Creating fantasy or historical stone walls in Blender

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  • čas přidán 11. 09. 2024

Komentáře • 151

  • @robertwells4729
    @robertwells4729 Před 2 lety +12

    One interesting thing with these walls is if you separate the mesh in to individual brick objects re calculate the origins and then add a rigid body simulation it is good for making ruins.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 2 lety +1

      Thats a REALLY good call as the slight gaps between the bricks can stop the issue of the physics being confused by slight overlaps/hotlining making everything "explode" outwards. 👍

    • @powersave2
      @powersave2 Před 2 lety +2

      @@ArtisansofVaul Could you show off an example of this? Haven't done much with rigid body sims.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 2 lety +2

      @@powersave2 If you watch the second part of this video it goes through how to make a basic simulation for a dropping/collapsing structure.
      czcams.com/video/zHRTDQxzsLQ/video.html

  • @phubans
    @phubans Před 8 měsíci +6

    Really awesome to see Richard Ayoade getting into Blender.

  • @darrennew8211
    @darrennew8211 Před rokem +4

    I knew about this but I never really wanted to use it exactly because you had to manually create the grout. Doing it on something like stairs would be even more of a pain than a place with windows. Now that geometry nodes are here, I'm thinking you could probably look at all the parts, find faces pointing downwards that have other faces pointing upwards very close by, and add in grout-like geometry between them. (Something like inset the first face and extrude it down through the second face.) The other problem with this tool is that different configurations get different brick heights, so if you like that look, you can't make a modular batch of walls that'll fit together after printing; I could probably spend time fixing the add-on to use a fixed pattern of random heights instead. But those are the reasons I haven't really used it much.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      For me the windows and stairs would be pretty easy to add grout using boxcutter and probably the most reliable. But doing something with Geometry is an intriguing idea. I'm not totally sure but it may be easier to do it "backwards" and create an object which will effectively be the grout and then have the geonodes create the stones... Not sure though 🤔

  • @Syrax21
    @Syrax21 Před 2 lety +5

    Awesome, just getting into Blender for 3d printing and this will save me so much time vs other methods I've seen. Thanks!

  • @Suzuki_Hiakura
    @Suzuki_Hiakura Před rokem +7

    So I was following the tutorial and starting to add detail, and when I hit Ctrl+A to apply all modifiers, it didn't show up. After a bit of searching the web, I found you can go to Object>Convert>Mesh to apply all modifiers... unsure of all that it does but I found this as a fix... in case someone else has a similar issue.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Nice.Thanks. Sorry for not replying earlier, I'd been wading through some bot spam comments.

    • @Suzuki_Hiakura
      @Suzuki_Hiakura Před rokem +1

      @@ArtisansofVaul Thank you for the reply. Bot comments are quite annoying. I look forward to your next video (^-^)

  • @arsenart648
    @arsenart648 Před rokem +4

    Great tut as always! I imagine for 3d printing the cylindrical wall i must make a thin shape to cover the gaps between the bricks linking the bend modifier (or just make a cylinder and scale it to fit)

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Exactly correct. I go into more detail with this general process including doing building corners in this video: czcams.com/video/ylX-NEnPH1E/video.html

  • @kennybb2498
    @kennybb2498 Před 10 měsíci +1

    I had initially set out to model a castle with fusion360 for printing, but this has convinced me to give Blender a go - I didn't think it would be doable, but your grout method and general comments suggest blender is a bit more capable at a manifold model than I first thought. Cheers!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci +1

      Great to hear. If you want to see a bit more of the modelling stones there are some tricks to making good looking corners here: czcams.com/video/ylX-NEnPH1E/video.html

    • @kennybb2498
      @kennybb2498 Před 10 měsíci

      @@ArtisansofVaul I will, thanks AoVaul :)

  • @peterhenkel9957
    @peterhenkel9957 Před rokem +1

    really helped me out trying to build and print the conwy castle

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      😁 Great to hear 😁👍🏻 You might find this one helpful too: czcams.com/video/ylX-NEnPH1E/video.html

  • @LearnCentreOrg
    @LearnCentreOrg Před rokem +2

    What a great video. I've seen lots on this subject but this is the 5 star version.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Thanks so much. I think you'll enjoy a video I'm currently working on. Hopefully later this week or next 😁

  • @phantomapprentice6749
    @phantomapprentice6749 Před 2 lety +2

    I didn't know about that tool , thanks for that

  • @attilaramirez3147
    @attilaramirez3147 Před 2 lety +2

    damn, this addon is new? i have been hours doing some small bricks with rounded windws for a fantasy wall, and lol, thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 2 lety +1

      When I found out about it I wished it was new and I hadn't missed it as I had done the same. But its been around for a while, its just not really mentioned anywhere

  • @camdaman377
    @camdaman377 Před 5 měsíci +1

    This is exactly what I needed to find! thank you!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 5 měsíci

      My pleasure. I have a video that goes into a bit more depth for things like corners here too if it helps as well: czcams.com/video/ylX-NEnPH1E/video.html

    • @camdaman377
      @camdaman377 Před 5 měsíci +1

      @@ArtisansofVaul I was just watching that a little bit ago. Well worth the sub!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 5 měsíci

      @@camdaman377 Thanks so much! 👍

  • @Leon-bc8hm
    @Leon-bc8hm Před rokem +1

    Just what I was looking for.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      Glad to help. If you want to see something a bit more in depth and how to do some tricks with this you can find another video here: czcams.com/video/ylX-NEnPH1E/video.htmlsi=SSUFAicGaZeCuwfz

    • @Leon-bc8hm
      @Leon-bc8hm Před rokem

      @@ArtisansofVaul Thank you!

  • @helziephoton
    @helziephoton Před rokem +2

    Great video thank you was playing with the wall factory the other day.These tips are so helpful for printing 😎🔥💖

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      Great to hear. I've got another video with some tips for using it to do the corners of walls too if it's of any use to you: czcams.com/video/ylX-NEnPH1E/video.html

    • @helziephoton
      @helziephoton Před rokem +1

      @@ArtisansofVaul Brilliant thank you, i'l go through the other videos in order till i get to there so i don't miss any 😅💖

  • @andrewcharlton4053
    @andrewcharlton4053 Před 2 lety +1

    Great tutorial on a tool that is not talked about/well hidden. I'd love to see some painting of the models from Blender, the instagram models look spot on.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 2 lety +1

      Lmao. I do paint things... just VERY VERY slowly (its a constant theme of mockery with my friends 🤣)

  • @ColdPizzaGD
    @ColdPizzaGD Před 4 měsíci +1

    Is there an add-on or something that makes it so that that mesh settings stay even after you click of off the mesh for the first time?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 4 měsíci

      There isn't an addon but if you haven't done anything else you can get the box back by using the F9 key.

  • @GodNSense
    @GodNSense Před rokem +1

    Exactle what I was looking for! Thank You! Time to build my Castle...

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Enjoy! You might like this video as well as it covers some tips to make the corner joins: czcams.com/video/ylX-NEnPH1E/video.html

    • @GodNSense
      @GodNSense Před rokem +1

      @@ArtisansofVaul Ha! I beat you to it. :)

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      @@GodNSense 🤣👌

  • @user-hr7xl8rr8y
    @user-hr7xl8rr8y Před 3 měsíci +1

    I JUST STARTED LEARNING BLENDER! WHY DIDN'T YOU POP UP BEFORE I SPENT OVER AN HOUR MAKING A STONE WALL!?!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 3 měsíci

      😅 I think thats always the way. Hopefully you will find more helpful things to save you time on the channel.

  • @archangelpaintingstudio3136

    i dont have the add a mason wall tab that you do, where can i add or find that?

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Have you followed the steps from 00:35 which covers activating the Add Ons that you need?

  • @HrafnNordhri
    @HrafnNordhri Před rokem +1

    In the wall options, you can turn off the jagged edge.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      I'll have to have a look at that, thanks! 👍🏻

  • @Igorguk
    @Igorguk Před rokem +1

    woow! Super helpful! Thanks!!!

  • @chaos-design
    @chaos-design Před rokem +1

    Again exactley what I was looking for! It´s time to create some stuff out of your tutorials ;)

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      👍🏻 If you post it anywhere make sure you tag me in so I can see what you came up with! Look forward to seeing it.

    • @chaos-design
      @chaos-design Před rokem

      @@ArtisansofVaul no response :P

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      @@chaos-design Where did you tag me? I haven't seen anything?

  • @simondowd5648
    @simondowd5648 Před 3 měsíci +1

    Can I make the 3D then take a picture , to use for a children’s book for example?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 3 měsíci

      Totally. You can just set up a render of your scene. You can even add in lighting/etc to it as well for shadows/etc.

  • @dawkinsm
    @dawkinsm Před 6 měsíci +1

    Hi - I've followed this excellent tutorial but have an issue at 11 minutes in. Ctrl-J didn't work for me when trying to join all the bricks together. The wall just turns into a solid block. If I undo I get the individual blocks again. Am i doing something wrong? I'm pretty new to Blender so probably a noob issue 😞

    • @dawkinsm
      @dawkinsm Před 6 měsíci +1

      Ah just saw a comment below which has sorted my issued Thanks to @Suzuki_Hiakura - Ctrl-A >Object>Convert>Mesh before Ctrl-J to join 🙂 Thanks you.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 6 měsíci

      Glad you got it all sorted 😁👍🏻

  • @richardokeeffe8375
    @richardokeeffe8375 Před 2 lety +2

    Amazing dude!

  • @powersave2
    @powersave2 Před 2 lety +1

    That was entirely too easy to do. Thanks for sharing!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 2 lety

      No worries. Yeah some of the hidden things in Blender are amazing!

  • @ThaShoeMaker
    @ThaShoeMaker Před rokem +2

    where did you get the masonry wall texture from? I'm completely new to blender, do you have a video of that or?

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Do you mean where to get the menu? Its at the beginning of the video.

    • @ThaShoeMaker
      @ThaShoeMaker Před rokem +1

      @@ArtisansofVaul i got that part, you have a separate menu after you created the wall where you could change the parameters for the wall but it doesn't show up for me.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      @ThaShoeMaker Once you have created it if you don't click anywhere/do anything it should be on the bottom left. It may not be expanded so you have to click the little box.

    • @blooddiamond6104
      @blooddiamond6104 Před rokem +1

      i played up with some settings he had in the beginning of the video and i ticked the ones he had in his add ons menu and it worked

  • @user-vt2jy7wp1i
    @user-vt2jy7wp1i Před 4 měsíci +1

    way to cool

    • @ArtisansofVaul
      @ArtisansofVaul  Před 4 měsíci

      Yeah it's really handy and saves SO much time.

  • @tony92506
    @tony92506 Před rokem +1

    wow!! this was great!!

  • @mrkoddy
    @mrkoddy Před 3 měsíci +1

    What do you advices so I get bricks with the same width and height on the wall with an offeset?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 3 měsíci

      If you want everything the same I would just use an array from a block.

    • @mrkoddy
      @mrkoddy Před 3 měsíci +1

      @@ArtisansofVaul it is what i did before knowing the wall object, it is so much efficient to use the wall for what I want but I didn't find right settings for block sizing

    • @ArtisansofVaul
      @ArtisansofVaul  Před 3 měsíci

      @mrkoddy unfortunately wall factory is designed to give some randomisation. You might have to stick with the array if you don't want that.

    • @mrkoddy
      @mrkoddy Před 3 měsíci

      @@ArtisansofVaul I'd like to make an semi sphere with bricks that's why^^

  • @yoknone2786
    @yoknone2786 Před rokem +1

    i cldnt find out why he sometimes presses L because ıt dont do any diference at my side especially i cldnt join them , he does it with J but before that he presses L and i didnt get why

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      I think for what you are talking about thats not "L", its "L Shift" meaning I was using the shift on the left side of my keyboard. It was an odd thing with that screencast key program. Hope that solves any confusion.

    • @yoknone2786
      @yoknone2786 Před rokem +1

      @@ArtisansofVaul Shift L to link, oh got it, thank you very much.

  • @gmdiona7341
    @gmdiona7341 Před rokem +2

    Thank you for this tutorial, it was extremely useful for me and will save me so much time! My little 3d print houses and stuff will be a lot less of a hassle from now on. I already made a very nice round stone street thing with it! I am now wondering if those nodes can also be used to make the face of the stones a bit more worn.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      I think that would be simpler as you could just use a subdivision surface to round them. It might be a bit too uniform though....

    • @gmdiona7341
      @gmdiona7341 Před rokem +1

      @@ArtisansofVaul Yes, but I do not mind adding some more damage manually to some stones. Automating everything would make life way too easy and less fun ;)

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      @@gmdiona7341 I couldn't agree more!

  • @piotrjel6100
    @piotrjel6100 Před rokem +1

    bro's a genius

  • @JuliJuliaY
    @JuliJuliaY Před rokem +1

    Hi! What are some reasons for the modifiers not copying onto the individual bricks? It seems to barely affect them :(... my original brick is made of octree depth of 1 because that was the only size the geo node sequence worked for... maybe I started out with such a small brick?

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      The trick is to change your block to around the same size as one of the stones and apply the scale on it. You'll then need to play around with the settings again. Then copy it at that point. Let me know how it goes.

  • @garretclark6731
    @garretclark6731 Před 11 měsíci +1

    How do I make all the bricks the same. Blender seems to arbitrarily make some rows bigger.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 11 měsíci

      It does that intentionally and I don't think you could turn that off. If you want everything the same it's probably expected rhat you'd just use array modifiers.

    • @garretclark6731
      @garretclark6731 Před 11 měsíci +1

      I think I've figured it out. I was making my wall heights at an exact size and setting my bricks to an exact height with no variance. What I didn't acount for was the measurements for the grout lines so blender automatically resized certain rows to fit the total height.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 11 měsíci

      @@garretclark6731 oh awesome. Great if you managed to get it sorted 😁 Nice work 👍🏻

  • @therealDonMac
    @therealDonMac Před rokem +1

    When I hit Ctrl-J to join all the blocks, before the step of adding the grout, it completely destroys the wall into an amorphous blob. What am I doing wrong?

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Hmm.... have you got any modifiers on the wall? That can cause issues. If you have I'd apply them first.

  • @adamlock9405
    @adamlock9405 Před 5 měsíci

    Love watching your videos, but I'm stuck I created the singular brick on your other video, am trying to copy it to my wall and it does nothing. I can do it to individual blocks but not the whole wall

    • @adamlock9405
      @adamlock9405 Před 5 měsíci

      Figured it! It didn't like me selecting the stairs too!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 5 měsíci

      Glad you got it sorted out 😁 And thanks so much for watching.

  • @YourTele-sFabulous
    @YourTele-sFabulous Před 2 lety +1

    Youre amazing!

  • @DianaProbst
    @DianaProbst Před 9 měsíci +1

    Liked it so much I unliked it so I could like it again.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 9 měsíci

      🤣🤣🤣👍🏻

    • @DianaProbst
      @DianaProbst Před 8 měsíci +1

      @@ArtisansofVaulSlightly more seriously, I'd been building my own procedural walls, and this plus the stone chipping explainer you did might mean I don't have to do a lot of that. It's a big time-saver.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 8 měsíci

      @@DianaProbst Cheers Diana 😁. If you get to the point you're doing buildings you might also like this video as it covers some ideas for corners: czcams.com/video/ylX-NEnPH1E/video.htmlsi=j-buZvm9wx91PTOq

  • @Pfffffffffffff
    @Pfffffffffffff Před rokem +1

    How would I go about making something like this game ready? I assume this method uses way to many polygons for a model to be efficient.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      It's not really my area but I don't think this would be used at all. They would just box out the areas and then use UV mapping to put a picture of the texture on it.

  • @faltatchannel4373
    @faltatchannel4373 Před rokem +1

    Hello, when i pressed ctr A apply all modifier didn't appear in the least? Any ideas? Thanks

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      Did you have the object selected? I know that sounds silly but I cant think of much else...

    • @faltatchannel4373
      @faltatchannel4373 Před rokem +1

      @@ArtisansofVaul yes off course, I also suffer from the problem that each block carries a material separately

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      @faltatchannel4373 Ah sorry, you're attempting to copy modifiers. My fault, it's been a long day. If you go to edit, preferences and add ons then type copy I think there is an add on about copying (can't remember the exact name) but when it's activated you can now use ctrl + C to get the copy options. Not sure if that's changed from what it used to be.

    • @faltatchannel4373
      @faltatchannel4373 Před rokem +1

      @@ArtisansofVaul thank you for your help

  • @testastestas123
    @testastestas123 Před 2 měsíci +1

    Hey How to connect two separate walls?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 2 měsíci +1

      Either join them or if they Intersect use a boolean. I've got more detail on that and some other tips here: czcams.com/video/SomEVY5qG0MY/video.html5qG0M

    • @testastestas123
      @testastestas123 Před 2 měsíci

      @@ArtisansofVaul Thanks a lot for the reply. I have one more question about performance. When is it good to use regular texture and when wall factory?

  • @faltatchannel4373
    @faltatchannel4373 Před rokem +1

    hello very good tutorial, put i need to know how to apply matrial & uv map because i tried to but it doesn’t work probably

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      A bit out of my knowledge set I'm afraid. I focus on 3D design for 3D printing, not CG work. I believe most people wouldn't add the texture for CG work but instead would just use flat surfaces and apply the UV to that to make it look like bricks.... I can't say I'm totally sure though.

  • @Doffu
    @Doffu Před rokem +1

    Would it be possible for me to include this video in a Blender playlist for my channel?

  • @Diamond-yn4nu
    @Diamond-yn4nu Před rokem +1

    Keep going pro

  • @C650101
    @C650101 Před rokem +1

    My wall is oval when i bend. How do you fix?

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Normally it's the position of your object origin (or the empty you're rotating around).

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      This video from a while back might help. It talks and shows the impact of the origin around the 10min mark: czcams.com/video/zBCJjFQtwig/video.html

  • @svendkorsgaard9599
    @svendkorsgaard9599 Před 6 měsíci +1

    Is this appropiate for games?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 6 měsíci

      Probably not. You'd be better off just applying a texture that looks like bricks to keep the geometry down.

    • @svendkorsgaard9599
      @svendkorsgaard9599 Před 6 měsíci +1

      @@ArtisansofVaul Oh. Can you then make your own custom brick textures?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 6 měsíci

      @@svendkorsgaard9599 You can yeah.

  • @syrianmisha740
    @syrianmisha740 Před 2 lety +1

    Will such model be in need of supports while printing?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 2 lety +1

      It shouldn't do if you do the step of having the bit that's holding it together. I didnt do that for the tower section as it's just more of the same. The only issue would be uoud want to paint it pretty much straight up and not at an angle otherwise all of the brick corners would need a support.

    • @syrianmisha740
      @syrianmisha740 Před 2 lety +1

      @@ArtisansofVaul I tried to print similar model where bricks stick out of the wall but had issues, first 2 layers were poorly printed. IDK why.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 2 lety +1

      @@syrianmisha740 I'd probably need to see the model and the supports to give any advice to be honest.

    • @syrianmisha740
      @syrianmisha740 Před 2 lety +1

      @@ArtisansofVaul Would you do that? Can I contact you out of youtube?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 2 lety

      @@syrianmisha740 I can take a look for sure. My Instagram handle is on the bottom of my videos, feel free to contact me there. Or you can find my page on facebook

  • @GodNSense
    @GodNSense Před rokem +1

    Do you have to join them? Mine turned into a globby mess> Any advice Obi-Wan? :)

  • @riellerthecreeper
    @riellerthecreeper Před rokem +1

    But how do you texture it?

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      What do you mean by texture? As in for CG work? The channel more focuses on modelling for 3D printing, though of course there is a lot of overlap.

    • @riellerthecreeper
      @riellerthecreeper Před rokem +1

      @@ArtisansofVaul I mean is there a way to texture it for modeling/rendering?

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      @riellerthecreeper Ah. If its for rendering that isn't really my thing (that's more CG work than for 3D printing) but I think most wouldn't even bother with the brickwork, they would just put an image of bricks on a flat wall. But I imagine you could add a brick colour/texture to it and then a different texture to any "mortar" in between. You might have to seperate the bricks from one another though if you wanted to use more complex texture mapping (not sure on that)

  • @ttierced3613
    @ttierced3613 Před 2 lety +1

    when I copy modifiers from the brick geometry-node modifier tutorial, it turned my wall into 1 brick.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 2 lety

      You will need to apply the modifier and then separate the bricks. Do into edit mode and "a" to select all, then "p" and loose parts. Then you can add the modifier.

    • @ttierced3613
      @ttierced3613 Před 2 lety

      ​@@ArtisansofVaul I thought maybe that was it but didn't catch that step. Any reason why when I use the remesh modifier, it doesn't show any divisions in edit mode until I "apply". ty so much!

  • @progettazione_case_moderne

    W H E R E IS T H E M A T E R I A L ??? M A T E R I A L ????

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      You mean for rendering? I do things for 3D printing to materials are pretty irrelevant to me 😅

    • @progettazione_case_moderne
      @progettazione_case_moderne Před rokem +1

      @@ArtisansofVaul 😀😀🙏🙏🇮🇹👍