Bifrost Bootcamp 8.4 - Instancing variants with Bifrost-USD

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  • čas přidán 7. 07. 2024
  • Jason demonstrates how USD variants can be instanced to create a crowd and import it into Unreal Engine. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more.
    00:00 - Intro
    00:07 - USD instancing overview
    01:00 - Building our own
    01:30 - Loading existing USD files
    01:50 - USD layers
    03:00 - Open USD layer and define USD reference
    06:00 - Instancing begins
    06:45 - Set variant selections
    08:20 - Get variant sets
    09:00 - Get USD attribute value
    11:15 - Read USD meshes
    12:50 - Bifrost scatter by color
    17:50 - USD point instances
    22:00 - USD override
    24:25 - Unreal output
    Download the scenes, compounds, slides, lesson plans and other files to follow along or adapt for your own curriculum: areadownloads.autodesk.com/wd...
    USD in Bifrost tutorials: • USD in Bifrost
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