10 Tips for Designing a Division Template in Hoi4 (Hearts of Iron 4 Strategy Guide)
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- čas přidán 9. 05. 2024
- Well i know the hate trains gonna find me on this on, today im giving 10 hoi 4 tips based on waking the tiger, in this iron hearts 4 guide im showing you guys many tips and tricks few people know about when designing a division template and how template design is more of a strategy compared to just luck.
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What? i design my divisions based on what looks cool because i have no clue what these numbers mean
Same lol
I have to make a guide about this LOL
In single player it won’t be a problem, since you rarely ever use 4 divisions from 2 tile.
In multiplayer you will get destroyed.
só podia ser brasileiro
@@rafaelcruz3829 Mas é claro kkkkk
Remember my first 60 hour didn't know I was able to train divisions it was hard times
giggity
I played for the same amount of time, but i didn't know how to make armies. It was such cancer trying to micro everything.
Bruh
@@adamwilliams7002 lol i was afraid of declaring war with Germany 😂 so i went to war with the soviets in 1947
@@ebenen36 lmao I once did a world conquest In 1939 and waited 4 years to fight the soviets
So Engineers are a new Meta?
Then... *Engineers only.*
-_-
Engineer is spy
Engineer place a dispenser here (battle of Stalingrad) 🔧
*ww1 intensifies*
Fuck now that two fort match is never ending
40 width can be useful as a volunteer division. You can send twice as many troops to a nation.
yea, you got a point there
oooh smart
That's actually a good point, however for standard day to day use, go mainly 20 with some 10's thrown in for good measure.
Oh dude nice ..like oh thx for tip 👍😄
what , i only do 14/4 spam and some armour /mot/mech thrown in
"Do not make pure armor divisions. I don't know who started this thing..."
Well to answer that... the British. And the French. And the Soviets. Well, basically anyone who wasn't Germany ;).
Yeah, they figured it out the hard way :P
Source if I may ask?
Clausejoke According to wikipedia(yeayea inno :P on mobile so hard to dig up better sources) the British armoured division in 1939 consisted of one heavy armoured brigade, one light armoured brigade(neither having any inf), and a support group with, among other stuff, 2 motinf battalions. Skipping some intermediate changes, it was only in 1942 that they changed the the divisions by replacing one of the armoured brigades with an entire motinf brigade :)
Link en.m.wikipedia.org/wiki/British_Armoured_formations_of_World_War_II
.
In the real world armoured units are made up of purely armoured units and of course support units to make the unit function. However, on operations they will form part of a much larger group such as brigades, divisions and corps. In these larger groups armour will always be supported by mechanised infantry and self propelled artillery and or air support. HoI although an enjoyable game is nevertheless just a game, and does not simulate real strategy or war. The winning results in HoI is based on computer computation of numbers and not on blood, guts, or luck. During WW2, Germany initial success was partly based on luck, and the British and French inability to interpret the overall German strategy until it was too late. In the later phase of WW2, the result was based on available resources. No amount of blood, guts and luck could beat huge resources so long as it was properly applied.
@@rockyrowlands3652 A lot of poorer nations will mix their tanks with their infantry corp. USSR for example, a company of infantry was 30 men with support vehicles (including armor). The US for example, armored division are usually supported from the air or mech units.
This guy tought me how to fish instead of givin' me fish. Thats the stuff i like.
take the grand battleplan doctrine for 10 entrenchment. Then get engineers maxed. Once you've leveled up your generals and field marshall's enough you can get ambusher and the field marshal trait for 30%+ entrenchment. In my Czechoslovakia game i had 102% entrenchment
Who needs a WW2 sim when you can have a WW1 sim
- Edvard the Germans are offering surrender. Please just accept, the war has been won
- no
>be german soldier
>Czechoslovakia suckers refuse to give the Sudetenland
>invade
>arrive at border.
>Column stops
>walk out
>Czechoslovakian asshats have dug the grand canyon.
>can't push.
>die
Trench warfare best warfare
tank that were made for breakthrough are a waste (just a joke from a HoI4 newbie)
20 Width Divisions are statistically inferior to 40 Width divisions in every way. The ONLY advantage that 20 width divisions bring is their micro capability, allowing you to spread your forces along a front better, or cycle troops off the frontlines. While these advantages are good, the upsides of 40 Width divisions far outweigh them in most circumstances, especially if you are playing as a Major.
Some of the Advantages include:
1. Increased Attack values increases the possibility of overwhelming enemy defense stats, allowing them to inflict full damage.
2. Increased HP, so when breakthroughs do happen, it is less likely that the Division will be wiped out
3. Increased Defense, allowing you to resist high attack divisions.
4. Support Company efficiency: Offering the same bonuses for the cost of one divisions worth of equipment eg. a 20 width support company and a 40 width support company will use the same supply.
5. Ease of Micro: While 20 Width divisions can be microed more effectively than 40 width divisions... Along an entire front, the ease of 40 width division micromanagement prevents overwork.
6. Reinforcement ticks: If you have two 40 width divisions on the front, rather than four 20 width, you will only need one reinforcement tick to trigger for the extra 40 width, rather than the three for the 20 widths.
7. (Personal Opinion) More Versatility in division creation: While maintaining the same ratios as 20 width divisions, you can still add on additional equipment more easily without sacrificing as much supply%, allowing them to fight better on the front during divisional changes.
arat360 yeah, well said!
soooooo, pretty much what i said except for support companys? 😁
Dustinl796 Videos eh, you didn't say that 40 width deal 4 times as much damage as 20 width
3:30 "The Reason I say 40 Widths are pointless in my opinion" "You can fit 2x20 width for the same resources" "If you have 2 divisions on the exact same spot... that is essentially a 40 width."
Although I will give you that you mentioned the ability to micro your attacking units for organization regain.
Arguably and effectively no.
1. 2x20 Width divisions actually use slightly more manpower than a 40 width, due to the extra support companies associated with them.
2. While yes, a 40 width division does include more men (For which you would assume more casualties), the extra defense and attacks stats actually significantly REDUCES the casualties you will take, allowing you to break enemy Org faster and kill enemy troops faster.
"Always make 5,10, 0r 20 width."
A minute later: "Here's a real useful 2 width."
400 hours of HOI and really needed this, thanks man.
damn you suck
Heavy TDs are better than heavys for infantry. You require less TDs per battalion and have higher piercing.
old school hoi4 when you could make your entire army 40 width marines with HTD bataillon, that shit was so broken
You actually get more breakthrough for infantry. Just saying
Whats td
biss man someone needs to tell us :(
biss man im not sure but i think it’s heavy Tank destroyers...
the real mayhem in multiplayer will begin when someone realize that you can use a pure, support battalion only, division and paradrop it.
😂
That french dude be like: "I am gonna dig a grand canyon of my own."
So you thought the Maginot Line was a joke? Well let's see what you do about this!
0:34 Duplicate your templates
2:42 Optimal combat width
4:50 Pure armor divisions, yes or no?
6:18 A good unit to capture enemy territory
7:53 FOR THE EMPEROR (“space marine” template)
9:03 Benefits of Engineers
10:55 Self propelled artillery
13:24 Support brigades and you
14:22 Artillery and support brigades
15:25 Common sense
The best division template is artillery only
i get that isp told you to do this but i just dont like big channels like that using fans to try to get him more popular. by him asking you to go and tell people do arty only is like me making a video saying go troll people by positing loose civil war as germany, kinda makes me sick seeing channels exploiting fans like this
i don't think it's exploiting fans though. It's more for a laughs and giggles imo.
Dustinl796 Videos Dude it’s just a joke
NutritiousPie I tried explaining this to him
@@dustinl796 It's just a joke, don't get your tits in a twist.
"If I were to give an exact number; 6-12%" my guy
-_-
@@dustinl796 😂had to do it. Otherwise good video. I feel like the one person who agrees about the 20>40
20 hours of game experience and I didn't know I should duplicate
Glad I was able to help save you some Army experience :-)
I just found that out after 250 hours :/. Needless to say, I feel a little dumb
@@chadam917 me too, well I left it running and just pause it but they are still 250+ hours, and I can't beat the Netherlands as Germany
@@dustinl796 Conditional though, I find I dont have infinite manpower. So If I want to improve the template, I HAVE to upgrade the existing ones. :( Now I have to figure how to do that safely... (playing France)
I currently have 1100 hours and only just figured out I should do that...
BrO jUst do bIcyCle diviSions oNly loL
No
HAHAHA
jitensha shidan so OP
NIPPON BANZAAAAIIII!
New meta?
I'm new to Hearts of iron, and I think this is going to help a lot. I've done really well with understanding industry and my recent playthrough of America taught me a lot about naval combat, I ruled the seas and invaded mainland Japan in that game but for some reason I ALWAYS fail horribly at combat in Europe against Germany, and now I see it's probably the templates I'm using
Heres one of the most cheesy things i can imagine:
Use heavy Tanks (also called infantry tanks) exactly like they were envisioned to begin with, as mobile fortresses for infantry, increasing their hardness.
Thats literally the doctrine of the day for the british, mobile tank regiments are an exclusivly german thing.
Everyone else historically did exactly that. So no, not cheesy or innovative or anything else.
Ae Norist isnt this normally banned in mp?
@@deathdealer312 they can't handle the neutron style
It isn't historically accirate or realistic in the slightest, lol. How does adding 40 tanks into an army of 20 000 make the infantrymen bulletproof? Because that's essentially what adding a heavy tank battalion into an infantry division does, it gives every unit in the division 30 armor
So space marines in a nutshell.
@@exantiuse497 makes them all fucking space Marines from 40k lmfao
Tip 1: Duplicate the original template
I have to agree with this one, even though I don't do it.
(2:26 The reason why divisions drop in EXP when you add new battalions is because the new manpower received is green.)
Tip 2: 5/10/20w, not 40w
The 40w/20w debate goes on. 2x20 will take more damage, but will take longer to have their ORG depleted. 1x40 will beat 2x20 in direct combat, but if a 20w can resist, 2x20 is better on defence than 1x40 unless attack is key.
Tip 3: *ADD SOME KIND OF INFNTRY INTO TANK DIVISIONS*
Yep. The _problem_ is that the UK and France both start with pure tanks. 6/4, 5/5, 4/3/2 or 3/4/2 are the standards.
Tip 4: 2w divisions (I call them point-divisions) can capture territory.
True. But they get utterly decimated in combat. But they _are_ useful for cleaning up.
Tip 5: Add HARM
Costs a f*ckton of IC, but it's worth. The usual addition is an HTD battalion, though ARM can be used for BRK or an SPG for SATK.
Tip 6: Add engineers to everything
-I prefer Gunslinger Engies for the extra health and minisentry spam- Entrenchment and terrain boosts, yep. But they cost more than other support battalions in support equipment and sometimes something else could take the slot better. Still, they should be choice #1.
I also put them at the top of the support list, because anything else looks wrong. That's just me though.
Recon, however, can be ditched for Infantry. On MOT or ARM they can be used - though they can be replaced on ARM. *Replaced, not removed.*
Maximum possible entrenchment: 10% base + 20% Trench Warfare + 10% Engineers + 12% Better Engineers + 2% Old Guard + 2% Old guard * 1.3 Def. Doctrine = 72.8%. I may be wrong here, but I think that's the max. (Edit: With WtT you can also get ambusher. This makes the max 85.8, or, if it applies to FMs as well, 94.9) just remember that enough Attack will dislodge them eventually.
Tip 7: SPGs
They are faster than towed, and/or have more attack. They cost more, but can keep up with tanks, and don't use rockets. I repeat, though: they cost more. Look at the IC at 12:20. 769:1381. One of them is over 70% more spammable. Still, good for Space Marines. Though you compared 1936 SPGs with unupgraded arty (did you even take Great War Arty?) which my be a problem.
Tip 8: Use Support Brigades
My argument to this would be that it's not worth the Research Time. And Logistics does not reduce equipment. It actually adds required equipment, including 10 MOT. What it does is reduce supply consumption. They are two different things.
Tip 9: Support Arty (and AA)
Support Arty is basically a mandatory addition to everything except suppression and maybe garrison divisions. Which leaves 0 to 3 free slots depending on whether Logistics, Field Hospitals and Recon are mandatory or not too.
Tip 10: Use common sense!
I f*cking agree. _HOWEVER:_ Licenses can only be done with DoD. I am under the impression that equipment can be disabled from being available to licence, but it's probably false, and I don't have DoD so I can't check.
with that comment about arty, i have 36 arty when doing the video just not the 10% upgrade
random guy
I see you main Engie.
*Is nice.*
With waking the tiger you can get the ambusher trait 4 generals which adds +10% entrenchment
Oof
It's exactly the same with expanding divisions with new units or units replacing lost manpower from combat.
I'm not certain if there is some xp retention mechanic (or if a unit that loses 10% of its manpower loses 10% of its xp as it reinforces), but as you reinforce, your units xp will go down.
When you added that Heavy Tank, the production cost tripled. When you switched from artillery to SPG, the cost of that division doubled. I'd think twice before making either of those changes.
This is really well done. I finally understand much more after hearing so many videos simply elude to x/y/z combat widths
Thx 😁
It's great that you're trying to break it down and think about it, thanks for the video, keep it up.
“If somehow Germany became a god at the sea...”
Me: yea stop right there bud. I don’t need to be a god.
Also Me: *Operation sea lions the UK then island hops to Canada*
Exclusively with submarines LOL
czcams.com/video/HukzW2LMyC0/video.html my sub only Germany
The video is +2 hours
thanks, really helped me since I had no idea what "22 combat width" meant.
Lmao. The tips about the two-width-motorized and heavy tank with infantry were amazing. Great video!
thanks!
My few notes on those tips which are overall good, tip by tip
1) by changing a template to a higher one, the unit that changed won't loose any efficiency based on the supply compared to the initial division it's coming from. So if the unit had 100 soft atk before, after with improved div but without the new equipment, the unit will still be at 100 soft atk.
However, indeed as soon as new men join the division, the unit will loose xp. And once equipment arrive, only then the 100 soft atk will increase.
2) 40 width is superior in combat to 2 * 20 width. But you need to have enough division to hold your front before thinking about going 40, on that part I completly agree.
3) Good
4) Ok, not fully convinced but make perfect sense
5) I would say watch out for the terrain malus from the heavy tank. Also, the armor is 70% base on best brigade and 30% on average. It's not 100% best brigade, just to clarify
6) Good
7) Ok, just note that in your case, production cost went from 698-769 to 1310-1381 between ART and SPART. That's almost a ART div more !
So I would say : if production follows but manpower need to be secured, YES. Otherwise 2 ART div will beat the 1 SPART
8) Good
9) Good
10) Good
Overall quite nice
Thank you for the tips. I am very new to the game. And yes there are always people that now it better then everyone else. But you made your comments and then supported them. Myself going to try them.Many,many thanks. And at least you stepped up.
40 width are much more superior to 20 width in attack, due to overwhelming enemies' defence. It's better to have 40 width tanks and 20 width infantry, or just 40 width shock troops with a lot of arty
before watching the video you write this?
maxphophyllite i watched the video. But why does it matter? 40 width rip 20 width to shreads dealing 4 times as much damage
Also, Support Battalions add the same statistics for... In effect, half of the equipment usage.
and you dont need to make so many armies.
arat360 and don't even talk about anti-tank and anti-air
Thank you sir!
I remember asking about this subject just a few days ago and you already got the video out covering it 🙂
Keep up the quality stuff without overworking yourself. Best regards
Thanks! 😊
Thanks man, I keep coming back to your videos and they always help me out a tremendous amount, thanks man you're the best!
Glad to hear it, and also glad to hear or what I would assume you did you enjoy the video 😁
maybe your self propelled arty is better cause of doctrine bonus from blitzkrieg tree.
The bonuses i get from fire power tree wont work on SPGs
20 width is good for infantry so you don't run out of units, but the 40 width tank divisions lose less attack and breakthrough from support companies and are better for breaking the line.
Just wanted to say thanks for your videos, recently subscribed and have quickly realised you are the best content creator for these kind of videos I’ve found
😉 Thanks!
This really helped me with multiplayer thanks my guy
well over 3000 hours mainly as Germany. You can take out Polish & Czechs before end of 1937 accelerating all aspects of the game. Thus you do not need all the sophisticated templates touted. Keep it simple & make best use of factories & tech research by concentrating on just a few units. 10CW PNZ's can do the job without SPG's and 20CW infantry is perfectly adequate, even in Barbarossa. Try it :D
OMG... I come from HOI2 and just start to play HOI4 just recently, and oh boy, I have a long way to go lol
Dude AWESOME VIDEO!!! Thanks for the info!
So many mistakes were made on my side. This video has indeed improved my skill
40w is love, 40w is life. especially if all you have is manpower and mosins to throw at the problem... and with the -.4 combat width bonus, you can just slamjam bodies into the meat grinder until everyone capitulates from running out of bullets.
10:28 french soldier being like : forts ? what forts ? ho, you mean these trenches ?
Good video thanks for the tips, I was a bit intimidated by the whole template system now it makes a bit more sense.
Glad to help 😁
Great Explanation now I wanna play Hoi4 again
12:20 while yes self propelled gives you 30 soft attack more, the production doubles that of the division with just artillery, making it 220 vs 146, and since the speed is the same is not worth it, but in tank or fast division they are
and i forgot about the penalties atracking of rivers
I’ve only been watching you for a week and ure already my favorite hoi4 CZcamsr
thanks! :)
with la resistance being added you can now have way more insight in your enemies army so you can design your divisions based on that
XP aways drops off divisions with edited templates to take into account fresh recruits. This is also why (particularly as Japan i find) you can have troops that started as level 3 reduced to green if they sustain heavy casualties even after years of XP gain. Field hospital counters this but i don’t think in the case of edited templates because that’s adding on new guys not saving veterans.
You’re right about arty too, the company in infantry divisions helps with defense but for tanks you need SPG’s. If you are playing as a major, 5-10 factories on artillery will give you enough for the entire war. Taking those off before the war kicks off and putting it into SPG’s would be better because you will lose less in combat. The trade off is so much better.
Came here expecting to learn something new ... Guess its good to know I'm on point in how to play the game x) srsly tho .. "add more support companies if you can".. well .. yeah? xD
Nice video. If I get an artillery designer, does it also reduce the research time for AA and AT? Does motorized designer also reduce research time for mechanized? Do research into artillery, AA, and AT affect SPG? Thank you.
to all your questions... yes
Dustinl796 Videos Thanks OP.
The reason that it looks like units use xp is because as manpower is added (or replaced) they naturally lose xp, this is why the Field Hospital is so nice, its due to it preserving manpower and it stopping it from being replaced constantly, this allows units to gain xp faster then the manpower reinforcements can drain it.
yea i was still sorta new to tutorials at the time of making this video
Im new to the game and Im still learning, this is so useful! thx bud!
Glad I could help!
I stopped taking you seriously once you said 20Ws are better than 40Ws. In 3000 hours, you'd know better.
Same with adding artillery supp to your tanks & maintenance to infantry.
well i said im most situations they are better, for russia and usa yes. but as germany and itally no sense you need to cover fronts and manpower issues and so on
Dustinl796 Videos Your sort of right, that you can't guard a lot of borders with 40's, but as Germany you should be able to take out the Benelux, Poland, and any resistance in the Balkans, and France unless they're a good player, and maybe Norway. Once you have all of those countries dealt with and you've garrisoned them, you should switch your infantry to 40w, which you use to take on the Soviets. You don't start making 40's right off the bat
Dustinl796 Videos and for manpower, rush the extra 5% at the end of mobile warfare
Also, these are no "hate trains". I'm pointing out what's wrong in the video. With ALL majors, no exceptions, you can have 40Ws. Tho, I prefer 20Ws with japan until china's over. If you can't have enough divisions with USA/Germany to cover all the fronts, then something's wrong with your macro. Also, SPG's are good, just not the mediums. And going last left with mobile warfare is one of the most retarded things I've heard.
FDX wtf are you talking about "hate trains". You can pretty easily cover all fronts with 40's, but some people prefer 20s early game just for the sake of having more divisions. And while modern blitzkrieg is good, I prefer to not get -10% factory output cause of service by requirement
I always did this infantry division and it obliterated everything. 5 HTD at front,5 H. Tanks,rest Infantry.
Supports were Engineers,Field Hospital,Recons,Arty and maybe Mainitance.
I used to put either 5 Mecha/Motorised before Infantry or artillery. But since the Motorized always fucked me over in the long run because rubber and Artillery was nerfed to shit,i removed them.
I just want to ask, does the exact possition of each unit on the template makes sence, or you can just place artillery or infantry wherever you want?
E.g. I already have an artillery unit on "support companies" and I want to add a few more on "frontline troops"
I have to place them, for example on the left? On the top? Or it doesn't matters?
(Un)fortunately it doesn't matter at all. No difference in any stats from placement.
@Dustinl796 Videos 5:00 not sure if it was Tukhachevsky or Vladimir Triandafillov but i'm pretty sure Soviet were the one started the whole idea of full tank corps
Well , they were beaten hard by germany with a mixed divisions before switch to tank brigades mixed with motorized rifle brigades corps
Ahhhh...someone mentioned to put a heavy tank battalion into infantry. Nice job! But one thing that is even more cheesy is to put one battalion of heavy tank destroyers! It works like a charm.
oooo, misa likee
If you only want the armor use heavy AA, cheapest needing the less # of tanks per battalion, should also give pierce
These armor variants both have the same number of equipment per battalion. Even if heavy aa are cheaper, they are not THAT much cheaper to sacrifice sheer power that heavy tank destroyer gives you.
Edit: they don't have the same number of equipment, they used to
no, that's wrong. They do not have the same number of equipment per battalion. Super-Heavy SP-AA is actually cheaper than a light tank battalion
@@trogdortheburninator9681 I did a check and you are correct, they do not have the same number of equipment, they must have changed that because I clearly remember they had the same amount.
I get what you are saying about the 40 width, but 2 20 widths is not better than a 40 width. If enemy defense is 100 and your 20 width attack is 60, both attackers will not deal full damage. If you attack with a 40 width with 120 attack, it will go over the enemy defense and cause much more damage, which is a weird system for this game and kind of silly but that's just how it is. Dealing over the defense gives a 4x damage multiplier i believe.
Only viable for huge nations though. I never use except with soviets and Germany late game.
its not weird at all. what is happening is that you are basically concentrating fire on a single enemy unit intending to break it instead of splitting your fire on many small units which is a viable tactic even IRL
@@a.f.nik.4210 Yeah that makes sense.
When two 20w division is attacking single 40w division they are attacking with 120 combined attack points. 100 of them will be tanked by defense, so only 10 % will hit, and 20 will do max 40% damage.
I realy love this channel!I have already 1500 hours in HOI 4,but i still see new things in your channel!If possible,i want to combine a multiplayer,should be awesome!
trying to find something out for mp, thanks for the complement! :)
Thank you! Self propelled artty is always the way to go. First and foremost for speed, plus attack values. I always design my units around speed first, so I like to use light tank sp arty, but damage is pretty crucial as well, outflanking is nice, but you need to be able to hold up in a fight as well. But as you showed sp arty is stronger in soft attack as well. So you have the speed, you have thr damage, why people argue this is beyond me.
I also really liked your tip about putting a heavy tank in infantry divisions too. I'm starting a new game as Germany. And I have a bunch of infantry units, my initial plan was to massively crank out motorized units and upgrade the infantry template to used motorized instead of ground based infantry. But now I'm seriously considering just throwing in a heavy tank, and using those foot soldiers for defensive positions only.
That's what I normally do, I'll create a completely motorized division, and I'll built up my invasion forces around motorization and speed. Using the foot soliders to hold lines, tie up their forces, while my specialized motorized infantry and panzers punch through in specific spots for encirclement.
I haven't made up my mind yet, heavy tank, or just make the entire force motorized, but it's given me soemthing else to think about so thanks!
you are forgetting that you can have more fire power in one general or one water landing if u have 40 width divisions
Artillery only template > Everything else
i get that isp told you to do this but i just dont like big channels like that using fans to try to get him more popular. by him asking you to go and tell people do arty only is like me making a video saying go troll people by positing loose civil war as germany, kinda makes me sick seeing channels exploiting fans like this
Mr Vlad. I unsubbed
*your, beat you guys to it
Very nice Video.
It helped me a lot.
Thank you.
thx :)
Have you ever test run an equal 40 width against 2 twenty width? Even with the extra support artillery, the twenties lose every time. You can fit more battalions in a general with 40 width divisions. Because of the way reserves work, forty width only has to roll one die instead of two dice. Also, the mechanics of how attack vs defense and soft attack vs breakthrough works, 40 widths end up taking less organizational and strength damage against two equal enemy divisions at twenty each. They both have their advantages, but you seem to have underestimated 40 width. There's more benefits too. Of course twenty width definitely have their place in hoi4, 40 width do too.
Example being motorised divisions or cav (line holders after your tanks spearhead to make encirclements) are good twenty widither divisions. For mobile tanks, forty width to maximize breakthrough and attack to spearhead quicker.
15:27, i heard "use comic sans" lmao
;)
@@dustinl796 hello there
It's not the same as a 40 width.
Two 20 width divisions fighting one 40 width or vice versa will go in favor of the 40 because it's able to deal all it's damage to one of the smaller divisions and knock them out of combat. Reman actually made a video about this
Also didn't you make a video featuring an armor only div template?
i did but at the time explained only make it if you have thousands stockpiled, if its light tanks it works, but medium tanks never make a full med tank div
Fun fact. training level is based solely on manpower reinforcements. That is, adding any manpower to a unit adds that manpower ratio of "green" -100% training to the unit. So taking your 3x3 starting div and adding and adding an extra infantry battalion averages out the division's XP to 1 "green" -100% vs 9 "regular" 100% as the new manpower reinforces. This also means that equipment losses do not reduce your units' training level. Only casualties. Just something I noticed when under-equipped divisions never dropped training level as their guns slowly got built. This also allows you to train an under-equipped division to regular and keep it there, but not an understaffed division. Because of the way training works, divisions with more training train faster, so a division with "trained" 150% will get to regular in less time than it took the division to get from "trained" 0% to "trained" 50%. For this reason, it is most efficient (on equipment spent during training) to add only one thing (be it infantry, arty, engis), then train to regular, then add more bits. Also, swapping a piece out counts as first removing the original and then adding a new one. This is why swapping infantry to arty in the base template drains training level, because you have effectively changed your division from 9 "regular" 100% to 7 "regular" 100% and 2 (smaller) "green" -100%.
Finally, a worthy video! My multiplayer games shall be legendary!
Why you loose Veterancy; you get new, inexperienced replacements in your division thus lowering the overal veterancy.
why it is not happening right there; It has to wait to be reinforced
why it is happening at all; historical accuracy.
I came here to be educated not educate. Come on! You should know all this stuff man!
1. True, why would you want to change your template in the middle of the war? BUT. The big BUT here. Which major doesn't have enough XP to get the proper 20CW before they start a war even in 1937? Plus, how long is that under supply going to be? If you hover over the save button (I think), you will see how much manpower and equipment you will need to upgrade all your current divisions in the field (and in training... I think...), so you may want to check that first. If all your frontline is engaged, then okay do a separate template. But while you are it, do no train the template, but slowly change the template of your divisions in the field.
Just a little add-on, you lose experience because you put greens in the division. So it averages it. It acts like a veteran army lost 10% of its division in this case and has to fill it up with green soldiers.
2. I have no comment with your 40 CW assumptions, but I highly suggest anyone reading this comment to go to other channels talking about combat widths just to see a different perspective. There are a couple of videos with experiments on this as well (like a 20CW vs 40CW). IIRC 40 CW is better at attacking while 20CW is better at defending. I have many times been bogged down with 20CW divisions so I changed to 40CW and was able to push through with them.
3. HAHAHA... WHAT?! People actually use all-tank division? That is as stupid as doing an all-Artillery Division. XD. Though it is fun to watch others in pain doing it, it is completely retarded to do it in your own game...
4. No comment... Well actually I do, I tried doing this a couple of times before in singleplayer. Did it go well? If it did, I won't be doing it a couple of times only... If you are a major with a lot of manpower and equipment stocked up... yeah sure why not.
5. HAHAHAHA. Oh my lord. I have been doing that before... when space marine was a thing... RIP Space Marines. Another good idea for majors, but not for minors. Also you might want to change it to Tank Destroyers so while you get that juicy armor, you can also pierce the armor of your enemies.
6. No comment... for real XD. Put Engineers and Recons all the time every time.
7. The thing is here... the production cost of the whole division, if you didn't notice, is twice that of the one with regular artillery. You can field twice as much with Regular Artillery than with SPG. True it gives you the armor and soft attack... but do you have the capacity to field a lot of this? Might as well use your production in more efficient endeavors like making twice as much with regular artillery or make actual armor divisions. Not saying SPG is bad, I say it is inefficient.
8. Yeah true... put all the supports you can as long as you have the production capable of supplying them.
9. Ew. No. I'd rather have my hospitals to keep my experience and manpower. Maintenance to keep my equipment and steal my enemy's. Logistics to not get fucked that much in low-supply areas. Signals... never use it, will never use it. Recon and Engineers? Never bothered thinking if I should remove them or not, they are there forever. I only use support artillery when I haven't filled up my supports yet. Those puny bonus is not worth it compared to actual support companies. You are better off putting those in the division itself. But I guess that is just me because it seems people are spamming Support Artilleries.
10. I am playing as Luxembourg and I want 40CW Armor division. I am playing as Venezuela and I want to attack Brazil through the Amazons so I make a 75CW All-Artillery divisions to go through the Amazon. What are you gonna do about it? BITE ME! :)
I’m new to this game here in 2019 and really appreciate this good info. Thanks.
Glad I was able to help :-)
thank you so much this help out so much.
😁
I am new to the game and its not simple the first few times
I personally just throw everything at them without strategy. Works every time.
lol
My ususal motto is: How are they gonna know what I'm doing if I don't know it myself?
@@Nick-rs5if Exactly
I have seen effective use of 40W Light Tank SPG's with just SPG battalions. Usually as Germany they are used to deal massive damage to infantry divisions on the front and then pulled back while medium tanks and motorized use the breakthrough to encircle.
Would 12 infantry 5 artillery + 1 heavy anti air work well with engineers recon field hospitals
logistics and mainenance for support work well?
jeez, that sounds like a hulk hogan division
Your first tip sounds more like "Don't edit the template of units in combat" rather than "Don't mess with the templates ever after 1937".
Unless you're Spain, or maybe Japan/China, you shouldn't really be getting in heavy combat by 1937.
I don’t want to sound sarcastic but your last tip was the best one in my opinion *ATTACKS WITH TANKS IN A MOUNTAIN AREA*
:)
Actually, it is not a bad idea, you just need a proper general to pull this off.
Panzer leader, mountaineer+hill fighter, extremely adoptable = boom, your 40width breakthrough division chews through Alps in Switzerland as it were flats somewhere in Poland)
honestly, it's best if you have thicc hearths of iron mod, as everything is scaled up, you get bonus for hard terrain
Production often affects my division templates since I like playing as medium sized countries. I go for Infantry Divisions with support artillery, engineers, and recons. Then I have at least 1 artillery battalion. For Tanks I find myself using light tanks since my production capacity is limited, but often will try to get at least 1 medium or heavy.
High Breakthrough for the face roll on attack! A few mot/mech and the med tanks till width 40 is just overkill... don't stop attacking. :)
Putting 2 SParty in your division doubled its cost. Sure it's better, but twice as good? Doubt that
try it, i did and punched straight through Russian 40 widths like a knife through butter
Rooz if it has a shield, it's totally worth it
2:50 That's just nonsense. 40 width are absolute meta on basically any fronts (except for infantry in China and Russia). The reason is you can concentrate more power in them. With armored divisions, using 40 width is the only way to ensure your tanks won't be penetrated by low anti tank divisions. 20 width is useful for garrisons and low supply areas, but generally it's 1 40 width > 2 20 width.
yea but like i said, 40 widths are good for russia and usa. but hardly anyone else in a sereious game
They are terrible for Russia :D For USA, they are great. Germany and France absolutely need 40 width. If you went into a serious game of hoi4 and started bulding 20 width tanks, you would get kicked, because 20 width tanks are absolutely useless against players. Against AI they are a maybe.
Dustinl796 Videos france, britain, germany, japan, romania, italy...
40 Widths are just absolute meta, and it's weird that you are denying this while making HOI4 guide videos
Dan Machyl he has almost 4000 hours... my god...
Could I ask you about something?
When I should use Rocket Artillery and Motorized Rocket Artillery? Because I tried to put those at the back of my Motorized and Tank Divisions (at the back of which, thanks to your advices, I have Motorized (Light Tanks) or Mechanised (Modern Tanks)) but I did never have a chance to see how are they doing.
Where would you put those (assume I use Mobile Warfare - as for most of Polish HOI4 players it's my favourite land doctrine - with ,,Blitzkrieg" and ,,Modern Blitzkrieg" (they work fine for me - I know how to use this doctrine)), or you would choose not to invent it at all?
when you get extra bonuses for them,
@@dustinl796 excuse me, looks like big part of your comment was cut off. Could you say, which bonuses, should it be at the front or at the back of division, and which specific division should it shouldn't use this kind of support?
Well i mean all rocket tech type gives bonuses towards other rocket tech, like under engineering the rocket tech gives it to rocket artillery, and motorized rkt arty along with the jet bonuses. When you have 2 or 3 stacked thats when you should start to produce it and deploy it for soft attack
@@dustinl796 so Rocket Artillery (in Infantry Division) or Motorized Artillery Division (in Motorized Infantry Division or Light Tank Division), if it's placed at the back of Template (to make sure it will be protected, as it doesn't have such good Organisation, so it cannot be at the head of it) give a bonus for attacking Infantry?
It doesn't really work like that, if something can get damaged it's going to regardless of where it's placed in the template. That's only setup to determine which units get supply first from left to right so think of it in a way as a supply priority. Artillery is good against Infantry and some lighter armored vehicles. Rocket artillery has the best soft attack even though it's not that much of a bigger boost until later on
I don't agree with everything, but they thank you for the 'request landlease' button. Never thought of using this for reconnaissance.
Despacito
this is how we do it down in puerta rico! (CUE THE HURRICANE FOOTAGE!) 😂
@@dustinl796 hahahah nice one
Learned a lot...thanks....I will have to try out your tips...
glad to have helped :)
So if i duplicate the template to avoid supply issues can i change the original infantry only unit over to the new template one at a time?
tysm bro. I am new and I kept wondering why my divisions kept going into massive deficit when I edited the divisions.
btw fyi, L SPA 2 has the same soft attack as the M SPA 1 has. both have 42.
and L SPA has 9.0 production cost while M SPA 1 has 12. could be useful to know,
also LSPA 2 1 oil 3 steel and 1 tungsten to make MSPA 1 however is 1 oil 3 tungsten and 2 steel, so if you only able to procure small amounts of tungsten LSPA 2 might be a better choice.
If you use the right side of the mass assault division, with any country, you can build up industry and spam overpowered 40.5 widths that are so good. Especially if you combine that with overwhelming air power, you won’t even need tanks. If you add field hospitals and logistics companies, with the right side of the mass assault doctrine, you will practically get no negatives from supply, even if you stack forty widths on a small front, and you can use this with any country because the field hospitals make sure that you don’t lose many troops. I did this as the UK and I was actually gaining manpower, while losing wntire divisions trying to navally invade a late-game Germany.
modifying the original division is the BEST way to go ESPECIAL late game where you cant deploy the new units where you would like to, the trick is to have already produced the vast majority of the new equipment needed and obviously don't do it when your forces are stressed
I have a thing about preserving my manpower as much as possible so I like to do 40 width infantry, 14/4 with artillery
Light tank divisions I usually do 30 width 10/5 with motorized or mechanized
Medium tanks I do 40 width 10/10 motor or mech. Been experimenting with 15/5 though
The one exception i'd say regarding the armor divisions would be if you have faster than motorized light tanks, which is pretty easy to pull off. Then you'd use those as a pure speed divisions. Otherwise I'd agree.
These are actually good tips. Tank you.
very useful, thanks!
Glad to help 😁
Is it a good idea to use the medic support companys? Ps I am a noob
Thank you!
I have a curiosty. These stats' numbers, do they have a reference point? Like for example when we say 20 per cent, that's 20 out of a 100. However in HOI4, defence stat of 201.5 for example, out of what?
As a US army intelligence analyst, division templates on this game are almost realistic. Like when I build a division, I use my training to make the “”perfect”” division and it usually works.
Nice vids man. New sub here!