The 5 Stages of Learning Blender
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- čas přidán 20. 08. 2024
- This video was a little different from what I usually make, that's why it took so long lol
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Blender isn't free. The price is your soul.
Underrated comment 🤣🤣🤣
Autodesk and Maxon are good companies, they don't want your soul.
They want your life savings.
😂😂😂😂😂😂
decent price 🗿
The problem is animation doesn't really lead to wealth or a significantly better life. Animators are known to be underpaid. All that work and unless you make your own studio, you'll be paid less than a coder.
All of this ontop of the fact it's SIGNIFICANTLY harder to do well than coding. You need to know: hard mesh modeling, topology, math, how to navigate blender itself, uv mapping, shading, animation, lighting. Id say the average time to become professional is around 3 years vs other endeavors that can take 6 months or less.
The only reason to do it is if you have an undying passion to create.
1. Meet the blender
2. Meet the donut guy
3. be stuck on episode 4, because something has gone wrong and you can't find help
4. Oh, the summer vacation is ending soon.
5. Never continue again...
"one year later,,
1. Meet the donu-
Realest comment I’ve ever seen
THIS except I got to making a full model, which took weeks and still had automated retopo (cuz I couldn't replicate what dude from tutorial was doing), broken rigging and some other stuff. Aside from time It prob cost me few years off from my lifespan (due to sheer raging), some portion of my sanity and any will to ever return to 3D modelling
literally me lmao
Trur
With tutorial, you did the thing, but can you remember the steps for things you did
Blender is super difficult and then after practice it clicks and your like "I can make anything!" Don't give up you will always improve
@@minimonkey7773 thanks
Just open it everyday and fuck around with it
Difficulty wouldn't be a problem, if this shite was reliable. I've tried several tutorials with increasing complexity, only to be unable to follow instructions cuz blender kept acting up or something refusing to work. I literally forced to keep opening additional videos/forum/blog info to find fixes/workarounds while making some projects from the tuts
@@Andriej69 for me the most difficult thing is that I try a lot of tutorials and then in the middle after 1-2 hours something isn't working because blender simply decided to delete or change some options in blender 4.0 but the tutorials is from blender 2.8 and I am sitting there like please wtf.
Blender has a UI that is different than any other software. But then you realize that every other software is doing it wrong.
im just glad to be here!
The man himself!
You are amazing bro.
Makes my work easy was about to go find you
Why is nobody talking about you here 😭
UV unwrapping made me cry once
Same... let it all out, we are all friends here...
@@unknownusrname Ooooohhhh yeeeaah. Hated that.
Somehow at one point it just clicked for me! To UV unwrap with little distotions - it really is like skinning an object. No need to fully cut out parts, just so that it is easy to flat out!
Guess practice makes perfect indeed.
I also used to struggle to understand cuts, but one day I was watching a blender bros tutorial and it clicked in me, after that uv unwrapping is like a piece of cake to me always
About the beginner problem
The problem isn't that tutorial are bad
It's because these people forget to learn how he did it they just follow he did it
im glad i got out of the tutorial hell, now its just for me to improve
@@slavsit7600 i started blender 4 month ago maybe so i'm still in tutorial hell for a while i think but i'm learning that the case
@@DeMoNELectrodude, still watching tutorials even after 4 months means you're just watching the tutorials and not taking in the information. its that, or the tutorials you watch are just timelapses
@@DeMoNELectroI haven't learned blender, but what has helped me with coding and other things is just jumping into making something without following someone along. Get a cheatsheet of the shortcuts and start making small stuff like super basic playground slides and wheels. Look at a tutorial and try building the final product without watching the vid first. Also its normal to forget things if youre taking too long of a break between each time you study, try to keep it at least a weekly thing if you haven't already. Best of luck!
in general i think when learning a new software, it’s best to look for specific tutorials rather than “how to use [blank]”. for an example, when i started using blender i looked for “ps1 graphics” tutorials. in music software it could be “trap beat drum patterns” tutorial. whatever, a “how to use” is just way too overwhelming. solve your puzzle piece by piece you know.
And then you realize...the industry wants you to learn Maya instead
maya is obsolete
@@DeMoNELectro it’s well and fine to say that, but the industry is still gonna expect you to use it. (Though there’s still things Maya can do that blender can’t). And I say this as someone that prefers blender.
*laughs in indie*
Well for animating and riggging yes, but for modeling itself blender is in most cases completely fine ^^
Or 3DS max
since some people took the thumbnail in a wrong way: I putted Smeaf's thumbnail since it was related to money, not something to do with him personally, I fw Smeaf and his content hard!
Smesfs content is sometimes good and sometimes bad
Bro are you Iranian?
Can you make a rapier sword Tutorial in Blender, the kind that has the fall swept hilt rapier gard ?
To anyone wanting to start but anxious about all the time it will take, don't be. It's like drawing! break down what the shapes are (roughly) and THEN change them to be closer to your reference. Everything in the world is made of shapes you recognize! You can do this!!
Drawing is WAAYY easier than this, and you have no glitches/errors outside your control to deal with
@@Andriej69 I agree to disagree, as I do both. Both have their own fundamentals to learn and challenges to overcome. Of course starting out is easier on paper then a software
@@CrimsonKnight_GamingI also do traditional art, digital art, and 3D, and the learning curve on Blender is so much steeper at the beginning it's not even funny. Over a lifetime the skill sets are probably are about the same level of difficulty, but if you give anyone a pencil and paper they will intuitively know how to draw something. A digital art program can be mostly treated the same way at first, even if it takes a few days to get used to the feeling; see the popularity of Procreate on the iPad or even mspaint. Compare that to the first time opening Blender; you can’t even move around, there are billion options, windows, lists and nested lists that you actually have to use, and the most common beginner tutorial series are all around an hour with unfamiliar terms left and right. It really feels harder to start.
My favorite stage was when they changed the whole user interface altogether at 2.8 and i couldn't do anything untill i got time to relearn the whole thing.
That was annoying, but pre 2.8 was ass you gotta admit
This was me two months ago! I first watched his doughnut but only made the monkey. Then got scared of not being able to make it so I stopped. But after 3 weeks, I took the jump and started getting back to work. And now from June to now, working on blender little by little during my lunch breaks, I'm getting the hang of it! I'm in the process of making 3D models of characters and once that's done, time to learn rigging! It's ok to feel scared at something you don't understand at first. Take your time and practice. When you start to see progress, it starts to become fun!
Dude, after learning how to rig everything gets easier. I highly recommend looking into some of Polyfjords tutorials, he makes it very approachable. Wish you luck 💪🏻
Good luck on your journey, rooting for you!!❤
Hey ,do you need drawing skills to learn how to use blender(model)? If not,how do you do it?
I've been practicing since September and still haven't made anything alright :(
@@OutromiltonRodolfo no but it certainly helps
For me it was the Donut guy -> Low poly tutorials(Imphenzia) -> Online quides -> 1 minute blender clips to finally just googling a tutorial to anything I do
You basically have:
-Noob: You just do superbasic stuff and blindly follow tutorials
-Begginer: You start to grasp how everything works, and you can modify or adapt tutorials to get effects that, while not amazing, are unique of yours. You also do some simple but nice stuff on your own. This can work nicely for personal projects, simple stuff or just do small things as a freelancer
-Professional: You now have a pretty good understanding of the basic funcions and you are usually really specialized in one of them, to the point you can confortably do most of the stuff related to that field with minimal external help, you work is pretty polish and detailed, at least on the part you are specialized in. This is the job-ready level
-Master: Now you do the tutorials with amazing results and people praise your master mind. This is the kind of people that leads groups of people in a workplace or just do full time job on their own. This is not a gift from heavens, this the level you achieve after years upon years of practice and learning from other people
thanks for the positive ending. gave me a little hope
Been using Blender for 2-3 years now, I love it. And I'm only getting better!
I myself do blendee for making VRC avatars, and now ive been doing it for 2 years, i love to teach friends and others how to get started and guide them though the process, cuz sadly for vrc avis, there are no good beguinner blender tutoriels, as they just throw people into the deep end and dont build them up and the best tutoriels arnt meant for vrc avatars, but are just normal blender ones ^-^
The one i always reccomend to people i help is an "easy froggy" that shows moddeling and texturing a chibi character, and following that a couple times really helps build up peoples confidence in making character models, while still remaining simple ^-^
I love helping since i can show peeps how to do things that took me soooo long to find out, and guide them through the most usefull videos without them having to hunt for hours on the next step they needed.
I love the blender community, its so nice! And i love so many wacky blender tutoriels that have humour in them and arnt just a normal tutoriel like most other softwere ones are ^-^ i think CG artists are just built diffrent when it comes to tutoriels xD
Why don't you make a tutorial? It would help even more people
@@SwagHyde i have a full written course thingie i wrote in discord, but dont have the time atm to record any long tutoriels.
I recorded my first one on how to make a spacific thing that noone had done before, and its taking 3 weeks just to edit this 30 min video ;~; i defenetly want to in the future!! Just gotta find the time to do so. ^-^
I'd definitely watch your tutorials if you ever made any!
I want to do so many things but i think beyond my current capabilities, and my motivation is real low so I'm just stagnant
you don't need motivation you need discipline
@@nss1wolfhahahahhaahhhahhahahahahaahahahahahahahahahahahaahahahahahahahahahahaahahahahahahahahahahaah
You can create a list of smaller projects that ramps up in difficulty. Also see what your flaws are and work on that.
@@FXV56 time is the same for everyone lil bro
I’d advise you invest in paid tutorials
If people are seriously into the beauty of 3D, please take an hour of your day just playing around with blender, experiment is important. After few months, you will find yourself spending more time in blender. Less and less tutorial needed and in the end you might land a job while having fun doing. Then sooner or later you will find yourself competing with the industry level professional. This is just my experience
this is so true. I learnt making music by only experimenting. I was young and had time and I didn't even know that there could be tutorials online. but now I am older and need to work on my music, have a girlfriend. The dishes aren't washing themselves. It's really really difficult to find time for "just experimenting" when I could simply open a tutorial what will bring me more knowledge in less time.
Blender's difficulty curve hits each of us differently but the beauty of creation and the acomplishment once finished is truly amazing. Thanks to all of the people with more knowledge teaching the little ones and everyone else build their own dreams. Cheers to making blender a truly pure and complex piece of fabulous art.
I need to continue my blender learning
After using Blender for a while you create a sort of symbiotic brain, intertwined with the software. Where you can find the solution to problems mostly by just fucking around
xD
Deleting base cube is iconic 😂
"delete the cube, add a cube" or "delete the cube, add a circle and turns him into a cube"
@@andrededecraf true story brother
The way I grasped blender after a few months of tutorials and still not grasping the basics, was I took a class! Udemy, skillshare, whatever I could. It helped so much. Because I was learning at a pace that made sense. Learn the basics first, then revisit the cool tutorials on CZcams. The reality of the tutorials on CZcams is that you are jumping into a full blown software you know nothing about and after you followed this “cool” tutorial, you have this incredibly nice mesh but you have NO IDEA how to remake it on your own or how to still use blender. Invest in yourself, take a class…Also if you can take an active course that forces you to be in class at a specific time with real homework/curriculum. That also helps because blender is a lot of practice but also it’s alot of discipline. Keep going, don’t give up, you got this! 😊
Funny thing, I watched a video on how to make a fnaf style character and apparently that was all I need cause I can make maps, characters, props… a whole bunch of things, just the other day I learned how to add an ik to my rigs just with trial and error… only one video 😊
I started blender out of necessity to evolve my funky "little" movie projects. After some time i gave up on trying to model myself and just used some other programme (that i had used) to do that and then import for the lighting
The pain of any 3D animation software…
Crashing to desktop.
The tutorial Hell is so relatable.
All I needed to learn was the basic functions and how modifiers work. Then, I just tried to f around and find out
I laughed so hard, because its real!! 😂
I started playing a vr game with content from other players. I thought I could also do it and started learning blender.
I loved creating things so much and now it will become my job to do 3d modeling. Not only with blender. I have to learn 3 more programms for work, but i will stuck to blender in private xD
The vid is very cool and gives me the Dani's videos hype:) Keep up the work man
0:39 bro that's true asf
People thought the donut tutorial was easy? I may be cooked
Beware the pipeline:
Donut tutorial -> googling how to do anything you don’t know how
relatable
I just started trying to learn Blender a few weeks ago, and I'm on the stage of going after random tutorials in hope of learning the tools.
I don't think know enough to try and make something by my own yet, there's so many details and ways of doing things, is overwelming sometimes, trying to go slow, one step at a time
then you will spend your money on Humble Bundle of addons with Blender Market you will found Zen Bundle and Machin3s tool Deus ex you will spend month and month for hope to be better and i hope your not gonna give up :) or maybe becaus you will realize you have to spend a bit of money to get cool stuff and usefull stuff then topologie uv unwrap blalbalbla
welcome to the world of 3D
@@DeMoNELectroor you will have no eletricity for 3 days and give up blender
Learning anything can be a similar experience. If you like it and you're good at it and it pays the bills why would you stop?
Made my second “animation” today. Just took a photo, imported it onto a plane as a texture, then selected a part I wanted to put on a separate plane, in this case the person in the photo, then made a plane in the shape of the person in front of the first photo, textured that second plane with the person, placed them very close together and moved the virtual camera to align so it looks like one solid photo, then keyframed the light source to move from behind the camera to behind the photos. The result is a cool shadow effect from the person across the background. 3 hours of trouble shooting for 3 seconds of video but feels good to think up a project and work it out on your own (and googling stuff every couple minutes).
I have not done the donut tutorial. So many parts that are this long for a donut? Yeah man, count me out.
I made a Squadron from the Big bulky Mining things in Blender did animations and stuff.
Then i thought 'How do you get textures?' and then just postponed it for eternity.
For me it was more like:
"Yay, I wanna make 3D models."
* Tries Blender *
"Wow, 3D modeling is boring."
[Time passes]
"Yay, I wanna make 3D models and animation."
* Tries Blender *
"Okay, so I get why others like it, but I prefer 2D drawing. 3D modeling is not for me."
[Time passes]
"I am really curious about those geometry nodes, grease pencil, and video editing features. And also, I might want to stick some of my 2D drawings onto planes in 3D space to do some 2.5D animation."
* Tries Blender *
"Oh right... Even though all these ideas keep modeling to a minimum, modeling is still Blender's primary function, so I need to be comfortable with it if I want to do those other things."
[Time passes]
[CZcams starts recommending Blender videos again]
"Hmmm... Maybe I should give Blender another shot."
And here I am now.
I remember when I started the donut tutorial. About to start college for 3D design in February 🥳
actually thanks for the recc, i started like yesterday and made a face but idk where to start with tutorials
I started blender from Blender Guru, and now im just learning new skills by googling a piece of info at a time. Since im a game developer and the engine i use allows you to create stuff without blender, i only need simple stuff from blender, thus making my experience less harsh and learning easier.
I was kinda like that in December 2023 when I had my MacBook and installed blender but the first time I didn’t know what to do but then overtime I can animate in blender and that’s how made my animated shorts that you can find on my channel.
i never went through these steps, I just followed a low poly car tutorial, then made low poly stuff on my own until I was bored and wanted to do more. I then learned about sculpting, making materials on my own, and more advanced modeling, and i'm pretty satifsfied
This is gonna blow up
0:45 Well I hard stuck here for years
Some advice i got was to always complete tutorials 2 or 3 times. The first time is about learning the process, but after that you want yo recreate tge tutorial whilst ysing the video as little as possible so you recall the steps for yourself. Once you understand how and why something works you can apply it to other projects. There are even some techniques i learn from one totorial you can use on a different tutorial to be more efficient than the person doing the guide
I always do really well in building games n stuff, i got the creativity n all but oh my god i cant get myself to finish the donut tutorial
The issue with Blender manual doesn't show the tutorial for Viewer first, like how to turn on workspace, turn on editor types, turn one editor modes, turn on toolbar and adjustments,... They just talks about it seperately, that makes very hard to get an overview of it. And the name of functions and features is quite strange compared to other softwares, like Keymap, why not simply call it Shortcuts,...etc.
You are cooking well man 🐐🔥
اقا ارتین گل جدی کار خفن و بین المللی ایشالا ۱ میل ساب
When I was a very beginner mastering Weight Painting almost destroyed my passion 😂, I gave up Blender for about a year, but I returned stronger, although I don't master sculpting yet 😂
0:48 I had this moment after completing many tutorials. Doing the same things in the tutorials does not teach you much, the best way is to learn the techniques shown in the tutorial by applying them in your own project.
funny guy, good sense for humor
Highly relatable video man 🗣️🗣️🗣️❤️🔥✨✨
Honestly, moving past the issue of people watching a tutorial and actually learning from it.(Not just monkey see monkey do)
I think a big issue is the fear of wanting to create and thinking you arent at that level yet. Like, no sht, but you should still make it! There are even entire sites that WANT to help you make the things you wanna make.
I follow these steps:
1. What do I wanna make?
2. Start making it.
3. Hit a wall? Go find out how to break through.
4. Finish making the thing, regardless of how good it came out.
5. You've already gone further than most, good job kid, keep going.
I actually never did a donut in blender.
I started to learn by myself when i was 13y on my Core 2 Duo with 2GB RAM PC.
I remember how i used to download many versions of the software 😭
The problem with blender is anyone making tutorial of it, and you ended watching all of them if you don't realize, it's really easy to get interested and side tracked when you see someone else's thumbnail 😂... it's happened to me thoo
It just feels like I’m never going to get out of the tutorial loop, it’s all overwhelming 😢
😂😂😂😂 you made my day caz I can relate bro 😂
I started blender in 7th grade, and the first thing I was determined to do was make a person, so I found a silent, slightly time lapsed “not a tutorial” video of someone making a low poly humanoid, and with nothing but their keystrokes to go on, the rest is history (and a lot of googling) I may not be great, but I’m far enough along that I can at least figure out how to get to where I need to go
I've been learning how to use blender, mainly only for backgrounds a pretty simple style at that rarely using textures because, nodes
Imao I watched only one episode of the donut making guy, and now I’m making a whole space ship 😭😭😭
I'm the weird one, I already had ideas about what stuff to make on blender, then i earned through blender few times, then i followed tutorials like ducky3d and imphenzia and others, then i started getting interested in becoming blender youtuber and also watched the tutorials smeaf had.
Now i'm wondering if i should start following Andrew Price's donut tutorials or not haha
Still stuck on making the sprinkles for the donut... what am I even doing
How this guy knew i wanted to make shhhhhhh😂
Everytime I haft to UV unwrap I cry....
I'm subscribing. Love your personality
I'm a 2d animator, and i found blender to be even better at it that than adobe. so that's what i use now. i feel like the experience is pretty similar. especially if you started already knowing digital art and animation fundamentals. the eraser tool is frustrating though, as it deletes verticies only, but not always the part of the line they inhabit.
I avoided the donut guide and went dive straight away to low poly to mid poly. Biggest non-mistake I ever made! :D
honestly i hope my life won't be just blender but it would be cool to make some money out of it
*"How the & do I move."* This is the first thing I said when I use Blender for the first time.
Bro, I watch the tutorials. But when I try to make something else other than donuts, I can't do it. What do you recommend?
Make projects but only look up tutorials if you're stuck somewhere
For example, I made a sword once a while ago
I couldn't figure out how to make the edge
I looked up a sword tutorial and I only watched the part where he made the edge of the sword because I had an idea how to make everything else
The problem right now is that you don't know enough techniques to make whatever you want to make
I would recommend watching BlenderSecrets shorts
They're very informative and quick and it's gonna give you ideas how to solve your problems within blender
I also feel like that, ive been watching tutorials for like a year, and I thought I knew how to use blender, all the tools, but, when it comes to starting a personal project, I can't, I don't know how to not follow tutorials
@@romangonzalez8987 Brother, I learned something from this life: I never give up, even if I know I will lose.
@@romangonzalez8987 you do that too
learn about topology flow. once you get a feel for how polys should cleanly flow across an object, you can model almost anything (you'll need different types of topo for animated/organic vs static objects as well)
Modeling for me is easy but what kills me is shading, Uvediting, texture painting and all those complicated materials
In my case I skipped the donuts tut i went balls deep into Interface/navigation since i've been using so many softwares the concept is always the same u just have to search for the button. I didnt like in the beginning but after a few weeks i understood Blender strong and weak points pretty quickly and why people like it.
I'm finishing stage 4! Let's goooooooooo.
I'm cooked bruh my brain can't process all this 😭😭😭
It was a bit easier for me, I had experience with other 3d apps.
Of course, unlearning all of the stuff from the other apps was another story.
Here is how it goes with me every 6 months:
1. Download blender
2. Open it and realize everything has changed
3. Start searching for tutorials for this version
4. Restart learning everything
5. Rinse and repeat
Doing it the way my ancestors on 2010 youtube did it. Pause the TIME LAPSED TUTORIAL one frame by frame to jack the settings
once you know how to do blender and understand what everything does you can build whatever you want I have been using blender for almost a year and can build anything at the start it feels impossible because bender is hard but once you get past that hurdle it's truly amazing.
عالی بود❤
i was thirsty watching your video, and the end just made do the work
I started blender
Why
Because I felt like it
(Basically everything I have done in my life)
So basically if you have dreams of animation or video game developing, don’t try? Yeah i get it
why this is so accurate
noooooooooo donut guy is fun i wont move to other things xD
I wish I started with blender instead of with a cracked version of cinema 4d. Now I don't have the time to quit c4d and restart by learning blender, so I have been stuck with c4d for years, where it costs 100 dollars to download any addon/plugin. Also the cracked version is only release 14 which was from 11 years ago, so most tutorials don't work, and everything I make is mid.
I think the point where people plateau is that they just shut off their brain and just blindly follow the tutorials without actually learning anything.
Even if it’s not perfect, just make *something*. Tutorials are great, but until you put those tutorials to actual work you’re not gonna learn much.
I will drink more water thank you stranger of the virtual ocean.
PS: After you open up Blender again, it turns out it saved a backup version of your file one minute before it crashed. 😌
year one: download and open blender. try to do something, anything. not a single thing works. closing it for a year.
year two: download blender again, but this time you open a tutorial on the specific thing you want to do.
it worked, kinda. still not the slightest idea on what to do. closing it for yet another year.
year three: ok, this time you are serious. open an actual beginner tutorial. doing some progress, realizing you will have to repeat the same tutorial 3 more times. closing blender again.
year four: you remember how to move and delete the cube and insert something new. watch this time a more specific tutorial. doesnt feel alien anymore. you close blender.
but this time you open blender the day later.
and continue opening blender on consecutive days as well.
fast forward: you look back at your first project and realize you actually made tons of progress, while spending roughly 1500 hours on making p*rn.
0:07 tf💀
well that's applicable to everything really. I watched hundreds of tutorials about game dev and when I decided to try by myself I felt like it's the first time I open the game engine. I learned NOTHING
Discovered blender when it was non-free (it was on some wares CD), since then I learned just most of programming stuff and unix administration, still can't use blender, can somebody please make vim-style keymap, please?
I've got a better one:
Stage 1: You're interested in 3D and Blender - free, multifuncional soft seems like a way to go: you're getting it on with basic tutorials, it goes well initially, but you're already encountering glitches and problems
Stage 2: You're advancing to complex models, maybe animations, the more time you spend with Belnder, the more you find out how unreliable and glitchy it is, it's impossible to do something from start to finish without troubleshooting some random issues
Stage 3: You either abandon 3D entirely, or ditch fucking Blender for actually working pro software like Maya or Zbrush to preserve your mental health.
Seriously, fuck Blender
So it's not just only me
Come on buddy keep going. We have dreams to achieve.
I just gave up on blender and moved to Blockbench, lucky I that I'm not interested in high poly, texturing or any of that 💀🍀
man i wish i tried it before watching this. maybe id undertand the refrences lmao