How to Use Layer Shader and Layer RGBA in Cinema 4D and Arnold (2021)

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  • čas přidán 29. 08. 2024

Komentáře • 56

  • @GHOST_001_Bravo
    @GHOST_001_Bravo Před 3 lety +3

    Bro thankyou , this is what I am searching for 10 years ..

  • @TECSHINOOBI
    @TECSHINOOBI Před rokem +3

    YOU EXPLAIN BETTER THAN ANY OTHER C4D TUTS. THANK YOU FOR THIS. I HOPE YOU UPLOAD MORE. :)

  • @Stocks_IronMan
    @Stocks_IronMan Před 3 lety +5

    Absolute legend. This is one of my favorite channel. Examples are great, clear, simple and always thorough. Thanks for supporting the C4DToA community. Arnold rocks!

  • @get2drew
    @get2drew Před 3 lety +1

    Beautifully done - no unnecessary umms, ahhhs or verbose commentary - love the sound effects too :) Please make more!

  • @msganga1974
    @msganga1974 Před 2 lety +1

    In order to make simple what is potentially complicated you need to know deeply the argument and have the special skill to explain it well. You truly have both. Great Job!

  • @AaronSmith561
    @AaronSmith561 Před 3 lety +3

    I've seen a lot of Arnold tutorials but its a shame I havent come across yours sooner. You start from the ground up of the lesson instead of immediately jumping into the most technical example of it, but when it does get more technical all the understanding comes so easy due to the extra step you take with showing the animations or other renders you've done off screen that illustrate the concept perfectly. You are doing things differently and it feels fresh and quite frankly it's the correct way to explain things for multiple kinds of learning styles.

    • @mphillipsphotography7013
      @mphillipsphotography7013  Před 3 lety +1

      Thank you, for the comments. I try to explain things as easy as possible without being overly complicated. I feel AutoDesk and other tutorials are overly technical and as an artist myself I just want to create and not hear all the overly complicated technical jargon, but glad this helps you and if you have any ideas for any other tutorials just drop in the comments. I am trying to upload new tutorials about once a month and I am still experimenting on the type of content my followers are wanting to see.

    • @AaronSmith561
      @AaronSmith561 Před 3 lety +1

      @@mphillipsphotography7013 I'd say you've covered some important aspects of Arnold already and I trust will continue to pick those technical parts that deserve a better explanation. For me personally, I'd love to have your explanation of Volumes and VDB's for clouds or smoke. Or even some aspects that could be a bit lengthy like the Toon Shader or custom AOV's for compositing. Also I think everyone could benefit from learning the ACES workflow. Whatever you choose even if it's not those things I will watch it as long as it's Arnold. Thank you!

  • @kamuy89
    @kamuy89 Před 2 lety +1

    The way you explain things is amazing, not only teaching us how to do it, you explain why it works thank you so much

  • @laddieervin
    @laddieervin Před 2 lety +2

    Not all heroes wear capes. Thanks for this!

  • @rndelva
    @rndelva Před 2 lety +1

    The render sounds made me subscribe

  • @seyiolusanya2150
    @seyiolusanya2150 Před 2 lety +1

    This is excellent. So much clarity. Well done!

  • @DidiDodel
    @DidiDodel Před rokem +1

    Fantastic Tut!! Straight forward, coming along with a great voice! THank you for your great job!

  • @siddhesh_umbarkar24
    @siddhesh_umbarkar24 Před rokem +1

    Thank You MP !

  • @user-st3lx4uc5o
    @user-st3lx4uc5o Před rokem +1

    Great tutorial! Thank you so much

  • @averageviewer5221
    @averageviewer5221 Před 3 lety +1

    Thanks so much for all the c4d arnold tutorials. I recently started using arnold and your channel helped a ton.

  • @lemuelcrash
    @lemuelcrash Před rokem +1

    Thank you soooo much for this wonderful tourial after stressing hold day finally found a simple breakdown of what i wnated to do...... thank you so much

  • @MaToRiXDesigns
    @MaToRiXDesigns Před 3 lety +2

    Great keep going! 👋🏼🙏🏼

  • @petar.acanski
    @petar.acanski Před 2 lety +1

    Your tutorials are so good. Keep doing it.

  • @KarelChytilArt
    @KarelChytilArt Před 2 lety +1

    Thanks man

  • @Rawdesigner73
    @Rawdesigner73 Před 3 lety +2

    Great tutorial! thanks so much :)

    • @mphillipsphotography7013
      @mphillipsphotography7013  Před 3 lety +1

      You're very welcome! Glad it helped Rahsaan. Please remember to subscribe, would appreciate it!

  • @lilychen2089
    @lilychen2089 Před 2 lety +1

    good
    nice, thank you

  • @cahyonosuyatno7987
    @cahyonosuyatno7987 Před 3 lety +1

    great tutorials

  • @YungKash662
    @YungKash662 Před 3 lety +2

    finally a channel where everything is simple and clear to understand....great stuff! let's make a deal, I'll subscribe if u give us more lol

  • @Efadh
    @Efadh Před 3 lety +1

    nice, thank you

  • @saadgamrani7451
    @saadgamrani7451 Před 2 lety +1

    thank you thank you thank you

  • @tomdelpech
    @tomdelpech Před 3 lety

    Awesome! Thank you

  • @iamsree99
    @iamsree99 Před 3 lety +1

    More arnold tutorial please

  • @coeroathere
    @coeroathere Před 3 lety +1

    BEST

  • @TheIstanblue78
    @TheIstanblue78 Před 2 lety +1

    it was a very funny video.thanks

  • @tarkanbegzadi
    @tarkanbegzadi Před 3 lety +1

    Nice, clean, tuts.
    I would like to combine UV projected maps (texture A) with eg. cubic, flat or spherical (texture B) in order to work in cinema 4D, is there any solution?
    I guess something like to create UV map on object and set it to uv_transform - to uv projection field before standar surface texture shader and then combine via mix_shader.. but i just come up with this in my head right now.. so ..?

  • @yewsoonfatt
    @yewsoonfatt Před 2 lety +1

    hi this is very helpful, but what if i want to put the 2 colors input on cloner objects, and showing 2 different colors on each cloner objects, instead of 2 colors on one single object? how should i do it?

  • @ahmeduzair9999
    @ahmeduzair9999 Před 3 lety

    i have a question , i have used bunch of standard surface and plugged it into a layer shader. now i want to apply a bump map to all my shader, i don't want to individually plug by bump2d to each shader. so there there any other way i can do it? PLEASE HELP. looked on internet but i cant find anything

  • @Ioob88
    @Ioob88 Před rokem

    how can I blende two materials and animate with vertex map in arnold?

  • @DidiDodel
    @DidiDodel Před rokem

    ❗❗Help❗❗ needed.
    Can anyone tell me how to do the following effect with Arnold?
    czcams.com/video/unHofS58noA/video.html
    Thank you