FNAF on the Wii U is WEIRD!!!

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  • čas přidán 5. 07. 2024
  • Scott the Woz
    Get the Ports (Requires PC version):
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    #fnaf #wiiu
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Komentáře • 163

  • @95cardboard
    @95cardboard Před 5 dny +509

    you forget that the cam HAS to cover the office because the cam is used for multiple jumpscare mechanics

    • @mguymario
      @mguymario Před 4 dny +24

      Just make it so the cams go offline when this happens or that you have to have the gamepad in front of the screen when the cams are up

    • @Unnaturalflavor
      @Unnaturalflavor Před 4 dny +11

      @@mguymarioyeah but how the game know your Wii U game pad is in front of the screen.

    • @mystictortoise5404
      @mystictortoise5404 Před 4 dny +23

      I made minor changes to the jumpscare mechanics to ensure they would work properly. All animatronics flicker the lights before jumpscaring ya!

    • @Muho_is_me
      @Muho_is_me Před 4 dny +2

      Just made the player blink when jumpscare is gonna happen

    • @Muho_is_me
      @Muho_is_me Před 4 dny +2

      Oh yeah flashing light makes sence

  • @supercoolguy123i
    @supercoolguy123i Před 5 dny +177

    the reason why the camera is on the tv screen is because if it were to be only on the gamepad screen, then it would be impossible for Bonnie and Chica to jumpscare you, as they can only jumpscare you when you remove the camera, so it wouldn’t look good if it wasn’t on the tv screen.

    • @conicthehedgehog9166
      @conicthehedgehog9166 Před 4 dny +18

      You could move the camera to the gamepad, blur the office or just put a black screen and tadah its done

    • @mystictortoise5404
      @mystictortoise5404 Před 4 dny +9

      I made minor changes to the jumpscare mechanics to ensure they would work properly. All animatronics flicker the lights before jumpscaring ya!

    • @martedoddles5389
      @martedoddles5389 Před 3 dny

      Also, if the cameras were on the gamepad all the time, the battery would run out everytime, and passinh a night fully would be impossible

    • @jim__jam
      @jim__jam Před dnem

      @@martedoddles5389should make it as if you turn on the cameras by pulling up the game pad, i remember nintendō land could detect the position via a gyroscope, so maybe if it’s held right up, it will turn on camera on gamepad

  • @archaeabanana
    @archaeabanana Před 5 dny +190

    I need FNaF on heart monitor now

  • @mystictortoise5404
    @mystictortoise5404 Před 5 dny +151

    It was an honor to be in a Mike Or Nut video, thank u mr. nut
    Some things about my port (that are very weird)
    Foxy's It's Me thing can appear when he's on Phase 1. Its a bug with how Hallucinations are handled and i need to fix it.
    The cameras DO drain power, but only half as much. I didn't add an indicator for it cause i'm stupid.
    The all-stare hallucination was intentionally added even though it's unused, I just wanted to add it in cause why not :P
    I have no idea why Foxy's AI is so busted. I personally decompiled the original game and replicated his AI, so I really have no idea why it's so much more active.
    EDIT: I've fixed most of the above problems. Buffed Foxy as a result. Also, I've noticed many people talking about how Bonnie and Chica's jumpscares, Freddy's cam stalling, etc. are problematic when you can use the cameras and the office at the same time. I took *special* care to fix those scenarios. Bonnie and Chica flicker the office lights before jumpscaring, Freddy's stalling is less severe, and Golden Freddy fades in and out of the office.
    I'd like if either this comment or a comment relating these fixes were to be pinned, but if not it's no big deal. Just want people to know what work went into properly adapting this game for my favorite console of all time ;)

    • @imasavageyouraca
      @imasavageyouraca Před 4 dny +3

      you should do what he said about how the tablet screen has the cameras on it with out messing with the jumpscare and other mechanics by just making the tv screen go black and have the tablet act as the main screen while the cameras are on and then switch back when its off

    • @Muho_is_me
      @Muho_is_me Před 4 dny +1

      ​@@imasavageyouraca but not seeing Office is kinda lame

    • @slyp5409
      @slyp5409 Před 4 dny +1

      If at all possible, it wouldn’t be a bad idea to have the option to move/duplicate HUD elements to the game pad, that way looking at the game pad is more pivotal to the game. By doing that and having a toggle for the cameras, the game pad can be used more often and the top screen can be blurred to communicate the use of the game pad. It allows for the top screen to have the pivotal gameplay while integrating the game pad in a way that makes sense and communicate crucial information at a glance.

    • @Unnaturalflavor
      @Unnaturalflavor Před 4 dny +1

      @@mystictortoise5404 i feel like the cam on the gamepad still has some flaws mainly there’s no reason to turn it off.

    • @mystictortoise5404
      @mystictortoise5404 Před 4 dny +2

      It still drains power. Also, the way Foxy works in this new patch is that he gets stunned once every time the monitor comes on, instead of every frame the cameras are on.
      The point of making cameras use less power is to encourage you to actually use the cams for looking at the animatronics. In my opinion it makes the game more enjoyable than the 90% office based gameplay of the original.

  • @BlueJourney2719
    @BlueJourney2719 Před 3 dny +5

    If you think about it, if the camera is only on Gamepad, that would be INCREDIBLY unfair to the animatronics since you can endlessly look at Foxy and Freddy and just easily check for Bonnie and Chica's hallway lights.

  • @SamSupercreation
    @SamSupercreation Před 5 dny +79

    Having the cams on the gamepad gets rid of the purpose they originally had. Foxy never leaves, you can thecnically stun lock Freddy since you can just stare at him forever, and it doesn't take any power. Idk how the jumpscare works since Bonnie and Chica can only kill you when you flip the monitor down. So yeah, its really cool, but it breaks the game too much

    • @spartanbravo1482
      @spartanbravo1482 Před 4 dny

      Isn't freddy the one who never leaves if you just use the cams? Sorry it's been a while since I've seen a vid detailing how the ai exactly works

    • @camber_courtney5250
      @camber_courtney5250 Před 4 dny +7

      ​@@spartanbravo1482Foxy gets paused whenever the cameras are up, Freddy only stops when the camera is directly on him.

    • @mystictortoise5404
      @mystictortoise5404 Před 4 dny +3

      I made several changes in this port to ensure most of that didn't happen. Bonnie and Chica can kill you with the monitor up, Freddy's stunlocking is slightly modified (though you can already stunlock him forever in the original :P ) Foxy's stunlocking has been modified in a patch, and power DOES get drained, just not as much. Don't worry, I took special care to prevent gamebreaking scenarios. :>

    • @TwiliPaladin
      @TwiliPaladin Před 4 dny

      ​​@@camber_courtney5250Other way around. Freddy is the only one of the four that gets stalled if the cameras are up without checking what camera is currently being looked at.

    • @SamSupercreation
      @SamSupercreation Před 4 dny

      @@mystictortoise5404 it's good to see more explanations because it wasn't really explained in the video

  • @kirbothepoyo
    @kirbothepoyo Před 4 dny +18

    Here one of the Fnaf Wii u developers and i'm happy this project is getting more attention, and i just want to say that the game is still in development, and we're fixing various things and adding some options like the play with normal controller (In reality is already in the game but we have to finish it), and this is something you didn't say of the source macchiato port (The one that i work) is that it has subs to other languages, for example i make the Spanish translation, but well good video and thanks to show our project

  • @seamistseamist
    @seamistseamist Před 5 dny +29

    I think the best way to do FNaF 1 on Wii U would be with a gyro activated camera with the office blurring out while in use, and a little transition effect once you put it down

    • @tronitt
      @tronitt Před 4 dny +2

      Even just having the tv do the tablet flip up animation but keep the screen black would work too

  • @gechoman44iwantahippo
    @gechoman44iwantahippo Před 5 dny +81

    I think the reason why they didn’t make the monitor be exclusively on the gamepad is the jumpscares. Most of them need you to put the camera up before they can happen. Also, Golden Freddy can’t appear in your office while the camera is down. I’m sure there are other ways they could have handled this, but I think that’s probably why.

    • @mystictortoise5404
      @mystictortoise5404 Před 4 dny +1

      I've talked about the jumpscares in other comments, but Golden Freddy fades into the office so as to allow him to appear.

  • @elliotsturtplus340
    @elliotsturtplus340 Před 5 dny +11

    4:21 to be really honest, it kind of makes sense for why they had to do this I mean yeah I get it sucks because you technically could just have the camera on the gamepad, but you have to remember that this is a straight up port of five nights at Freddy’s 1 and not an original game since Bonnie and chica requires you to put the camera down for you too so they can kill you

  • @MysticNinTorres
    @MysticNinTorres Před 3 dny +3

    My vision for how FNAF would look/work on the Wii U is the exact same as the Source-macchiato version, and I’m even more impressed for how I was right.

  • @DaGamer2344
    @DaGamer2344 Před 5 dny +11

    0:10 FISH

  • @jackgibson511
    @jackgibson511 Před 5 dny +6

    Honestly, if those bugs and certain game breaking exploits get patched, this would be the ideal way to play fnaf.

  • @FireFlowerDav1d
    @FireFlowerDav1d Před 5 dny +10

    Your channel is to underrated

  • @ilsursayfutdinov4013
    @ilsursayfutdinov4013 Před 6 dny +13

    Fnaf on virtual boy when

  • @CyberweaverVT
    @CyberweaverVT Před 3 dny +2

    0:11 FISH!

  • @cosmicamora175
    @cosmicamora175 Před 2 dny

    Thanks for checking out Source Macchiato's FNaF port! Honestly I was kind of surprised to see this in my recommended, very cool to see that our content is being documented on YT.

  • @mrmalos4194
    @mrmalos4194 Před 5 dny +1

    yoo nice to see another mikeOnut video after awhile!
    anyways, its ashame to see this port didnt experiment too much from the last you checked out, oh well its still cool in my opinion.

  • @Epicccccccccccccccccccc
    @Epicccccccccccccccccccc Před 5 dny +7

    Reasons having the camera always on the game pad doesn’t work:
    #1 some camera exclusive sound effects are weird, namely stuff like the kitchen sounds chica makes playing twice (one sound on the tv one sound on the gamepad) since the sounds get higher in volume when you go in cams and the breathing sounds the animatronics make when they get to your office not making sense since they are not in front of you on the tv
    #2 the jumpscares are fully dependent on you taking down your camera (except for foxy)
    #3 golden Freddy is odd since not only is he stalled infinitely until you turn your camera off but once you put your camera back on he just disappears for seemingly no reason (obviously normally you get rid of him by putting your camera up over him but it’s weirder in the wii u version)

    • @mystictortoise5404
      @mystictortoise5404 Před 4 dny

      I made minor changes to the jumpscare mechanics to ensure they would work properly. All animatronics flicker the lights before jumpscaring. Golden Freddy fades in and its impossible to get rid of him, but he's so rare it's no big deal.
      Sadly the current archived build of Unity Wii U doesn't have Gamepad Audio support, so the audio is even more finicky, but I might be able to fix that in an update.

  • @scargamer0022
    @scargamer0022 Před 5 dny +3

    Video actually starts at 3:15 instead of just yapping

  • @KingdomHeartsFan-mu9cf
    @KingdomHeartsFan-mu9cf Před 4 dny +1

    Someone needs to make a definitive Wii U port, that’s like the second one shown in the video with the cool gamepad mechanic, but rebalanced in the same way that the Help Wanted version was by also always having the cameras open.

  • @liammaloney6637
    @liammaloney6637 Před dnem

    I feel like the cams covering the office is a good thing because it gives you more of a risk if there is an animatronic near the office and like how freddy doesn't get seen all much and moves with the cams up and down

  • @ld0163
    @ld0163 Před 5 dny +3

    You should check Fnaf on the DS if it comes out

  • @Blueur_
    @Blueur_ Před 5 dny +2

    About the animatronics looking at the camera.. they don’t ever look at the camera in the regular version of FNAF1, but they do have a chance of doing it in the mobile version of FNAF1

  • @wendymain_69
    @wendymain_69 Před 5 dny +3

    now we need fnaf on the nintendo labo

  • @TeraByte38
    @TeraByte38 Před 4 dny +1

    the devs will add a mode where the office will be on the tv and the cams will be on the gamepad at ALL TIMES :DDD (maybe in v1.3)

  • @TeraByte38
    @TeraByte38 Před 4 dny +1

    Portal is getting BIG improvements (they restarted the whole project and code) (more info on their DIS server)

  • @grilledpotato5024
    @grilledpotato5024 Před 4 dny +1

    Fun fact this port is like the 3ds version because he got the code from basedev the creator of the 3ds port and it was used as the base for it

  • @Mr.Unfantastic
    @Mr.Unfantastic Před 5 dny +2

    funny you uploaded youre video in the same hour as gomotion + cool youre 1 year older then me

  • @CasproGaming
    @CasproGaming Před 4 dny

    2:05 SKYLANDERS SPOTTED

  • @UNKNOWOOD
    @UNKNOWOOD Před 4 dny +2

    they would have to remake and rebalance the entire gameplay

  • @C00LHAT277
    @C00LHAT277 Před dnem +1

    Where was this when the WII U was relevant?!

  • @SilvercattoOsom
    @SilvercattoOsom Před 4 dny

    I won't lie, this is EXACTLY how I envisioned FNAF to look like on the Wii U. Hooray for homebrew devs!

  • @SamuRaichu13
    @SamuRaichu13 Před 5 dny +2

    Scott the woz

  • @DagooberismsTM
    @DagooberismsTM Před 4 dny

    Well, I think that the animatronics staring at the night guard in the trailer was at one point either meant to happen, but was scrapped, OR just for shock factor.

  • @YanntastischGER
    @YanntastischGER Před 2 dny +2

    Back when FNAF came out, I was BEGGING for this! FNAF was always destined to be played with a gamepad. mystictortoise nailed it. You can fix the cheese issues by simply pausing one screen whenever you switch between TV and gamepad. This is what all Wii U games did when opening maps.

  • @Magic_Ice
    @Magic_Ice Před 4 dny

    Star Fox Guard is kinda like fnaf if you think about it

  • @SargentItaly
    @SargentItaly Před 4 dny

    Funny enough, I was just on the Wii U when this released. Playing since 2014.

  • @Fella_real
    @Fella_real Před 3 dny

    BUDDYS FRIENDS WERE NOT MAKING POTS 😭😭😭

  • @00F3R
    @00F3R Před 4 dny

    I feel like they should’ve shown cams both on the game pad and main display and you could have activated cams by tilting the gamepad up

  • @Camtcan
    @Camtcan Před dnem

    9:50 this IS something that can happen in at least the android version of the game.

  • @Nobody_Chan
    @Nobody_Chan Před dnem

    If it has a screen, FNAF shall be seen.

  • @jodohe
    @jodohe Před dnem

    Foxy can be activated in the first night (at least on mobile) but its VERY unlikely to happen

  • @diikaff2961
    @diikaff2961 Před 23 hodinami

    there are a lot of reasons for the camera. first of all it would make it a lot easier and remove a lot of the atmosphere of the game as you multitask. second of all the mechanics would not work because of the way foxy, chica, and bonnie works.

  • @TeraByte38
    @TeraByte38 Před 4 dny +1

    Source Macchiato devs saw this video

    • @omarhasaballa7818
      @omarhasaballa7818 Před 4 dny +2

      and we even commented, but it doesn't show up for some reason T_T

    • @TeraByte38
      @TeraByte38 Před 4 dny

      @@omarhasaballa7818 rip

  • @wfwfwffw
    @wfwfwffw Před 2 dny

    man im going to my local drug dealer he got every game for wii u

  • @Roast52
    @Roast52 Před 4 dny

    Honestly, I wish the Switch had a “Wii U mode” (or the next console having one), where you can undock the console and have it wirelessly connect to your TV or monitor and then be able to use the detached console as a gamepad. And if you’re playing in handheld mode, then it would just take the Wii U game without the gamepad part (because most of the games that use it don't really need it). I know Nintendo would never do this, but I know they could make it possible with the next system.

  • @portalmaster07
    @portalmaster07 Před 3 dny

    scott the woz ahh jokes

  • @cuminthesink
    @cuminthesink Před 5 dny +3

    21? damn unc, i dont got no funds for a retirement home

    • @cuminthesink
      @cuminthesink Před 4 dny

      i got sidetracked for a few hours and im just finishing the video now, really good video Maria Branyas Morera

  • @Cheeseydez
    @Cheeseydez Před 4 dny

    👾 with no context

  • @fraquero3192
    @fraquero3192 Před 4 dny

    0:10 fish

  • @AzidDrop
    @AzidDrop Před 3 dny +1

    0:10 🐟

  • @Brock-brock
    @Brock-brock Před 4 dny

    I’m trying to beat Fnaf 2 night six

  • @jackismemeish
    @jackismemeish Před 2 dny

    To be fair, the game would be really easy if you had access to the cameras while looking at the office. also, wouldn’t that cause the power to drain constantly?

  • @EPPicstuff
    @EPPicstuff Před 4 dny

    In order to implement the cameras on the gamepad only, you'd need to code in additional real-time mechanics in order for the office space and cameras to exist at the same time.
    As the clickteam fusion code probably operates, it is binary. At any given time, the player is either looking at the camera or looking at the office. This dictates the animatronic behavior patterns.
    P.S. for the sake of visual cohesion there would need to be new animations of Bonnie and Chica walking into the office.

  • @user-vn2pi7qr5y
    @user-vn2pi7qr5y Před 3 dny

    Just imagine FNaF on the N64

  • @SomeoneIsChillin
    @SomeoneIsChillin Před 5 dny +4

    How cams WOULD work on the gamepad:
    black screen on tv when the cams are up and black screen on gamepad when cams are not up so jumpscares work and power is still drained. Bonus points if i have to "flip" the cams with the gamepad. This literally solves a bunch problems people have been pointing out. If this isnt possible, we atleast need a Game & Wario 9volt type fnaf fangame.

    • @Muho_is_me
      @Muho_is_me Před 4 dny

      Why make the Office black? We can just make the player not be able to interact with it so we can always see the Office
      I think it would be more immersive
      Oh and about stuff normaly appearing offscreen.. well we can do what fnaf 2 did and make the light flash for a sec

    • @SomeoneIsChillin
      @SomeoneIsChillin Před 4 dny

      @@Muho_is_me well, if I know how games work, if you are about to get jumpscared and you have your cams up, the first frame of the jumpscare will play until your cams go down. while locking movement would work in idea, it wouldn't work in practice. This isn't fnaf in real time, so we won't get animations for the characters walking in. the only thing the player would see is just chica chillin in the office. if the player knows they are about to die (and it's not intended, the door switch not working is intended!), it gives the player an unfair advantage and they might be able to cam stall till 6.

    • @Muho_is_me
      @Muho_is_me Před 4 dny

      @@SomeoneIsChillin the jumpscare is in the first Frame only in the original game im pretty sure this is just a remake right?
      Also about "this game is not Real time" thing i know thats why i sudgested lights flickering when jumpscare is about to happen

    • @SomeoneIsChillin
      @SomeoneIsChillin Před 4 dny

      @@Muho_is_me but you still need to pull the cams down for the jumpscare to work. flickering lights is just like the animatronic chillin in your office, it's notable bc it never happens in the game so you can still figure out "oh Bonnie's finna kill me lemme stay on cams and watch foxy and hopefully make it to 6"

    • @Muho_is_me
      @Muho_is_me Před 4 dny

      @@SomeoneIsChillin you dont get what i mean
      Its simple when camera is open it wont kill you even if its in the Office (we dont see it but we cant see him go in fnaf 1 anyway) and when you close the camera lights will clicker and he will jumpscare you
      Yknow litiraly exact same thing happening as the normal game
      Exept this time with a light clicker since the jumpscares cant come from him hiding behind the camera

  • @TroboTicTac
    @TroboTicTac Před dnem

    Why would the camera be on the gamepad? If it was how would you switch rooms?

  • @Samscooking-ib9wb
    @Samscooking-ib9wb Před 2 dny +1

    Did you know that you’re intro music is also from an Armenian reality show

  • @adelalharbi9286
    @adelalharbi9286 Před 4 dny

    honestly, the wii u camera being the exact same as the 3ds is actually kinda more realistic, i mean like, the cameras aren't smack dab on a fuckign monitor in real life, it would be on a couple screens, so the wii u tablet is a little control panel for the camera.

  • @glowdonk
    @glowdonk Před 2 dny

    I'd probably sell a kidney for a hacked Wii U

  • @Z-P-H-R
    @Z-P-H-R Před 3 dny +1

    1:30 splatoon :(

  • @blzdelayed6232
    @blzdelayed6232 Před 5 dny

    there is a stickman on the pot between the two most under lines

  • @Prettycoolpeashooter19

    this exsists..

  • @sonicx4gyt281
    @sonicx4gyt281 Před 4 dny

    Well I turned 16 when this vid came out

  • @chaosreaper05
    @chaosreaper05 Před 4 dny

    I think they didn't made the cameras on the tablet screen cuz of how jumpscares are handled. You need to flip the cameras to trigger the jumpscare so it owuldn't work very well if the cameras were on a separate screen, but 8:06 looks cool tho. They should have made it this way. Have the map on the main screen and te monitor at the bottom. That way they cover the screen AND force you to look down to see the cameras

    • @mystictortoise5404
      @mystictortoise5404 Před 4 dny

      I made minor changes to the jumpscare mechanics to ensure they would work properly. All animatronics flicker the lights before jumpscaring ya!

  • @TheGrammarNazi123
    @TheGrammarNazi123 Před 4 dny

    Looks like I'm older than this guy.

  • @Drewskiac
    @Drewskiac Před 4 dny

    What music did you use for this video?

  • @gamerdog1919
    @gamerdog1919 Před 2 dny

    🗣️They're not beating Goku!

  • @AIABSmonke
    @AIABSmonke Před 5 dny +2

    ive seen you have turned your channel into a fnaf one, please dont force yourself to do that just because of a few videos, do whatever you wanna do, you arent forced.

  • @Logero_gamer
    @Logero_gamer Před 4 dny

    Can we get five nights at Freddy's on the NES

  • @thedanopgaming9521
    @thedanopgaming9521 Před 4 dny

    wait what

  • @Muho_is_me
    @Muho_is_me Před 4 dny

    So many people are convinsed cameras being on the gamepad cant work
    Sure maybe we cant make a perfect copy but we can adapt it
    So issue one:"you need cameras off for the jumpscare to play"
    Considering im pretty sure that mechanic is only there becouse jumpscares would just look like it just poped out of no where so camera is there to hide that
    I think we can just ditch this mechanic and replace it with lights flickering but if we realy want that mechanic we could make it so fnaf 2 like flicker effect would start when cameras on and an animatronic is in and you would die when ypu close the cameras
    Issue 2:"camera being always there makes stalling freddy and foxy so easy"
    Put a close button and make the camera take power like in the normal game and not like in vr
    Issue 3: "we can use the stuff in office while camera is on"
    Just make us not be able to use the stuff in office while camera is on
    And this is assumşng you wanna be as acurate as possible but personaly i think altering the game slightly to ditch the jumpscare not playing thing and letting us use office in cameras is more interesting anyway
    So the second game on the video is probobly the best we get

    • @mystictortoise5404
      @mystictortoise5404 Před 3 dny

      Exactly! My port of FNaF for the Wii U is more of an adaptation than a direct port. It modifies certain gameplay elements to work better for the Wii U, which I find more enjoyable than just directly porting the game.

  • @_xd0998
    @_xd0998 Před 19 hodinami

    why this guy is so shaky

  • @GrimBoxes
    @GrimBoxes Před 5 dny

    👍

  • @Mr.MelonTheREALOne
    @Mr.MelonTheREALOne Před 4 dny +1

    i read it as FNaF on the n word 💀💀💀💀💀💀

  • @pyrohp
    @pyrohp Před 4 dny

    Fnarf

  • @kingcherryblossom2059

    Real and teue

  • @graydenharrison-lh3dw

    I saw Skylanders

  • @Arwalker_57
    @Arwalker_57 Před 4 dny

    Hi

  • @SoftLoliete
    @SoftLoliete Před 4 dny

    Uhhh

  • @nexarsji
    @nexarsji Před 4 dny

    hellllllllllllllllllllllooooooooooo

  • @Gremlin-YT
    @Gremlin-YT Před 5 dny

    20 views in 13 minutes, bro fell off

  • @AfroYT492
    @AfroYT492 Před 5 dny +2

    2 HOURS LATE LIKE THIS COMMENT AND I WILL LIKE YOUR REPLY ON THIS COMMENT