Matt, you were so close trying to figure out how to make the jets turn you properly. Instead of using two servos on each engine with matching controls, you give them a single servo with independent controls. You also don't need to reduce the angle the engines fire at for a spin, quite the opposite actually. The closer the angle is to 90°, the tighter the spin will be. By reducing the angle, the engines are giving more of their thrust towards increasing your altitude, rather than changing your direction. Left engine forward = W Left engine back = S Right engine forward = E Right engine back = D Then, when you want to fly forwards press S&D, to fly backwards it's W&E. To rotate right press S&E, to rotate left it's W&D. This method also gives you the ability to do a sort of banking arc, left or right, forwards and backwards, by just firing one engine at a time. Happy Engineering 😊
I'm just amazed at how, when RCE builds something, it just naturally takes on the strongest shape. Is it a gift, or has he just programmed himself so that always happens when he builds? 🤔
Okay. The video title promised a *hypersonic* jetpack. We got a *supersonic* jetpack. I think Matt owes us a hypersonic jetpack... although I don't think it would meet the definition of "jetpack"... which was already being stretched substantially by the supersonic contraption... which was, admittedly, an amazing piece of engineering.
Just for future reference, you can use Logic blocks (or, and and such), which takes input, and then connect them to the other blocks to serve as multiple inputs to the same blocks.
So in trailmakers for flying vehicles for pitch and roll you can use helicopter engines without blades to pitch and roll because they create torque so that’s how you can pitch and roll without using thrusters and servos
4:06 Yes you can! All you have to is use AND logic gate. Extremley easy, barley an inconvinience. Im suprised you didn't know that after this many crazy vehicles.
RCE becomes a Sonic fan when he plays Trailmakers "What's your favorite song?" "Sonic Boom" "What's your favorite show?" "Sonic Boom" "What's your life's moto?" "Gotta go fast."
Sonic Boom Idea: Build a "rocket" that has a LOT of mass under it. Go to height limit. Get rid of the thrusters. Fall Down due to gravity. Sonic Boom because of free fall speed
Having the engine at the top, and the pilot and other gubbins hanging down, so that the thing will be intrinsically stable, "hanging" from it's engine, is a mistake. It's a popular misconception in rocketry. I'm not sure why though, I think I understood it at one point, but that day has passed. As a Civil Engineer you're probably better with static things than dynamic ones, bridges not generally having a thrust to weight ratio. But anyway... engine at the top is unstable, for very important rocket science reasons. How the game implements it's physics, I dunno, but it's wrong. Unless the gimbal jet is just hard-coded for "down" no matter what, but that's not very realistic. What really happens, is that any imbalance gets worse, rather than correcting itself, and the thing nosedives. But again, proper proper rocket science, don't ask me.
Minor thing - you made a supersonic jetpack, not a hypersonic jetpack. Supersonic is Mach 1 (~760mph), and hypersonic is Mach 5 (~3,800mph). (that's simplified a bit - hypersonic is defined based on something other than speed, so it isn't exactly Mach 5)
Hi! RCE, there is a guy on YT named Atomic Gaming (it’s not an add!!!), who got a new video where he built great city in Timberborn game. He said, that he’ll build The Strongest Shape Megabuild if you react to his video) We are all waiting😂
Day 121:Dear Matt, I have a very good video idea Gather all your editors and make them all have a fight on like a PvP game (e.g. Minecraft,Rust,Ect,ect...) And see who is the best editor and is worthy of the rank of a classified engineering. From me.
Try the airport expansion. It came out yesterday. you can also see the center of forces try breaking the blimp speed record and yes, you can make blimps now and repair in mid air
*Space kraken notices someone doing KSP stuff outsside KSP and visits* Jetpack? thats just engines straped to seat with very frightened kerb- person inside, in short its great
“Is it a bird?” “Is it a plane?” “Is it a shooting star?” “Close but no,it’s a man strapped into a super jet width 1000 thrusters and thinks that it’s a jet pack”
I haven't finished watching the video yet but I'll forget to comment: you can give a part different controls by adding an AND gate from the logic blocks section. Connect it up to whichever part you want alternate controls for then set the new, desired control.
2 things, you could make the two rockets move independently to get left/right turns, also instead doing forward/backward it's better to do backward/down instead when trying to turn
13:50 Its not pieces. Its complexity. Every normal block is worth one complexity, no matter the size. But moving parts (Hinges pistons etc) cost 5 complexity. Also wheels and skis cost even more complexity.
Servo Speed- I presume this reverses the direction when it is negative. (negative clockwise is counterclockwise) So you can have one going forward, and one going backward with no key changes.
you could just stack rotors, having 2 in each side, so you put the control for forward and back in one pair and the left/right int the other it may not work well if try push both butttons at same time
Absolutely love the content! Keep up the hard work! Please try the game Satisfactory, to me its kinda like a first person infraspace, but instead of cars you got super highways made out of conveyor belts.
Really you could also use different buttons to rotate each rotor like you would do tank controls. If you for example Left side rotor - W forward - S backwards Right side rotor - E forward - D backwards To go forward you'd press W and E, or S and D for backwards, but then you can press S and E to rotate one way, or W and D to rotate another way instead of adding more parts. I also haven't finished the video while typing this comment so if he does do that later in the video and I forget to delete my comment then oops.
I really do hope he plays Scrap Mechanic at some point. I remember the poll he did a while ago on whether he should play Minecraft or Scrap Mechanic, and although I love Minecraft a lot more (it's my favorite game of all time versus Scrap Mechanic which I've never actually played despite watching content on it for over 5 years), I still voted Scrap Mechanic because it would be a better fit for the channel (still love the Minecraft series, though).
So basically a rocket with a tiny cockpit. You are on your way to space good sir.
Can't wait for the super sonic space speed record
@@SamIam197 You realize the speed of sound in space is zero right? If you are moving at all, you are supersonic
@@michaelchen695 he's an engineer
@@michaelchen695 No, you're technically "sonic" if you're not moving at all as the speed is also 0.
As opposed to the UK space agency... 🤣
Makes a mech. Turns it into a rocket.
Matt: Is this a jetpack?
More of an Iron Man suit then a jetpack I feel.
"if it has wings, it's a plane"
"if it has thruster, it's a jetpack"
@tristan wienen If you are like duct taped to the outside of it, yes it is a jetpack.
@@Nick-hi9gx that's a good way of defining it
What is a jetpack but a rocket you strap a person to?
If you use or logigates, you can program your multiple controls into one set up. I believe thatdomguy has a video on logic
for trailmakers.
I don't know how he doesn't know that
Architect vibes
Goal: make a supersonic jetpack
RCE: we are building a frickin open plan rocket
Matt, this isn't a jet pack.. you basically strapped the guy to a giant rocket.
Matt, you were so close trying to figure out how to make the jets turn you properly.
Instead of using two servos on each engine with matching controls, you give them a single servo with independent controls.
You also don't need to reduce the angle the engines fire at for a spin, quite the opposite actually. The closer the angle is to 90°, the tighter the spin will be. By reducing the angle, the engines are giving more of their thrust towards increasing your altitude, rather than changing your direction.
Left engine forward = W
Left engine back = S
Right engine forward = E
Right engine back = D
Then, when you want to fly forwards press S&D, to fly backwards it's W&E.
To rotate right press S&E, to rotate left it's W&D.
This method also gives you the ability to do a sort of banking arc, left or right, forwards and backwards, by just firing one engine at a time.
Happy Engineering 😊
“So close trying” Pat pats for Matt😂
.... Way too complicated for mat.... 😂🤣
its easier to use a logic block too route the secondary inputs through
Pretty sure he was trying to increase the controllability of the turning rather than just spiraling out of control.
You should apply to the UK space agency... they are still trying to figure out how to get basic rockets into space. 🤣
People usually try to break the sound barrier.Matt tries to blow it up
I love that RCE basically immediately made a knob version of MODOK
3:08 Imagine if you make a Wheelchair that breaks the sound barrier. That would be a great video.
Dont encourage him...
I'm just amazed at how, when RCE builds something, it just naturally takes on the strongest shape. Is it a gift, or has he just programmed himself so that always happens when he builds? 🤔
I broke my arm yesterday and your videos keep me entertained in this boring hospital... thank you RCE
Matt: calls it a jetpack.
me: man thats no jetpack thats a rocket chair
Okay. The video title promised a *hypersonic* jetpack. We got a *supersonic* jetpack. I think Matt owes us a hypersonic jetpack... although I don't think it would meet the definition of "jetpack"... which was already being stretched substantially by the supersonic contraption... which was, admittedly, an amazing piece of engineering.
The air speed record without glitches is 16.000!!!!
Oh what a nice rocket you created.
“You can have negative speed, what does negative speed do” hahaha love it
To be fair, strictly speaking negative speed isn't a thing. Since speed is just magnitude, not direction. Velocity can be negative.
Just for future reference, you can use Logic blocks (or, and and such), which takes input, and then connect them to the other blocks to serve as multiple inputs to the same blocks.
So in trailmakers for flying vehicles for pitch and roll you can use helicopter engines without blades to pitch and roll because they create torque so that’s how you can pitch and roll without using thrusters and servos
How about a submarine in a boat in a large truck in a plane
Surprised you didnt add stabilizer engines at the bottom for the strongest most efficient form for the jet pack
3:08 can confirm this is what my wheelchair looks like
4:06 Yes you can! All you have to is use AND logic gate. Extremley easy, barley an inconvinience. Im suprised you didn't know that after this many crazy vehicles.
Yo I love these trailmakers videos!
RCE becomes a Sonic fan when he plays Trailmakers
"What's your favorite song?"
"Sonic Boom"
"What's your favorite show?"
"Sonic Boom"
"What's your life's moto?"
"Gotta go fast."
13:26 That's no longer a Jetpack He's made a Rocket lol
Love Trailmakers (But only when others play it, too complicated for me)
"The top is all the way up there so, I have to [use a] jetpack yo get into the jetpack"
got it
😑
😂🤣😂
Cheers mate
Sonic Boom Idea:
Build a "rocket" that has a LOT of mass under it.
Go to height limit.
Get rid of the thrusters.
Fall Down due to gravity.
Sonic Boom because of free fall speed
Please please make a space engineers series! It even has engineer in the name
Oh goodness Matt, you really have outdone yourself again
Having the engine at the top, and the pilot and other gubbins hanging down, so that the thing will be intrinsically stable, "hanging" from it's engine, is a mistake.
It's a popular misconception in rocketry. I'm not sure why though, I think I understood it at one point, but that day has passed. As a Civil Engineer you're probably better with static things than dynamic ones, bridges not generally having a thrust to weight ratio. But anyway... engine at the top is unstable, for very important rocket science reasons. How the game implements it's physics, I dunno, but it's wrong. Unless the gimbal jet is just hard-coded for "down" no matter what, but that's not very realistic.
What really happens, is that any imbalance gets worse, rather than correcting itself, and the thing nosedives. But again, proper proper rocket science, don't ask me.
Oh man that spinal compression on take off looks fun!
you can use a logic gate to have multiple controlls for the servos
Only a minute and already with the Iron Man references, don’t know what I expected.
That looks more like a rocket than a jetpack
Lmao the Ironman citations at the start made me roll 😆🤣
This is hilarious since you can break the sound barrier with only 4 gimbals a seat and some aero bits
Wow two iron man clips in a row and from different movies no less
13:59 The exact moment it became over-engineered, when Matt needed to use a second jetpack to get into his 'jetpack'
Woah he said my name 1:38
Minor thing - you made a supersonic jetpack, not a hypersonic jetpack. Supersonic is Mach 1 (~760mph), and hypersonic is Mach 5 (~3,800mph). (that's simplified a bit - hypersonic is defined based on something other than speed, so it isn't exactly Mach 5)
You can add multiple controls to servos using an XOR/OR logic gate!
Honestly this game would be awesome to try a giant mecha
so it's the try number 2 of telling RCE to play scrap mechanics and build an EFFECINT buildings
"Negative Benefits" -RCE
Hi! RCE, there is a guy on YT named Atomic Gaming (it’s not an add!!!), who got a new video where he built great city in Timberborn game. He said, that he’ll build The Strongest Shape Megabuild if you react to his video) We are all waiting😂
Day 121:Dear Matt,
I have a very good video idea
Gather all your editors and make them all have a fight on like a PvP game (e.g. Minecraft,Rust,Ect,ect...) And see who is the best editor and is worthy of the rank of a classified engineering. From me.
Try the airport expansion. It came out yesterday. you can also see the center of forces try breaking the blimp speed record and yes, you can make blimps now and repair in mid air
4:17 you can with logic
Matt: makes a rocket, also Matt: Mmmm yes, jetpack
Challange RCE !
Build a super sonic build that’s not a bunch of jets attached to a seat
That's a really strong shape you got there
Love how this guy makes a normal looking piece of tech then makes it a monstrosity
I feel this is less of a jetpack and more a reverse drop pod, for a person getting to something into space from the ground in like a minute flat.
Next Mat tries to get the strongest shape to break the sound barrier. 🤔
3:00 Achievements :
upside down
broken
2:28 Matt, why did you build an electric chair? 🤨
At what point is a jetpack just a regular jet plane?
As soon as you add in extra protection for the guy flying it.
You should be able to use logic to control a servo, with multiple inputs feeding into the logic.
11:00
RCE: ⚡️UNLIMITED POWAH!!! ⚡️
*Space kraken notices someone doing KSP stuff outsside KSP and visits*
Jetpack? thats just engines straped to seat with very frightened kerb- person inside, in short its great
“Is it a bird?” “Is it a plane?” “Is it a shooting star?” “Close but no,it’s a man strapped into a super jet width 1000 thrusters and thinks that it’s a jet pack”
The wild fever dream for some Mekka-Anime fans. RCE nails it xD
As a veteran of trailmakers, watching this video hurt my soul
I wanna see him build a Gundam or a Mech suit in this game now
At Like 8:50 all I'm seeing is a Tie Fighter, great video as usual.
I haven't finished watching the video yet but I'll forget to comment: you can give a part different controls by adding an AND gate from the logic blocks section. Connect it up to whichever part you want alternate controls for then set the new, desired control.
RCE you CAN give multiple controls to a engine, you just need to use logic blocks
12:52 I don't think this is a jetpack. this is just an open concept rocket. very trendy and hip, but not a jetpack lol
Should put tailwings on other side more stable +
2 things, you could make the two rockets move independently to get left/right turns, also instead doing forward/backward it's better to do backward/down instead when trying to turn
Matt, there should be a setting somewhere to auto-copy the building done on one side to the other
Scrap mechanic 🥲
Architects < Engineers < CZcamsr Engineer who engineers as a job but still has no clue what he's doing in games that engineering is a big part of
13:50 Its not pieces. Its complexity. Every normal block is worth one complexity, no matter the size. But moving parts (Hinges pistons etc) cost 5 complexity. Also wheels and skis cost even more complexity.
OI! YOU! RCE! I demand that you gimbal a true to life Paddy, in whatever game you desire!
You could add multiple controls to one servo using and gate switches so the servos won't be a mess
4:14 thats what logic is for
Servo Speed- I presume this reverses the direction when it is negative. (negative clockwise is counterclockwise)
So you can have one going forward, and one going backward with no key changes.
you could just stack rotors, having 2 in each side, so you put the control for forward and back in one pair and the left/right int the other
it may not work well if try push both butttons at same time
oh, he did it some time after lol
I think RCE can make a sonic boom Canon launcher that launch the driver XD
You could try adding fins made out of more jets?
Absolutely love the content! Keep up the hard work! Please try the game Satisfactory, to me its kinda like a first person infraspace, but instead of cars you got super highways made out of conveyor belts.
hello civil engineers and welcome back to 🔄(loading circle thingy)
Starts out as a jetpack and turns into an all out jet lmao.
For multiple comtrols you can use a logic and/or block
Really you could also use different buttons to rotate each rotor like you would do tank controls.
If you for example
Left side rotor
- W forward - S backwards
Right side rotor
- E forward - D backwards
To go forward you'd press W and E, or S and D for backwards, but then you can press S and E to rotate one way, or W and D to rotate another way instead of adding more parts.
I also haven't finished the video while typing this comment so if he does do that later in the video and I forget to delete my comment then oops.
Day 15 of asking RCE to play Scrap Mechanic
I thought you were on 27?
@@nullsnaggle5198 man he lost count then came up with random numbers
@@nullsnaggle5198 that's probably someone completely else
Imagine him trying to make a functional diesel powered ship on storm works
I really do hope he plays Scrap Mechanic at some point. I remember the poll he did a while ago on whether he should play Minecraft or Scrap Mechanic, and although I love Minecraft a lot more (it's my favorite game of all time versus Scrap Mechanic which I've never actually played despite watching content on it for over 5 years), I still voted Scrap Mechanic because it would be a better fit for the channel (still love the Minecraft series, though).
I'm pretty sure that's called a "rocket", not a jetpack, lol.
My man made a one-manned ICBM
2:29 That looks like an electric chair
you can do multipule control with a or logic gate and you can set it up i did it on an airplane
fun fact: you can turn a helicopter thing for a really small steering thing, just set keybinds to a and d for it
this contraption reminds me of kerbal space program lol
Always waiting for your video at this time. You doing great.
haha starts off a jet pack ends up a rocket lol
I would argue a jet pack requires your feet to be able to touch the ground! Back to the drawing board!!!
Matt, you're an engineer? Rotation thrusters.... Hey, it's the world's fastest flying office block :)
Next up: Supersonic sailboat.
He actually did it, what is the next challenge? HYPERSONIC TOILET