Tutorial: Flock of Cranes using Particles in Maya 2019

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  • čas přidán 10. 09. 2024

Komentáře • 51

  • @ChaosWolfNinja
    @ChaosWolfNinja Před 5 lety +4

    Awesome thanks Monica! This is quite cool. I have never needed to do this in any of my projects. Thanks!

  • @raol635
    @raol635 Před 3 lety +1

    Thank you Monica. Good tutorial as always.

  • @pankajnegi6002
    @pankajnegi6002 Před 4 lety

    thank you and i love you not because i am despo just because i am struck at that aim direction thing from last few months then i saw your video i am like why i coudnt find you at that time but i still use it again that why thank you mam

  • @soorajhanchinal
    @soorajhanchinal Před 5 lety +1

    thank you so much for this video love from india

  • @louhong6219
    @louhong6219 Před 12 hodinami

    let s say if i wanted to bake animation of instancer, and my ultimate goal is to export these as alembic, do you have any suggestion?

  • @urgupicturesmongolia2857

    Thank you so much, I just now found tutorial. Very awesome tutorial. Good luck.

  • @unmeshpatil3271
    @unmeshpatil3271 Před 3 lety +1

    Great tutorial, thanks a ton!!

  • @rayan
    @rayan Před 5 lety +2

    Awesome! I think I'm going to try this out for a batman animation I have planned in the near future.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 5 lety

      That's a great idea, Blockslam! It can be used for so many things. :)

  • @ArmyOfKnight
    @ArmyOfKnight Před 3 lety +1

    THANK YOUUUUUIII SOOOOOO MUCHHHHHHHJJJ

  • @AlexIlyin
    @AlexIlyin Před 3 lety

    This is so AMAZING, thank you Monica!

  • @Gates2Aion
    @Gates2Aion Před 3 lety

    This is golden! cheers for this!

  • @WinelS_Affyn
    @WinelS_Affyn Před 6 měsíci

    Hey! this video is amazing and I try to apply to my project. However when I render sequence the project, Arnold does not seem to read the nParticle movement correctly :( Do you encounter the same problem?

  • @graidyjeremmy8373
    @graidyjeremmy8373 Před 4 lety +1

    thank you!

  • @mnoor8946
    @mnoor8946 Před 4 lety +1

    amazing , how can use it as particles desolve . for example character to folcks of butterflies

  • @orionokeefe4786
    @orionokeefe4786 Před 3 lety

    LOL I like your avatar picture.

  • @curtisella9989
    @curtisella9989 Před 5 lety

    hello I have a problem with the rigging IK and FK. When I'm in IK and I raise for example the foot of a character in IK, and when I leave in FK mode my foot starts again in initial pose. I would like that when I am in IK that my FK follow my IK and when I am in FK that my IK follow my follow my FK

  • @it_s_bo
    @it_s_bo Před 8 měsíci

    niiiiiice

  • @TheFireNoodle
    @TheFireNoodle Před 3 lety

    how do I take this now and put it in unreal? I tried baking out the animation, but that didnt work. I need to somehow tell unreal that I have multiple meshes being animated and have a skeleton or something to set it properly.

  • @shanmugavelm9465
    @shanmugavelm9465 Před 4 lety

    Nice explanation... 😍

  • @atlantisr4560
    @atlantisr4560 Před 4 lety +1

    tk you

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 4 lety

      You are welcome!

    • @atlantisr4560
      @atlantisr4560 Před 4 lety

      @@AcademicPhoenixPlus Hello, there is a question I want to ask, that is, how can I make an animation where sand falls and piles up in a pile. The requirement is natural. The sand falls from one place and piles up in a pile. The main difficulty is that the example is piled up. After being piled up, it stays still. I haven't found a solution yet.

  • @wheeler6768
    @wheeler6768 Před 2 lety +1

    Great tutorial! Is there a way to export the birds as a mesh?

  • @Krentiles
    @Krentiles Před 5 lety

    Thank you

  • @heinersan
    @heinersan Před 4 lety

    Hi Monica, thx for the tutorial are amazing, I have a question, How I can export those animation en fbx format ?, I was trying to bake keys, and export the animation, but I dont have results, I need to export some animation to lumion, and lumion only accepts .fbx animations, you can help me ?

  • @Tritoon710
    @Tritoon710 Před 5 lety

    Thank you.

  • @tuncaybozkus3633
    @tuncaybozkus3633 Před 3 lety

    Super

  • @heheboii825
    @heheboii825 Před 4 lety

    hy can you tell me how I get my textures in snapshots?

  • @mutiaraf7120
    @mutiaraf7120 Před 4 lety

    hi Monica, thank you for the tutorial. I want to ask, how can I keyframe it so I can export it as fbx?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 4 lety

      You'll have to bake the animation, which will export as an FBX. I hope that helps!

  • @MLS.22
    @MLS.22 Před 5 lety +1

    when to use nparticle and when to use mash ?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 5 lety +1

      They basically do the same thing, except nParticles can be found in previous Mayas dating back years! Mash is just a recent addition.

    • @MLS.22
      @MLS.22 Před 5 lety

      @@AcademicPhoenixPlus thank for replaying, and who is better mash ?

  • @meiling6584
    @meiling6584 Před rokem

    Can render in Arnold?

  • @simplecreativeworkscom

    great tutorial , but on time 2:20 your video blur i can't watch very detail , maybe for next your can fix it , but by the way i love your tutorial monica

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 4 lety +1

      Sorry about that, not sure what happened...

    • @simplecreativeworkscom
      @simplecreativeworkscom Před 4 lety

      @@AcademicPhoenixPlus sorry i was wrong, after i download, your video fine 👍👍👍👍 not blur, this is perfect and i love it 💝

  • @user-nq1ls4il4y
    @user-nq1ls4il4y Před 5 lety

    Good movie! Is this a function of 2018 version?

    • @MauroSanna
      @MauroSanna Před 5 lety +1

      It's the common native particle system and instancer that you can find in any version of Maya.

    • @user-nq1ls4il4y
      @user-nq1ls4il4y Před 5 lety +1

      Mauro Sanna Thank you for the new information and thank you for your reply!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 5 lety

      Yes it is! It's been around for a long time!