Have you tried creating something valuable when the combo starts from "JK-teleport", "F4-teleport", "B2-teleport", or anti-air with plain "4"? I think these starters are the safest (after the 212, of course)
The combo will be about the same as after f212. b2 is a good neutral control tool. Jumpkick can be used in the corner without a teleport, anti-air 4 is a very situational thing, it’s better to use 1 or d3. About safe, sektor has no problem with this, you can cancel anything into a rocket, people don’t know that you can just duck it after a few strings
Its just timing, don't try to spam. It might also be the opponent you choose, female characters have smaller hitboxes, when the opponent is about to fall, so system lock, and then wait, when they are about to fall again, do collision error and EX teleport uppercut again, jump kick into cyber charge for an easy 48% combo
I like how much more fast pace MKX is compared to 11 and 1
I love how finish him plays as the brutality is happening the timing is perfect
Cyrax please
Based
Biggest sektor combo ❤🎉
Nice bro I see you with thesee
What do u hold for that brutality at the end
Nothing, u just need to fire 3 rockets during the match
Button
@@namfirg 👍🏼👍🏼
HE'S ALIVE :D
Have you tried creating something valuable when the combo starts from "JK-teleport", "F4-teleport", "B2-teleport", or anti-air with plain "4"? I think these starters are the safest (after the 212, of course)
The combo will be about the same as after f212. b2 is a good neutral control tool. Jumpkick can be used in the corner without a teleport, anti-air 4 is a very situational thing, it’s better to use 1 or d3. About safe, sektor has no problem with this, you can cancel anything into a rocket, people don’t know that you can just duck it after a few strings
Kitana please
maybe one day...
bro every time i do force sensor into teleport it doesnt keep the combo going i been trying forever does it just not work anymore?
Its just timing, don't try to spam. It might also be the opponent you choose, female characters have smaller hitboxes, when the opponent is about to fall, so system lock, and then wait, when they are about to fall again, do collision error and EX teleport uppercut again, jump kick into cyber charge for an easy 48% combo