How to Publish on the Unity Asset Store

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  • čas přidán 28. 08. 2024
  • Interested in selling game art, tools, and sound effects on the Unity Asset Store? In this video, we’re showing you how to upload and publish your content using the new Publisher Portal, which can be accessed at publisher.unity.com.
    Learn more about the selling on the Unity Asset Store:
    assetstore.uni...
    For content requirements read the submission guidelines here!
    on.unity.com/3...
    Note: This video uses Unity Version 2020.2 and the Unity Asset Store is not available in later versions of the Unity Editor. In later versions, you can go directly to the store to find Asset Store Tools and add it to “My Assets”. You can find your “My Assets” within the Package manager inside Unity Editor. (6:30 mark in video)

Komentáře • 92

  • @itay7884
    @itay7884 Před 3 lety +52

    Unity: be sure to read the terms and conditions
    Me: ya right, Next!

  • @dartutorials7859
    @dartutorials7859 Před 3 lety +131

    Finally I can make MOney wiht all my Assets for my unfinished games!! 😂😂

  • @TurboMakesGames
    @TurboMakesGames Před 3 lety +17

    The new asset publisher interface looks great! Huge improvement over the last one 👌

  • @zaidkiwan5168
    @zaidkiwan5168 Před 3 lety +4

    this is very useful for new users like me, thanks!

  • @DenysAlmaral
    @DenysAlmaral Před 2 lety +6

    The package validator displays errors information with section numbers that are not actually found on the Submission Guidelines. Looks like outdated.
    It says a demo scene and prefabs for all meshes are mandatory, but that's not what the current Submission Guidelines say.

  • @viperskins
    @viperskins Před 3 lety +12

    Hello... I have a couple of questions regarding creating the profile (0:42):
    1. I don't have a website... what should i put in there?
    2. What name should i use? Should it be my real name or a nickname?
    Thanks

    • @dagmarski4133
      @dagmarski4133 Před 3 lety +1

      I would like to know this too.

    • @francocougo6396
      @francocougo6396 Před rokem

      You could put a link to your ArtStation Profile (if you have one, it's free to create)

  • @kasatocheck
    @kasatocheck Před 3 lety +3

    Keep it up,Unity!

  • @TNTCProject
    @TNTCProject Před 3 lety +2

    Thanks for sharing!

  • @arsylgames
    @arsylgames Před 3 lety +2

    Thanks for the useful tutorial!

  • @Amankyadav-zm3qn
    @Amankyadav-zm3qn Před rokem +1

    please help me it till end it show Technical Contact is missing i dont know how to fix it

  • @frankyavery
    @frankyavery Před 2 lety +1

    Great info but I couldn't find this publisher panel ha soooo yeah

  • @_AndrewParker
    @_AndrewParker Před 3 lety +2

    I'm so confused. This entire process has literally taken me over 10 hours and I'm not getting an error saying I have a "website missing"?? Ummmmmm no clue.
    Man, I just wanted to try out selling assets. Just try. That's all.

  • @Krafter37
    @Krafter37 Před 3 lety +1

    why a website is mandatory if we have not ? Is it not supposed to be accessible for indies ?????????

  • @lazysolutions
    @lazysolutions Před 3 lety +3

    This one was created because of me? xD, I really needed this one, still, get 404 on payout tho. but i hope support can help me soon.

  • @chocoboy8839
    @chocoboy8839 Před 2 lety +3

    I've been waiting for 2 months and i'm still in "pending review", some people are still waiting after 7 months. A lot of people are publishing assets at the moment but i guess we're just bugged...

    • @DenysAlmaral
      @DenysAlmaral Před 2 lety

      Wow! that's painful. I'm about to submit.

    • @__-ms9bd
      @__-ms9bd Před 2 lety +1

      I submitted a resource the day before yesterday, and I'm 1830th in the queue.
      Wait time~ 20-30 business days

  • @Xerobound
    @Xerobound Před 3 lety +5

    I don't think I can be an asset store publisher, but it's a nice daydream. Thinking of the amount of competition and the interactions with customers and I get too nervous. I don't think I'll ever end up sharing anything I've created. I'll take it all with me to the grave.

    • @exenerate6407
      @exenerate6407 Před 3 lety +3

      It's worth giving it a try. Once it is out there, you can only earn money on it. With very little promotion you can still get a decent amount of sales.

    • @gamedesigner2421
      @gamedesigner2421 Před rokem +1

      Just do it ;)

    • @sweetalert480
      @sweetalert480 Před 11 měsíci

      @@exenerate6407how about in CodeCanyon?

  • @aliosha123
    @aliosha123 Před 3 lety

    Great Video! Thank you!

  • @iamnotcreativeenoughforana5875

    Can anyone help me? I filled every page with the information they needed but for some reason the "details" tab still has that warning sign that tells you that you haven't filled in the information. I have filled in the price and tags, what else do I need to do?

  • @flurinjenal374
    @flurinjenal374 Před 5 měsíci

    Top vide! Question: Does the Asset Store also take 30% on subscriptions from subscription-based assets?

    • @leehoming7942
      @leehoming7942 Před 2 měsíci

      并不清楚盈利中被抽取30%是否流向UNITY,但发布者只能得到收益的70%这一点是条款里写到的。

  • @Heathenengineering
    @Heathenengineering Před 2 lety +1

    You used to list the sizes for the marketing images and you used to provide photoshop template ... where did that go?
    Cant find a link in the publisher site, on the submision guidelines and not even in the product listing ...

    • @Heathenengineering
      @Heathenengineering Před 2 lety

      I had to scan through the video to find that information ... would be really nice to make that more clear its not visible when your updating images only when they are currently empty no reason to hide that

  • @AltiusGames
    @AltiusGames Před 6 měsíci

    First time publishing on the unity asset store, why is the price greyed out for me? I've read up on it online but haven't found anything useful, other than several people have had this problem.
    🤔

  • @Riz_Toon
    @Riz_Toon Před 9 měsíci

    how to fix check model oriented

  • @Daniel-do2mh
    @Daniel-do2mh Před 3 lety +8

    0:31 blur at it's finest
    edit: okay, lol, they edited it somehow now

  • @frankyavery
    @frankyavery Před rokem +1

    I couldn't find half the stuff that was covered. I would recommend being a bit more detailed about how you got to where you got to.

  • @AlexanderEndless
    @AlexanderEndless Před rokem +1

    I can't find the Asset store tools package.

  • @kaizendigital_id
    @kaizendigital_id Před 3 lety +8

    Anyone want to share how much you've earned in Unity Asset Store?
    So people can motivate to submit their product.

    • @MalbersAnimations
      @MalbersAnimations Před 3 lety +7

      I make my living out of the Assetstore since 2016 ;) and I never being happier!

    • @kaizendigital_id
      @kaizendigital_id Před 3 lety +2

      @@MalbersAnimations awesome! Glad to hear that!! :)

    • @damaomiX
      @damaomiX Před 3 lety

      ​@@MalbersAnimations Your assets on Unity Asset Store are popular.

  • @joshuamrobinson1543
    @joshuamrobinson1543 Před 3 lety +2

    9:14 In queue for me says 20-30 days... Why so long?

    • @5ld734
      @5ld734 Před rokem

      Manual human review I believe

  • @_AndrewParker
    @_AndrewParker Před 3 lety

    I'm just trying to find the publisher profile thing? All I see is the login screen and the store...

  • @user-nl6uk9gy5d
    @user-nl6uk9gy5d Před 7 měsíci

    how to clear demo scene requirements
    please make a video on this

  • @RinsvindMage
    @RinsvindMage Před 2 lety +1

    Useless as it doesn't cover the most confusing parts of registration. They require "fully functional website - at least 3 recent examples of your work and a contact page" and does not allow to put my social network links. I'm sure that 90% of people here doesn't have a website meeting these requirements, but in this video it is not covered at all.

  • @VladislavMusicBand
    @VladislavMusicBand Před 6 měsíci

    anyone, please! Check Model Import Logs
    Model assets should work without issues. Please make sure that there are no errors or warnings when these models are imported. WHAT IS IT

  • @eszterbata7631
    @eszterbata7631 Před rokem

    In every case, I use the same website name what You use, or what? Thanks for the answers!!

  • @RivenbladeS
    @RivenbladeS Před rokem

    What if i want to publish a free version and an intermediate paid version of the same product with more features?

  • @Rex-nk1zj
    @Rex-nk1zj Před 3 lety

    How to upload game on UDP. Please make a complete video

  • @Nightcore_Paradise
    @Nightcore_Paradise Před 3 lety +3

    This is cool and all but I’ve been submitting stuff for a while and I still don’t know how to add links to the description.

  • @nexuzinnovation-com
    @nexuzinnovation-com Před rokem

    hi, was about to upload Unity Asset but how to include TextMeshPro dependency ? I have created the Package.json file, added the dependencies but this Unity Asset Tools with option to include dependencies, how does it relates to Package.json file created under the \Packages folder together with Assembly Definition ? If I selected the option "Include dependencies" at 08:02, will it prompt the user to install the dependency package ?

  • @PKarchimedproduction
    @PKarchimedproduction Před 2 lety

    It doesnt work! I cant upload my project via Unity Editor because Asset store tools doesnt import in my Project

  • @omerfarukbykl6097
    @omerfarukbykl6097 Před 3 lety +2

    Gang Moves

  • @christianplay4041
    @christianplay4041 Před 2 lety

    Everything is perfect but how do I update my asset. I dont know what to do someone please help me.

  • @Junior.Store.Google.Play.
    @Junior.Store.Google.Play. Před 10 měsíci

    thank you

  • @smartchannel1814
    @smartchannel1814 Před 3 lety

    What is the best size for the pictures in the media tab?

  • @BobbertTV
    @BobbertTV Před 3 lety

    Has anyone tried uploading a mac app file in a zip and then downloading it in 2020.2? It comes back corrupted. What's going on?

  • @joony3472
    @joony3472 Před 3 lety +3

    I am going to upload Big Chungus models

  • @athermaqsood8309
    @athermaqsood8309 Před 3 lety

    Thanks a Lot

  • @keelfly
    @keelfly Před rokem

    How do we create a "sales" period on the store?

  • @joony3472
    @joony3472 Před 3 lety +2

    6:50 WHAT IS THAT MODEL AT BOTTOM LEFT?

  • @siskavard
    @siskavard Před rokem

    How do I view my store page?

  • @Bamboodium
    @Bamboodium Před 2 lety

    What if we don't have a website?

  • @sobrathehedgehog
    @sobrathehedgehog Před 2 lety +1

    Guys pls help my created assets is rejeted pls help 😫

  • @1lsgaming27
    @1lsgaming27 Před 3 lety

    Is there a version of asset store tools that will work with unity 5.6 32 bit?

  • @VEOdev
    @VEOdev Před 3 lety

    i submited my first project and then it shows 20 to 30 days to review lol .. guted

  • @goosesuka
    @goosesuka Před 2 lety

    Submit > Website missing.

  • @mohammadhusseinbayoumi1812

    hello i need help i am searching for a multiplayer games turtorial but i didnt find nice tutorial until now i hope anyone recommend for me a understandable tutorial

    • @exenerate6407
      @exenerate6407 Před 3 lety

      Currently you need to use third party solutions as they are deprecating their old one and their new one is still some months away from completion.

  • @sculpt0r
    @sculpt0r Před 2 lety

    The blur on email adress is rather poor ;) Eventually you really used 'sample' email ;)

  • @SergeyPatuk
    @SergeyPatuk Před 3 lety +1

    Two of my packages were rejected without explanation.

    • @Leniaal
      @Leniaal Před 3 lety +2

      My package often got rejected without explanation. Dating is hard.

    • @Talmagett
      @Talmagett Před 3 lety

      write them to explain, i've got answers

    • @jaymartindale3020
      @jaymartindale3020 Před 2 lety

      @@Leniaal ngl got a kek w from me dude

  • @Atezian
    @Atezian Před rokem +1

    This video is now outdated. You need to take it down. The portal looks completely different now.

  • @talhagulbahart
    @talhagulbahart Před 2 lety

    Is there a way to publish my assets on my publisher page without downloading unity?

    • @MaxTasker_
      @MaxTasker_ Před 7 měsíci +1

      not really, the stuff published should be designed for unity and typically needs to be tested and have screenshots/videos provided of using it.

    • @talhagulbahart
      @talhagulbahart Před 6 měsíci

      @@MaxTasker_ it was 2 years ago but thanks for reply dude :D

  • @sobrathehedgehog
    @sobrathehedgehog Před 2 lety

    Pls help am get my Publisher assets pls😫👍

  • @ulktz
    @ulktz Před měsícem +1

    This is out of date, its not called asset store tools anymore. Not a helpful video

  • @zydtrq
    @zydtrq Před 3 lety +1

    third comment

  • @thirstykoala6216
    @thirstykoala6216 Před 3 lety

    Hello. I am pretty new to C# and Unity can anyone help me with my Player Movement? heres my code.
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    public class PlayerMove : MonoBehaviour
    {
    public LayerMask LayerMask;
    public bool Grounded;
    private Rigidbody rb;
    public float moveSpeed = 6;
    public float jumpForce = 12;
    public float maxStepHeight = 0.25f;
    public int stairDetail = 10;
    public LayerMask stepMask;
    // Start is called before the first frame update
    void Start()
    {
    rb = GetComponent();
    }
    // Update is called once per frame
    void Update()
    {
    Grounded = Physics.CheckSphere(new Vector3(transform.position.x, transform.position.y -1, transform.position.z), 0.4f, LayerMask);
    float x = Input.GetAxisRaw("Horizontal") * moveSpeed;
    float y = Input.GetAxisRaw("Vertical") * moveSpeed;
    if (Input.GetKeyDown(KeyCode.Space) && Grounded)
    rb.velocity = new Vector3(rb.velocity.x, jumpForce, rb.velocity.z);
    Vector3 movePos = transform.right * x + transform.forward * y;
    Vector3 newMovePos = new Vector3(movePos.x, rb.velocity.y, movePos.z);
    rb.velocity = newMovePos;
    for (int i = stairDetail; i >= 1; i--)
    {
    Collider[] c = Physics.OverlapBox(transform.position - new Vector3(0, i * maxStepHeight / stairDetail), new Vector3(1.05f, maxStepHeight / stairDetail / 2, 1.05f), Quaternion.identity, stepMask);
    if(velocity != Vector2.zero)
    {
    if(c.Length > 0)
    {
    transform.position += new Vector3(0, i * maxStepHeight / stairDetail);
    }
    }
    }
    Thank you! 😊