I grew up playing this game almost everyday, before I knew about the original version. The versus mode is slept on hard. This is a great video, I'm surprised at the quality and so few subs/views, your channel is going to blow up
@@puffmain3276 I agree with that mostly. It definitely was too short but imo from what I can remember the slide map was pretty fun, and the secret backyard map was my favorite! However honestly whenever I played I never actually did full on VS mode, I just goofed around w my younger brother
You grew up playing this version of the game and you somehow never heard of the original? That doesn't make any sense. 64 is literally in the title. That should tell you that it originally came out for the N64. I get that you're probably a zoomer but that shouldn't mean you're not aware of it especially since your parents would be around during the N64 era
@@Sly88Frye Jesus. I was maybe 6 when I played this? Had no idea of what came before, had no idea an n64 existed. I found out later on, obviously, but not everyone had access to internet. It was just another game title to me
i used to think that everyone was overreacting about the controls until i played the original and didnt have to hold down the run button WHY WASNT IT HOLD Y TO WALK??
I grew up with the DS version, so I'm used to the controls at this point, but I can see why it turns off some people. From my experience, it's still pretty fun to play, but the controls definitely could use some work. There's also a program made by pants64 for the PC that allows you to use the joystick properly, but I'm pretty sure some people have managed to get their own solutions working on console before. Great video!
@@KingYoshi93 I don't think that much can be done with the original DS, as it doesn't have a proper joystick or circle pad, but the movement could easily be moved to the circle pad on the 3DS
As much as I like this game, I gotta agree: Making the player choose between 360-degree movement or tactile feedback in a genre that demands both is a deathblow to ANY 3d platformer. It's no wonder this version was forgotten about: There's no way in hell a D-pad or a touchscreen were ever gonna be suitable substitutes for an analog stick.
One of things I've always noticed and absolutely hates of Mario 64 DS's controls is the way you're locked in the direction you're facing after the air kick and you can't move at all
I never understood the hate for the run button ngl, most third person games have you walk then hold or tap a button to run but no one complains about any of those lol
Its even worse in Rockstar games were you have to spam the run button in order to run instead of holding it for some stupid reason. And then they also include some stupid Triathlon in GTA 5 where you have to spam the button for more than 30 minutes without breaks.
Most people won’t agree on this but I think the run buttons actually better since it gives you more control over Mario’s movement especially areas like thin railings or other areas that require more delicate movement I mean the old 2d games like new super Mario bros ds have run buttons nobody complains about those
Yeah that's a good point, but I think the reason it doesn't work as well in Mario 64 is the amount of open space without any jumps. I think a button to slow down would have been better because it would've given you the same amount of control but you only have to hold the button when you need it. Anyways, thanks for watching!
Nintendo would never do it, but I would love a SM64 Switch based on the DS version with better controls, graphics, and maybe physics closer to the original? Would be the ultimate version of SM64.
It works reasonably well with the thumb stylus. It's not really good or anything, but it's something at least. There's also the dual control option, which was meant to be used with the stylus holding the DS in one hand. For this reason nothing is mapped to the shoulder buttons with this option. Touch control or dual control could work with the stylus using the original 3DS along with the 3DS stand included with Kid Icarus Uprising. That's with a real cartridge. The analog mod for 3DS is the definitive way to play this game. It's far better than any other option.
It's a great game and the controls aren't that bad. People are weird about controls I used to emulate Super Mario 64 and would beat it with a SNES controller. Never really effected me much, the same game handled perfectly fine to me.
It makes sense that people who've played a lot of the original have trouble with the improved physics as well, but meh, I can't feel too sorry for them. Every 3D Mario feels different, and you should be able to adjust to the DS ones if you play it more than a minute.
i don’t get why people say the controls are “bad” on sm64ds. i’ve played both the original (on switch) and ds versions and they both feel and control amazing to me, i actually prefer the ds controls with the dpad than the switch circle controls!
i absolutely love the DS version since it’s what i grew up with, so i feel like i got used to it, but its definitely flawed great video though, your channel deserves so much more attention :)
Higher triple-jumps seem like an improvement at first but it actually makes it more difficult to see where you'll land 😅. As for Mario's faster crawling and him not moving when punching, I think those could be considered improvements.
Yeah I basically left it at "they can't be fixed". The only thing that I can really think of now is to map the 3DS stick to the touchscreen instead of the D-Pad. But I'm not sure that's even possible, and it would only fix it on 3DS. Maybe inverse the run button so that you only have to hold it when you want to slow down. I might have more ideas in the future, but I don't feel that I have any kind of real solution right now. Thank you for watching!
The run bottom is the most important one and inverting the button functionality seems the best solution indeed. One could make it so that holding L+R and then pressing one of the right buttons would work like pressing the C-Buttons of the N64 controller. Also a camera mode that's essentially like always holding L (like Mario cam from the original) would be nice. If possible, the camera could be improved in that it understands what your intentions are and adjusts the angle accordingly (e.g. If you attempt like a 30ish degree long jump to the side it the camera pans so you can get the full momentum which you otherwise couldn't with only 45 degrees). The Touchscreen should be discarded entirely and only aid visually (I guess you could keep the bowser throwing mechanic in there). Lastly, though not a physics change, you should be able to select characters upon entering a stage (the actual characters, not the hat) without playing as Yoshi so you can always pick the one that suits your playstyle more (not like there's any reason to pick wario other than for playing as wario)
I agree the lack of analogue isn't great, also agree there are changes to the physics that make hard for people who played a lot of the original. But it's a remake not a port, it isn't expected to things to remain exactly the same. The higher Mario's jump and less control over Mario on the air was done purposely to help differentiate the new characters, if they made wario's jump lower than Mario's for example they would need to rework all the maps to considerate wario's jump, so they just gave Mario a higher jump. Also they change mais lmario's air control because if I'm not mistaken Luigi is supposed to have more control on the air, probably to give Luigi more air control than Mario would feel weird to play so they gave the original air control to Luigi and they decreased Mario's. All those things had to be considerate. The other solution was to have every character play exactly the same and this is no fun. about the lack of analogue, i find that with the thumb stylus it works well, not great, but very well when you get used to it, I can even play using the normal stylus, it's not that hard when you figure out better ways to hold the DS, first use the dual hand mode and pick the stylus with the right hand, put your pinky finger on the R button and normally hold the left side with the left hand. It's not the best thing in the world but I find it to be very enjoyable. Yes I'm not as precise as I'm with the analogue but I'm around 90% precise with the touch. In my opinion it's a great remake. Not a better experience, but I do find it to be the more entertaining experience. The perfect solution would've be for Nintendo to remake the game on the Mario 3d all stars collection.
So I did a side-by-side comparison with the written Super Mario 64 Port for the 3DS and Super Mario 64 DS with a Widescreen and analog stick mod. And while the experience for the latter is definitely enhanced and worth to replay, the port of the original definitely plays a lot more fluid (and I mean a LOT). Though I can kinda look past that in favor of the added content. (Update: Even with the analog control mod, it's still quite worse than the original, which after 100%-ing both now, I'd say is definitely the superior version even without the added content) Now one of the remaining problems that still bothers me is the character selection: Only Yoshi can switch characters upon entering a level, you cannot switch from other characters to Yoshi mid-stage and you always hear the voices of the character you chose for the overworld (which is mostly Yoshi for obvious reasons). If there's a patch out there for the game that allows you to select caps in the star selection screen for the other 3 characters as well and replaces the character sounds whenever a cap is picked up, *please* let me know, cause this would fix almost all the issues of this game (except for Yoshi not being playable if you entered the level with another character, though that's probably an issue that's not easy to fix)
Thing is that I think the way controlling your character works the exact same way in 3D Land. (From what I remember) in 3d land, you can only have in 8 directions but I got used to it even tho it's just 8 directions and mario clearly could've made it move in a 360 direction because there using a Circle pad, but I guess what really kills the games controls is all the mario 64 jank that's in it for example the 180 turn mario sometime does.
@@lakitudude7577 I personally fell off levels into the void quite often in 3D Land, because the locked camera sometimes made it quite hard to tell where a jump would make you land. 😅
Clearly, the whole Run Button setup is the standard for Mario games without analog support. SM64DS is a sad reminder that standard tradition doesn't ALWAYS work. So, I got a simpler solution that could really improve Mario's controls and still fit the digital input. No remapping necessary. 1st, remove the Run button completely and let Mario Run by default. Now you have access to more moves without being tied to one button while struggling to reach the others. 2nd, lower the turning value to increase precision, similar to 3D Land/World. Now Mario feels even easier to control. I hope that helps. 😅
So I just recently bought a copy of this game, I used to love it as a kid so I thought I'd indulge in the nostalgia. I had completely blocked out the controls in mu memory lol, they were that not good. It's still a good game, but those controls are kinda crap.
Touch screen controls would work so great with the thumb stylist if the circle's center point didn't move everytime you move outside its radius. Image playing with an anolog stick but it keeps sliding everytime you touch the edge of the plastic.
Yeah it would have made more sense that way. It still wouldn't be perfect since it's still digital analogue, but definitely better. Thank you for watching!
I don't have any issues with the D-pad personally but, remind me what unique functionality the B button had? If the B button isn't doin anything then you could probably move the run or jump binding down to bring those 2 closer
Would have been better if during the game remake's development, the Y button for running was optional to be a toggle rather than just having to hold the button to run.
Oh for God’s sake just play it on 3DS, it’s absolutely fine with the stick. It technically doesn’t up it to full 360, but it makes it handle way better
I grew up with this game, but could never play it properly with my 6-year old skills. It was only this week that I finally beat it for the first time, and I’m so glad I did. It was a super rewarding experience, because now I know I’ve mastered the terrible controls 😂
I actually never played the DS version, but upgraded character design, more playable characters and new levels? Fix control issues seems doable enough for nintendo.
I love the additions and graphics of the DS version, but man, turning 180 is even more of a hassle in it. Mario also feels heavier on DS too to me, if that makes sense. Plus, the graphics of the N64 original have their own charm to them. I like both, but in terms of controls, there's no contest.
Well I think the extra playable characters are a fantastic content Addition. However, the controls are imo the most important thing in a platformer and therefore the original will always be superior. But with that said the DS version is a nice compromise to get mario 64 on a freaking DS. You just can never expect the handheld version to have the same controls as the original console game. Luigi's Mansion is a great example as well. If you play mostly on the go then the DS version is superior, but if you have the time and Hardware to play it on a big screen there's not really a reason to play it on the DS as a Alternative.
For me I didn’t really care and just went with it, but I can see the struggle that other people have, it kinda cramps your hand and puts a circle print in your thumb. And also I finally got a new 3ds xl instead of a 2ds, in atleast 2 days I got all the remaining stars and beat finale bowser
What? It's not like 40% of my content is Super Mario 64 DS related. I was actually gonna make a joke about it in this vid, but I didn't want people to think I didn't like making videos on the game. Thanks for watching!
SM64DS controls well also almost no one gives the Touch Screen Mode and Dual Hand Mode options a chance when in actuality they are functional and good (especially you're left-handed)
I was playing this on my DS the other week and it couldn't believe I'll buy the controls were,. Now I'm playing it on emulator cartridge on a 3DS in the controls work a thousand times better with that analog stick 😎
Yeah that's why I edited the title to add "(for some people)", cause some people really don't mind the controls. I think they're pretty rough, but plenty useable.
I dislike how you can't move mid air. That's it. I think everything else is an improvement. It feels less slippery having a run button allowing your movements to be more precise when you're trying to go slow. I'm looking at you, shifting sand land. Also holding y to run feels more natural in my opinion, even if 3d games don't use it
The Wii U controller is extremely confortable, so I guess you can play it for a longer time. But the analog stick behaves the same on 3DS - it doesn't add precision, it still emulates the d-pad with 8 directions.
The original fat DS d-pad was actually more comfortable for this game than any of the later DS/3DS models imo. It was less elevated, larger and there was less travel on it, it was more 'clicky'. Playing a 3D game with it wasn't that bad actually.
I think a cool rom hack idea for the n64 version would be just moving the new content from the DS version. Of course nintendo should just take the controls of n64 version and make an ultimate version with ds versions content but we keep buying the rereleased n64 version so why would they?
I prefer the original version from the N64. I thought I would like this DS version, but the controls were too difficult. After a couple tries, I just gave up on it completely! I'll stick with the original!
Honestly, I prefer playing the original merely due to how hard it is to do the bowser spin throw thingy on the d-pad compared to an analog stick or even a keyboard on emulator.
The controls are not a big deal, sure they not quite as good as the original ones, but they aren't that terribel either, I completed the game on the DS without any major hassle 🤔 And my L button doesn't even work 😂 so I had even less buttons 😂😂
Their is a mod that maps the stick to the touch screen but requires a curten emulator to use. As such you are not able to use this on real hardware but should be compatible with other mods.
The DS version has horrible movement controls and the N64 version has terrible camera controls. Pick your poison. Nintendo should just do a proper home console remaster/remake. This game deserves it.
Moderately hot take, but I still don’t think the d-pad is what killed this game so bad. Case in point, try the pc port of sm64 using keyboard. It still feels better than the DS version and that’s because of all the physics changes which essentially nerfed what the player is capable of. Even if you’re good at 3D platformers, chances are you don’t need THAT much precision or course-correction. Reality is vanilla sm64 is a pretty easy game. There’s only a handful of stars which require more than a backflip. So I can only assume people pointing to the dpad are either ignorant or they’re dedicated sm64 players who dislike the altered turn speed. Or their hands hurt, which I definitely get…
I grew up playing this game almost everyday, before I knew about the original version. The versus mode is slept on hard. This is a great video, I'm surprised at the quality and so few subs/views, your channel is going to blow up
I really appreciate you saying that!
Versus mode is bad imo :(. It doesn't last long enough, and some maps don't work for it at all (like the dumb slide)
@@puffmain3276 I agree with that mostly. It definitely was too short but imo from what I can remember the slide map was pretty fun, and the secret backyard map was my favorite! However honestly whenever I played I never actually did full on VS mode, I just goofed around w my younger brother
You grew up playing this version of the game and you somehow never heard of the original? That doesn't make any sense. 64 is literally in the title. That should tell you that it originally came out for the N64. I get that you're probably a zoomer but that shouldn't mean you're not aware of it especially since your parents would be around during the N64 era
@@Sly88Frye Jesus. I was maybe 6 when I played this? Had no idea of what came before, had no idea an n64 existed. I found out later on, obviously, but not everyone had access to internet. It was just another game title to me
“How janky controls KILLED my parents marriage (for most people)”
i used to think that everyone was overreacting about the controls until i played the original and didnt have to hold down the run button
WHY WASNT IT HOLD Y TO WALK??
Yeah that probably would've worked better
I grew up with the DS version, so I'm used to the controls at this point, but I can see why it turns off some people. From my experience, it's still pretty fun to play, but the controls definitely could use some work. There's also a program made by pants64 for the PC that allows you to use the joystick properly, but I'm pretty sure some people have managed to get their own solutions working on console before. Great video!
Same here, agreed 100%.
How do you think the controls could be improved (while still playing it on a DS I mean)?
@@KingYoshi93 I don't think that much can be done with the original DS, as it doesn't have a proper joystick or circle pad, but the movement could easily be moved to the circle pad on the 3DS
As much as I like this game, I gotta agree: Making the player choose between 360-degree movement or tactile feedback in a genre that demands both is a deathblow to ANY 3d platformer. It's no wonder this version was forgotten about: There's no way in hell a D-pad or a touchscreen were ever gonna be suitable substitutes for an analog stick.
I've been playing this game for over a decade and grew used to the controls, I have no problem platforming, especially since I prefer to use Wario
Same, but I prefer Luigi all the way
Ok the outro is so cool tho
Thanks!
@@CafeCharlie yourwelcome
wow 4 likes already
After you get used to the touch controls, they're actually a solid option
One of things I've always noticed and absolutely hates of Mario 64 DS's controls is the way you're locked in the direction you're facing after the air kick and you can't move at all
damn, so glad that small youtubers are popping up and actually getting noticed. subscribed
Thanks!
There's now a circle pad mod that allows the circle pad to be used as intended for the game
I never understood the hate for the run button ngl, most third person games have you walk then hold or tap a button to run but no one complains about any of those lol
Although would've been better if it was a toggle to begin with while being optional to play with it.
Its even worse in Rockstar games were you have to spam the run button in order to run instead of holding it for some stupid reason. And then they also include some stupid Triathlon in GTA 5 where you have to spam the button for more than 30 minutes without breaks.
Most people won’t agree on this but I think the run buttons actually better since it gives you more control over Mario’s movement especially areas like thin railings or other areas that require more delicate movement I mean the old 2d games like new super Mario bros ds have run buttons nobody complains about those
Yeah that's a good point, but I think the reason it doesn't work as well in Mario 64 is the amount of open space without any jumps. I think a button to slow down would have been better because it would've given you the same amount of control but you only have to hold the button when you need it. Anyways, thanks for watching!
"I'm almost at 500 subscribers"
1 day ago. Now at 590. I think the algorithm has graced you, and you deserve it.
Very nice stuff here!
Thanks! Yeah huge jump overnight and all day today. Thank you for watching and subscribing!
Nintendo would never do it, but I would love a SM64 Switch based on the DS version with better controls, graphics, and maybe physics closer to the original? Would be the ultimate version of SM64.
Hi! I love ur vids bro!
Ikr
It works reasonably well with the thumb stylus. It's not really good or anything, but it's something at least. There's also the dual control option, which was meant to be used with the stylus holding the DS in one hand. For this reason nothing is mapped to the shoulder buttons with this option. Touch control or dual control could work with the stylus using the original 3DS along with the 3DS stand included with Kid Icarus Uprising. That's with a real cartridge. The analog mod for 3DS is the definitive way to play this game. It's far better than any other option.
such quality content I'm surprised you don't have more subscribers
Thank you!
The outro music threw me off for a sec, I was just overwhelmed with nostalgia from the adventure time game on 3ds
Glad you recognized it!
Bringing out “the original,” caught me off guard. 😅
Honestly I think it plays pretty well I play 2ds 3ds and ds games a lot
It's a great game and the controls aren't that bad. People are weird about controls I used to emulate Super Mario 64 and would beat it with a SNES controller. Never really effected me much, the same game handled perfectly fine to me.
I think 99% of the control issues could be fixed if you ran by default and held Y to walk
I'm really glad you made this update, I actually made a video criticizing Mario 64 ds almost a year ago and the controls were my main focus
I think I’ll contribute to that 500 count after seeing this
such a high quality video to get 453 views..... i will support you all the way!
another good video dude, like honestly, despite the fact you don't got thousands of subs, you still make quality content. Keep up the good work bro:)
It makes sense that people who've played a lot of the original have trouble with the improved physics as well, but meh, I can't feel too sorry for them. Every 3D Mario feels different, and you should be able to adjust to the DS ones if you play it more than a minute.
I always loved slide kicking up tall slopes.
i don’t get why people say the controls are “bad” on sm64ds. i’ve played both the original (on switch) and ds versions and they both feel and control amazing to me, i actually prefer the ds controls with the dpad than the switch circle controls!
The DS version feels like shoving around a heavy stone block on carpet.
i absolutely love the DS version since it’s what i grew up with, so i feel like i got used to it, but its definitely flawed
great video though, your channel deserves so much more attention :)
Thank you! Yeah I grew up with this one too, but after playing lots of the original, this one's pretty rough feeling.
Higher triple-jumps seem like an improvement at first but it actually makes it more difficult to see where you'll land 😅. As for Mario's faster crawling and him not moving when punching, I think those could be considered improvements.
This channel is way underrated
Tic Toc Clock was a nightmare on the DS version
Thought I was listening to Scott the Woz. 😳
I want that comically tiny DS at 1:23
lol it's a keychain I got out of some little mystery box thing with a random tiny Nintendo system, just so happened to get the 3DS.
@@CafeCharlie damn, lucky 😩
Also nice vid man, earned a sub!
I grew up on this version
So, what about improvements? Do you have any ideas on how the controls or physics could've been improved for the DS version? 😅
Yeah I basically left it at "they can't be fixed". The only thing that I can really think of now is to map the 3DS stick to the touchscreen instead of the D-Pad. But I'm not sure that's even possible, and it would only fix it on 3DS. Maybe inverse the run button so that you only have to hold it when you want to slow down. I might have more ideas in the future, but I don't feel that I have any kind of real solution right now. Thank you for watching!
@@CafeCharlie i'm pretty sure there's an analog mod for the game
@@razvanneacsu525 There is, and it also takes away the run button.
The run bottom is the most important one and inverting the button functionality seems the best solution indeed. One could make it so that holding L+R and then pressing one of the right buttons would work like pressing the C-Buttons of the N64 controller. Also a camera mode that's essentially like always holding L (like Mario cam from the original) would be nice.
If possible, the camera could be improved in that it understands what your intentions are and adjusts the angle accordingly (e.g. If you attempt like a 30ish degree long jump to the side it the camera pans so you can get the full momentum which you otherwise couldn't with only 45 degrees).
The Touchscreen should be discarded entirely and only aid visually (I guess you could keep the bowser throwing mechanic in there).
Lastly, though not a physics change, you should be able to select characters upon entering a stage (the actual characters, not the hat) without playing as Yoshi so you can always pick the one that suits your playstyle more (not like there's any reason to pick wario other than for playing as wario)
The solution is using the analog stick mod with the DS VC on wiiu, it maps the analog stick to the touch screen control
I agree the lack of analogue isn't great, also agree there are changes to the physics that make hard for people who played a lot of the original.
But it's a remake not a port, it isn't expected to things to remain exactly the same.
The higher Mario's jump and less control over Mario on the air was done purposely to help differentiate the new characters, if they made wario's jump lower than Mario's for example they would need to rework all the maps to considerate wario's jump, so they just gave Mario a higher jump. Also they change mais lmario's air control because if I'm not mistaken Luigi is supposed to have more control on the air, probably to give Luigi more air control than Mario would feel weird to play so they gave the original air control to Luigi and they decreased Mario's.
All those things had to be considerate. The other solution was to have every character play exactly the same and this is no fun.
about the lack of analogue, i find that with the thumb stylus it works well, not great, but very well when you get used to it, I can even play using the normal stylus, it's not that hard when you figure out better ways to hold the DS, first use the dual hand mode and pick the stylus with the right hand, put your pinky finger on the R button and normally hold the left side with the left hand. It's not the best thing in the world but I find it to be very enjoyable. Yes I'm not as precise as I'm with the analogue but I'm around 90% precise with the touch.
In my opinion it's a great remake. Not a better experience, but I do find it to be the more entertaining experience.
The perfect solution would've be for Nintendo to remake the game on the Mario 3d all stars collection.
"let's just brush off the best control option because I don't have the thumb stylus"
The 3DS homebrew community just added full analog support to the DS version. It's a bit difficult to set up, but the results are astounding.
Congratulations on passing 500 subscribers 👍
Thank you so much!
@@CafeCharlie no, thank you for making great content, you deserve a lot more subscribers
5:02 damn not even i do that, i just use my pinky finger for the arrows
So I did a side-by-side comparison with the written Super Mario 64 Port for the 3DS and Super Mario 64 DS with a Widescreen and analog stick mod. And while the experience for the latter is definitely enhanced and worth to replay, the port of the original definitely plays a lot more fluid (and I mean a LOT). Though I can kinda look past that in favor of the added content.
(Update: Even with the analog control mod, it's still quite worse than the original, which after 100%-ing both now, I'd say is definitely the superior version even without the added content)
Now one of the remaining problems that still bothers me is the character selection: Only Yoshi can switch characters upon entering a level, you cannot switch from other characters to Yoshi mid-stage and you always hear the voices of the character you chose for the overworld (which is mostly Yoshi for obvious reasons).
If there's a patch out there for the game that allows you to select caps in the star selection screen for the other 3 characters as well and replaces the character sounds whenever a cap is picked up, *please* let me know, cause this would fix almost all the issues of this game (except for Yoshi not being playable if you entered the level with another character, though that's probably an issue that's not easy to fix)
Thing is that I think the way controlling your character works the exact same way in 3D Land. (From what I remember) in 3d land, you can only have in 8 directions but I got used to it even tho it's just 8 directions and mario clearly could've made it move in a 360 direction because there using a Circle pad, but I guess what really kills the games controls is all the mario 64 jank that's in it for example the 180 turn mario sometime does.
I believe 3D Land had 12 directions and 3D World had 8.
The difference is the level design in 3d land was made with that limitation in mind, 64's levels weren't
@@lakitudude7577 I personally fell off levels into the void quite often in 3D Land, because the locked camera sometimes made it quite hard to tell where a jump would make you land. 😅
Another great video. Don’t hesitate to keep uploading videos about SM64. We’re all here for it!
This channel is underated
Mario 64 and DS are both great in their own regards
Clearly, the whole Run Button setup is the standard for Mario games without analog support. SM64DS is a sad reminder that standard tradition doesn't ALWAYS work.
So, I got a simpler solution that could really improve Mario's controls and still fit the digital input.
No remapping necessary.
1st, remove the Run button completely and let Mario Run by default. Now you have access to more moves without being tied to one button while struggling to reach the others.
2nd, lower the turning value to increase precision, similar to 3D Land/World. Now Mario feels even easier to control.
I hope that helps. 😅
I never found the run button bad, then again I we playing over mario games that require the run button
So I just recently bought a copy of this game, I used to love it as a kid so I thought I'd indulge in the nostalgia. I had completely blocked out the controls in mu memory lol, they were that not good. It's still a good game, but those controls are kinda crap.
you left your 3ds in the dryer it shrunk!
Oh your right! I've been trying to fit cartridges in it for hours!
Improvements:
1. Make it for the 3DS
#ProblemSolved
Then it would launch in 2011, not 2004.
Touch screen controls would work so great with the thumb stylist if the circle's center point didn't move everytime you move outside its radius. Image playing with an anolog stick but it keeps sliding everytime you touch the edge of the plastic.
Yeah it would have made more sense that way. It still wouldn't be perfect since it's still digital analogue, but definitely better. Thank you for watching!
Nice video!
Adventure time hey ice king why'd you steal our garbage ost? Good taste.
I don't have any issues with the D-pad personally but, remind me what unique functionality the B button had? If the B button isn't doin anything then you could probably move the run or jump binding down to bring those 2 closer
idk wtf ur channel is but for some reason I love it.
(You, uwu)
Thanks!
Whoo new vid
Would have been better if during the game remake's development, the Y button for running was optional to be a toggle rather than just having to hold the button to run.
Oh for God’s sake just play it on 3DS, it’s absolutely fine with the stick. It technically doesn’t up it to full 360, but it makes it handle way better
Nah it's worse that way, it might feel better but it's just less precise.
I grew up with this game, but could never play it properly with my 6-year old skills. It was only this week that I finally beat it for the first time, and I’m so glad I did. It was a super rewarding experience, because now I know I’ve mastered the terrible controls 😂
I actually never played the DS version, but upgraded character design, more playable characters and new levels?
Fix control issues seems doable enough for nintendo.
Solving a Rubik's cube after a lobotomy lmaoooo
I love the additions and graphics of the DS version, but man, turning 180 is even more of a hassle in it. Mario also feels heavier on DS too to me, if that makes sense. Plus, the graphics of the N64 original have their own charm to them. I like both, but in terms of controls, there's no contest.
Well I think the extra playable characters are a fantastic content Addition.
However, the controls are imo the most important thing in a platformer and therefore the original will always be superior.
But with that said the DS version is a nice compromise to get mario 64 on a freaking DS. You just can never expect the handheld version to have the same controls as the original console game. Luigi's Mansion is a great example as well.
If you play mostly on the go then the DS version is superior, but if you have the time and Hardware to play it on a big screen there's not really a reason to play it on the DS as a Alternative.
For me I didn’t really care and just went with it, but I can see the struggle that other people have, it kinda cramps your hand and puts a circle print in your thumb.
And also I finally got a new 3ds xl instead of a 2ds, in atleast 2 days I got all the remaining stars and beat finale bowser
the first game i owned
thank you for making this!
:)
something tells me you like Super Mario 64 DS
What? It's not like 40% of my content is Super Mario 64 DS related. I was actually gonna make a joke about it in this vid, but I didn't want people to think I didn't like making videos on the game. Thanks for watching!
@@CafeCharlie no, thank YOU for making amazing content weekly. keep it up my man.
Bro what is this microscopic 3ds at 1:24?! It’s hilarious
lol I got it from some little collect them all mystery bag thing that has tiny Nintendo console keychains.
I think they fixed the input with the analog stick on the virtual console version.
I've heard it's still 8 directions, but I haven't played it myself so I'm not sure.
SM64DS controls well also almost no one gives the Touch Screen Mode and Dual Hand Mode options a chance when in actuality they are functional and good (especially you're left-handed)
Anyone else hear Scott in his voice at times lol
Yeah I try not to talk like him too much, but there's some lines that I don't know how to deliver any other way
@@CafeCharlie nah it’s more just your voice sounds like him. I don’t think you’re trying to be like him. Just your voice at times reminds me
@@YoDzOnHalo Yeah I gotchu
Oh so this is why I catch myself pressing y when I play Mario Odyssey
Wait, the wrist strap worked as a stylus? I thought that thing was only to prevent the dsi from falling from my hands and breaking accidentally.
I was playing this on my DS the other week and it couldn't believe I'll buy the controls were,. Now I'm playing it on emulator cartridge on a 3DS in the controls work a thousand times better with that analog stick 😎
i like the run button, and the 8 directions isnt a big deal at all for me
Yeah that's why I edited the title to add "(for some people)", cause some people really don't mind the controls. I think they're pretty rough, but plenty useable.
I honestly never really had any problems with the controls in DS at all, tho to be fair I've only played the original with a keyboard so yeah.
For me, I always preferred how this game controls over the original. Maybe I’m just weird idk
I dislike how you can't move mid air. That's it. I think everything else is an improvement. It feels less slippery having a run button allowing your movements to be more precise when you're trying to go slow. I'm looking at you, shifting sand land. Also holding y to run feels more natural in my opinion, even if 3d games don't use it
Not only have terrible controls ruined this game, but the death perception is somehow worse than the original
I'll always love the DS version more.
I always liked playing Wario the whole way thru, pretty much just hard mode.
Wario only would've been a cool new game plus option lol
@@CafeCharlieI would wholeheartedly agree, if they gave him his shoulderbash or a unique feature from his Wario land games 😆
Missed opportunity.. 🥺
@@BrutalHips That would have been so cool, we can only dream of another more fleshed out remake for a modern Nintendo home console.
Adventure Time HIKWYSOG OST that I would recognize anywhere I go. Great music taste.
Such an underrated soundtrack, goes harder than most Nintendo games. Thanks for watching!
I wonder if the controller for 64 ds are better if u play on the wii u virtual console 🤔
hm, I'm not sure actually, that would be nice if they were
The Wii U controller is extremely confortable, so I guess you can play it for a longer time. But the analog stick behaves the same on 3DS - it doesn't add precision, it still emulates the d-pad with 8 directions.
@@akaDL Dang, huge missed opportunity by Nintendo for not giving the analogue stick the movement that the touch screen used
Why did they add a run button tho it’s impractical
Yeah it's not great, but without it there would be no way to control Mario's momentum, so it is necessary unfortunately.
to prevent blood loss from the d pad, use the touchscreen!
What you ask of me is simply impossible.
@@CafeCharlie I can use the touchscreen with no problem because i beat the game twice in dual hand mode
The original fat DS d-pad was actually more comfortable for this game than any of the later DS/3DS models imo. It was less elevated, larger and there was less travel on it, it was more 'clicky'. Playing a 3D game with it wasn't that bad actually.
To me both cameras suck but the ds version for me that is. Is the go to version because of Yoshi and Luigi
I think a cool rom hack idea for the n64 version would be just moving the new content from the DS version. Of course nintendo should just take the controls of n64 version and make an ultimate version with ds versions content but we keep buying the rereleased n64 version so why would they?
I prefer the original version from the N64. I thought I would like this DS version, but the controls were too difficult. After a couple tries, I just gave up on it completely! I'll stick with the original!
Honestly, I prefer playing the original merely due to how hard it is to do the bowser spin throw thingy on the d-pad compared to an analog stick or even a keyboard on emulator.
Cool video! You're hilarious
Thank you!
The controls are not a big deal, sure they not quite as good as the original ones, but they aren't that terribel either, I completed the game on the DS without any major hassle 🤔 And my L button doesn't even work 😂 so I had even less buttons 😂😂
Their is a mod that maps the stick to the touch screen but requires a curten emulator to use. As such you are not able to use this on real hardware but should be compatible with other mods.
Yeah that sounds pretty nice, too bad it doesn't work on the 3DS though
I drop some support and you need to put this on Tiktok 🤠
Just get used to the controls people it’s fine
is each character locked to a specific cap?
Yeah, it kinda kills the flow of the gameplay.
The DS version has horrible movement controls and the N64 version has terrible camera controls. Pick your poison.
Nintendo should just do a proper home console remaster/remake. This game deserves it.
Moderately hot take, but I still don’t think the d-pad is what killed this game so bad. Case in point, try the pc port of sm64 using keyboard. It still feels better than the DS version and that’s because of all the physics changes which essentially nerfed what the player is capable of. Even if you’re good at 3D platformers, chances are you don’t need THAT much precision or course-correction. Reality is vanilla sm64 is a pretty easy game. There’s only a handful of stars which require more than a backflip. So I can only assume people pointing to the dpad are either ignorant or they’re dedicated sm64 players who dislike the altered turn speed. Or their hands hurt, which I definitely get…
the only thing about 64 DS i hate is the bowser fights