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The MASSIVE Development Changes After Fire Emblem Three Houses's Trailers
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- čas přidán 18. 08. 2024
- Most of what the first trailer for Fire Emblem: Three Houses (E3 2018) advertises is not even in the game, or had been significantly changed by the game’s second trailer during Nintendo Direct 2019. For example: The command menu is quite different between then and now, magic, and more importantly, formations, are not there anymore. Even instructing mechanics showcased in this trailer never ended up being the game. In this video, we compare Three Houses’s first game trailer from E3 2018, second trailer from Nintendo Direct 2019 to the actual game itself.
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This video contains obvious spoilers for Fire Emblem: Fates: Conquest, Birthright and Revelation
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#FireEmblem, #FireEmblemThreeHouses, #FE3H
Hey everyone! Thanks for watching! Once again, thank you for boosting the channel to 85K subscribers. My question for you is, are you a fan of all of these apparent 3H changes between the trailers and the game? any changes you are happy for, or one's that you aren't happy for?
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I am very into all of these cut content/development changes kind of videos. Development stories are also among my favorite so if you happen to learn more about the development history, I would love to see a video on that.
Thank you,
FE Fanby
as a game developer, i guarantee you that menu change of "Arts" vs "Combat Arts" was a HUGE argument among the developers trying to consider how it would appear to first time players who might not know of the mechanic.
Not devs probably, but rather the localization team.
Me: *selects arts*
Forde: *pulls out a canvas*
@@Rislear lemme just slap a squidward nose on this mechanic.
Devs: now its art.
@@Rislear Ignatz approves this
among
4:07 just so everyone knows I remember Cristina Vee said on Twitter that she never broke her NDA contract so it’s more likely that they made a simple re cast for reasons unknown
Maybe they thought it better to recast to a more fitting voice as IMO Tara is much more fitting for edlegards cold and emperor like personality that I don’t think Cristina could of pulled off to it’s full potential
@@______-uw3ei I once heard someone say that they hanged hed personalkty a d they changed her voice to match
I think Cristina was just a placeholder as everything else in the trailer was clearly a work in progress
In the first trailer Edelgard was the focus which may suggest that we were meant to agree with her more easily than in the final game where she’s more morally grey and questionable if you side with her.
I'd say it's more likely she was just a stand-in, and as they got a better idea of Edelgard's character, they realized she wouldn't be the best fit.
That's not a shot against her. Cristina is a fantastic VA, but's hard to imagine anyone but Tara Platt as the authoritative Emperor herself.
6:11
The interesting thing is that when you think about it, Ashe doesn't really have any significant direct connections to anyone else in the Blue Lions like they all do with each other. Dimitri, Ingrid, Sylvain, and Felix are all childhood friends, Mercedes and Annette are best friends. and Dedue serves as Dimitri's retainer. Ashe doesn't have that same sense of familiarity with anyone else in that house.
So maybe he WAS originally going to be in the Golden Deer house (assumedly with a noticeably different backstory since, as you mentioned, Gaspard is not anywhere near the Alliance)?
That would make sense and I do believe that somewhere Claude said that there's a huge focus on bows for the Golden Deer so maybe they were planing on making him be apart of it but changed it for reasons being that they needed to make an even amount of students in each house.
But his adopted older brother was falsely implicated in the Tragedy of Duscur (and soon handed over for execution by Catherine) which ties him to the Blue Lions that he didn't even know about until after his paralogue.
@@momoandmiz Fair point, but I imagine if Ashe WAS supposed to be in the Golden Deer, he would've had a very different backstory where he hadn't been adopted by Lord Lonato/had any sort of potential connection to the Tragedy of Duscur at all.
Yeah he probably had a different backstory.
Mercedes was originally from Adrestia though and had connections to Jeritza because they used to belong to house Bartel. She seems almost out of place in Blue Lions in that regard even though she is best friends with Annette.
Man, I love three houses and it's probably one of my fav games, period.
But I sooo wish it was in the oven just for one more year or so. Edelgard and Rhea's routes respectively felt so grossly rushed in comparison to Blue Lions and Golden Deer and just felt straight up silly at times.
Yeah, much as I absolutely adore Three Houses, it's frustrating to think about the even better game that we almost had. Game publishers seem to be having a really tough time learning this lesson. Give the games the development time they need. This isn't rocket science.
Rhea's route pissed me off. The final battle is such a bad design, it made me rage quit a few times. I actually haven't picked it back up yet because I refuse to be a bitch and put it on easy mode. ,😂
It would have made much more sense for them to add the Crimson Flower route as DLC in my opinion so we could have seen it completed.
But oh well i still loved the game and the Crimson Flower Route dispite it being rushed.
I would have loved that separation between Attack and Magic
Same
I guess they wanted to have some reason to give the players a choice between classes that uses melee weapons and magic spells otherwise you’ll have units made of Jack-of-all-trades. The master classes might’ve been the original idea for units who can use both weapons and magic since they’re the “final” class. Still I wish there could’ve been more classes that uses magic like the Maligknight.
Why? Just seems like a useless menu option that isn't needed
Im guessing it was removed because it made sense to have all attacking magic in attacks, rather than putting attacking magic and healing magic in one place
@@bradaloop because sometimes you attack with a weapon by accident when you meant to use magic
From what I can tell, Tara Platt and Christina Vee are both still on good terms with Nintendo and IS, so the change for Edelgarde's vioce here looks like they just simply decided Platt was a better fit for the character
They probably just got her to voice her lines in the trailer.
My theory is that formations would work as a "replacement" for the weapon triangle. Like, one formation beats the other, who beats another one, who beats the first.
So the armor knight from Black Eagles must be Bernadetta's just carrying her whole room somehow inside it xD
Or it could have been Ferdinand. But I like your theory better.
Really felt that three houses should have at least another year of development. Kinda sucks that they had to release this game just 2 years after echoes.
That would have been nice, but the final product was incredibly fun to play regardless.
Maybe they could make a director's cut version in a few years so we can see more of this game than we ended having. I'd totally buy that.
@@missquark_ tbf that can be said about pretty much every new FE game that isn't a remake...
@@missquark_ definitive edition like dragon quest
@@V-Jes not really, don't get me wrong, FE13&14 have flaws, but those flaws aren't from cut corners or rushed development, they are clearly finished. FE16 has signs of cut corners everywhere, the missing Cutscenes of CF, VW being a copy of SS, even some in places, where it doesn't make sense, AM having a CG, that shows a different place, than it should. Even the DLC has SS using the lines of VW, mentioning Claude a lot and after Gronder being from the wrong month.
"Edelgard has vantage. She also has 5 move. This Edlegard is busted." Got me to snicker as that's what my Edel has.
To be fair, Edelgard in the actual game is also pretty busted. She's one of the strongest units of the game even if you don't go out of your way to augment her with extra training and stat boosters.
I definitely do like the lighting much more in the trailer than the final game
Yep
I think Petra had 100% crit on this thief because he was at half health. Maybe it was staged, or maybe it was how her personal skill was in pre-release versions instead of +50% crit.
I want formations back. Maybe that's for a new Advanced Wars. I only say that because of the releases shown this year, but it'd be nice. It'd be good on a Genealogy remake as well.
I just want pairs back.
@@Wackaz im glad theyre not back but its cool you like them
@@oharo8382 Why's that man? They were good fun in my opinion
Formations explained by Jeralt kinda sound like an adjustable weapon triangle which would've been interesting.
One thing that always intrigued me, is that last line of narration in the E3 2018 trailer: "I will return some day my Teacher, promise me, that you won't forget me." All other lines are in the game, most of them in CF or BE-WC. But this one line, isn't and I wonder where it was. Where did Edelgard say goodbye to Byleth? The other lines suggest, this is CF. How different was the timeskip, back then?
Maybe when Edelgard gets crowned, she doesn't come back with you. Instead you are left making excuses for her until she returns with the army? Either that or they just assumed that something like SS's cutscene would play out for CF pretimeskip (but instead of clashing swords she would explain herself there and then leave to go get her army). It is actually hard to wrap your head around and would explain why they just yeet Byleth off a cliff. They need an excuse to create a large timeskip, but probably couldn't come up with a good reason other then yeet.
@@YingofDarkness I don't think, it has to do with the coronation, because "some day" doesn't sound like "see you in a month".
@@tirex3673 Yeah I was just throwing ideas at a wall. The whole sequence makes zero sense unless IS themselves weren't sure about how it would go about. They probably had a list of plot points they definitely wanted to create, but hadn't yet come up with the way to get to those plot points.
I assume it was meant to be said during the "let's meet up 5 years from now" scene.
The Black Eagles Armour Knight could've been Caspar since his time skip design is like an armour knight.
That alternative crit animation looks sick
It reminds me of when a character activates a skill in valkyria chronicles
I would have really wanted them to keep formations in some form. It would have added some fun depth to gameplay.
Speaking of fists, I remember a hint from the Switch news that explained a few skills and their reason for unarmed combat is because “fists don’t break”. Sounds cool but you can’t use fist combat arts and your might is only your base strength. Would’ve been really cool if you could perform fist combat arts and land them twice if you’re unarmed, there’s nothing weighing you down and it also appeals to using your base strength if not grant you a guarantee follow up.
I don't comment often but you highlight some really good points! I work in game dev, so it's interesting that so many text changes went in so late; you want your text water-tight before you request localistion. It's a huge task and it's usually done right at the end, but just early enough so QA have enough time to test it (any issues with the localised text can genuinely delay a release, so pretty risky to do late). I think you're right in saying a lot of these scenes were "scripted" for the trailer to show off certain aspects as well, we do that a lot too :P
My two cents on the art style: it likely changed for performance reasons, it seems like such a drastic visual change to implement in the last year of development (visual style is decided early on). The final game runs pretty well but there are still some drops (last Crimson Flower fight comes to mind, it drops significantly when you zoom out), its probably why the textures as so pixelated too in some areas, probably an uphill struggle during development!
Ngl, I kind prefer the more detailed version of the monastery over what we got?
Hardware limitations. Nintendo is stubbornly insistent that the way to make more money while keeping their prices competitive is by making their consoles out of playdough. They've never once made a console with current-gen tech; they're _always_ at least a few years in the hole, and that's by design. The Switch could be twice as powerful as it is, with little to no trade-offs or sacrifices. The only reason it isn't is that Nintendo wants to be able to undercut Microsoft and Sony while still squeezing every last ounce of profit like the wretched, money-hungry vampires that business executives invariably are. And because of this situation, ambitious projects such as Three Houses need to be optimized and reoptimized to run as efficiently as possible on the limited hardware they have to work with. Optimizing Nintendo games is like being asked to render a copy of the Mona Lisa using a pack of worn-down crayons with half the colours missing. I have great respect for the people who take this on in order to make these games playable for us. And even with all their work, games like 3H and Breath of the Wild still have uncomfortable FPS drops. Three Houses, while amazing and infinitely enjoyable, suffers the shortcomings it does chiefly because it was given insufficient development time, but also because it's on the Switch.
@@SauceMeGud I think you are missing the point
I kinda wish they had finished the Fistbreaker skill so it actually worked against Fist-users, and then took the data from the old Fistbreaker and applied it to a new "Crestbreaker" skll.
Gauntlet enemies would be so much less annoying.
@@MrGksarathy maddening grapplers are the worse
@@starkillahx For real.
In that situation, though, "Crestbreaker" would also work on fist weapons.
I also believe that Silver Snow is suppose to be incorporated w/ Crimson Flower, but the choices within it would be more complex and it'll be longer than the other routes, so they trimmed and split it into two... Or it could've been just one story but with scenario altering decisions but they chose to simplify the game.
I seriously hope the next (not remake) game would just be one solid story path.
I want branching paths always I liked the ability to side with her in crimson flower
Edelgard just needs to sound like Mitsuru Kirijo, it's what makes her so cool imho, lol
Regarding the Hilda thumbnail i prefer the old ear design, the final one is kinda creepy in some characters, lol
discovering Persona 3 was so weird because not only does Mitsuru's voice sound exactly like Edelgard, but half the time it also sounds like something she would say as well.
Edelgard needs to sound like Zero from Drakengard 3
Speaking of Mistsuru from Persona 3, am I the only one who finds it interesting that both her and Edelgard use the phrase “come what may”?
Edelgard: Come what May, will you stay by my side?
Matsuri: Come what May, we’ll be together.
Like, come what May isn’t a common phrase.
Why would you point that out... God
@@SolracDude yeah, well imho Mitsuru and El have a ton in common, they both are "heir to an empire" (literally for El, while Mitsuru becomes the leader of a huge company), they phased out a carefree childhood early in their lives, they both project confidence but deep inside they are insecure themselves, they seen some shit (dare I say: they were both experimented on!). That's the points I can easily think of, it's been years since i played the awesome P3 games, there may be other similar points as well. Anyway, El has the perfect voice if you ask me. The reason I love 3H so much is, in part, because it reminds me so much of Persona games.
God I can’t wait for them to announce the next game in this series.
Tbh I think they were just scrambling to put together a trailer for that first one. You can tell this game was rushed, as much as I like it, so I think it was like "fuck fuck this game needs to come out yesterday throw a trailer together and hit record"
Seeing an interview with a dev who worked on these would be pretty hype, tho it might be difficult considering the language barriers
None of the changes were super surprising in hindsight, but it does seem like battalions and gambits were a watered down version of what was originally planned for formations.
Not gonna lie, I still can't believe how dumb and silly the whole Fistbreaker thing is. Hopefully the devs were really short on time, 'cause I can't come up with a better explanation for scrapping that skill otherwise that isn't lazyness.
Considering how long the game was delayed and even in the final game there are parts that feel rushed like the CF route. I think they were pretty short on time. I mean 3H is an insanely packed game compared to other FE games I could see them being rushed instead of being lazy
@@regulusking4299 Unfortunately that rushed quality is a big hamper on replays and balancing. The lack of balancing compared to the other games in the series makes Hard and Maddening completely different experiences despite their supposed one level difference in difficulty. The big problem is the story. The game can be so tedious to play through again and again that the full story is really hard to piece together unless you have an insane amount of dedication and pay attention to everything and tie it all together somehow. Not to mention a lot of the lore is tied behind the library, which in my opinion is very boring and makes an already tedious monastery experience feel even more slow
@@ToddHoward76 valid point. And that last part about the library I can 100% agree with. And I’m not a fan of that either, I feel if it showed more visually it would be much better
@@regulusking4299 Its a shame because the lore is very important to the Nabateans and TWSITD and their history, but accessing the lore is such a chore that most people wont learn about it and that sparks the thousand paragraph debates on who did what and if it was ok because you cant get the full picture without experiencing extreme tedium.
You'll find those kind of shortcuts are common in all areas of programming. See also: that one sign from Super Mario Galaxy
The name changes seem to have just been an issue of localizing, but after seeing how similar the names were before the final localization, I can tell that the old names seemed weird due to the localization team at the time not knowing how the transliteration from Japanese to English was meant to be. The example that made me realize this was Galatea originally being Garatea. Since Japanese has no l and r distinction, I guess they just assumed the name was meant to have an r before learning that it was meant to be an l.
If I had to guess, I'd say formations would probably give a relative "rock paper scissors" bonus, maybe similar to the lightsaber forms in KOTOR 2, but then got replaced by gambits.
The "axe or sword skills" choice was probably just an early version of when they come up and as to change their goals, not the goal menu where you manually pick them yourself.
So basically 3H and Fates were too damn ambitious
I remember the first time we saw the trailer, bf was sore and saying "They TuRnEd FirE EmBLem inTo haRRy PoTtEr it is ruined." And I was like... HMMM dude hold on, let's see lol
Also, I'm glad Tara ended up as the VA for El... her original voice was too waifu for my liking e.e
That was what my issue with Christina's voice was. She sounds so cute and childish and it just doesn't fit her. Unless they changed her personality between trailers, Tara was the better choice.
Cristina is the voice of Shantae. Absolutely no one would take the character of Edelgard seriously if they hear the voice of a belly-dancing genie.
The in game graphics looked way better than the pixelated mess we got in the final product...
Three Houses is an amazing game, but man those in game graphics are hideous. This is a current gen game, really? I can count the pixels on the screen.
Don't even get me started on the 5fps cutscenes
Heck the graphics are such a mess that even the 3DS games look better if you give them the same HD resolution as 3H has and i'm not even exaggerating...
@@V-Jes that is honestly really sad
@@MrToonlink53 I liked the cutscenes
@@nicke.8622 I liked the content in the cutscenes but the low fps made them hard to watch. If 3Ds games has better running cutscenes than a HD game then there's a problem.
in early trailer i always thought the gambits were to have an extra variation depending on shapes, like its pretty focus this formation is a triangle so it should have an piercing effect, then the same gambit with a rectangle formation would have an extra defensive effect, an arrow formation could serve as the explorer skill on feh and allowing another unit ro pass save on that tile without reducing his movement, a circle formation could be used to evoid the enemy from moving as its being cornered, etc..
I wish that Edelgard still said "it's now or never!" It's generic but so iconic
the janky map names are most likely JP transliteration lol
I completely forgot that formations used to be a thing even though they confused me when they were first introduced. I remember thinking that they seemed overly complicated but not sure why? Then again I'm not the brightest when it comes to game mechanics so it was probably just me going "New thing? Looks complicated"
A lot of things change in development, especially minor stuff like text and whatnot. Until a product goes gold there's no limit to how much can change, even if it's as simple a change as just commenting out unfinished or placeholder info.
"They gave Petra 100 crit against this bandit which is obviously for display purposes..."
He hasn't seen my Petra build :)
I have done the "do you even crit" meme with Petra and Felix, took a while but it is very satisfying to watch.
I’ll be honest. I was looking for a Goku in the thumbnail.
Man im still tight that the damn blue eagles banner has a griffon rider on it yet the class is nowhere to be found
That video description at the end is funny, well done sir.
i’m kinda glad cristina vee didn’t voice edelgard because she sounded too much like marinette
The two of them have their similarities, though.
I'm glad it got changed as well. My opinion on her aside, Edelgard sharing a voice with Marinette wouldn't sound right.
I feel like she would have done great but Tara Platt was a fantastic choice
Edelgard ladybug: OMG Adrian! I mean professor!
Were Fates' and Echoes' first trailers really that good (just curious)?
I really liked how the overworld's lighting looked better than the final game. I wonder why they changed the graphics when they released fe3h?
Maybe the Switch wasn't able to handle the old graphics/lights properly? It's already getting pretty damn hot with the game as it is now, so imagine before.
@@Asmodeus0303 That's a pretty likely scenario! The game's fps can chug at times with the graphics as they are.
@@Asmodeus0303 I love 3H but the visuals are a joke. Most Wii U games look better than this.
@@scept4539 That's what makes the most sense to me. I mean, the console isn't especially powerful (that's a fact, not really a criticism. It's a handheld console after all), the game isn't especially beautiful (it's not ugly, but it's not great either. The texture resolution isn't amazing for example) and it only runs around 30 FPS, not more. Imagine if they had left the old lighting/graphics. I'm pretty sure my Switch would have melted.
@@Asmodeus0303 It can be both a fact AND a criticism
Honestly, it kind of makes sense that Ashe was originally going o be in the golden deer with a probably different backstory that didn’t relate to the tragedy of duscur. He does not have any relations with anyone in the blue lions as there is the friend group of Dimitri, Ingrid, Sylvain, and Felix. Dedue is Dimitri’s retainer. Dimitri knows Gilbert which links him to Annette, who she herself is friends with Mercedes. He quite didn’t fit in. So I think they changed his backstory and added him to the blue lions.
Ashe is tied to Catherine. Who is tied to Lonato. He has a very clear Blue Lions backstory. Meanwhile, nobody in the Golden Deer had a tie into Claude. Half the Golden Deer are random nobodies too. Why does Ashe need a deliberate tie into the Blue Lions themselves to justify his Faerghus connection?
iirc somewhere the devs did talk about formations in an interview
One of my favorite things to do while modding FE games is to look at the code and see all the little (or big) things that were left in the code and just not used. In particular is Fates which seemed to have quite of few of these like how the chapter you fight Leo in on Birthright has, within the unit placement data, regular units (Generals, Cavs, etc) as though Leo originally would fighter you with a standard Nohrian army, but the end result obviously turned into just him and his endlessly spawning Faceless reinforcements. I'd be interested in looking at the code for 3Hs and looking for the same things.
How do you look up the codes? Can it be done with roms?
Neat. Was hoping this would pop up somewhere.
I was sure Dimitri's balloon head was going to be mentioned
How tf did fistbreaker give a bonus against crest weapons? How to did they program it?
This was pretty fun 😁 I learned a few things too!
I'm looking for the hidden Goku in the thumbnail I'm not falling for it this time
Three Houses sounded it like it went through development hell. I wonder why? Hint: *Bing Bing Wahoo*
I doubt Nintendo itself had anything to do with it. From the interviews there was a clash between the head of the FE team in Intelligent System's, and the team at Koei Tecmo. Then everybody got over ambitious and things just spiraled from there
Dónde está Gokú en la miniatura!?
I enjoyed FEH for a few years, but I didn't decide to pick it up until a month before it came out. It was my first FE, so I'm a bit of a normie.
If I'm not mistaken, Cristina Vee is the English voice of Darkness. While I do think Tara Platt does an excellent job, imagine if the Black Eagles house had ended up being the Konosuba house.
Good video. One catch: Ashe is originally from pallet town. Honestly, being a Nintendo fan I would think you know that.
What BGM plays at 8:00 in this video please
Man guys this new Tetrabitgaming video is weird…
Also yeah so many changes it tells you so much ideas they had and changed should also explain the whole fact this game took so long to come out and had us worried for a whole year
Everything we got was much better than the trailers... besides the lighting.
The old lighting let you actually _see_ in dark areas.
Honestly, I love the game but when characters in dark rooms stand out like florescent ghosts and Hanneman's office looks as dark as Zaharas it's... annoying.
this was super interesting, thanks!
Ouu I picked up on some new stuff, thank you for this video!
"what happened with the development of this game??"
They iterated until it was completed?
Honey wake up. Ghast uploaded another banger video 👌
I'm still mad they changed Lugh into "Loog"
Maybe their plan was to make it more school like for part 1. With different students going to different professors during different times of the year
Early for a Faerghast video??? Guess I'm cool now
What music is playing on the outro?
Believe that is "land of the golden deer" from the golden deer path post timeskip
@@el_zinga hmm it's not that, I checked
The outro is the Credits song from FE9 Path of Radiance, it's sung in the Galldr language from the Serenes' Laguz
@@Densema Oh, Life Returns! Thank you so much!
@@jaeon0095 You're welcome, I am glad I could help u :3
The thumbnail and the community post led me to believe this video was hilda-centric. This is super cool, but I'd love to see a hilda video too!!
Huh, didn't know fist breaker was once a thing. Glad it was removed though.
I still wish there was at least a bow that granted the user fistbreaker. Not just out of fairness but war masters are nasty fellows no matter whose side they're on. Enemy snipers/bow knights could have it as a generic class skill.
I wonder how the next FE will be like now that they have lots of funding from the success of FE Heroes. It feels like they cut a lot of things due to meeting deadlines which are decided partly because of budget. 3H is still a solid game but it shows there is room for improvement which makes me excited for the next installment of the series.
There are somethings that are inside the game's source code.
I genuinely forgot how much better looking was the game in the trailer
I honestly prefer the lighting and shading in the old 2018 trailer.
Indeed the critical cut-ins are different.
I wish Ashe was on Golden Deer! He's my favorite character and Golden Deer is my favorite class so the two together would've been perfect.
Mercedes with brown hair looks very weird! >.> (0:26)
Title: massive development changes
Thumbnail: hair wasn't pulled back but actually is.
Not talking crap just thought it was funny.
1:09 excepting when it's pokemon
I was so not impressed or interested after the first few trailers dropped. The reason I got this game and fell in love with it was how everyone talked about the supports and better fleshed out characters when it was two weeks old. Don't regret buying it at all, but the trailers were kinda boring imo?
Gatekeeper not bring a dlc was the biggest disappointment
Fascinating
*_How fucking dare you call that shade of green GAUDY._*
This is interesting!
Morpheus
No offense to Tara Platt but I prefer how trailer Edelgard sounds a lot less bitchy than she does in the full game
commenting for the algorithm
This goes to show that the game was rushed
Because Nintendo Kicked Omega Force studios off for no apparent reason other than the Game is taking Far too long to alter change and publish.
I wouldn't be able to take edelgard seriously if her voice didn't change.
So it seem the game was rushed
IS gotta put more time on these games and not rush release; ya aint poor.
That choice isn't made by IS though, I'm sure they would have loved to be able finish everything they had planed.
Probably the worst thumbnail I’ve seen
5:42 Ackshually ghast thats not an armour knight it's a dismounted cavalier, unsubbed :)
Also, this whole tale of massive changes and cut content just further convince me that capitalism is in the way of making truly incredible video games, and without it, things would improve as video games would no longer be a product, but purely an art form.
Capitalism is what incentivizes games to be made. That said, if a private donor commissioned an entire game’s production then it could really become an incredible work of art.
@@jackdias9263 No it doesn't, and the numerous fangames, indie games, and the entirety of sites like Newgrounds are proof. Games are a labor of love, or at least they could be, and the fact that games as products must turn a profit leads to things like crunch, rushed development schedules, cut content, and more simply to be released for max profit. In addition, developers don't have full creative control over their own work because they don't own the product generally. If we lived in a society not structured around the profit motive, then games could be much better, even as shitty games would also multiply.
@@jackdias9263 Capitalism incentivizes game be profitable. Sometimes that means they're good, usually it just means the games are made to emulate what's popular at the moment.
How exactly without games being a product would said games get thier funds required to make them it's not like devs can just work without getting paid so development could continue
@@twistedluki2100 This wouldn't be a problem since devs wouldn't require monetary compensation for the labor required for making a game, and they would have their needs provided for regardless. Moreover, the resources to make games would be freely available to any prospective developers because no one would have proprietary rights or exclusive ownership of that capital. Instead, it would be under common ownership and all can partake as they need.