Displacement Using Texture Extract Mesh Preview Rhino 3D Tutorial 3D Printing and Design
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- čas přidán 27. 08. 2024
- Rhino 3D🦏 +🦗 Grasshopper
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I was well confused by a couple of other tutorials, but yours was to the point, clear and very helpful. Thank you!
Thank you! Explained in a really easy to understand way! Cheers
thank you, that's really helpful !
Awesome mans thanks a lot!
Wow!
Hi what a nice tutorial here, thanks. But I have a question, when you create the texture, will it be able to go through 3D print and printed as how we design the texture in Rhino? or the texture here is only for aesthetic purpose only? Thank you
It will be baked into the surface and will print
hello very helpful please show us more examples of texturing surface of objects.. also noticed after you joined it says open mesh is this why not doing boolean difference ???
Boolean difference wont work because its no longer a nurbs object, its a mesh.Try meshboolean commands. You are correct, in some instances the mesh may be open, and therefore you need to close it off. There are some methods of doing that. I will do a video update on this and expand on your question, thanks for the feedback!
@@DCOParametric ok many Thanks👍
Can you print it out as it is?
I’m trying to texture map on a complex geometry shape but the displacement on it is not working properly. Its coming out all weird and ridgidly bumpy rather than along the texture i’ve chosen .. any help?
Like does the file format you saved the images in matter? i saved mine as PNG
The shape im using is a mesh
you may need to adjust the texture mapping. you can select individual faces using subobjects to apply multiple materials within a solid polysurface, before diplacing.
Where do you get most of your materials from ?
There are many places online but I use this one in particular.
ambientcg.com/list
@@DCOParametric Great link! I'm looking to use negative displacements on jewelry- my idea is almost an inset topography graph. Any ideas what/where I could find good files for that?