What We Know So Far About Into the Radius 2

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  • čas přidán 16. 06. 2024
  • Hey everyone, I compiled all the information from the developer diaries of Into the Radius 2, from diary 1 through 10, so that you don't have to read any of it! I hope you find this informative, and thanks for watching!
    TIMESTAMPS:
    00:00 - Introduction
    00:27 - Developer Diary 1 (Overview)
    01:34 - Developer Diary 2 (Locations)
    03:40 - Developer Diary 3 (Narrative)
    06:22 - Developer Diary 4 (Guns)
    08:25 - Developer Diary 5 (Anomalies)
    09:50 - Developer Diary 6 (Enemies)
    11:27 - Developer Diary 7 (Co-op)
    13:29 - Developer Diary 8 (The Loot)
    15:23 - Into the Radius 2 Teaser Trailer
    16:16 - Developer Diary 9 (Artifacts)
    17:58 - Developer Diary 10 (Equipment)
    21:45 - Outro
    The Into the Radius 2 trailer: • Into the Radius 2 - Ea...
    Check out the Steam page for Into the Radius 2: store.steampowered.com/app/23...
    Developer Diaries can be found here: store.steampowered.com/news/a...
    Music (in order of appearance):
    Konstantin Knerik - Into the Radius Main Theme
  • Hry

Komentáře • 51

  • @xPASTY
    @xPASTY  Před měsícem

    TIMESTAMPS:
    00:00 - Introduction
    00:27 - Developer Diary 1 (Overview)
    01:34 - Developer Diary 2 (Locations)
    03:40 - Developer Diary 3 (Narrative)
    06:22 - Developer Diary 4 (Guns)
    08:25 - Developer Diary 5 (Anomalies)
    09:50 - Developer Diary 6 (Enemies)
    11:27 - Developer Diary 7 (Co-op)
    13:29 - Developer Diary 8 (The Loot)
    15:23 - Into the Radius 2 Teaser Trailer
    16:16 - Developer Diary 9 (Artifacts)
    17:58 - Developer Diary 10 (Equipment)
    21:45 - Outro

  • @bricken10
    @bricken10 Před 28 dny +5

    I hope the different chest rigs are somewhat modular, like being able to move where some of the slots are, or adding a second pistol holster and more mag slots

  • @Grinch-Sama
    @Grinch-Sama Před měsícem +6

    Bro I love the long videos, keep it up.

  • @umbratherios5614
    @umbratherios5614 Před měsícem +11

    All that I'm hoping for is that this game has proper stealth mechanics, unlike the first game.

    • @xPASTY
      @xPASTY  Před měsícem +4

      You and me both dude, you can't sneak up on anything in the first game.

    • @umbratherios5614
      @umbratherios5614 Před měsícem +2

      @@xPASTY I made the stealth tweak mod for the first game (lost the files since, sadly) that reduced AI FOV and stuff like that, but its a far cry from a "fix" and more just a very... simple bandaid.
      Discovered that the AI had something like a 240 degree fov instead of a real person's 180 degree fov (I changed it to 170 in the mod) and the people in the discord are dead set on INSISTING that 240 is a normal person's field of view, LMFAO... damn, I wish I could see 240 degrees!
      or was it 220? it was something like that.

    • @xPASTY
      @xPASTY  Před měsícem +1

      @@umbratherios5614 You made that mod? Damn, pretty cool man. I haven’t done any modded ITR gaming yet, but now that I just finished the game I will be trying out mods!

    • @umbratherios5614
      @umbratherios5614 Před měsícem +2

      @@xPASTY yeah, that was me (I made it while I was sleep deprived, so the description might come off as... ranty, lol).
      I really wish I didnt lose the files for it... it (should) still work, but.... yeah. depending on how ITR 2 is, I might mod that game a bit too.
      there's a few good mods though, give them a shot :)

    • @thebakedtoast
      @thebakedtoast Před 19 dny

      Testing how long I can see my arms stretching to the back, it's about 220​@@umbratherios5614

  • @Mischa1917
    @Mischa1917 Před měsícem +8

    Thank you for this, this is the best ITR 2 content on CZcams so far, very much appreciated! I am so excited for this.

    • @xPASTY
      @xPASTY  Před měsícem +2

      Same here! They’re making some really great improvements to the sequel!

    • @Mischa1917
      @Mischa1917 Před měsícem

      @@xPASTY really thrilled about the general shift away from quantity and towards quality, although I loved using every single gun in the first game (god bless scavenger mod)

    • @xPASTY
      @xPASTY  Před měsícem +1

      @@Mischa1917 I haven't used all that many as you can tell since you've seen everything I've played, but I agree that I'd much prefer quality over quantity. There's no point in having 50 guns in a game with subpar controls. I like the direction they're going.

  • @leviwalker7385
    @leviwalker7385 Před 15 dny +4

    ITR is a prime example of whar vr can be... it really got me into vr and is still my favorite vr game other then vtol ima sucker for flight sims

    • @xPASTY
      @xPASTY  Před 15 dny +1

      I completely agree, my dude. I always thought there needs to be way more story-driven games for VR. A lot of the time it's just used as a sandbox allowing people to dick around, but a well-crafted story with in-depth characteristics in VR works so well. I hope other developers take notes from ITR.

  • @mathiasbauer7837
    @mathiasbauer7837 Před měsícem +3

    I’m so excited for this I can’t wait! Itr is stalker but vr and cm has done a great job at making the game my top 1 vr game

  • @spartanspore1142
    @spartanspore1142 Před 26 dny +1

    Great video, you deserve more subs good sir😘

  • @Seandub
    @Seandub Před měsícem +3

    I needed this video. Turns out, I am indeed too lazy to read 👍

    • @xPASTY
      @xPASTY  Před měsícem +1

      Lol, glad I could be of assistance!

  • @exquisitecanineaficionado
    @exquisitecanineaficionado Před měsícem +5

    Spawns will be able to set up ambushes Perfect feature for a game which is going to have coop mod

    • @xPASTY
      @xPASTY  Před měsícem +1

      Right?! That’s going to be an amazing new feature. I wonder if they’ll make them silent or have a faint noise when they’re still, because in the first game you can hear them from far away even when not in motion.

    • @exquisitecanineaficionado
      @exquisitecanineaficionado Před měsícem +2

      @@xPASTY Well, for gameplay purposes, faint noise seems to be fair. But on the other hand, should a game be fair? Why not making player paranoid of every single small bush? This is kinda the thing which would make me rethink wandering around in the night... to some extent. You can aim at mimic's muzzle flash in ITR, and spawns are quite loud now.

    • @xPASTY
      @xPASTY  Před měsícem +1

      @@exquisitecanineaficionado I’d appreciate a faint noise from Spawns when still, kind of like how they describe Ash being detectable by a faint noise. ITR2 will take even more years off my life if I’m getting jumped by Spawns in bushes every 15 minutes.

  • @embercampbell3325
    @embercampbell3325 Před 11 dny +1

    I hope for them to add support for crawling/shooting flat to the ground like contractors, I always crawl with my rifle in my "elbows" in part 1 to dodge gunfire, but my chest stays as if I'm standing up

    • @xPASTY
      @xPASTY  Před 11 dny

      That would be a pretty cool change, I’d probably struggle to go prone with the amount of space I have but I’d definitely make it work lol.

  • @LimesAtTimes
    @LimesAtTimes Před 2 dny +1

    I would love:
    The ability to turn on power consumption while starting a new game,
    Better atachement placement
    And stealth and more funny weapons

    • @xPASTY
      @xPASTY  Před 2 dny

      Power consumption? What do you mean by that? And make sure you go read the dev diary they did about the guns, we’re getting a much better attachment system in ITR2 which I’m really excited about!

    • @LimesAtTimes
      @LimesAtTimes Před 2 dny +1

      I mean that flashlights and such need power the can recharge over time or with some other way, like a generator. And that it’s a toggleable setting for games.

    • @LimesAtTimes
      @LimesAtTimes Před 2 dny +1

      Lasers and optics could also have this feature

    • @LimesAtTimes
      @LimesAtTimes Před 2 dny +1

      And for the guns and attachments, I had no idea!

    • @xPASTY
      @xPASTY  Před 2 dny

      @@LimesAtTimes Oh yeah man, big overhaul this time around! The battery system would be pretty neat as long as I’m not swapping them after every trip into the zone.

  • @bubbledouble9232
    @bubbledouble9232 Před 15 dny +1

    Into the radius is so underrated. I didn't buy till a few weeks ago def in my top 2-3 best games of vr so far! I heard so much about bone lab when that game is crap compard to ITR. I like the summary of the 10 diary's I feel up to date and excited for numba 2

    • @xPASTY
      @xPASTY  Před 15 dny

      Hell yeah, glad you’re an explorer now! I’ve got another video going up tomorrow about diary 11 and a few other things that everyone needs up to speed with. 😏

  • @sentlok4400
    @sentlok4400 Před 28 dny +2

    So will multiplayer be somewhat persistent where if the hosts not online another player becomes the “host” or will it be just be completely reliant on the creator of the world

    • @xPASTY
      @xPASTY  Před 28 dny +2

      It seems to me like it’s completely dependent on who starts the server. I’d expect that if the host leaves, everyone gets kicked out.

  • @BonkMaster363
    @BonkMaster363 Před hodinou

    In2 the radius

  • @MacThaKnife
    @MacThaKnife Před měsícem +1

    Yo W bro

  • @jlansink1
    @jlansink1 Před 2 hodinami +1

    Anyone know if ITR2 will be for stand alone quest??

    • @xPASTY
      @xPASTY  Před hodinou

      Currently it is not in production, PCVR is the first and only priority at the moment.

  • @timejinx
    @timejinx Před měsícem +1

    Any chance it will come to psvr2

    • @xPASTY
      @xPASTY  Před měsícem +1

      Currently I don’t know if it will or not. I don’t believe I saw that answered anywhere, but it gets asked a decent amount. Into the Radius 1 was on Meta store and Steam but not PSVR2, but since this sequel seems to already be more anticipated and popular than the first game, I feel like there’s a chance. I’m sure they’ll answer that as we get closer to early access.

  • @user-pu1mz4ex3x
    @user-pu1mz4ex3x Před měsícem

    Why is there several simular mecanics to the first gane being added to the secual?

    • @xPASTY
      @xPASTY  Před měsícem

      “If it ain’t broke, don’t fix it” probably.

  • @WoWSondo
    @WoWSondo Před 28 dny +1

    Best be next lv coop! No one I know wants to play this solo!

  • @wartimestudios2898
    @wartimestudios2898 Před měsícem +2

    the mimics kinda look AI genrated like look nobody has 2 pistol holsters on the same side

    • @xPASTY
      @xPASTY  Před měsícem +2

      I had to go back to see what you were referring to, but I got you now. It is an odd design, but at the same time, Mimics aren’t really intended to be “normal looking.” It does look like the same holster copy/pasted right over top the other which makes no sense in reality, but in the Radius it may be chalked up as an anomaly like the rest of the world.

    • @wartimestudios2898
      @wartimestudios2898 Před měsícem

      @@xPASTY hmmm alright

    • @bluejay9681
      @bluejay9681 Před měsícem +3

      I always assume that most enemies in the radius are the radiuses' best attempt at copying things around it mimics being soldiers the train being just part of the train those burning things being electric wire anomaly fields being mine fields etc

    • @xPASTY
      @xPASTY  Před měsícem

      @@bluejay9681 That’s the impression I get too. It’s the Radius’s artificial world. I’m still working on finishing the first game so maybe I’ll know more later.