Getting on the rail doesnt always work however. I, and multiple of my friends have had mixed luck with surviving on rails, regardless of how we're on them.
@@zeke7100If you are in a room with stairs they can sometimes walk up the stairs and hit you that way. Other than that I've never gotten injured by a spider or thumper while on top of a railing.
@@zeke7100look up to see if there's a low ceiling (pipes/rafters) before attempting to climb on railings, if they're there, you're out of Luck and need to find a different spot
using the command "survival kit" on the terminal will purchase the essentials, being four radios, four standard lights, and a shovel for a standard price of 138 credits. this is affected by discounts also, a common abbreviation, simply typing "com" or "comp" will autoroute the ship for the company building. yea you could've figured this out or already know this, but incase you didn't it saves time
thanks for the first tip - about the second one, you can actually abbreviate all console commands by typing the least letters required to differentiate it from other commands. (eg. typing “flash” to buy a flashlight or “exp” to route to experimentation. saves a lot of time!)
Some other things to note: - The radar booster cannot be teleported back to the ship. - The lockpicker is extremely loud and will attract some monsters like coilheads immediately if they are on the map.
It's why you don't use the horn or be very loud when talking in game. Same goes for the spider. It can't see well but it can hear and likes to investigate through the vents. However, being loud is what helps scare away the flower man (the air horn is perfect for this) however, being loud will attract everything else. It's all synergy in those facilities
Bonus tips for the Shovel: - Goobs (Hydrogeres) can be hit with it to speed em up - Turrets can be hit by shovels BUT it will make them go berserk and rotate while shooting in 360 degrees (ususally clockwise), this makes turrets highly predictable and easy to walk around (you can jump over them) - Hitting something with a Shovel (walls included) makes sound - Mines activate when whacked by the Shovel Have fun shoveling, Crewmates!
WDYM usually? I thought they spun in whichever direction they were spinning before. EG, if they were going left when they got thwacked they'd go a full circle anti-clock-wise.
@@GamerGavin04if you enter a big room and the other door is across the room, and a turret is pointed from your half of the room at the door, you can hit it to avoid getting lit up from behind as you run across.
The loud horn luring dogs is quite a good thing since it lures them to the front, preventing dogs from patrolling in unexpected places or around the rear door of the ship.
What I'm planning is ordering a cheap item BEFORE playing the loud horn. After the order I wait around 3 seconds more or less and then sound it hard. When dogs are coming on the ship I close the doors and wait. Amazon Prime comes and they should all switch to the order site making the other guys come to the ship safely
I saw a guy on another video comment that the boombox is a good way to have an audio identifier for the exit door. just drop the boombox once you enter a place and for as long as the battery lasts, you have an audio tell for where the exit is. This is extremely effective against coil heads as you can navigate by sound while keeping them locked down by sight
From what I can tell, the audio from the horn originates from the front of the ship, whereas the door is in the back, so if you use the horn nonstop at night time it can lure the dogs away from the door and allow your crew to safely get onboard. Speaking of the dogs, they are also attracted to the drop pod, so if you need to get the dogs out of the way you can buy a walkie and have the dogs corral near the drop pod for about 30 seconds
If a single baboon hawk is harassing you, I noticed screaming loud at it tends to spook them and they’ll back off. Sometimes they leave you alone entirely after that
Terminal: the walkie talkie can be used while viewing the terminal as long as it's equipped when you interact with the terminal. It should also he noted that the map is far clearer than the regular viewscreen, meaning if you're gonna be the map guy, you really really should be using the terminal's monitor almost exclusively
I've read on reddit that showers reset your paranoia levels. At every post exploration reports sometimes it shows the "most paranoid" crew and this paranoia when obtained by a player multiple times will cause them to be haunted by the girl. Apparently some say that showering will reset your paranoia thus preventing the girl from spawning.
I really respect that you, as a content creator, tell your audience to NOT watch the video if they have not utilized certain tools or found certain enemies. It shows that you genuinely do care about your audience and that you do not want to take the experience away from them, rather than trying to rush out a piece of content to get views and make money. You are an 11/10 youtuber and have earned a new subscriber. You deserve all of the love that the internet has to offer
the zap gun can be used as a psudo LIDAR scanner in place of a flashlight, and will automatically zap any hostile creatures. the biggest tradeoffs here, however, is that obviously you can't use it while carrying a heavy item and it doesn't directly illuminate fine details of your surroundings. however, the fact it still practically outlines silhouettes is useful and its offensive capabilities even more so
the radio transmits static for everyone if you die while transmitting, so it's useful to quickly switch to it and turn it on just before death to let everyone know not to wait for you
Something I've noticed about baboon hawks is that you seem to be able to scare them off by shouting at them. Sounds silly but it's worked for me almost all the time.
Agreed, due to their nature being motivated by intimidation, when you shout at them you can assert dominance, similar to where some animals loudly roar to intimidate other prey and predators. This method often works on 1 lone hawk but as more hawks start to group up, it becomes less likely
Important note about the radar-booster is that when set down in the complex hoarding bugs will often steal them. It actually tends to happen quite often to my group which can sometimes make it a pain to retrieve.
Keep an eye out for the cracks on your hud, they glimmer at certain angles when you are exposed to a light source. This can be valuable in knowing if you are visible or not when attempting to sneak past giants
We're with the boys keep usually keep our boombox in ship, and the man on the cameras keeps it on and broadcasts it to the whole team through walkie-takie whenever needed Morale boosted, no slots taken
A decent set up for your ship is to hold B on the light switch for the ship and place it somewhere on the display of the monitor. This will make it much easier to find in case the lights are turned off for any reason as the monitor will create its own source of light and its on/off button is easier to find.
You’re awesome for giving credit to the commenters on corrections and additional tips. Most people would just mention the tips without giving credit. Great informative video!
Baboon Hawks tend to back away if a player walks towards them slightly or yells at them (Not tested on multiple at once) They will still kill you if you walk into them while “intimidating” them I personally have tested it each time I’ve seen one
Here is a little tip for the monitor: When you type in "switch" you can enter the crewmate's name to switch directly to them, instead of having to switch through the entire list to get to the player you want. And another tip, you don't have to type out the full name for player, just the first three digits. (First three letters or numbers, and ".,-_" or any similar digits are not considered as one of the three digits)
@@dalekcat If you are a very fast typer maybe. Though it's probably less effort to just quickly cycle through. Edit: Actually, if you copy the word "switch" and paste it into the terminal, you can skip having to type that. So you switch very quickly without ever leaving the monitor, and switch to a specific view quickly if you just type their name after the word as well.
The Walkie transmits sounds other than player voices, like record players and boomboxes. It should also be noted that simply having a walkie talkie on is a noisy thing, initiating a voice transmit especially.
it also plays static for everyone when you die while transmitting, so if you're about to die it's best to hold it out and transmit to let everyone know not to wait for you
Zap gun + shovel team is a good combo for securing bunkers since it will kill every single enemy except ghost girls, jesters and coil heads Downsides is that it requires grouping up to make this strat effective
If you fail to hit the quota, during the timeframe when the lights are blaring red use all your money on buying needed items and for your next run those items will be there. Even though you restarted
I play in the ship with my group and one tip I haven't seen anyone mention is to copy paste "switch" so you can easily flick the cams while staying at the terminal, also a secret command is clear that will take the text off the view monitor
Corrections and notes: * Shovels CAN generate a static charge, but they are the only store bought item to do so afaik. Haven't had the Zap Gun generate charge yet, but that needs to be tested * TVs, Boomboxes and Record Players can be heard through the walkie talkie if one of the people speaking is next to one * Zap guns can also forcefully delay the Jester from winding up, giving a teammate extra time to grab loot * Extended Ladders can be used as a bridge to more safely traverse the gap in the parkour rooms, but their height being capped due to the height of the ceiling means they do not extend all the way, just make the gap easier to cross. Using extended ladders also spawns them slightly infront of you, so you need to be careful not to drop them into the void in parkour rooms. * Radar Boosters cannot be teleported back despite having a name and PoV, so they need to be returned manually * The cupboard currently has a bug with it which will cause all the items in it to drop to the ground after closing a server. Just move the cupboard out of the way to recover said items
The boom box doesnt stun the blob/goop right away, it just draws it to the boombax, however, when it gets close to the music it will dance and be "stunned" until the song is done.
Regarding the little girl “ Hey “ sound - me and my buddies were playing and when the noise played, most of us heard it. (3/4) Following this, we all assumed this meant the little girl was coming, so we all ran for it. Good to know that the “hey” we heard doesn’t actually mean that! But now I’m wondering what the chances were of 3 of us hearing the same ambient noise together at the same time.
These videos are great primers for people who want to start playing more advanced strategies. Between this and the monster guide you have a very effective crash course in lethal company. Great work!
Me and my friends discovered a new strat to kill multiple dogs. All you need is a 1 metal type item, stormy moon and any source of sound(boombox for an example). Using that strat, u can safely transfer your loot on planets, that spawn dogs more often than giants. Also, don't drop metal items at the doorstop outside, because it can work as a random timed bomb, that could kill multiple people with a 1 struck of lightning.
I exited the facility, hands full. Ready to head back after a long, and rewarding haul, I exited the facility just to be greeted by a Baboon Hawk INSTANTLY ripping me to shreds. Not even half a second to react. No other Baboon Hawks with it. My friend came outside about 5s after me, which is shortly after I had died and the Baboon Hawk started doing victory laps around him as a Forest Guardian oh-so sneakily runs up on him while he’s distracted by A. the Baboon Hawk and B. my dead corpse. Any other game, this is infuriating. But in Lethal Company, its nothing short of pure comedy gold.
I'm unsure if this is a coincidence but regarding the Baboon Hawk is that if you start yelling at them they will hesitate to attack a player. I have encountered a singular one or pairs and it seems to work to keep them at bay, if there are three though they will eventually attack.
This sounds cool, the idea being reliant on mic inputs makes it seem like coincidences might be involved though. I'm definitely interested in testing it to see if consistent results can be found.
The walkie is a good way to tell the time outside too. I think the walkie lasts around 14 minutes of battery life and the days generally last 11 minutes before it becomes dangerous. so you can kinda of gauge the outside time when inside with your walkie as long as it's on.
Tip when using the Lock Picker: You should generally have a shovel on you since it attracts enemies who can hear. It’s also a good idea to spend those 30 seconds doing something else, but be careful as hoarding bugs could steal it if they happen to find it when it finishes picking the lock. Lock Pickers also have the niche up side of producing extra money from selling the keys, which are normally too important to sell. It’s not a lot of money, but it could save you from a nearly missed quota in a pinch.
While the terminal will not respond to up arrow inputs like a normal command line, it will respond to things saved on your computer clipboard. I find copying "switch" in another application and just using ctrl+v to switch views fast very useful.
Personally, we started using the Boombox as a pseudo-navigation tool while in industrial complexes. Every so often we'll move it in deeper so that we can track both time w/out walkies, and also know where we are. It's a bit of an ask to buy one early on, but...we tend to not take flashlights anyway, so it is what it is haha
I was able to be reverse teleported into the facility last night by standing in it with a friend when activated on the same charge, we both wound up right next to eachother too
From what I discovered about the girl is that she may have phases that could be avoided all together if just staying on the ship. The player being haunted and possibly everyone else who is dead or alive can see the girl in the ships camera doing her skip animation. Note:idk if alive players who aren’t being haunted can see her because my friends are ****s giving me inaccurate results. But I’ve noticed that if you can figure out who’s being haunted before they receive I think more than 2-3 audio warnings of her presence. That player can stay in the ship without her ever entering the skipping phase. As long as the next spawn location of the girl is outside in ship camera view and that player never approaches her the girl should just remain still jumping up and down on camera. It’d be cool if they add a portable camera feature or vacuum like Luigi’s mansion to fight off the ghost girl😂
*IMPORTANT* This comment will hopefully clear up some of the major misunderstandings people are having about the video, and things I got wrong. I will update it over time. From what I have heard since this video has released, it seems that tools in general are extremely inconsistent with how they interact with lightning. For example, I can't get lightning to strike any of the tools in my game, but have seen friends have certain tools get struck readily. As well, many, many comments have stated that various tools are able to generate a charge in a storm and get struck. For the time being, ignore the statement I made about purchased tools not getting struck, expect some to and others to not, but don't expect consistency in these events. I was also wrong about a shipment only being able to contain 10 items, instead a shipment can contain 12 items but you can only order 10 at once (you can order 2 more after ordering 10 at once), thank you @annieone-trick for letting me know about this.
I had shovel attracting lightning in my game, it happened once on assurance map and never happened after that, I'm not sure if it was changed after an update or if it has a really small chance of doing it
Something I figured out: You can use a flash grenade to trigger trip mines. When you throw a flashbang, you can pick it back up and use it as a trip mine destroying tool. Unlimited trip mine disposal tool :) incase any block a doorway or whatever
Currently you can also bring back one item with the teleporter if you time picking it up 0.1 seconds before getting sent back to the ship, takes some time to get the timing right but it is a fun minigame to try out in company planets while waitinh for everyone to get ready
In Titan, you can use the extension ladder to make a path in the main entrance that allows you to trowh your items from the main entrance to directly the ship, its veeeeeeery usefull
You can also jump from the top of titan down to the ship while carrying items. This method probably isn’t as efficient as what you said but it doesn’t require a ladder. You’d think the fall would kill you but at the moment fall damage seems to be capped, and won’t ever do very much from any height (so long as there isn’t a kill box like in pits), so you can just run off the edge with items and be fine at the bottom for a quick trip down (I wouldn’t be surprised it this was changed).
Ever since the version 40 patch to the zap gun, my team has been taking it every chance we get! One run we managed to kill a bracken, two hoarders and two thumpers all thanks to the CC it provides, even got a clip of it lmao
Extension ladders actually are metallic so you can be struck with lightning while holding them. Additionally, lightning only strikes the base of the ladder so you will be fine if you’re climbing near the top of the ladder during the strike.
on hydrogeres and boomboxes, personally it feels like initially, the slime will speed up to catch up to the boombox, before becoming "exhausted" and finally chilling. that and i dont think ive ever seen them split apart while theyre listening to a boombox
Me and my friends found a really strong use for the Ladder on the Titan Moon, which is the most expensive one to travel to at $700. Given how the main entrance is positioned at the top of many flights of stairs, and the ship is parked almost directly below it, you can go to the main entrance and place the ladder at the edge towards the ship, and it will fall and essentially create a beam/plank for you to walk out on, and then drop items all the way down to the floor, from which someone inside the ship could just come out and make a very short trip to retrieve them, which can save vast amounts of time, ESPECIALLY considering that Eyeless Dogs can and will sometimes walk up the stairs, meaning that this method allows us to get the items past the dogs if they are blocking the way.
came across this video randomly, i dont think i'll ever play this (all my friends dont like horror games like this...) but i always love learning about the monsters in them., your ms paint art is very charming!!!
Yeah I didn't cover it. I'm pretty sure it doesn't do anything but switch the lights in the ship off from anywhere, but I haven't gone around testing it, so anything is possible.
@@fezguuy I was in a lobby with a dude and he used it around a turret and it did shut down, might have just been good timing from the guy in the ship though
W VIDEO, thank you so much for the audio segment at the end, even if it was a short 15 second clip it really says a lot on how willing you are to listen to your community and apply growth!
32:00 lore-wise, the "hey" probably is the ghost girl, though. Just not actually a sign of the threat being there. Idk if I worded that right, but I think you get what I mean
The flash grenades are a great counter to the forest giants. The giants are very loud and they speed up when coming for you so even in the dark you can hear them coming. Throw a flash grenade when its close then get picked up intentionally to make the giant stand still. The grenade will go off and the giant will drop you on the floor and be stunned for (usually) long enough to break line of sight, managed to save myself with this trick a few times especially right outside the ship so i can get in and be safe with my loot.
A shipment can actually hold 12 items at a time. But you can only buy 10 in one command line. Any higher than 10 will default to 10 So you could buy 10 and 2 more and it would all come in one shipment. 3 items per side. 4 sides
Something about the inverse teleporter: It can teleport you under the stairs in the mansion, and you'll be stuck there until the end of the day, happened to me, so be careful when using it if you don't have a teleporter to come back and a crewmate in the ship.
if you give the baboon hawks with something that can attract lightning when going to the moons with stormy weather, they'll pick it up and got zapped. instantly killing them lmao
A fun application of the Zap Gun is that it can be used to stun the bracken who can then be taken out permanently with 3 good shovel/sign hits, at least last I was aware
The guides you put out have helped out so much. I hope that maybe in the future we can have one of your guides for scrap as well. I’d like to learn more about what scrap does what exactly and like possible worth ranges too and etc.
Thank you! Scrap was something I was originally planning to include in this video but like I said there’s too much and the video was already long enough. If I did make a scrap video I probably wouldn’t go as far in depth as you said with exact value ranges as this would require digging into the games files, and I’m trying to make these by just learning by playing the game normally. Again, if I did make one, it would probably define scrap to belong to certain price ranges (very low, low, medium, high, very high) and weight categories. As well I would probably include notable interactions when necessary, such as items like the robot or teeth that constantly make noise, or the remote that can remotely turn the ships lights off.
I was definitely wrong about the extension ladder, but have still not seen the shovel generate a charge after testing multiple times. There may be some underlying mechanic in the game that is not explained that causes certain tools to be struck under certain conditions, unlike normal metallic items which readily generate a static charge, making it seem like they wont be struck, only for them to generate a charge irregularly.
I’ve heard and only lightly tested that the girl will only start chasing and pursuiting you if you glance at her after she’s been haunting you for a bit. I one time stayed inside the ship staring at the monitor for a minute just to test it and I wasn’t attacked the entire time she was behind me, which I could see since she appeared on the right side monitor. More testing is required though.
I feel as if she gets aggressive later on in her haunting process if you ignore her. I recall her still chasing me at some point despite never looking at her, but I don’t know any of the specifics or if something registered as me looking at her. Like you said, more testing is required.
someone might have commented this already but, in my experience, the "hey" sound can actually play outside of the complexes or at the very least, inside the ship as well.
You are right, I should have said ambient sounds can play inside and outside complexes. I think the ship and complex have separate pools of sounds, but some are shared such as the “hey”
A alternative for the ship door is rearranging your cupboard and the beds in such a way that if you open the cupboard door the way is blocked, all enemy's are effected by the blocked way (not sure about bees)
dogs can sometimes walk right through furniture, and seem to always go through beds, so this is an iffy stratagy but still worth setting up as it costs nothing and 6/10 times is better than 0/10 times. just know it's not a replacement for the hydraulic door
Lights and walkies absolutely attract lightning, I've had to drop them to prevent myself from getting it, it seems a bit more rare of a chance but it does happen
A thing about the stop sign and yield sign, after testing on friends and monsters alike, the stop sign does significantly less damage then the yield sign or the shovel, with the shovel doing the most
Someone needs to test how sound interacts with various enemies. I've seen players that were alone yell at single baboon hawks and that seemed to scare off the bawk. I also wonder if the song being played from a boombox affects how hygroderes react. Unrelated but, out of hundreds of clips I've yet to see someone that was crouched be killed by a bracken. Yet, I've seen a number of clips of brackens standing behind crouched players and only killed after they've stood up. Edit: There seem to be ways to counteract certain enemies that attract others. This game has so much more depth than a lot of people realize. We're really just scratching the surface.
Boom boxes lure the slimes not immobilize by turning on and holding a boombox it they follow you but by turning on and dropping the boom box it attracts them and then once they reach it they stay still but can still hurt you if you touch them Also i Heard somewhere that the outer edges of a slime deal less damge than the center which i heard from the same source that might be insta kill
As you mentioned in your first monster coil heads entry state that they are weak to stun grenades the exact wording suggests the effects simply last longer though that's obvious Jesters eventually reset to phase 1 when noone is in the building and Brackens produce an audio queue when you start to corner or stare to long
Something rare i've experienced in the game was actually loot wise, i found a solid gold bar on one of the easier moons, it weighed 77 and sold for about 170. Ive never seen one since.
the boombox is good for marking the exits. it is much easier to find one if you can literally hear the door
That's a pretty incredible idea. I've only thought of using Radar-Boosters for that for now, but I'm gonna start trying that when soloing.
Its funny if a bug carries away the boombox though since it could lead you the wrong way
also great for bringing all the monsters to the main door
@@slimebucket642radar boosters are very good for finding the hoarder’s nest as he steals it and brings it there
@@nky7777which indoor monsters hear sound
Actually if you stun grenade a jester thats not cranking, it will actually proceed to cranking afterwards much faster then it would normally
"Try to stun me, will you..." Thinks the Jester before skipping a phase lmao
Than*
"Oh you wanna play huh? Fine then, I'll play too"
Try to clown the jester and you'll only look silly
Hitting a spider web with a shovel attracts spider which allows you to get on a rail and hit them for free
Getting on the rail doesnt always work however. I, and multiple of my friends have had mixed luck with surviving on rails, regardless of how we're on them.
@@zeke7100If you are in a room with stairs they can sometimes walk up the stairs and hit you that way. Other than that I've never gotten injured by a spider or thumper while on top of a railing.
@@dragonarc1234 the rails literally gives players god mode like even the bracken couldn’t kill the player despite being tall enough to do so
@@zeke7100look up to see if there's a low ceiling (pipes/rafters) before attempting to climb on railings, if they're there, you're out of Luck and need to find a different spot
This shit is a fever dream if taken out of context 😂
using the command "survival kit" on the terminal will purchase the essentials, being four radios, four standard lights, and a shovel for a standard price of 138 credits. this is affected by discounts
also, a common abbreviation, simply typing "com" or "comp" will autoroute the ship for the company building. yea you could've figured this out or already know this, but incase you didn't it saves time
Thank you for sharing! I did not know about that first half, it is great to know that!
thanks for the first tip - about the second one, you can actually abbreviate all console commands by typing the least letters required to differentiate it from other commands. (eg. typing “flash” to buy a flashlight or “exp” to route to experimentation. saves a lot of time!)
Some other things to note:
- The radar booster cannot be teleported back to the ship.
- The lockpicker is extremely loud and will attract some monsters like coilheads immediately if they are on the map.
i didnt know coilheads could hear
came down here to ask about the teleport, thank you
It's why you don't use the horn or be very loud when talking in game. Same goes for the spider. It can't see well but it can hear and likes to investigate through the vents. However, being loud is what helps scare away the flower man (the air horn is perfect for this) however, being loud will attract everything else. It's all synergy in those facilities
@@asdf1324i love how the dev made sound both required, and a threat at the same time
@@haka-katyt7439 i say perfect game deaign
Bonus tips for the Shovel:
- Goobs (Hydrogeres) can be hit with it to speed em up
- Turrets can be hit by shovels BUT it will make them go berserk and rotate while shooting in 360 degrees (ususally clockwise), this makes turrets highly predictable and easy to walk around (you can jump over them)
- Hitting something with a Shovel (walls included) makes sound
- Mines activate when whacked by the Shovel
Have fun shoveling, Crewmates!
Wouldn't activating the mine with the shovel kill you?
WDYM usually? I thought they spun in whichever direction they were spinning before. EG, if they were going left when they got thwacked they'd go a full circle anti-clock-wise.
you can't crouch to avoid getting shot by it while it's spinning btw lmao i found that out the hard way
I just walk behind where the turret is pointing. No need to make it do a full spin lol.
@@GamerGavin04if you enter a big room and the other door is across the room, and a turret is pointed from your half of the room at the door, you can hit it to avoid getting lit up from behind as you run across.
The loud horn luring dogs is quite a good thing since it lures them to the front, preventing dogs from patrolling in unexpected places or around the rear door of the ship.
You can also bait them with the supply pod, preferably when there is a dirt cheap sale happening
What I'm planning is ordering a cheap item BEFORE playing the loud horn. After the order I wait around 3 seconds more or less and then sound it hard. When dogs are coming on the ship I close the doors and wait. Amazon Prime comes and they should all switch to the order site making the other guys come to the ship safely
Lets be real here, no one uses the Inhalant for “Tactical purposes”.
Most productive use I had for it was hauling stuff back to the ship faster. A purpose for which it is probably a little overpriced.
I saw a guy on another video comment that the boombox is a good way to have an audio identifier for the exit door. just drop the boombox once you enter a place and for as long as the battery lasts, you have an audio tell for where the exit is. This is extremely effective against coil heads as you can navigate by sound while keeping them locked down by sight
This is a great tip!
From what I can tell, the audio from the horn originates from the front of the ship, whereas the door is in the back, so if you use the horn nonstop at night time it can lure the dogs away from the door and allow your crew to safely get onboard. Speaking of the dogs, they are also attracted to the drop pod, so if you need to get the dogs out of the way you can buy a walkie and have the dogs corral near the drop pod for about 30 seconds
11:38 "You can Knock Snare Flea off you own head". That is such a life saver, OMG.
The Shovel is an amazing and versatile tool. Awesome video!
@snakepersan in the video you can see them pick the shovel back up at this timestamp and get the snare flea off
They also just leave you alone if you stand still the moment they grab you they hop off before killing you and scurry away
If a single baboon hawk is harassing you, I noticed screaming loud at it tends to spook them and they’ll back off. Sometimes they leave you alone entirely after that
Terminal: the walkie talkie can be used while viewing the terminal as long as it's equipped when you interact with the terminal. It should also he noted that the map is far clearer than the regular viewscreen, meaning if you're gonna be the map guy, you really really should be using the terminal's monitor almost exclusively
I've read on reddit that showers reset your paranoia levels. At every post exploration reports sometimes it shows the "most paranoid" crew and this paranoia when obtained by a player multiple times will cause them to be haunted by the girl. Apparently some say that showering will reset your paranoia thus preventing the girl from spawning.
This is incorrect sadly, she chooses a target based on paranoia after she's already spawned so it won't stop her from spawning
@@TheDarkCatYT Oh I phrased it incorrectly/not specified but I think I've read that showering before you land on a moon refreshes your paranoia
@@joshbuenaventura3297what they mean is she will still spawn regardless of levels, levels just decide who she targets first
Works irl
Wait so how does paranoia work? I want to make sure my friends get haunted first.
I really respect that you, as a content creator, tell your audience to NOT watch the video if they have not utilized certain tools or found certain enemies. It shows that you genuinely do care about your audience and that you do not want to take the experience away from them, rather than trying to rush out a piece of content to get views and make money. You are an 11/10 youtuber and have earned a new subscriber. You deserve all of the love that the internet has to offer
Thank you! It means so much to hear that!
@@fezguuy 🫡😁
the zap gun can be used as a psudo LIDAR scanner in place of a flashlight, and will automatically zap any hostile creatures. the biggest tradeoffs here, however, is that obviously you can't use it while carrying a heavy item and it doesn't directly illuminate fine details of your surroundings. however, the fact it still practically outlines silhouettes is useful and its offensive capabilities even more so
the radio transmits static for everyone if you die while transmitting, so it's useful to quickly switch to it and turn it on just before death to let everyone know not to wait for you
Something I've noticed about baboon hawks is that you seem to be able to scare them off by shouting at them. Sounds silly but it's worked for me almost all the time.
Interesting, I'll try this out next time I get the chance.
@@fezguuyclown horns and air horns push them back quite a distance compared to just rushing them and saying something over mic
Jumping too, though that might consume stam so yeah
Agreed, due to their nature being motivated by intimidation, when you shout at them you can assert dominance, similar to where some animals loudly roar to intimidate other prey and predators. This method often works on 1 lone hawk but as more hawks start to group up, it becomes less likely
oh i just do that by default since just one is pretty timid, i didnt know it actually worked.
Important note about the radar-booster is that when set down in the complex hoarding bugs will often steal them. It actually tends to happen quite often to my group which can sometimes make it a pain to retrieve.
Keep an eye out for the cracks on your hud, they glimmer at certain angles when you are exposed to a light source. This can be valuable in knowing if you are visible or not when attempting to sneak past giants
We're with the boys keep usually keep our boombox in ship, and the man on the cameras keeps it on and broadcasts it to the whole team through walkie-takie whenever needed
Morale boosted, no slots taken
A decent set up for your ship is to hold B on the light switch for the ship and place it somewhere on the display of the monitor. This will make it much easier to find in case the lights are turned off for any reason as the monitor will create its own source of light and its on/off button is easier to find.
Cool! I did not know that you could move the light switch, this is great to know!
You can also place it to the left of the on off button for the monitor on the wall because its always illuminated but also not on your screen
You’re awesome for giving credit to the commenters on corrections and additional tips. Most people would just mention the tips without giving credit. Great informative video!
Thank you!
Baboon Hawks tend to back away if a player walks towards them slightly or yells at them
(Not tested on multiple at once)
They will still kill you if you walk into them while “intimidating” them
I personally have tested it each time I’ve seen one
One thing to note with the radar booster is that hoarding bugs can steal them from you. Had this happen to my team once.
Here is a little tip for the monitor:
When you type in "switch" you can enter the crewmate's name to switch directly to them, instead of having to switch through the entire list to get to the player you want.
And another tip, you don't have to type out the full name for player, just the first three digits. (First three letters or numbers, and ".,-_" or any similar digits are not considered as one of the three digits)
Idk if typing is faster than the button, it's just 4 players without mods.
more useful to know with the radar boosters
@@dalekcat If you are a very fast typer maybe. Though it's probably less effort to just quickly cycle through.
Edit: Actually, if you copy the word "switch" and paste it into the terminal, you can skip having to type that. So you switch very quickly without ever leaving the monitor, and switch to a specific view quickly if you just type their name after the word as well.
The Walkie transmits sounds other than player voices, like record players and boomboxes. It should also be noted that simply having a walkie talkie on is a noisy thing, initiating a voice transmit especially.
it also plays static for everyone when you die while transmitting, so if you're about to die it's best to hold it out and transmit to let everyone know not to wait for you
The most important sound you can hear over the walkie talkie is the toilet flush 😂😂
One battery powered item you missed was the laser pointer. It can be used to stun spiders and can be pretty useful overall.
Zap gun + shovel team is a good combo for securing bunkers since it will kill every single enemy except ghost girls, jesters and coil heads
Downsides is that it requires grouping up to make this strat effective
So it'll either go really well or really poorly, eh?
If you fail to hit the quota, during the timeframe when the lights are blaring red use all your money on buying needed items and for your next run those items will be there. Even though you restarted
Ooh, thats a strat!
I play in the ship with my group and one tip I haven't seen anyone mention is to copy paste "switch" so you can easily flick the cams while staying at the terminal, also a secret command is clear that will take the text off the view monitor
Thank you for letting me know about these, they sound super convenient!
Corrections and notes:
* Shovels CAN generate a static charge, but they are the only store bought item to do so afaik. Haven't had the Zap Gun generate charge yet, but that needs to be tested
* TVs, Boomboxes and Record Players can be heard through the walkie talkie if one of the people speaking is next to one
* Zap guns can also forcefully delay the Jester from winding up, giving a teammate extra time to grab loot
* Extended Ladders can be used as a bridge to more safely traverse the gap in the parkour rooms, but their height being capped due to the height of the ceiling means they do not extend all the way, just make the gap easier to cross. Using extended ladders also spawns them slightly infront of you, so you need to be careful not to drop them into the void in parkour rooms.
* Radar Boosters cannot be teleported back despite having a name and PoV, so they need to be returned manually
* The cupboard currently has a bug with it which will cause all the items in it to drop to the ground after closing a server. Just move the cupboard out of the way to recover said items
The jetpack also generates static charge!
The boom box doesnt stun the blob/goop right away, it just draws it to the boombax, however, when it gets close to the music it will dance and be "stunned" until the song is done.
Regarding the little girl “ Hey “ sound - me and my buddies were playing and when the noise played, most of us heard it. (3/4)
Following this, we all assumed this meant the little girl was coming, so we all ran for it. Good to know that the “hey” we heard doesn’t actually mean that! But now I’m wondering what the chances were of 3 of us hearing the same ambient noise together at the same time.
The old phone makes female voice noises randomly, even when on the ground. It often causes false Girl call outs
These videos are great primers for people who want to start playing more advanced strategies. Between this and the monster guide you have a very effective crash course in lethal company. Great work!
Me and my friends discovered a new strat to kill multiple dogs. All you need is a 1 metal type item, stormy moon and any source of sound(boombox for an example). Using that strat, u can safely transfer your loot on planets, that spawn dogs more often than giants. Also, don't drop metal items at the doorstop outside, because it can work as a random timed bomb, that could kill multiple people with a 1 struck of lightning.
I exited the facility, hands full. Ready to head back after a long, and rewarding haul, I exited the facility just to be greeted by a Baboon Hawk INSTANTLY ripping me to shreds. Not even half a second to react. No other Baboon Hawks with it. My friend came outside about 5s after me, which is shortly after I had died and the Baboon Hawk started doing victory laps around him as a Forest Guardian oh-so sneakily runs up on him while he’s distracted by A. the Baboon Hawk and B. my dead corpse.
Any other game, this is infuriating. But in Lethal Company, its nothing short of pure comedy gold.
I'm unsure if this is a coincidence but regarding the Baboon Hawk is that if you start yelling at them they will hesitate to attack a player.
I have encountered a singular one or pairs and it seems to work to keep them at bay, if there are three though they will eventually attack.
This sounds cool, the idea being reliant on mic inputs makes it seem like coincidences might be involved though. I'm definitely interested in testing it to see if consistent results can be found.
@@fezguuyplease keep us updated
@fezguuy I met baboons by shouting at them 6 times and these encounters were not lethal!
End of a Small Sanctuary Soundtrack is so insanely based
Your previous guide gave me the confidence needed to go and enjoy the game. Thank you for these!
You’re welcome!
The walkie is a good way to tell the time outside too. I think the walkie lasts around 14 minutes of battery life and the days generally last 11 minutes before it becomes dangerous. so you can kinda of gauge the outside time when inside with your walkie as long as it's on.
Tip when using the Lock Picker: You should generally have a shovel on you since it attracts enemies who can hear. It’s also a good idea to spend those 30 seconds doing something else, but be careful as hoarding bugs could steal it if they happen to find it when it finishes picking the lock.
Lock Pickers also have the niche up side of producing extra money from selling the keys, which are normally too important to sell. It’s not a lot of money, but it could save you from a nearly missed quota in a pinch.
Sadly, the shovel I bought at the terminal caused electrostatic charge which made lightning target me. Should edit that into the guide.
While the terminal will not respond to up arrow inputs like a normal command line, it will respond to things saved on your computer clipboard.
I find copying "switch" in another application and just using ctrl+v to switch views fast very useful.
This is a great tip!
Personally, we started using the Boombox as a pseudo-navigation tool while in industrial complexes. Every so often we'll move it in deeper so that we can track both time w/out walkies, and also know where we are. It's a bit of an ask to buy one early on, but...we tend to not take flashlights anyway, so it is what it is haha
I was able to be reverse teleported into the facility last night by standing in it with a friend when activated on the same charge, we both wound up right next to eachother too
I've seen this happen with dead bodies that are on top of each other.
also it could be noted that walkie chatter can attract certain monsters which are attracted to sound (like eyeless dogs)
When viewing the monitor in the bottom right there is an arrow that will point in the direction of the ship relative to the person being viewed.
From what I discovered about the girl is that she may have phases that could be avoided all together if just staying on the ship. The player being haunted and possibly everyone else who is dead or alive can see the girl in the ships camera doing her skip animation.
Note:idk if alive players who aren’t being haunted can see her because my friends are ****s giving me inaccurate results.
But I’ve noticed that if you can figure out who’s being haunted before they receive I think more than 2-3 audio warnings of her presence. That player can stay in the ship without her ever entering the skipping phase. As long as the next spawn location of the girl is outside in ship camera view and that player never approaches her the girl should just remain still jumping up and down on camera.
It’d be cool if they add a portable camera feature or vacuum like Luigi’s mansion to fight off the ghost girl😂
Love the vacuum idea lol
*IMPORTANT* This comment will hopefully clear up some of the major misunderstandings people are having about the video, and things I got wrong. I will update it over time.
From what I have heard since this video has released, it seems that tools in general are extremely inconsistent with how they interact with lightning. For example, I can't get lightning to strike any of the tools in my game, but have seen friends have certain tools get struck readily. As well, many, many comments have stated that various tools are able to generate a charge in a storm and get struck. For the time being, ignore the statement I made about purchased tools not getting struck, expect some to and others to not, but don't expect consistency in these events.
I was also wrong about a shipment only being able to contain 10 items, instead a shipment can contain 12 items but you can only order 10 at once (you can order 2 more after ordering 10 at once), thank you @annieone-trick for letting me know about this.
Jetpack and zap gun also attract lightning. The misinformation made us lose a run
I will also add that walkie attracts lightning.
Flashlights attract lightning, I have a clip of it gaining charge.
I had shovel attracting lightning in my game, it happened once on assurance map and never happened after that, I'm not sure if it was changed after an update or if it has a really small chance of doing it
I was walking to the facility and it was attracting lightning all the way, for some reason it didn't do it on my way back
always a good day when fezguuy drops
Something I figured out: You can use a flash grenade to trigger trip mines. When you throw a flashbang, you can pick it back up and use it as a trip mine destroying tool. Unlimited trip mine disposal tool :) incase any block a doorway or whatever
Always found it strange that the walkies don't emit sound to others not holding it, but if you're dead and spectating it *will* behave that way.
Currently you can also bring back one item with the teleporter if you time picking it up 0.1 seconds before getting sent back to the ship, takes some time to get the timing right but it is a fun minigame to try out in company planets while waitinh for everyone to get ready
I totally did not expect to hear mindvacy in this video! Aside from that, thanks for the information!
Your guides have been quite useful and high quality, thank you. You deserve quite a lot more subscribers
In Titan, you can use the extension ladder to make a path in the main entrance that allows you to trowh your items from the main entrance to directly the ship, its veeeeeeery usefull
You can also jump from the top of titan down to the ship while carrying items. This method probably isn’t as efficient as what you said but it doesn’t require a ladder. You’d think the fall would kill you but at the moment fall damage seems to be capped, and won’t ever do very much from any height (so long as there isn’t a kill box like in pits), so you can just run off the edge with items and be fine at the bottom for a quick trip down (I wouldn’t be surprised it this was changed).
Ever since the version 40 patch to the zap gun, my team has been taking it every chance we get! One run we managed to kill a bracken, two hoarders and two thumpers all thanks to the CC it provides, even got a clip of it lmao
Thanks for making this! I was mixed up on a few tools, mainly the zap gun, and am glad to be aware of some more clever ways to use some of this stuff.
me nodding along while not owning the game
Extension ladders actually are metallic so you can be struck with lightning while holding them. Additionally, lightning only strikes the base of the ladder so you will be fine if you’re climbing near the top of the ladder during the strike.
Nice video, gave me a lot of insight that would have otherwise taken a long time to get.
Thank you for making this guide! Appreciate it, good work!
You’re welcome, glad you liked it!
on hydrogeres and boomboxes, personally it feels like initially, the slime will speed up to catch up to the boombox, before becoming "exhausted" and finally chilling. that and i dont think ive ever seen them split apart while theyre listening to a boombox
Maybe the company was the friends we lethaled along the way 😭
Me and my friends found a really strong use for the Ladder on the Titan Moon, which is the most expensive one to travel to at $700. Given how the main entrance is positioned at the top of many flights of stairs, and the ship is parked almost directly below it, you can go to the main entrance and place the ladder at the edge towards the ship, and it will fall and essentially create a beam/plank for you to walk out on, and then drop items all the way down to the floor, from which someone inside the ship could just come out and make a very short trip to retrieve them, which can save vast amounts of time, ESPECIALLY considering that Eyeless Dogs can and will sometimes walk up the stairs, meaning that this method allows us to get the items past the dogs if they are blocking the way.
came across this video randomly, i dont think i'll ever play this (all my friends dont like horror games like this...) but i always love learning about the monsters in them.,
your ms paint art is very charming!!!
Thanks!
I don’t believe he went over the remote that you can find in the facility, but you CAN shut off turrets with them from what I’ve seen
Yeah I didn't cover it. I'm pretty sure it doesn't do anything but switch the lights in the ship off from anywhere, but I haven't gone around testing it, so anything is possible.
@@fezguuy I was in a lobby with a dude and he used it around a turret and it did shut down, might have just been good timing from the guy in the ship though
W VIDEO, thank you so much for the audio segment at the end, even if it was a short 15 second clip it really says a lot on how willing you are to listen to your community and apply growth!
Thank you! Its great to hear this!
32:00 lore-wise, the "hey" probably is the ghost girl, though. Just not actually a sign of the threat being there. Idk if I worded that right, but I think you get what I mean
The flash grenades are a great counter to the forest giants. The giants are very loud and they speed up when coming for you so even in the dark you can hear them coming. Throw a flash grenade when its close then get picked up intentionally to make the giant stand still. The grenade will go off and the giant will drop you on the floor and be stunned for (usually) long enough to break line of sight, managed to save myself with this trick a few times especially right outside the ship so i can get in and be safe with my loot.
A shipment can actually hold 12 items at a time. But you can only buy 10 in one command line. Any higher than 10 will default to 10
So you could buy 10 and 2 more and it would all come in one shipment. 3 items per side. 4 sides
Something about the inverse teleporter: It can teleport you under the stairs in the mansion, and you'll be stuck there until the end of the day, happened to me, so be careful when using it if you don't have a teleporter to come back and a crewmate in the ship.
You should be able to bait the turret into shooting at your dot when using a laser pointer
Another goated video by the one and only Fezguuy
if you give the baboon hawks with something that can attract lightning when going to the moons with stormy weather, they'll pick it up and got zapped. instantly killing them lmao
When switching through players in the terminal, you can switch to a specific player by abbreviating their name. Example: "switch red" or "switch bil"
A fun application of the Zap Gun is that it can be used to stun the bracken who can then be taken out permanently with 3 good shovel/sign hits, at least last I was aware
Whilst interacting with the terminal you can also interact with the walkie-talkie aslong that it's on and equipped.
Wanted to share that the radar booster can be stolen by the Hoarding Bugs, and it takes it right to it's nest.
Great comprehensive guide. Still haven't touched the surface on what's available yet myself.
The guides you put out have helped out so much. I hope that maybe in the future we can have one of your guides for scrap as well. I’d like to learn more about what scrap does what exactly and like possible worth ranges too and etc.
Thank you! Scrap was something I was originally planning to include in this video but like I said there’s too much and the video was already long enough.
If I did make a scrap video I probably wouldn’t go as far in depth as you said with exact value ranges as this would require digging into the games files, and I’m trying to make these by just learning by playing the game normally.
Again, if I did make one, it would probably define scrap to belong to certain price ranges (very low, low, medium, high, very high) and weight categories. As well I would probably include notable interactions when necessary, such as items like the robot or teeth that constantly make noise, or the remote that can remotely turn the ships lights off.
the video is great, you’re truly a pioneer
Note: you can use the walkie while viewing the terminal as long as its in your hands while you use it.
I have had instances when the shovel and extention ladder have had static charges during a storm and have been struck 01:50
I was definitely wrong about the extension ladder, but have still not seen the shovel generate a charge after testing multiple times. There may be some underlying mechanic in the game that is not explained that causes certain tools to be struck under certain conditions, unlike normal metallic items which readily generate a static charge, making it seem like they wont be struck, only for them to generate a charge irregularly.
@@fezguuy i have also had the shovel generate a charge
I’ve heard and only lightly tested that the girl will only start chasing and pursuiting you if you glance at her after she’s been haunting you for a bit.
I one time stayed inside the ship staring at the monitor for a minute just to test it and I wasn’t attacked the entire time she was behind me, which I could see since she appeared on the right side monitor.
More testing is required though.
I feel as if she gets aggressive later on in her haunting process if you ignore her. I recall her still chasing me at some point despite never looking at her, but I don’t know any of the specifics or if something registered as me looking at her. Like you said, more testing is required.
Damn "Run!" hits hard
17:31 surely my dwarven ears do not deceive me!
I haven't played the game but watch it a lot, that's why these videos are great 😄👍
someone might have commented this already but, in my experience, the "hey" sound can actually play outside of the complexes or at the very least, inside the ship as well.
You are right, I should have said ambient sounds can play inside and outside complexes. I think the ship and complex have separate pools of sounds, but some are shared such as the “hey”
13:31 I don't know why but this is the funniest part of the video *Bonk*
Time to watch this thing
😱😱😱💥🤯🤯🤯🤯🤯🤯🤯🤯🤯
A alternative for the ship door is rearranging your cupboard and the beds in such a way that if you open the cupboard door the way is blocked, all enemy's are effected by the blocked way (not sure about bees)
I did this with the terminal and a dog phased through and murdered everyone, I’ll test this tomorrow and give a better analysis if I remember to
dogs can sometimes walk right through furniture, and seem to always go through beds, so this is an iffy stratagy but still worth setting up as it costs nothing and 6/10 times is better than 0/10 times. just know it's not a replacement for the hydraulic door
Lights and walkies absolutely attract lightning, I've had to drop them to prevent myself from getting it, it seems a bit more rare of a chance but it does happen
A thing about the stop sign and yield sign, after testing on friends and monsters alike, the stop sign does significantly less damage then the yield sign or the shovel, with the shovel doing the most
Someone needs to test how sound interacts with various enemies. I've seen players that were alone yell at single baboon hawks and that seemed to scare off the bawk. I also wonder if the song being played from a boombox affects how hygroderes react. Unrelated but, out of hundreds of clips I've yet to see someone that was crouched be killed by a bracken. Yet, I've seen a number of clips of brackens standing behind crouched players and only killed after they've stood up.
Edit: There seem to be ways to counteract certain enemies that attract others. This game has so much more depth than a lot of people realize. We're really just scratching the surface.
Boom boxes lure the slimes not immobilize by turning on and holding a boombox it they follow you but by turning on and dropping the boom box it attracts them and then once they reach it they stay still but can still hurt you if you touch them
Also i Heard somewhere that the outer edges of a slime deal less damge than the center which i heard from the same source that might be insta kill
As you mentioned in your first monster coil heads entry state that they are weak to stun grenades the exact wording suggests the effects simply last longer though that's obvious
Jesters eventually reset to phase 1 when noone is in the building and
Brackens produce an audio queue when you start to corner or stare to long
I got "hey" sound while our ship was in space
Something rare i've experienced in the game was actually loot wise, i found a solid gold bar on one of the easier moons, it weighed 77 and sold for about 170. Ive never seen one since.
7:17 editing jumpscare