Helldivers 2 I Didn't Expect This One ATALL! The Community Is Split!
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- čas přidán 29. 04. 2024
- #helldivers2 #helldivers2news #helldivers2update
Helldivers 2 I Didn't Expect This One ATALL! The Community Is Split!
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📋Sources:
1 - / 1785249037278482870
2 - / new_patch_and_the_devs...
3 - / the_ricochet_is_utterl...
4 - / i_vote_to_nerf_ricoche...
5 - / the_eruptor_nerf_is_a_...
6 - / the_quasar_nerf_is_oka... - Hry
nothing grind my gears more when I'm dropped from a 4 men squad to play solo 30 minutes in a mssion
Ah. And you get spammed with patrols because screw you, we broke the game and made it so you have to suffer for it. "Waddya mean we have a dropping player count? Bbbbut we nerfed solo play."
Isn't it just the loneliest feeling. Even with Randoms it's like My Brothers are gone.. Helldiver falls to one knee. Picks themselves up well only one thing left to do.
SOS
Yup
@DemocracyOfficer450 Save our Selves. Sounds about right.
The increased patrol for fewer players really disappointed me 🕷🐜
That was a bad one, specially when their game crashes all the time. We end up with fewer players in a group and with increased mob spawn rate, this is just bad game design.
@@wesmo_ nahh learn to play with people. Stop playing solo losers
@@MisterJ355people like you are the reason people play by themselves. 🤦♂️
@@MisterJ355 Maybe quit being a smooth brain troll? Some folks, myself included, can't play with others due to time and such. Rando drops, no matter what game or how good the community is, suck ass and take to long. Not to mention the continuing issues with disconnects and such in this game.
@@wesmo_it's not actually increased. It's just less reduced compared to 4 man teams
I dont like the take: "people are crying". People have their own personal opinions based on how they like to play. Saying "they cry" is like diminishing their opinions because you dont think what they think. The same can be said about the person writing it: "Oh you are just a fanboi giving the devs an Arrowhead"
I get what you're trying to say, but, there's a huge majority of gamers (people in general) that love to complain about anything and everything
Original comment: yeah nah mate people love to complain
take different between people crying and people giving good honest feedback. is being aggresive and throwing tantrum is not crying?
there is good people who giving feedback, but most of time u see only crying people
@@dandyshark6094 Being critical of a game that keeps fucking up is not crying
Greetings, im the Poster of the first R/ post.
Crying was my choice due the mere fact that i cannot consider complains that are wrapped in insults whether against dev or player alike as genuine critique.
To me thats weaponizing your "opinion" to keep yourself a back door open, just you can say, when shit hits the fan "oh but thats critique!".
On another notion, people seem to live by the almost child-like missconception that, sounding sharper or louder, will automatically put you in the right.
You can pause the vid when said post is shown and read into the part, that has been left out, as it's the more crucial part of it.
@@DiannaGold keep going on about it is crying about it, suck up some copium
They broke the Eruptor. I died like three times last night while shooting a bug hole from 50yrds away. My body exploded and didn't hit anything near me
it was sorta like that before, i shot it and my buddy several meters away just fell over dead from the shrapnel XD
🐜 the ricochet in this update is something I think we can all agree needs to be fix or just removed.
Edit: due to more research I have come to the conclusion that this whole ricochet thing is being blown out of the water with a lot of misunderstandings and misinformation. Getting hit with a ricochet is way rarer than you think, don't forget to do your own research before jumping to conclusions like I did. If you don't believe me try to get it to happen to yourself
nothing about the ricochets changed aside from that it now deals damage passing through yourself
literally nothing else changed about it. you want it to be removed when a bullet somehow comes back to you that it damages you?
do you also want it removed that stratagems bounce when you throw them against a wall?
@@MrAmunai no I don't want that it's just the frequency of it coming back and hitting your face is seeming increased, I might be wrong but it looks that way. If it isn't increased and I'm just blowing it out of the water I'm sorry for doing that
I've played 30 games with AC with lots of ricochets on chargers and none hit me. I feels unchanged for me.
@@bertblieck2777thats been my problem. I use the eruptor on a charger or bile titan. Im fine. I shoot of those tiny green spitters? Im dead instantly. My problem is half the time i die i i have no idea what i shot that i shouldnt have
@@prabhiboyal7459 that's due to the shrapnel from the eruptor not it ricocheting
I saw in the patch notes reguarding the ricochet saying it was intended? If so thats stooopid and a massive L 😅
90% of the patch was stupid. AH don't know how to balance a PVE game.
fxxk I was wondering how I died so many times with no reason, not only they nerfed the eruptor they made it a homing roket to your own head now.....
You shouldn't be missing your shots helldiver
@@wesmo_ A bit understandable given that they're a pretty small studio that barely has other games to their name and have never had even 1/10 of the attention they're receiving for the game right now, and what with SONY breathing down their necks wanting them to add more and more paid warbonds and stuff to bring players back into the game (or bring new players to it) they probably have a pretty indescribable amount of pressure on their shoulders to get things right. Also, with a player base this big it's nigh impossible to please everyone or "have the perfect update" but I do agree that they really seem to be having a hard time just letting some things be and diversifying our options rather than kicking stuff into the dirt as a means to "balance" them while they overtune other things to bring them into the spotlight... After all a bonus of having this big of a player base is that you have so many people trying to help point you in the right direction. Makes me wonder if SONY are just trying to over-reach and pull the strings way more than they should or if their CEO and development team really aren't playing the game as much as we think they are 🤷♂
@@EMO1tachi o7 for democracy!
Plasma backpack shield combo 😂
Scared me
I mean yes it’s a bug but come on guys. You’re telling me all the 7 helldivers that actually use the plasma punisher are now utterly devastated they can’t use it with a shield? Lol they need to fix it but it is about are relevant as the sickle mag nerf.
What?I didn’t know it was a bug… I just tried the plasma as to see the new flight speed
@@johnermactavish1162I'd presume that's why it got a buff...so it would be more relevant and ppl would use it . And now it's glitched...that's the problem.
@@johnermactavish1162 bro have you actually tried it after the buff? it is broken good, its like a better scorcher, against automatons it would have been new meta so yes, im a bit pissed off that i cant use the super powerful gun coz its broken with a shield. And yea, before the buff i used it literally once when unlocked and never touched that shit again, but now is a different story, the gun is incredible
Shit combo for the win...
that first reddit post apparently doesn't take into account that the laser rifles with less mags actually means the guns being more tedious to use against terminids on higher difficulties. you will overheat and run out of mags. Yeah, you can throw trigger discipline out the window as realistically, you wont be doing that in the midst of combat
I dont understand the white knights. What do they care if someone else doesn't like nerfs. Was someone forcing them to use those weapons they think were OP? Funny thing is with 200 in mission hours on lvl 9, I saw the same few loadouts. Where are all these white knights not using "OP" weapons? Either they're full of crap or they're on low levels
What if they added into the announcements "due to budget cuts" when they announce the nerfs or changes to things like mag capacities? The Quazar cannon could have been something like, due to the loss of control of Hellmire a critical component for the ICE system has caused a shortage for this weapon system. They could also give any of the buffs they apply to patches in the same way. It's an intergalactic war, of course certain resources would come into short supply.
I guess I think of it more as a strategy shooter and there shouldn't be a meta. The right tool for the right job. I kill more hulks with an Anti Material rifle then a lot of the queso users.
Well only issue there is I never went to that planet.. so?… I would be fine then lol
Eh, the role play is fine and fun but using RP yo dover bad decisions will split the player base. Devs deserve criticism
@@johnnybgoode8104and accountability
@johnnybgoode8104 the devs deserve criticism for actual bad changes. Not stuff like this, nerfing clearly OP stuff is not a bad thing
AMR is a bot godsend yes but the queso cannon was my go to for taking chargers out of the equation. RIP headshot "hold my beer" king.
ngl, this patch kinda put me off the game. cuz they add new weapons in new warbonds and 2 weeks later, they nerf it. got me questioning why i should grind for sc n medals to unlock them. im not looking forwards new warbounds. cuz they gonna nerf them a week later. and with the grinding factor gone...so as the interest in the game
it was a balance, not a nerf, stop crying
Bruh the game hasn't even been out 3 months. let em cook. This is what balancing looks like. growing pains. Sorry if you're favorite solo helldive gun got nerfed a bit. Try some variety. Maybe coordinate with your team cause not every weapon needs to be the 'do it all' special with a side of sauce.
@@lewie110 learn what nerf means kid.
The magazine changes annoy me because I keep getting dead clips - interrupted reloads that consume two mags rather than one or mags that only have a single shot in them.
yeah the railgun nerf from the get go was too much as the power was coming from a bug with ps5 hosts.
Oh yeah it got a buff but it barely changed the break points.
It is a Level 20 Unlock
It should have the power of one.
It seems like people have forgotten how express their opinions in calm and thought through ways…big picture is that we have a dev team that have produced a really good game for £35, we have a dev team that are committed to listen & support the community whilst staying true to how they see the vision of the game unfolds, they are transparent & regularly bring out fixes and added content. If I compare this to some coop games my mates and I have recently played like extraction: fun game but ran out of new content & therefore got boring after about a month, remnant 2: good game with a terrible start of not even being able to play coop for a few weeks, poor communication & not great variety with enemies in sprawling levels - it too got a bit boring and predictable (and was more expensive)…I could give other examples…the nerfs can be frustrating but if they didn’t happen I’d still be playing with a rail gun with a shield with no reason to try anything different and eventually the experience would’ve got boring.
Big picture is these guys are trying to keep things fresh, trying to keep in touch with us & regularly dropping in new stuff.
Yes , express an opinion but let’s not rant like spoilt brats because we don’t get our way when we feel we should 🙌
We have a corrupt dev team that pretended to be all those things. While sneakily encouraging people to buy a new warbond by ruining all the weapons they paid for three weeks previously. Open your eyes.
people spend their money and are allowed to express themselves however they want. If you want to roll your eyes fine but the people will and should be loud over bs changes . When they make the game more grindy, can't wait for you to come on here and say that's okay too
This is a PvE game. Over balancing doesn't make sense."you better play the game how we want or we will punish you" wtf kinda attitude is that . Love this game, it's going to go strong and crash into a wall because of Devs ego choices
It appears the sucess of HD2 was unintentional, the more they "fix" the game the worse it gets.
@@wesmo_ sorry, what's ACTUALLY worse now game wise?
Is it too hard for you with a 15 second quasar cooldown? Is picking up a few extra ammo crates for the eruptor too much for you? Have you tried other guns or simply playing the game on a lower difficulty?
Please explain how the game is now worse. You know a third of the guns in the game didn't exist at launch, right?
To the guy on X talking about people complaning that "Quasar got a couple more seconds of recharge time" Dude, they increased the recharge by FIFTY PERCENT. That's 4 shots a minute, maximum. It's really more like 3 because each shot takes seconds to power up. They literally cut the weapon's damage potential IN HALF.
you can literally one shot a charger, stop crying.
Sup, that'd be me then.
Ya they nerfed it by 50% and you know what? It's STILL one of the best strat weapons in the game. If that doesn't say how stupidly OP it was before I don't know what will
Just for some food for thought, as i see alot folks say the pen buff on Railgun is basically useless, unlike many other folks that started complaining, have i tried it out, you can now kill chargers with 3 headshots, because it NOW pens the head, so you don't even need to hammer legs no more.. (Diff.9)
and what's 50% of 10 seconds? 5. omg not a 15 second wait time after i just one shot a charger, what ever shall i do, i must cry on the internet!
Arrowhead CEO: i dOnT wAnT tOxIc BeHaViOuR
Also the CEO: *gives the greenlight to these kinds of patches*
I still play Eruptor + Quasar on almost all missions on difficulty 8. I find myself doing more stuff in between the cooldown phase of the quasar instead of just standing there for 30 seconds to get the shrieker nests down. I can still kite Titans and kill them solo with the quasar in a decent time. It stil oneshots Chargers, but now I aggro them to me before I take a shot to ake sure i hit the headplate.
As for the Eruptor, I just aim more. I love to play the Scout Marksman and that's all I do, but before I often found myself just "spraying" the eruptor at hords of little enemies, rarely using FPS view. Now I am more careful, pick my targets, let the rover and the redeemer take care of all hunters and small pests.
And even with the rover damage nerf, it still kills 40+ enemies while strolling back to the extraction site without me doing anything...
tl,dr: I'm a Scout Marksman w. Rover, Quasar and Eruptor and it got way more tactical for me, which is fun!
The fact that they re-buffed the rail gun so that two shots to a chargers leg can take off the armor again just shows that it never really needed a nerf. We just needed other viable options.
Its still not as strong as it used to be, which is good. It needed the nerf
The railgun buff is minimal and had no meaninful impact. Still a bad choice.
Amen. They simply made the QC less fun, they didn’t make other weapons more viable.
You could 2 shot the legs of chargers before this patch.
It's just a bit easier now.
Railgun has always been strong vs bots being able to one shot hulks and more.
I can't explain how stupid the people in charge of balancing this game are.
I have only used Blitzer and laser cannon and Rover dog is still okay miss how good it was tho. The Richochet has to be the dumbest fucking idea they ever had. It was great seeing bullets fly in random directions more realistic. Flying directly back into the barrel they were fired from is so bad. They had no reason to even mess with that im starting to wonder if they are bringing in new people with bad ideas.
Ricochet mechanics are completely unchanged. The ricochet change in this patch is that the *shooter* is now capable of being hit by their own ricochet on direct hits. There is also a bug specifically with the eruptor shrapnel where it travels much further than it should and often kills the shooter.
Yes, the shooter was always under threat of being hit, but not like this. Armor is not a "return to sender barrier". It's magic and makes no sense. Not only that but now it's also a huge skill check. A skill check many, including me will not be able to overcome easily, or even at all, because now you need pinpoint accuracy for weak points and hardly get away with anything less. Being pushed for missing is fine, but this is a double punishment. The threat is not dead and you also got hit. It's frustrating beyond belief.
has this ever happened to you? ive played for like 8 hours with a ton of different guns and not a single time had this happen to me, if it did, which gun were you using, im curious to test it out myself
@@h3llraizerlol. This is how projectiles work in real life. If you shoot at something harder than your bullet, depending on he angle, it will either shatter or bounce back, almost always in the direction it was fired from. This is why when people shoot stew they back up from it big time and try not to hit it at an angle, because it puts their lives in danger. And these are just people on a range with small arms. Now imagine the ricochet from an anti material rifle missing the weak point on a hulk… if you’re close you’re just playing a dangerous game.
@@h3llraizer because u literally failed to read this commenters message, i will try to replicate his take with different word for you coz you seem to stupid to read basic text. RICHOCHET RULES ARE THE SAME, RICHOCHETS WORK AS RANDOMLY AS THEY DID BEFORE THE CHANGE, THEY DID NOT MAKE IT SO THEY GO DIRECTLY BACK AT YOU. All. they. did. was make it so bullets that DO hit you, actually DEAL damage you. NEVER do they oneshot, its like 10% of your hp bar from that hit. And you are most likely using Eruptor which is just BUGGED to kill a shooter sometimes
I've already seen evidence that some of the patches didn't work. I just saw a guy doing a victory pose after he did NOT successfully extract.🐛
This is absurd! Worst patch ever!
Emotes on ship but, not banner. Lol
I used to call in the EAT for my missions, recently I tried the quasar cannon, it was ok, so I played with it for a few days, but I always felt like I wanted it to shoot faster, because there are a lot of treats on missions, not only one or two at once, when a patrol spots you, it's on, so you need all the shots you can fire, and fire them quick.
Now they add 5 seconds to it's cool down, I can only think of that meme with the dog in the house on fire, saying this is fine, as I wait for another 5 seconds to shoot again.
Game just crashes more regularly to desktop now on pc
yo try turning the graphics alllllllllll the way down i know it sucks to hear but after every patch it isnt optimized correctly. youll know if you get frame drops in the initial drop cutscene. give it a few days and turn the graphics on max again. works every time
It crashes on ps5 as well. Maybe the devtards should fix the jank instead of nerfing already laughable BS guns,and increasing enemy spawns.
From now on,I will not even consider buying a modern game until a year passes after release.
Tired of broken janky garbage.
And if I would have known this was difficult like a soulslike game,I would never have bought it.
I am a casual gamer that has a life, not not an egotard hard core one.
So this game sucks for me.
First,and last game I get from arrowhead.
@@iffy5bassthunder677thats what i thought after the patch
@@iffy5bassthunder677 lmfao do you always announce your departure of the plane?
the game is neither difficult nor is it jank in need of fixing.
220+ hours in and i had maybe 2 crashes in the whole time.
maybe instead of whining online about the "devtards" you should upgrade your windows xp tower so you can join the conversation
Hard like a souls-like?! Yikes my guy. You should probably stick to stuff like Minecraft if HD is "souls-like" for ya.
Were they drunk or did they not test those changes at all before patch?
they never test anything in a meaningful way. a full 30% of all changes in the patches or new items in the stratagem menu are bugged when released and it seems each patch causes more and more crashes.
they released the most recent ship upgrades with 2 out of 6 upgrades not working at all for example. you cant tell me anyone has actually tested these things even once and greenlit them to be released
Not sure about how I feel about the cherry picking of reddit posts here. There were some very good criticism points made, especially those involving the crossbow “rebalance” which was just a nerf in disguise for an already sub par weapon
honestly i saw the changes as more of a "safety fit" I still think the insane drop was the only main problem with it and was undervalued a bit. odd they nerfed the ergomatics on it tho...its a crossbow...it should be a nimble fast swining weapon...its 2 sticks and a string...
I spent so much time and effort to get the Democratic Detonation Warbond, that turned out to be mostly disappointing, then 2 weeks later they nerf the weapons that were fun to use. I know AH has some kind of "vision" of what they want this game to be, but imho every new patch only succeeds in making it less fun to play. At this point one or two more bad patches and I'll be done with this game.
like we’re going to miss the complaining 😂. see ya ✌🏾
You gone yet chad? No? Youre not going to. Because the game is fucking amazing. You just want to be able to helldive solo and not have it be hard. Thats not what this game is. Now play the game or leave. Either is great. But do so quietly
I understand that the Eruptor and Sickle had too much ammo but these types of mag nerfs just hurt the quality of life of the game. Yes, you should be counting your shots but having 0 margin for error really hampers the fun you can have. Cutting the mag count in half just feels too heavy-handed on both guns. The balance team shouldn't be looking at the 5 - 10% of the player base for how to balance the game. Don't nerf good guns to make the bad ones look better. 🐛
The sickle nerf is meaningless if you don't overheat it
@@emojothejojoyour the type of traitor to make your teammates do all the killing and then say "Im DoInG My PaRt"
@emojothejojo I remember using the Sickle for a few missions and only needing to ever reload once lol
You fire off nearly 100 shots before it even overheats 😆
when was the last time u use more than 3 mags of both gun. When u die without booster, u respawn with half your ammo already bruh
Devs : We dont want our community to do PVP. We believe in UNITY
Patch after a month : We want the community to be sorted based on weapon preferences and fight each other on our social media platforms / discord.
Is it their fault when we have so many people jumping the gun (pun intended) and doing all kinds of uninformed rage over patch notes without testing?
It's our fault. Not the devs
Cry harder: 😂
@@mrmanik3604 wow you sure proved my wrong with zero evidence.
Lol I told you horn heads don't get along
@@KrimsonStorm I mean...not even the devs test their own changes. I'm referring to the punisher plasma + shield pack/relay bug, or the ricochet bug.
As a PC player, since the patch before this last one I have rarely been able to get through a full game. It doesn't matter if I turn off cross platform. It's incredibly frustrating because the game is so fun I don't want to stop playing, but its also incredibly frustrating to get 20 or 30 minutes into a mission and disconnect.
Getting killed by my own shots is maybe a bit much... I already die enough to these damn bugs 🪳
The ricocheting itself hasn't been changed, not all shots will be reflected to you, it depends on the angle. What changed is that before your ricocheting shots could only injure your teammates, not yourself.
That is so annoying. Why would they implement a mechanic that randomly ends you? Seems pretty unfair in a game with limited lifes.
The way they wrote that made it sound like the bullet will home in on you if it gets deflected up close. If that's what's really happen, we may have undemocratic freaks working in their team just to spite us for existing.
I mean I doubt it’s very common that to die to a ricochet. The guy in the clip just got unlucky and obviously didn’t read the patch notes about the tree getting buffed armor.
@@2MeterLP Through 180 hours of gameplay I have only managed to get my teammates killed twice by bouncing a shot off of a charger with autocannon. Can't remember any other instance. It is impossible for bullets to do a 180 degree turn reliably and headshot you. 45 degree turn on the other hand... Unlucky teamamtes. Also did testing and on terminids it is impossible to bounce of a shot for that 180 degree angle to hurt yourself. It is most likely just a bug fix in very rare occasions.
Funny thought: what if the devs doubled down and added so that if an orbital precision strike struck something that had too much armor, the strike bounced back to your destroyer and blew it up? 🐞
Aside from that being more unrealistic than fighting a horde of bugs and bots? It's just plain dumb.
@@MartyrPandaGaming I 100% agree that would be dumb. Bullets doing a 180° turn to hit you with equal or greater velocity from when the bullet exited the barrel of your gun is dumb. Rockets ricocheting from mushrooms, turning 180° and moving faster than you can see, then blowing you up, is dumb. I am just saying that if we complain to the devs and they get grumpy about the complaints, what if they doubled down and made this scenario that is even more dumb?
I think the change is that bullet Ricochets hurt the shooter if the angle is right
@@seant.7751then the game would die lmfao 💀
@@simplyfitness892 At least the playerbase would die laughing. At least initially.
Yeah, it is just a dumb thought that popped up in my head. It was funny to think about. Someone tries to drive a rail shot into a Bile Titan or an Annihilator Tank, and then everyone looks up and watches the destroyer explode from the ricochet. The Helldivers and the enemies just stare up and gawk. 😂
That Reddit post and your take on the rail gun is completely off. People noticed the “buff” and still won’t take it over other things. It does nothing great. Don’t waste a strat slot for it.
I use it often enough. its meant to be a "can do most thing" weapon. its a jack of all trade.
honestly the only buff I want on that thing is a better scope...who the fuck thought the Railgun percision weapon just needed a reflex sight. at least give me a scope with variable zoom or something. Hell the pistols have better magnification.
The thing to me is this. Player/equipment nerfs should never be done in a single player experience. It's hurting no one else if certain weapons make things too easy. Some people want it to be easier. For people who want things to be more difficult, use weapons that aren't making it easier. This allows for both type of players to play the game how they want.
Quasar Cannon is now actually broken since patch because the magazine icon doesn't match the cooldown time anymore. It's still on the 10s timer from before the patch, so it's much harder to tell when the weapon is ready or not.
We’ve all adapted to not use the rail gun anymore
I tried it again...noped out of it on the next mission. Personally, I don't find it very effective at all.
@kmx9676 same here bro. It's still weak
The charge time makes it better imo, to be honest, it's nice seeing the devs take a skill based approach. A lot of these weapons were too OP.
I personally only use the rail gun against the bots. Against bugs it’s pretty bad compared to things like the flame thrower.
It's for bots yes and you have to hit weak spots or it'll take more than one shot.
My biggest issue is just that they said it was 22 buffs and maybe a couple maybe nerfs. That was a lie. The main thing that has to be addressed before next big patch is the ricochet
The whole complaint about the railcannon nerf was that it wasn't needed. This buff just kinda agrees with that, right?
Quasar cannon nerf is fine it still fits it role fine. a recoilless rifle that never runs out and doesn't use a backpack should have a downside and it was over performing compared to it's peers.
Mag reductions on LAS yet again is fine and can be mitigated with a little thought. the Eruptor was maybe a little to much but I don't think it unplayable I would have probably kept the blast range and lowered the mags then see if it was still over performing.
The ricochet seems a little extreme and that's not how angles work. but if it goes both ways the ballistic shield is going to be hilarious I will have to test it tonight when I get home.
I barely notice the eruptor nerf
@@meodracagree. I never went under 6mags remaining and it still one tap bile spewer or can kill a dozen of small bugs in a single shot.
Fine by me.
You are an apologist for bad balance and bad decisions.
The quasar didnt need a nerf, everything else needed a buff, quasar could 1 tap chargers and was perfect when you get swarmed by 4-5 on level 7-9. Still took a lot of shots to deal with bile titan
@@88GAF you use stratagems for titans, not the quasar
the quasar can still 1 tap chargers, nothing changed
you can only shoot one charger per 15 seconds now instead of one and a half, so for the fact that you are/were able to oneshot secondary objectives cross-map, with no ammo usage and no backpack slot used, it's a well deserved nerf.
i agree that buffing the rest instead of nerfing the meta gives more options, but if something overperforms and fills 3 nieches at once, it needs some adjustments in the nerf direction.
i mean no one talk about the railgun buff because it amount to nothing, it only made safe mode viable on medium tagets, but chargers titans gunship ecc? nothing changed so what is there even to talk about it? like they buffed armor penetration wich is the only thing that was already maxed a full charge.....what is even the point? is like "oh now railgun can penetrate super heavy armor!" but super heavy armor doesn't even exist in game
And they took away it and the arc thrower stunning hulks. Why? Because screw you, get hulk spammed bozo.
Safe mode already worked on medium armor. Now safe penetrates heavy armor.
@@plague1739 yeah but it does peashoter damage, 5 shot to strip a charger leg? by the time you kill one in safe mode an other 2 have already spawned, again it's meaningless
wahhhh, i cant use my support weapons to kill the largest enemy in the game, wahhhh, i dont care if thats what orbitals and airstrikes are for, wahhh.
then why a lot of other support weapons kill them in 1-2 hits without even the risk of exploding in your face lol? nice non argument there XD
My question is, in what reality ricochet deflect in direct straight line to where bullet came from? With all attention to weapon details and how they feel, this feels like been done by someone who never had a gun in their hands.. it is not how ricochet works, and I expected this to be another friendly fire mechanic so you would have to position more tacitly to avoid it. At the moment it's dum
the way i interpreted the ricochet change is that IF a ricochet went through the player, it previously didn't do any damage. The guy firing at the tree in the video has his shot ricochet 90 degrees twice, thereby returning to sender.
Every time they update, the more shit they break. They need to learn to leave things alone to many mechanics under the hood. Why do they keep nerfing weapons when this is a PVE GAME!!!? It's insane how much Arrowhead keeps fucking up.
Not to mention buffing hulks and scout striders. When already 70% of the playerbase wont touch bot MOs. And increased patrols to make it harder because you have a missing teammate? Really AH? I really appreciate them helping me free up space on my PC.
Because you will get bored of the game. That's why they need to rebalance things. Also implementing 1 new feature can break many things and that's need to be corrected also.
You have to be a literally child to think PVE games don’t need a balance of some sort. That’s a ridiculous thing to say. Every single game needs balance. whether is pve or not. Every single pve you’ve ever played has had to be balanced so i don’t know what you’re on about 😂🤡
Because they don't want people steamrolling through the game and map they've stated this.
And their trying to break metas to allow more diverse load out to be viable.
The amount of diversity I see in startagems has been higher since this patch as I now don't see everyone taking the quassar and the eruptor. I myself took up 4 different load outs yesterday pertaining to the mission type.
Airburst for egg destroying missions for example.
@@2BakedGaming yeah honestly I can’t believe people don’t get that the game is about a war that’s going back and forth. It will definitely get boring quick if they don’t force players to be more diverse in their loadouts
I find it ironic that they focused more on the weapons rather than the enemies. That’s why everyone is kinda peeved. If it was both the enemy and ourselves then I’d probably understand. But it was focused mostly on us. It honestly felt like we were being punished for being great with our weapons. That’s why everyone is split.
The quasar was nerfed, the problem is there are few other options in regards to actually killing large units reliably, including dropships. You have to heave like PINPOINT accuracy to kill a charger or hulk, and have to shoot a titan head 2-3 times at least to kill it. And that is true for the EAT and the recoilless, and they have limited ammo. The spear just sucks. I think they need to up the damage those heavy hitters do to make the low ammo/recharge times actually make sense. The same could be said about a lot of primary weapons as well. They need to add some way of telling what the armor value of what you are shooting at is, in order for us to know what is light/medium/heavy armor. And make armor penetration matter, we are penetrating the armor, which means its hitting the soft target underneath, it should do damage.
9 feels the same, but 5 seems to be the main difficulty getting hammered by these updates. There’s no point in playing the lower difficulties anymore. I feel bad for the newer players expecting the difficulty levels to be somewhat accurate.
The mid levels were good for farming rares solo, it seems like that is what they are trying to get rid of.
Nerfing weapons is just reducing the fun players were having. Why would a company that wants to keep the player base ever do that? This is just stupidity at this point.
Don’t think they want a large playerbase it’s more than they can handle
Honestly i never used more than 2-3 ICE on the energy weapons. So i'm totally fine with it.
have you ever considered that the world doesnt revolve around you personally?
@@KT-pv3kl Yes thats why i said that I am fine with it.
Fire dicipline doesnt work bc it doesnt cool down. Visual and audio cool down dont match the meter. Ejecting all the heat and making cool down sounds but the meter is still full. Bigger bug squads mean your gonna over heat all the time. People acting like the sickle has a fast cool down compared to swarms of bugs. Giving sickle ammo economy probs like 00% of the games primary weapons was not the move
Look at the previous patch notes. The reason for the first railgun nerf was because the railgun was able to damage multiple hitboxes and ignore armor at longer distances due to collision mesh issues AND a console player / controller user bug. The railgun was unjustly nerfed in the first place due to this. All they did was quietly revert what they had nerfed in error, no fanfair because their pride is hurt the community was right. Secondly, if a gun isn't strong enough, don't buff-nerf it. Just buff it a smaller amount. A buff-nerf is absolutely silly. Also, bullets cannot ricochet 180 degrees. Yet the devs are intentionally programming for this to happen. It's silly.
And also no military would give a sole grunt the arsenal what a helldiver has in this game. You get a 10 minute training and off you go throw some 500kg bombs at you will. The 180 degree ricochet is needed because the stupid idiots kept shooting target beyond their capacity and killing their teammates. Looking at you Auto cannon users. The railgun got nerfed because the other bugs were to big to dealt with fast. I would do the same thing as they did. It cannot stay the way it is so artificially nerf it to the desired level while you fix the other bugs or completely remove it from the game. Choose one. Buff-nerf is called balancing. You can't buff everything. All these games are a complex rock paper scissors game. You can't buff rocks until it beats the paper because nobody will show other than the rock. There are many metrics that can be fine tuned. The 1 bit player understand damage per sec aka dps. But there are more:
Single shot dmg
Short time dps
Long term dps (usually this is what the palyers understand)
There is a full dps (all of your rounds hit and deals max damage)
This damage scale can be tuned with recoil amount, recoil pattern, mag size, reload time, mag amount, weapon handling
If you want a hard hitter you max out the single shot damage you increase the single shot dmg, but you have to reduce the mag size, increase the recoil and or increase reload time etc.
Railgun dealt huge single shot dmg with low recoil short reload time and moderate mag amount, and good weapon handling (It doesn't matter why it did and it needed to be fixed fast). It was OP at that time because all of the other scales shifted and it was used as a main weapon.
This is what we see on the Quasar now. Ideally the At weapons are hard hitters but slow to fire or had other disadvantages. EAT you had 2 fast shots and you had to wait 1 minute, Recoilless you can reload you had more shots but it takes a backpack slot and the reload is long and you had to stay still. The last can be mitigated with a buddy and you got a fast reload standstill handling and high single shot dmg and high shirt time dmg. And you trade an another helldiver. But you could be protected of one of you had a shield backpack.
Quasar had the same "reload time" but you could do things like run away, reposition do objectives, clear smaller target's etc... But you had harder handling (no point and shoot) and harder aiming. But you had a backpack slot. 5 seconds maybe a bot much but I rarely had to use the Quasar that often. If you need more than 1 shot with it you should consider use a stratagem.
A Helldiver is not a one man army. Its a Replaceable low trained grunt.
I started helldivers2 2 weeks ago and have been learning the game and finally get the erupter and was able to handle patrols with it. I was getting in a groove and finally started soloing challenging and now im struggling again because of the falloff nerf on my weapon. Feels like i wasted medals and now have to forget what i learned and have to start again. Not good on my moral to be honest.
AH has a record of moronic and stupid nerfs.
Seriously. Consider jumping from challenge to suicidal. The enemy numbers are LOWER on suicidal, you just HAVE to bring an anti-heavy weapon (the eagle rockets/cluster/500kg/strike help but you NEED anti heavy weapons).
You get more XP, more money, way more samples but at the risk of getting Merced when you try to extract.
The quasar cannon not showing the cooldown on the gun but instead just not letting you fire for the remaining 5 seconds is so lazy. I saw someone comment about it yesterday and thought it was BS but tested it that night. Just laziness from the devs. I get wanting to make things more balanced (even tho the cannon didn’t need it) but at least put effort into it.
The problem is the devs don't have a concept of "Fun" for the game a lot of the time.
The rebounding bullets is a great example. It's not fun having to duck and cover because I was shooting a swam of assholes and clipped a charger.
I don't mind the ammo changes for the most part, but cutting ammo count's down by half really isn't the way to do it. Drop it by 2 mags and see how it feels. I don't know, play test changes before pushing them to the live game? These devs really need to have a good number of players actually play the game before they just push changes.
Hell, a great way to handle some of this is make it so sometimes we get "Experimental" versions of the changes. Make it random so you never know when you're going to get them and make it last for a single mission or set of missions. That will give plenty of data.
I'm just watching the video now. The spore tree ricochet... The trees got buffed. You can't shoot them anymore. It takes 2 AT to kill them or a stratagem.
Makes sense for secondary objective. Either nerf shreiker nests or buff spore tower. And considering you could destroy spore spewer from across the whole map without seeing it... yeah (You can mark secondary objectives on the map and look at the icon on compass), Well deserved
Anyone else have their performance absolutely shattered? its unplayable for me
Its literally the first thing in this video.
Try clearing your shader cache with Disk Cleanup, I did that and it got performance almost on par with the last patch.
Since the update, i feel like the localization booster is ineffective. I ran with me and a friend on level 8 with it and noticed no difference, we were always swarmed by enemies all the time bit with and without it and just ended up using different boosters (Evac/Injury resistance and stamina). Is this because of the change in enemies spawning?
I grabbed the Railgun pretty quickly and it doesnt do anything.. we gave up playing as the game is SO broken atm.. We could not penetrate armor, we had to use 4 orbital/eagles to take down 1 titan.. chargers were pure Hell.. pretty much any armor was inpeneterable..
That just means you weren’t using it properly, if you use unsafe mode and charge it near full it penetrates anything
@@tank_dempseyrailgun pens heavy armor even in safe mode. But yes ideally two mid charge shots to the leg on chargers to strip armor or 3 to the head to kill.
@@tank_dempsey lol, I am fully aware how to use it.. its not like its a million videos on YT and TT about it or anything
@@lysgaard9292 if you aren’t penetrating armor you obviously don’t know how to use it
I used 4 orbital/eagle to kill 1 titan... whos fault is that???!!? Lets complain about it online
The people who say that the railgun has been buffed haven't even tried it. The buff did nothing to improve it; it's still ineffective against the same targets it struggled with before, and now it's even worse because of the stagger nerf. The railgun changes are a straight-up nerf.
Edit: Some people don't seem to understand the changes made to this weapon. They increased the armor penetration and decreased the stagger force. This means that the breaking points are exactly the same as before; it still kills chargers in 3 shots, just like before. But now it takes less charge to do so, making it easier (for those of you who scream 'SKILL ISSUE,' I'm complaining about it being EASIER to use).
This makes zero sense. The railgun is meant to be a high-risk, high-reward kind of weapon. Before this patch, it was a high-risk, low-reward weapon, and now with these changes, they've lowered the risk and decreased the reward even more, making it a low-risk, even lower-reward kind of weapon.
It breaks a chargers leg in 2 shots on safe mode and in mio no gun that isn’t AT should be able to kill a titan
@@jacksonnormandeau7365 That’d be quite ridiculous to only have one support weapon able to kill a titan, where’s the fun in that?
Well true, its no Wunderwaffe. It struggles against bugs. But frontal oneshots a hulk - thats a big selling point for me.
1000% skill issue. 3 shots chargers to the head, 2 shots chargers to the leg. The railgun is phenomenal. Did you aim for weak spots?
@KrimsonStorm i bet you only play against bugs... It was good already against chargers before the patch, the nerf hit hard on the bot side.
It makes so mad when i play 60% chance of crashing
Seeing that Ricochet post some things i experienced with my erupter finally makes sense. have had a couple of times when i found containers and tried to break the doors, that all i shoot, break the door and then instantly die with the message "killed by yourself". Couldnt make sense of it cause i was out of the explosion radius and sometimes quite a bit away but now it all make sense other than how my shots can both break the container and ricochet back into my face xD 🐛
What if you destroyed the stalker nest instead of just trying to ignore them?
Presuming you can spot it that’s still 2-3 stalkers with 99% invis jumping you on the way there.
@@IRMentat just like they did before but now they work like intended.
stalker lairs are probably the easiest to spot targets on the whole level map...
@@IRMentat if a stalker approaches from the north, look at your map for a dark spot to the north its literally that easy
@@MrAmunai yall actin like fighting through a pack of stalkers is easy...crank that difficulty up brothers.
2:05 Surely those statistics arent accurate. Your telling me Helldivers have 1 billion death but have only killed 300m enemies? Are people that bad at the game? How do we have a negative KD when there are literally hundreds of enemies and most missions finish with 500+ kills.
Didn't we just killed 2 billion bugs in a day? Are they telling us we ain't supposed to get our car early? Screw that then.
The whole thing is off, my first 2 weeks playing showed me 0 bullets, 0 games and all sorts of 0 stats on the personal stats. And with the med kit armor, I'll die maybe 2-3 times and depending on the mission 3-500 kills per.
Obviously the counters aren’t right. Think.
they need to put beta test for patches so people can see how mechanics change/ buffs,nerfs and put in feedback
Only gripe with Quasar is the HUD not exactly sync with the gun, it can turn back to white but it still not ready to fire after couple seconds.
Finally i can use the railgun in the loadout in 🐛 and 🤖 missions without getting kicked. Thanks Devs for the updates
It doesnt stun hulks anymore. Ao GL with that.
@@jadenmurray1325 That's good to know. Thanks
Are you happy with garbage buff while they take alway the fun of the game?
Just host games.. no more kicks lol
@@jadenmurray1325 i dont need it to stagger or stun at all. i got stun grenades for that.
I tried playing in a group last night by opening my lobby. Got 3 randoms, got to the planet and pinged where we needed to go first, but everyone decided to go around and start shooting patrols and alerting the entire neighborhood while I'm on my way to the first location. Ran into 1 hive guard , shot it and 5 more spawned out of the ground in front of me, ran out of ammo, got swarmed, died alone....still
I just turned the game off and off it'll stay.
I'm not going to be forced to play with dumbazzes when my other friends are offline. Random spawns when it was clear a second ago is crap, ammo shortage sucks, this game is dreadful now.
then just don't?
i feel no real difference to yesterday before the patch on helldive bugs. what's the issue?
@MrAmunai People like you is the reason this game will fall into the shitter. You say barely notice but watch the bullshit start to rack up when the ricochet kills you, or four gunship are on your squad with some hulks and cannon tower with your quasar on cool down, a jammer in distance AND everyone around you dying too easily too so you can't get the help with their anti-heavy weapons. It's fine when it's once... but when it becomes more and more noticeable then you'll change your tune.
@@MrAmunai what are you even talking about? I'm taking about idiot randoms, broken spawns that have not gotten fixed yet, and ammo shortage. Maybe just don't comment and move along?
Yea, bunch of my friends won't play with randoms. Even with increased spawns we just won't do it.
Really need a Guild system.
Im against. They need go stop nurfing weapons, and the whole upping the number of patrols for groups under 4 is insane. Its not been a little either, i was playing a three man team and just got mobbed, i mean 3 dropships at once. Never mind when i dropped in to help a sos with a level 5 and had freaking easily 3p enemies bearing down on us.
While I'm firmly on the auto cannon team, I did occasionally run quasar cannon, I cant really agree to it being nerfed really, all the points listed in the post are valid except for the "freeing up backpack slot" to me that's kind of a negative, I have to give up on one of my stratagem slots for a back pack which gives me less options stratagem wise when I'm running around waiting for said recharge.
The other changes all seem pretty fine to me though, as long as my auto cannon doesn't get touched I'm happy.
Live Service Behaviour 1o1 . Release Battlepass , makes Weapons strong , nerf before new Battlepass to keep Money flow in . Rince and Repeat
Bruh wtf 😂 2/4 of the weapons in the last battlepass were terrible when they released, and still kinda are.
I don’t understand why everyone is so butt hurt about the drop in mag count? I play with the scythe almost exclusively when fighting bugs on Hell Dive. Now instead of having 6/6 the whole match I’ll be at 3/3 …
Comments like yours just shows how simple you are. Everyone is on a different skill level. Some may need more ammo or heat sinks than others.
I am a disabled gamer with ms. I cannot play games like COD or online shooters, understand not everyone is playing to sweat just to have fun. So now I have to really be good and if not I’ll be kicked because I will be calling in supply drops more often. 😅
@@mysterious___1buddy with a fucking laser weapon youre less skilled if you need to reload all the time
@@Doomguy11733 You can also just pick up ammo crates from the world most of the time if your disability means you can't fire in short bursts.
The arc blitzer also got a fire rate buff and has infinite ammo with no reloads at all. Maybe that will work better?
@@alphasword5541 thank you for proving my point. Less skilled players will have to reload more often.
Biggest gripe has always been and still is the FKN bile titan's legs catapulting you to your death or just straight up killing you long after its been killed and that still hasn't been fixed but, putting 'commas' into the stat numbers is crucial apparently. There are also still mad map glitches present that get you stuck or trapped in terrain and my game still randomly crashes several times while playing...
Ive never once seen it be done before but imagine the destruction of 4 people running recoilless rifles and all team reloading each other
I think a smart thing the devs should incorporate into the game is weapon customizations where you add two perks per weapon,like give the weapon trade off perks. Liberator could shoot with more firepower, but have more recoil. Another could be "enhanced stock" to reduce recoil, but reload could take .03 seconds longer.
I'm just throwing out ideas, but its a better idea customization for players play styles, and offer a way to spend req points rather then give buffs and nerfs that turn people off.
They teased weapons attachments. So what you are suggesting will probably be incorparated with those.
Time will tell
As much as I would love to have weapon customization...they can't even properly balance the weapons as it is, imagine if the weapons also had customization available.
@eddiemitza2544
To be fair weapon balancing is really freaking gay in PVE anyways. At least nerfing fun power weapons is, buffing and adding new features fucking rules
@@rockhellien Yeah, the latest nerfs kinda killed my appetite for the game, tbh.
@eddiemitza2544
Same, it's just not fun playing a game with so many constrains. It's like play D&D when the dungeon master is a dickhead
I think the sickle is pretty balanced but would have prefered 4/4 mags instead of 3/3. Also the adjudicator was buffed and changed to Assault Riffle but it kept its 25 sniper mag, wish they would have increased maybe to 30 or 35 rounds per mag and left it at 6 mags instead of 8
I feel like the devs are slowly killing the game, all this nerfs where not needed and increasing the difficulty on the automatons are gonna make it pretty much a hassle and unenyoyable
I like this patch overall, pity about the Quasar, but oh well, still usable for most stuff I would want it for 🦗
Thats because you havent had a teammate disconnect yet. It goes from regular intense gameplay to "bend over, hope you like factory striders because all these extra patrols are gonna be calling them in on sight".
@@jadenmurray1325 I may have been lucky, was running Suicide level against the bots in single player then Co-op and full team as my friends came on, and didn't have a prob at any stage, along with no disconnects
@@MB-dq4rt Tbf if you dont have the issue great. I play the game answering SOSs and get to experience the increased patrols firsthand. And buddy lemme tell you. It is not freaking fun to run into 4 patrols (one of them spawning in front of me) and getting 3 factory striders called in approximately 3-5 minutes.
I mean let's be honest, the Quasar was ridiculously strong. Required no backpack, 8 second cooldown, 3 second charge up, could could down while you run/shoot other weapons. It was impossible for other at weapons to shine there.
It needed to be nerfed. Now, all 3 AT weapons have mostly equivalent pros and cons.
@@jadenmurray1325 my eagle 1 took out 33 bugs yesterday. so yes increased patrol when spawning in on an sos but....33 bugs destroyed w one eagle air strike
Why cant they just leave the weapons alone? Just make the newer weapons equally fun. And the weapons that were lacking buff them. Its that easy.
The devs have a vision for how difficult the game should be and how weapons are balanced. If weapons are over performing or otherwise getting selected a suspiciously high number of times, it may be trivializing content more than anticipated.
These nerfs are pretty trivial and as always greatly exaggerated.
Simple. They release weapons. They receive feedback about how those weapons are performing. They adjust accordingly. Over-performing weapons are nerfed. under-performing weapons are buffed. This continues until people can play with variety and not be stuck in sweaty metas. Where I come from, my people know this as "balancing."
I was shocked that they nerfed 2 of the new weapons the sniper and crossbow. The crazy thing is that they sucked already so now they are almost useless.
@@GrimGatsbythere is not meta there hasn’t been for a long time
I’m sorry but that’s not great game balance sometimes you do need to nerf weapons to make people try others
Im pretty sure, that ricochet is exactly the same as before the patch. The only change is that now your bullet can damage you when bounced while before it couldnt.🐛
Off topic of the firearm changes. But rather, has anyone else noticed since the patch when you call in equipment, primary weaponry or even calling in a dead teammate that it bounces like your in anti gravity and lands in a mess of bugs or bots? As well as if you drop on a cliff or building you will glich into the cliff or wall? Lastly it seems the fire buff gives more of a chance to survive hitting a stim. To the outside of that it's like they took thar and applied it to those vomiting tricks and if just a splash hits your tow insta-death. No chance of hitting a stim. Was happening all day yesterday and I was not the only one questioning all this.
You are talking about a railgun buff? That thing still needs like 12 shots in face of a bile titan to bring it down. You call that a viable wepon now?
My friend used the railgun before patch and he would 2 shot titans but after patch the gun feels so weak its a lvl 20 gun with lvl 5 power. And we always use it in unsafe mode
@@ShinobiGunZ That's because of the PS5 bug which has now been fixed. It was never designed to two shot bile titans even in the very strong state it was in when the game was first released. But I agree that now it is definitely underpowered.
They nerf any weapon that's useful.
erupter has a nock back mechanic that is still in the game even tho the damage has been removed. so now you get crazy knock back but dont die when it randomly miss shoots off a rock like its shooting from your belly button
You will definitely feel it! Teams have to really work together with different build! Quasar cannon is not RIP. It feels bad 20-25% nerf would have been fair. But it’s still strong! Eruptor isn’t what it used to be but still a powerful weapon In the end we all knew a nerf was coming just feels heavy handed.
I read the patch an didn’t even feel like playing it 😅 then I heard one of the devs calling people that had some frustration toddlers not a healthy way to keep a player base
and the devs are correct lmao. just because the truth hurts doesn't make it less true.
@@stockrappy again not a healthy way to keep a player base though but they do enjoy nerfing things 😂 I suspect a portion will probably won’t be as full time on as they once were and will see a bit more of a drop off
Its so garbage. They made it so the scout striders are resistant to explosive damage as if that wasnt the only way to kill them. And hulks are way harder to stun now. That was literally the arc throwers main use was to stun hulks. And the increased patrols are dogshit. People say its "git guud" update have no idea the pain thats in store the moment they lose a teammate to disconnection.
@@jadenmurray1325 the bots got a massive overall buff yeah some really poor decisions made I don’t really mind nerfing some of the ammo but nerf core functions just makes everything seem meh average
they are definitely toddlers, if they stop playing? good, less toxicity in the game.
Stalkers being damn near invisible is not okay. Especially when you have 5 of them coming after you from all sides in addition when you dive out of the way, you get permaslowed by the mini-stalkers then can't get up off the ground while 3 bile titans are chasing you and a group of silent chargers come in from the top ropes to finish you off from behind 🤣😂🐛🐛🐛
prioritize taking out the stalker layer and they wont be a problem
@@lewie110 I always do, but kind of hard when you're getting chased by 1000 bugs and they are lurking and not finding it on the map
I do not really use the weapons that got nerfed, so I do not really care about the weapon balancing. However, I overall dislike this patch for the drop in performance where I crash often, the unnecessary solo play nerf, and the absurd ricochet effect. I’m just going play something else until Arrowhead fixes the performance issue.
The most noticeable patch change from what I have seen is the arc thrower not stun locking the hulks. Haven't noticed much otherwise in game.
Im really disappoint with this patch, i be honest.
Ditto
If you’re gonna take a PRIMARY weapon with 60 shots and reduce that capacity BY HALF just go ahead and make it a damn support weapon. I’m honestly more confused by these devs with every patch that releases.
The Adjudicator feels pretty good now. It's not a spray n pray weapon. More like a battle rifle.
I don't have any issues with ammo with it now.
After having just buffed the JAR 5 Dominator into being useful, they decided to nerf it again.
We already get put down on the surface with just a few clips of ammo, necessitating constant resupply, to deal with the swarming hordes.
They've buffed the enemies into real bullet-sponges, then nerfed the number of bullets we have for them to soak up.
In some instances, by half.
And then they've gaslit us, calling the update a buff.
The entire purpose of a weapon, is to be a *reliable* and *effective* tool for the user in combat.
Moreover, since the devs have made our use of the weapons they provide a heavily skill-based activity that requires a high degree of familiarity to use effectively, constantly changing the properties of the weapons drastically like this is being irresponsible with the players' time and effort.
At a certain point, doing this is nothing more than trolling the players.
If the devs are all experienced with firearms in particular, then they should absolutely be aware that any new weaponry deployed by a military worth it's salt, is something the soldiers get lengthy training in how to best use. Even for changes to performance in existing weaponry, this is a necessity.
Because they have to be so familiar with the weapon's characteristics, operating under a variety of conditions, that it becomes automatic in it's use. Understood. A reliable reaction, using a reliable piece of gear, which will keep you alive and get your enemies dead.
In this, *all* weapons are the same. The classic example being that very swordsman knows that they must train until their blade operates seamlessly as part of the body. He or she must be able to know and have full control over *exactly* what the weapon is doing, where it's applied force is going and when.
Without that intimate knowledge, the weapon can become ineffective, or even dangerous to the user.
Cue the footage of people learning how proximity fuses work on the fly in combat, without the ability to train into the weapon first.
6am and I’m listening for democracy before I go to sleep after playing my part in the galactic war 🫡
r/helldivers is a mess rn. there are legitimated criticisms and concerns which are well articulated and made in good faith, but a lot of posts are whiny tantrums. for me, imma enjoy the game, its still very far from perfect, plenty of broken things but there are good changes and its still playable and i can adjust to the changes.
Simple as that. People are mad they have to swap weapons every now and then. It's a game. Try different things and move on.
How the fuck can u enjoy hitting an OBJ then all the sudden 3 patrols start gangbanging u from all directions, enemies start callin in dropships that put in a hulk, a tank, and a 4 leg walker, all while bn blasted by turret towers? I went from 7 to barely being able to solo lvl 4 cause of this garbage patch. Could care less about the weapons nerfs n buffs ATM
@@dillonmathieu7570 i dont care about the weapons. Its the hulk buffs and the scout strider buffs that are ridiculous to me. Nobody in the game saw scout striders and hulks and thought "Oh yeah. These things definitely need a buff."
@@jadenmurray1325 Lol, they are probable the most hated enemies.
@@jadenmurray1325the buffs aint even bad
The mag nerfs doesn't matter, most of the effected weapons have unlimited ammo, and you find enough ammo packs through the mission and you can call in re supply you have still plenty of ammunition. The Erupter was by far the strongest primary in the game, keep in mind it can still close bug holes and fabricators who can be literally on the other side of the map. I never dropt below half of the mags, too. Because this weapon is so damn effective, 1 shot 4 kills, and a lot of possibility to refill your ammunition.
Quasar was literally op. Instead of reload , which makes you stationary, it just has a heat sink time, during this time you can run and gun etc. and it has unlimited ammo. During the new defence missions you could shoot constantly if you ordered a second quasar switching between those two.
+5 seconds is harsh and +3 seconds would be more balanced but in general a nerf is justified. I tested it, and its still a good weapon.
The AB missile launcher is still shit. 10+ shots for a bile titan. Cant down drop ships in time. it can't do what a cluster strike could do better.
Eruptor max range is 150m-160m show me video how u were sniping stuff across the map? Sounds u play on difficulty 5 or something like that as helldive have harder bugs and they are more frequent than small trash bugs because it cant 1 shot Commanders , Hive guards , Spewers or Stalkers for the most of the time it takes 2 shot and mag cap is 5 so its not much…30 in total sucks this gun shouldnt be touched at all…On helldive none cares about small bugs who die from melee so braging that it kills 4 of the small ones in the same time is irrelevant they die easy anyways with rover or pistol. If they want to keep the changes for eruptor give it a real distance advantage like 1000m or in this case unlimited. 150 m for a sniper rifle is a joke as in modern days sniper starts from 1000m everything below is sharp shooter and regular assault rifles are going 300m no problem
@@gvido2923 Give us 1000m+ maps and I will see you crying about the walking you have to had. Sniper rifles should be removed from almost all games. Or will you be happy on Arma 3 like maps sizes? Running 10-20 minutes between 2 objectives (not counting detours because of patrols and etc)? Most maps barely exceeds 500m in this game there is no need for 1000m shooting distances.
eruptor wasnt even close to being a good weapon it was extremely niche and is now even more so.
The new update is great. i used a arc shotgun in helldive yesterday and man what a gun now. faster and more spread its a great option now. also the Fire damage debuff onto us was something i didnt expect def waaaaaaaaaaaaaaay less casualties and it made fire even more viable than it ever was.
Glad I subscribe to you get my content basically as soon as I wake up 🐞 and I just realized I would be terrified if there was a bug transport that looked like a ladybug with terminids hanging onto it
@Cloud Plays 6:03 that was Eruptor shrapnel not a ricochet. Thats entirely different.
TBH I don't mind the Nerfs, it forces me to try different combos (weapon and stratagem-wise) even if it is annoying when my favourite weapon is Targeret. On the other hand, I'm concerned about the impact on performance since the new patch dropped. But since the developers are notified about it and working to fix it, I gladly wait until everything is fixed to play again. I understand the criticism about some things regarding the game, but I think most people just make a big fuss about minimal things. The game is still fun and we can still have a blast playing it
i had to slow the video down when the guy shot the spore spewer and from what i could see it wasnt the richochet it was the explosion shrapnel radius he was simply to close also when shooting at it from a distance it will give the deflection icon the weapon in the clip is the eruptor
That eruptor clip isn't a ricochet. It explodes on the mushroom and he catches shrapnel from the explosion. I've seen another clip in Zynxie's WTF Helldivers2 series where someone throws a frag at a crate, the person standing somewhat near isn't hurt by the explosion but about a second later a frag takes his head off at full hp.
Haven't played helldivers since the last bad warbond and patch. Won't for awhile it looks like. Maybe if they ever care enough to even fix the broken Thermite grenade. Glad to see other companies are copying this model. Star Ship Troopers is releasing something. Maybe when the devs listen to the players instead of what this is I'll be back. Sell me broken stuff then act like i am crying about it. How insulting.
I see you using the air rocket in the gameplay in the background. How good is it after the fixes? 🐛🕷