Video Game Director Answers Questions From Twitter | Tech Support | WIRED

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  • čas přidán 14. 11. 2022
  • The Callisto Protocol director Glen Schofield answers the internet's burning questions about video game development and horror games. Why are horror video games scarier than horror movies? Why was Elden Ring so dang hard? How do you design levels in a horror game? How well does finger motion capture work? How do game physics work?
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Komentáře • 4K

  • @Cav723
    @Cav723 Před rokem +27801

    The guy asking why independent developers don’t develop their own engine and calling them lazy for not doing so is such a smooth brain take.

    • @Chackravartin
      @Chackravartin Před rokem +3231

      Spend 1000s of hours and 100,000s of dollars developing a game engine for a start up company with little money and little staff... ooooor use the unreal engine 5 which is free up to a point and is all there ready to go... hmm

    • @bravepotatoe7513
      @bravepotatoe7513 Před rokem +1740

      @@Chackravartin and will most likely still be better than what you managed to create if by a miracle you finish it

    • @justinhearst
      @justinhearst Před rokem +969

      It's a very smooth brain take. Guy doesn't know how hard engine development is. Let alone to develop a game itself.

    • @Beatofblues
      @Beatofblues Před rokem +728

      probably the same type of people who thinks "graphics gets finished first" lol

    • @kindlin
      @kindlin Před rokem +119

      @@Beatofblues I couldn't find the video, but someone was discussing a director that wouldn't review anything unless it was almost fully through the VFX department. He'd just complain about textures and lighting before he'd actually look at the content of a quick render made to try and ask/show something.

  • @matodragonespor5000
    @matodragonespor5000 Před rokem +6891

    So, the creator of Dead Space just told us how his team used a Tiger Woods game to create a Lord of the Rings game... what a time to be alive

  • @ryanfries6237
    @ryanfries6237 Před rokem +1110

    This guy needs his own CZcams show. Honest, real and fair. Great job 👏

    • @Divintyrious
      @Divintyrious Před rokem +9

      I think he's too busy with real world stuff to waste his time here, why waste his talent?

    • @alilweeb7684
      @alilweeb7684 Před rokem +2

      @@Divintyrious well he did flop his latest game so maybe

    • @Divintyrious
      @Divintyrious Před rokem +7

      @@alilweeb7684 "he did flop" is an over-exaggeration, I enjoyed Callisto but wouldn't praise it as a herald of a new coming age OR "he failed everything and I wasted my money on a let down".
      and you act like it was HIS fault and not the 200+ people that worked on it? think man.

    • @nothanks9503
      @nothanks9503 Před rokem

      We need a Tod Howard show

    • @nothanks9503
      @nothanks9503 Před rokem +1

      @@Divintyriousfor money?

  • @vibaj16
    @vibaj16 Před rokem +766

    About the physics: Yes, they do have to program things like calculating gravity. The hardest part is collisions. Calculating collisions is both extremely complicated and computationally expensive. To make it perform better without making the physics an unstable mess, it has to be even more complicated. But this is all done with a physics engine that usually isn't actually made by the people making the game.

    • @rickkim2931
      @rickkim2931 Před rokem +31

      unreal and unity physics engines are amazing man, if i want to make something bouncy i can do that, if i want to make something sticky i can do that, if i want to make something a semi solid i.e. water i can do that. all of those features in a menu

    • @paulogaspar8295
      @paulogaspar8295 Před rokem +6

      yes but the physic engines have logarithms that are obtained mathematically behind them. people just make the calculations one time and they can be used in the program.

    • @uraveragepianist7566
      @uraveragepianist7566 Před rokem +7

      cmon now m1v1 initial+ m2v2 initial= m1v1 final+ m2v2 final collisions are a piece of cake😆😆Just kidding I can’t imagine creating an engine that is able to do all this. These guys are freaking genius

    • @hoang2312
      @hoang2312 Před rokem +1

      that's why we have stuff like "the Wrath of Clang" in Space Engineers

    • @nothanks9503
      @nothanks9503 Před rokem

      Best move is to make the physics buggy but in a consistent and fun way that better than realistic you want real go outside I play certain games for the iconic jankyness

  • @arsnakehert
    @arsnakehert Před rokem +6290

    Hearing the guy who led the making of Dead Space saying he wishes they would make more Silent Hill games somehow really warms my heart

    • @Dae2Day
      @Dae2Day Před rokem +111

      Yes glad us gamers aren't the only ones who hold value in the franchise still.

    • @normansyawal2163
      @normansyawal2163 Před rokem +24

      Konami already ruin PES & MGS, so I'm a bit sceptical if they release new SH

    • @5-Volt
      @5-Volt Před rokem +58

      @@normansyawal2163 They actually announced a remake of SH2 & a brand new SH game like a month ago. With Konami's track record.. yeah.. a lot of people are skeptical but maybe they will redeem themselves like Capcom has been.

    • @scofield321
      @scofield321 Před rokem +2

      They should‘ve never remake SH2. It‘s perfect how it is.

    • @Deftthekidd
      @Deftthekidd Před rokem +3

      @@scofield321 mmm not really

  • @mavvynne444
    @mavvynne444 Před rokem +6368

    The mastermind behind Dead Space. The man, the legend himself Glen Schofield.

    • @LegendFTP
      @LegendFTP Před rokem +98

      One of them *

    • @skelepunner745sans5
      @skelepunner745sans5 Před rokem +43

      SCOTT STERLING!!

    • @mavvynne444
      @mavvynne444 Před rokem +3

      @@sam08g16 Huh?

    • @_justinoroz
      @_justinoroz Před rokem +92

      Oh crap. At the part where he mentioned his favorite scary game I immediately thought Dead Space. Had no idea that was his own game, and I can understand why he wouldn’t pick his own masterpiece.

    • @SuperLocrian
      @SuperLocrian Před rokem +17

      I Freakin' Love Dead Space (and 2 - but 1 is better). Played on PC in the dark with headphones.. Dead Space and Dead Space 2 are the only games I immediately replayed after first run through. I know Dead Space inside out and it still freaks me out!!!

  • @Jansennnnnnnnn
    @Jansennnnnnnnn Před 12 dny +109

    14:08 Elden Ring

    • @arnes.7945
      @arnes.7945 Před 2 dny +13

      Love how my phone asks to translate your comment into English… and somehow it translates Elden Ring to Fire Call 😂

    • @skjim320
      @skjim320 Před 22 hodinami

      @@arnes.7945same here man

    • @PSNPerfectNinja
      @PSNPerfectNinja Před 17 hodinami

      @@arnes.7945 It's not your phone. It's Google, who own CZcams and have applied Google Translate to it. I got the same thing on PC

  • @Taisto-Perkele
    @Taisto-Perkele Před rokem +98

    The sound design in Dead Space series is still the absolute best I've ever heard in a horror game. What I like most about it is, like Glen said, the "scary machinery". _Everything_ sounds like it can injure you if you misuse it and, when you think about it, it's also pretty realistic so it helps a lot with immersion.

  • @ThePersonNetwork
    @ThePersonNetwork Před rokem +3681

    "It's not about my ideas always getting into the game, it's about the best ideas getting in the game." Spoken like a true professional S tier game dev

    • @kevinmills1318
      @kevinmills1318 Před rokem +27

      This is the best way to play DnD 5e and other role playing games

    • @dvdtjeeh
      @dvdtjeeh Před rokem +41

      Yeah I really appreciated that he said that. That shows you that someone wants the best for the game, not the best for themselves.

    • @xzeuii
      @xzeuii Před rokem +5

      Joe Cecot should take notes.

    • @mahatmaniggandhi2898
      @mahatmaniggandhi2898 Před rokem +11

      "my ideas are the best, everyone else is dogshit"

    • @psychophate
      @psychophate Před rokem +12

      *cough cough* Niel Druckmann

  • @themauiwaui
    @themauiwaui Před rokem +3851

    This could be a 10 hour interview and I would still not have enough of it

    • @channingtaintum
      @channingtaintum Před rokem +59

      Highly recommend watching his Ars Technica interview, as well. Glen puts on an absolute masterclass on game directing and leadership in the industry.

    • @ozzysmith2571
      @ozzysmith2571 Před rokem +44

      This dude could sell me a glass of ice while we're in the North Pole

    • @The_Ostrich
      @The_Ostrich Před rokem +1

      No

    • @rumahfauna751
      @rumahfauna751 Před rokem +1

      @@channingtaintum free dah

    • @themauiwaui
      @themauiwaui Před rokem +4

      @@channingtaintum That interview is also a gem, as well as the shorter video focusing on his art
      Glen is a legend and truly passionate about his craft. Can't wait for December 2nd!

  • @CheeseOfString
    @CheeseOfString Před rokem +66

    Games have been 60 since the NES days. Prices have stayed the same because the cost of physical distribution went down (carts to disks) and then distribution costs went way down (digital). Unfortunately, it hasn't kept up with development cost, which has now outpaced the distribution cost (can't go lower than effectively 0)
    Edit: that's why free-to-play with microtransactions is the proverbial meta rn

    • @ks30512
      @ks30512 Před rokem +5

      The issue is now they are making games $70 but have even more microtransactions than before. Even at $60, plenty of games continuously break revenue records. Wanting to raise the price is just pure greed at this point. Notice how it's only the massive publishers asking for more money, instead of the smaller ones that actually need to make as much as possible.

    • @denimchicken104
      @denimchicken104 Před rokem +6

      All of these things are true, however the real issue with AAA games is they are being made by companies owned by shareholders. They are constantly in need of more and more money or else the system collapses.

    • @valojj3197
      @valojj3197 Před rokem +2

      how many people where buying games 10 years ago and how many more are buying today?

  • @sasdrusbaslisto9538
    @sasdrusbaslisto9538 Před rokem +14

    Love how all of the interviews I've watched show really committed professionals. Not only that, they've amazing personalities, not arrogant at all, just confident of their craft; deep, yet simple messages. Really encouraging!

  • @HappyTheSandwich
    @HappyTheSandwich Před rokem +4790

    a 10 hour campaign being like 5 movies worth of writing was something i hadnt thought about

    • @iangray1980
      @iangray1980 Před rokem +271

      Not really. Unless it's a kojima game 70 percent of that is gameplay. For example forbidden West has a 40 hour campaign and like 67 minutes of cut scenes. Barely a TV episode

    • @iangray1980
      @iangray1980 Před rokem +79

      A 10 hour game will have about 30 minutes of cut scenes roughly

    • @cysht
      @cysht Před rokem +3

      @@iangray1980 are you stupid? writing isnt only in cutscenes

    • @iangray1980
      @iangray1980 Před rokem +51

      @@cysht are you? My bad writing "maybe if i jump over there" for aloy 5000 times is the same as writing Lawrence of Arabia

    • @sixdegreesofgaming4719
      @sixdegreesofgaming4719 Před rokem +26

      The Callisto Protocol is 14 hours! Or more if you take your time with it like I will

  • @willyb6515
    @willyb6515 Před rokem +4520

    This man is a national treasure. REBUILT his studio after EA ran them down. A unit, a chad An absolute beast. Can't say enough good things.

    • @carcrashjayson
      @carcrashjayson Před rokem +53

      Too bad Sledgehmmer hasn't made anything good

    • @rollermixmax
      @rollermixmax Před rokem +1

      @@carcrashjayson XXXXXXXXXDDDDDDDDDDDDDDDDDDDDD

    • @kls701
      @kls701 Před rokem +5

      Totally agree!!!

    • @mohammedhaque7508
      @mohammedhaque7508 Před rokem +57

      He’s coming back to be better than dead space👀

    • @gazzy9136
      @gazzy9136 Před rokem +23

      @@mohammedhaque7508I dunno about better than dead space, but maybe on par with it in some aspects. Nobody knows until it’s released, like I said though, I highly doubt it’ll top dead space 1 and 2.

  • @ninjapay9914
    @ninjapay9914 Před rokem +61

    I like Elden Ring being hard. It makes the more frustrating and dreadful but when you succeed and get a victory, it feels amazing much more rewarding.

    • @Goldy01
      @Goldy01 Před rokem +20

      I feel like he totally missed the point that games in that genre are just hard by design.

    • @teethpastaa
      @teethpastaa Před rokem +4

      @@Goldy01 i kinda agree though that games are getting harder on purpose. Considering elden rings success I wouldn’t be surprised if he was right and other games started amping up the difficulty to replicate elden ring’s success.

    • @yaoichia
      @yaoichia Před rokem +6

      @@teethpastaa when demon souls and dark souls took off, there's already a new genre called 'souls genre' . idk if that's what it's called in EN media but that's how the CN calls it. Quite a few china studios developed very good quality souls genre, gotta say i've never played those, not sure how true to the genre they are but difficulty and design wise, they sure feel very Souls.

    • @changlee1196
      @changlee1196 Před rokem +2

      Honestly most people that find it hard are just failing at some basic fundamentals of learning or doing the same things, that arent working, over and over (Or being drawn to false conclusions just because they were "close" to beating a boss, especially when it isnt consistent).

    • @llSuperSnivyll
      @llSuperSnivyll Před rokem

      Trial-and-error gameplay makes one feel you stumbled into the solution by complete chance, instead of making you feel you planned it out and thus earned it.

  • @Gryzz1e
    @Gryzz1e Před 14 dny +4

    This is probably one of the best proffesional answer questions on here. Love his answer to why video games are important

  • @chiefbeef5906
    @chiefbeef5906 Před rokem +2183

    Wired, I see you have reached out to Glen Schofield. This is what we in the biz call, a pro gamer move. Glen is an OG with so much love for his craft.

    • @keithws2779
      @keithws2779 Před rokem +2

      What was it wired to?

    • @dan3458
      @dan3458 Před rokem +8

      You aren't "in the biz" because you bought a console champ.

    • @davemccombs
      @davemccombs Před rokem

      Only cringe little losers copy/paste ready-made phrases and say that

    • @Benri05
      @Benri05 Před rokem +2

      @@dan3458 true and you can't also call yourself a gamer when you own a console

    • @sirmrguitardude
      @sirmrguitardude Před rokem +7

      I assume Striking Distance Studios reached out to wired to get publicity leading up to the game's launch.

  • @benbreuer4966
    @benbreuer4966 Před rokem +3522

    I love how Glen looks and sounds like a trucker who owns a bar and has probably killed someone before. But he’s actually this really intelligent, articulate, nerdy teddy bear.

    • @StarWarsMatcha
      @StarWarsMatcha Před rokem +43

      😂😂😂

    • @spartakush_6614
      @spartakush_6614 Před rokem +53

      what u talking about this guy doesnt look dangerous to me. Theres actually something called looking masculine

    • @floofiestmuffin6945
      @floofiestmuffin6945 Před rokem +167

      ​@@spartakush_6614 I don't think they said he wasn't masculine my guy.

    • @kamarwashington
      @kamarwashington Před rokem +45

      @@floofiestmuffin6945I think he’s saying that the guy is mistaking being perceived as dangerous with masculinity. Not that the guy didn’t think that the dude is masculine

    • @balznack
      @balznack Před rokem +30

      He just looks like a normal dude to me

  • @Freezyloen
    @Freezyloen Před rokem +27

    Horror games aren't necessarily my thing, so I'd never heard of Glen, but gotta say I really like him, he seems like a great person, very nice, honest and passionate. I already really respect him

    • @FunkyPunk1995
      @FunkyPunk1995 Před 3 dny

      Ars technia has a great video with him in their war stories series

  • @Paul5013S
    @Paul5013S Před 8 měsíci +14

    Alien Isolation is a great example for the use of sound for horror. It raises the tension immensely and a sudden change of music is more scary in this game than running into the Alien sometimes

    • @ethangilbert4896
      @ethangilbert4896 Před dnem

      Such an amazing game. Spent dozens of hours on it back in the day

  • @EdnovStormbrewer
    @EdnovStormbrewer Před rokem +1765

    "I don't consider myself a writer, I consider myself a storyteller." That's someone that really enjoys his job.

    • @warcat2469
      @warcat2469 Před rokem +19

      That's how it's supposed to be....Good story, in a game based around stories, wins customers.

    • @CalebM-kv9pi
      @CalebM-kv9pi Před rokem +1

      @@warcat2469 are you war cat general on steam? Asking because I was reading replies on here while waiting on dead space 1 to download and saw war cat general on steam and you on CZcams.

    • @warcat2469
      @warcat2469 Před rokem +2

      @@CalebM-kv9pi Nope. I have a different username on Steam. Sorry.

    • @CalebM-kv9pi
      @CalebM-kv9pi Před rokem +1

      @@warcat2469 no problem, crazy coincidence though.

    • @Magic_beans_
      @Magic_beans_ Před rokem +13

      To me it says that he sees a difference between those two things. He builds a structure and the writers make it beautiful.

  • @RedNocturne
    @RedNocturne Před rokem +2048

    I freaking love this guy! He’s so down to earth.

    • @JSilv3r
      @JSilv3r Před rokem +47

      He did an hour interview about Dead Space on the Ars Technica CZcams channel. I’ve watched it twice. Highly recommend

    • @BillStrathearn
      @BillStrathearn Před rokem +10

      I appreciate how someone can really sense how challenging video games are to make. Engineers and video game studio staff have pretty harrowing stories about needing to pull 14-hour days 6 days a week in order to finish a game on a tight deadline. I can totally see Glenn telling a team of people to shut the f****** and finish the f****** game.

    • @DimitriMoreira
      @DimitriMoreira Před rokem +1

      Except for the cost part, yeah, he's down to earth.

    • @kn9300
      @kn9300 Před rokem +19

      @@DimitriMoreira I mean he's right on the cost part. Costs have barely increased over the last 2 decades even with massive inflation. They have to make a profit and $60 isn't very expensive for 15 to 100 hours of entertainment.

    • @fynkozari9271
      @fynkozari9271 Před rokem

      What's down to earth? I wanna be up to earth.

  • @thegreatcyrus1138
    @thegreatcyrus1138 Před rokem +38

    I never get jump scared by anything like movies real life pranks sudden jumpscare videos but when I play horror games there is a feeling that at any moment something might happen and that feeling makes it really amazing I love horror games.

  • @FunkyPunk1995
    @FunkyPunk1995 Před 3 dny

    Every interview/video ive seen with glenn makes me love him more. He just seems like such a genuine dude who loves games.

  • @cyrusposting
    @cyrusposting Před rokem +614

    "Its not about getting my ideas in the game, its about getting the best ideas in the game"
    This is I think, at the core of what makes Glen such a great director. Confidence and humility aren't opposites, and he has loads of both. He has a strong vision for the things he makes, but understands that its a team effort and that he couldn't possibly have all the best ideas on his own. Being a good director is about having the vision to drive the project but the humility to be a productive collaborator, and you can see which directors are able to do that and which ones aren't cut out for it. Proud to see him doing well, he's an example for everyone.

    • @chrisg0001
      @chrisg0001 Před rokem +2

      Nah, we need to make sure that the ideas are as diverse as the employees. We need the black idea, the Latinx idea, the trans idea etc.

    • @OMEGALUL42069
      @OMEGALUL42069 Před rokem +1

      i wonder who thought that putting death animation behind paywall was best ideas

    • @darkodev6961
      @darkodev6961 Před rokem +11

      @@chrisg0001 why u say latinx my ancestors wouldn’t be fond of that. I and all my family here in La and TJ don’t like to be called Laninx, I’m Latino

    • @murk4552
      @murk4552 Před rokem +1

      @@chrisg0001 what if most people who want to play these games aren't a diverse crowd? Black people and by extension others ain't playing horror games to this extent. As a Black man, the only survival horror I liked was Resident Evil as a series.

    • @gavo7911
      @gavo7911 Před rokem +1

      @@murk4552 To be fair, Resident Evil is the GOAT of survival horror lol

  • @gregc.9313
    @gregc.9313 Před rokem +892

    This is a game developer I’m happy to spend money on. More game companies need to have this level of passion for the art form.

    • @Tundra0128
      @Tundra0128 Před rokem +8

      To be fair Activision had this type of passion before they became a god. Companies that aren’t there yet will always be humble and do exactly what the fans want. If they become massive companies, then who knows how they will act.

    • @gregc.9313
      @gregc.9313 Před rokem +5

      @@Tundra0128 Glen and his team were already royally screwed over by a big company (EA) hence why we’re getting something even better with this project. Their hands aren’t as tied back now, but I see what you’re saying. All in all it seems to be turning out to be a good game in a sea of “meh” releases as of late. I’m thankful for that because games are getting dull

    • @youtubeuser84848
      @youtubeuser84848 Před rokem +1

      god i need to consOOOM

    • @guilhermecaiado5384
      @guilhermecaiado5384 Před rokem +1

      The game he made for real was Dead Space, it came out in 2008.

    • @Gwynbleidd_117
      @Gwynbleidd_117 Před rokem +1

      Tons of game devs have this much passion for the art form….

  • @FragmentsOfWill
    @FragmentsOfWill Před rokem +88

    He created my favorite game series. Much love in almost everything he does

  • @nikitaworsley
    @nikitaworsley Před rokem +2

    this guy just comes across as a genuinely sound, smart guy who knows his stuff. top notch.

  • @Bigngreen
    @Bigngreen Před rokem +690

    I like How Glen is like the biggest nerd and a wizard of software, but it looks like he'd run a New York deli.

    • @ch715dallat
      @ch715dallat Před rokem +73

      hes not really a software wizard, he literally said himself he is an artist not a coder.

    • @excessoats
      @excessoats Před rokem +34

      @@ch715dallat I promise you game artists use software

    • @jman0870
      @jman0870 Před rokem +5

      @@excessoats tell us you don’t understand the difference between using software and coding software without telling us you don’t know the difference between using software without coding software 🤡🤣🤡🤣

    • @excessoats
      @excessoats Před rokem +10

      @@jman0870 My brother he said he is a software wizard, mfs said nothing about coding vs usage. I doubt Glen is a "wizard" in either anyway, because hes a game director and probably isnt there producing game assets. Anyway, my point is that, I assume, the original comment is referring to how good he would be as an artist using the software.

    • @King_Usman92
      @King_Usman92 Před rokem +1

      @@excessoats Im with you bro he seems like he enjoys making a game

  • @Aiden-ov7gj
    @Aiden-ov7gj Před rokem +2080

    More videos with glen plz, this guy is great and it's one of the few people in the gaming industry that I fully respect

    • @ThiccNicc
      @ThiccNicc Před rokem +37

      This comment aged like milk and its only been 7 days lol

    • @zachsmith5766
      @zachsmith5766 Před rokem +5

      he made advanced warfare ☠️

    • @fitmotheyap
      @fitmotheyap Před rokem +3

      @@ThiccNicc what happened?

    • @gavriloradosavljevic8508
      @gavriloradosavljevic8508 Před rokem

      @@fitmotheyap same here

    • @bambuu_
      @bambuu_ Před rokem +26

      @@fitmotheyap Apparently the game he is advertising here (The Callisto Protocol) had a terrible release :( Glitches, performance issues, etc

  • @TheAcePJH
    @TheAcePJH Před rokem +8

    Nothing better than seeing someone passionately speaking about their careers/hobbies. This channel is excellent. And we definitely need more gamers q&a like this! ❤️

  • @ablationer
    @ablationer Před rokem +8

    Makes it that much sadder that Callisto Protocol ended up not being very good...

  • @ttaylor7604
    @ttaylor7604 Před rokem +724

    I would love working on a game with this guy. I hope Callisto Protocol will be a hit and he can keep making games for a long time

    • @andu1854
      @andu1854 Před rokem +22

      It looks very promising

    • @jackthecommenter2768
      @jackthecommenter2768 Před rokem +8

      @@andu1854 for real the engine looks batshit crazy

    • @aureayamat4103
      @aureayamat4103 Před rokem +3

      Weren't they using unreal for that?

    • @delta6855
      @delta6855 Před rokem

      @@aureayamat4103 yes they are

    • @CWHolleman
      @CWHolleman Před rokem +4

      He's been working on games since 1991.
      Deadspace was a masterpiece..Personally I'd say that even if Callisto Protocol is his last game, he's had an impact on the gaming World.

  • @Nasarex
    @Nasarex Před rokem +2109

    *Glen Schofield* is an individual I have immense respect for. He's like the American *Hideo Kojima.*
    - After *Konami* stole his creation and kicked him down, he got right back up and became his own boss.
    Thank you both for flipping off the suits and corporations. Showing them that just because they own your ideas, doesn't mean they can recreate them.

    • @memento81
      @memento81 Před rokem +123

      he is nowhere near as pretentious as Kojima. Actually he is quite the opposite with his grounded and straight talking nature.

    • @titanjakob1056
      @titanjakob1056 Před rokem +67

      I’d more associate him as the john Carpenter of the gaming industry due to how much this man loves his body horror lol

    • @blastard8980
      @blastard8980 Před rokem +18

      @@titanjakob1056 carpenter is a godfather of horror and popcorn flicks. Glen has one famous game.

    • @romoludjabari7765
      @romoludjabari7765 Před rokem

      Dead On

    • @themastermind5638
      @themastermind5638 Před rokem +31

      @Blastard well he's about to have 2 with The Callisto Protocol. Also isn't Dead Space not only considered one of the best horror games of all time, but one of THE best games ever made as well.

  • @bramkreulen3553
    @bramkreulen3553 Před rokem +1

    i loved this interview! very fun to watch, interesting questions and awnsers. You took your time with this one I liked that

  • @guilherme832
    @guilherme832 Před rokem +22

    Very well spoken, this man. I think he got to be a director for a reason, he knows how to pass information and respect the other person, and probably, a lot of competence. But yeah, I like to hear him speaking

  • @elliotsharpe5448
    @elliotsharpe5448 Před rokem +435

    This guy is great. I could listen to him talk for hours. His passion really comes through and he explains it so simply.

    • @SlothfulBastard
      @SlothfulBastard Před rokem +1

      Watch his war story video about the development of Dead Space. Super awesome

    • @jays2551
      @jays2551 Před 8 měsíci +1

      the true mark of someone with comprehensive knowledge in a particular subject. if you can explain something in as short & sweet a way as possible, then your body of knowledge on said subject is prolly very large

    • @tnblackdragongamingofficia6163
      @tnblackdragongamingofficia6163 Před 27 dny

      play this video on repeat you can listen to him for hours

    • @travis_2234
      @travis_2234 Před 15 dny

      Agreed

  • @KizWhalifa.
    @KizWhalifa. Před rokem +291

    I love the fact he went in depth with each question and didn’t brush over things with blunt answers

  • @jakebaker4066
    @jakebaker4066 Před rokem +14

    Crazy some of these question submissions don’t understand that the fact of full immersion, activating your self preservation and survivalist instinct is a badge of honour for these developers. It’s proof that you’ve made an experience. Last of us 1/2 I could barely get through 1. And I stopped a 3rd the way through 2. Then I moved out and sold my PlayStation.
    But I still bought the special edition metal case of PT 2

  • @powerhour5823
    @powerhour5823 Před rokem +10

    "We spent a lot of time getting the timing and stingers right." - adds 17 of the same stinger fight situations.

  • @SeniorCharry
    @SeniorCharry Před rokem +539

    Usually when a game director talks about their game it’s smart to take everything with a grain of salt, but this dude has delivered on pretty much everything he’s done.

    • @Shad0wmoses
      @Shad0wmoses Před rokem +6

      like peter molyneux or todd howard lmao

    • @mog_3825
      @mog_3825 Před rokem +28

      @@Shad0wmoses Todd Howard? No.

    • @Jrdarknessking
      @Jrdarknessking Před rokem +21

      @@Shad0wmosesdefinitely not Todd haha

    • @glenrichardson8266
      @glenrichardson8266 Před rokem +26

      @@Shad0wmoses Molyneux oversells great games creating unrealistic expectations. Howard oversold an underdeveloped disaster in Fallout 76. Howard is worse for that I think.

    • @mechanicalmonk2020
      @mechanicalmonk2020 Před rokem +7

      @@glenrichardson8266 Todd made one misstep. Peter has made only missteps. There's a big difference.

  • @vectoralphaAI
    @vectoralphaAI Před rokem +301

    Glen Schofield is a Horror master. And great game developer. Love this guy. Looking forward to The Callisto Protocol and being scared shitless.

  • @Auscilius
    @Auscilius Před 6 měsíci +2

    Wow, I really like this guy(: hearing him talk about his passion and being respectful and thorough with all the questions was really nice. Had a smile the whole video! For someone who has always wanted to design games, this was a must watch!

  • @love.sinayo
    @love.sinayo Před 10 měsíci +1

    It's so rare finding video game director/designers/developers interviews, I'll treasure this one lmao. I really need to know what goes into creating a GTA or RDR series. Really admire these guys, just geniuses

  • @ErikSamuel1988
    @ErikSamuel1988 Před rokem +149

    This guy is so likable by nature. And very knowledgable too about his creation. So cool will definitely support his project.

    • @thefearofg0ds758
      @thefearofg0ds758 Před rokem +9

      He has that Cory Barlog or Hugo Martin vibe where he seems like just a normal guy who is a fan of video games and pop culture like us but just happened to catch a break and is able to create.

    • @limerslimer
      @limerslimer Před rokem +1

      Dude's incredible at explaining concepts in plain relatable language, without overloading you with jargon

  • @thebunnybun
    @thebunnybun Před rokem +258

    I really like how open and honest he is. Whole time every interview he just gives it to you straight.

  • @The831hero
    @The831hero Před 26 dny

    This has been such an amazing interview. This guy is very informative and I love the way he conveys his experiences on camera. I see his passion. This is my favorite interview on video games by far.

  • @DaCashRap
    @DaCashRap Před rokem +6

    I wish somebody had asked the most important question: "How do you eliminate shader compilation stutters?"

  • @priyasinha3889
    @priyasinha3889 Před rokem +248

    This video struck me again that every aspect of a video game or any artwork has to be manufactured: nothing is accidental, everything you see on the stage is there for a reason, and someone had to make that decision. Incredibly interesting to get an insight into that process.

    • @reececaldwell722
      @reececaldwell722 Před rokem +5

      Depends on the art I suppose. There’s also some happy accidents, but then there still has to be a conscious decision it looks better than the “non accident.”

    • @CallMeTheWaffle
      @CallMeTheWaffle Před rokem +4

      I see you've never played an Elder Scrolls game

    • @Anfallhund
      @Anfallhund Před rokem +2

      Lemme tell you about a company called riot games

    • @magicjohnson3121
      @magicjohnson3121 Před rokem

      Not really if you’ve looked up the development of other titles especially older games.

  • @MisterK-YT
    @MisterK-YT Před rokem +322

    Glen’s always had that charisma. Plus I love that he looks like a mob boss.

  • @FrankTulloch
    @FrankTulloch Před rokem

    Thank You for making the time for this awesome Q&A Video Glen Schofield

  • @LordVandor1
    @LordVandor1 Před rokem

    I haven't played Callisto Protocol but I LOVE this guy, his passion and his mentality.

  • @TheDylls
    @TheDylls Před rokem +52

    Tiger Woods into LoTR... Unreal! THAT'S a Director level move

    • @wcw07
      @wcw07 Před rokem +6

      Loved this game back in the day and was genuinely surprised!

  • @otakoob
    @otakoob Před rokem +175

    Glen is so humble when he answers that he's not a writer. Because to make a scary scene, he needs to know how to build up, suspense, distract and execute, and he thoroughly understands how that works and how to make players have that feeling the whole game. He also makes players want to know and explore furthermore. That is nothing short of great writing.

  • @Steve-xo5pq
    @Steve-xo5pq Před rokem +1

    Props to this guy for answering dumb questions (not all but some) and making every answer interesting to listen to

  • @richardm6985
    @richardm6985 Před rokem +3

    This guy has done a few videos like this, I like this one it gives a good indication of his vast strengths and various limitations, which he happily delegates.. I like it

  • @luckyasmr1374
    @luckyasmr1374 Před rokem +241

    I could listen to Glen Schofield read a phone book and be completely immersed. He’s genuinely one of the best creators in the industry with so much passion for making video games. Can’t wait for The Callisto Protocol!

  • @self_immolation
    @self_immolation Před rokem +525

    Glen is great!! The detail he goes into for these questions just highlights his passion and he seems not to have lost it after all these years.
    Check out his interviews about Dead Space, fantastic insight into game development.
    Definitely been a top Tech Support video for me, would love to see him back for more!!
    Thanks Wired and Thank you Glen 😁

  • @ZavierwitaZ
    @ZavierwitaZ Před měsícem +1

    This was a really cool video! Ive always wanted to learn more in depth about video game design and creation and the realities of it

  • @ringkampf5175
    @ringkampf5175 Před rokem +20

    Glen Schofield is a legend. This man is a genius and deserves more recognition. I loved both Dead Space and The Callisto Protocol.

  • @brucescherrer1581
    @brucescherrer1581 Před rokem +139

    A great story hooks me every time. I've played games and watched movies that were super rough, unpolished, poorly scored, etc just because the story was amazing. How compelling the story is will make or break a game or even a studio. Glen can talk his trade all day and I would listen to every minute of it.

    • @erdemalegoz1816
      @erdemalegoz1816 Před rokem +5

      As someone who puts story and character development at first and most of the things second as well, I can't say I'd put myself through super unpolished game or movie. And zero to none developer will waste a great story to a buggy gameplay (Uhm...CDPR)

  • @jgojiz
    @jgojiz Před rokem +82

    2 years to complete the development of a level in some cases? Amazing

  • @TheLastQuazar
    @TheLastQuazar Před rokem +6

    I love how Glen gave shoutout to Silent Hill 2. Hiroyuki Owaku is such a genius. I legit scared when playing Silent Hill 2 back when i was a kid. Didnt even finished it and came back to replay it when im growing up. Finished it. Still gave me goosebumps. The recent horror game was Silent Hill PT.

  • @henrypickles9431
    @henrypickles9431 Před 5 dny

    They always get the best people for these interviews!

  • @NightL3gacy47
    @NightL3gacy47 Před rokem +103

    This guy seems so down to earth and charismatic! Would love to see more of him answering video game-related questions in the future not to mention he's a legend who made a game that still stands the test of time and still freaks me out to this day.

  • @sumitpop1
    @sumitpop1 Před rokem +41

    Glen is probably going to go down as one of the most loved and talented people in gaming Industry. Listening to him shows how passionate he is with what he does.

  • @perriwinkleiii5361
    @perriwinkleiii5361 Před rokem +2

    God bless Glenn. What an excellent chap to be leading the industry forward today

  • @Geo-wc7jc
    @Geo-wc7jc Před rokem +50

    This man deserves all the respect for what he's done for the gaming industry

    • @kevinmills1318
      @kevinmills1318 Před rokem +2

      And the art world.
      And the entertainment industry.

  • @Vesperitis
    @Vesperitis Před rokem +586

    This dude is like the video game version of Henry Rollins. He's big, he's tough, he's manly, he's got a look that says he knows how to kill ya but he won't because he's not that kinda guy, and he's actually an incredibly intelligent, cultured guy, and a _massive_ nerd. He just looks and dresses like a heavy metal rock singer

    • @4EverOurs
      @4EverOurs Před rokem +57

      Are you in love

    • @Sneakyboson
      @Sneakyboson Před rokem +51

      Woah keep your pants on bud

    • @Rayhaku808
      @Rayhaku808 Před rokem +10

      @@Sneakyboson speak for yourself👖😂

    • @bretthake7713
      @bretthake7713 Před rokem +22

      I didn't know grey t-shirts were "heavy metal"

    • @stolensentience
      @stolensentience Před rokem +8

      @@bretthake7713 I believe they are actually a lightweight polyester patchwork of fibers sewn together.

  • @craigseddon4884
    @craigseddon4884 Před rokem +1

    In Dying Light, the first time you're out at night and a volatile spots you is my pick for being scared. Most of my nightmares as a kid were being chased, and the first person perspective, not being able to see how close they are, hearing them bearing down behind you, the darkness limiting your visibility of possible routes to take etc. It was like one of those nightmares, my heart was racing just hoping I could get to safety in time. They really nailed it on that game, especially the first few hours when you don't know your way around or what to expect.

  • @timeguy441
    @timeguy441 Před 8 měsíci

    credit to the person picking the questions. these are really good.

  • @itzolie
    @itzolie Před rokem +732

    I think, maybe, one factor as to why AAA video games have stayed at $60 for a decade is because the video game industry has skyrocketed significantly in the last 10. Where a $60 game might have sold 500,000 copies in 2010 it’s now selling 1,000,000 because the market has become so huge.
    But obviously this is not the case for all AAA titles. A lot rely on micro transactions to make that deficit back. Which then does beg the question “what happens to studios who don’t have micro transactions?”
    Don’t take anything I say seriously. These are just random thoughts I had while watching this. Please correct me if I’m way off base.

    • @KneeGrowDoingKneeGrowThings
      @KneeGrowDoingKneeGrowThings Před rokem +38

      That's very true I never thought about either point. The fact that $60 games have been $60 for damnear 2 decades and also the fact that the money the gaming industry is getting has ballooned. Also the accessibility of it. In a year, cod mobile made 1 billion. 250 million ppl downloaded it. The highest selling call of duty game, black ops, only sold 30 million copies. Some game like fornite are all microtransaction and they did the cartoon industry has been doing for years, make a toy. They are double dipping in the gaming revenue and toy revenue.

    • @alexandervlaescu9901
      @alexandervlaescu9901 Před rokem +42

      Another huge reason why companies have decided with the $60 price tag is affordability. In the last decades wages haven't improved as much. If you just went and increased the price tag , then less people would be able to buy said games. This issue involves the whole gaming industry and those connected to it. By keeping a low cost of buying new games would ensure more people are interested in playing games. This benefits industries that sell the hardware you would need to play said games or even industries (like merch) would benefit after someone played said game.
      A good example of a company not following that norm is Paradox Interactive. The Grand Strategy genre isn't as big as the FPS one. Considering that they can't make up their loses through quantity , they went with a different route. They will sell the base game for a small price but add expansions that could result in quadruple or more total price tag. You could still have more than ten hours of gameplay with the base game , so you aren't outright scammed but this is how they are trying to continue existing.

    • @andrewcuster1143
      @andrewcuster1143 Před rokem +10

      Tbh I think It's all hit or miss like tbh I would buy more games if they were not $60, I would also probably buy more micro transactions (like Booster packs for xp or in game currency) if the game wasn't $40 short of being $100

    • @4m4n40
      @4m4n40 Před rokem

      They don’t care about money, they care about growth, results and constantly surpassing expectations.

    • @anselc366
      @anselc366 Před rokem +14

      @@4m4n40 it seems like u have forgotten EA 💰😍

  • @steelyknives6734
    @steelyknives6734 Před rokem +163

    I love listening to this guy talk. He could read the back of a shampoo bottle and I would be totally enthralled. I’m so happy he and the Dead Space team are getting to fully realize their vision.

  • @radiantblog
    @radiantblog Před rokem +1

    I Hope he will do a Part 2! It’s so interesting ❤

  • @shinykakuna2737
    @shinykakuna2737 Před rokem +4

    This guy so good at his job I have a tattoo of Dead Space iconography, one of my favorite video game series of all time 💜

  • @thirdparty952
    @thirdparty952 Před rokem +44

    “I don’t consider myself I writer, I consider myself a storyteller,”
    “So I write 20 pages of what I want the-“
    I like this guy.

  • @ConnorHammond
    @ConnorHammond Před rokem +239

    Glen is a true G. You can tell by his enthusiasm to delve into each question with insider knowledge.
    Huge shout out to Akira Yamaoka for what he brings to a horror game experience. ie Silent Hill

    • @Hsaelt
      @Hsaelt Před rokem

      Yes because the media persona people adopt is an actual representation of them as a person.

    • @MilkCurd
      @MilkCurd Před rokem +2

      @@Hsaelt are you saying it can’t be? What a dumb comment🙂

    • @Hsaelt
      @Hsaelt Před rokem

      @@MilkCurd yes because not taking everything at face value is very very dumb all smart people are believing everything they see 🤓

    • @Gesuspiece
      @Gesuspiece Před rokem

      His game isn't good at all though.

    • @MilkCurd
      @MilkCurd Před rokem +2

      @@Hsaelt but that’s not what I said tho. I said “are you saying it CAN’T be?”
      You’re telling me you somehow misread 6 words?
      “🤓” 🥱

  • @WeWickd
    @WeWickd Před 6 dny

    So passionate after all the time he has been doing it. Awesome

  • @nookkiniza2129
    @nookkiniza2129 Před rokem +3

    That calisto protocol “stinger” was the best scare I’ve had while playing a game in a while loved it to scared to continue playing tho

    • @omargalal9004
      @omargalal9004 Před rokem +2

      The best scare in this game is it's performance

  • @virtualwarp
    @virtualwarp Před rokem +76

    This man's passion truly is intoxicating.
    He's one of the great ones.
    Dead Space still is one of my favorite horror games to this day!
    Obviously, I can't wait for The Callisto Protocol.

  • @jonathangreene4223
    @jonathangreene4223 Před rokem +57

    I appreciate his enthusiasm and passion.

  • @jacobtridef48
    @jacobtridef48 Před 8 měsíci +1

    this man seems so passionate, i love it

  • @bodhi1762
    @bodhi1762 Před rokem +6

    I want this guy to react to Cruelty Squad a game that purposely goes against the principles of game design yet still is a good game

  • @treywilliams485
    @treywilliams485 Před rokem +39

    "I don't care if my idea gets in the game, I want the best idea in the game." Anyone in a leadership position needs to hear that!

  • @RacingSnails64
    @RacingSnails64 Před rokem +21

    "And you're still gonna get it wrong."
    I love this guy all around!

  • @matthew30173
    @matthew30173 Před 7 měsíci

    I love just how down-to-earth is in his interviews.❤

  • @syberpunk
    @syberpunk Před rokem +9

    Glenn, how do I not botch a release as bad as Callisto Protocol?

  • @MisterBolticus
    @MisterBolticus Před rokem +78

    Glen is genuinely such a treasure, ever since the Ars technica interview, I could listen to him talk shop forever.
    Deserves to have his name up there with the Ken Levine's, Kojima's and Neil Druckmann's, fantastic creative and great dude

  • @mattb2906
    @mattb2906 Před rokem +199

    As someone who has been LOVING survival horror games lately, this video hit the spot. It answered a lot of the questions I had on my mind and he shared many similar sentiments.

    • @t.castro4493
      @t.castro4493 Před rokem +1

      Loads of interesting survival horror games for the PS1 and 2. The consoles have hidden gems. If you know Japanese, you'll have even more options.
      There are indie games for PC that are worth it, too. I recommend the ones by Harvester Games (The Cat Lady is the most popular one, it's part of a "trilogy" that is loosely connected if I recall correctly).
      World of Horror has an interesting design that harks back to 80s point and click adventures, but I was trying to play it the other day and got confused. I'll have to look up some guides 😅
      The art was inspired by the manga of Junji Ito.
      If you want more Asian style horror, maybe check out White Day: A Labyrinth Called School and Detention.

  • @renato5668
    @renato5668 Před rokem +1

    this guy is doing an awesome job out of the bad questions that people sent.

  • @MrSandManGiveMeADream
    @MrSandManGiveMeADream Před rokem +21

    this video probably didn't age well with the scores of the callisto protocol.
    but hey. i love this guy nontheless. he is a passionate creator, and this game as their first game of their company, i think it did a good job. can't wait for their future projects. i can see the potential in them. they can do better

  • @SwedishStud1
    @SwedishStud1 Před rokem +28

    It's so apparent how much Glen loves his industry and how passionate he is about his craft when you listen to him talk - a true legend! Cannot wait to play The Calisto Protocol!

  • @EK-rz2xp
    @EK-rz2xp Před rokem +90

    Loved to hear him talk! I think it'd be even more interesting to see him play a game while analyzing it.

  • @SlurpyPie
    @SlurpyPie Před 23 dny +2

    If there was anyone I'd trust to develop a good Silent Hill, it would be Glen 100%.

  • @blackfrost273industries4
    @blackfrost273industries4 Před měsícem

    The commentary is amazing for the game design and info. I would love to get in a circle with someone like him. Game is hard to get into, I'll stay in quality for the mean time.

  • @madhouse_
    @madhouse_ Před rokem +47

    We're very lucky to have Glen in the gaming industry. The way he answered and explained all of the questions made it very easy to digest. Can't wait for Callisto Protocol!

  • @Genre101
    @Genre101 Před rokem +208

    I really respect and love Glen's vision for horror and I wish more game devs were like him

    • @TheResidentevilfan99
      @TheResidentevilfan99 Před rokem +2

      @@Gesuspiece A rocky launch does not equal bad game always. Look at CP 2077 now and tell me whether the launch really mattered?

    • @elliotjohnson9415
      @elliotjohnson9415 Před rokem

      @@TheResidentevilfan99 exactly and they're quickly fixing the issues with CP too.

    • @paperclip6377
      @paperclip6377 Před rokem +3

      @@TheResidentevilfan99 but cyberpunk is still bad though so bad example

  • @Felcaster
    @Felcaster Před 8 měsíci

    Would literally listen to Mr. Schofield talk about horror game design all day. loved the Dead Space series

  • @ItsVoXoN
    @ItsVoXoN Před rokem

    would love to see more of these (I mean game creators in any area)

  • @lazy_lefty
    @lazy_lefty Před rokem +16

    Them re-working the tiger woods engine for lord of the rings is pure genius lol