Fallout like a punk subgenre; there is no rebuilding, no getting past the post-apocalypse, there is only the wasteland. And I’m sincerely sick of it.

  • @PotatoPatatoVonSpudsworth

    Y'know what I would've done with the Institute? Make them ENTIRELY robots by the time we meet them. Humans have been completely phased out, and they possibly don't even realize it.

  • @RabbitPrimeGaming

    If they've found out how to build what's essentially the perfect human body that doesn't age, needs no food, sleep, water, and is invulnerable to disease and radiation.....why don't they just upload their conscious to a synthetic body? Why didn't Shaun do that to stop the cancer?

  • @RansydMango

    The head writer at Bethesda blocked me because I commented how Fallout 4's protagonist fails at being a blank slate for the player to experience the game through. I also mentioned how the writer should let the player have choices and wrote the story so that they get them. It's insane how he doesn't even try and defend himself, instead outright ignoring the issue. I'm sure I'd be a worse writer, but that doesn't mean we should settle for garbage

  • @azakachi-rd-17

    A particular thing that always bothered me is how you can never question Father about the FEV lab, specifically about why it was ordered to keep bodysnatching people in spite of the outcomes always being the same regardless of what the scientists tried differently. The sneaky androids are bad enough, but a century of intentionally dumping vicious mutants into the landscape who actively pulverize and eat people? And the boss man has the gall to plead Nate/Nora that the surface's sentiment towards the Institute is all just a misunderstanding and to give the Institute a fair chance.

  • @lordspaz88

    My favorite inconsistent detail is that at one point in the story sometime mentions that synths are immune to radiation (at least Gen1 synths, not sure about Gen3) and at the same time the story has Virgil hiding in the heavily irradiated Glowing Sea . . . Where synths can easily traverse because they're immune to radiation

  • @ElectroBooze

    Can answer this 7 seconds in. Almost everything

  • @TROY2048
    @TROY2048  +83

    I was a bit upset when I became the leader of the Institute and I couldn’t actually do anything with my power. Can’t tell them to stop replacing people, or maybe send synth soldiers to protect farms? Nope, there is no impact on the world whatsoever

  • @dyliokhan3946

    I say this again.

  • @bpora01
    @bpora01  +203

    I think for me the major plot hole in the institute is that the head of a major division, the SRB, has been missing for 10 years and no one's worried about that.

  • @hanshecker9075

    I love the duality between 20 minutes of "The minutemen are flawed and weak" and the ONE HOUR PLUS INSTITUTE ASS-ROASTING

  • @mgass1354
    @mgass1354  +222

    It's Emil. The guy is a disaster. He put out that the scene where the two soldiers in power armor shoots the kneeling guy.... yeah, soldier #2 was Nate. Seriously, according to Emil, Nate is a murdering war criminal. And when people slammed him for his statement, he goes (basically), "well, I thought it was cool". In other words, who cares about established lore, realism, believability and good writing. No, it's COOL.

  • @Gorbz
    @Gorbz  +120

    Here's a question about The Institute that very few have probably asked: Why do the synth vendors inside the labs trade in caps? Caps are used in the Commonwealth as a standardised currency, but the Institute doesn't invite people in for trading. They also don't seem to have any method of making caps, or a reason to even do so. They could use scrip, energy credits, or anything else at all. Do they use caps simply because the player will turn up there at some point, and have caps?

  • @XavierGoncalves89

    Written by Emil "you wouldn't understand" Pagliarulo

  • @einfachignorieren6156

    Dont ask question, consum product, be excited for next product

  • @RadicallyMilkToast

    I think its clear that Emil did not want to make another Fallout game after FO3(and after being upstood by FNV). He wanted to make a Westworld game and he still fails at that.

  • @BaconMinion

    I really, really don't like how the synths you find out in certain locations will talk to themselves, stating that their sensors are too sensitive or not working right when you're in stealth. Or how they ask you to come out, even after they've been shooting at you. Or asking if anybody is there.

  • @BurghezulDjentilom

    BoS invades the Institute. Some random science guy be like "GET THAT SYNTH MOLD OUTTA HERE !"