Today we take a short look at how I use blueprints in satisfactory! One of my favorite aspects of the game, and 100% my most used! Twitch- / kylobuildz Discord- / discord
I am realizing now more than ever how much my neglect of using the blueprint designer has reduced the aesthetic quality and speed of construction of all of my factories and transit systems. This video, along with several others that you’ve produced, did a fantastic job of finally convincing me that I need to start using blueprints NOW!
Glad to hear it. Im thinking about making a follow up to this with a bit better structure and method! But I am glad you got some use out of this video and others!
Thanks again Kylo. I am using the blue prints more and more. I also took your advice about keeping specific areas of production to their own room. (a prior video) This has helped better plan my factories., then figure the blueprints I will need etc. By the way congrats on the getting mentioned on Satisfactory Community Update. I hope this brings you more eyeballs to your channel. 😎
Nice video. I really like your refinery design. With half of it being in a subfloor. The lighting and tightness of the subfloor is cool. Very confined.
Hands down one of, if not the best, modular blueprint guide that I could find. I dunno why, you just explained them in a way that really clicked for me.
This channel is such an incredible find. Kylo really has done a great job of presenting the information in a very easily understood way. Too often I see some factories others have built and they seem impossibly complex. Kylo’s videos have given me a much deeper view into how they are constructed in modules rather than individual parts.
Late adopter of the Blueprint Designer here. (I took a year off from Satisfactory due to work.) Blueprints are fantastic for repetitive things like architectural design and especially lighting. But I'm still struggling with pre-planning of blueprint snap points, and integrating my BPs into an overall factory plan. So this is one more vote for a tutorial. Especially helpful would be finding a quick and simple way to plan the snap points, so that I could quickly string a system of BPs in a line for things like curving / sloping roads.
There is a man in the streams/discord Keggsway. He has been tinkering with curved road BP and ramps. Seems to be a real challenge to get really good snap points. Snap points in general are weird for ramp BP.
I also took about a year off Satis! Coming back to Update 8 was like playing a new game for me! The blueprint mechanic really has so much to off that I hope I can show to people who may not have the time to experiment a ton and find a great formula for their builds!
Keggsway... I'll check him out today. Thanks! Meanwhile, your style of adding repeatable architecture to the blueprint is inspiring. I've got to start making better use of that!
Not sure if keggsway streams or anything but he is in the discord and has talked about his pain of making roadways that snap properly. Thanks for the kind words friend!
Nice! Liked the content, actually useful to improve the way I do stuff. I am currently at stage 2 I would say, added the logistics floor last week and minor lighting and the factory was put together way faster. Nice idea with refineries, love the split level you picked, quite fancy looking.
I am realizing now more than ever how much my neglect of using the blueprint designer has reduced the aesthetic quality and speed of construction of all of my factories and transit systems. This video, along with several others that you’ve produced, did a fantastic job of finally convincing me that I need to start using blueprints NOW!
Glad to hear it. Im thinking about making a follow up to this with a bit better structure and method! But I am glad you got some use out of this video and others!
Thanks again Kylo. I am using the blue prints more and more. I also took your advice about keeping specific areas of production to their own room. (a prior video) This has helped better plan my factories., then figure the blueprints I will need etc. By the way congrats on the getting mentioned on Satisfactory Community Update. I hope this brings you more eyeballs to your channel. 😎
Thanks for the kind words, and yea Snutt is a legend for that!
Nice video. I really like your refinery design. With half of it being in a subfloor. The lighting and tightness of the subfloor is cool. Very confined.
Thanks a bunch!
Hands down one of, if not the best, modular blueprint guide that I could find. I dunno why, you just explained them in a way that really clicked for me.
Glad to hear it, and it’s just the way it made sense to me! Happy you got some good use from this video!
This channel is such an incredible find. Kylo really has done a great job of presenting the information in a very easily understood way. Too often I see some factories others have built and they seem impossibly complex. Kylo’s videos have given me a much deeper view into how they are constructed in modules rather than individual parts.
Late adopter of the Blueprint Designer here. (I took a year off from Satisfactory due to work.) Blueprints are fantastic for repetitive things like architectural design and especially lighting. But I'm still struggling with pre-planning of blueprint snap points, and integrating my BPs into an overall factory plan. So this is one more vote for a tutorial. Especially helpful would be finding a quick and simple way to plan the snap points, so that I could quickly string a system of BPs in a line for things like curving / sloping roads.
There is a man in the streams/discord Keggsway. He has been tinkering with curved road BP and ramps. Seems to be a real challenge to get really good snap points. Snap points in general are weird for ramp BP.
I also took about a year off Satis! Coming back to Update 8 was like playing a new game for me! The blueprint mechanic really has so much to off that I hope I can show to people who may not have the time to experiment a ton and find a great formula for their builds!
Keggsway... I'll check him out today. Thanks! Meanwhile, your style of adding repeatable architecture to the blueprint is inspiring. I've got to start making better use of that!
Not sure if keggsway streams or anything but he is in the discord and has talked about his pain of making roadways that snap properly. Thanks for the kind words friend!
Nice! Liked the content, actually useful to improve the way I do stuff. I am currently at stage 2 I would say, added the logistics floor last week and minor lighting and the factory was put together way faster. Nice idea with refineries, love the split level you picked, quite fancy looking.
Thanks! Glad you found some use from the video!
Yeah I been doing that. I still have room to improve though. So seeing this is still helpful.
Thanks! It seems every blueprint I make I can keep cramming more into them!
Great Stuff!
Thanks friend!
how can i do that? looks awesome
With enough time and patience anyone can do things like this! Giving yourself more time to create can help a ton!
Its probably hard but can you make a tutorial please