10 Game Features That Are EVOLVING BACKWARDS

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  • čas přidán 30. 05. 2024
  • Some video game features don't quite hit like they used to. Here are some examples of game mechanics and features that feel like they're moving backwards for various reasons.
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    0:00 Intro
    0:17 Number 10
    2:56 Number 9
    5:00 Number 8
    7:01 Number 7
    9:39 Number 6
    11:28 Number 5
    13:22 Number 4
    15:12 Number 3
    17:11 Number 2
    18:19 Number 1
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Komentáře • 2,5K

  • @The-Autistic-Gamer
    @The-Autistic-Gamer Před 6 měsíci +632

    One of the game mechanics I really miss is single player, offline, Split Screen co-op, In story mode! (Specifically on consoles)

    • @zomburgerchef9587
      @zomburgerchef9587 Před 6 měsíci +71

      Split screen co-op is a feature I personally really miss. I wish developers would realize that not everyone has reliable internet. Besides online gaming is fine but can never compare to same couch gameplay.

    • @hippieyoda1993
      @hippieyoda1993 Před 6 měsíci +3

      me and a mate started playing wizards of legends a while back. Best couch game in recent memory. Check it out if you havent already :)

    • @jasonbrown5892
      @jasonbrown5892 Před 6 měsíci +11

      This is actually coming back pretty good. I find a lot of games now include a couch multiplayer mode. I think as a lot of my gen grew up as gamers (I was 5 when the nes came out and had already cut my teeth on tons of atari and arcade) wanted more online multiplayer to play with friends while they were home on their consoles, but now as we've gotten even older and have kids old enough to game with us we started putting dollars into games with local multiplayer. Triple A is hit or miss, but other levels of gaming have definitely started making the shift.

    • @Blodhelm
      @Blodhelm Před 6 měsíci +5

      Was going to post this, is it so hard to let people play a game on a cough together? Thank God for the EDF games.

    • @riukasoulripper8252
      @riukasoulripper8252 Před 6 měsíci +8

      What about a counter-op mode?
      Perfect Dark had s counter-operative mode which allowed one player to play a campaign mission normally while the other player controlled one of the mooks in the level at random trying to impede mission progress. It was a lot of fun!!

  • @bewarethechameleon
    @bewarethechameleon Před 6 měsíci +759

    i honestly loved that MGSV had enemies that would react to your strategies, like if you headshot too many enemies they would start wearing helmets or if you used decoys against them you would start seeing them pop up in bases to trick you, and then you could send in your soldiers to destroy those caches so they couldn't deploy snipers, body armour or security cameras. it was such a great game and incredibly sad to not see anything like this in future games

    • @pboogity8309
      @pboogity8309 Před 6 měsíci +28

      I been playing off and on since release. The development of the enemy soldiers and deploying your soldiers to counter that made trying to 100% the story so much more fun.

    • @STarredNIght
      @STarredNIght Před 6 měsíci +53

      One thing i liked a lot about arkham knight is that if you sneak attacked the enemies a lot, Arkham knight would tell them to walk together and watch each others back, if you faked orders using his voice, he would tell everyone to switch channels, and the enemies would become increasingly scared as their numbers decreased, I can't even remember how many times i revealed myself to the militia just to jumpscare them, use a smoke bomb and disappear again

    • @no-barknoonan1335
      @no-barknoonan1335 Před 6 měsíci +36

      You're describing emergent gameplay, this used to be what all the gaming magazines were looking for around the time of the 6th Gen era. Compare GTA III to GTA V and you'll see how it's evolved backwards, I still insist Mercenaries POD did so many things better in 2005 than GTA Online from a gameplay standpoint. You could approach any mission from any direction, using so many different strategies that you could improve on the spot or plan ahead of time. The player guided everything, now broadly speaking, every single game has invisible barriers, you walk too far it says mission failed, etc.. it's very sad to see, I think we really lost something brilliant and a lot of people didn't even notice it happened.

    • @jelalathelone7249
      @jelalathelone7249 Před 6 měsíci +2

      😊😊

    • @cardengixoth6878
      @cardengixoth6878 Před 6 měsíci +2

      Yeeeaaaahhhh, that's not revolutionary. Still cool as fuck to see it in such a modern game (even if it was 8 years ago)... The "enemies react to you being a total idiot when it comes to stealth" thing was done, and (in my opinion) done _better_ in Splinter Cell: Chaos Theory. Take all the shit that Falcon said at Number 5, then add in the reactive adding helmets and adapting to you that you said, Chameleon. That's what Chaos Theory is. It's not _perfect,_ but it's _damn_ close.

  • @isaac_marcus
    @isaac_marcus Před 6 měsíci +178

    For the UI point at the end, I kinda wonder if the people who make the mods so quickly were actually devs who knew what the better UI would be like, but had to implement the one the executives thought looked pretty for the official release

    • @Roxor128
      @Roxor128 Před 6 měsíci +66

      Sounds depressingly plausible to me. Executives are a plague on every industry, and doubly-so on creative ones.

    • @eded711
      @eded711 Před 6 měsíci +20

      yup was thinking similarly, they must sell the micro transactions so the UI needs to be cluttered with bs so that u need to always navigate over the store kind of thing...

    • @binarybotany3218
      @binarybotany3218 Před 6 měsíci +7

      Also, good UI/UX-ers are just super hard to find. And it is also not the sexiest job in game development. And they would probably make a lot more money designing for enterprise software companies.

    • @CyberChrist
      @CyberChrist Před 6 měsíci +3

      @@binarybotany3218 I'll take "livable" over "sexy", every time.

    • @mimcduffee86
      @mimcduffee86 Před 5 měsíci

      ​@Roxor128 How does that sound plausible? Lol. One guy breaking the game down to code and making a "better" UI in less time than a team that already has the code and doesn't have to spend their free time doing it.

  • @semagicus693
    @semagicus693 Před 6 měsíci +468

    About #7, i'd say it's not just destructability, it's general interactability of the environment. Games used to get more and more stuff that the player could interact with, all those small objects that were actual separate physical objects. And now the majority of games have completely static maps, with every single barrel or piece of paper bolted to the ground. Or they have the bare minimum, like you can move this chair, but not the table next to it, that one is made of concrete. Hell, i think even breakable glass is not the norm anymore.

    • @fishyboy2140
      @fishyboy2140 Před 6 měsíci +29

      As someone who fucking love’s destructible terrain I vote for destructible terrain again.

    • @Noob-gb6bn
      @Noob-gb6bn Před 6 měsíci +12

      Half life alyx was a breath of fresh air

    • @jongustavsson5874
      @jongustavsson5874 Před 6 měsíci +1

      @@fishyboy2140 I don't miss it, at least in multiplayer FPS games. It's taking realism over gameplay enjoyment to me. Like in BF, sure, it might be realistic that the tank can blow up the building you're in, but it also make non vehicle gameplay just overly punishing and unfun.

    • @janthecoo4964
      @janthecoo4964 Před 6 měsíci +8

      youd be surprised how many games back in the day did not have much destructability and interactability. we just highlight a few games we hoped would get expanded upon and then complain about games that didnt do it. i mean, we got teardown now, a game literally about destroying and interacting with the environment. and yeah, thats 1 game, but only 2 games got highlighted in the videos. number 7 is more just being disappointed that not more games went for interactable and destructable environments (which honestly is a real shame) and not really addressing something that evolved backwards (as it just stopped according to the video and has actually improved in some games). heres hoping that the rise in popularity of beamng gives us more realistic/prominent damage physics and models for vehicles in games like gta 6 and maybe even arcade racers.

    • @fishyboy2140
      @fishyboy2140 Před 6 měsíci +2

      @@janthecoo4964 teardown fr gotta be one of my top 2 favorite games (I have 500 hours on it)

  • @lawrencetalbot8346
    @lawrencetalbot8346 Před 6 měsíci +412

    I feel like the entire development process has gone backwards for a lot of games. It used to be a story was created, then the game was made, then tested/debugged, then it was finally released. Now a days a game is halfway finished story be damned, and it’s up to the consumer to do all the “testing” so they devs can come back 6 months down the road to patch it.

    • @Boss_Fight_Wiki_muki_twitch
      @Boss_Fight_Wiki_muki_twitch Před 6 měsíci +4

      German car companies do this with the 1st model year of new cars. lol... but not really lol...

    • @jasonmcmurtry7812
      @jasonmcmurtry7812 Před 6 měsíci +18

      MK 1 is charging $10 for a Halloween themed fatality!!! WTF!!!

    • @reisetyler
      @reisetyler Před 6 měsíci +29

      The problem is as long as consumers buy the games they'll keep half arsing it. I now won't buy a game unless I think it looks good and plays well

    • @FamiliarAnomaly
      @FamiliarAnomaly Před 6 měsíci +14

      It's also partially because the consumer base of gamers are terrible consumers who buy garbage - it's almost like people who go to the casino all the time

    • @kapnkrunch6833
      @kapnkrunch6833 Před 6 měsíci +3

      More to do with the industry being bought then it does folks unable to do a better job 😊

  • @David-mm5vl
    @David-mm5vl Před 6 měsíci +108

    I remember playing The Force Unleashed and loving it. Playing as Vader in the prolog and throwing Wookies into buildings only to have the building fall apart had me hooked. I've got to agree about the user interface/inventory situation. Why is the quit game button buried in the settings instead of on the main menu when you hit ESC or inventory systems that you can never properly manage or view.

    • @AxeltheGreen
      @AxeltheGreen Před 5 měsíci +1

      So damn true, you have to do like 7 clicks to exit some games.
      And sometimes you first have to go to the start menu of the game, then return to desktop. At this point I just close the program.

  • @beemoh
    @beemoh Před 6 měsíci +29

    Number 10, unlockables, hits hard- I played Nier: Automata a while ago and was honestly taken aback when, at the end of the mission where you rescue the robot from the desert, you get a cosmetic item. Not a ticket for a gacha or currency for some internal shop, or some items for crafting, or EXP that eventually nets you the cosmetic, but the specific cosmetic, for a specific action, which is just so unusual now.

  • @RobertoLambooy
    @RobertoLambooy Před 4 měsíci +15

    I so agree with your number one and I àm an IT-professional. Usabililty aspects we took in consideration in the mid nineties (number of clicks, ease of navigation, tab order) still are left outside consideration in most games. The number of OKs you have to give in a racing game to get to the next race is mind boggling.

    • @aaronwinter447
      @aaronwinter447 Před měsícem +2

      Agreed. In the 90s and early 2000s, UI was huge. Apple's entire concept of "1-button" on the iphone was part of the ease-of-use thought process and stark contrast to what Blackberry was doing. (I'm a linux/windows/android person because I like control, but that's beside the point).

    • @user-pm8je4fo7e
      @user-pm8je4fo7e Před 4 dny

      @@aaronwinter447 Iphone had nothing to offer functionally, so for them "one button ui" was actually a nobrainer.

  • @omarmainuddin7251
    @omarmainuddin7251 Před 6 měsíci +282

    Bad Company 2, Farcry 2 and Red Faction Guerilla definitely set the bar for in-game physics and dropped it hard going forward. The fire mechanics alone in Farcry 2 were mind blowing when it was released!

    • @bruhdon4748
      @bruhdon4748 Před 6 měsíci +8

      Far cry 3 was great too

    • @Johnson09641
      @Johnson09641 Před 6 měsíci

      it was meh compared to fc2@@bruhdon4748

    • @omarmainuddin7251
      @omarmainuddin7251 Před 6 měsíci +9

      @@bruhdon4748 most def was, didn't finish it though, Ubi dropped the ball after 3 for sure, and who can forget the burning of the crop?

    • @ricardobasto1570
      @ricardobasto1570 Před 6 měsíci +15

      Mercenaries 2 was also pretty cool when it comes to destruction

    • @Grapefruit5000
      @Grapefruit5000 Před 6 měsíci +6

      It is so obvious that the core DICE team is working on the Finals now. All the destruction, the amazing gunplay, the good people are still going strong.
      And thanks to an indie studio we have Teardown, which is also great in terms of destruction.
      But overall I agree. It's really weird how destruction and physics took a dumb after the Ps3/360 era , ironically despite the technical advancements. Because idiots prefer a static world with raytracing lighting rather than gameplay relevant amazing physics and destruction, which I never understood.

  • @benmcreynolds8581
    @benmcreynolds8581 Před 6 měsíci +241

    When i was growing up in the 90's, becoming a teen in the 2000's who loved video games. I legit thought the future of gaming was going to be utterly amazing. It's not about graphics. It's increased gameplay mechanics, physics effects, damage effects, environment interaction options, engaging AI to play against in single player against CPU bots in offline modes, or good AI in the games campaign. It's just crazy how many current video games focus on graphical nitpicking and don't put any effort into any of the other things that make games that even have quirky graphics but make it so awesome due to creative art style, gameplay style, gameplay modes, the list goes on.. idk what happened?

    • @vincelupo8419
      @vincelupo8419 Před 6 měsíci +12

      I think it's related to how video game trailers often don't focus on showing the actual gameplay. They often care more about how it looks more than how it functions.

    • @brohvakiindova4452
      @brohvakiindova4452 Před 6 měsíci +6

      The physics part is especially sad imo. I remember throughout the 2000s there were tons of games that played with creative use of game engine physics - read GAME physics like the physics were purposed to be played around with. Later on almost all the physics in video games revolved around getting something hyper realistic or very effectful.
      There is the odd indie game and in the grand scale there are obviously still more games than ever doing creative things thanks to that but you simply won't see big or even just medium sized or small studios with a decent budget dive into anything that's a potential risk. Yes the risk is higher nowadays but goddam it'd be also sooo much easier to stick out from the gray mass of mass produced garbage.

    • @VisonsofFalseTruths
      @VisonsofFalseTruths Před 6 měsíci +13

      Corporate CEOs who don’t actually play videogames or understand anything about the people who do or the industry at large. Publishing company executives are trying to operate the way Hollywood has operated forever now. And since people keep buying the games, keep buying the microtransaction crap, keep PREORDERING just to play 2 days early. There’s literally no incentive to do things differently as long as they keep making money. Fucking Anthem made like $100 million. FIFA is literally the same game rereleased every year with new, shitty box art that screams “graphic design is my passion” and the last one made fucking $6 BILLION. They have no reason to change no matter how much people complain because some of the same people complaining are the ones who STILL continue handing over money, anyway, and the people who don’t were never likely to play to begin with.

    • @mrfoxly6833
      @mrfoxly6833 Před 6 měsíci +3

      Money, that’s what happened.

    • @benmcreynolds8581
      @benmcreynolds8581 Před 6 měsíci +2

      @@brohvakiindova4452 seriously I'm glad you feel the same about gaming in the 2000's. It seemed like there was more of a focus on destructive objects, fun or funny physics, overall just fun satisfying gameplay mechanics and all of a sudden an annoying shift occurred that focused on graphical stats, even tho the artistic design style and game design greatly suffered in a negative way.

  • @ShakeyVaccy
    @ShakeyVaccy Před 5 měsíci +6

    Bad Company 2 is still one of my favorite online games because of the way the destruction evolved the battlefield as the match went on. Being able to clear the forest so your artillary had line of sight across the map, take down buildings that were prime sniper nests or just blow your way through a wall to get round a well defended front door was great. Destructable environments are something I would love to see return.

  • @Kronikalrag3
    @Kronikalrag3 Před měsícem +15

    The "real" problem is the consumer and the mentality of fomo ....you stop that and the developers cannot market the way they do.

    • @ThirtytwoJ
      @ThirtytwoJ Před 10 dny

      Eh thats half of it. A lot of that is on the parents dimes so the kids could care less.

    • @SuperFocusYT
      @SuperFocusYT Před 2 dny +1

      ​@@ThirtytwoJ I don't really buy anything in games anymore since fortnite, but it's kinda the game manipulating you into buying things, and EVEN if we stop, there are gonna be a million other people who don't

  • @Starless85
    @Starless85 Před 6 měsíci +173

    Playing Control right now, and the high level of destructibility in the environment really makes the combat shine in a way it really wouldn’t otherwise.

    • @Berry_Best
      @Berry_Best Před 6 měsíci +18

      The combat gets better and better the more stuff you unlock

    • @KrazyKaiser
      @KrazyKaiser Před 6 měsíci +17

      Control is one of my favorite games of all time, partly because the story and setting were designed for me in a lab, but also because the graphics are great and the art direction is stunning.

    • @victory7763
      @victory7763 Před 6 měsíci +8

      Control is one of best games of all time

    • @Nimble.ninja910
      @Nimble.ninja910 Před 6 měsíci +12

      Control is hands down top 3 video games of all time. The scp inspired foundation along with anomalies of their own. They let you free to do what you want from the jump. A very souls style of mysterious storytelling in the beginning to hook you in. Awesome gunplay and like the first reply said, the more unlock the more fun it gets. And i have yet to 100% it due to the sheer size of he game. Which that isn’t a bad thing if the game is that fun. I wish the best finishing.

    • @berrex5152
      @berrex5152 Před 6 měsíci +3

      meh.. that game has some of the weirdest difficulty curves. its mostly unbalanced and turns into a collectable snore fest

  • @YazdaniPlays
    @YazdaniPlays Před 6 měsíci +120

    That DLSS point is very good, it was suppose to make the games run better on top of already optimized games. but they are really making it necessary to use DLSS even for high end PC

    • @UnjustifiedRecs
      @UnjustifiedRecs Před 6 měsíci +18

      It's just a shortcut for lazy Dev work. Same in any industry, you bring in something that makes a job easier, you can be assured it'll be abused to do less work

    • @saalok
      @saalok Před 6 měsíci +11

      We will need a DLSS for DLSS soon at this rate.

    • @yumri4
      @yumri4 Před 6 měsíci

      Well nVidia is working on a way to get DLSS to generate 2 frames for you instead of just 1 frame using similar methods the thing that is the input delay might actually be noticeable when 2 frames are made by AI instead of native as even when 1 frame was at the lower end meaning 20 to 25fps with DLSS turned on you can notice it. The reason why is the frame data taken is not recent enough for the human to not notice there is a difference in time from input to action. DLSS works great when you are getting 20 or more frames without it turned on the problem is right now it being needed to get into the 30s or 40s of fps is not the intended use case for the AI to be used. To get from 50 to 90 to 60 to 120ish min fps is the intended use case.
      nVidia might have over sold a bill of goods with the feature suit of DLSS and now we are suffering as the publishers do not seem to care as long as it makes money.

    • @awolr
      @awolr Před 6 měsíci +2

      Just gotta tell those developers we don't agree by not buying those games that do that now

    • @yumri4
      @yumri4 Před 6 měsíci

      @@awolr then the games will die before getting the needed patches for the bugs that exist brought about by the thinking of "the developer can patch it after release" which lead to many broken games. Even more broken than software still in alpha sometimes which is surprising it made it past the QA team to make sure it runs. How you get out of alpha most times is by having a program that doesn't need the debug console to just run.
      Games that perform so bad that the publisher doesn't see fit to put human resources towards fixing them is how studios fell and how game series die.
      Now do i agree publishers should rush out the door games that are still not finished and known to not be finished? no but that is how it is right now. For the need of DLSS, XeSS, and FSR they are to make up for the time spent on other parts of the project that is the game. I just wish they would bring back fully destructible worlds is all but then when you can just punch you way through a puzzle it will take some of the challenge out of it. It will work good in FPS, RTS, and RPG that the puzzle isn't something you can a 3D object to get through games not so much in platformers and puzzle based RPG games that the how to to complete the puzzle is important to the story.
      They got rid of destructible worlds as to much overhead for the physics engine to run on everything all the time including walls, doors, etc. with objects that can be used for a quick loading screen on lower end hardware. The other reason is probably the game assets made right now were most likely made without being destroyable in mind so they do not react well and have to be remade. Will look the same to the player but be a different 3D object or group of 3D objects. Most physics engines also run on the CPU so the CPU to GPU speed matters for where the mesh will be unless they go with a GPU based one which will take up GPU time and cause a lower fps.
      In all games take time and for a game to have everything all gamers want will take longer than any publisher will want to pay the developers for without results from said developers. So games got simpler reuse a lot of the same code from the one they just made and they are still buggy with most of the same bugs the last one had.

  • @grandmasterace4785
    @grandmasterace4785 Před 6 měsíci +66

    For number 6, im surprised you didn't mention Dragon Age Origins and Dragon Age 2. The amount of instructions you could set for your party members was insane. Really made you feel in control of your party.
    Then Dragon Age Inquisition came along and you stopped being a party commander.

    • @TinKnight
      @TinKnight Před 6 měsíci +1

      You could absolutely give a full range of commands to your companions in DAI, but it was less intuitive & smooth, & you had to actively stop the flow of the game each time. And with the huge size compared to the first 2, it was pointless to waste all of that time constantly stopping the game when they'd be ok on their own.

    • @ShaimingLong
      @ShaimingLong Před 6 měsíci +10

      @@TinKnight That was the problem, you couldn't set up any strategies beforehand, you either had to trust Bioware's AI to use the character's abilities correctly, or constantly pause to give on the fly commands. In DA:O you could set up some pretty powerful combos for your party to use that the general AI never would even attempt to pull off. Plus combo magic was awesome and I'm still bitter they removed it just so the future games were less complex and confusing for poor casual gamer brains.

    • @daslynnter9841
      @daslynnter9841 Před 6 měsíci

      also surprised republic commando wasn't mentioned since i believe it was one of the first to do that.

    • @meowmeowmcpurrington2480
      @meowmeowmcpurrington2480 Před 6 měsíci +1

      Not to Mention games like Baldur's Gate 1, 2, and 3, Pathfinder, Pillars of Eternity, or IWD.
      These games just like DA:O and 2 you can do a lot of strategising, commands that sort of thing.
      Also in DA:O and DA2 you can customise their AI to suit your playstyle or do it just to micromanage less.

    • @vonborgah
      @vonborgah Před 2 měsíci +1

      Gamers sure love it but when normies started gaming then such functions are too much for them. There are more normies than gamers.

  • @JordanGauvreau
    @JordanGauvreau Před 6 měsíci +12

    Playing Red Faction Guerilla was such a mind blowing experience when it came out. I remember having such high hopes for games after that, wondering which one would do it next. I was sadly disappointed.

    • @Guardsmen4
      @Guardsmen4 Před 6 měsíci

      me too

    • @lifeisinserthere
      @lifeisinserthere Před 2 měsíci +1

      I think I replayed that game 3 or 4 times just because the destructive gameplay NEVER got old. And I almost NEVER replay any games, even with New Game+. Plus the proof of how loved the destruction physics are in that game is the fact that the story and everything else was pretty garbage--mediocre at best. Like seriously did anyone ever play that game for the story?! Lol.

  • @TheBattleRabbit860
    @TheBattleRabbit860 Před 6 měsíci +28

    The Sniper Elite series has some pretty AI with the enemies. If you throw a rock or whistle to get a guard's attention, he'll call out and alert his buddy nearby, and that guy may also alert another. I've had 5 guards come into alert status after trying to bait just 1. When that 1 was taken down, the others would eventually notice they are missing a guy and go investigate, and methodically check bushes for you or his body. They notice lights that are shot out, or generators that are off. All kinds of things. It makes sneaking through a compound a much more intense experience.

  • @CircusofPython
    @CircusofPython Před 6 měsíci +860

    I’m so appreciative of studios like Insomniac, Larian, FromSoftware and others for continuing to show us what video games should be.

    • @yefos420
      @yefos420 Před 6 měsíci +56

      Still there's no depth to things like combat in spiderman u just mash the same button over and over

    • @barastyr344
      @barastyr344 Před 6 měsíci +29

      @@yefos420 Accesibility doesn't make a game bad

    • @lhalloran94
      @lhalloran94 Před 6 měsíci +3

      From Software, that released a PC game that only worked with an Xbox controller? (Dark Souls: Prepare to Die Edition)

    • @thefoxsaysno9951
      @thefoxsaysno9951 Před 6 měsíci +39

      @@yefos420 if you are just hitting the same button then why even play, there are moves to use and shit, its not so simple, you are just making it simple by playing in that way

    • @Inuxxus
      @Inuxxus Před 6 měsíci +6

      ​@@lhalloran94why are you even playing prepare to die on pc? I get the more recent games, especially Elden Ring and Armored Core, but prepare to die?

  • @Ygg235
    @Ygg235 Před 4 měsíci +6

    I absolutely love the destruction physics in The Finals, which is a super recent game. I hope other devs will take notes

    • @onyxxninja3262
      @onyxxninja3262 Před 2 měsíci

      If I’m not mistaken it has a lot of devs that came from dice who made the battlefield games and you can totally see the influence and it’s wonderful

  • @Davefacestation
    @Davefacestation Před 6 měsíci +9

    One to add to your list. Dual screen support on PC. On Supreme Commander, it was spectacularly useful.

    • @FreeRobux712
      @FreeRobux712 Před 6 měsíci

      You're a supreme commander of snacks and that's about it.

  • @drgonzo123
    @drgonzo123 Před 6 měsíci +98

    I took a break from gaming for about ten years. Imagine my shock when I bought Tekken 7 and found out you don’t unlock the new characters by beating the game with every character available! Last one I really played was Tekken 3 and everything was an unlockable! Crazy times!

    • @Sacr1fIces
      @Sacr1fIces Před 6 měsíci +7

      That was the case until Tekken 6, Then Bandai Namco made a game called Tekken Tag Tournament 2 and that game flopped real hard financial wise and there was no Tekken game for a while and they had to come up with a way of making more money and all they had to was to look at Mortal Kombat 9 which i think was the fighting game to start this trend of selling characters as DLCs.

    • @ablackguy458
      @ablackguy458 Před 6 měsíci +3

      I can see why you'd be surprised, this isn't new though. They stopped doing that after 5. Dark Resurrection had all the characters unlocked but you can still unlock items for every character with the in game currency you can earn by just playing which gave you an incentive to keep playing. Then in 6 they went all in with customization. Unlocking characters in fighting games is pretty much dead.

    • @brohvakiindova4452
      @brohvakiindova4452 Před 6 měsíci +1

      @@Sacr1fIces I don't mind DLC characters per se, but it'd have to be a character packages with reasonable prices. And I highly doubt there is any reasonable pricing involved. I wouldn't be surprised about $5/€ per character.

    • @Ghostf4cekilll4
      @Ghostf4cekilll4 Před 6 měsíci

      @@brohvakiindova4452yeah tekken 7. Dlc1. Dlc2. And I still have it on my Xbox. But I’m scared to check

  • @OmegaBlack999
    @OmegaBlack999 Před 6 měsíci +184

    This list really hit hard.
    Thanks, Falcon!
    Love you guys!

  • @chrisrudolf9839
    @chrisrudolf9839 Před 6 měsíci +14

    The decline of tacked on multiplayer modes is a development I actually love, because I mostly like to play single player, so I get absolutely nothing out of those tacked on multiplayer modes except for the frustration that I can't get all of the game achievements (because even games with focus on single player often include achievements that force you to get into their tacked on multiplayer mode on a more than casual level). Also, during the age when publishers thought that succesful video game had to pretend that it was both a great single player and a great multi player game, there were a lot of games in which in reality one of those modes was lackluster and not really worth paying for the game if you were only interested in one of the modes. Especially among the shooter and action genre, there are a lot of candidates whose single player mode is just a cheesy 5 to 10 hour campaign that is hardly more than an extended tutorial to show you the ropes for the multiplayer mode. It's way better for customers if single player and multi player games are now mostly made seperately, because that way you can pick up the type of game mode you want and be sure that the games development budget was actually spent on the game mode you want.

    • @aaronwinter447
      @aaronwinter447 Před měsícem

      I agree here. While some tack-ons were fun, a lot of games in the 90s and 2000s would tack on multiplayer arenas. Did Donkey Kong 64 really need a battle arena? And it got worse as games went online more and more. Thankfully games seem more dedicated today. That said currently RPG-elements and crafting seem to be shoved into every game even if they don't need it. Great ANOTHER stupid system I have to learn inside a game.

  • @ViviFuchs
    @ViviFuchs Před 6 měsíci +115

    Also, it seems like a lot of AAA game developers don't understand what people want out of multiplayer. A lot of the times when we just want co-op to enjoy the story of a single player game together with a friend they give us something weird or competitive.

    • @snakefriesia6808
      @snakefriesia6808 Před 6 měsíci +22

      i totally agree with you. a co-op campaign is much more fun than having to fight eachother online

    • @VyperByte
      @VyperByte Před 6 měsíci +6

      But who will give them the millions they want?

    • @Cinemagrins
      @Cinemagrins Před 6 měsíci +12

      These guys are hardstuck on "eSports" which means it has to fit inside a very boring box, just whatever has worked in the past do that but add a jetpack.

    • @ViviFuchs
      @ViviFuchs Před 6 měsíci +5

      @@Cinemagrins esports with micro-transactions for cosmetics is definitely a go-to nowadays.

    • @Scuzzlebutt142
      @Scuzzlebutt142 Před 6 měsíci

      Why me and friends are looking forward to Space Marine 2, and were so pissed at Halo Infinite. On release, we always used to split screen play through the Halo Campaign together, for Infinite it took, what was it, 8 months, a year, for Co-op play.

  • @mfnick7536
    @mfnick7536 Před 6 měsíci +100

    Number 7!!! OMG that one speaks to me so much! I adore destructible environments in games. More than I can describe. I was really hoping more power over years would make it more normal but like you say it’s just gone backwards. It makes it so much more exciting and fun. Take RoboCop Rogue City. It’s destruction is limited but even so, what it does have adds immensely to the experience. Throwing a creep through a stud wall never gets old. All the walls and pillars just getting blown to smithereens with the particle effects covering the screen just makes the gun combat so much more fun. You can even destroy enemies cover. More games need this!

    • @brohvakiindova4452
      @brohvakiindova4452 Před 6 měsíci +5

      It's not just destructible environments, it's more than that - a reactive game world. Physics reacting to you, NPC reacting to you, additional mechanics like day night cycle and differences in gameplay due to it.
      I recently thought I simply killed my curiosity for gaming but it wasn't me, it was the gaming industry punishing us for e.g. ignoring the tutorial/quest objective etc. So much gaming experience is designed on very stiff rails nowadays that after the past 10 years I dread having to replay a portion duo to "fucking around" and ruining a mission etc. When this used to be some of the greatest fun. And devs actually used to anticipate this and reward you with hiding secrets or even punishing you in creative ways. This has become sooo rare.
      You just get a "objective failed -> forced reload / no reaction to your action etc." in these situations. It's frustrating.

    • @leandro4552
      @leandro4552 Před 6 měsíci

      It should be at least on the top 3 though.

    • @misterfau985
      @misterfau985 Před 6 měsíci +5

      You should play Control then, it's a recent-ish game that has great destructible environments!

    • @christiansanchez7448
      @christiansanchez7448 Před 6 měsíci +3

      you should look at “the finals” easily the best destruction in current games

    • @MadmanQueenKiller
      @MadmanQueenKiller Před 6 měsíci +3

      It was said in the video but I also recommend Red faction guerilla, almost everything is destrutcible in the game world, even the biggest bridges. And if graphics bother you there is a remastered version, You could play Armageddon but it's more linear campaign

  • @thewhitemask
    @thewhitemask Před 6 měsíci +2

    man....I feel this list more than any of the hundreds of others I've seen from ya'll...this one hit home in so many ways.

  • @thatperson6754
    @thatperson6754 Před 4 měsíci +1

    As for #7, The Finals was out at the time of making this. A game with the most impressive destruction physics of any game, ever.

  • @dmaxwell910901
    @dmaxwell910901 Před 6 měsíci +65

    I just *love* how graphics haven't really improved that drastically since the mid-2010s, yet system requirements have skyrocketed in the last couple of years.
    HelI, can run Red Dead Redemption 2 with high settings and Battlefront 2 2017 with ultra on my gaming laptop (Rtx 2070, I7 10250), yet I can barely run Starfield on low settings and even Robocop Rogue City (a lower budget game) stutters whenever things explode.

    • @I_was_a_Bullfrog
      @I_was_a_Bullfrog Před 6 měsíci +10

      This is a reason I find things like the Unreal Engine 5 demo where they gushed about all the polys and tris in the single view they were showcasing- most, if not all of it, could be achieved with textures and normal maps.

    • @Matt-jc2ml
      @Matt-jc2ml Před 6 měsíci +4

      UE5 looks like a decent upgrade but barely any games are UE5. Even 3 years later we still have cross gen games. For PS6 I'll probably wait at least 4 years.

    • @DarthDragon007
      @DarthDragon007 Před 6 měsíci +2

      Too add to what the others said, it also has to do with uncompressed audio in addition to graphics.

    • @snakefriesia6808
      @snakefriesia6808 Před 6 měsíci

      look at gtav online, the gameworld is so cluttered, and there is so much junk added that the screen refresh sometimes has to halt updating to catch up to the action

    • @neepha7324
      @neepha7324 Před 6 měsíci +4

      Im convinced AAA devs could make the most realistic game of all time with the best ai, dynamic animations for everything, realistic physics, and crazy ass particles, but nobody wants to put in the effort and money to make it and test everything.

  • @jakegray9269
    @jakegray9269 Před 6 měsíci +12

    Regarding #6, I remember playing the SOCOM series on PS2 and feeling so badass for being in control of a Seals team, and didn’t realize how much I missed it until you brought it up

    • @Troop3r666
      @Troop3r666 Před 6 měsíci +1

      and the fact you could control them with actual voice commands using a mic was unheard of.

  • @maizetoken377
    @maizetoken377 Před 4 měsíci +3

    Totally agree about the menus in recent games. My guess is game companies are striving to be innovative in their menus but, as Falcon points out, often reinventing the wheel in a worse way.

    • @vonborgah
      @vonborgah Před 2 měsíci +1

      Like radial menu. Worst wheel ever.

  • @ElieHaykal
    @ElieHaykal Před 6 měsíci +1

    Thank you for bringing attention to the RTS camera. Props for showing gameplay from World in Conflict! One of the finest tactical strategy games ever.

  • @Boss_Fight_Wiki_muki_twitch
    @Boss_Fight_Wiki_muki_twitch Před 6 měsíci +93

    What i really want to see is an "open world" game be reduced to a 100 story skyscraper, which itself becomes the "open world"; instead of a vast and empty rural setting most open world game use.

    • @aidanfrancis2193
      @aidanfrancis2193 Před 6 měsíci +31

      Control

    • @marshallmonzingo9095
      @marshallmonzingo9095 Před 6 měsíci +13

      100% agree, Istanbul in Revelations feels so much better than Greece or England in Odyssey and Valhalla.

    • @daniellewis4154
      @daniellewis4154 Před 6 měsíci +3

      That won’t be an open world game at all

    • @ArchFang8541
      @ArchFang8541 Před 6 měsíci +17

      @@daniellewis4154 It would be, if you can still go wherever you want in the building it’s open world. It is a very broad term. The idea would definitely work if they did a megatower from a cyberpunk genre. 1000’s of rooms, shops in the atriums, and even different factions on different floors that could turn the halls into the streets.

    • @Ensensu2
      @Ensensu2 Před 6 měsíci +6

      @@ArchFang8541 There is already a Robocop game, so here's hoping a Judge Dredd game is released within, a few years?

  • @brandonboogaard3583
    @brandonboogaard3583 Před 6 měsíci +54

    For point Number 7, if anyone else has played The Finals demo I have been super impressed on the destruction physics of this FPS. You can completely level buildings if you destroy the corners and support beams of them it’s amazing

    • @MikeTheGreek
      @MikeTheGreek Před 6 měsíci

      It's not gonna last long in player count. After 2 years it will be almost dead

    • @MT-qu4tk
      @MT-qu4tk Před 6 měsíci +7

      Sadly the free to play sweats are gonna ruin the finals

    • @jessclark9013
      @jessclark9013 Před 6 měsíci +1

      I'm loving The Finals and there is a player count over 100,000 on steam atm. Would the ranked mode kind of help curb the sweat behavior and get players matched to players closer in skill level? I'm really hoping so because I am absolutely loving the game

    • @MT-qu4tk
      @MT-qu4tk Před 6 měsíci +3

      @@jessclark9013 nah it’ll be like most games where the ranked sweats play casuals just to feel good at the game

    • @jessclark9013
      @jessclark9013 Před 6 měsíci +2

      @MT-qu4tk I'm hoping against hope that you are wrong, but that could become the case. Hopefully, it'll be successful enough that more makers try to copy and innovate

  • @nephicus339
    @nephicus339 Před 6 měsíci +1

    The worst part of Number 7 (Destructible terrain) is when you can drive through, for example, a telephone pole or a concrete highway barrier; but then you're instantly stopped by driving into a patchy brush or flower bed, or something.

  • @djlowtek
    @djlowtek Před 5 měsíci +1

    The #9 one is just sad. So many great memories playing "multiplayer modes" in all sorts of older games such as halo, R6, goldeneye, splinter cell, and many more.

    • @bustywaifus
      @bustywaifus Před 3 měsíci

      Up to 10 players with Saturn Bomberman!

  • @guitardedzach
    @guitardedzach Před 6 měsíci +18

    I always have a lot of fun playing Control because of the destructible environments. There's just something about going to a new area, killing some enemies, and then looking around the room afterwards.

  • @sterlingkart9562
    @sterlingkart9562 Před 6 měsíci +19

    Number 7 is one I TALK ABOUT ALL THE TIME!!!
    I've been playing Control and it's wild how we had destructible environments to having a "see, but don't touch" world.

    • @Roxor128
      @Roxor128 Před 6 měsíci

      It's like the industry's answer to "Can we have some more destructible environments?" seems to be "Go play Minecraft."
      Yeah, we could, but we'd like to see it in something else as well, you ninnies!

    • @vonborgah
      @vonborgah Před 2 měsíci

      The destruction of enviroment needs more than just supposed "looks cool and immersive imo" some function or reason why you can or should/should not do it.

  • @smelogsplayground
    @smelogsplayground Před 6 měsíci +1

    Great video
    Especially the point about performance for our game DLSS doesn't work really well without smears so we have to spend time in optimization. Also good point about the Camera it's cool to see characters and buildings close up but it's also cool to see the whole map, rotating the camera or do smooth camera panning for spectators.

  • @kevincrocker1580
    @kevincrocker1580 Před 5 měsíci +1

    #6. The SOCOM Navy Seals game where you could give voice commands to your team was amazing and something noone does anymore.

  • @nikovallenius3871
    @nikovallenius3871 Před 6 měsíci +12

    I loved Baldur's Gate 3's "Pick up and add to wares". I could pick an item up and tag it for selling. No longer did I need to go through my inventory and look for stuff I picked up just for monetary gains. I felt it was such a simple solution, and it is a wonder why so many RPG's are not even trying to improve their menu game.

    • @JohnArktor
      @JohnArktor Před 6 měsíci +4

      True. But even that is not really very well implemented. At least it exists, which is good.

  • @furai-ingfalc-kuru8149
    @furai-ingfalc-kuru8149 Před 6 měsíci +26

    100% agree about Environmental destruction and physics, so glad to see this, I think I've commented before about spending hours as a kid digging holes in maps in Red Faction with rocker launchers. 100% correct and games have so much more replay value with it. Imagine if you could set up dynamite in RDR2 strategically to take out bridges, shacks, walls or entire buildings. Even cliff faces to set traps or drop chunks of rock on random carriages. It would create an entirely new way to play it and make the end game exciting to just explore to explode. Sure, a pretty game is great but I could care less if the gameplay is boring and shallow

    • @Transform-Your-Body
      @Transform-Your-Body Před 6 měsíci

      Try "the finals" when the open beta comes back the destruction is so good

  • @pascal7876
    @pascal7876 Před 6 měsíci +1

    I'm pretty hyped for The Finals because it's a fun shooter AND lets you tear down the buildings across the map (also it has basic fire physics which is great

  • @Stashdragon
    @Stashdragon Před 16 dny

    A game that comes to mind when you talk about evolving backward is Burnout Physics. I remember being amazed at how beautiful it was to crash a car in Burnout. I was hoping physics like that would pop up in the GTAs, Farcry's, and any modern game with a car crashing in the game world.

  • @Nunya.Bidness
    @Nunya.Bidness Před 6 měsíci +20

    No One Lives Forever 2 was one of my all time favorite games, I replayed it more than any other game. Glad it got a mention. It deserves a revisit, there's too much to mention but the varied enemies, settings, action, and humor were top stuff.

    • @tobiasmyers3505
      @tobiasmyers3505 Před 6 měsíci +2

      There's a Luke Ross VR mod for it.

    • @Nunya.Bidness
      @Nunya.Bidness Před 6 měsíci

      @@tobiasmyers3505 wow cool thanks!

    • @visionhawk4403
      @visionhawk4403 Před 6 měsíci +2

      I loved those games so much but I had forgotten about them. I would absolutely love a full remake. Take my money now!

    • @Skett
      @Skett Před 6 měsíci +1

      I actually enjoyed the first one more than the second. But they were both great games

  • @frienddylan
    @frienddylan Před 6 měsíci +6

    The first one, number 10, has to be the most important to the rest of the evolution process. Microtransactions are the worst

  • @BountyBoyz
    @BountyBoyz Před 2 měsíci +1

    I could not believe that I couldn’t jump in assassin‘s Creed Valhalla. I know it’s something simple, but in a game where I can take on 10 Vikings, and somehow managed to come out on top and jump from ridiculous heights, and not be hurt, my guy can’t jump off the ground. It really breaks the immersion for me.

  • @RonZSaavedra
    @RonZSaavedra Před měsícem

    For number 2 - it's not necessary to be able to zoom out so far because we use the mini-map for that. Example, if you get an alert that one of your platoons are being attacked, then you just press a button on the keyboard and BOOM! You are immediately in the action. Unless you are playing sims or city builder games, it's actually backward to include the zoom feature in RTS games

  • @Moron14
    @Moron14 Před 6 měsíci +5

    One thing I think that games should have more of is being able to use the environment to your advantage, for example if you play Cyberpunk as a netrunner you can hack turrets and use them or explode tech to use the environment which just gives such a cool feeling and makes combat far more fun and interesting also I hope games realise when you play hard mode you want the game to be harder and not just a normal mode where enemies have slightly more health and damage, new attacks for enemies that are more difficult to punish them for would be great

  • @JamesMontellato
    @JamesMontellato Před 6 měsíci +19

    Star Wars Republic Commando had very nice tactical ally control. Each of your crew members having a specialization made them feel more vital and contributed to the four of you feeling like a cohesive whole. Yes, you totally could do all the things yourself and the degree of control was by no means RPG-tier, however, I felt it was enough to feel like you had some autonomy, without detracting from the fast-paced nature of (most) FPS'.

    • @MrSpartan993
      @MrSpartan993 Před 6 měsíci +2

      Hell yes brother! Justice for Sev.

    • @GwenActually
      @GwenActually Před 6 měsíci +1

      God that game was so good. Why have they not made another?

    • @lukassmith9863
      @lukassmith9863 Před 6 měsíci +1

      The subtle specialties each commando had was what I wished the Ghost Recon games did with your AI squad.

  • @DerekHahn
    @DerekHahn Před 6 měsíci +20

    Great video. Seriously valid points. I remember being so excited for the future of gaming when I played Red Faction Gorilla, and Battlefield Bad Company 2. It's not like the games I've played haven't been good, but it does seem like they just gave up on the destruction in games. It added so much dynamic immersion that I don't know how it's not just part of every game now. I wish I could play a Fallout game, and have a Deathclaw bust through a wall. You could also get a perk in power armor to bust a hole in a wall.

    • @fredrikfjeld1575
      @fredrikfjeld1575 Před 6 měsíci +1

      Dice had a article out some 5-6 years ago about them not understanding why they cannot beat the popularity of BC2. Well, maybe if they released games that worked great, with well thought out maps, fun gameplay, that makes it easy for friends to play with each other and on top of that release a whole video game sized DLC for like 15 bucks, then they could repeat it!
      If they just listen to the fans, it souldn't be that hard.

  • @nappa4783
    @nappa4783 Před 6 měsíci +1

    Star Wars Empire at War from 2005 was another RTS top down game that had a moveable and a zoom in and out function on top of cinema camera for the battle if you wanna watch

  • @thewolfstu
    @thewolfstu Před 5 měsíci +1

    8:02 as a Dev myself I can GUARANTEE that this is not a choice of the game devs but the companies they work for. Suits want it one way, do what ever it takes to make the most money and do that till you die or are no longer useful to them so they can fire you.

  • @torgranael
    @torgranael Před 6 měsíci +10

    I first played Supreme Commander only 4-5 years ago and it blew my mind. Not only was the camera great, it had resource management completely different to any other RTS I'd ever played. Supreme Commander 2 kept the camera but went back to the standard resource management you get in every RTS made in the last 15 years.

    • @Robbedem
      @Robbedem Před 6 měsíci +1

      After supreme commander, many RTS games just didn't feel right to me anymore.

    • @achimdemus-holzhaeuser1233
      @achimdemus-holzhaeuser1233 Před 4 měsíci +1

      and all the other things wrong with SupCom 2 .. it was still fun, but not supreme.

  • @e4gail
    @e4gail Před 6 měsíci +11

    Was happy to see Supreme Commander mentioned. The other feature that game had was being able to have it span dual displays. You could watch and handle two areas of the battlefield that no other RTS has ever done before.

    • @smelogsplayground
      @smelogsplayground Před 6 měsíci +1

      Interesting, will have to look into this sounds awesome.

    • @ShaimingLong
      @ShaimingLong Před 6 měsíci

      @@smelogsplayground It really is. As a game, I still feel it's predecessor, Total Annihilation was better, but Supreme Commander really gave you some gameplay options that for whatever reason never took off. Like, if I'm remembering this right and it's not just a TA thing, because your units are mechs, when they're killed it's possible to discreetly 'melt' the corpses down for their resources. You can do it with enemy units that fell when attacking your base, providing a little bit of a balance in cases where the opposing player has claimed more resource nodes.
      Plus it's pretty fantastic to have a huge army of hundreds, actual units and not some cost cutting 'stack,' descending upon your enemy base on one screen, while you're still at home base on the other, rebuilding your army to better adapt to what your enemy defences are like.

    • @Robbedem
      @Robbedem Před 6 měsíci +1

      Recycling units is a big part of the game, especially in multiplayer.@@ShaimingLong

    • @ShaimingLong
      @ShaimingLong Před 6 měsíci

      @@Robbedem Thanks for the clarification! I've played a lot more TA than SC.

  • @lintlickerben
    @lintlickerben Před 6 měsíci +1

    An underrated game that highly impressed me with many unlockables that weren't locked behind a pay wall: Gotham Knights. Say what you want about that game, but it's cosmetics and gear options are fantastic, and out of this world for a DC fan.

  • @deadbyfaith
    @deadbyfaith Před 5 měsíci

    Falcon... you have such passion in your rants. Never stop. You're like the Dad of Gaming.

  • @MartynWilkinson45
    @MartynWilkinson45 Před 6 měsíci +23

    Regarding the enemy ai one, I remeber one dev in an interview say that people didn't want actually challenging enemies, they want enemies that make them feel smart. He was talking about strategy games, but I think he may have a point. There's a sweet spot here, where the ai is smart enough to be challenging but not unfair.

    • @ZackShark1
      @ZackShark1 Před 6 měsíci +1

      I mean yeah why would someone want to play a game *not* to have fun
      You know who you are

    • @MartynWilkinson45
      @MartynWilkinson45 Před 6 měsíci

      @@ZackShark1 the way overhaul mods seem to always "add challenge" by frustrating the player make me appreciate professional game devs.

    • @ZackShark1
      @ZackShark1 Před 6 měsíci +2

      @@MartynWilkinson45 I mean it's understandable with some games like dark souls because that's kind of the point

    • @Buglin_Burger7878
      @Buglin_Burger7878 Před 6 měsíci +3

      @@MartynWilkinson45 It is actually a bit more complex then this, the reason the overhaul mods tend to be frustrating is because of the professional game devs failing to teach you the tools in game or balance.
      Overhaul mods require the maker to understand the tools and see issues, and to want an Overhaul you should understand the tools otherwise why would you want an overhaul of the tools? The problem is a lot of people don't actually understand the tools.
      A great example is swords worked all the time in the base game, so when you get an overhaul instead of trying other weapons you use just swords again. You come across a skeleton which now takes 1/4th damage from swords. This is so Maces doing bonus damage in the base game matters more and makes up for Maces swinging slower in the base game.
      I'm saying this as someone who has been on both sides of it.

    • @Jeff-om5rb
      @Jeff-om5rb Před 6 měsíci +1

      AI in a game like Escape from Tarkov are brutal, they learn and if you peek them more than once they will head shot ya

  • @UlissesSampaio
    @UlissesSampaio Před 6 měsíci +20

    This was a great video! So many features we had and lost... it especially pains me to lose physics-based systems for shiny graphics.

  • @integrax5559
    @integrax5559 Před 6 měsíci +1

    Used to be firmly in the "I won't play if it doesn't look ... not just great - but AMAZING" camp. Now I only play games from 10+ years ago and indie games. Turns out I was wrong - graphics aren't everything. Getting the little things right is hugely important!!!

    • @grungehog
      @grungehog Před 6 měsíci

      My way of looking at it is... find a great game and mod it to look gorgeous later, then you don't need to choose.

  • @thizzmonkey7846
    @thizzmonkey7846 Před 6 měsíci

    Thank you for bringing that up I used to play the old rainbow six games and from what they started as to what it became is a drastic difference 11:20

  • @Troop3r666
    @Troop3r666 Před 6 měsíci +11

    For #6 Im surprised you guys didn't mention the Brothers in Arms games, since the core of those games is based on tactical squad movement. Like you spend half your time shooting and the other half coordinating your squad. I love those games.

    • @Gegey88
      @Gegey88 Před 6 měsíci

      and republic commando

    • @FreeRobux712
      @FreeRobux712 Před 6 měsíci

      I bet the only things your squad are coordinating are their food runs and trips to McDonald's while you sit there stuffing your face with cheeseburgers like there's no tomorrow.

  • @timothyzentz
    @timothyzentz Před 6 měsíci +8

    Mercenaries 1 and 2 had Destruction Physics too and it was awesome

  • @SilverSpectre266
    @SilverSpectre266 Před 6 měsíci +1

    10, 9, and 4 hit particularly hard for me personally.
    With 10, I miss when games used to have a wealth a unlockables and secret items. Now the only thing you really unlock is a bunch of incremental upgrades because damn near every game has a skill tree. I partially blame this on the fighting game community too because way back when, I still remember making a post on GameFaqs back when that was a popular hotspot for gaming discussion. This was around the time of maybe MvC3 or something, but some fighting game had come out and I lamented that there werent really any unlockables characters and reminsced about a time when you were given a handful and had to earn the rest, and now everything is just given to you via DLC. There was a huge uproar from people who claimed unlockables were stupid and theyd rather just get the characters immediately so they can train and play with them, especially for those in eSports. Well congrats.
    Ive always held onto the idea that a game should have a strong solo component first, and then coop or competitive as an option. Because if Im paying 40 + $$ I damn well better be able to have fun on the game by myself whenever I cant manage to find or a group or cant be bothered.
    I really miss finding those nutty little secrets in games. Somtimes it was the best part about browsing game guide sites is finding odd little nuggets like those that came out of nowhere.

  • @TyranitardedWreck
    @TyranitardedWreck Před 6 měsíci +1

    One thing I can’t do anymore is online/multiplayer only type games. Once you spend all that money theres the chance they finally decide to cancel servers (or it fails to pick up traction) and then you are out of either the complete worth of the game or can’t play it at all. It feels like I made a risky investment more than having actually played a game 😢 I’m old fashioned though, I do be missing those couch co-op games ❤️

  • @Dylleee
    @Dylleee Před 6 měsíci +7

    Uncharted 4's Multiplayer mode was one of my favorite examples of Multiplayer added to a Single player game, Loved it!

  • @Greenhead24
    @Greenhead24 Před 6 měsíci +27

    The destructive world is such a missed potential for sure,thats a big one

  • @pixel_forge
    @pixel_forge Před 6 měsíci +2

    Nowadays games mostly just focus on graphics and cinematic, but according to me AI NPCs and environment interaction is much more important. That's why days gone is such a great game.

    • @aaronwinter447
      @aaronwinter447 Před měsícem

      Days Gone? Good to know, I was thinking of trying Days Gone, but I'm so burnt out of 'crafting' being shoved into games that I saw Days Gone crafting gear and thought "ugh not more of this". Maybe I'll give it a shot.

  • @05AquariusNova
    @05AquariusNova Před 3 měsíci

    About #7 -- Some of my favourite game in that genre are indies, where you can blow anything up -- "Teardown" for solo mayhem, "Get Packed" for unleashing chaos with friends.

  • @robertmcpherson138
    @robertmcpherson138 Před 6 měsíci +9

    You touched on most of these de-evolutions pretty spot on. Some super popular game did something a certain way, and so that's what *publishers* tell the *developers* to do, because doing what the super popular game does makes it more likely your game will be super popular and make more money.
    As for destruction physics... I think that clashed *HEAVILY* with graphical demands. As graphical demands got pushed more and more the computational resources of full destruction physics (remember that most physics engines leverage the GPU) got exponentially more expensive.
    But the frame rate thing, OK that? That's simple. Who the fuck can afford top end graphics cards to keep up with increasing graphical demands? Most reviewers use high end, but not top of the line systems... average gamer? They're using stuff that's years old because shit's just too expensive these days. Couple that with poor optimization and that's why so many games run like molasses.

    • @Roxor128
      @Roxor128 Před 6 měsíci

      Another thing regarding graphics cards: A lot of people are running years-old hardware because it still does the job for what they play. A few months ago I had to replace a GTX1070 due to a hardware failure, not because it was too slow. The most graphically-demanding games I've played in the last couple of weeks being Factorio, Prodeus, and Roboplant, all of which would have run fine on the now-dead card (Factorio definitely did, and will run with as little as 512MB of VRAM).
      You're damn right about the prices, though. The top-end AMD card when I went shopping was over AUD$2000, and the next one down $1400. No way I was going to pay that much. Ended up spending something around the $450 mark for an RX7600, though I would have gone for something a little higher-end had it been available at the time, but the 7700 and 7800 series stuff wasn't out yet and the place I bought from was sold out on less-expensive older cards.

  • @andrumaz1532
    @andrumaz1532 Před 6 měsíci +35

    If players as a whole chose not pay for micro transactions, they would not exist. Yet here we are, at the point where younger gen gamers are used to the micro transactions and won’t know or remember a time where you could unlock all the things they pay for just by playing. Too far gone

    • @MartynWilkinson45
      @MartynWilkinson45 Před 6 měsíci +7

      Thing is, even if 95% of players refused to engage with microtransactions, it's the tiny proportion of "whales" that they are aimed at. People with either more money tan sense, or people with gambling problems. The execs couldn't care less about the experience of most gamers, as long as they can nickle and dime that vulnerable minority.

    • @FelisImpurrator
      @FelisImpurrator Před 6 měsíci +3

      ​@@MartynWilkinson45Exactly. The myth of "oh, it's somehow people's fault for not voting with their wallets" is the exact thing these corporations rely on - keep attention focused on shaming other players, not on regulating the industry through the law.

    • @Alloveck
      @Alloveck Před 6 měsíci

      @@MartynWilkinson45 I was gonna say the thing. As far as I can tell, most players already give this stuff little to no reward. But unfortunately, it doesn't matter what most of us do as long as the whales exist, and they aren't going anywhere.
      On a side note, as much as I hate "nickle and diming" players, I actually wouldn't hate microtransactions nearly as much if that's what the companies LITERALLY were doing. Don't get me wrong, I wouldn't LIKE microtransactions at any price above $0.00, but what's even worse than charging for what should be a free in-game unlockable, is that the prices charged are always so stupidly high. I almost certainly would have caved in and actually used in-game shops several times now at least if microtransaction stuff like new skins were only, say, dimes or upwards of quarters each. But that stuff's always so overpriced for the amount of content you're actually getting that instead of spending a little, I spend absolutely nothing. Why is the next step up from free always so high?

  •  Před 4 měsíci +1

    #2 was something I was just thinking about last week. I wondered "what happened to multiplayer modes in videogames?" after I looked at my shelf and saw Resistance 3, TLOU, Uncharted 2, 3 and 4 and got reminded of some really good multiplayer modes that I sunk a lot of hours into. I miss that. Nowadays you can't have just a small multiplayer mode, it needs to be profitable aka live service and it sucks.

  • @eviee9693
    @eviee9693 Před 6 měsíci +1

    Last of Us Factions and MGS4 Online were my two favorite MP games ever.

  • @nderamaharie5360
    @nderamaharie5360 Před 6 měsíci +34

    Nice list Gameranx, as always.

    • @gameranxTV
      @gameranxTV  Před 6 měsíci +5

      Thanks

    • @HeelBJC
      @HeelBJC Před 6 měsíci +1

      There was one bad Gameranx video recently... The one with ten "gamer tricks you need to know" or something similar where I think 9/10 of them Falcon literally would say "this is probably way more trouble than it's worth" and that was probably an understatement. Aside from that, I have noticed consistently solid content and narration from the operators of this channel.

  • @spacehornet
    @spacehornet Před 6 měsíci +18

    After playing Supreme Commander when it came out, I had a hard time going back to any other RTS. You hit the nail exactly on the head. If a modern RTS game doesn't have a strategic zoom at least as good as SupCom, it's really frustrating. No excuse.

    • @alaricbarber3680
      @alaricbarber3680 Před 6 měsíci

      supreme commander is a watered down "total annihilation" game is super cheap on steam.
      not nit picking, just saying in hope you enjoy the first true "supreme commander" game.

    • @spacehornet
      @spacehornet Před 6 měsíci

      @@alaricbarber3680 I played Total Annihilation when it launched including the expansion Core Contingency. I wouldn't say Supreme Commander was watered down at all. Both had unique charms, but Supreme Commander definitely moved the genre forward. The fluidity of the interface with it's strategic zoom was a big part of that.

    • @alaricbarber3680
      @alaricbarber3680 Před 6 měsíci

      @@spacehornet nice!! you have good taste in RTS's 😁

    • @spacehornet
      @spacehornet Před 6 měsíci

      @@alaricbarber3680 Thanks! Ever play Total Annihilation Kingdoms? Really unique and underrated in my opinion. Plus it had a great soundtrack.

    • @ZerglingLover
      @ZerglingLover Před 4 měsíci

      @@spacehornet Starcraft 2 is another great RTS- renowned as THE greatest, in fact. I really haven’t ever encountered another RTS that is as clean, responsive and enjoyable to play.

  • @sorenjensen3863
    @sorenjensen3863 Před 6 měsíci

    Ive always loved paying $80 for a game and then paying a subscription just to play it. Brings joy to my life

  • @Schluebricant
    @Schluebricant Před 6 měsíci

    Regarding the level editor segment, Grounded is getting an update called Male It or Break It that let's you edit the backyard and make your own mini games and whatnot and it looks amazing and I think it's cool that they're adding something like that.

  • @vincelupo8419
    @vincelupo8419 Před 6 měsíci +3

    Solid video. I'm starting to embrace being "older guy yells at clouds" mentality myself.

  • @Maveric762
    @Maveric762 Před 6 měsíci +12

    The allies point hits hard. I loved ghost recon advanced warfighter and rainbow6 because of the control over you team, So much fun!

    • @gameranxTV
      @gameranxTV  Před 6 měsíci +1

      👍🏼

    • @naplzt4k
      @naplzt4k Před 6 měsíci

      soldier squad games make sense to command your team but not a sidekick in a rpg

  • @tenthousandquills1774
    @tenthousandquills1774 Před 6 měsíci

    Speaking of giving your troops orders, remember SOCOM?? That was so fun! I recall it coming w/ a headset where you could voice the orders.

  • @raisgamesnz325
    @raisgamesnz325 Před 6 měsíci

    As someone working on a multiplayer game, I believe the reason so many less games are multiplayer is because the acceptable lag for games has gone massively down. Players don't accept a laggy game anymore as okay.
    It is REALLY hard to make a smooth multiplayer experience. You can't add it on afterwards if you want it to work well, you have to build the game from the ground up as multiplayer. The higher quality required of multiplayer experiences reduces how many games do it.

  • @KingKaleb77
    @KingKaleb77 Před 6 měsíci +11

    Man number 3 is real. Starfield forcing you to run at native resolution with the only option to downscale it to half is crazy. Maybe my 3070 could do a little better if the lowest resolution option I had in full screen wasn’t 2k

    • @FreeRobux712
      @FreeRobux712 Před 6 měsíci

      I bet the only thing you're running at is the fridge to get your food that you so eagerly want to stuff in your face because you cant stop binge eating, so stop blaming the game and go take a walk around the block, maybe then you'll lose some weight and become less of a burden on your parents.

  • @Lucernas
    @Lucernas Před 6 měsíci +13

    The destruction in games almost anyone can admit were awesome for so many reasons like playing the finals beta now and seeing the potential with destruction is awesome for the sake of destroying or using it as a tactic like blowing the floor below the enemy, also destruction just looks cool

    • @atomictzar3528
      @atomictzar3528 Před 6 měsíci

      I hope they don't give up on the finals it's looking so good

  • @mikegarland4500
    @mikegarland4500 Před 3 měsíci

    Totally agree with #8: Mod/editor support for a game.. the Thief series is a prime example. We're going on 25 years of fan-made missions for those games, and it's still going strong and even getting not only single missions, but sometimes huge campaign mission releases.

  • @cavinrauch
    @cavinrauch Před 4 měsíci

    For number 7 it's basically the same as seeing a static painting in a gallery - You get over it in a few minutes and move onto the next painting but go to an interactive gallery and you will barely find time to see it all.

  • @Dustrauma
    @Dustrauma Před 6 měsíci +17

    Monolith deserves more recognition for their AI designs. Both FEAR and Shadow of Mordor/War had some of the most-interesting AI designs of their respective generations, built-into games worth playing/archiving.

    • @sentientglow
      @sentientglow Před 6 měsíci +7

      im still sad that they dont allow other games to use the nemesis system :( it really makes the world and enemies so much better

  • @Razmoudah
    @Razmoudah Před 6 měsíci +9

    Well, part of the problem is that many companies are hiring a staff for just a single game. Sure, the people working on the team are theoretically gaining more experience, but they aren't developing team cohesion and learning how to push the envelope as they aren't sure what the others CAN do.

  • @KapitanPazur1
    @KapitanPazur1 Před 5 měsíci +1

    1:38 Ah yes, my favourite video game ever "Insomniac's Smarvevels Spider-man"

  • @6vitamin
    @6vitamin Před 4 měsíci

    For "destructive environments" one little neat thing is Cyberpunk's glass. It breaks into chunks, it will fall off if you shoot off the corners, it will crumble if you throw something, etc, etc. AND all the items in buildings will have sounds and physics so that a shootout will have paper and glass and metal and plastic make noise and blow up or fall off, etc.

  • @RobDaKid87
    @RobDaKid87 Před 6 měsíci +4

    I was so disappointed that the Mass Effect collection didnt have ME3 multiplayer. It was probably my most favorite unwanted additon that turned out to be great.

  • @anthropologuy
    @anthropologuy Před 6 měsíci +11

    Yeah I agree so hard about optimization, my old laptop could run Warframe on mid at 60fps but couldn't run Portia smoothly, even at lowest 30fps was a blessing

  • @ezioauditoredafirenze5453
    @ezioauditoredafirenze5453 Před 6 měsíci

    I fully agree with 7.
    I love Red Faction: Guerrilla. I bought the miniature robot to my gaming stuff collection too.
    I got the Red Faction: Guerrilla Re-Marstered version also and got to experience all of that fun again. ❤️
    And Battlefield: Bad Company 2 multiplayer was so much fun. I literally had a blast. I miss those times a lot.

  • @wolfofdarkness94
    @wolfofdarkness94 Před 6 měsíci

    used to love playing red faction guerrilla on the 360, it was practically other than halo reach my number 1 game just because i could run aboutsmashing everything to pieces withthe hammer, once unlocking all the cheats at the end you felt like thor, hulk jumping from one spot right ontop of them and smashing the ground and making the debris jet into the next wall breaking it to pieces, it was just so satisfying

  • @darknesswave100
    @darknesswave100 Před 6 měsíci +8

    One of the biggest examples of the very first one is in the Tales of series. Used to be you could unlock stuff by doing side quests and at the end of them youd get an outfit. Like in tales of symphonia for example. Now with the most recent game in the series in tales of arise a lot of costumes and even ARTES are locked behind having to buy packs. Its especially frustrating when some of the artes you unlock by buying them are some of the most useful in the game for some characters. Its really disheartening

  • @zJoriz
    @zJoriz Před 6 měsíci +3

    One of the best game menus, in my opinion? Unreal Tournament, the original one. Everything you could ever need was put in dropdown menus, nothing cluttered the screen. The worst menus? In my opinion that would be most 2000s games I know of, with an especially dark corner devoted to racing games.

    • @sebastiancoar1991
      @sebastiancoar1991 Před 6 měsíci

      Would you say that Worms Armageddon also had a good menu?

    • @Roxor128
      @Roxor128 Před 6 měsíci +1

      As I recall, Epic also brought that in for Unreal Gold (Unreal 1 + Return to Na Pali expansion pack).
      Valve seems to be pretty good at menus as well. They pretty-much replicated the Windows GUI in the options menu for the Source engine. Configuring Half Life 2 or Portal 1 feels much like going through Control Panel to configure Windows.

  • @cloneryman3748
    @cloneryman3748 Před 6 měsíci

    bro unlocking the dev museum in ratchet and clank was so much fun, i miss developer rooms

  • @0800sofa
    @0800sofa Před 6 měsíci

    When I was studying video game dev at uni, one of the first things we were told was “if you want to be a UI artist, you will be hired immediately.”
    There is a serious lack of decent UI artists out there and it is showing

  • @pokemontrainerred5913
    @pokemontrainerred5913 Před 6 měsíci +7

    Good ol' daily dose of Falcon 🦅

  • @HXRDWIREDGaming
    @HXRDWIREDGaming Před 6 měsíci +4

    The Finals is so much fun and you only need 8 other players. it's 100% a good time. I love that SOME developers care about the experience.

  • @maverickpwnage8534
    @maverickpwnage8534 Před 6 měsíci

    "I remember the days when I walked into a store and bought a game, and now more than ever I find myself diving into a game and finding a store"
    -Aztecross
    That quote feels more and more true to me with each passing day in the gaming industry, lots of games aren't made for "fun" anymore, they are made for money and its honestly disappointing.

  • @legendarycat2457
    @legendarycat2457 Před měsícem

    It wasn't a series but controlling to allies and where they go, it reminds me more of jericho. Like you were able to tell allies where to go and what to maybe do. AND you were able to switch which character you are playing as in the battle when you have your allies with you.