How to Upload a Demo to Steam 2022 // Steam Next Fest Demo Preparations

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  • čas přidán 1. 07. 2024
  • Are you wondering How to Upload a Demo to Steam? I'll show you how to do it, whether you need it for Steam Next Fest or for other purposes.
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    How to Get a Game on Steam // Creating a Steam Page:
    • How to Get a Game on S...
    How to Upload a Game to Steam 2021 - Step by Step Guide:
    • How to Upload a Game t...
    0:00 Intro
    0:20 Disclaimer
    0:39 Create a Demo App
    1:09 Upload a Demo Build
    1:52 Steam Demo Setup
    2:45 Review
    3:06 Demo Visibility
    3:53 Release Demo

Komentáře • 109

  • @xinoHITO
    @xinoHITO Před 2 lety +3

    Nice video. You get to the point not wasting time. Thanks!

  • @doot_dodo
    @doot_dodo Před rokem +4

    That was an absolutely perfect video, thanks a lot!

  • @mersoentertainment5896
    @mersoentertainment5896 Před 2 lety +1

    You are a LIFE SAVER my friend!!!

  • @PavelLeskinCG
    @PavelLeskinCG Před 7 měsíci +1

    Really like your channel, man. Thanks a lot!

  • @hefferwolff3578
    @hefferwolff3578 Před 3 měsíci +1

    Thanks for this helpful video!!

  • @markmisin
    @markmisin Před měsícem +1

    Thank you! You're videos are great!

  • @simrananand9424
    @simrananand9424 Před měsícem +1

    THANKS DUDE LOVE YA!

  • @user-qn6bd5gw2p
    @user-qn6bd5gw2p Před 4 měsíci +1

    So great!Excellent tutorial!Thank you

  • @nickolasmachado9274
    @nickolasmachado9274 Před 2 lety +1

    Thanks for the video!

  • @bruceleroy911
    @bruceleroy911 Před 9 měsíci +1

    You Sir are a God!!! lol I just release my first game demo for this steam next fest and I needed this!

  • @arctact
    @arctact Před měsícem +1

    Thanks, this helped a lot

  • @Spirulena
    @Spirulena Před 5 měsíci +1

    Thank you. You made it easy!

  • @jomarquis7116
    @jomarquis7116 Před 8 měsíci +1

    Thanks Auro!!

  • @WolfeyesVIII
    @WolfeyesVIII Před 11 měsíci +1

    Thank you sooo much! I've been pulling my hair last few days because it feels like a lot of the documentation has only one piece of what's needed to go through the process

  • @BeastFistsGame
    @BeastFistsGame Před rokem +1

    You are a Life Saver bro!

  • @officialgrimwaregamesllc
    @officialgrimwaregamesllc Před 8 měsíci +2

    Well done!

  • @twilitprincess
    @twilitprincess Před 2 lety +12

    Auro you are my hero, you have made the process of getting my Steam page up SO much easier!! Thank you for all of your hard work!

    • @AuroDev
      @AuroDev  Před 2 lety +1

      Happy to hear and glad I could help! :)

  • @pinchofchaos
    @pinchofchaos Před rokem +1

    You've been a life saver

  • @bitbenthegamedeveloper90

    Oh man! Thank you so much for this video Auro :)
    I just prepared a demo for my game Squids for this months steam next fest and uploaded a demo but forgot to hit the review button or let's say I didn't know I had to. So preyesterday was the recommendation deadline to submit a demo and I failed hiting the button now 2 days later. I hope I can still make it into the festival. This Video really helped me to get all this process done way easier and less painful than reading all the steamworks documentations! Thank you again, awesome video and good luck with CoDD!

    • @AuroDev
      @AuroDev  Před rokem +1

      Happy to hear that! :) You should contact Steam support if you are worried about not getting in. I also missed my deadline for Next Fest but the support was really helpful and let me in!

    • @bitbenthegamedeveloper90
      @bitbenthegamedeveloper90 Před rokem +1

      @@AuroDev Thank you! That's what I did to get in. I'm in but I submitted the demo too late so I hope it will be reviewed in time and not after the festival. That would be a shame :)

  • @hayqgart
    @hayqgart Před 5 měsíci +1

    thanks for info

  • @JannerBros
    @JannerBros Před 2 lety +6

    Right video at the right time! Was trying to upload a demo yesterday! 😃👍✨

    • @bso1538
      @bso1538 Před 2 lety +2

      you too?!!!... AWESOME!!! that Auro dev...

    • @AuroDev
      @AuroDev  Před 2 lety +2

      Nice! Hope it goes smoothly now :)

  • @quijipixel4314
    @quijipixel4314 Před rokem

    Thank you! i owe you my life!

  • @tradeandmagicofficial2563

    man thank you, you saved a lonely solo indie developer from Italy. I hope you wil try my game when it will be out!

  • @Amelia_PC
    @Amelia_PC Před 2 lety +3

    Hey Auro! Man, your videos are so useful that they should be included on Steam FAQ or training courses. It saves us a lot of time. Thank you!
    I have a question about Steam and Kickstarter. I know Steam let the devs give steam keys to Kickstarter backers. Also, I know some devs had issues with that. I was thinking to offer Steam keys in a KS campaign and the backers would pay half of the price of the game Steam release (KS incentive), but I don't want to promise backers something that Steam can mess up with. Is it safe?

    • @AuroDev
      @AuroDev  Před 2 lety +1

      I think offering keys on KS for half the price might be against Steam's TOS. Iirc they have a clause there that says you cannot sell your game elsewhere for a lower price and similarly you also cannot use discount as an excuse for this unless you apply the same discount soon on Steam also. It's been a while since I read the TOS so it's worth verifying, but yeah I think the half price thing would be problematic. For the same price I don't think there should be any issues.

    • @Amelia_PC
      @Amelia_PC Před 2 lety

      @@AuroDev Hmm, got it. thanks!

  • @SoggettoRava
    @SoggettoRava Před 9 měsíci +1

    First of all, thanks for your wonderful videos, they make life SO much easier for us newbies... the official Steam documentation seems written for people with a master degree in Computer Science and 10 years experience in game development!
    I've just uploaded and released a demo of my game following your suggestions and everything worked fine!
    But I have one more, partially related question, for you or for whoever may help: I would like to bring the demo saves into the full game, so that players who have completed the demo can resume right where they left... for this reason, I set up the Steam Cloud saving system so that demo saves should me redirected to the main game directory, but I'm not completely sure I did it right and how to test it.
    Any suggestion?
    Thanks!

    • @AuroDev
      @AuroDev  Před 9 měsíci +1

      Happy to hear that! You could give access to the demo to one of your friends or make an alt account. Save in the demo and then run the main version to see if it finds the save.
      I'm not sure, but I think there might be an issue doing it with Steam Cloud. At least in my case I wanted to use the same Steam Stats feature for both the demo and the main game, but there was an issue since the demo app has a separate app ID - I imagine this will be an issue with the Steam Cloud too.
      As an alternative solution you could use a saving feature in your game to store a save file on the player's device and then just make sure the main game uses the same folder for saving. So basically just a normal save system, but make sure not to change the folder between the two versions.

  • @Imperial_Dynamics
    @Imperial_Dynamics Před rokem

    please tell me: inside the steam_appId.txt and the SteamManager do we use the appId of the main game or of the demo?!

  • @ludomancerstudio
    @ludomancerstudio Před rokem +1

    Hey I'm watching this for the steam next fest this year! Thanks for it. One question is there no way to play my own demo before releasing to public???

    • @AuroDev
      @AuroDev  Před rokem

      I believe it was possible to test the demo if you have another non-dev account & use a demo key on that acc.

  • @Strongfinger777
    @Strongfinger777 Před 11 měsíci +1

    Another great video, thanks. But Im wanting to do a Playtest for a couple of months before I actually releasing my game in early access. Is that possible? Im really confused with Steamworks... Ive tried cancelling the build I uploaded and set with a release date and Ive uploaded a newer version for the Play test version which is currently awaiting review, but I dont know if Ive done it right. When the release date is here, will my newer playtest version become available and not the older main game build I removed? Or will it try to release the build Ive deleted? Or Will the release date fall on its face?

    • @AuroDev
      @AuroDev  Před 11 měsíci +1

      You can certainly have a demo before the EA release. The game also won't get automatically released on the date you have set up. You need to manually press a button to release the game.

    • @Strongfinger777
      @Strongfinger777 Před 11 měsíci

      @@AuroDev Phew! Thanks m8, thats what I needed to hear! lol

  • @user-dl2ml8pf1z
    @user-dl2ml8pf1z Před 6 měsíci

    How do I test my demo functionality before releasing it to a game page?

  • @feydk
    @feydk Před 2 lety +1

    So, what's your take on deciding between a demo and playtest? (Assuming that the primary goal is to gather player feedback)

    • @AuroDev
      @AuroDev  Před 2 lety +4

      Demo for quantity, limited playtest for potentially more detailed feedback. I think in the end demo is more efficient in generating feedback, but it comes with additional consideration (f.ex. is your demo presentable enough so it won't scare away potential customers).

  • @SirPeacemaker
    @SirPeacemaker Před 5 měsíci +1

    Your videos are so helpful. Thanks a lot. But now it would be nice to show how to remove or turn off the demo safely :) Im just trying to figure it out but quite confusing :/

    • @AuroDev
      @AuroDev  Před 5 měsíci +1

      On the main game's page you can just disable showing the demo. On top of that you can also disable the demo app itself.

  • @HeroesofSpyria
    @HeroesofSpyria Před rokem +1

    Hi Auro! Your videos have been great! I have a quick question.
    My game has cloud storage for saves. I'm trying to figure out how to best have those transition to the paid version of my game when someone buys the game. I tried setting the install folder to the same name as the paid version, but then if I bought the game I ended up with the main version and the demo version. If I uninstalled the demo, a lot of files got removed, making the game unplayable. Do you have any recommendations on how to best address a problem like this?

    • @AuroDev
      @AuroDev  Před rokem

      Hmmh... Can't think of simple way to handle this off the top of my head, sorry!

  • @MadpolygonDEV
    @MadpolygonDEV Před rokem +1

    sorry for the noob question but I have opted in for the steam fest and should I launch my demo on the same day or can I upload it way before valve makes the fest public? I have set the time 5 hours ahead of the next steam fest start. I have folllowed everything except for clicking on the release app button :O

    • @AuroDev
      @AuroDev  Před rokem +1

      I believe you can release the demo as early as you want. If I remember correctly, I release it a few hours before the festival and everything worked great.

  • @davidvarga2916
    @davidvarga2916 Před rokem

    So when I hit create new app. I shouldn't select this is a free product. And the demo ca be added later.

  • @gamedevbyhossen
    @gamedevbyhossen Před rokem +1

    The most underrated Channel in Game Development History. This channel is a pure GEM!
    Auro, I have Two questions on this,
    So if I publish a demo, and then if I will publish my main game. Will The Demo page (like) and the Main game (like) will same?
    And can I publish the demo for free? and If I publish the demo for free, Then Will I be able to set pricing for the main version of my game?

    • @AuroDev
      @AuroDev  Před rokem +1

      Thanks :) I'm not sure if I understood the question right, but the demo lives within the main steam page. The demo will always be free and you cannot put a price on it, but you will be able to set a price for the main game, even if you have a free demo available.

    • @gamedevbyhossen
      @gamedevbyhossen Před rokem

      @@AuroDev Thank you So Much

  • @AndrisGameDev
    @AndrisGameDev Před 2 lety +4

    I'm not interested in the topic, so I'm just here to see you and tell you that I really like that zoom in/out effect used between your footage.

    • @AuroDev
      @AuroDev  Před 2 lety +1

      Cool, thanks for the feedback! :)

  • @DualGenStudios
    @DualGenStudios Před 4 měsíci +1

    1:48 Great video Auro. But I wanted to post or manage announcements but I couldn't. I got an error. Do you have a tutorial for that?

    • @AuroDev
      @AuroDev  Před 4 měsíci +1

      No tutorial for that, sorry. I would try contacting Steam support. I haven't had issues posting announcements.

    • @DualGenStudios
      @DualGenStudios Před 4 měsíci

      Thank you.@@AuroDev

  • @cymbangames
    @cymbangames Před rokem +1

    Awesome video, thanks! When I saw the thumbnail I thought it was Elon Musk doing a tutorial about Steamoworks :p

  • @jitspoe
    @jitspoe Před 2 měsíci +1

    2:15 Apparently you DO need to upload all the graphical assets, even if they say they're not required. Valve rejected my demo page because it didn't have the assets they clearly labeled as optional!
    (Just salty and needed somewhere rant)

    • @AuroDev
      @AuroDev  Před 2 měsíci +1

      Interesting... Not the first time the instructions are confusing over there!

  • @branidev
    @branidev Před rokem +1

    Hi Auro I wanna ask you about upcoming October Steamfest 2022. Registration are closing at 21.july and i don't have finished demo yet but i wanna be register is it possible to skipping that step and not upload anything and upload when demo is ready or you have to upload something and than you can update later on before October? Do you have same issue with this? Thanks

    • @AuroDev
      @AuroDev  Před rokem

      I don't remember all the steps exactly, but from what I remember, you don't need to have the demo ready when registering so you can totally just register now and update the build before the actual festival starts.

  • @Strongfinger777
    @Strongfinger777 Před 10 měsíci

    Ok I tried to update my Playtest build and I cant seem to do it. I packaged and uploaded it, but its not showing up in Streamworks anywhere. And when I go into "Your Builds" and select default and Preview change, it just says "Current and next BuildID are identical". I have no idea what's going on.
    EDIT: Its ok, I tried it again today, the exact same way I did yesterday and it just worked. I guess it was just a bad upload day.

  • @FF-FAN9999
    @FF-FAN9999 Před 4 měsíci

    where can i find the depot id of the demo? do u have any video about making depots? im finding that confusing in steamworks(the whole thing is a labyrinth to be honest)

    • @AuroDev
      @AuroDev  Před 3 měsíci +1

      I don't have a separate video for that, but there is a separate "Depots" section in steamworks (under the same menu as "Builds") where you can create a new depot. The demo has its own App Id and due to that its own depot ID (which by default is just App ID with the 0 at the end turned into 1).

  • @RoboDev-mn1gg
    @RoboDev-mn1gg Před rokem +4

    Hi, how to test my demo before released to customers? I uploaded the demo build to Steamworks and set everything correctly (default depot branch etc.) but I don't know how to test it from the steam app because all I have in my steam library is my main game(not the demo), but I can't play it because I don't upload main game because I need test demo, not the main game. Do I need to upload the main game too ? Is it possible to test the uploaded demo before I send the demo store to review and the demo build to review? I'd be grateful for any hint :)

    • @RoboDev-mn1gg
      @RoboDev-mn1gg Před rokem +2

      Ok, now I know. Developer cant test demo because have full version in library . Solution is create another steam account and use demo key for testing and for this I don't need page and build revieved or released

    • @AuroDev
      @AuroDev  Před rokem +1

      @@RoboDev-mn1gg Good to hear you figured it out! That's how I did it too :)

  • @hansojun5138
    @hansojun5138 Před rokem

    Do i have to fill all depot n build on steamwork settings? right now, i don't have full game, only demo game

    • @AuroDev
      @AuroDev  Před rokem

      Yeah, the upload process for a demo is the same as for a full game.

  • @SSJIN3
    @SSJIN3 Před 2 lety

    Hello! Thanks to you I was able to upload the game, but I had first made the page and then uploaded the complete game, if I add a demo, do I have to do the whole process again?... I mean the page

    • @AuroDev
      @AuroDev  Před 2 lety

      Demos don't need their own Steam page (unless you want to) so you don't need to do the whole process again. But many of the steps to enabling a demo are similar to creating a normal steam page.

  • @charsonist9841
    @charsonist9841 Před 3 měsíci

    Hey man thanks for the help. Do you have any idea what the process is for updating the demo? I uploaded a new build and set it to the default branch, went through an authentication process and didn't seem to update the demo. What am I missing? Do I have to submit it for review again? It doesn't give me the option to do that anymore. I really need to fix these bugs in my demo lol

    • @AuroDev
      @AuroDev  Před 3 měsíci

      I would make sure the version you uploaded was actually the new build and then also make sure to restart Steam before testing. That should work if you are setting the new build to default branch.

    • @charsonist9841
      @charsonist9841 Před 3 měsíci

      I eventually figured it out man. Thank you!

  • @AmnisGame
    @AmnisGame Před 5 měsíci

    Thanks, everything is done according to your method, but when our game is added you click, and it sends steam to the main page...

  • @RafaelEstrada
    @RafaelEstrada Před rokem

    Do you need to make a new depot? and a new folder on your computer? or do you just use the one from your main game?

    • @AuroDev
      @AuroDev  Před rokem +1

      You can use the same files (& same folder), but the depot ID is different for the demo app.

    • @RafaelEstrada
      @RafaelEstrada Před rokem

      @@AuroDev also I guess the app ID is different? Thanks I got it working.

  • @MarioDoodles
    @MarioDoodles Před 2 lety +1

    Thanks...do demos get visible reviews...will they be on the real game ?

    • @AuroDev
      @AuroDev  Před 2 lety +1

      As far as I know, demos can't be reviewed.

    • @MarioDoodles
      @MarioDoodles Před 2 lety

      @@AuroDev thanks

  •  Před 10 měsíci +1

    It is said that to participate in Next Fest, it is necessary to submit the demo version ready for review by August 25.
    Even my demo version is not finished yet. If I submit a demo for now, can I update the Demo in the future?
    Also if I upload the demo can others somehow access it? I don't want it to be visible.

    • @AuroDev
      @AuroDev  Před 10 měsíci +1

      You can submit the demo for review and still update it later whenever you want. Submitting the demo for review also won't make the demo public - you need to separately publicize it.

    •  Před 10 měsíci

      @@AuroDev Thank you so much!

  • @snakeplisken4278
    @snakeplisken4278 Před 2 lety +1

    do you pay extra for the demo AppID?

  • @andrewpowell3723
    @andrewpowell3723 Před 4 měsíci +1

    So, what I'm confused about it is how do we avoid needing to post a build of the parent app when we only want the demo to be available?

    • @AuroDev
      @AuroDev  Před 4 měsíci +1

      The demo has a different app id so you can just upload a new build for the demo id.

    • @andrewpowell3723
      @andrewpowell3723 Před 4 měsíci +1

      @@AuroDev I think I ended up figuring out my problem right after I asked my question lol. It didn’t occur to me that I could simply release the store page of the parent app, without having to release the game lol. Appreciate the response though!

  • @andersonoliveiramagalhaes6439

    That was easy let's see if steam will approve me, thanks for your kindness

  • @nattsurfaren
    @nattsurfaren Před 2 měsíci

    It felt a bit complicated but on the other hand I'm a bit impatient LOL.

  • @kembel2761
    @kembel2761 Před měsícem

    Hello, I followed your guide but then I try to launch my Demo no files are downloaded into the folder :(

    • @AuroDev
      @AuroDev  Před měsícem

      I would first make sure that you are not launching the demo through your dev account (you'll need a separate steam test account with the demo key to test the demo). That account owns the main game so it cannot launch the demo app and will instead try to launch the main app. If that's not the issue, I would make sure you have uploaded the build properly and that the build is set to the default branch.

  • @bomi
    @bomi Před 2 lety

    Hi, I did everything as in video, but after build review they send me this message: "Failure:
    Your build has failed our review because it doesn't launch on Windows using the Steam client, and a "missing executable" error message appears.
    No files are downloaded through Steam. Please ensure that you have uploaded your build, that you have added the depot containing your app's files to both the Developer Comp and Store/Free packages, that you have set that build live on the "default" branch, and that you have correctly configured your launch options."

    • @wreckoner2650
      @wreckoner2650 Před 2 lety

      i had a dog named bomi (spring in korean). anyway, if you didn't find the answer yet (i hope you have), you need to go to app admin then steampipe then configuring depots and make the operating system Windows + Linux + Steam OS.

  • @memesahoy79
    @memesahoy79 Před měsícem +1

    So the demo is a separate game with a different app id

  • @ChuckyMaster
    @ChuckyMaster Před 10 měsíci

    Thank you so much for helping fellow developers! God Bless you bro!! in Jesus Christ All Mighty Name! Amen!

  • @FPV_Simulator
    @FPV_Simulator Před měsícem

    My game shows as 4.5GB, but when I try to download from the Steam store page, it shows 0GB and does not load? Any idea how to fix this? Thank you!

    • @MertAliBarlas
      @MertAliBarlas Před měsícem +1

      Hello, have you solved this issue? I have the exact same problem

    • @FPV_Simulator
      @FPV_Simulator Před měsícem +1

      @@MertAliBarlas yes. I had to create a developer key, create a new steam account, and download the game on the new account. When you upload updates, just upload a new build to the original Depot every time, and then you can set the specific build in the build section.

    • @MertAliBarlas
      @MertAliBarlas Před měsícem

      @@FPV_Simulator Thanks 🙏

  • @EkoTriSanjaya
    @EkoTriSanjaya Před 9 měsíci

    yo

  • @bso1538
    @bso1538 Před 2 lety +2

    Always one step in front of me... LUL

    • @AuroDev
      @AuroDev  Před 2 lety

      That means you can learn from my mistakes and improve! :D