One interesting thing with these walls is if you separate the mesh in to individual brick objects re calculate the origins and then add a rigid body simulation it is good for making ruins.
Thats a REALLY good call as the slight gaps between the bricks can stop the issue of the physics being confused by slight overlaps/hotlining making everything "explode" outwards. 👍
@@powersave2 If you watch the second part of this video it goes through how to make a basic simulation for a dropping/collapsing structure. czcams.com/video/zHRTDQxzsLQ/video.html
I knew about this but I never really wanted to use it exactly because you had to manually create the grout. Doing it on something like stairs would be even more of a pain than a place with windows. Now that geometry nodes are here, I'm thinking you could probably look at all the parts, find faces pointing downwards that have other faces pointing upwards very close by, and add in grout-like geometry between them. (Something like inset the first face and extrude it down through the second face.) The other problem with this tool is that different configurations get different brick heights, so if you like that look, you can't make a modular batch of walls that'll fit together after printing; I could probably spend time fixing the add-on to use a fixed pattern of random heights instead. But those are the reasons I haven't really used it much.
For me the windows and stairs would be pretty easy to add grout using boxcutter and probably the most reliable. But doing something with Geometry is an intriguing idea. I'm not totally sure but it may be easier to do it "backwards" and create an object which will effectively be the grout and then have the geonodes create the stones... Not sure though 🤔
So I was following the tutorial and starting to add detail, and when I hit Ctrl+A to apply all modifiers, it didn't show up. After a bit of searching the web, I found you can go to Object>Convert>Mesh to apply all modifiers... unsure of all that it does but I found this as a fix... in case someone else has a similar issue.
Great tut as always! I imagine for 3d printing the cylindrical wall i must make a thin shape to cover the gaps between the bricks linking the bend modifier (or just make a cylinder and scale it to fit)
Exactly correct. I go into more detail with this general process including doing building corners in this video: czcams.com/video/ylX-NEnPH1E/video.html
I had initially set out to model a castle with fusion360 for printing, but this has convinced me to give Blender a go - I didn't think it would be doable, but your grout method and general comments suggest blender is a bit more capable at a manifold model than I first thought. Cheers!
Great to hear. If you want to see a bit more of the modelling stones there are some tricks to making good looking corners here: czcams.com/video/ylX-NEnPH1E/video.html
When I found out about it I wished it was new and I hadn't missed it as I had done the same. But its been around for a while, its just not really mentioned anywhere
My pleasure. I have a video that goes into a bit more depth for things like corners here too if it helps as well: czcams.com/video/ylX-NEnPH1E/video.html
Glad to help. If you want to see something a bit more in depth and how to do some tricks with this you can find another video here: czcams.com/video/ylX-NEnPH1E/video.htmlsi=SSUFAicGaZeCuwfz
Great to hear. I've got another video with some tips for using it to do the corners of walls too if it's of any use to you: czcams.com/video/ylX-NEnPH1E/video.html
Great tutorial on a tool that is not talked about/well hidden. I'd love to see some painting of the models from Blender, the instagram models look spot on.
Hi - I've followed this excellent tutorial but have an issue at 11 minutes in. Ctrl-J didn't work for me when trying to join all the bricks together. The wall just turns into a solid block. If I undo I get the individual blocks again. Am i doing something wrong? I'm pretty new to Blender so probably a noob issue 😞
@@ArtisansofVaul i got that part, you have a separate menu after you created the wall where you could change the parameters for the wall but it doesn't show up for me.
@ThaShoeMaker Once you have created it if you don't click anywhere/do anything it should be on the bottom left. It may not be expanded so you have to click the little box.
@@ArtisansofVaul it is what i did before knowing the wall object, it is so much efficient to use the wall for what I want but I didn't find right settings for block sizing
i cldnt find out why he sometimes presses L because ıt dont do any diference at my side especially i cldnt join them , he does it with J but before that he presses L and i didnt get why
I think for what you are talking about thats not "L", its "L Shift" meaning I was using the shift on the left side of my keyboard. It was an odd thing with that screencast key program. Hope that solves any confusion.
Thank you for this tutorial, it was extremely useful for me and will save me so much time! My little 3d print houses and stuff will be a lot less of a hassle from now on. I already made a very nice round stone street thing with it! I am now wondering if those nodes can also be used to make the face of the stones a bit more worn.
@@ArtisansofVaul Yes, but I do not mind adding some more damage manually to some stones. Automating everything would make life way too easy and less fun ;)
Hi! What are some reasons for the modifiers not copying onto the individual bricks? It seems to barely affect them :(... my original brick is made of octree depth of 1 because that was the only size the geo node sequence worked for... maybe I started out with such a small brick?
The trick is to change your block to around the same size as one of the stones and apply the scale on it. You'll then need to play around with the settings again. Then copy it at that point. Let me know how it goes.
It does that intentionally and I don't think you could turn that off. If you want everything the same it's probably expected rhat you'd just use array modifiers.
I think I've figured it out. I was making my wall heights at an exact size and setting my bricks to an exact height with no variance. What I didn't acount for was the measurements for the grout lines so blender automatically resized certain rows to fit the total height.
When I hit Ctrl-J to join all the blocks, before the step of adding the grout, it completely destroys the wall into an amorphous blob. What am I doing wrong?
Love watching your videos, but I'm stuck I created the singular brick on your other video, am trying to copy it to my wall and it does nothing. I can do it to individual blocks but not the whole wall
@@ArtisansofVaulSlightly more seriously, I'd been building my own procedural walls, and this plus the stone chipping explainer you did might mean I don't have to do a lot of that. It's a big time-saver.
@@DianaProbst Cheers Diana 😁. If you get to the point you're doing buildings you might also like this video as it covers some ideas for corners: czcams.com/video/ylX-NEnPH1E/video.htmlsi=j-buZvm9wx91PTOq
It's not really my area but I don't think this would be used at all. They would just box out the areas and then use UV mapping to put a picture of the texture on it.
@faltatchannel4373 Ah sorry, you're attempting to copy modifiers. My fault, it's been a long day. If you go to edit, preferences and add ons then type copy I think there is an add on about copying (can't remember the exact name) but when it's activated you can now use ctrl + C to get the copy options. Not sure if that's changed from what it used to be.
Either join them or if they Intersect use a boolean. I've got more detail on that and some other tips here: czcams.com/video/SomEVY5qG0MY/video.html5qG0M
A bit out of my knowledge set I'm afraid. I focus on 3D design for 3D printing, not CG work. I believe most people wouldn't add the texture for CG work but instead would just use flat surfaces and apply the UV to that to make it look like bricks.... I can't say I'm totally sure though.
It shouldn't do if you do the step of having the bit that's holding it together. I didnt do that for the tower section as it's just more of the same. The only issue would be uoud want to paint it pretty much straight up and not at an angle otherwise all of the brick corners would need a support.
@@syrianmisha740 I can take a look for sure. My Instagram handle is on the bottom of my videos, feel free to contact me there. Or you can find my page on facebook
@riellerthecreeper Ah. If its for rendering that isn't really my thing (that's more CG work than for 3D printing) but I think most wouldn't even bother with the brickwork, they would just put an image of bricks on a flat wall. But I imagine you could add a brick colour/texture to it and then a different texture to any "mortar" in between. You might have to seperate the bricks from one another though if you wanted to use more complex texture mapping (not sure on that)
You will need to apply the modifier and then separate the bricks. Do into edit mode and "a" to select all, then "p" and loose parts. Then you can add the modifier.
@@ArtisansofVaul I thought maybe that was it but didn't catch that step. Any reason why when I use the remesh modifier, it doesn't show any divisions in edit mode until I "apply". ty so much!
One interesting thing with these walls is if you separate the mesh in to individual brick objects re calculate the origins and then add a rigid body simulation it is good for making ruins.
Thats a REALLY good call as the slight gaps between the bricks can stop the issue of the physics being confused by slight overlaps/hotlining making everything "explode" outwards. 👍
@@ArtisansofVaul Could you show off an example of this? Haven't done much with rigid body sims.
@@powersave2 If you watch the second part of this video it goes through how to make a basic simulation for a dropping/collapsing structure.
czcams.com/video/zHRTDQxzsLQ/video.html
Really awesome to see Richard Ayoade getting into Blender.
😂😂😂
I knew about this but I never really wanted to use it exactly because you had to manually create the grout. Doing it on something like stairs would be even more of a pain than a place with windows. Now that geometry nodes are here, I'm thinking you could probably look at all the parts, find faces pointing downwards that have other faces pointing upwards very close by, and add in grout-like geometry between them. (Something like inset the first face and extrude it down through the second face.) The other problem with this tool is that different configurations get different brick heights, so if you like that look, you can't make a modular batch of walls that'll fit together after printing; I could probably spend time fixing the add-on to use a fixed pattern of random heights instead. But those are the reasons I haven't really used it much.
For me the windows and stairs would be pretty easy to add grout using boxcutter and probably the most reliable. But doing something with Geometry is an intriguing idea. I'm not totally sure but it may be easier to do it "backwards" and create an object which will effectively be the grout and then have the geonodes create the stones... Not sure though 🤔
Awesome, just getting into Blender for 3d printing and this will save me so much time vs other methods I've seen. Thanks!
Great to hear. 😁👍🏻
So I was following the tutorial and starting to add detail, and when I hit Ctrl+A to apply all modifiers, it didn't show up. After a bit of searching the web, I found you can go to Object>Convert>Mesh to apply all modifiers... unsure of all that it does but I found this as a fix... in case someone else has a similar issue.
Nice.Thanks. Sorry for not replying earlier, I'd been wading through some bot spam comments.
@@ArtisansofVaul Thank you for the reply. Bot comments are quite annoying. I look forward to your next video (^-^)
Great tut as always! I imagine for 3d printing the cylindrical wall i must make a thin shape to cover the gaps between the bricks linking the bend modifier (or just make a cylinder and scale it to fit)
Exactly correct. I go into more detail with this general process including doing building corners in this video: czcams.com/video/ylX-NEnPH1E/video.html
I had initially set out to model a castle with fusion360 for printing, but this has convinced me to give Blender a go - I didn't think it would be doable, but your grout method and general comments suggest blender is a bit more capable at a manifold model than I first thought. Cheers!
Great to hear. If you want to see a bit more of the modelling stones there are some tricks to making good looking corners here: czcams.com/video/ylX-NEnPH1E/video.html
@@ArtisansofVaul I will, thanks AoVaul :)
really helped me out trying to build and print the conwy castle
😁 Great to hear 😁👍🏻 You might find this one helpful too: czcams.com/video/ylX-NEnPH1E/video.html
What a great video. I've seen lots on this subject but this is the 5 star version.
Thanks so much. I think you'll enjoy a video I'm currently working on. Hopefully later this week or next 😁
I didn't know about that tool , thanks for that
No worries! Yeah it's a bit hidden.
damn, this addon is new? i have been hours doing some small bricks with rounded windws for a fantasy wall, and lol, thanks!
When I found out about it I wished it was new and I hadn't missed it as I had done the same. But its been around for a while, its just not really mentioned anywhere
This is exactly what I needed to find! thank you!
My pleasure. I have a video that goes into a bit more depth for things like corners here too if it helps as well: czcams.com/video/ylX-NEnPH1E/video.html
@@ArtisansofVaul I was just watching that a little bit ago. Well worth the sub!
@@camdaman377 Thanks so much! 👍
Just what I was looking for.
Glad to help. If you want to see something a bit more in depth and how to do some tricks with this you can find another video here: czcams.com/video/ylX-NEnPH1E/video.htmlsi=SSUFAicGaZeCuwfz
@@ArtisansofVaul Thank you!
Great video thank you was playing with the wall factory the other day.These tips are so helpful for printing 😎🔥💖
Great to hear. I've got another video with some tips for using it to do the corners of walls too if it's of any use to you: czcams.com/video/ylX-NEnPH1E/video.html
@@ArtisansofVaul Brilliant thank you, i'l go through the other videos in order till i get to there so i don't miss any 😅💖
Great tutorial on a tool that is not talked about/well hidden. I'd love to see some painting of the models from Blender, the instagram models look spot on.
Lmao. I do paint things... just VERY VERY slowly (its a constant theme of mockery with my friends 🤣)
Is there an add-on or something that makes it so that that mesh settings stay even after you click of off the mesh for the first time?
There isn't an addon but if you haven't done anything else you can get the box back by using the F9 key.
Exactle what I was looking for! Thank You! Time to build my Castle...
Enjoy! You might like this video as well as it covers some tips to make the corner joins: czcams.com/video/ylX-NEnPH1E/video.html
@@ArtisansofVaul Ha! I beat you to it. :)
@@GodNSense 🤣👌
I JUST STARTED LEARNING BLENDER! WHY DIDN'T YOU POP UP BEFORE I SPENT OVER AN HOUR MAKING A STONE WALL!?!
😅 I think thats always the way. Hopefully you will find more helpful things to save you time on the channel.
i dont have the add a mason wall tab that you do, where can i add or find that?
Have you followed the steps from 00:35 which covers activating the Add Ons that you need?
In the wall options, you can turn off the jagged edge.
I'll have to have a look at that, thanks! 👍🏻
woow! Super helpful! Thanks!!!
My pleasure and glad its been helpful 😁
Again exactley what I was looking for! It´s time to create some stuff out of your tutorials ;)
👍🏻 If you post it anywhere make sure you tag me in so I can see what you came up with! Look forward to seeing it.
@@ArtisansofVaul no response :P
@@chaos-design Where did you tag me? I haven't seen anything?
Can I make the 3D then take a picture , to use for a children’s book for example?
Totally. You can just set up a render of your scene. You can even add in lighting/etc to it as well for shadows/etc.
Hi - I've followed this excellent tutorial but have an issue at 11 minutes in. Ctrl-J didn't work for me when trying to join all the bricks together. The wall just turns into a solid block. If I undo I get the individual blocks again. Am i doing something wrong? I'm pretty new to Blender so probably a noob issue 😞
Ah just saw a comment below which has sorted my issued Thanks to @Suzuki_Hiakura - Ctrl-A >Object>Convert>Mesh before Ctrl-J to join 🙂 Thanks you.
Glad you got it all sorted 😁👍🏻
Amazing dude!
Thanks 😁
That was entirely too easy to do. Thanks for sharing!
No worries. Yeah some of the hidden things in Blender are amazing!
where did you get the masonry wall texture from? I'm completely new to blender, do you have a video of that or?
Do you mean where to get the menu? Its at the beginning of the video.
@@ArtisansofVaul i got that part, you have a separate menu after you created the wall where you could change the parameters for the wall but it doesn't show up for me.
@ThaShoeMaker Once you have created it if you don't click anywhere/do anything it should be on the bottom left. It may not be expanded so you have to click the little box.
i played up with some settings he had in the beginning of the video and i ticked the ones he had in his add ons menu and it worked
way to cool
Yeah it's really handy and saves SO much time.
wow!! this was great!!
Cheers 😁👍🏻
What do you advices so I get bricks with the same width and height on the wall with an offeset?
If you want everything the same I would just use an array from a block.
@@ArtisansofVaul it is what i did before knowing the wall object, it is so much efficient to use the wall for what I want but I didn't find right settings for block sizing
@mrkoddy unfortunately wall factory is designed to give some randomisation. You might have to stick with the array if you don't want that.
@@ArtisansofVaul I'd like to make an semi sphere with bricks that's why^^
i cldnt find out why he sometimes presses L because ıt dont do any diference at my side especially i cldnt join them , he does it with J but before that he presses L and i didnt get why
I think for what you are talking about thats not "L", its "L Shift" meaning I was using the shift on the left side of my keyboard. It was an odd thing with that screencast key program. Hope that solves any confusion.
@@ArtisansofVaul Shift L to link, oh got it, thank you very much.
Thank you for this tutorial, it was extremely useful for me and will save me so much time! My little 3d print houses and stuff will be a lot less of a hassle from now on. I already made a very nice round stone street thing with it! I am now wondering if those nodes can also be used to make the face of the stones a bit more worn.
I think that would be simpler as you could just use a subdivision surface to round them. It might be a bit too uniform though....
@@ArtisansofVaul Yes, but I do not mind adding some more damage manually to some stones. Automating everything would make life way too easy and less fun ;)
@@gmdiona7341 I couldn't agree more!
bro's a genius
Thanks man 😁
@@ArtisansofVaul no, i thank you fot this toutrial
Hi! What are some reasons for the modifiers not copying onto the individual bricks? It seems to barely affect them :(... my original brick is made of octree depth of 1 because that was the only size the geo node sequence worked for... maybe I started out with such a small brick?
The trick is to change your block to around the same size as one of the stones and apply the scale on it. You'll then need to play around with the settings again. Then copy it at that point. Let me know how it goes.
How do I make all the bricks the same. Blender seems to arbitrarily make some rows bigger.
It does that intentionally and I don't think you could turn that off. If you want everything the same it's probably expected rhat you'd just use array modifiers.
I think I've figured it out. I was making my wall heights at an exact size and setting my bricks to an exact height with no variance. What I didn't acount for was the measurements for the grout lines so blender automatically resized certain rows to fit the total height.
@@garretclark6731 oh awesome. Great if you managed to get it sorted 😁 Nice work 👍🏻
When I hit Ctrl-J to join all the blocks, before the step of adding the grout, it completely destroys the wall into an amorphous blob. What am I doing wrong?
Hmm.... have you got any modifiers on the wall? That can cause issues. If you have I'd apply them first.
Love watching your videos, but I'm stuck I created the singular brick on your other video, am trying to copy it to my wall and it does nothing. I can do it to individual blocks but not the whole wall
Figured it! It didn't like me selecting the stairs too!
Glad you got it sorted out 😁 And thanks so much for watching.
Youre amazing!
Well thats a good endorsement. Thanks :D
Liked it so much I unliked it so I could like it again.
🤣🤣🤣👍🏻
@@ArtisansofVaulSlightly more seriously, I'd been building my own procedural walls, and this plus the stone chipping explainer you did might mean I don't have to do a lot of that. It's a big time-saver.
@@DianaProbst Cheers Diana 😁. If you get to the point you're doing buildings you might also like this video as it covers some ideas for corners: czcams.com/video/ylX-NEnPH1E/video.htmlsi=j-buZvm9wx91PTOq
How would I go about making something like this game ready? I assume this method uses way to many polygons for a model to be efficient.
It's not really my area but I don't think this would be used at all. They would just box out the areas and then use UV mapping to put a picture of the texture on it.
Hello, when i pressed ctr A apply all modifier didn't appear in the least? Any ideas? Thanks
Did you have the object selected? I know that sounds silly but I cant think of much else...
@@ArtisansofVaul yes off course, I also suffer from the problem that each block carries a material separately
@faltatchannel4373 Ah sorry, you're attempting to copy modifiers. My fault, it's been a long day. If you go to edit, preferences and add ons then type copy I think there is an add on about copying (can't remember the exact name) but when it's activated you can now use ctrl + C to get the copy options. Not sure if that's changed from what it used to be.
@@ArtisansofVaul thank you for your help
Hey How to connect two separate walls?
Either join them or if they Intersect use a boolean. I've got more detail on that and some other tips here: czcams.com/video/SomEVY5qG0MY/video.html5qG0M
@@ArtisansofVaul Thanks a lot for the reply. I have one more question about performance. When is it good to use regular texture and when wall factory?
hello very good tutorial, put i need to know how to apply matrial & uv map because i tried to but it doesn’t work probably
A bit out of my knowledge set I'm afraid. I focus on 3D design for 3D printing, not CG work. I believe most people wouldn't add the texture for CG work but instead would just use flat surfaces and apply the UV to that to make it look like bricks.... I can't say I'm totally sure though.
Would it be possible for me to include this video in a Blender playlist for my channel?
Of course.
Keep going pro
Will do 👍🏻
My wall is oval when i bend. How do you fix?
Normally it's the position of your object origin (or the empty you're rotating around).
This video from a while back might help. It talks and shows the impact of the origin around the 10min mark: czcams.com/video/zBCJjFQtwig/video.html
Is this appropiate for games?
Probably not. You'd be better off just applying a texture that looks like bricks to keep the geometry down.
@@ArtisansofVaul Oh. Can you then make your own custom brick textures?
@@svendkorsgaard9599 You can yeah.
Will such model be in need of supports while printing?
It shouldn't do if you do the step of having the bit that's holding it together. I didnt do that for the tower section as it's just more of the same. The only issue would be uoud want to paint it pretty much straight up and not at an angle otherwise all of the brick corners would need a support.
@@ArtisansofVaul I tried to print similar model where bricks stick out of the wall but had issues, first 2 layers were poorly printed. IDK why.
@@syrianmisha740 I'd probably need to see the model and the supports to give any advice to be honest.
@@ArtisansofVaul Would you do that? Can I contact you out of youtube?
@@syrianmisha740 I can take a look for sure. My Instagram handle is on the bottom of my videos, feel free to contact me there. Or you can find my page on facebook
Do you have to join them? Mine turned into a globby mess> Any advice Obi-Wan? :)
I figured it out.
Had you added modifiers to them before you joined them?
But how do you texture it?
What do you mean by texture? As in for CG work? The channel more focuses on modelling for 3D printing, though of course there is a lot of overlap.
@@ArtisansofVaul I mean is there a way to texture it for modeling/rendering?
@riellerthecreeper Ah. If its for rendering that isn't really my thing (that's more CG work than for 3D printing) but I think most wouldn't even bother with the brickwork, they would just put an image of bricks on a flat wall. But I imagine you could add a brick colour/texture to it and then a different texture to any "mortar" in between. You might have to seperate the bricks from one another though if you wanted to use more complex texture mapping (not sure on that)
when I copy modifiers from the brick geometry-node modifier tutorial, it turned my wall into 1 brick.
You will need to apply the modifier and then separate the bricks. Do into edit mode and "a" to select all, then "p" and loose parts. Then you can add the modifier.
@@ArtisansofVaul I thought maybe that was it but didn't catch that step. Any reason why when I use the remesh modifier, it doesn't show any divisions in edit mode until I "apply". ty so much!
W H E R E IS T H E M A T E R I A L ??? M A T E R I A L ????
You mean for rendering? I do things for 3D printing to materials are pretty irrelevant to me 😅
@@ArtisansofVaul 😀😀🙏🙏🇮🇹👍