Explaining Dedede's Devious Hitboxes (Smash Ultimate)

Sdílet
Vložit
  • čas přidán 21. 07. 2019
  • It's that time again. Finally we are back with hitbox videos! And what better way to start out than to begin with one of the most requested characters I've ever gotten. That's right, today we'll be taking a look at dedede's hitboxes. In any case I hope you enjoy.
    Struggleton's Twitter:
    / struggleton
    My Twitter:
    / rekzius
  • Hry

Komentáře • 810

  • @neog8029
    @neog8029 Před 5 lety +1718

    "Why would you ever use Up-B offensively?"
    Allow my to introduce you to our lord and savior, Girthquake.

    • @exaltedb
      @exaltedb Před 5 lety +32

      Neo G and to a lesser extent, Khonjin

    • @MildlyOCD
      @MildlyOCD Před 5 lety +39

      Grayfruit is a really close second.

    • @sp3ctre5ive8
      @sp3ctre5ive8 Před 5 lety +10

      Neo G and his only begotten son. Grappling Hook.

    • @Sheep_Guy
      @Sheep_Guy Před 5 lety +31

      I main dedede and that is a pretty good move giving that it can ground opponents and is a good recovery and is hard to punish because of the stars

    • @anexplosion5436
      @anexplosion5436 Před 5 lety +44

      Its amazing how many people don't realise the stars have a hitbox.

  • @Zastralord
    @Zastralord Před 5 lety +978

    If this was about Smash 4 Dedede, it would've been one depressing video.

    • @bluekirby_64
      @bluekirby_64 Před 5 lety +303

      You mean Dededepressing.

    • @masahirosakurai64
      @masahirosakurai64 Před 5 lety +11

      @@bluekirby_64 ye

    • @suitrBJ
      @suitrBJ Před 5 lety +6

      And density as well

    • @SirBobbo64
      @SirBobbo64 Před 5 lety +11

      @@bluekirby_64 FUCK YOU BEAT ME TO IT

    • @gleen9843
      @gleen9843 Před 5 lety +51

      Thankfully, Dedede is one of the better characters in this game, as oppose to him being a contender for being the worst character in Smash 4
      I miss Brawl King Dedede tho!

  • @milokiss8276
    @milokiss8276 Před 5 lety +328

    Dedede's jab as a pokemon.
    Base: De.
    S.1: Dede.
    S. 2: Dedede.
    Mega: King Dedede.

  • @arvinprativadi3051
    @arvinprativadi3051 Před 5 lety +260

    Explaining Ganon's hitbox: You can't, that F-smash has too big of a hitbox to explain with the modern relativity theorem.

    • @thesardonicrenegade
      @thesardonicrenegade Před 5 lety +15

      And that fuckin up tilt hitbox

    • @andrewsavage6983
      @andrewsavage6983 Před 5 lety +5

      Also has a blindspot if you didnt know. Sometimes it even whiffs in the Z-axis.

    • @andrewsavage6983
      @andrewsavage6983 Před 5 lety +15

      @@thesardonicrenegade If you get hit by ganons up tilt then you should probably throw your switch on the freeway. A 60 frame start-up move with no super armor is bound to have a giant hitbox.

    • @thesardonicrenegade
      @thesardonicrenegade Před 5 lety +1

      @@andrewsavage6983 jokes on you pal, I don't own a switch

    • @Azari64
      @Azari64 Před 5 lety

      Also, what even is nair's hitbox? I've seen it hit in some pretty stupid ways

  • @ReitheOffbeatOtaku
    @ReitheOffbeatOtaku Před 5 lety +232

    You know, it's pretty fitting to start the individual character hitbox videos with the one voiced by Sakurai.

    • @teedeegremlin
      @teedeegremlin Před 5 lety +10

      Rei The Bookish Bohemian oh yeah sakurai DID voice dedede

    • @PKmaster12
      @PKmaster12 Před 5 lety +3

      DeDeDe is Sakurai’s child

    • @gameman3981
      @gameman3981 Před 4 lety

      @@PKmaster12 Actually it's Kirby but i understand you.

  • @chasedownall6492
    @chasedownall6492 Před 5 lety +647

    At full volume, it's strangely quiet.... Is it just me?

    • @Telogor
      @Telogor Před 5 lety +82

      No. I'm over half volume on my headphones, which would be destroying my eardrums on a video with normal volume.

    • @ethansumner688
      @ethansumner688 Před 5 lety +13

      Yeah, me too

    • @Kobrah_
      @Kobrah_ Před 5 lety +17

      You can barely hear music in the background

    • @kachosuffer7
      @kachosuffer7 Před 5 lety +11

      guys, r/wooosh is old, stop

    • @thesophisticatedbaby8594
      @thesophisticatedbaby8594 Před 5 lety +24

      Wait there's music in the background?

  • @PascalTyranitar
    @PascalTyranitar Před 5 lety +161

    I'm curious about Wolf's hitboxes. I know they're, let's just say, generous, but I want to see just how generous.

    • @espeongames7172
      @espeongames7172 Před 5 lety +7

      Pork Fried Riceballs EVERYTHING IS MASSIVE

    • @magmivire
      @magmivire Před 5 lety +22

      Nair beats Samus' up smash in my experience. It's dumb.

    • @matthewmorrison3745
      @matthewmorrison3745 Před 5 lety +1

      @@magmivire his fucking nair beats samus upsmash? Are you serious?

    • @royarkes7539
      @royarkes7539 Před 5 lety +7

      Generous enough to fill a goodwill.

    • @PascalTyranitar
      @PascalTyranitar Před 5 lety +5

      His up-tilt also hits opponents on the Smashville platform, something Snake's up-tilt usually cannot do.

  • @PikminAnd
    @PikminAnd Před 5 lety +248

    Do Piranha Plant.
    Show the world how desperately those hitboxes need fixed (especially its aerials).

    • @NovaSolarsis835
      @NovaSolarsis835 Před 5 lety +19

      To show the hitbox that up air doesn’t have.

    • @HaydenH
      @HaydenH Před 5 lety +5

      That sounds fun

    • @krystof5271
      @krystof5271 Před 5 lety +1

      @@HaydenH ty

    • @N12015
      @N12015 Před 4 lety

      @@NovaSolarsis835 The problem with the plant is he doesn't deform his body while attacking, giving it poor range. Combined with a mediocre frame data, poor movility and bad angles, and you have the perfect formula for a low tier. Specially that F-Air, that move is just terrible, and his Up-air and D-air aren't much better.

    • @dylanmerleking2651
      @dylanmerleking2651 Před 3 lety

      Footstool attack exists? I didn’t know that.

  • @Zapdos_777
    @Zapdos_777 Před 5 lety +274

    Mii sword fighter has some questionable hit boxes

    • @Obsidian8R
      @Obsidian8R Před 5 lety +20

      in both games too, too small in smash 4 and too big in ultimate

    • @Zapdos_777
      @Zapdos_777 Před 5 lety +1

      I just want see back air

    • @Obsidian8R
      @Obsidian8R Před 5 lety +27

      sm4sh: hitbox looks huge but was very small
      Ultimate: hitbox looks tiny but is actually unreasonably disjointed

    • @thenuggernaut9084
      @thenuggernaut9084 Před 5 lety +17

      I HATE THAT SPINNY SHIT WHERE HE GOES 100 LIGHTYEARS BUT NOT OFF OF LEDGES AND MY BROTHER SPAMS IT WAY TOO MUCH BUT LIKE IT'S ACTUALLY A VIABLE STRATEGY AND I HATE thank you for coming to my Ted talk

    • @Electroudon06
      @Electroudon06 Před 5 lety

      @@thenuggernaut9084 what move are you talking about?

  • @jakeroo123
    @jakeroo123 Před 5 lety +62

    I'd actually like to see Luigi's hitboxes. One thing I've wondered for some time is just how big the windbox on Luigi Cyclone actually is. And Super Jump Punch seems weird sometimes. Sometimes the sweetspot misses when Luigi's literally right on top of his opponent, and sometimes it hits when it really seems like it shouldn't.

    • @Mark-iy2zl
      @Mark-iy2zl Před 5 lety +4

      luigi's hitboxes are as big as the entire stage, so he can win without doing absolutely nothing

    • @AverageHandle_
      @AverageHandle_ Před 4 lety

      jakeroo123 his up b sweetspot is tiny I think and doesn’t match the animation

  • @Chmmr
    @Chmmr Před 5 lety +123

    can we compare Cloud or Bayo's hitboxes to their S4 counterparts?
    If you'd rather do a new character, I'd like to see Incineroar

  • @karen5851
    @karen5851 Před 5 lety +18

    “The triple D” *looks how many d’s are on king dedede

  • @Portersona69420
    @Portersona69420 Před 5 lety +48

    I guess you could say its...
    *DEDEDEVIOUS!!!*

  • @Kiteminu
    @Kiteminu Před 5 lety +77

    How about the too big for Smash dragon with weirdly small hitboxes?

    • @BravePvP
      @BravePvP Před 5 lety +7

      @@TalkingEthan you sure about that? His up smash doesn't hit 60% of the cast if they're grounded.

    • @epicbruh8655
      @epicbruh8655 Před 5 lety +5

      Surprised his attacks don't hit the whole stage

    • @epicbruh8655
      @epicbruh8655 Před 5 lety

      @Gabriel Mota he's so small. He's 2 kirbys tall

    • @epicbruh8655
      @epicbruh8655 Před 5 lety +1

      He deseves height buffs, weight buffs (the fact that p.plant is heavier than him and he's like the same weight as samus) and even more dmg buffs

    • @teedeegremlin
      @teedeegremlin Před 5 lety

      AaW1Cat basically just get ridley to his smash 4 size

  • @TheJetHammer
    @TheJetHammer Před 5 lety +3

    His Forward tilt is pretty great. In some situations, if you read the opponent roll dodging behind DDD, once their roll completes you can usually hit them with the hitbox that is inside his body which catches opponents off guard.
    I am pretty happy Ultimate gave DDD a Back air that can be angled pretty offensively. While I'm still a fan of Brawls Down tilt (he sticks his foot out to poke the opponent in front of him), the new Down tilt helps him close gaps. A fair trade off.
    Thanks for also putting a line in the hitbox bubble, I've seen a couple of hitbox viewers that don't always show knock back associated with that hitbox.

    • @greyscaleadaven
      @greyscaleadaven Před 5 lety

      Honestly as a Dedede main, the only thing I use down tilt for is taunting at the end of a match because of how bad it is. I'd prefer it if they either made the hitbox more realistic and reasonable to use, or changed the animation entirely because it's just not a usable move unless you're playing against some noob or your little cousin.

    • @dustymcwari4468
      @dustymcwari4468 Před 4 lety

      I wonder how other roll attacks like Donkey Kong’s and Banjo’s are

  • @LaterXavier-TX
    @LaterXavier-TX Před 5 lety +36

    Donkey Kong hitboxes would be very interesting to see.

    • @LARAUJO_0
      @LARAUJO_0 Před 5 lety +14

      The interesting part is that they get bigger, faster, and stronger over time

    • @kingsucc13
      @kingsucc13 Před 5 lety +13

      @@LARAUJO_0 just like his dong

    • @moss7910
      @moss7910 Před 5 lety +8

      LARAUJO he got bigger, faster, and stronger too. Because he’s the first membah of the DK crew

    • @waitwhat5131
      @waitwhat5131 Před 5 lety +2

      I swear I hit a Ridley with side b and it didn’t even touch him

    • @calebvonmeding7757
      @calebvonmeding7757 Před 5 lety +1

      His expanding Dong, it fires in spurts, if it shoots yah, it's gonna hurt!

  • @LightningCayo
    @LightningCayo Před 5 lety +43

    Dedede, that’s the name you should know
    Dedede, he’s the star of the show
    And Sonic hitbox vid when?

    • @bluekirby_64
      @bluekirby_64 Před 5 lety +9

      You'll holler and hoot, he'll give Kirby the boot
      Dedede is the one

    • @Edgeperor
      @Edgeperor Před 5 lety +2

      If this continues into the entire song I’m going to commit creeper boom

    • @antumus3989
      @antumus3989 Před 5 lety +1

      @@Edgeperor creeper, aww man

  • @aclonymous
    @aclonymous Před 5 lety +52

    the Gordo does have a circle hitbox in the middle btw.

    • @gamrage
      @gamrage Před 5 lety +4

      I don't think that's a hitbox. It probably is the active value that determines if the Gordo gets knocked back.

    • @ARAGHOSTA
      @ARAGHOSTA Před 5 lety +5

      @@gamrage it's a hitbox, it's been confirmed months ago by Meshima

  • @TheMrGameszocker
    @TheMrGameszocker Před 5 lety +105

    Could you cover Puff or Pac Man? Those two have really weird hitboxes.

    • @owenmcgovern8140
      @owenmcgovern8140 Před 5 lety +12

      Moksum do puff

    • @TheMrGameszocker
      @TheMrGameszocker Před 5 lety +5

      @@owenmcgovern8140 jigglypuff. It's called differently in different languages if you don't know it. It's the pink ball pokemon.

    • @yhenestik
      @yhenestik Před 5 lety

      What's with me and maining characters with weird hotboxes?

    • @lightbrand_
      @lightbrand_ Před 5 lety +2

      Puff has really normal hitboxes wtf

    • @mr.cookiex2241
      @mr.cookiex2241 Před 5 lety

      Yeah, pls Pac man

  • @succccccccccccccccc2328
    @succccccccccccccccc2328 Před 5 lety +17

    People wanted smash 4 dedede's hitboxes because those are broken

  • @smallmantella2415
    @smallmantella2415 Před 5 lety

    I'm glad you're back to making these videos I love them, keep it up man

  • @YotsuYoYo
    @YotsuYoYo Před 4 lety +6

    7:56 I can’t stop thinking about this part
    Dedede gets countered
    The counter hits Dedede and the Gordo
    Then the Gordo hits Dedede twice

    • @gaburaisuknakrack4620
      @gaburaisuknakrack4620 Před 4 lety +1

      and now we know *why!* the gordo has three separate hitboxes, and dedede got hit by the first gordo spike, then the second because of the angle he was launched at! so cool

    • @peluquin98
      @peluquin98 Před 3 lety

      Sometimes a reflected gordo hits you multiple times and thats how you give free 40% to an opponent.
      For some reason is easier to hit olimar multiple times with a single gordo.

  • @rabiroden
    @rabiroden Před 5 lety +1

    Dedede's been my "main" since Brawl, which is odd since I usually prefer smaller faster characters in games. Maybe he's just more lenient with sloppy play lol. I wasn't expecting him to be so highly requested but happy to see a vid on him.

  • @pichualexstraza6689
    @pichualexstraza6689 Před 4 lety

    Very well made analysis of his moveset and his hotboxes, can't wait to see the others.

  • @greyscaleadaven
    @greyscaleadaven Před 5 lety +2

    Poor Dedede. He's so big and special. Why did they have to nerf him? Those hitboxes on the gordo now look so minimal compared to how they functioned before. Big sad.

  • @thomasw8481
    @thomasw8481 Před 5 lety +10

    Yeah dedede! Maybe a piranha plant hitbox video? His aerials (especially fair and uair) are really janky

  • @jamiesadf5829
    @jamiesadf5829 Před 5 lety +1

    There is actually a bonus to the windboxes on dedede's forward smash. If the opponent is caught off guard and doesnt land a hit, it will pull them to the ground as the hammer swings down, and it causes them to get slammed by the final huge hitbox, pretty much front and center. I never knew why it did that, but now I do. I think it is intentional.

  • @TylerTheGH0ST
    @TylerTheGH0ST Před 5 lety

    Me seeing this video actually makes me better at facing dedede and playing him so thank you so much

  • @loganmiller7827
    @loganmiller7827 Před 4 lety +1

    In game announcer: pronounces King Dedede
    ESAM: I'm gonna pretend I didn't hear that

  • @retrosquid4438
    @retrosquid4438 Před 5 lety +3

    Gordos are like a 50/50 chance for me.
    They either hit the opponent and shoo them off the edge of the platform for me to recover back, or they easily get reflected and I get like 20% damage. It’s a risk but it has it’s advantages.

    • @charKT-7461
      @charKT-7461 Před 3 lety

      I'd recommend _not_ using Gordo's against swordies at all because it's stupidly easy for them to deflect it unharmed.

  • @silas3951
    @silas3951 Před 5 lety +2

    Huh looking throught that code i was pretty surprised at windboxes using the same code for an attack. I think it is just a regular attack but with most properties stripped from it such as flinching, doing damage, being counterable ect. Dedede uses an "average" speed of pushing and when it touches the main hitbox the sucked fighter changes face model to their hurt face, spins the model around removes their collision and changes their state to being sucked by dedede which shrinks cetain parts of a model so their hidden inside of dedede. This may be entirely wrong thought so idk, smash has really confusing coding

  • @borealssb1384
    @borealssb1384 Před 5 lety

    This series is very interesting and helpfuö for understanding spacing. I'd love to see Snake's hitboxes (to laugh about) and Bayo's hitboxes (to cry about) next.

  • @enchilordo8562
    @enchilordo8562 Před 5 lety +2

    I think that for his forward smash, the two hit boxes on the handle are used for when an opponent is more above you rather than on the ground in front of you. This way, if Dededes hammer is at its highest and someone is near the top of the hammer, it will pull them down into the forward smash, but just as a sour spot.

  • @TheLobsterCopter5000
    @TheLobsterCopter5000 Před 3 lety +1

    Those hitboxes on Dedede's forward smash are controlled by a flag below the hitboxes which effectively overrides the properties of the hitbox, so they can have literally any knockback values and it wouldn't matter

  • @sunitihukeri473
    @sunitihukeri473 Před 5 lety +6

    I hope that in the future, you do a Mr Game and Watch hitbox analysis. I honestly think those hitboxes are really weird, janky and outright broken. For example, down smash.

  • @MAJJASTAK
    @MAJJASTAK Před 5 lety +2

    10:15 actually it's meant to put a smashing effect and extend the window of the attack, meaning if the opponent is in the air and close dedede will first bring them to the floor and that connects with the hit afterwards

  • @lilfroag4048
    @lilfroag4048 Před 5 lety

    Inkling and DK pls. These videos from an outside like dont seem like much help for gameplay but they absolutely help me ALOT when looked deep down. Thank you for the info. Keep it up!

  • @JunkoEnoshimadie
    @JunkoEnoshimadie Před 5 lety +2

    His standing grab is honestly farther than most i love it

  • @mikesharpmni4264
    @mikesharpmni4264 Před 5 lety +1

    ike's hitboxes are so mind boggling that they deserve a video. I literally tell everyone who complains about the hitboxes "Don't act like Ike has ever had accurate hitboxes".

    • @greyscaleadaven
      @greyscaleadaven Před 5 lety

      I want his old up air back.... It was better and had literally the same frame data, damage, and knockback but instead of giving him back that lingering hitbox that caught airdodges so well, Nintendo appeals to the AD HD crack cocaine kids and now our game is all about offense and nothing else means anything. It bugs me so much that it's not there, like I would probably main him if the up air got changed back because of how it kind of represented how slow can also be good. Ike is a cool boy.

    • @mikesharpmni4264
      @mikesharpmni4264 Před 5 lety +1

      @@greyscaleadaven his old up air would be barely useful in this game for one reason: directional airdodging. it was great for smash 4 and brawl, but doesn't hold up for ultimate.

  • @jinezawa7089
    @jinezawa7089 Před 5 lety +2

    You could do Roy. He has weird stuff like almost no sweetspot on the front hit of up tilt while still having a bunch of different hitboxes, jab's almost complete inability to sweetspot prone opponents, or the fact that nair has normal instead of set knockback on the first hit, but the launching (aka second) hit treats every character's weight as 100 like finishing touch (unpaid intern again)

    • @Blittsplitt5
      @Blittsplitt5 Před 5 lety

      I guess that's why I can never get Roy neutral air combos...

  • @ZEL1579
    @ZEL1579 Před 5 lety +9

    Please do King k rool, belly armor and all because that shit is crazy bad and I want to see the wacky hitboxes that he has on f tilt

  • @Degenerate8
    @Degenerate8 Před 4 lety +2

    Actually, the wierd wind-boxes on DDD’s f-smash are there to let the sweet spot (the base of the hammer when it hits the ground) connect better, so they are meent this way.

  • @MrItstheandrew
    @MrItstheandrew Před 5 lety +1

    Snake. His hitboxes are way to generous and I need to see those big fat hitboxes with my own eyes

  • @doswallo
    @doswallo Před 5 lety

    Thanks! I will hopefully be able to use this knowledge to play my favorite self proclaimed king that much better.

  • @kingoftheseas9991
    @kingoftheseas9991 Před 5 lety +3

    I will definitely say Dedede’s gordo hitbox in ultimate is a blessing

    • @charKT-7461
      @charKT-7461 Před 3 lety

      And a curse, seeing as disjointed hitboxes make it stupidly easy to reflect.

  • @jimboslim
    @jimboslim Před 5 lety

    Apart from one of my favorite Kirby songs being muffled in the video, this was a nice return to hitboxes.
    Now I'm curious about Luigi and Lucas. I've had some funky experiences with both.

  • @MeRu_Artifex
    @MeRu_Artifex Před 5 lety +2

    palutena's aerial multihits dont always work. its rare but you can still inexplicably fall out

  • @doswallo
    @doswallo Před 5 lety +1

    The 0% hitbox on fsmash is meant to drag players down into the weak hitbox of the move. It doesn’t work when the opponent is able to hit you out of the move or is on a platform above Dedede, however, so I would much rather have a standard hitbox.

  • @monster25man
    @monster25man Před 5 lety

    OH SHIT I'M IN THE VIDEO!
    I'M FAMOUS :D
    thanks man! what an honor to be featured! I've never had that happen before

  • @waynemidnight7454
    @waynemidnight7454 Před 5 lety

    About F Smash and Inhale. For Inhale, I think all of those hitboxes help to make the inhale hit opponents above or below Dedede, and pull them in at the proper angle. Like a pulling a character downward and inward, as opposed to always being pulled in the exact same way. Another one effects projectiles, which Dedede inhales.
    For F Smash, the hitboxes on his arm help with whiffing the move. They send the opponent downward, and slightly away like a wind box, and into where the hammer will hit. They work on certain items too, which leads to jank sometimes...

  • @charKT-7461
    @charKT-7461 Před 3 lety +2

    "Most up-B's are not supposed to be used offensively"
    OOS up-B's: Am I a joke to you?

  • @eelpastetm3454
    @eelpastetm3454 Před 5 lety +1

    In my experience, the weird hit-boxes on DeDeDe’s forward smash act to slam the target into the ground where they are then hit by the full blunt of the actual hit box. I could be wrong about which hit-boxes are doing this but I know I’ve done it several times in the past.

  • @ZweiSpeedruns
    @ZweiSpeedruns Před 5 lety

    there might be can awful lot going on regarding ice climber hitboxes with all the multihits, some moves behaving differently synced vs desynced (I think squall does this?), and possibly even nana's hitboxes having different properties than popo's. I don't know if much practical knowledge would come out of it, but I think it would make for a particularly interesting video.

  • @purplewarrior12
    @purplewarrior12 Před 5 lety +1

    Those forward smash hitboxes, I think, are intended. If the opponent connects with them, it launches them toward the ground setting up for Dedede's hammer to slam into them. They pretty much simulate the hammer dragging oppenents to the ground.

  • @N12015
    @N12015 Před 4 lety

    The sakurai angle has changed (again) in ultimate. Now it sends both aerial opponents at 38°, as well as grounded opponents with a knockback greater than 88. I'm gotta admit, i love that the angle is consistent once more like it was on Smash 64 and Melee.

  • @chazington1073
    @chazington1073 Před 5 lety

    On team battles go Dedede and your teammate goes villager. Villager plants a tree while Dedede is inhaling villager cuts it down. Then carnage. Pure carnage

  • @Stardust_TF2
    @Stardust_TF2 Před 5 lety

    The point of the two weird hitboxes on f smash are to pull the opponent down into the second hit of f smash when the hammer impacts with the ground, to make it seem as if the hammer swing is dragging them down as he swings it and then smashes them into the ground. Thats why they snap down quickly.

  • @VioliztX
    @VioliztX Před 5 lety +3

    Fun fact. Dedede has invisibility around his head when using Up-Tilt.

    • @DoctorPunch66
      @DoctorPunch66 Před 5 lety +3

      Invincibility* and it’s head and back arm. Very useful, I’m glad someone mentioned it.

  • @jamesstojic2747
    @jamesstojic2747 Před 5 lety

    Hey, nice overall video, I just want to say I think perhaps next time you aren't sure about a move or property of something with a character, why not check out that character's discord? As a labber on the DDDcord I would have been more than happy to help explain some of the things that puzzled you / things that you didn't get quite right.

  • @patrickthehenchman2679
    @patrickthehenchman2679 Před 5 lety +2

    You missed out on the pun of the title being "Dedede's Dededevious Hitboxes"

  • @maragazh9993
    @maragazh9993 Před 5 lety

    not many people mention duck hunt, but i have seen some very strange interactions involving duck hunt: side B almost always shield pokes, the can has a "shot" hitbox that can cause the can to go through the enemy, down air NEVER hits both hits, and the ducks seemingly massive beak on bair and fair

  • @m5g
    @m5g Před 5 lety +3

    I’ve heard that Dr. Mario has some very different hitboxes. Some vary from Mario’s

  • @ThirtyTimesK
    @ThirtyTimesK Před 5 lety +3

    I would really like to see a Mega Man hit box video. He has some very unique moves. (And I personally think he's the best character)

    • @ekene4886
      @ekene4886 Před 5 lety +1

      But he isnt the best character in the Game?

    • @DonWippo1
      @DonWippo1 Před 5 lety +2

      Not best by tier, but best by heart.

  • @lightbrand_
    @lightbrand_ Před 5 lety +2

    I think Wario, Wolf and maybe Palutena really deserve their video...

  • @Voyager_of_Mist
    @Voyager_of_Mist Před 5 lety

    The point of the handle hitboxes at the beginning of his f-smash is to snap the opponent to the ground so that they get hit by the strongest hit box at the end of the animation. Very useful, but also very inconsistent.

  • @WishMakers
    @WishMakers Před 5 lety

    I'd like to see a video on Zelda's hitboxes, not because I don't know them or anything, but because a few of them are...surprisingly large, even for sweetspots. Not to mention some of her frame data being surprisingly good.

  • @ideallyinvy
    @ideallyinvy Před 5 lety

    Looking forward to future videos in the series as we finish more characters!

  • @AaronRotenberg
    @AaronRotenberg Před 5 lety +12

    I had no idea you could get hit by Dedede's fsmash and take zero damage. Great QA, Nintendo. 😑

  • @jaketurner8109
    @jaketurner8109 Před 5 lety

    Lucas has got some fancy stuff with his aerials and smashes...

  • @qwertystop
    @qwertystop Před 4 lety

    The "instantly snap to the ground" thing on the weird F-smash hitboxes actually sounds potentially useful for catching someone out of the air into the rest of the move? Maybe it doesn't work out that way in practice but it sounds not-impossible that it's intended to reduce weird whiffs.

  • @overlordx19964
    @overlordx19964 Před 5 lety +7

    I'm wondering a lot about Sonic's hitboxes with how inconsistent they can be and what could be the reason

    • @marzipancutter8144
      @marzipancutter8144 Před 5 lety +7

      It is to match the inconsistent quality of Sonic games.

    • @overlordx19964
      @overlordx19964 Před 5 lety +2

      @@marzipancutter8144 For every time I see this comment, I should be owed a quarter lol, but he should be consistent considering the last two Smash games he was fine

    • @charKT-7461
      @charKT-7461 Před 3 lety +1

      @@overlordx19964 I'm guessing the reason for his inconsistencies is due to some errors with the autolink angles being placed weirdly or something. I rarely ever play as Sonic, but when I do, I don't get any problems usually.

    • @overlordx19964
      @overlordx19964 Před 3 lety

      @@charKT-7461 It's more his autolink angles are kind of odd like up air 1 having next to no kb but a lot of hitstun and spin charge seeming to drag people down so they can tech at higher percents or they don't get hit by the jump from spin charge

  • @amberraborn416
    @amberraborn416 Před 5 lety

    Great work, keep it up! Could you do Pichu?

  • @accountan0nymous284
    @accountan0nymous284 Před 4 lety +1

    Mii swordie has some neat stuff.. aand by neat i mean justifiably powerful. Anything where you press up, tornado and hero spin have all got some spunk to em

  • @thebananamelon5065
    @thebananamelon5065 Před 5 lety +1

    King Dedese actually had the second strongest smash attack in the game
    Number one is Lucario with full aura and rage
    Number two is, of course, Ganondorf

  • @tatecrago
    @tatecrago Před 5 lety

    Great video, I know it's asking for alot but Kirby. I want to figure out how the wind boxes work on inhale. Plus he's be very straight forward

  • @unrealistic_battalions8537

    The blue hit box for deedeedees neutral B is the time where you are screwed and can’t get out. It sort of lifts you up.

  • @Liggliluff
    @Liggliluff Před 2 lety +1

    (8:40) If the hitboxes were made longer, thinner and if they copied those two and rotated them 45°, it would look very accurate

  • @cheesebossfinch8071
    @cheesebossfinch8071 Před 5 lety

    The handle hitboxes on fsmash snap your opponent to the ground to combo into the rest of the move. It actually works quite well (as long as your opponent isn't shielding on a platform, then it looks a little weird)

  • @flamingoodness4923
    @flamingoodness4923 Před 5 lety

    The reason why there’s a wind box on the side smash is because it’s meant to push opponents towards the sweet spot. That way, the move hits more consistently

  • @HyperTurtle32
    @HyperTurtle32 Před 5 lety

    Honestly my favorite part of this video is just seeing Dedede's goofy animations in slow motion

  • @mirandatagliamonte9754
    @mirandatagliamonte9754 Před 5 lety +2

    It’s a good thing his enemy is Kirby, who has the squishiest hit box ever. (Do Kirby next!)

  • @SaltymanGaming
    @SaltymanGaming Před 5 lety

    Great stuff. I would also strongly recommend taking a look at Bowser Jr.. That forward air is probably the worst hitbox in the game. It completely whiffs at close range.

    • @SaltymanGaming
      @SaltymanGaming Před 5 lety

      Fire emblem characters hitboxes are just giant circles that cover their entire body, with the exception of a few moves like jab and Roy/Chroms Up Smash.
      Bowser Jr., Miis, and a few others still have weird blindspots and really precise hitboxes. Those are the ones I really want to see

  • @zeckemyro7031
    @zeckemyro7031 Před 5 lety +2

    Dedede's DAir cannot spike grounded opponents. That's why there are 2 hitboxes overlapping. One's for aerial clods, the other's for grounded clods. The Sourspot can hit both.

    • @eonstar
      @eonstar Před 5 lety

      Is that a su reference?

    • @zeckemyro7031
      @zeckemyro7031 Před 5 lety

      @@eonstar clods? It started that way but now it's in my vocabulary for real soooooo

    • @eonstar
      @eonstar Před 5 lety

      @@zeckemyro7031 Okay, but I think using it in such a fashion really just looks more like a SU reference than anything.

  • @twidgetron328
    @twidgetron328 Před 5 lety +1

    I'd love to see R.O.B.'s hitboxes, especially on some funkier moves like his dair and side B!

  • @rinktheredlink9317
    @rinktheredlink9317 Před 5 lety +2

    Im honor of links sword getting bigger, please do him! And make sure to talk about his ridiculous up b!

  • @ryanteo3137
    @ryanteo3137 Před 5 lety +2

    Greninja’s dair and up tilt. Dair hitbox seems so dam tiny and up tilt whiffs opponents unless ur waaaay up close. Heck it can whiff if u stand still after running into someone and use it.

  • @hexagonalsquare9985
    @hexagonalsquare9985 Před 3 lety

    Up-B can be used out of a Gordo tilted upwards for a flashy, awesome suicide KO.

  • @sennathesenna1384
    @sennathesenna1384 Před 5 lety +1

    I would like to see an episode on Bowser.
    Also are you Dutch? Your accent kinda sounds Dutch I guess.

  • @T4N7
    @T4N7 Před 4 lety +1

    ima have to test his down tilt, this video makes it look like they fixed it from smash 4 where thin characters that were touching u were too close to get hit by it n just got pushed instead

  • @unjustwaterratboi8460
    @unjustwaterratboi8460 Před 5 lety +2

    i'm kinda curious about snake, i bet they would be interesting to say the least xD

  • @OMalleyTheMaggot
    @OMalleyTheMaggot Před 5 lety

    As a Dedede main I hit people with UpB all the time.
    If you hold down when you use it you will fly past the ledge and instantly land with a very powerful hitbox. It's excellent for punishing people ledgeguarding you.

  • @mackchop3274
    @mackchop3274 Před 5 lety

    Talking about the body hit box on the up smash, I actually got a kill with it in Smash 4 and I had some explaining to do with my friend. :) I don’t remember why this situation came up, but I was on the Smashville platform, and he jumped up to juggle me from below and I up smashed and killed him from underneath me.

  • @curryweek
    @curryweek Před 5 lety

    That part about janky multi-hit airels is annoyingly true. Someday Samus will be able to use down throw into fair on super lightweights consistently, and it will be a glorious day.

  • @Bogmire_is_me
    @Bogmire_is_me Před 5 lety +1

    I think Luigi is in need of one of these videos lol. Some of his hitboxes just don’t make much sense

  • @ThatCho
    @ThatCho Před 5 lety +1

    We honestly need Pac Man next. Like, I need an in-depth analysis on his Side B hitbox alone.

  • @skunkooo
    @skunkooo Před 5 lety +2

    i would honestly really like to see zero suit samus's hitboxes, they just seem so odd, especially forward air

  • @slabofbeef7104
    @slabofbeef7104 Před 4 lety

    So if Dedede's down smash goes into the z-axis, you could probably make a custom stage with one of those explosive boxes in the background and actually hit it.

  • @RubberD3
    @RubberD3 Před 5 lety

    We have been blessed with sacred knowledge

  • @andrewlee511
    @andrewlee511 Před 4 lety

    The reason there is no damage on the handle hit boxes is so the move hits on the bottom more consistently

  • @TheUnluckyEverydude
    @TheUnluckyEverydude Před 5 lety

    I'm sure the two weird fsmash hotboxes are so you can use f smash as an antiair. If you get canceled and snap to the ground, the hammer hitbox just gets you at that point.