thank you and i love you not because i am despo just because i am struck at that aim direction thing from last few months then i saw your video i am like why i coudnt find you at that time but i still use it again that why thank you mam
Hey! this video is amazing and I try to apply to my project. However when I render sequence the project, Arnold does not seem to read the nParticle movement correctly :( Do you encounter the same problem?
hello I have a problem with the rigging IK and FK. When I'm in IK and I raise for example the foot of a character in IK, and when I leave in FK mode my foot starts again in initial pose. I would like that when I am in IK that my FK follow my IK and when I am in FK that my IK follow my follow my FK
how do I take this now and put it in unreal? I tried baking out the animation, but that didnt work. I need to somehow tell unreal that I have multiple meshes being animated and have a skeleton or something to set it properly.
@@AcademicPhoenixPlus Hello, there is a question I want to ask, that is, how can I make an animation where sand falls and piles up in a pile. The requirement is natural. The sand falls from one place and piles up in a pile. The main difficulty is that the example is piled up. After being piled up, it stays still. I haven't found a solution yet.
Hi Monica, thx for the tutorial are amazing, I have a question, How I can export those animation en fbx format ?, I was trying to bake keys, and export the animation, but I dont have results, I need to export some animation to lumion, and lumion only accepts .fbx animations, you can help me ?
great tutorial , but on time 2:20 your video blur i can't watch very detail , maybe for next your can fix it , but by the way i love your tutorial monica
Awesome thanks Monica! This is quite cool. I have never needed to do this in any of my projects. Thanks!
I thought you might like it! It's a fun extra in your scenes! :)
Thank you Monica. Good tutorial as always.
thank you and i love you not because i am despo just because i am struck at that aim direction thing from last few months then i saw your video i am like why i coudnt find you at that time but i still use it again that why thank you mam
thank you so much for this video love from india
Thank you so much Sooraj! I'm glad you liked it! :D
let s say if i wanted to bake animation of instancer, and my ultimate goal is to export these as alembic, do you have any suggestion?
Thank you so much, I just now found tutorial. Very awesome tutorial. Good luck.
Great tutorial, thanks a ton!!
You're very welcome! 💖
Awesome! I think I'm going to try this out for a batman animation I have planned in the near future.
That's a great idea, Blockslam! It can be used for so many things. :)
THANK YOUUUUUIII SOOOOOO MUCHHHHHHHJJJ
You are so welcome! Thank you for watching :)
This is so AMAZING, thank you Monica!
This is golden! cheers for this!
Hey! this video is amazing and I try to apply to my project. However when I render sequence the project, Arnold does not seem to read the nParticle movement correctly :( Do you encounter the same problem?
thank you!
You are very welcome!
amazing , how can use it as particles desolve . for example character to folcks of butterflies
LOL I like your avatar picture.
hello I have a problem with the rigging IK and FK. When I'm in IK and I raise for example the foot of a character in IK, and when I leave in FK mode my foot starts again in initial pose. I would like that when I am in IK that my FK follow my IK and when I am in FK that my IK follow my follow my FK
niiiiiice
Glad you liked it! Thank you for watching 😀
how do I take this now and put it in unreal? I tried baking out the animation, but that didnt work. I need to somehow tell unreal that I have multiple meshes being animated and have a skeleton or something to set it properly.
Nice explanation... 😍
tk you
You are welcome!
@@AcademicPhoenixPlus Hello, there is a question I want to ask, that is, how can I make an animation where sand falls and piles up in a pile. The requirement is natural. The sand falls from one place and piles up in a pile. The main difficulty is that the example is piled up. After being piled up, it stays still. I haven't found a solution yet.
Great tutorial! Is there a way to export the birds as a mesh?
Thank you
You are very welcome, Magnificent! Thank you for your comment!
Hi Monica, thx for the tutorial are amazing, I have a question, How I can export those animation en fbx format ?, I was trying to bake keys, and export the animation, but I dont have results, I need to export some animation to lumion, and lumion only accepts .fbx animations, you can help me ?
Thank you.
You are very welcome Tritoon! I hope you enjoyed it!
Super
hy can you tell me how I get my textures in snapshots?
hi Monica, thank you for the tutorial. I want to ask, how can I keyframe it so I can export it as fbx?
You'll have to bake the animation, which will export as an FBX. I hope that helps!
when to use nparticle and when to use mash ?
They basically do the same thing, except nParticles can be found in previous Mayas dating back years! Mash is just a recent addition.
@@AcademicPhoenixPlus thank for replaying, and who is better mash ?
Can render in Arnold?
You are better off with Mash network!
great tutorial , but on time 2:20 your video blur i can't watch very detail , maybe for next your can fix it , but by the way i love your tutorial monica
Sorry about that, not sure what happened...
@@AcademicPhoenixPlus sorry i was wrong, after i download, your video fine 👍👍👍👍 not blur, this is perfect and i love it 💝
Good movie! Is this a function of 2018 version?
It's the common native particle system and instancer that you can find in any version of Maya.
Mauro Sanna Thank you for the new information and thank you for your reply!
Yes it is! It's been around for a long time!