ZBRUSH - HARD SURFACE -TOPOLOGY Work-flow (Part-1)
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- čas přidán 29. 08. 2024
- In this video, I want to show you my exploration of this new hard surface workflow, which involves cleaning up the topology of the pieces and previewing them with dynamic subdiv. I used a concept from Gears of War as a reference to have a base to work from and freestyle. I hope you enjoy this first part; the next one will be the boots.
You can follow me on :
linktr.ee/zguy
ArtStation:
www.artstation...
Instagram:
/ victor_castejon
Twitch:
/ elcaste
And you can download some models on :
cults3d.com/es...
De los mejores videos para ver el proceso de como has creado este pedazo de modelo. Que pasada de video, Victor!
Muchas gracias tío!
daaaamnnn victor!!!!!!!!!
Thanks soku!
This is fire!!
Thanks!
I've spent a few months really learning blender. I like the hard surface sculpting here. Would it need to be retopologized? How complicated is that in Zbrush?
As you can see in the video it is really easy
holy shit it's exactly what I needed, when I needed it
Hahaha, thanks man!
@@zbrush_guy honestly I'd love a video that goes more indepth to the actual method with voice recording. I want to learn how to sculpt hardsurface since I've really only been learning organic stuff so far. Thanks for this video
respect
Yeeeeeeeeeeee
Ay por fin🥵🥵
Hahahahaha gracias !
how to call ur chest and back armor?
Gears of war armour chest plate ?